User Score
7.8

Generally favorable reviews- based on 12214 Ratings

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  1. Feb 8, 2023
    8
    Preordered the CE. And I dont regret a single € i have spent. The game itself feels like a great combination of all Soulsbornesekiro-Likes together. It looks great. (The overall graphics arent great but the art style makes the game look stunning. Some shots are just amazing.) The map feels too big at times. I prefer the more contained maps the previous games had. But still just seeing howPreordered the CE. And I dont regret a single € i have spent. The game itself feels like a great combination of all Soulsbornesekiro-Likes together. It looks great. (The overall graphics arent great but the art style makes the game look stunning. Some shots are just amazing.) The map feels too big at times. I prefer the more contained maps the previous games had. But still just seeing how many great looking castles and dungeons FS could make just makes you going. Many enemies are just reskinned enemies in former games. But I dont think that that ruins the games, it much more gives the right amount of fan service without taking away its own right to exist.
    I think as a newcomer to the games it wouldn't be very fun because its extremely hard. But if you allow the game to teach you its a lot of fun.
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  2. Feb 26, 2022
    8
    From Software did it again. But this time I have no words to decribe my feelings playing this game.
    Elden Ring is absolutely a masterpice !
  3. Mar 6, 2022
    8
    Initially I gave it a 4 but after approximately 80 hours of gameplay I've had to adjust the score a bit. If you play the game like a normal Dark Souls game where you follow a linear path, you'll end having the worst time of your life with this game. There are certain dungeons that I have skipped entirely because of the frustration they cause even after levelling up (mostly due to otherInitially I gave it a 4 but after approximately 80 hours of gameplay I've had to adjust the score a bit. If you play the game like a normal Dark Souls game where you follow a linear path, you'll end having the worst time of your life with this game. There are certain dungeons that I have skipped entirely because of the frustration they cause even after levelling up (mostly due to other than combat-related mechanics), and the rewards you get from finishing dungeons in general often end up being very disappointing, but I would still say that it's a worthy addition to the Soulslike genre. I also tried multiplayer for the first time ever (coop only), and offering a helping hand feels very satisfying. Expand
  4. May 17, 2022
    8
    Elden Ring can best be described as a rollercoaster of a game. At moments you're brought to unimaginable highs, and just as quickly it can plummet you to the bottom. The developers certainly set their ambitions high with their first open world game experience, and to give them a lot of points, they hit the mark exceedingly well. Lots of mystery in things to find as you explore, a good dealElden Ring can best be described as a rollercoaster of a game. At moments you're brought to unimaginable highs, and just as quickly it can plummet you to the bottom. The developers certainly set their ambitions high with their first open world game experience, and to give them a lot of points, they hit the mark exceedingly well. Lots of mystery in things to find as you explore, a good deal of freedom in the order in which you complete tasks, and lots of diversity in the various landscapes you encounter along the way. The game is quite simply beautiful; even with unsettling enemies or grotesque environments, there is always a level of charm to be found almost anywhere you look. This ambitious approach was far from perfect however. There's a constant lack of direction throughout the game to an unfortunate fault, as from the beginning you're given a poor idea of where you're supposed to go or what you're supposed to do.

    While I also love hidden secrets, some tasks you have to do in Elden Ring are exceedingly convoluted. The worst being a key item where you find one half in a relevant area, and the other on the other side of the world hidden in a pot at an unrelated village. Or to finish one quest line you have to find an invisible wall to a cave across the world from where the quest started with no direction. These things simply don't translate well to an open world experience without at least some sense of direction, and it's something I'm hopeful they improve on with the next title.

    The difficulty of the game will always be a topic of debate, but I must reference that even the director himself apologized that he believes they made the game too difficult even by their own standards. This did leave me unable to play the game by myself and thus I only played with allies. In a way this did create a unique experience I'm glad I had, minus the full month the game's multiplayer way broken, because there was a level of charm in traversing the open world with a party and working together to take down the various challenges before us. Though most of that joy left by the end with the game's highly unbalanced endgame, but if you want more detail on that there are plenty of articles talking about how flawed that was. The rush of finally clearing a difficult boss is at its finest here, but it is a shame so much head bashing is often required to reach it, especially towards the end.

