User Score
7.8

Generally favorable reviews- based on 12214 Ratings

User score distribution:
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  1. Nov 16, 2022
    7
    This was my first Souls game so I needed to play a good amount of hours to understand most of the mechanics and how the game works...
    In the beginning I was very frustrated for some reasons, I just wanna play but I needed to create my character... For one side I really appreciate the amount of things you can do to edit your character but it's so complicated that I just skipped even not
    This was my first Souls game so I needed to play a good amount of hours to understand most of the mechanics and how the game works...
    In the beginning I was very frustrated for some reasons, I just wanna play but I needed to create my character... For one side I really appreciate the amount of things you can do to edit your character but it's so complicated that I just skipped even not liking the standard ones. I later found out that you can't barely see him in your playthrough...
    The graphics aren't what I was expecting, especially for your character and NPCs and the lack of lip sync make it worst. The landscapes are good but I didn't feel impacted by them as I feel I should. For a PS5 game I was expecting another level in graphics and environment.
    One of the worst things about this game is the story driven or the lack of it.... I almost finished the game and don't know what I'm doing and why I'm doing. NPCs are randomly in the map and you can miss them very easy if you don't explore.
    The exploration part of the game is the best thing about this game along with the amount of weapons, spells and incantations you can use. The dungeons are fun but can be very similar though.
    Talking about the combat system, I feel like it's very frustrating at some times since you are punished for pressing a button in the wrong time and the inputs can have a delay to be executed or not to be executed at all... Enemies can hit you though walls... You'll be hit in the back by an enemy that has no sound... Also the lock system can be a pain for large enemies.
    You need to manage the equipment you carry as it can impact the speed of dodging and your attributes are important as well, mechanics that can be advanced for casual players.
    I got a lot of frame drops during my playthrough... even 7 months after it's release not all bugs and issues were fixed.
    Elden Ring is a good game at the end of the day but it's not for everyone. It's a evolution for the Souls games but nothing revolutionary for the game industry. The combat is fun at times but it's unbalanced bosses and some annoying enemies can ruin your mood to play it specially in the late game.
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  2. Feb 27, 2022
    7
    Estou com 36 horas de jogo e posso dizer q o gráfico não surpreende é um bom gráfico deixa a desejar na física em relação a interação com objetos e as quedas de fps em batalhas e possível perceber mas num todo é um jogo de mundo aberto com mapa grande e com batalhas dinâmica com muitos boss e recompensas uma inovação se comparado aos jogos Dark souls
  3. Feb 27, 2022
    7
    Few hours into the game and I really like it, I love how it looks and feels like a Dark Souls 3 successor, however, the game has technical issues that should have been addressed before lunch, that's why I'm giving it a 7 instead of 8.
  4. Feb 27, 2022
    7
    why fromsoftware don't warn that the gameplay was design with the summons ?
    for me its a lie,its not like dark souls or sekiro epic 1v1,you have to use summons
    the end game is stupidly difficult,boss are amazing but the gameplay is slow to slow i prefer combat in dark souls 3 or sekiro
  5. Feb 26, 2022
    7
    Joguei algumas horas e parei, muito mal otimizado no PS5, quedas de frames entre outros bugs, assim que sair alguns patchs volto a jogar, nota 7 só pra aprenderem a lançar um jogo bem otimizado, já é hora dos estúdios parar de lançar games em fase beta.
  6. Jun 14, 2022
    7
    The Game looks very good, the mechanics is Dark Souls typical with some new features like the Horse or the ability to jump. The Open World is quite big (for my Taste way to big). Open World and Dark Souls is a new concept which i was a little sceptical about because for me, Open World isnt a Feature i need in every Game, it needs to fit to the Type of Game. As example, a open World in aThe Game looks very good, the mechanics is Dark Souls typical with some new features like the Horse or the ability to jump. The Open World is quite big (for my Taste way to big). Open World and Dark Souls is a new concept which i was a little sceptical about because for me, Open World isnt a Feature i need in every Game, it needs to fit to the Type of Game. As example, a open World in a Fallout Game is absolutely great. For a Dark Sousish Game, i dont know if a huge World is needed.

    What was quite annoying to me is the fact that you need to craft a Medicin to be able to play with others. Why da Hell should this be a good feature? It would have been way better if it would have been a permanent Item. I can imagine especially for new Players, its going to get more than frustrating,
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  7. Oct 9, 2022
    7
    Its a good game, not the greatest game, or maybe its just not my thing. The game gets a little repetitive, and boring. People complained about the Breath of the Wild shrines, well these mini dungeons are even worse. Not to mention they keep using the same enemies over and over again.

    PS: I hate Malenia
  8. Apr 5, 2022
    7
    so finally I managed to jump in Elden Ring, had it already on release day, but Forbidden West and another round of Zero Dawn took time....tough to go into that world when you come out of Horizon, which is much more beautiful, colorful and a driven story based game....so the first hours were really tough and I thought of quitting and putting it aside first, but no, I liked Demon Souls, Iso finally I managed to jump in Elden Ring, had it already on release day, but Forbidden West and another round of Zero Dawn took time....tough to go into that world when you come out of Horizon, which is much more beautiful, colorful and a driven story based game....so the first hours were really tough and I thought of quitting and putting it aside first, but no, I liked Demon Souls, I liked Dark Souls so I waited for that trigger to keep me playing, and there it was, now I am stuck in this world ;) it is all the best from DS3 and Demon Souls...the more you get into that the more you like it! graphic wise it cannot challenge Horizon, not even Zero Dawn, but it still looks pretty good sometimes. the enemies are awesome, Lord of the Rings feeling!
    The best improvements compared to prev Souls games: Refill of the healing drinks during open world travels, fair save points in the encounters, challenging, but fair.
    The worst: No quest log, I don`t know what the idea behind is, but it is impossible to remember every NPC quest...there is no sense at all I find not to have a questlog...for this alone minus 2 points....why do I need to google first what I have to do in castle Morone for example first. the other minus is for the performance on the PS5, in Horizon which is much more detailed and beautiful it is smooth as hot butter, but in Elden Ring I find myself with lags....annoying sometimes.
    All in all great game, but I never would rate it as high as it is in all the magazines. I will be lost in this world for a couple of hours I guess :)
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  9. Mar 19, 2022
    7
    Immaculate, well built, and rewards curiosity, but it's unfortunately not fun, overstays its welcome, and seems to get more of a kick torturing you with some fights / mechanics than creating something enjoyable. Far from the perfect game, but too interesting not to experience yourself.
  10. Mar 19, 2022
    7
    Too many repeated bosses, late game is kinda boring, ashes of war are so weak and pathetic in comparison with unique weapons, performance problems... Ilike a lot in the begining but now is kinda sad, I love Radahn but I hate fighting with the same enemies over and over again
  11. Feb 26, 2022
    7
    A little bit disappointed,they gave us a ps3 graphic level game at the ps5 generation though gameplay is still good and unique artistic style of soul series,and the open world is kind of boring,boss fights are good as they made previously
  12. Sep 29, 2022
    7
    Played it at release on PS5, got the Platinum in one month or so (playing slowly and steadily), but writing my thoughts just now. Elden Ring is a very good game, but not the masterpiece that the mainstream media made it look like.

    First, the lore. It's the same poor storytelling inherited from the Souls franchise, with very few NPCs and lore based on item descriptions. While this was
    Played it at release on PS5, got the Platinum in one month or so (playing slowly and steadily), but writing my thoughts just now. Elden Ring is a very good game, but not the masterpiece that the mainstream media made it look like.

    First, the lore. It's the same poor storytelling inherited from the Souls franchise, with very few NPCs and lore based on item descriptions. While this was never a problem with Dark Souls, this time they marketed a lot that partnership with GRRM, so I was expecting the best of the two worlds, and it never happened. It felt like a waste of potential.

    As an open world game, From did a soiid job but it did not set the bar higher in the genre. In fact, there are quite a few bugs that don't break the gameplay but harm the immersion. On that aspect (immersion), the first 10 hours or so are a huge WOW, but as the ending approaches the experience is already getting dull, with many bosses and sub-bosses repeating themselves needlessly. The final boss, by the way, was the most anti-climax enemy I've seen in a long time.

    The endgame is weak, there's little reason to go for the NG+. I actually enjoyed the experience overall, but I'd be lying if I said that I'll remember it for a long time. When the credits started rollling I was like "so, that was it?".

    Let's be fair: it's a must play, but still inferior to Sekiro. My problem with Elden Ring is not what it is, but what it could have been.
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  13. Mar 7, 2022
    7
    I wish I hadn't seen any reviews prior to playing the game, as I think it has left me disappointed.

    The reviews got me to expect a transcendence. Like going from Final Fantasy 6 to 7, or Fallout 2 to 3. What I found was a good game. Better than average to be sure, but not what I was hoping for. I am lacking in fun. Right now the drive to beat it keeping me going, but I am not finding
    I wish I hadn't seen any reviews prior to playing the game, as I think it has left me disappointed.

    The reviews got me to expect a transcendence. Like going from Final Fantasy 6 to 7, or Fallout 2 to 3. What I found was a good game. Better than average to be sure, but not what I was hoping for. I am lacking in fun. Right now the drive to beat it keeping me going, but I am not finding myself going, "Wow that was fun." There are many things the game does well, and I think it is fantastic for the souls community, but I think it lack appeal to the non-souls community.

    I don't regret buying it, and I think I will beat it, but if you are on the fence, I may hold off. If you enjoy Souls, you are in for a treat.
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  14. Apr 16, 2022
    7
    An excellent game overall but too many issues to be compared with some of their best work such as bloodborne and DS3
  15. Feb 27, 2022
    7
    Universe is inspired and the creative designers did a really good job. Sadly, what made the from software games what they are is lacking. Boss fights are unrewarding and feel like a chore to complete. Having completed all the souls game it is by far the worst entry in terms of boss fight. For about 90% of them Im falling asleep with my controller on my lap mechanically spamming the dodgeUniverse is inspired and the creative designers did a really good job. Sadly, what made the from software games what they are is lacking. Boss fights are unrewarding and feel like a chore to complete. Having completed all the souls game it is by far the worst entry in terms of boss fight. For about 90% of them Im falling asleep with my controller on my lap mechanically spamming the dodge button waiting for the 700 lbs guy to finish his acrobatic routine so that I can finally get a single hit in and then immediatly back away (rince and repeat about 20 times until he is dead). Gaming journalist need to stop taking from software as the holy grail of gaming, this game is good but giving it a 97% is false advertisement. User’s score is a lot more fair and reflecting of it. Ideas are good but execution is lacking.Overall it feels like everyone that worked on this game loved making it and was passionate about it except for the people in charge of the combat. Those guys where in it for a paycheck. Expand
  16. Feb 27, 2022
    7
    Клянусь вам что это просто Дарк Соулс 4 в открытом мире с графикой уровня ДС 3(если не хуже) и не более!!!
  17. Mar 26, 2022
    7
    I think the press got carried away with the hype of the game.
    It is a good game but it has a VERY improvable performance. Apart from the fact that the dungeons are very repeated, apart from the fact that basic enemies or bosses are repeated more than I would like.

