- Publisher: Capcom
- Release Date: TBA
- Critic score
- Publication
- By date
- Unscored
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PLAYApr 5, 2023A neat enough bonus that squanders its potential with awkward implementation, and a sense of tactility that never quite feels natural enough. [Issue#26, p.74]
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| This publication has not posted a final review score yet. | |
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Feb 22, 2023I hope every Resident Evil game from here on out has VR support, because it’s a great long term value add. At this point you kind of know that if you’re buying into an RE project, there’s something cool coming down the line. I can get behind that!
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Feb 23, 2023We say the game wasn’t designed with VR in mind but we’re not sure that’s true. Capcom already did an excellent job with the VR mode for Resident Evil 7, so we imagine they had support for Village in mind all along. If they didn’t then the sequence near the start, where you stumble through the snow in the dark, is, entirely by accident, one of the best VR experiences we’ve ever had. [Review in Progress]
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Apr 5, 2023Village is hardly Resident Evil's scariest entry but its shooter-heavy gameplay lends itself well to VR. Pulling a pistol from your jacket or a rifle from behind your back is smooth and responsive even in the most tense of fights. Ratcheting the shotgun feels supremely cool every single time (even though it probably looks very silly to anyone else sitting in your living room). [Review in Progress]
User score distribution:
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Positive: 55 out of 78
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Mixed: 4 out of 78
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Negative: 19 out of 78
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Feb 26, 2023
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Feb 28, 2023
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Mar 17, 2023What an awesome experience. One of the best experiences i have had in gamng