    The last point of critique is the story. The lore of this world and the characters in it are actually quite amazing, and the cutscenes are beautifully animated and draw you in every time they happen. I do however wish the story was a little more transparent; rather than reading item descriptions or getting tidbits here and there, I wish the story was told to me directly. With cutscenes already so beautiful and stunning, I wish they could have told me about the story I was experiencing as I was already drawn in. Perhaps the maiden could have told me more as I rested at the sites of grace, or Gideon could have talked more in the library? If the creators wrote such a wonderful story they should have held it with pride, not left it to be discovered by independent research.

    Ultimately the thing I wanted more from this game was transparency. Knowing where to go, what to do, knowledge that weapons matter more than stats (or a better tutorial in general), and of course a better presentation of the story. This lack of transparency in all these factors prevented this game from being a masterpiece to me, but with all that being said, this is still a very good game. Exploring the open world, finding hidden secrets, taking on exciting bosses all with a companion at my side brought a level of charm to this game that captivated me for many nights. If I think of Elden Ring not as a mark of what they've achieved, but rather as a starting point of their new era, I can only get excited. If this is where the starting line is I can only imagine what's around the corner, in fact I firmly believe they can only improve from here. They've nailed so many things perfectly, and if they can refine the lacking components just a little more, I think their next entry could hit a mark of mastery. Elden Ring is a journey worth going on, and while not perfect, definitely delivers a unique adventure with lots of joy to be had. I look forward to what comes next on what is hopefully only the beginning of greater things to come.
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  5. Oct 9, 2022
    8
    It kills me inside to give this game an 8. I have been anticipating it since it was announced, it has been an unhealthy obsession. The open world made it way too much of a slog. Traversal is annoying, fall deaths from exploring are tedious, the sheer amount of things trying to kill you at all times when you just want to explore, and your inability to fast travel or even look at the mapIt kills me inside to give this game an 8. I have been anticipating it since it was announced, it has been an unhealthy obsession. The open world made it way too much of a slog. Traversal is annoying, fall deaths from exploring are tedious, the sheer amount of things trying to kill you at all times when you just want to explore, and your inability to fast travel or even look at the map when enemies are around you (basically always). I really hope fromsoft doesn't make exclusively open world games going forward.

    A big factor in how much you will like this game comes down to whether or not you like using spirit ashes and/or relying on summons for co-op. The game is clearly balanced for using spirit ashes, so if you use them, the difficulty is pretty manageable (exploration with all the enemies around is still tedious). But some bosses are just plain unfun by how difficult they are without spirit ashes. I for one, am not a huge fan of them. I hate a lot of bosses in this game. I really hate the final boss most of all. On my second playthrough I got all the way to the last boss and never finished the game. THe game starts out really strong, so you're tempted to play again, but then you get to a point where you're like, oh yeah, it's no longer fun after this point, or do I really want to go into that dungeon again? What's the reward for sompleting it again? Is it really worth it. Most of the time it's not because the reward is another spirit ash.
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  6. Jul 12, 2022
    8
    Solid 8, love the game is fun and challenging. It can get frustrating and anxiety triggering at the beginning but the more you play it it gets better. For new comers the mechanics are not user friendly, but nothing impossible to get if you actually keep playing the game. Graphics are pretty and the story is great. I am playing in quality and haven’t have any issue with frame rate. OnlySolid 8, love the game is fun and challenging. It can get frustrating and anxiety triggering at the beginning but the more you play it it gets better. For new comers the mechanics are not user friendly, but nothing impossible to get if you actually keep playing the game. Graphics are pretty and the story is great. I am playing in quality and haven’t have any issue with frame rate. Only real complaint might be the fact that there is not a quest log, and by this I mean like a notebook or a diary, not a quest finder. There are a lot of quests and NPC interactions that are easily missable for the Nate fact that you forgot about the quest, soy you might end up reaching some place and killing the boss only to much later discover that you wrecked a quest haha. Also a couple more cinematics would not hurt. Other than that, awesome game. Expand
  7. Jun 17, 2022
    8
    I'm not a fan of souls-like games, but Elden Ring is definitely something else. Combining open-world, with souls mechanics was a great idea, as you can actually feel the progress while playing!
    The bosses are clever and tough but not unfair. The world itself is dangerous, but exploring it gives a lot of joy and actually rewards you!
    The graphic is not up-to-date, but it's not bad. I
    I'm not a fan of souls-like games, but Elden Ring is definitely something else. Combining open-world, with souls mechanics was a great idea, as you can actually feel the progress while playing!
    The bosses are clever and tough but not unfair. The world itself is dangerous, but exploring it gives a lot of joy and actually rewards you!
    The graphic is not up-to-date, but it's not bad. I found a couple of bugs, that were annoying, especially once I died because of one, but the game is patched. Multiplayer is kind of a joke, but I wasn't expecting much here.
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  8. Oct 16, 2022
    8
    Great game but I wouldn’t say perfect or without flaw. Biggest upset is the repeat of bosses and the use of world adversaries as bosses.
  9. Nov 12, 2022
    8
    awesome game, such an amazing compendium of from software history, but to be honest I don't understand this outstanding enthusiasm by the critics, I mean the game have some clear bugs and problems
  10. Oct 19, 2022
    8
    Wall of Text Incoming:

    Elden Ring is a confusing game for me, because I truly struggled to give it a numerical rating. When I was enjoying the game it was some of the most fun I have had with a game in a while, but when I wasn't enjoying it, I wanted to drop it and never look back. I love the open world crafted here, its stunning to look at and exploring it is one of my favorite things
    Wall of Text Incoming:

    Elden Ring is a confusing game for me, because I truly struggled to give it a numerical rating. When I was enjoying the game it was some of the most fun I have had with a game in a while, but when I wasn't enjoying it, I wanted to drop it and never look back. I love the open world crafted here, its stunning to look at and exploring it is one of my favorite things to do. Sneaking into enemy camps, attacking a patrol lead by giants, discovering a cave with treasure to be taken, all fun and part of why I enjoy the game, some people say the game is empty, but I never found that to be the case. I find the bosses to be fair but challenging at least up until the late game when I feel they start to lean towards unfair, but there are plenty of people out there who will disagree with that sentiment.

    My issues come with the overall plot and progression of sidequests. I'm a longtime souls fan so I expect the story to be shrouded in a veil of mystery to be discovered by digging through item descriptions and what little dialogue there is. However, the story of Elden Ring feels like it barely even makes sense. Why does everyone want to kill me? Why am I immortal but the bosses aren't (when the whole premise is supposedly that no one can die in this world)? All questions you can google and find fans explain with the disclaimer that not even they know for sure. When not even basic questions like these can have an answer I start to lose any attachment to the world, my character, and any NPCs. This makes for a game the gets boring when I have had my fill of the combat.

    As for the sidequests, it bears noting that souls games have always been obtuse with how they handle them. You could always easily miss a game altering sidequest by simply opening the wrong door in previous games. I could somewhat let this slide in the mostly linear games of the past since that promoted proper exploration of the levels, but in an open world game, expecting players to search every nook and cranny to progress a sidequest before accidently locking themselves out of it by doing some arbitrary task is insane. You essentially cannot play this game without a guide if you actually want to complete any sidequests. It's just an outdated design meant for a different kind of game.