    If this is the level of the game of the year, this is going to be a fairly regular year
  18. Mar 25, 2022
    7
    Elden Ring is a good game, make no mistake, but it's overhyped to the extreme. If you like Souls titles, you're going to enjoy it, but it does little to change the formula and suffers from a rushed second half. The talk of it being 'the greatest game of all time' is, in my view, quite silly.
  19. Nov 8, 2022
    7
    O jogo como um todo está longe de ser ruim, mas infelizmente ele é genérico.
    Inserir Soulslikes dentro de um mundo aberto sempre foi algo pedido, porém essa foi a única mudança relevante.
    O primeiro mapa (Lingrave) é simplesmente perfeito, tudo é bem detalhado lindo, se todas as áreas fossem únicas como ela iríamos ter o jogo do ano, mas aquilo que tornava ela única só foi sendo
    O jogo como um todo está longe de ser ruim, mas infelizmente ele é genérico.
    Inserir Soulslikes dentro de um mundo aberto sempre foi algo pedido, porém essa foi a única mudança relevante.
    O primeiro mapa (Lingrave) é simplesmente perfeito, tudo é bem detalhado lindo, se todas as áreas fossem únicas como ela iríamos ter o jogo do ano, mas aquilo que tornava ela única só foi sendo reutilizada em TODOS os mapas seguintes.
    O desining dos inimigos, Bosses, as músicas, me parece que tudo foi muito inferior aos apresentados em jogos antepassados da desenvolvedora, além de utilizar as mecânicas de outros jogos de maneira muito inferior (tirando o powerstance do Dark Souls 2, esse sim foi melhorado, mesmo eu achando mais condizente o do 2), agora o stealth e postura do Sekiro poderiam ter sido muito melhores.
    Mas onde o jogo errou completamente sem sombra de dúvida foi na repetição, TODAS as dungeons são idênticas, raramente uma possui mecânica diferentes e seus mais de 200 Bosses são na verdade 50 repetidos diversas vezes, chegando ao ridículo de até Bosses de suma importância para a lor do mundo serem utilizados como se fossem uma versão criada pela força de StarWars, 2 exemplos são Godrick e Godfrey, respectivamente.
    Um jogo incrível, mas infelizmente muito superestimado e decepcionante, sou um fã da saga Souls, em especial os games da saga original e sem dúvidas gastar meu dinheiro neste jogo não foi o mais triste, mas sim ter platinado ele só para completar mais um dos meus games, diferentemente de seus antecessores onde eu tive de farmar pactos (mecânica que sinceramente odeio) e não me senti estressado ou com preguiça, já em Elden Ring, me senti realizando uma tarefa de escola.
    Espero que o próximo jogo da saga seja o que eu havia interpretado a alguns anos quando veio seu anúncio " Nosso maior projeto, tanto da Fromsoftware, quando da Bandai" o game que não será "finalizado" com algo que nenhum outro Souls fez com tanta força que foram a pressa e falta de criatividade.
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  20. Mar 4, 2022
    7
    Eh... its okay. If you like Souls games it's amazing... if you don't play Souls games you'll struggle. For me the game play loop isn't great... explore, die, repeat. Ugh. I will say it is far more approachable for me this time vs other Souls games... but I still find it rather tedious and boring. It's certainly not a 97. But hey...
  21. Mar 8, 2022
    7
    This game is not a masterpiece this game is not a 10 out of 10. The one thing that this game is definitively is overhyped. I have spent about 60 hrs playing and I will say I have enjoyed myself a good majority of that time, but there are a lot of glaring issues that are present in Elden Ring. I understand that some people really did not like the linearity of the souls archetype of games,This game is not a masterpiece this game is not a 10 out of 10. The one thing that this game is definitively is overhyped. I have spent about 60 hrs playing and I will say I have enjoyed myself a good majority of that time, but there are a lot of glaring issues that are present in Elden Ring. I understand that some people really did not like the linearity of the souls archetype of games, and when meeting a hard boss it was more frustrating than fun to beat your head against the wall until something gave. To circumvent that issue they implemented open world which means you can go somewhere else and come back at any given point in time which is cool on paper! This would be fine IF the world itself didn't feel empty for the most part. Sure you have some cool locations scattered throughout the world that are really awesome experiences, but at some point you forgo exploring for just finding the nearest grace and teleporting around because you instinctively realize that there isn't much to do between point A and B unless you consider collecting another erdleaf a grand time. The biggest problem that I personally have with the game is that the sense of achievement is largely dulled when it comes to defeating a hard boss. You fight so many bosses at every twist and turn and sure some of them are harder than others, but they are so littered throughout every point in the game that eventually it just becomes a slog to get through. You want to get to this checkpoint, well here fight this boss first, you want to get to a new area, Well F you take this boss instead! There's no build up no tension it just becomes routine. When you get to a main area with a main boss thats where the game to me really takes over and shines. In those moments I really found myself having a real joy, but sadly due to open world aspect of the game the developers focused on making the world cohesive instead of the experience of being in the actual main areas itself. Overall it's a good game It has some moments that really make you enjoy it all but sadly mired with a rather mediocre open world and plague of bosses that make you feel more tired than exhilarated once defeating them. Expand
  22. Mar 3, 2022
    7
    Really so good? I have been playing it a couple of hours and i cant say that game is so insane. Dark Souls is smaller, but consist of more interesting things. I cannot find any fun in riding horse 3/4 of gameplay
  23. Mar 27, 2022
    7
    This review contains spoilers, click expand to view. Pros-
    Exploration for the first 30ish hours

    Build verity- There are a lot of ways to play this game, but that makes it incredibly difficult to balance

    Lore. I think the lore is pretty interesting

    Cons-
    Bosses. Sorry but it’s not fun to fight an enemy that spams combos, deals a ton of damage, has multiple AOEs, and has very small windows of vulnerability. And that’s most of the bosses in the late games. Just not enjoyable to me

    Pacing. For the first 3/4 of the game, the pacing is fine. But after you get to Malekith, it’s just a boss rush with like 4 difficult bosses in a row with nothing left to explore.

    Final thoughts. I honestly don’t understand how reviewers gave this game 10/10 across the board. It’s good, but it is massively frustrating and has really big drop off in quality in the late game
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  24. bk1
    Mar 6, 2022
    7
    Overrated, DS3 in open world. Horizon FB released the same month makes is more inpressive. Of courses totally different type of game but overall is better prepared.
  25. May 7, 2022
    7
    The good game in fromsaftor good an gaming ..
    ...............................
  26. Mar 27, 2022
    7
    This review contains spoilers, click expand to view. This game is definitely not perfect but it’s still a fun experience. The fun comes from exploring and trying new builds. That said this game is a big step back for boss fights which has been the big appeal for fromsoft games in the past. A game with 80+ bosses only has a handful of actually enjoyable fights. The final boss while beautiful will almost certainly be known in the future as one of fromsofts worst bosses. And not get me started on the fire giant. Overal good game but not amazing Expand
  27. May 12, 2022
    7
    Elden Ring is a great game and the open world definitely brings a new sense of adventure to the souls formula.
    That being said. As someone who has played all soulsborne games. I'm pretty neutral towards Elden Ring.
    The game is good and the open world, especially on the first playthrough, is breathtaking and freeing. But with the open world the challenge and carefully crafted skillcurve
    Elden Ring is a great game and the open world definitely brings a new sense of adventure to the souls formula.
    That being said. As someone who has played all soulsborne games. I'm pretty neutral towards Elden Ring.
    The game is good and the open world, especially on the first playthrough, is breathtaking and freeing.
    But with the open world the challenge and carefully crafted skillcurve has completely vanished.
    The game starts hard, becomes extremely easy, and gets unfairly hard at the end.
    I've beaten the game 5 times now and spent more than 200 hours with the game, so you'll definitely get your value.
    But as a package this game feels to me like the weakest of all Soulsborne games.
    Please fix the skillcurve or go back to linearity again.

    Pros:
    - Sense of adventure
    - Big world
    - Many bosses
    - So many gameplay choices!
    - Horsey
    - Pot Friend
    - Great questlines and legacy dungeons (including their bosses)

    Cons:
    - Underwhelming overworld bosses
    - Horrible skillcurve
    - So many dungeons not worth exploring
    - Godskin Duo can suck it
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  28. Mar 19, 2022
    7
    It's a good game, but it has a ton of issues. The bosses, the visuals the atmosphere are all great as usual, very distinct very interesting, combat is fun as always, the rpg elements are expanded greatly and there are some great quality of life improvements as well.

    But the open world is a huge miss in my experience it's great in theory and sometimes it really WOWs you, but it's also
    It's a good game, but it has a ton of issues. The bosses, the visuals the atmosphere are all great as usual, very distinct very interesting, combat is fun as always, the rpg elements are expanded greatly and there are some great quality of life improvements as well.

    But the open world is a huge miss in my experience it's great in theory and sometimes it really WOWs you, but it's also full of emptyness, copy paste dungeons and many more bugs than usual. It also causes this weird dynamic where you have to guess if you're the right level for each given encounter even on the main path which causes a very weird difficulty curve. The game also has pretty long walk and loadtimes on death. These 2 together waste so much time, you either commit to practicing the boss with sometimes minutes of downtime between attempts or you go and grind on the side. It's not difficult, it's tedious. The game also gives you a ton of tools to help you deal with bosses like summons upon summons, crazy spells, ashes and weapons etc which makes the game feel even less consistant in difficulty. There are also technical issues like bosses freezing up, constant stuttering, floor disappearing, map not loading, very long loadtimes, hit detection issues, crashes, dying upon reloading your save etc.

    I feel like fromsoft games started going in the right direction with bloodborne and sekiro, but elden ring takes a very different angle. It feels like where bloodborne and sekiro cut fat off and refined the formula, elden ring just put it back 2 fold. It's still a good game and it's going to entertain both souls fans and people new to these games, but I think the issues are pretty big and warrant a high-mixed review.
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  29. Oct 21, 2022
    7
    Es un gran juego, pero abusa de reciclaje de bosses, las texturas le cuesta de cargar y la dificultad oscila de forma un tanto errática y sobretodo las quest son horrorosas de seguir y sin sentido, aun así, horas de entretenimiento aseguradas
  30. Feb 27, 2022
    7
    Old gen graphic style, inconsistent frame rate, ... 9.7/10???? Impossible!!!
  31. Feb 27, 2022
    7
    Unfortunately Elden Ring is poorly optimized, in 2022 they still release games with this problem?! PS3/XB360 graphics, absurd, I don't know how he received 97 from the "experts", shame!!!
  32. Mar 3, 2022
    7
    I was never a fan of the souls game series. And even after completing the ps5 remake of demon souls I am still not fond of the series. I would give demon souls a 8.5 because I really enjoyed it and I never played anything like it but the slow paced constant death gameplay is not my cup of tea. Elden ring combines souls combat with a very dense and detailed open world and a decent story inI was never a fan of the souls game series. And even after completing the ps5 remake of demon souls I am still not fond of the series. I would give demon souls a 8.5 because I really enjoyed it and I never played anything like it but the slow paced constant death gameplay is not my cup of tea. Elden ring combines souls combat with a very dense and detailed open world and a decent story in my opinion. I haven't finished the game yet but I have watched gameplays and review and though I do see why many regard this game as the game of the year. In my personal opinion I find souls combat repetitive and somewhat boring. Don't get me wrong the open world is amazing, in fact most of the hours I put onto the game are me just exploring what the world has to offer. If you are into souls games give this a try. If you are not into souls games then this won't change your thoughts on the saga. 7/10 not my cup of tea, demon souls was better in my opinion, boring outdated combat, bad performance, okay story. What carries this game is the open world. Expand
  33. Mar 8, 2022
    7
    as much as I'm sick of open world games Elden ring did it well its a interesting world with cool looking enemies but sadly that's all it has. the bosses are super easy i was under leveled for all of them and it never took me more then 5 tries to beat them. There are to many sites of grace. i never lost any runes because i was always a 20 second walk away from where I died. overall its aas much as I'm sick of open world games Elden ring did it well its a interesting world with cool looking enemies but sadly that's all it has. the bosses are super easy i was under leveled for all of them and it never took me more then 5 tries to beat them. There are to many sites of grace. i never lost any runes because i was always a 20 second walk away from where I died. overall its a fun game but with the hype and the underwhelming fights it falls short. Expand
  34. Mar 8, 2022
    7
    Great game, but lots of technical issues (frame-drops, bugs, etc.) and a pretty awful UI/UX design hinders it.

