JETT: The Far Shore + Given Time Image
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  • Summary: EMBARK on an exploratory single player adventure presented in five captivating acts encompassing monumental moments, laid-back exploration, occasional white-knuckle action, moments of heartfelt companionship, with a dollop of existential dread.

    Given Time takes place 3 years after the
    EMBARK on an exploratory single player adventure presented in five captivating acts encompassing monumental moments, laid-back exploration, occasional white-knuckle action, moments of heartfelt companionship, with a dollop of existential dread.

    Given Time takes place 3 years after the events of the original campaign's ending, as Mei arises from torpor into Ground Control, which is still in hibernation with only one other scout awake, and a weathered jett awaiting outside.
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  1. 65
    Jett The Far Shore + Given Time definitely makes for a more complete experience of Jett's narrative if you're a newcomer, who'll get to play them back to back, but those initial frustrations even for a veteran player like myself made me feel like not picking up the controller. Jett can still be beautiful, and Given Time does provide a satisfying conclusion, though fails to really offer any answers to the big questions it began asking in the original campaign. Try Given Time out because its a free upgrade, but it's not a must-play.