    Despite all that I still give it an 8 because of how much fun it is when you ignore the story and sidequests. Just wish I could give it a 10
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  11. Feb 26, 2022
    8
    Great world building and lore. Immersive as anything but the lack of a mode to just explore the world will forever make these kinds of games a bummer. I want to see more but devoting time to “good gud” isn’t worth it.
  12. Mar 19, 2022
    8
    My first souls-like. Yes, it's blisteringly hard, but I trudged through that first wall and now enjoy it much more. Laughing at the insane ways I die endlessly. Sure there's rage quitting and yelling at the TV, but it's not long before I'm sucked back in. I've never noticed how open worlds can just be full of fetch quests and marker to marker traversal until this actually made me take inMy first souls-like. Yes, it's blisteringly hard, but I trudged through that first wall and now enjoy it much more. Laughing at the insane ways I die endlessly. Sure there's rage quitting and yelling at the TV, but it's not long before I'm sucked back in. I've never noticed how open worlds can just be full of fetch quests and marker to marker traversal until this actually made me take in the surroundings and interact with the world by remembering the locations I'm too underpowered for. Do I need to repeat the same hallway 1,000 times because some knight can swing an overpowered sword 896 degrees regardless of which way I roll across the floor? Probably not. Still fun, for the most part. Expand
  13. Mar 26, 2022
    8
    Where to start? Fromsoft's beautifully made Souls-like is definitely impressive when it comes to sheer scale, and the world is awe striking, something many Western open-world RPGs often lack. The gameplay is similar to other Souls-likes: A near-religious commitment to realistic combat flow that requires one deploy their full arsenal of parries, dodges, and opportunistic strikes. It's thisWhere to start? Fromsoft's beautifully made Souls-like is definitely impressive when it comes to sheer scale, and the world is awe striking, something many Western open-world RPGs often lack. The gameplay is similar to other Souls-likes: A near-religious commitment to realistic combat flow that requires one deploy their full arsenal of parries, dodges, and opportunistic strikes. It's this quality that has made Fromsoft's library so unique. But while Elden Ring offers the usual level of difficulty one would expect from Souls-like games, it also gives players a host of ways to cheese through its many difficult encounters. This comes from the ability to freely wander the entire open world right from the start. Players are able to traverse the lands and find weapons and armor that, while not totally eliminating the game's difficulty, make it much easier to advance.

    The game's steep learning curb make it semi-hostile to casual gamers. Anyone willing to learn ER's myriad mechanics, however, will adapt. Then comes the satisfaction of taking out a tough boss, after numerous tries, with only the skills you have available. This stick-carrot method to gameplay philosophy creates a satisfying experience.

    Now for the cons: As a more story oriented gamer, the obscure plot was somewhat impenetrable. This led to me sometimes wonder what I was doing and why I was doing it. Also, the post-modern bend, where every character you encounter tells the story in their own way, filtered through their own agendas, means that players are forced to not only imbibe the story being presented--they must piece it together themselves. This is an interesting design philosophy, and one that I believe is unique to video game storytelling. Nonetheless, finding a sweet spot between piecing the story together yourself and presenting a relatively consumable narrative should be Fromsoft's goal in future games to further mainstream success. There is, however, something to be said for game's that eschew mass market consumerism.

    Also, the world felt relatively dead. Because the setting is somewhat apocalyptic, I forgave the lack of town's, and the relatively low number of friendly NPCs. And about those npcs, can we get better writers next time? Absolutely none of the npcs in the game have any personality, and they all deliver their lines in the same awkward monotone. This is supposed to lend to the games dreary atmosphere, but it made the setting feel drab and boring, and that's unfortunate because ER is anything but. ER's world is beautiful and deadly. It would be better if it felt more lived in, too.

    All that said, this is a solid title. The game's design aesthetics feel very Japanese, and anyone who is into old Japanese action-adventure games, like Actraiser, will likely enjoy it. Fans of Souls-like games will, of course, love this edition to Fromsoft's canon. This game isn't for everyone, but if you're willing to learn its rhythm, this is a fantastic, massive (massive) game with tons of playability. An easy shoe-in for game of the year.
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  14. Feb 26, 2022
    8
    Un Dark Souls 4 en toda regla. Con más libertad de movimiento, pero el mismo juego de siempre, con lo bueno y lo malo que ya conocemos. Muy pobre a nivel gráfico y técnico, tiene bajadas de fps. Si no luciese tan mal le daría más nota, pero no puedo pasar por alto lo mediocre que es visualmente y lo tosco de sus mecánicas. Gran juego, pero sobrevalorado.
  15. Oct 6, 2022
    8
    Unfortunately not the hoped-for further development of Dark Souls, especially when it comes to balancing and the bosses. Dark Souls 3 was a masterpiece with its perfect bosses. Unfortunately, the open world is way too big, in the end I just wanted to get through the game and fight to the end, but there was always more and a new area. Less is sometimes more! The enemies and bosses areUnfortunately not the hoped-for further development of Dark Souls, especially when it comes to balancing and the bosses. Dark Souls 3 was a masterpiece with its perfect bosses. Unfortunately, the open world is way too big, in the end I just wanted to get through the game and fight to the end, but there was always more and a new area. Less is sometimes more! The enemies and bosses are reused and recycled too often. The main bosses are also unbalanced with one shot deaths. Better a linear Dark Souls 4 than a new open world Elden Ring 2... Expand
  16. May 13, 2022
    8
    No un Mal Juego, Pero Ni de Broma una Obra Maestra

