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Metascore
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  • Summary: Long Gone Days is an RPG set in the real world about human connection during war, focusing on civilians, language barriers, and borders.

    Follow Rourke, young man trained from birth to be a sniper for The Core— a subterranean paramilitary state. born and raised in the undergrounds of a
    Long Gone Days is an RPG set in the real world about human connection during war, focusing on civilians, language barriers, and borders.

    Follow Rourke, young man trained from birth to be a sniper for The Core— a subterranean paramilitary state. born and raised in the undergrounds of a private military company called The Core.

    On his first mission, he is sent to the surface under orders of great significance. Motivated to finally be able to show the fruits of his training, he carries out his first orders to perfection only to find out that The Core was far from being the noble organization he thought he knew.

    A Nuanced Look at War: Experience the clash of modern conflict against civilian life through the contrast of intense RPG combat and slower, slice-of-life gameplay.

    Communication is Key: As Long Gone Days is set in the real world, you'll encounter several language barriers. Recruit interpreters in order to communicate with others and forge bonds beyond borders.

    Keep Morale High: Choose dialogue options wisely to boost morale in battle. Every character has distinct personality traits and motivations.

    Sniper Mode: Long Gone Days has two battle systems. Using Rourke's rifle, spot your enemies and take down your targets.

    No Random Encounters: Long Gone Days features front-view, turn-based battles with a body-targeting system. Every battle is hand-crafted and directly related to the plot.
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Score distribution:
  1. Positive: 2 out of 3
  2. Negative: 0 out of 3
  1. 85
    Long Gone Days is a game that is clearly more interested in telling a story rather than lighting the turn-based genre on fire. A mechanically solid RPG frames the story of Rourke and his allies. In that regard, the story that is delivered is a phenomenal exploration of the genuine costs of war on those who are forced to survive. It's a deeply resonant story that will likely connect with a great many people. Pixel-art and character portraits help to avoid the typical drab and dreariness that almost defines this genre of story. Extreme effort has gone into making sure the main party and those around them are characterised in a very human way, despite the art-style being rooted in a clear anime influence. There are some moments that may break the illusion of this weighty narrative and these moments did take me out of some of the action. In spite of this, I still enjoyed my time with the game, with a story that will sit with me for a long time.
  2. Oct 11, 2023
    78
    Long Gone Days makes an incredibly easy recommendation for those wanting a narrative-forward and cerebral RPG that will make you feel emotions along story beats. It excels in storytelling and creating feelings of fear out of a war-torn alternate reality where geopolitical tensions are as equally sensitive as they are now. But, if you want an RPG that encourages thoughtful party management and turn-based combat, you should look elsewhere.
  3. Oct 10, 2023
    60
    Long Gone Days is ultimately a case of tempered expectations. The combat and visuals have little details that show a lot of care has gone into everything. The scope of the story is where the snag comes in, as too many hard-hitting moments get lost in the brisk pace that it attempts to juggle everything, making many of them fall flat in execution. This can be disheartening as there’s a nearly constant feeling of wanting them to do more with what they’re providing. It can be a lot to get past but, taking the game at face value the story beats still flow well enough and tell a good story providing moments that players can reflect on. The adventure is quick and has fun gameplay moments, so it is a perfectly satisfactory way to experience a well-intentioned story.