    The open world works, but I still prefer the more tighter experiences from previous FS games, such as BB.

    If you are fan of FF's games (especially the Dark Souls games), you will like this.
  35. Mar 8, 2022
    7
    This is my first souls game ever, and I'm loving it! I haven't beat the game yet but I've put about 30 hours in and I'm very far into the game. The reason I've given it a 7/10 is because of the performance issues. Framerate is extremely unstable on the PS5 version and the pop-in is a nightmare. While the game is still playable, it feels extremely unpolished on a technical level and makesThis is my first souls game ever, and I'm loving it! I haven't beat the game yet but I've put about 30 hours in and I'm very far into the game. The reason I've given it a 7/10 is because of the performance issues. Framerate is extremely unstable on the PS5 version and the pop-in is a nightmare. While the game is still playable, it feels extremely unpolished on a technical level and makes me wonder how they thought it was okay to release in this condition. I know many others are having the same issues and if you're wanting more information on what I mean, watch the Digital Foundry video that analyzes the game's performance on consoles. If the game did not have so many technical issues, I'd probably give it a 9/10, but I have to score it based on how it performs now, not how it may perform after 2-3 more patches. Expand
  36. Feb 26, 2022
    7
    Jogo interessante! Muito desafiador! E muitos bugs tmbm...Não acredito que seja o goty 2022!
  37. May 29, 2022
    7
    There are a lot of bug ! The game Is beautiful but the graphics Is old and not Is beautiful
  38. Mar 1, 2022
    7
    I have been playing since the release date. Initially, I enjoyed exploring the open world; it was thrilling, and I appreciated the creativity. But after some time, it feels lonely and repetitive, and you don't know where to go. And the cherry on top, the same cat boss three times in three different dungeons. Come on from-software have some creativity in different bosses: very confusingI have been playing since the release date. Initially, I enjoyed exploring the open world; it was thrilling, and I appreciated the creativity. But after some time, it feels lonely and repetitive, and you don't know where to go. And the cherry on top, the same cat boss three times in three different dungeons. Come on from-software have some creativity in different bosses: very confusing upgrade mechanics and no information about the recommended level to defeat an enemy or boss.

    The story is fragmented and feels like TLOR modified to encompass into the game—disappointed with G.R.R.M. However, I might finish the game once the guide is available.
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  39. Feb 26, 2022
    7
    Good game and enjoy the open world. Not a huge soils fan as I don’t enjoy dying endlessly. I play games to have fun and I didn’t find souls games fun. The first few hours of this game are good. The bosses are just as difficult as souls games though and require multiple tries for some of them. The one good thing is you can just leave a boss fight and go do other things. Great explorationGood game and enjoy the open world. Not a huge soils fan as I don’t enjoy dying endlessly. I play games to have fun and I didn’t find souls games fun. The first few hours of this game are good. The bosses are just as difficult as souls games though and require multiple tries for some of them. The one good thing is you can just leave a boss fight and go do other things. Great exploration and I’m sure I’m missing a ton of things. The combat is a bit clunky. Overall not necessarily my game of the year but I am enjoying parts of it. Prefer horizon though. Expand
  40. Feb 26, 2022
    7
    Boss fight is interesting. Open world is just so so. Optimization is bad. There is a lot of room for improvement.
  41. Feb 26, 2022
    7
    To start this off, I am not a fan of the Soulsborne formula and if you feel the same way than this game most likely is not for you.

    After the overwhelmingly positive reviews of the media, with Elden Ring being called "Genre defining and a Masterpiece", I really wanted to give the game a chance and experience it for myself. First and foremost the only genre that it is defining is the
    To start this off, I am not a fan of the Soulsborne formula and if you feel the same way than this game most likely is not for you.

    After the overwhelmingly positive reviews of the media, with Elden Ring being called "Genre defining and a Masterpiece", I really wanted to give the game a chance and experience it for myself.

    First and foremost the only genre that it is defining is the Soulsborne genre and I think they made a very good transition from an very linear game design to an open world game. So job well done. Soulsborne fans pretty much have to love it. That is also why I give it a 7.

    But thats actually it ... there is nothing new in here and nothing that it does better than other well known open world games ... actually it does many things worse. Feels at times really hollow, empty and slow. The graphics are ok, but really nothing to praise, the animations are also pretty okish but look like something from 5 - 10 years ago. Interaction with the world, as in plants that move when you run through them, is non existent ... they just clip through your body.

    Can't say much about the performance on my PC it ran well.

    So to cut this down -> you like Soulsborne games? Get it right now
    Soulsborne games are not your thing? -> maybe give it a try on steam and if you really don't like it ... refund it.
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  42. Feb 26, 2022
    7
    Buen videojuego, precioso artísticamente el sistema de combate es el típico de un souls a veces se me hacen medio lentos, tiene algunos tironsillos de FPS pero por lo general va muy bien, sus físicas no están muy pulidas como otros títulos actuales, tiene un toque parecido a BOTW en el sentido de la exploración, en cuanto a el mundo es gigantezco y variado me parece muy bien por losBuen videojuego, precioso artísticamente el sistema de combate es el típico de un souls a veces se me hacen medio lentos, tiene algunos tironsillos de FPS pero por lo general va muy bien, sus físicas no están muy pulidas como otros títulos actuales, tiene un toque parecido a BOTW en el sentido de la exploración, en cuanto a el mundo es gigantezco y variado me parece muy bien por los detalle que se pueden encontrar en fin es un buen videojuego, más si te gustan los souls, en mi opinión es un portento gráfico un mundo basto para explorar y muchos bosses aunque si no estás acostumbrado a este tipo de juegos podrías terminar dejándolo por su dificultad, en fin está muy bien desarollado pero no aporta nada que no hallamos visto ya en otros videojuegos. Expand
  43. Feb 27, 2022
    7
    Never played any darksouls .so to me this feels like dragons dogma. mechanics took a bit of getting used to. its not as difficult as players say, if you plan the fights and dont just run in swinging. My only issue is the game has that " outward" style let you loose and figure it out to explore with minimal npc interactions or questlines.definalty worth playing if you like open world exploration
  44. Feb 27, 2022
    7
    It's fine but it's just another souls game with many recycled asset and animations

    It's cool and i'm enjoying it but it's nothing new or innovative
  45. Nov 29, 2022
    7
    This game is definitely awesome, but has many flaws that ruin it. The boss fights are next level, the soundtrack is incredible, and the art style/ atmosphere really is a sight to behold. Even though these things are great there are tons of issues. The content in the world is copy pasted with not that much liveliness to it, (excluding the occasional dungeon in regards to copy and pasted).This game is definitely awesome, but has many flaws that ruin it. The boss fights are next level, the soundtrack is incredible, and the art style/ atmosphere really is a sight to behold. Even though these things are great there are tons of issues. The content in the world is copy pasted with not that much liveliness to it, (excluding the occasional dungeon in regards to copy and pasted). The world just feels dead overall. The issues with the framerate on the current gen consoles is also frustrating. As for mechanics of the game there is nothing that makes it feel like it has been perfected or gotten better in any way. The combat and movement is still pretty clunky and janky. The tutorials are not helpful enough especially for players who are newcomers to the "Souls" type series. The menu and crafting system, and item use can be confusing as far as what the items do and what the purpose is. Compared to Sekiro's combat it feels like it is missing something. Also, sadly a lot of the same combat animations are used from Dark Souls 3. It just feels like the 10/10 ratings are all hype. I would say it is more likely in the 6/10 - 7/10 range. Although, that is just my opinion. The game just feels the exact same as all of the older FromSoftware titles including the older ones. If it is not broke don't fix it I guess, but there needs to be exciting new features and mechanics added. Expand
  46. Feb 27, 2022
    7
    The game is definitely good but it’s just good. The ratings overhyped the game and now I’m just a bit disappointed Bc I expected such a top tier game. I’ve had more fun with other games but def a GOOD game. I loved the exploration aspect but you can also get lost with your next objective. Just last night I tried to join my friend but it would not work! It was so frustrating. It definitelyThe game is definitely good but it’s just good. The ratings overhyped the game and now I’m just a bit disappointed Bc I expected such a top tier game. I’ve had more fun with other games but def a GOOD game. I loved the exploration aspect but you can also get lost with your next objective. Just last night I tried to join my friend but it would not work! It was so frustrating. It definitely ruined my night. People have been controversial on this but the graphics of the game are mid. It’s almost like they forgot that grass moves when you walk by it, or that capes don’t go through your body Expand
  47. Mar 4, 2022
    7
    It's open world Dark Souls 3 if you like it you'll like it horse riding feels clunky and even your character animations are the same it's the game where they just put together what people liked and is it me or the graphics are almost the same as Dark Souls 3 which was released in 2016
  48. Feb 27, 2022
    7
    Très bon jeu, mais la version PS5 n'est clairement pas au niveau, surtout l'optimisation
  49. Feb 27, 2022
    7
    no arabic language how can I understand the story without Arabic language please add it please
  50. Feb 28, 2022
    7
    Buen juego...
    pero no para 10. from software lleva intentado con varias formulas diferente pero la formula ya es como un dark souls 4.0
    Repito buen juego pero no para un 10
  51. Feb 28, 2022
    7
    The game is good, it has great scenarios, enemies with a flashy appearance, however, the game performance is horrible, even more running on ps 5.
  52. Feb 28, 2022
    7
    Siamo onesti. Se lo confrontiamo con i giochi from, è effettivamente un gioco da 9. Anche confrontandolo con i giochi from non darei 10 perché a mio avviso bloodborn era ancora più ispirato, non che elden ring non lo sia.
    Detto ciò, essendo che nel mondo video ludico non ci sono solo i giochi From la valutazione deve essere differente. Soprattutto considerando l’enorme mole di giochi open
    Siamo onesti. Se lo confrontiamo con i giochi from, è effettivamente un gioco da 9. Anche confrontandolo con i giochi from non darei 10 perché a mio avviso bloodborn era ancora più ispirato, non che elden ring non lo sia.
    Detto ciò, essendo che nel mondo video ludico non ci sono solo i giochi From la valutazione deve essere differente. Soprattutto considerando l’enorme mole di giochi open world disponibili.
    Il mondo è estremamente statico, nemmeno la vegetazione reagisce minimamente al passaggio del PG, cosa non da PlayStation 4 ma da PlayStation 3. Il mondo se non per la presenza di mostri (a volte molto ispirati e comunque presenti in grande varietà) è totalmente morto e vuoto. Tecnicamente parlando siamo di fronte a un gioco a inizio generazione PlayStation 4, non ci passo sopra “perché è From”, sopratutto considerando il frame rate instabile in un gioco di questo tipo.
    Tralasciando il reparto tecnico insufficiente, ci sono state belle innovazioni nel combattimento come ceneri e il salto. Ma si tira dietro i classici problemi della saga. Hitbox imprecise, animazioni legnose e imprecise. Con animazioni imprecise intendo che per fare un parry l’unica cosa da fare è imparare a memoria il tempismo andando a tentativi. Perché in base al nemico il tempismo cambia ma non segue l’animazione. Quindi abbiamo un sistema di combattimento difficile NON per una AI particolarmente efficace e per un combattimento estremamente tecnico e profondo, ma semplicemente perché non è fatto come si deve. Anche perché è un sistema di combattimento abbastanza basilare.

