User Score
7.8

Generally favorable reviews- based on 12214 Ratings

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  1. Feb 8, 2023
    8
    Preordered the CE. And I dont regret a single € i have spent. The game itself feels like a great combination of all Soulsbornesekiro-Likes together. It looks great. (The overall graphics arent great but the art style makes the game look stunning. Some shots are just amazing.) The map feels too big at times. I prefer the more contained maps the previous games had. But still just seeing howPreordered the CE. And I dont regret a single € i have spent. The game itself feels like a great combination of all Soulsbornesekiro-Likes together. It looks great. (The overall graphics arent great but the art style makes the game look stunning. Some shots are just amazing.) The map feels too big at times. I prefer the more contained maps the previous games had. But still just seeing how many great looking castles and dungeons FS could make just makes you going. Many enemies are just reskinned enemies in former games. But I dont think that that ruins the games, it much more gives the right amount of fan service without taking away its own right to exist.
    I think as a newcomer to the games it wouldn't be very fun because its extremely hard. But if you allow the game to teach you its a lot of fun.
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  2. Feb 26, 2022
    8
    From Software did it again. But this time I have no words to decribe my feelings playing this game.
    Elden Ring is absolutely a masterpice !
  3. Mar 6, 2022
    8
    Initially I gave it a 4 but after approximately 80 hours of gameplay I've had to adjust the score a bit. If you play the game like a normal Dark Souls game where you follow a linear path, you'll end having the worst time of your life with this game. There are certain dungeons that I have skipped entirely because of the frustration they cause even after levelling up (mostly due to otherInitially I gave it a 4 but after approximately 80 hours of gameplay I've had to adjust the score a bit. If you play the game like a normal Dark Souls game where you follow a linear path, you'll end having the worst time of your life with this game. There are certain dungeons that I have skipped entirely because of the frustration they cause even after levelling up (mostly due to other than combat-related mechanics), and the rewards you get from finishing dungeons in general often end up being very disappointing, but I would still say that it's a worthy addition to the Soulslike genre. I also tried multiplayer for the first time ever (coop only), and offering a helping hand feels very satisfying. Expand
  4. May 17, 2022
    8
    Elden Ring can best be described as a rollercoaster of a game. At moments you're brought to unimaginable highs, and just as quickly it can plummet you to the bottom. The developers certainly set their ambitions high with their first open world game experience, and to give them a lot of points, they hit the mark exceedingly well. Lots of mystery in things to find as you explore, a good dealElden Ring can best be described as a rollercoaster of a game. At moments you're brought to unimaginable highs, and just as quickly it can plummet you to the bottom. The developers certainly set their ambitions high with their first open world game experience, and to give them a lot of points, they hit the mark exceedingly well. Lots of mystery in things to find as you explore, a good deal of freedom in the order in which you complete tasks, and lots of diversity in the various landscapes you encounter along the way. The game is quite simply beautiful; even with unsettling enemies or grotesque environments, there is always a level of charm to be found almost anywhere you look. This ambitious approach was far from perfect however. There's a constant lack of direction throughout the game to an unfortunate fault, as from the beginning you're given a poor idea of where you're supposed to go or what you're supposed to do.

    While I also love hidden secrets, some tasks you have to do in Elden Ring are exceedingly convoluted. The worst being a key item where you find one half in a relevant area, and the other on the other side of the world hidden in a pot at an unrelated village. Or to finish one quest line you have to find an invisible wall to a cave across the world from where the quest started with no direction. These things simply don't translate well to an open world experience without at least some sense of direction, and it's something I'm hopeful they improve on with the next title.

    The difficulty of the game will always be a topic of debate, but I must reference that even the director himself apologized that he believes they made the game too difficult even by their own standards. This did leave me unable to play the game by myself and thus I only played with allies. In a way this did create a unique experience I'm glad I had, minus the full month the game's multiplayer way broken, because there was a level of charm in traversing the open world with a party and working together to take down the various challenges before us. Though most of that joy left by the end with the game's highly unbalanced endgame, but if you want more detail on that there are plenty of articles talking about how flawed that was. The rush of finally clearing a difficult boss is at its finest here, but it is a shame so much head bashing is often required to reach it, especially towards the end.

