Long Gone Days is a game that is clearly more interested in telling a story rather than lighting the turn-based genre on fire. A mechanically solid RPG frames the story of Rourke and his allies. In that regard, the story that is delivered is a phenomenal exploration of the genuine costs of war on those who are forced to survive. It's a deeply resonant story that will likely connect with a great many people. Pixel-art and character portraits help to avoid the typical drab and dreariness that almost defines this genre of story. Extreme effort has gone into making sure the main party and those around them are characterised in a very human way, despite the art-style being rooted in a clear anime influence. There are some moments that may break the illusion of this weighty narrative and these moments did take me out of some of the action. In spite of this, I still enjoyed my time with the game, with a story that will sit with me for a long time.