    Reparto creativo eccellente, bellissimo a livello artistico. E per chi piace, ottima anche la “narrativa”. In sostanza, come gioco From gioco da 9, come gioco nel mondo reale dove esiste la concorrenza e le altre case di sviluppo, oltre al 7 questo titolo non merita.
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  53. Feb 28, 2022
    7
    This is going to sound strange coming from me, a massive From Software fan who's been greatly looking forward to Elden Ring, but I actually have mixed feelings about this game.

    I've put about 15 hours into the game so far, and I'm still mostly exploring the starting area, Limgrave, so perhaps there's much better content to see as you progress a bit further, or perhaps I'm just missing
    This is going to sound strange coming from me, a massive From Software fan who's been greatly looking forward to Elden Ring, but I actually have mixed feelings about this game.

    I've put about 15 hours into the game so far, and I'm still mostly exploring the starting area, Limgrave, so perhaps there's much better content to see as you progress a bit further, or perhaps I'm just missing something. But, thus far, I have two main issues with the experience.

    The first issue is that I feel like I lack any kind of specific, concrete, long-term goal. What exactly am I supposed to be working towards? All I've been told in-game is to somehow "become an Elden Lord." It's such a vague task however that I'm unable to wrap my head around how to specifically go about achieving it. What does becoming an Elden Lord entail? Who knows. I can assume it entails exploring further and further into the Lands Between and ultimately fighting a final boss, after which you may be presented with the opportunity to "become an Elden Lord." But this is ultimately a guess, and because the game doesn't give you this goal in concrete terms, it has made a lot of what I've done in the game so far feel very aimless and strangely pointless. It doesn't feel like I'm working towards anything specific, and therefore I feel almost disincentivized to engage with what seems to be the only activity the open world has yet to offer - fighting enemies.

    Which brings me to my second issue - the content in the open world. I've explored Limgrave now for about 15 hours, as I've said. I haven't discovered a single interesting thing that wasn't in some way a fight. Where exactly is this wealth of content that every review claims is around every corner? I've discovered random boss encounters; these are pretty cool. I've discovered lots of small, medium, and large groups of enemies; these are generally less cool. Fighting enemies in Souls games has always been more about the macro reward - progression along a set, geographically linear (relatively) path that inches you closer and closer to some concrete objective - rather than fighting just for its own sake. But that's all it feels like I'm doing here. There are chests with various items in some enemy camps, but these have been pretty few so far, and the items contained within are typically just "meh." It feels like a lot of simply fighting for the sake of fighting, and that just doesn't constitute worthwhile and compelling content for an open world in my opinion, if that's all there is to do.

    I hate to do it, but I'm going to compare this experience with that of Breath of the Wild, because tbh I can't play an open world game without at least subconsciously making this comparison every step of the way.

    In Breath of the Wild, you're given a very simple and concrete objective right off the bat. "Defeat Ganon." It's so easy to understand. You're going to fight Ganon. It's going to be a physical battle. You know you're going to need to get stronger, you're going to need more health, more stamina, better gear, etc. Therefore, you can proceed with purpose, and every choice you make in the game can be contextualized, even when it doesn't necessarily have anything to do with defeating Ganon. Some things you'll do will feel directly tied to that goal, and other things won't feel related at all, but having that concrete goal gives purpose and context to your actions, and as a player you feel this, even if it's only subconsciously.

    Secondly, there's just so much to do in Hyrule! Fighting enemies is just one activity among many, as opposed to the only real content around the open world. On my first play-through of BotW I actually ignored and avoided enemy groups frequently, because I was having so much fun just doing everything else. I felt like there was such a variety of content, and importantly, it was all so much fun to do, and a lot of it just for its own sake. Finding Koroks was an enjoyable activity that put a smile on my face, regardless of the reward you get for doing it. Fighting random pockets of enemies in Elden Ring is not really all that fun, and especially so when it doesn't have the needed context of a concrete goal or objective.

    So, although I am enjoying Elden Ring to an extent, right now I fail to see how the open world is an asset to the Souls formula. I'm more inclined to say that it's a detriment, as it doesn't offer any real novelty in the way of content, and possibly distracts from the aspects of a Souls game that I find compelling. Like I said, I've explored Limgrave for about 15 hours now, and a lot of that time spent has felt aimless and unrewarding. I don't feel like I'm really progressing, because I don't have a concrete goal to work towards, and the content isn't necessarily all that fun or engaging for its own sake.

    I hope my experience gets better and better as I play, that it eventually just "clicks" and really hooks me, but as of right now my feelings are mixed.
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  54. Feb 28, 2022
    7
    The open world is very well designed. Although there are fps drops, it is the best game you can play right now. You must not miss the Elden Ring
  55. Feb 28, 2022
    7
    sim esta muito bonito os monstros inimigos estão uma maravilha mas tem muito a melhorara ainda os modinhas estão pondo ele la encima da aqui pouco estarão reclamando e sempre assim
  56. Mar 1, 2022
    7
    Non funziona per PC ottimizzazione fatta male, tra l'altro Anti cheating non ti dà la possibilità di usare mod per tanto non può essere migliorato, vedi l'utilizzo per usare 21:9, questo é molto limitativo spero che Bandai cambi qualcosa
  57. Mar 1, 2022
    7
    I don't like it there's better games Fromsoftware over hyped! For sure I like Sakiro & Bloodborne & Souls before this.
  58. Mar 2, 2022
    7
    The critics have got this one wrong.

    Elden Ring has suffered from timing. This was a game we needed during the pandemic not after, and a game that needed to be released before Sekiro – from which its gameplay is a downgrade; before the Demon’s Souls remake – from which the graphics are a downgrade; and far closer to Breath of the Wild - which it hasn’t fully understood desperate liberal
    The critics have got this one wrong.

    Elden Ring has suffered from timing. This was a game we needed during the pandemic not after, and a game that needed to be released before Sekiro – from which its gameplay is a downgrade; before the Demon’s Souls remake – from which the graphics are a downgrade; and far closer to Breath of the Wild - which it hasn’t fully understood desperate liberal plagiarism. Elden Ring, and it is disappointing to write this, feels much more like a large-scale fan-made Dark Souls 3 mod for Breath of the Wild than it does the next artistic offering from Miyazaki & co.

    It is difficult to pinpoint what, if anything, is actually new. The gameplay is a mirror image of Dark Souls 3 save for the guard counter, which is an easy and accessible miniest of mini-game versions of Sekiro’s poise system. The open world style of legacy dungeons and procedural dungeons is lifted straight from BotW - if only the crucial beauty of allowing the player to traverse anything and everything were lifted too, there’s nothing elegant about watching your avatar hop clumsily around a slightly too lumpy rock. Those reviewers calling this a new benchmark for open-world games can’t have played The Witcher 3 or Breath of the Wild.

    Sekiro proved that unique combat systems can not only exist but thrive within the broader souls-like formula. With Elden Ring, From have returned to the tried, tested, and frankly hackneyed. After the three-year wait one can’t help but be a little disappointed not to be enjoying the next step in the evolution of souls-like combat.

    While Link’s ability to climb or Wolf’s grappling rope are sorely missed when roaming Elden Ring’s open world, it is a deeper Dark Souls mechanic which most noticeably grates: loot. Almost every weapon you pick up in Elden Ring will be worse than what you currently have equipped because you’ve likely been upgrading that as soon as you possibly can to take on some of the extraordinarily difficult bosses. Imagine if, rather than repeatedly travelling back to vendors to sell most of what you pick up to keep upgrading your Uchigatana, you simply kept finding better Uchigatanas, or better yet a variety weapons that you could pick up and start slaying with. Wouldn’t this make slaying mobs in the wilderness more enticing?

    It frustrates to find an exciting bit of gear but feel that using it will retard your progress in the game as enemies will now die in four hits rather than three. A defence of this system may be that one is intended to replay the game using different builds. However, there is far too much repetitive travelling for this to be as limitlessly replayable as the Dark Souls series or Bloodborne.

    Perhaps Miyazaki has given birth to the golden cow of the souls-like and now needs to stop milking it. While Sekiro was a masterpiece that proved impenetrable for too many, Elden Ring is your favourite band selling out with a pop song that more people can enjoy but may well disgust a good chunk of the fanbase. The commercial angle is confirmed by the comically apparent involvement of G.R.R Martin, whose presence is mysteriously eclipsed by his absence.

    Elden Ring isn’t From’s best game, and it may well be their worst. What it is, however, is fresh souls-like content, which is always fun for as long as it lasts.

    After a long string of 9 out of 10s, Elden Ring unfortunately feels like a 7.
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  59. Mar 3, 2022
    7
    This review contains spoilers, click expand to view. Lots of missable stuff and very hard but also addictive and fun. Dog Expand
  60. Mar 3, 2022
    7
    This review contains spoilers, click expand to view. While Elden Ring is a really good game, it certainly does not warrant the perfect scores it has received.

    You’re basically playing Dark Souls 4. That’s really what it is. The lack of originality alone has to dock some points. Like I said, it’s a great game but it has issues. Not just all of the technical issues (and there are a ton) but design issues as well. Exploring is both fun and tedious. I was disappointed with the lack of content in the open world and even more disappointed in the boss fights and PVP. A few bosses were fantastic, but most were just blah. They recycle bosses a lot in this game. Definitely quantity over quality there. Combat is what you would expect from a Souls game but the one-shot deaths and overly-difficult bosses left a really bad taste in my mouth. You will need to level up your HP A LOT. As for bosses, to beat them, there are ashes and certain weapons (*cough* Carian Retaliation & Wraith Calling Bell *cough*) that will make rrally difficult fights a breeze. However, the game feels horribly unbalanced. The game can be really unnecessarily unfair but if you get the right weapons/magic, the game becomes hilariously easy. What’s good in the game is good. What’s bad is just plain bad.

    Elden Ring has so much good in it that you will be able to overlook all of the bad. Magic is definitely the way to go in this game. I’m glad Elden Ring exists and I hope they can fix the issues with the game.
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  61. Mar 4, 2022
    7
    This game is brilliant and disappointing at the same time, I feel like a lot of these problems is the symptom of being a open world game. I won't go into technical issues as those could be fixed later on and I want to review the actual game instead of how it looks.

    Most bosses are amazing and fun to fight while others are some of the worst I have ever seen and I'm surprised they made it
    This game is brilliant and disappointing at the same time, I feel like a lot of these problems is the symptom of being a open world game. I won't go into technical issues as those could be fixed later on and I want to review the actual game instead of how it looks.

    Most bosses are amazing and fun to fight while others are some of the worst I have ever seen and I'm surprised they made it into the final game. The early boss fights to me seem higher quality and less gimicky/unfair than the later ones and I found fighting them going from fun to incredibly tedious and boring.

    The dungeon design is incredibly frustrating with the way forward being chosen a random it seems, I think this was done to encourage exploration but it just leads to multiple times you run loops around a dungeon while getting very confused it makes me thankful for past souls games level design (mostly). I would say this overall is the worst dungeon design in any modern FromSoft game. A lot of the enemy placement in dungeons feels very spiteful as well, It gets tedious where there is a ambush every corridor or a instant kill trap you would not know is there until you died from it.

    Random enemies normally don't give enough rewards to fight them leading to me just simply running past because I don't feel they are worth my time. I think this is due to the fact there are soo many enemies to fill up the world so they can't give that many rewards to balance the game.

    Enemies also get reused a lot in the later areas leading to them feeling bland and lazy, including bosses. Like once you fought one dragon or Erdtree avatar you've fought them all.
    The map did make me want to explore with landmarks but I often found myself saying "That was it" or "That's disappointing" the map looks more interesting than it actually is to me because I was always getting gear or weapons I will never use.

    The level differences between areas is extreme where one minute your fine next you do next to no damage and get 1 shotted by everything, I think they should of had a gradient as you went further into areas where enemies got stronger the deeper you went instead of a line where a dog from one side is as weak as a pug and the other as strong as a wolf on steroids.