    The last point of critique is the story. The lore of this world and the characters in it are actually quite amazing, and the cutscenes are beautifully animated and draw you in every time they happen. I do however wish the story was a little more transparent; rather than reading item descriptions or getting tidbits here and there, I wish the story was told to me directly. With cutscenes already so beautiful and stunning, I wish they could have told me about the story I was experiencing as I was already drawn in. Perhaps the maiden could have told me more as I rested at the sites of grace, or Gideon could have talked more in the library? If the creators wrote such a wonderful story they should have held it with pride, not left it to be discovered by independent research.

    Ultimately the thing I wanted more from this game was transparency. Knowing where to go, what to do, knowledge that weapons matter more than stats (or a better tutorial in general), and of course a better presentation of the story. This lack of transparency in all these factors prevented this game from being a masterpiece to me, but with all that being said, this is still a very good game. Exploring the open world, finding hidden secrets, taking on exciting bosses all with a companion at my side brought a level of charm to this game that captivated me for many nights. If I think of Elden Ring not as a mark of what they've achieved, but rather as a starting point of their new era, I can only get excited. If this is where the starting line is I can only imagine what's around the corner, in fact I firmly believe they can only improve from here. They've nailed so many things perfectly, and if they can refine the lacking components just a little more, I think their next entry could hit a mark of mastery. Elden Ring is a journey worth going on, and while not perfect, definitely delivers a unique adventure with lots of joy to be had. I look forward to what comes next on what is hopefully only the beginning of greater things to come.
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  5. Oct 9, 2022
    8
    It kills me inside to give this game an 8. I have been anticipating it since it was announced, it has been an unhealthy obsession. The open world made it way too much of a slog. Traversal is annoying, fall deaths from exploring are tedious, the sheer amount of things trying to kill you at all times when you just want to explore, and your inability to fast travel or even look at the mapIt kills me inside to give this game an 8. I have been anticipating it since it was announced, it has been an unhealthy obsession. The open world made it way too much of a slog. Traversal is annoying, fall deaths from exploring are tedious, the sheer amount of things trying to kill you at all times when you just want to explore, and your inability to fast travel or even look at the map when enemies are around you (basically always). I really hope fromsoft doesn't make exclusively open world games going forward.

    A big factor in how much you will like this game comes down to whether or not you like using spirit ashes and/or relying on summons for co-op. The game is clearly balanced for using spirit ashes, so if you use them, the difficulty is pretty manageable (exploration with all the enemies around is still tedious). But some bosses are just plain unfun by how difficult they are without spirit ashes. I for one, am not a huge fan of them. I hate a lot of bosses in this game. I really hate the final boss most of all. On my second playthrough I got all the way to the last boss and never finished the game. THe game starts out really strong, so you're tempted to play again, but then you get to a point where you're like, oh yeah, it's no longer fun after this point, or do I really want to go into that dungeon again? What's the reward for sompleting it again? Is it really worth it. Most of the time it's not because the reward is another spirit ash.
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  6. Jul 12, 2022
    8
    Solid 8, love the game is fun and challenging. It can get frustrating and anxiety triggering at the beginning but the more you play it it gets better. For new comers the mechanics are not user friendly, but nothing impossible to get if you actually keep playing the game. Graphics are pretty and the story is great. I am playing in quality and haven’t have any issue with frame rate. OnlySolid 8, love the game is fun and challenging. It can get frustrating and anxiety triggering at the beginning but the more you play it it gets better. For new comers the mechanics are not user friendly, but nothing impossible to get if you actually keep playing the game. Graphics are pretty and the story is great. I am playing in quality and haven’t have any issue with frame rate. Only real complaint might be the fact that there is not a quest log, and by this I mean like a notebook or a diary, not a quest finder. There are a lot of quests and NPC interactions that are easily missable for the Nate fact that you forgot about the quest, soy you might end up reaching some place and killing the boss only to much later discover that you wrecked a quest haha. Also a couple more cinematics would not hurt. Other than that, awesome game. Expand
  7. Jun 17, 2022
    8
    I'm not a fan of souls-like games, but Elden Ring is definitely something else. Combining open-world, with souls mechanics was a great idea, as you can actually feel the progress while playing!
    The bosses are clever and tough but not unfair. The world itself is dangerous, but exploring it gives a lot of joy and actually rewards you!
    The graphic is not up-to-date, but it's not bad. I
    I'm not a fan of souls-like games, but Elden Ring is definitely something else. Combining open-world, with souls mechanics was a great idea, as you can actually feel the progress while playing!
    The bosses are clever and tough but not unfair. The world itself is dangerous, but exploring it gives a lot of joy and actually rewards you!
    The graphic is not up-to-date, but it's not bad. I found a couple of bugs, that were annoying, especially once I died because of one, but the game is patched. Multiplayer is kind of a joke, but I wasn't expecting much here.
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  8. Oct 16, 2022
    8
    Great game but I wouldn’t say perfect or without flaw. Biggest upset is the repeat of bosses and the use of world adversaries as bosses.
  9. Nov 12, 2022
    8
    awesome game, such an amazing compendium of from software history, but to be honest I don't understand this outstanding enthusiasm by the critics, I mean the game have some clear bugs and problems
  10. Oct 19, 2022
    8
    Wall of Text Incoming:

    Elden Ring is a confusing game for me, because I truly struggled to give it a numerical rating. When I was enjoying the game it was some of the most fun I have had with a game in a while, but when I wasn't enjoying it, I wanted to drop it and never look back. I love the open world crafted here, its stunning to look at and exploring it is one of my favorite things
    Wall of Text Incoming:

    Elden Ring is a confusing game for me, because I truly struggled to give it a numerical rating. When I was enjoying the game it was some of the most fun I have had with a game in a while, but when I wasn't enjoying it, I wanted to drop it and never look back. I love the open world crafted here, its stunning to look at and exploring it is one of my favorite things to do. Sneaking into enemy camps, attacking a patrol lead by giants, discovering a cave with treasure to be taken, all fun and part of why I enjoy the game, some people say the game is empty, but I never found that to be the case. I find the bosses to be fair but challenging at least up until the late game when I feel they start to lean towards unfair, but there are plenty of people out there who will disagree with that sentiment.

    My issues come with the overall plot and progression of sidequests. I'm a longtime souls fan so I expect the story to be shrouded in a veil of mystery to be discovered by digging through item descriptions and what little dialogue there is. However, the story of Elden Ring feels like it barely even makes sense. Why does everyone want to kill me? Why am I immortal but the bosses aren't (when the whole premise is supposedly that no one can die in this world)? All questions you can google and find fans explain with the disclaimer that not even they know for sure. When not even basic questions like these can have an answer I start to lose any attachment to the world, my character, and any NPCs. This makes for a game the gets boring when I have had my fill of the combat.

    As for the sidequests, it bears noting that souls games have always been obtuse with how they handle them. You could always easily miss a game altering sidequest by simply opening the wrong door in previous games. I could somewhat let this slide in the mostly linear games of the past since that promoted proper exploration of the levels, but in an open world game, expecting players to search every nook and cranny to progress a sidequest before accidently locking themselves out of it by doing some arbitrary task is insane. You essentially cannot play this game without a guide if you actually want to complete any sidequests. It's just an outdated design meant for a different kind of game.

    Despite all that I still give it an 8 because of how much fun it is when you ignore the story and sidequests. Just wish I could give it a 10
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  11. Feb 26, 2022
    8
    Great world building and lore. Immersive as anything but the lack of a mode to just explore the world will forever make these kinds of games a bummer. I want to see more but devoting time to “good gud” isn’t worth it.
  12. Mar 19, 2022
    8
    My first souls-like. Yes, it's blisteringly hard, but I trudged through that first wall and now enjoy it much more. Laughing at the insane ways I die endlessly. Sure there's rage quitting and yelling at the TV, but it's not long before I'm sucked back in. I've never noticed how open worlds can just be full of fetch quests and marker to marker traversal until this actually made me take inMy first souls-like. Yes, it's blisteringly hard, but I trudged through that first wall and now enjoy it much more. Laughing at the insane ways I die endlessly. Sure there's rage quitting and yelling at the TV, but it's not long before I'm sucked back in. I've never noticed how open worlds can just be full of fetch quests and marker to marker traversal until this actually made me take in the surroundings and interact with the world by remembering the locations I'm too underpowered for. Do I need to repeat the same hallway 1,000 times because some knight can swing an overpowered sword 896 degrees regardless of which way I roll across the floor? Probably not. Still fun, for the most part. Expand
  13. Mar 26, 2022
    8
    Where to start? Fromsoft's beautifully made Souls-like is definitely impressive when it comes to sheer scale, and the world is awe striking, something many Western open-world RPGs often lack. The gameplay is similar to other Souls-likes: A near-religious commitment to realistic combat flow that requires one deploy their full arsenal of parries, dodges, and opportunistic strikes. It's thisWhere to start? Fromsoft's beautifully made Souls-like is definitely impressive when it comes to sheer scale, and the world is awe striking, something many Western open-world RPGs often lack. The gameplay is similar to other Souls-likes: A near-religious commitment to realistic combat flow that requires one deploy their full arsenal of parries, dodges, and opportunistic strikes. It's this quality that has made Fromsoft's library so unique. But while Elden Ring offers the usual level of difficulty one would expect from Souls-like games, it also gives players a host of ways to cheese through its many difficult encounters. This comes from the ability to freely wander the entire open world right from the start. Players are able to traverse the lands and find weapons and armor that, while not totally eliminating the game's difficulty, make it much easier to advance.