    JUGABILIDAD: Lo primero que tengo que decir es que, al tratarse de un juego en mundo abierto, se agradece tener el viaje rápido desde el primer momento. Y considerando lo poco interesante que me ha parecido el mundo de Elden Ring, y que no he disfrutado mucho de andar cabalgando por ahí, es un premio doble. Pero quiero explicar lo
    No un Mal Juego, Pero Ni de Broma una Obra Maestra

    JUGABILIDAD:
    Lo primero que tengo que decir es que, al tratarse de un juego en mundo abierto, se agradece tener el viaje rápido desde el primer momento. Y considerando lo poco interesante que me ha parecido el mundo de Elden Ring, y que no he disfrutado mucho de andar cabalgando por ahí, es un premio doble.
    Pero quiero explicar lo anterior. El juego pretende obligar al jugador a hacer una exploración completa del mapa para ir descubriendo cosillas, y eso va de gustos a gustos, pero a mi en lo personal no me termina de convencer. La principal razón es la nula narrativa (y es que, por favor, no nos engañemos) que lo hace poco atractivo para mí. Además, la tan hablada capacidad de saltar es prácticamente inútil: no tiene ninguna utilidad práctica. De hecho, he usado y disfrutado mucho más de la capacidad de agacharse que del salto.

    Yo he disfrutado mucho más de las zonas interiores como los Castillos, que de este mundo abierto, aunque por otro lado, la mitad de esas zonas son un descarado copy-paste de lo ya visto en Bloodborne (claro que tal vez por eso me gustaron).

    Hablando propiamente de la jugabilidad, es OBLIGATORIO decir que es inconcebible que la magia esté desbalanceada de nuevo. A mí me gusta jugar con Destreza + Magia y no dejare de hacerlo y divertirme solo porque el estudio cometió el error de darle mucho poder a los hechizos (Otra vez, ejem ejem DS, DS1).

    La fijación de enemigos no funciona como debería. No siempre fija al enemigo más cercano, ni al que dirigimos la cámara, ni al más fuerte. Es como si fuese algo meramente al azar y, en más de una vez, me pasó que no me dejaba cambiar de oponente. Eso es especialmente frustrante cuando hay algún animal cerca de la hora de enemigos, y el juego fija únicamente a ese inofensivo animal.
    Además, la inteligencia artificial tampoco es precisa, puedes estar golpeando a un enemigo entre otros 10, y ni siquiera van a voltearte a ver (de verdad, y literalmente te ignoran, aunque estés a dos pasos de ellos atacando a sus compañeros).

    Y llegamos a los más importante… Los bosses no son para nada complicados (salvo un par de ellos ya carca del final), y basta con un par de intentos para vencerlos a todos, cosa que rara vez me pasaba en los anteriores juegos del desarrollador.
    Hay dificultad artificial: bosses gigantescos metidos en arenas muy pequeñas, y bosses literalmente invisibles. Pero eso no es la dificultad real que a mí me gusta jugar.
    Contra un jefe en específico me pasó que desapareció del mapa a los segundos de empezar la batalla, y me quedé atrapado en su sala. Un par de minutos después el jefe mágicamente murió y me dieron el gane. Cosas como esa matan totalmente la diversión porque ya es un Boss contra el que yo no pude pelear.