    Fighting bosses you can often tell if your underleveled for them since their health goes up a ton leading to a test run of a boss and realising "Oh I guess I'm too low level". The bosses are doable at lower levels but incredibly tedious to fight since they take ages since the health bosses have is very generous and one mistake and you get one shotted, but also this works in the other way where bosses you missed feel way too easy and die in seconds. This often makes bosses feel like they are stat checkers.

    Getting gear is a mixed bag, The builds you can do are amazing and I like the choice but getting that build is another story. You either have to get lucky with what you find or look up a guide since they are so spread out often leading to you feeling really weak cause you don't have anything decent or synergises well.

    Ashes of war are a good addition and spice up the gameplay is unique ways. Spirit summons are a good feature as well to help out those who need a little extra help. However having as many upgrades as they do for weapons is a little ridiculous and not enough resources drop to give the player much freedom to upgrade loads of weapons to test them out.

    Sorry for the rant but I love the game just like the other souls games but I am not one to sit back and not admit any of it's mistakes because this game makes many mistakes, and ones not learned from past souls games as well.
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  62. Mar 21, 2022
    7
    An overall must-do for all adventure-lovers.
    The graphics might be a bit dated for ps5, but Elden Ring’s universe makes up for it. The freeroaming is truly satisfying, and you kind of make up your own story.
    This game is, however, a difficult, punishing one - as you would expect from FromSoftware. I personnaly don’t mind, if you know what you ´re facing. Unfortunately, the very dated
    An overall must-do for all adventure-lovers.
    The graphics might be a bit dated for ps5, but Elden Ring’s universe makes up for it. The freeroaming is truly satisfying, and you kind of make up your own story.
    This game is, however, a difficult, punishing one - as you would expect from FromSoftware.
    I personnaly don’t mind, if you know what you ´re facing.
    Unfortunately, the very dated gameplay and the unending bugs make your experience.. tarnished.
    You can sometimes spend several hours on a single non-boss enemy, whereas you would kill a boss in a few minutes. And that makes it very frustrating.
    Watch out for your controllers!
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  63. Mar 6, 2022
    7
    This the perfect version of Dark Souls as far as gameplay is concerned. Lots of systems that didn’t quite work in the previous games now make perfect sense. Exploration is continually rewarded. Boss fights are challenging and just like people wanted them to be.

    The problem is really me, I’m not most people. In fact, I’m downright weird. Which in this case means I actually played these
    This the perfect version of Dark Souls as far as gameplay is concerned. Lots of systems that didn’t quite work in the previous games now make perfect sense. Exploration is continually rewarded. Boss fights are challenging and just like people wanted them to be.

    The problem is really me, I’m not most people. In fact, I’m downright weird. Which in this case means I actually played these torturous games – Demon’s Souls, Dark Souls, Bloodborne, and Sekiro – not for the challenge, but for their worldbuilding, their characters, in short, the stories they had to tell.

    Don’t get me wrong. All of that is still there. But it’s buried underneath dozens of hours of exploration and venturing into mini-dungeons.

    These are, in theory, well-designed. After all, all of them are handcrafted. They aren’t procedurally generated Chalice Dungeons like in Bloodborne. Some of them even have lore significance. But most of them have very little in the way of that upon closer examination.

    Oh, you’ll be amply rewarded for going in and clearing out the baddies. This is not like Breath of the Wild where you get the same orb 100 times. But see, I’m just not the type of person who cares. And that’s where my issue is with this game. Exploring the open world is required so you can level up and defeat the real bosses of the main quest.

    I’d rather not. The ratio of “just another item I won’t use because I already got the Heater Shield and Longsword at the start” to discovery of important locations and encounters with actually interesting characters is about 5:1, being very generous.

    Note that I did not finish this game, and I think that that’s unreasonable to expect of a single human being. But I did put 40 hours into it and reached the capital, thoroughly underleveled. I’m dropping it now, even though it hurts to never see the development of all these characters go anywhere.

    I know that for lots of people, this’ll be a 10/10 experience. Just not for freaks like me, sorry to say. And as you’re probably also one of those, don’t buy this game. It’s not worth it for you. And I know I’m talking to one of you because you actually read my entire thing. Toodles.
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  64. Dec 27, 2022
    7
    This game is quite good till near the end where the bosses become over-tuned and a chore.
  65. Mar 8, 2022
    7
    Let me preface this review by saying I am a souls veteran with over 100 hours of play time so far in Elden Ring, and some of what I will talk about may only become apparent later on for those with less time on their hands. This will contain no specific spoilers, but I will be talking about the general flow of the game and specific mechanics.

    Elden Rings best period is it’s first 30
    Let me preface this review by saying I am a souls veteran with over 100 hours of play time so far in Elden Ring, and some of what I will talk about may only become apparent later on for those with less time on their hands. This will contain no specific spoilers, but I will be talking about the general flow of the game and specific mechanics.

    Elden Rings best period is it’s first 30 hours of play, which in my opinion is why public reception is so good right now. The first two story bosses in that time are great, the exploration is fresh, and you’re basically still learning how to play the game during that time. Martins touch on the lore is very obvious and builds an interesting fantasy world. There are also many improvements to the combat overall in this game. Having a dedicated jump button and jump attacks feel good. Ashes of war are a great concept merging weapon arts and infusions into one elegant and fun system that allow for a lot of build diversity. Certain boss mechanics that people didn’t like from old games have been incorporated in new, better ways that make them not suck as much.

    Once you’ve explored the first two or three major zones however the game feels stale. The only areas that have that same creative and intricate level design that the souls games had are the major legacy dungeons, and certain entire regions of the world feel mostly empty barring some enemies scattered around. Instead, the game wants you to spend a lot of your time in dungeons grinding optional bosses, runes, and upgrade materials. Elden Ring is not linear and there are dozens if not hundreds of small scale dungeons and caves, but because of that these dungeons are much less interesting than the typical dark souls level. Many dungeon paths are quite literally copied and pasted from other dungeons in the game. They are not the same quality as even minor legacy dungeons, and feel like you’re doing filler content to pad out a zone.

    In typical souls fashion there are not many quest lines, and for Elden Ring that means simply not enough content to flesh out a world this size. The game knows this and tries to give you extra clues to reach its secret areas but it’s not always enough. Important items that would have been creatively hidden throughout a dark souls level now are spread across these similar dungeons all over the map. items that unlock game defining combat systems are entirely missable.

    The existence of mounted combat disrupts the combat mechanics you’ve grown to expect of from software in a bad way. Some world bosses are designed around you fighting them on horseback, but certain attacks from these same bosses are also difficult to avoid on horseback without the ability to dodge roll. This leads to a clunky feeling fight where half of it is slowly trying to position your horse the right way so your short weapon can actually reach the enemy, and the other half is you struggling with the menus to resummon your horse when it asks if you want to consume a flask. When you aren’t fighting bosses the mounted combat makes most other enemies extremely easy to deal with. Despite this, crossing large expanses of the rather empty world still feels tedious because there just isn't enough to do and most enemies are pushovers from horseback.

    There are many games where bosses are hit or miss in the souls series, but at least the vast majority of them are unique and creatively designed. In Elden Ring it’s unbelievably obvious how much more effort was put into main story bosses than dungeon bosses. This is another major part beyond the level design that makes the dungeons feel so boring. As a dark souls player who loves fighting good bosses, this game gives me boss fatigue. You encounter one every 30 minutes of exploration, but the majority of them beyond the first zones are once again, quite literally copied and pasted from previous sections. Great, you killed that boss from that zone 1 dungeon? Now this is zone 3, so here is the same boss but this time it’s two of them. Or now it’s the same boss from before, except he has 1 new move, a new name, and 2x the health.

    This repetition doesn’t leave much excitement for the boss and just makes it feel like a chore, which is this games single biggest flaw. What are you really exploring if you’re seeing the same things over again? I’m not kidding, of the last approximately 10 named enemies that I have killed, only 2 of them were not reused, and I only found them because I’ve been actively trying my best to follow the few story lines I’m being presented with. Forgettable, easy to kill, and basic sometimes cheesy attack patterns. The only reasons they’re remembered are because you have to fight them so many times.

    This leads to an experience where the games main content is decent, but the open world which should be the entire selling point of the game feels monotonous, and is its worst quality.
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  66. Mar 9, 2022
    7
    Artisticamente excelente pero me ha decepcionado el rendimiento tanto en PS5 como en xBOX series S no se como es en la X porque no la tengo, pero he visto varios videos y es muy malo en todas las consolas
  67. Mar 10, 2022
    7
    Pros:
    - Huge world with incredible vistas
    - (probably) hundreds of dungeons - excellent graphics - very detailed and in-depth inventory, weapons, magic, items - Challenging but beatable Cons: - Absolute bewilderment for first time players of a soulsborne game. Very little is explained, zero guidance on aims or what anything is or does - Controls are clunky and sometimes unresponsive. For
    Pros:
    - Huge world with incredible vistas
    - (probably) hundreds of dungeons
    - excellent graphics
    - very detailed and in-depth inventory, weapons, magic, items
    - Challenging but beatable

    Cons:
    - Absolute bewilderment for first time players of a soulsborne game. Very little is explained, zero guidance on aims or what anything is or does
    - Controls are clunky and sometimes unresponsive. For example your character can often swing twice even though you’ve only pressed to swing once and then pressed to roll
    - very repetitive unless your get excitement from searching for an item you won’t know what impact it will have
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  68. Mar 15, 2022
    7
    As an avid FromSoft fan, I must say that this game has not met the hype for me. Many of my fellow SoulsBorne fans are willing to overlook the deficiencies that the game has in its current state, but I am not sure doing so is fair. Like cases should be treated alike, and I wouldn't withhold criticism from another game with performance issues, design flaws, and gameplay weaknesses justAs an avid FromSoft fan, I must say that this game has not met the hype for me. Many of my fellow SoulsBorne fans are willing to overlook the deficiencies that the game has in its current state, but I am not sure doing so is fair. Like cases should be treated alike, and I wouldn't withhold criticism from another game with performance issues, design flaws, and gameplay weaknesses just because of brand loyalty (or in hopes of future updates and improvements that will more fully capitalize on the potential of the formula), so I will not do so here. My critiques can be boiled down to 2 general points (all approbations of the game left unspoken for the sake of brevity). I am reviewing on PS5. Also, I beat the game after 80+ hours of play.

    1. Poor performance and failure to implement next-gen features. I've been playing through RDR2 while playing Elden Ring, and RDR2's graphics are noticeably better than Elden Ring's. I really admire Elden Ring's art direction, and found many in-game vistas quite beautiful, but they should be even more awe inspiring given the capabilities of the PS5. On top of lack luster graphics, the game's performance has been terrible at times. On many occasions, I've had frame rate drops that resulted in the screen, for all intents and purposes, being frozen. On top of that, throughout my entire play through, textures (trees, grass, etc.) wouldn't load in until my character was nearly on top of them. Watching environmental features pop into the screen left and right is really disappointing for a "next-gen" game, and is certainly an immersion breaker. My final complaint on this topic is the lack of haptic feedback implementation for PS5. Playing with a lifeless controller, after experiencing the allure of haptics with other PS5 games, is very disappointing (even RDR2 gives me some rumble here and there).