    The game's steep learning curb make it semi-hostile to casual gamers. Anyone willing to learn ER's myriad mechanics, however, will adapt. Then comes the satisfaction of taking out a tough boss, after numerous tries, with only the skills you have available. This stick-carrot method to gameplay philosophy creates a satisfying experience.

    Now for the cons: As a more story oriented gamer, the obscure plot was somewhat impenetrable. This led to me sometimes wonder what I was doing and why I was doing it. Also, the post-modern bend, where every character you encounter tells the story in their own way, filtered through their own agendas, means that players are forced to not only imbibe the story being presented--they must piece it together themselves. This is an interesting design philosophy, and one that I believe is unique to video game storytelling. Nonetheless, finding a sweet spot between piecing the story together yourself and presenting a relatively consumable narrative should be Fromsoft's goal in future games to further mainstream success. There is, however, something to be said for game's that eschew mass market consumerism.

    Also, the world felt relatively dead. Because the setting is somewhat apocalyptic, I forgave the lack of town's, and the relatively low number of friendly NPCs. And about those npcs, can we get better writers next time? Absolutely none of the npcs in the game have any personality, and they all deliver their lines in the same awkward monotone. This is supposed to lend to the games dreary atmosphere, but it made the setting feel drab and boring, and that's unfortunate because ER is anything but. ER's world is beautiful and deadly. It would be better if it felt more lived in, too.

    All that said, this is a solid title. The game's design aesthetics feel very Japanese, and anyone who is into old Japanese action-adventure games, like Actraiser, will likely enjoy it. Fans of Souls-like games will, of course, love this edition to Fromsoft's canon. This game isn't for everyone, but if you're willing to learn its rhythm, this is a fantastic, massive (massive) game with tons of playability. An easy shoe-in for game of the year.
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  14. Feb 26, 2022
    8
    Un Dark Souls 4 en toda regla. Con más libertad de movimiento, pero el mismo juego de siempre, con lo bueno y lo malo que ya conocemos. Muy pobre a nivel gráfico y técnico, tiene bajadas de fps. Si no luciese tan mal le daría más nota, pero no puedo pasar por alto lo mediocre que es visualmente y lo tosco de sus mecánicas. Gran juego, pero sobrevalorado.
  15. Oct 6, 2022
    8
    Unfortunately not the hoped-for further development of Dark Souls, especially when it comes to balancing and the bosses. Dark Souls 3 was a masterpiece with its perfect bosses. Unfortunately, the open world is way too big, in the end I just wanted to get through the game and fight to the end, but there was always more and a new area. Less is sometimes more! The enemies and bosses areUnfortunately not the hoped-for further development of Dark Souls, especially when it comes to balancing and the bosses. Dark Souls 3 was a masterpiece with its perfect bosses. Unfortunately, the open world is way too big, in the end I just wanted to get through the game and fight to the end, but there was always more and a new area. Less is sometimes more! The enemies and bosses are reused and recycled too often. The main bosses are also unbalanced with one shot deaths. Better a linear Dark Souls 4 than a new open world Elden Ring 2... Expand
  16. May 13, 2022
    8
    No un Mal Juego, Pero Ni de Broma una Obra Maestra

    JUGABILIDAD: Lo primero que tengo que decir es que, al tratarse de un juego en mundo abierto, se agradece tener el viaje rápido desde el primer momento. Y considerando lo poco interesante que me ha parecido el mundo de Elden Ring, y que no he disfrutado mucho de andar cabalgando por ahí, es un premio doble. Pero quiero explicar lo
    No un Mal Juego, Pero Ni de Broma una Obra Maestra