    Las invocaciones de ceniza me gustan, y son perfectas para quienes no pueden o no quieren jugar en línea, bien ahí FS.

    Tenemos también las típicas misiones de personajes que son imposibles de seguir sin usar guías, y que la nula narrativa no ayuda a sobrellevar.

    Y por lo demás tenemos el típico Contenido Artificial ya conocido en la empresa: misma mazmorra, con mismos enemigos y mismos jefes. Y no precisamente dos ni tres veces.
    De verdad, los Jefes se repiten MUCHO. Y que “raro” que eso no le restara puntos como sí pasó con Nioh en prácticamente todas las reviews…

    GRÁFICOS:
    Por debajo de la media, incluso para un mundo abierto. El estudio desarrollador nos tiene ya acostumbrados a entregar un apartado visual que cumple a duras penas.
    La interacción es mínima y reciclada, y el diseño artístico tampoco sorprende en exceso y las cinemáticas… ¿cuáles cinemáticas? Las pocas que hay no sorprenden en absoluto, vamos que veníamos de un DS3 y ER logra, de alguna forma, hacerlo peor.

    Por si fuera poco, el juego tiene un popping espantoso.

    SONIDO:
    Yo no veo el soundtrack Épico del que tanto se hablaba, pero por ningún lado.
    Muy por debajo a Bloodborne o Dark Souls 3, sin mencionar que los efectos parecen (y probablemente sean) reciclados de estos. No es malo pero, de nuevo, cumple a duras penas.

    INNOVACIÓN:
    No importa cómo se haya vendido el juego, su innovación es mínima rayado en lo nulo.

    Vemos enemigos reciclados, con los mismos movesets y efectos de estado que en DS3, solo que con un lavado de cara para que visualmente sean un poco distintos (y eso muy a duras penas, otra vez).
    Gente, por favor no se engañen a sí mismos: cambiarles el NOMBRE a los iconos de un juego de 2016 y ponerlos en un juego de 2022 NO es innovar.

    Es un Dark Souls 3 en mundo abierto.
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  17. Mar 1, 2022
    8
    Simply Incredible! 2022 GOTY easily! FS has brought together all the best elements of their IP into Elden Ring
  18. Feb 28, 2022
    8
    It's all opinion but I'm surprised by the masterpiece status. This game is addictive af, I can play for an aggregious amount of time but I'd still put it below DS1, DS3, BB, and Sekiro. I may be unable to put it down but that doesn't make it the best, the gameplay loop just never feels concluded.

    For all the amazing aspects of the game and being the most refined Dark Souls (specifically)
    It's all opinion but I'm surprised by the masterpiece status. This game is addictive af, I can play for an aggregious amount of time but I'd still put it below DS1, DS3, BB, and Sekiro. I may be unable to put it down but that doesn't make it the best, the gameplay loop just never feels concluded.

    For all the amazing aspects of the game and being the most refined Dark Souls (specifically) combat, there's just more busy work and lack of intentional pacing than the rest of Fromsoft's greats. It never reaches the highs the other games do and though it's open world, it feels much less of a unique and revolutionary game changer like BB or Sekiro were to the Fromsoft format (I consider those 2 games masterpieces and my favorite Fromsoft combat systems). The open world is cool but it does make everything feel less specifically intended and crafted, & you're often either over leveled or underleverd for an area. And while the areas can be beautiful they don't stand out in memory to me like DS1 interconnected world, BB amazing Lovecraft aesthetic, or Sekiro beauty and fun traversal.

    And while the world style feels reminiscent of Breath of the Wild as you figure it out naturally without markers or arbitrary blocks, it pales in comparison with little variety in gameplay when you explore, just different enemies and visual environments.

    I'd honestly have preferred a DS4 or BB 2 or Sekiro 2 over this tbh. Open world is cool but I haven't really found any reason why this is an improvement to a the semi linear design of the other games; I've mostly found it amusing at some points, and frustrating at others.

    It also has more bugs than either BB (which ran low fps at times but the graphics stayed consistent) or Sekiro did on the PS4. Quality mode is literally unplayable, with likely sub 30 fps, and performance mode has noticable pop in. It's weird how I think it's more visually sparse than those 2 games but has more trouble running on brand new hardware.