    2. The open-world and the FromSoft formula is not a seamless fit. This game took me over 80+ hours to complete, and although I have faced greater boss challenges in other souls games, I was more mentally exhausted playing this game than any other FromSoft title. I don't think Elden Ring alters the From formula enough to achieve "masterpiece" status. My 80th hour was not as exciting as my 30th. After that many hours, new and complex areas with concomitant boss challenges become less rewarding and more taxing. By hour 65, I just wanted the game to end. There isn't enough diversity in gameplay to provide enjoyment over such an extended experience. Aesthetic difference between levels didn't make up for that lack of diversity, either. I imagine this complaint would register even more so for new players due to the lack of a strong and compelling narrative. I enjoy the FromSoft approach to narratives, but in a game of this size and scope, players need some sense of story-driven tension woven throughout the experience to keep them engaged. The intermittent narrative tension cobbled around boss encounters hardly suffices. All this to say, I would've enjoyed a smaller and shorter version of this game more than its current version. Its final form just feels bloated. Moreover, I think (emphasis on the tentative nature of this statement) the FromSoft formula works better in the previous iterations than it does here. There was not enough revision of that formula to warrant the immensity of this gaming experience. Challenge becomes chore when the game refuses to end.
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  69. Oct 17, 2022
    7
    Fps drops a lot on ps5 even of performance mode. The game is either way too hard (without spirit summons) or way too easy (with spirit summons). An easy fix would be to just increse the bosses health when using them. Except for that, the atmosphere and the exploration = amazing. The legacy dungeons felt a bit lacking and short but overall i would for sure recommend this game. A great firstFps drops a lot on ps5 even of performance mode. The game is either way too hard (without spirit summons) or way too easy (with spirit summons). An easy fix would be to just increse the bosses health when using them. Except for that, the atmosphere and the exploration = amazing. The legacy dungeons felt a bit lacking and short but overall i would for sure recommend this game. A great first playthrough experience. Expand
  70. Mar 12, 2022
    7
    If you like exploring alien worlds and landscapes, even if the entire population and bestiary is hostile to you ON SIGHT, and you don't need a compelling reason to do any of it, because you are fine with making it up on your own, or just love a challenge for the sake of a challenge, or you believe that killing things and taking their stuff is its own reward... then this game is truly is aIf you like exploring alien worlds and landscapes, even if the entire population and bestiary is hostile to you ON SIGHT, and you don't need a compelling reason to do any of it, because you are fine with making it up on your own, or just love a challenge for the sake of a challenge, or you believe that killing things and taking their stuff is its own reward... then this game is truly is a 10 out of 10. On top of that, this game is BEAUTIFUL. The enemy design is breathtaking. You will find joy in discovering the 100's of varied enemy creatures that dot the landscape. There is so much to find - and kill - in this game.

    However, the game is an endless repetition of set piece battles, that reset immediately when you get to a check point and pause the game. This reset breaks the immersion of the world, and reminds you that this is just a game, and these characters are just automatons, going through the motions, like some kind of fun house. There are TONS of hidden weapons, armors, and enemies, just waiting for you to find them. But the game only provides a backstory for the Bosses and NPC's. It doesn't actually give you a detailed or compelling reason as to why you're killing them all. Did they do something to you? Destroy your people? Who ARE your people? You can't be from this land, because NOBODY apparently lives here except the monster automatons.

    That is why this game is a solid 7. It gives you LOTS and LOTS of things to discover and kill. It's a visual masterpiece. But the game controls are difficult, your character animations are woefully slow compared to your enemies, the game's economy/xp system was designed for the grinders, and the game provides ZERO context or a compelling narrative in which you can take part.

    SOLID 7/10.
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  71. Mar 14, 2022
    7
    It's acceptable. Not bad but could have been much better.
    The game suffers from a lot of filler content. Many dungeons are reminiscent of Chalice Dungeons in Bloodborne, except they have less enemy variety and are shorter.
    Expect to fight the same bosses and see the same assets, over and over again with few, if any variations. The open world is fairly unremarkable. The gameplay itself
    It's acceptable. Not bad but could have been much better.
    The game suffers from a lot of filler content. Many dungeons are reminiscent of Chalice Dungeons in Bloodborne, except they have less enemy variety and are shorter.
    Expect to fight the same bosses and see the same assets, over and over again with few, if any variations.
    The open world is fairly unremarkable.
    The gameplay itself is the same as Dark Souls 3, though there is input delay on all platforms that makes the experience less fluid.
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  72. Mar 14, 2022
    7
    I don’t think the critic reviews are being very honest about this one. I have a lot of mixed feelings about it. On the one hand, it does many things very well. The open world genre really needed something like this to shake things up. On the other hand, this game has some serious issues. If you played any of the previous souls games then I think you’ll like it. I still recommend this titleI don’t think the critic reviews are being very honest about this one. I have a lot of mixed feelings about it. On the one hand, it does many things very well. The open world genre really needed something like this to shake things up. On the other hand, this game has some serious issues. If you played any of the previous souls games then I think you’ll like it. I still recommend this title but how it’s being compared to Skyrim or Breath of The Wild or being called “the best game ever made” or “game of the decade” is completely beyond me. Expand
  73. Mar 14, 2022
    7
    Gameplay a 9 graphics a 6. Had to check and make sure I didn’t download the ps4 version when I first started running through the woods. Weird that demon’s souls remake looks so much better
  74. Mar 16, 2022
    7
    This review contains spoilers, click expand to view. Elden ring is probably one of the best and worst games I have ever played. It’s so nice to see FromSoft try a new type of game and they nailed it. The one thing about the game is the bosses, every single one is probably one of the most BS thing I have ever witnessed. Every boss is insanely aggressive, you can never heal unless you have RNG of the gods, combos never finish, etc. since it is open world, boss arenas don’t fell like arenas, it’s just a flat area for most of them. There’s so many trees and rocks to easily get stuck on (and From Software games really have something with getting stuck in corners). The duo fights are absolute dumb because there is no way to split them up and both the enemy’s have practically the same speed and aggression. Seriously, I love this game, but the bosses ruined every part of it for me. Yeah i know you can run away from it, level up some, then come back, but that’s another problem. Every boss feels like it’s over leveled compared to you, making you always skipping them unless you have balls of steel. And the sheer amount of bosses in this game (like 150) makes you forget about most, so you’re skipping out on half the bosses when you complete it. Plus, they recycled many bosses. I have seen so many bosses recycled such as: beast guy behind Morne Castle, Tree Sentinel, that dumbass knight with the wings, and many more. Amazing game, would totally recommend, probably shouldn’t get GOTY, but it’s still great. Good luck on those stupid designed bosses though. Expand
  75. Mar 17, 2022
    7
    Copy & paste bosses throughout the game, every boss except 3. Bosses copied from other souls games, & the AI & hit boxes are terrible. The input lag is really bad, yet few souls players call out from software about this. Maybe delusional players, because they love the " challenge" of a truly broken game.
  76. May 11, 2022
    7
    I've put in ~30h+ the time i'm writing this review.
    I have the PS5 version, running on performance mode, had no issues, slowdowns till now.
    A major issue with the game and gaming community is the ratings this game is getting.. 100 by "critics" is just stupid! don't get me wrong, it is a good game but nowhere near 100, and it can certainly greatly improve in several aspects. The Good :
    I've put in ~30h+ the time i'm writing this review.
    I have the PS5 version, running on performance mode, had no issues, slowdowns till now.
    A major issue with the game and gaming community is the ratings this game is getting.. 100 by "critics" is just stupid! don't get me wrong, it is a good game but nowhere near 100, and it can certainly greatly improve in several aspects.

    The Good :
    - Challenging game-play
    - Open world - you can go anywhere from the get go
    - Character & gear progression
    - Lots of weapons and armors to choose from
    - Lots of areas to search

    The Bad :
    - The AI is dog **** - you can assassinate a guard and hide, then another guard will pass by and not get alarmed or anything... i guess he thinks his buddy is sleeping or something.
    - No story tracking mechanism - In your adventures you will encounter a lot of npc, most of them have a story or quest for you. There is no mechanism that tracks that, some kind of journal with the npc name and the dialogue ( FFS ) even simple notes.
    - The story is like a cheap LOTR knock off

    Some points potential buyer should be aware of :
    Its a Souls game - thus its difficult
    Be prepared to die a lot, its part of the game.
    Some "farming" is required
    It doesn't hold your hand like most games, you will need to explore a lot.
    You will die a lot

    No idea how critics review this a 100, i really don't .. They must be some sort of Souls hardcore fans, but even fans should be able to point out that something is wrong and needs fixing.
    For me its closer to 7.5 , but thats just me..
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  77. Mar 19, 2022
    7
    It's a decent game but not all that strong an effort from From. The graphics are quite lovely. The story is generic. The GUI is atrocious. Any game with out a quit to desktop function in 2022 is suspect. The combat is certainly the weakest of the From games I have played. It relies on copy pasted enemies, and unoptimized boss fights to pad game play time.

    Go Play Dark Souls 1 if you
    It's a decent game but not all that strong an effort from From. The graphics are quite lovely. The story is generic. The GUI is atrocious. Any game with out a quit to desktop function in 2022 is suspect. The combat is certainly the weakest of the From games I have played. It relies on copy pasted enemies, and unoptimized boss fights to pad game play time.

    Go Play Dark Souls 1 if you haven't already. its the same game play with a much better map.
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  78. Mar 19, 2022
    7
    The first 20 hours were absolute phenomenal. It felt like an amazing open world game, in which you are free from the beginning. But after a while, the gameplay becomes repetitive and boring. All dungeons get frustrating and boring after you already completed some. This game is also unbalanced. You don't even need armor because the bosses will always two shot you. You could spend over anThe first 20 hours were absolute phenomenal. It felt like an amazing open world game, in which you are free from the beginning. But after a while, the gameplay becomes repetitive and boring. All dungeons get frustrating and boring after you already completed some. This game is also unbalanced. You don't even need armor because the bosses will always two shot you. You could spend over an hour trying to complete a dungeon and get nothing as a reward.
    I bet that if this game came out from an unknown publisher it wouldn't get a 96 rating which is way too high. Thus game had the potential to be one of the greatest games ever but after a while, so can see that its just not good enough.
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  79. Mar 19, 2022
    7
    Developers do not know how to balance the game whatsoever. Boss battles are often unfair, and really spammy.
  80. Jun 1, 2022
    7
    This game is the most overrated game in some time. It is just dark souls 3 with open world. So naturally it will inherit everything wrong with that into this. Ok let me ask you question. Why do you like darks souls 3? Most people will say because of the bosses. But the thing is that the main gameplay loop - basically 70% of the game (which is the time spent going boss to boss) isThis game is the most overrated game in some time. It is just dark souls 3 with open world. So naturally it will inherit everything wrong with that into this. Ok let me ask you question. Why do you like darks souls 3? Most people will say because of the bosses. But the thing is that the main gameplay loop - basically 70% of the game (which is the time spent going boss to boss) is absolutely trash. This is because the gameplay is super boring, clunky with outdated controls. Ok but you may say Elden Ring has open world. Its open world has the same problem as every other open world game. That being you can't make whole map full of new things. After Limgrave every other place is pretty much the same thing. Yes there will be some places which are unique but those are rare. There is no incentive to exploring places and enemies are just copy-pasted - there only so much dragons you can kill after you start pulling your hair. The gameplay is just bad, simply - absolutely atrocious. It feels like you in quick sand whilst the enemies are not. This is because the game has no cancelling - makes it so unresponsive. Most of the weapons are copies of each other and have no impact when using. It is quite sad, because if this game actually took inspiration from Bloodborne and Sekiro it would've been a much better game. Bloodborne's main gameplay loop is so much better, faster and has lot of impact. Bloodborne got rid of boring copy-pasted weapons and added trick weapons which are all pretty unique. But most importantly their ability to transform gives so many gameplay opportunities for combos and different strings.Also bloodborne and sekiro made the slow gameplay better by giving players the incentive to play fast and aggressively - got rid of the monotonous roll. There is so many reason why Bloodborne and Sekiro and better games, but I guess you get the point. Initially I was going to give this game 88, this was when I played it day one and finished it a week later. But in hindsight after thinking about all the flaws and not being blinding by hype - I can confidently say this game is no way 97 or a 85. Expand
  81. Mar 24, 2022
    7
    Good game without a doubt. But Masterpiece? Just no.
    Constant frame-drops on the PS5. Camera could be a mini boss itself at times.
    The open world is really well designed, but graphics wise far below HFW and Demon's Souls. Lightning looks well most of the times. Texture pop-ins here and there. Performance hopefully gets patched soon. I get that the fanboyism is strong with Fromsoft,
    Good game without a doubt. But Masterpiece? Just no.
    Constant frame-drops on the PS5. Camera could be a mini boss itself at times.
    The open world is really well designed, but graphics wise far below HFW and Demon's Souls.
    Lightning looks well most of the times. Texture pop-ins here and there.
    Performance hopefully gets patched soon.
    I get that the fanboyism is strong with Fromsoft, but these 10/10 reviews are just ridiculous.
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  82. Mar 26, 2022
    7
    This review contains spoilers, click expand to view. Not easy, but fantastic graphics, slick gameplay. Massive map, several different characters to choose from. Expand
  83. Mar 27, 2022
    7
    This game is incredibly hard to rate. The things that are good about this game are not just good, they are absolutely fantastic. But the things that are bad about this game are not just bad, they are downright terrible.