    Still, game of the year for me no doubt. Even a bad Fromsoft game (like DS2, which I do enjoy) is still miles ahead of most AAA studios. So this being great, but not a masterpiece imo, makes it a joy to play.

    It's the first AAA in awhile that I felt worthy of the price and genuinely want to finish while living up to expectations (I didn't expect it to be a 10/10, more like 8.5/10).
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  19. Nov 11, 2022
    8
    I can see the point of view that it is a very good game but I don't think it is for me. I honestly got bored about half way through the game and gave up. I felt like the entire time I was basically doing one thing, dodge and then slash at the feet of some big boss. Maybe if I had played a magic class I would have had more fun. I think I need a game with a compelling story to keep meI can see the point of view that it is a very good game but I don't think it is for me. I honestly got bored about half way through the game and gave up. I felt like the entire time I was basically doing one thing, dodge and then slash at the feet of some big boss. Maybe if I had played a magic class I would have had more fun. I think I need a game with a compelling story to keep me engaged and this game doesn't really have that. Expand
  20. Jul 8, 2022
    8
    One of my favorite games, however, it's not a perfect game. Not the best graphics, repeated enemies, a LOT of bosses taken from normal enemies (not surprised if an ant is a boss) and because of that main bosses don't feel unique, BAD, BAD, VERY BAD dual bosses (twin gargoyle? wtf, if you don't know what to put as a boss, don't put anything), typical way from a "souls game" to tell a storyOne of my favorite games, however, it's not a perfect game. Not the best graphics, repeated enemies, a LOT of bosses taken from normal enemies (not surprised if an ant is a boss) and because of that main bosses don't feel unique, BAD, BAD, VERY BAD dual bosses (twin gargoyle? wtf, if you don't know what to put as a boss, don't put anything), typical way from a "souls game" to tell a story (literally you must watch a youtube video to understand tf is going on, even with the damn names) and last but not least, the same "dark souls" combat, come on, no sekiro's deflect? or instead of a roll a "bloodborne dash"? the same battle system, is this a dark souls 3 mod? and the punchline is the failed stealth design, i like that you can crouch but man, stealth is useless.

    Anyways there it goes my goty, anything else it's just perfect LOL.
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  21. Aug 11, 2023
    8
    One of the best Open World Games of all time.
    It's an instant classic and an absolute pleasure to explore.
    From the technical side it's pretty underwhelming though... Performance is honestly terrible and the music isn't as good as DS3 or Bloodborne.
  22. Feb 27, 2022
    8
    This review contains spoilers, click expand to view. Elden ring is a videogame that is far respect the generated hype. If you had played a DS or Bloodborne, you will be bored and you will say yourself #I have played this before#. It is not a bad game, but it is not a 97. Expand
  23. Dec 27, 2022
    8
    Pleeeeeeeeeeaaaaaaaaase! Miyazaki! Next time give us an easy mode. Or at least just don’t weaken the strong weapons and skills by updates.
  24. Mar 8, 2022
    8
    Elden Ring is a game of wonders. Each new area gives a sense of awe, as if you are truly experiencing the adventure yourself. After getting past the difficult learning curve and banging your head against the wall, the mechanics of the game being to feel more comfortable, and you can really enjoy the satisfaction of felling the epic monsters and exploring the beautiful and terrifying LandsElden Ring is a game of wonders. Each new area gives a sense of awe, as if you are truly experiencing the adventure yourself. After getting past the difficult learning curve and banging your head against the wall, the mechanics of the game being to feel more comfortable, and you can really enjoy the satisfaction of felling the epic monsters and exploring the beautiful and terrifying Lands Between. Expand
  25. Feb 26, 2022
    8
    It’s a great experience in the 5 hours I’ve played. The only issue is the optimization.
  26. Feb 27, 2022
    8
    I like it a lot. Perfect development of the DS series. Minor issues are connected with performance - freezes and fps drops and tbf the world is far from "living open world"
  27. Feb 26, 2022
    8
    this game is best soulsborn game for newcomer and vetren but technichal issuses and fps is awfull
  28. Feb 26, 2022
    8
    First ever souls game. Put some hours in and if I was always a fan of these games, I’d say it lived up to the hype and deserved a 10. But you’d have to be a long time fan to see this. As a casual gamer it stands at GREAT. Not BEST GAME EVER. Very open, beautifully crafted world, seemingly fun but quite difficult fights, and great soundtrack for battles. If you like games this is definitelyFirst ever souls game. Put some hours in and if I was always a fan of these games, I’d say it lived up to the hype and deserved a 10. But you’d have to be a long time fan to see this. As a casual gamer it stands at GREAT. Not BEST GAME EVER. Very open, beautifully crafted world, seemingly fun but quite difficult fights, and great soundtrack for battles. If you like games this is definitely a pickup to atleast try, but many will only put a few hours in before they quit. Expand
  29. Nov 12, 2022
    8
    Частый дроп фпс, но разрешение и графика на уровне) игра очень большая, боссы повторяются. Для любителей жанра самое то
  30. Mar 8, 2022
    8
    This review contains spoilers, click expand to view. I would give it a 9/10 for PS5 and a 8/10 anywhere else.