    In past souls games, there was always a delicate balance of risk and reward, regardless of the way you chose to build your character. In this game, a solo melee build
    This game is incredibly hard to rate. The things that are good about this game are not just good, they are absolutely fantastic. But the things that are bad about this game are not just bad, they are downright terrible.

    In past souls games, there was always a delicate balance of risk and reward, regardless of the way you chose to build your character. In this game, a solo melee build only presents risk without reward, while most other builds eliminate all risks and just hands you the "enemy felled" text to you on a silver platter. The game is simultaneously too hard and too easy, and it just feels weird. Kind of reminds me of ds2 in many ways
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  84. Mar 27, 2022
    7
    Exploration and playing with different builds are great but the bosses are horrendous. It's not a matter of a difficult and fair fight but bosses pushing endless combos and leaving very short windows open to get an attack just to have to deal with another round of endless combos.
  85. Mar 29, 2022
    7
    Open world design brings down the general game quality. Insane amounts of recycled content, generally poor boss design, and a game world that leaves me with no desire to explore once I understand that everything I can possibly discover is just a rehash of something I've already seen before
  86. Mar 31, 2022
    7
    Es un juego que si bien tiene la esencia de un soul clásico te insista a cambiar tu mentalidad para jugarlo ya que con las mecanismo nueva debes aprender estrategias de juego parecidas a sekiro, ahora podemos decir que las caídas y bug que se encuentra no interrumpir lo bien equilibrado y liviandad que tiene a los mandos no te interrumpen la experiencia e inmersión.
    Es un gran juego pero
    Es un juego que si bien tiene la esencia de un soul clásico te insista a cambiar tu mentalidad para jugarlo ya que con las mecanismo nueva debes aprender estrategias de juego parecidas a sekiro, ahora podemos decir que las caídas y bug que se encuentra no interrumpir lo bien equilibrado y liviandad que tiene a los mandos no te interrumpen la experiencia e inmersión.
    Es un gran juego pero siento que tanta espera no se ha retribuido con el producto final.
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  87. Apr 1, 2022
    7
    Not a Fromsoft fan but wanted to give this a try due to the hype. This game does some things really well and I have been enjoying it for the most part. The open world is beautiful and a joy to explore. Wonderful character/environment design. Hands down the best I've ever seen!....but
    Stat upgrading in an RPG is a big thing for me and I think the whole( dying you lose runes and you need
    Not a Fromsoft fan but wanted to give this a try due to the hype. This game does some things really well and I have been enjoying it for the most part. The open world is beautiful and a joy to explore. Wonderful character/environment design. Hands down the best I've ever seen!....but
    Stat upgrading in an RPG is a big thing for me and I think the whole( dying you lose runes and you need runes to upgrade) needs to go!
    Some of the boss battles are WAY too difficult! Stop making battles for only hardcore souls fans to continue the game. Either that or put a difficulty selection in the menu.
    Lastly ummm how about some story telling please. This was pretty sad. Quest/story developers were pretty much not there. Had no clue where to go next for main story or npc side quests.(don't give me this you just have to look garbage) It just seemed lazy.
    This easily could have been one of my favorites of all time and converted a non souls player......but it didn't.
    Its lack of story telling/direction and pandering to only one type of player simply was not good.
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  88. May 3, 2022
    7
    i have 100% of achievements in this game and i didn't summon anyone ever BUT MARGIT
    margit made me use bleed builds so form starting 10/10 now its 7/10 bosses are just unfair
    -platinum hunter who played all games except demon's souls -2022
  89. Apr 12, 2022
    7
    Elden Ring is the most conflicted I've been about a From game since Dark Souls 2. I greatly enjoyed most of my time with the game. But I also can't see myself returning to it for further runs like I did with previous From games, nor are my feelings looking back on the game as a whole especially positive.

    First, the good. The game is beautiful. True, on the tech side it's hardly cutting
    Elden Ring is the most conflicted I've been about a From game since Dark Souls 2. I greatly enjoyed most of my time with the game. But I also can't see myself returning to it for further runs like I did with previous From games, nor are my feelings looking back on the game as a whole especially positive.

    First, the good. The game is beautiful. True, on the tech side it's hardly cutting edge; it looks like an ever so slightly gussied up PS4 game. But artistically it's the best work From has done yet. There's a vibrancy and use of color that isn't present in their other games, and some truly inventive designs for enemies and locations. The combat is also as good as it has ever been, and if you liked DS3's combat you'll likely enjoy Elden Ring's as it's mostly an expansion of what was found there. The story shares the crypticness and strangeness of the previous From games but is both more expansive and deep. And the first four fifths of the game (roughly 80 hours on my playthrough) are mostly spectacular.

    However, as I got further it became difficult to ignore a general degradation in the game's quality. Limgrave, the opening area, is by far the densest and most visually varied of all the game's areas. There's a healthy number of NPCs, quests, mini-dungeons, random things to find, and an amazing legacy dungeon with Stormveil Castle that feels like the best of the interconnected, maze-like levels in DS1. The next area, Liurnia, is also quite good, if not quite as good as Limgrave. Then comes Caelid, which is solid, but it's here where you start to notice things going off the rails ever so slightly. There are barely any quests, far fewer mini-dungeons, and there isn't even a large dungeon at the end like there was in the previous two areas. It feels unfinished, not in the egregious way that something like Lost Izalith did, but more in a "They ran out of time to populate the map they made with content" kind of way. And this trend continues as the game goes on, with a gradual but noticeable thinning of content. Enemy variety continually decreases, there are fewer and fewer quests and NPCs, more uniformity in the landscapes within each zone, and overall an increasing feeling that the game's running out of ideas and that its best moments are behind it.

    Then you get to the last fifth of the game and the wheel's come completely off. The last stretch of the game is, unfortunately, a slog. The endgame is poorly balanced, with basic enemies like bats and demi humans (who you've been fighting since the first hour of the game) now incredibly spongy and three shotting even over-leveled characters in heavy armor that were shrugging off the attacks of demigods a few minutes prior. Bosses start to exhibit the worst tendencies of the lesser bosses of previous From games: unreadable attacks, flailing, poor camera on larger bosses, long combos (literally a minute long in at least one case) with an opening just wide enough to get a single R1 in, terrible gimmicks, and overtuned damage/health.

    But this isn't the real problem with the back fifth of the game. Elden Ring's greatest strength up until now has been its exploration and sense of discovery. Its world constantly rewards you with some new enemy, area, character, weapon, etc. as you explore, and this constant discovering of new things keeps you wanting to push forward even when the game is frustrating or an area here or there is subpar. When you hit hour 80 or so, you've now seen every single enemy the game has. This is not hyperbole; outside of bosses, from this point on it is nothing but enemies you've already been fighting for many hours. There are now next to no NPCs or quests to find. There are nearly zero mini-dungeons. The game has simply run out of content, in the same way that Lost Izalith in DS1 was the moment that game ran out of steam and resorted to spamming oddly ill-fitting enemies to pad its empty areas, e.g. the dragon butts.

    But Lost Izalith, for all its awfulness, is an hour, maybe 30 minutes if you're quick. Elden Ring at this point has another 20 hours or so of drab monotony to drag yourself through. The game's greatest strength is all but gone for that time; by now, you've seen all it has to show you. All that's left are some empty, bland areas with recycled enemies and a gauntlet of fairly subpar to outright bad bosses to fight.

    I hope that some balance patches smooth out some of the rough edges of the late game, particularly with the bosses. And there's always a chance that, much like with DS1 and 2, DLC will elevate the late game by incorporating high-quality areas that were not rushed like those in the base game. But right now, those sorts of improvements are merely hypothetical. Elden Ring as it is now is an amazing game right up until it isn't. And it's tragic that it ends so poorly and in such a way that it's difficult not to have those final 20 hours taint one's perception and feeling towards the game as whole.
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  90. Apr 10, 2022
    7
    This review contains spoilers, click expand to view. Did rannni whole quest line just to find out there no god of war like scene where I get to have sex with her. 0/10 would play again just kidding. Game feels like a souls game but needs a lot of work and a revamped coop system Expand
  91. Apr 17, 2022
    7
    Open World Design: 10/10
    Story and storytelling: 7/10
    Quest Design: 8/10 Game Mechanics: 7/10 Combat Mechanics: 6/10 ### 1. World Design on the highest surprising level: The world and its design is beautiful and gigantic one. Every single area fits the wishes and dreams of an open world for casual gamers like me. Also the decision to design the world also vertically was 100% a
    Open World Design: 10/10
    Story and storytelling: 7/10
    Quest Design: 8/10
    Game Mechanics: 7/10
    Combat Mechanics: 6/10

    ### 1. World Design on the highest surprising level:
    The world and its design is beautiful and gigantic one. Every single area fits the wishes and dreams of an open world for casual gamers like me. Also the decision to design the world also vertically was 100% a right one.
    That the world don't uses the current and available state of the art next gen graphics level like other dripple A games isn't a minus, since the world still looks beautiful, also compared to its complete size. Or compared to the moments you will definitely have alone or together with a friend when you get surprised again, again, and again - after 10 Minutes, 30 hours or even in the endgame.

    ### 2. Story that is written but not told:
    Like in every From Software game the individual story isn't really told via a recognizable common thread. Based on items and every items description and some short video clips YOU are responsible to find out more about the lore of Elden Ring.
    But you're not alone: the community will not only support you in terms of story, quests and their individual progress.
    For casual gamers like me this "story telling pattern" isn't that convenient, since I get motivation and energy from clearly visible progress, not just "skill-", attribute- or story-related.
    Of course: Since you're responsible to find out more about the story and Elden Ring's fundament is an open world, you could say "Every player will write and then tell its own Elden Ring story".
    But after 50 hours of playing the game you will more and more get the feeling that something is missing while you found your character build, needed ashes and you find out that more and more things repeat themselves (Dungeons, Enemies, Combat Mechanics).

    ### 3. Quest, after quest, after quest:
    Quests in Elden Ring are great, some of them are amazing. But - when you start a quest you need to finish the quest asap and stop playing the story line. If not, in some cases you wont be able to finish the relevant quests.
    AND: You need the support of the community and Elden Ring Wikis for 6 of 10 quests.
    Which makes it even harder to dive deeper into the game and its story, since to search and share quest relevant information you need to switch from console or pc to your smartphone or tablet.

    ### 4. Inner fight with yourself until luck kicks in
    The combat system and mechanics of Elden Ring follows one official way: “Be open, try, fail, learn, make progress, repeat”.

    When you play Elden Ring you soon find out, it’s not the way above. It’s following way:

    If you fail. Try again.

    If you fail again, level your attributes, upgrade your favorite weapons in use. Google search: "Interactive map, smithing stones"

    If you fail, try again.

    If you fail again, start farming to become the Elden God. Google search: "Best farming spot Elden Ring"

    If you fail, google search: "Best build for boss x/y" and reset your attributes.

    If you fail again, google search: "Cheese of boss x/y" and don't forget to update your bow.

    If you fail, try again.

    If you fail again, ask a community player to support you in the fight. But: Don't forget that the boss will become stronger after you sum another player.

    If you fail, start again from the top of the list.

    If you fail again, LEARN to live with it.

    If you can't, because you have a friend which already finished Elden Ring the second time and loves to here you failing: Mute him, games music, voices (not only Malenias) and try it again!

    Learn to live with the fact, that getting in a fight with an Elden Ring boss means getting spammed with individual combat patterns and if you have enough luck you maybe win that fight.
    But: Before you win the fight, you will scream, cry, earn anger, frustration, deepest hate and a lot of destroyed playstation, xbox controllers or pc keyboards. Even at the end, when you can smell victory - not only the last 4 bosses will spam you every combat pattern the individual boss has directly in your face - like you play against a world champion of the game Super Smash Bros or Street Fighter. But you play the specific game for the first time. But, world champion gamers of beatemups don't have a second phase. Elden Ring bosses have a second one - without an endurance/condition break for spamming every combat pattern in your direction. It's not about progress, not about improvement, not about skill - if you're a casual gamer like me and you're not part of the souls community. At the end its luck. After 123 hours of playing, end level 190, and after I finished the game I finally can say: Elden Ring and it's patterns from world design, NPCs, story, contents, bosses and the unfair spamming combat system is not a masterpiece. Elden Ring is a hugh step forward for all the upcoming (open world) games in the future, not only of From Software. 7.6/10
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  92. Apr 16, 2022
    7
    I am very mixed about this game. On one had the open world and the story is fantastic, combat feel as amazing as ever and the amount of weapons is insane. The other hand is bosses. Some of the I loved, but the further I got the more annoying they got. I didn't feel good fighting them. Even though you can have a lot of health most bosses just one shot you with some dumb AOE attack.
  93. Apr 19, 2022
    7
    This game isn't a masterpiece it also isn't awful. What it is, is a game that starts out as one of the most enticing and unabashed delights that, after halfway through, way overstays it's welcome. It's accompanied by a devolution into obnoxious repetition and an aggressive overabundance of poor design choices.

    The starting areas of this game are visually striking and unbelievably packed
    This game isn't a masterpiece it also isn't awful. What it is, is a game that starts out as one of the most enticing and unabashed delights that, after halfway through, way overstays it's welcome. It's accompanied by a devolution into obnoxious repetition and an aggressive overabundance of poor design choices.

    The starting areas of this game are visually striking and unbelievably packed to the brim with genuinely fun and engaging content. The enemy designs are varied and completely FRESH to the player. As you progress through the game past a certain point, say about a 1/3 way through, you'll start to notice marked patterns that start to arise. Random dungeons are repeating aplenty, early bosses become normal enemies, and everything is getting quite a bit of a damage boost and health boost. Fret not, for this is a pretty normal staple for FromSoft fans and for newcomers it's barely noticeable.

    Then, it happens, you come to the realization that about 1/2 into the game, you have fought these bosses before you have seen the enemies before, you have traverses these dungeons before, you have painstay searched high and low for the new content, but it seems that it isn't anywhere to be found. So you get sick of it and instead of exploring every detail, every nook and cranny for fun interesting items and encounters... You trudge on the main path for something new. This is an evident truth for the rest of the game. You will fight bosses you have fought, sometimes, up to 5+ times, you will traverse the same uninspired dungeon designs throughout the game. You get to a point in the game where the enemy fight and environment designs are there to be just difficult for the sake of difficult, not for the players enjoyment. The latter half of this game is so incredibly devoid of any common ground between the developers and the player that you'll feel like you're playtesting a version of the game that hasn't been balanced, or finished, yet. People will play and enjoy this game, all of the way through, and I am happy for those people, but for the majority of people that play this game, it will be an unnecessarily stark contrast throughout the runtime of the playthrough. It is by no means a bad game, but it is entirely unpolished, by design, in the latter half to the point that it will exhaust anyone who isn't a diehard fan.
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  94. Apr 21, 2022
    7
    I'm not going deep into what everyone already knows, this game is good but not great. Instead I will point out the Good and the Bad about it.

    If you expect the challenge of any other SoulsBorne game you are in for disappointment, and I'm not referring to how hard it can be with bosses and enemies, no. It is about the way you "fight" in this game. Use of magic is forced into ANY build
    I'm not going deep into what everyone already knows, this game is good but not great. Instead I will point out the Good and the Bad about it.

    If you expect the challenge of any other SoulsBorne game you are in for disappointment, and I'm not referring to how hard it can be with bosses and enemies, no. It is about the way you "fight" in this game. Use of magic is forced into ANY build now, so there is no 'DEX' build anymore, which on other Souls games was also called the 'challenge' mode, where you build up your character to use melee and be prepared for some face to face combat with skilled and nimble fights.

    The Good:
    - This game has by far THE BEST level design of any game of its generation, castles and terrains very well planned with inter connected areas, beautiful.
    - Good amount of weapons to try out.
    - Challenging enemies.
    - Great story.

    The Bad:
    - Magic is forced into any build, and it's must if you want to survive an invasion (on you or by you).
    - Weapons are basically magic wands, making the game a run and shoot kind of game. Melee becomes useless.
    - Utterly unbalanced spells and skills. Some of them become a one-hit kill while others are a joke.
    - Almost all armor sets are dresses, forget about all these cool designs of all other Souls games for either Type A or B body types, get used to look like deacon.
    - The armor alteration 'mechanic' is a bad joke, you can only remove the cape of the armors/dresses that have one.
    - Areas to explore (that are not castles or buildings) start amazingly designed and a joy to traverse, but such design starts to become plain and boring the more areas you advance in the game. At the end it's just large flat boring terrain lazily filled with enemies just to have something in.

    The game length feels artificially stretched half way through, I would have preferred the game to last half of what it takes with all these lazy designed late game areas removed.

    Long story short, if you like to spam spells while running away from enemies (computer or humans) you are in for a treat, because it's this game's main mechanic.
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  95. Apr 22, 2022
    7
    Short review: I imagine you will like this game if your favorite movies are thrillers or horror movies. However, mine are not, so I just thought it was ok. I recognize it as a masterpiece of its genre, but it is far from my favorite game.

    Long review: There is plenty of lore (backstory), but the gameworld is a broken and unattractive place, devoid of any viable communities that could
    Short review: I imagine you will like this game if your favorite movies are thrillers or horror movies. However, mine are not, so I just thought it was ok. I recognize it as a masterpiece of its genre, but it is far from my favorite game.

    Long review:
    There is plenty of lore (backstory), but the gameworld is a broken and unattractive place, devoid of any viable communities that could theoretically rebuild the world. I never felt a sense of wonder or desire to be a part of the world being depicted, and not once did I fantasize about living or being in the lands between (the gameworld), which I do in the best games I play. At best I felt curious about how the place became so miserable, but that's about it. I was also never drawn in to the story by a desire to become Elden Lord. The closest thing to a community I found in the game was a crazy group of culty enemies, so why would I want to rule such a place? Since the game is just about killing basically everything, it would have made more sense if the game was a story about revenge. At least then perhaps I would have felt some motivation to kill things (other than disgust at their gross appearances).

    The game's exploration if fun, and I like the lack of objective markers everywhere. However, I wasn't exploring for the love of the world (everything is too dark and disgusting for that), it was just out of a desire to find the rare item that would help my build so I don't die as much.

    The first 10-15 hours or were much better (limgrave and the weeping peninsula), when I still experimenting and trying to settle on a build, but after that the game became increasingly tedious.

    Boss fights can be thrilling, and beating bosses can give you jolts of adrenaline and excitement. If that's what you like then this game is for you. If you like experimenting with combat builds then this game might also be for you. If you can, try playing at a friend's house before buying.
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  96. Apr 28, 2022
    7
    All souls games in this one. I like this game at start, but at the end it was boring and I just wanted to end. Plot is good, in Miyazaki's style. Bosses are very good with hardcore as fans needed. I like this game for challenges that I had.
  97. May 9, 2022
    7
    Un juego enorme, con la virtud de dar al jugador una gran libertad de como llevar su partida; con incontables secretos, armas, armaduras, que personalizan la aventura y la hacen única. Grandes ideas que ya al momento de jugar se van desvaneciendo, el combate es injusto, no en el sentido de que sea difícil, si no eso, injusto, abusan del instant kill, jefes con vida casi ilimitada, que enUn juego enorme, con la virtud de dar al jugador una gran libertad de como llevar su partida; con incontables secretos, armas, armaduras, que personalizan la aventura y la hacen única. Grandes ideas que ya al momento de jugar se van desvaneciendo, el combate es injusto, no en el sentido de que sea difícil, si no eso, injusto, abusan del instant kill, jefes con vida casi ilimitada, que en lugar de generar la sensación de aprender, como en otros souls, frustran, ya que siempre estás al alcance de que con un golpe te maten. El mapa es inmenso, pero se siente sumamente vacío, la gran mayoria de los enemigos puedes elegir pasarlos de largo, no hay gran cantidad de NPCs, hay peleas memorables, pero muchos jefes se repiten, en realidad no creo que pase de 10 los jefes realmente memorables y únicos. Creo que quisieron hacer un juego inmenso, y lo hicieron, pero esa inmensidad no necesariamente es una virtud, la moda actual es que mientras más haya que hacer en un juego o más hora dure es mejor y eso le pasa a Elden Ring, pudo ser un juego más concreto y ser una mejor experiencia Expand
  98. May 12, 2022
    7
    The game is addicting and has good collection loops. That said, addicting is not the same as good, and between the numerous camera concerns, instances of input lag, and core design requirement of endless repetition to overcome every new obstacle, it falls short of the mark.
  99. Jun 12, 2022
    7
    Very good game but certainly overrated. The first 30-40 hours are great while you explore, but it becomes repetitive as you discover just the same places with even the same bosses. Battle mechanics are as good and entertained as simple. Character improvement is really bassic and could have been much more deep.
Metascore
96

Universal acclaim - based on 86 Critic Reviews

Critic score distribution:
  1. Positive: 86 out of 86
  2. Mixed: 0 out of 86
  3. Negative: 0 out of 86
  1. LEVEL (Czech Republic)
    Jan 30, 2024
    100
    Elden Ring is simply a game that the player naturally adapts to their own style of play. Challenging at times, vicious at others, but mostly incredibly fun. The enjoyable pace makes the hours of play pass by like water, and each path opens up a few more, only to come together again after a fair amount of exploration before the next big reveal. [Issue#318]
  2. Jun 2, 2023
    90
    Elden Ring serves as a testament to open world video game design. There is a true sense of accomplishment once that rock-hard enemy has been slain and, something that compels a player to relentlessly do it over and over again until they succeed is truly rewarding. The world is humongous and an epitome of how exploration should be encouraged, by intriguing players to see what is over the hill. Elden Ring is an unmissable, must-play, gaming experience with surprises galore.
  3. Aug 11, 2022
    80
    Elden Ring's engaging combat, mythology and dynamite orchestral soundtrack goes a long way to overshadow an aggressive open world that punishes exploration from the beaten path. Fans of the Souls genre are in for a treat, while newcomers will need to persist to reap the benefits.