    This game's depth in terms of combat and exploration, is immense. I just wish there were more story snippets (like pages/books we could collect and read, and actual written clues with scroll aesthetics) & NPC involvement. They did add this to a degree, but not as much as I would've liked.

    I don't mind the lack of "UX" or user interface. In fact, I actually prefer that, because it brings me back the nostalgia that I used to have when I first played videogames as a child/teen. Wow quests didn't hold your hand before; You used to have to figure out the quest by actually reading the journal and piecing together hints or directions. There used to be a point to the flavor text hidden throughout the world in wow.

    Castlevania games never held your hand, and neither did super Mario, or Metroid, or Fable 1, or Morrowind, or even Pokemon. They didn't have quest lists/instructions, or directional arrows, and their user interface was very minimal. Those games made me feel like I was on an adventure in another world, and it was amazing.

    Elden bring had brought me that feeling as well, so I'm very satisfied with my overall experience. My only gripes are with the poor PC port (they don't even have proper keybinds displayed), and because I would've liked more rich story involvement, or misc lore writings scattered throughout the land. Granted, the story and lore that's already there is amazing... But I think there could've been more, without watering it down to "fetch me/slay this" generic quests. It's just that there are barely any cities with NPCs that aren't trying to kill you. I know it's a From Soft game, but that's simply what I would've enjoyed more; an occasional change of pace for a game of this vastness. It's also nice to have some places for respite, with some familiar faces (outside of the round table, because that's only ONE place which isn't even on the map).

    We can't even ask our maiden to join us by a fire or anything of the sort.
    Expand
Metascore
96

Universal acclaim - based on 86 Critic Reviews

Critic score distribution:
  1. Positive: 86 out of 86
  2. Mixed: 0 out of 86
  3. Negative: 0 out of 86
  1. LEVEL (Czech Republic)
    Jan 30, 2024
    100
    Elden Ring is simply a game that the player naturally adapts to their own style of play. Challenging at times, vicious at others, but mostly incredibly fun. The enjoyable pace makes the hours of play pass by like water, and each path opens up a few more, only to come together again after a fair amount of exploration before the next big reveal. [Issue#318]
  2. Jun 2, 2023
    90
    Elden Ring serves as a testament to open world video game design. There is a true sense of accomplishment once that rock-hard enemy has been slain and, something that compels a player to relentlessly do it over and over again until they succeed is truly rewarding. The world is humongous and an epitome of how exploration should be encouraged, by intriguing players to see what is over the hill. Elden Ring is an unmissable, must-play, gaming experience with surprises galore.
  3. Aug 11, 2022
    80
    Elden Ring's engaging combat, mythology and dynamite orchestral soundtrack goes a long way to overshadow an aggressive open world that punishes exploration from the beaten path. Fans of the Souls genre are in for a treat, while newcomers will need to persist to reap the benefits.