    JUGABILIDAD:
    Lo primero que tengo que decir es que, al tratarse de un juego en mundo abierto, se agradece tener el viaje rápido desde el primer momento. Y considerando lo poco interesante que me ha parecido el mundo de Elden Ring, y que no he disfrutado mucho de andar cabalgando por ahí, es un premio doble.
    Pero quiero explicar lo anterior. El juego pretende obligar al jugador a hacer una exploración completa del mapa para ir descubriendo cosillas, y eso va de gustos a gustos, pero a mi en lo personal no me termina de convencer. La principal razón es la nula narrativa (y es que, por favor, no nos engañemos) que lo hace poco atractivo para mí. Además, la tan hablada capacidad de saltar es prácticamente inútil: no tiene ninguna utilidad práctica. De hecho, he usado y disfrutado mucho más de la capacidad de agacharse que del salto.

    Yo he disfrutado mucho más de las zonas interiores como los Castillos, que de este mundo abierto, aunque por otro lado, la mitad de esas zonas son un descarado copy-paste de lo ya visto en Bloodborne (claro que tal vez por eso me gustaron).

    Hablando propiamente de la jugabilidad, es OBLIGATORIO decir que es inconcebible que la magia esté desbalanceada de nuevo. A mí me gusta jugar con Destreza + Magia y no dejare de hacerlo y divertirme solo porque el estudio cometió el error de darle mucho poder a los hechizos (Otra vez, ejem ejem DS, DS1).

    La fijación de enemigos no funciona como debería. No siempre fija al enemigo más cercano, ni al que dirigimos la cámara, ni al más fuerte. Es como si fuese algo meramente al azar y, en más de una vez, me pasó que no me dejaba cambiar de oponente. Eso es especialmente frustrante cuando hay algún animal cerca de la hora de enemigos, y el juego fija únicamente a ese inofensivo animal.
    Además, la inteligencia artificial tampoco es precisa, puedes estar golpeando a un enemigo entre otros 10, y ni siquiera van a voltearte a ver (de verdad, y literalmente te ignoran, aunque estés a dos pasos de ellos atacando a sus compañeros).

    Y llegamos a los más importante… Los bosses no son para nada complicados (salvo un par de ellos ya carca del final), y basta con un par de intentos para vencerlos a todos, cosa que rara vez me pasaba en los anteriores juegos del desarrollador.
    Hay dificultad artificial: bosses gigantescos metidos en arenas muy pequeñas, y bosses literalmente invisibles. Pero eso no es la dificultad real que a mí me gusta jugar.
    Contra un jefe en específico me pasó que desapareció del mapa a los segundos de empezar la batalla, y me quedé atrapado en su sala. Un par de minutos después el jefe mágicamente murió y me dieron el gane. Cosas como esa matan totalmente la diversión porque ya es un Boss contra el que yo no pude pelear.

    Las invocaciones de ceniza me gustan, y son perfectas para quienes no pueden o no quieren jugar en línea, bien ahí FS.

    Tenemos también las típicas misiones de personajes que son imposibles de seguir sin usar guías, y que la nula narrativa no ayuda a sobrellevar.

    Y por lo demás tenemos el típico Contenido Artificial ya conocido en la empresa: misma mazmorra, con mismos enemigos y mismos jefes. Y no precisamente dos ni tres veces.
    De verdad, los Jefes se repiten MUCHO. Y que “raro” que eso no le restara puntos como sí pasó con Nioh en prácticamente todas las reviews…

    GRÁFICOS:
    Por debajo de la media, incluso para un mundo abierto. El estudio desarrollador nos tiene ya acostumbrados a entregar un apartado visual que cumple a duras penas.
    La interacción es mínima y reciclada, y el diseño artístico tampoco sorprende en exceso y las cinemáticas… ¿cuáles cinemáticas? Las pocas que hay no sorprenden en absoluto, vamos que veníamos de un DS3 y ER logra, de alguna forma, hacerlo peor.

    Por si fuera poco, el juego tiene un popping espantoso.

    SONIDO:
    Yo no veo el soundtrack Épico del que tanto se hablaba, pero por ningún lado.
    Muy por debajo a Bloodborne o Dark Souls 3, sin mencionar que los efectos parecen (y probablemente sean) reciclados de estos. No es malo pero, de nuevo, cumple a duras penas.

    INNOVACIÓN:
    No importa cómo se haya vendido el juego, su innovación es mínima rayado en lo nulo.

    Vemos enemigos reciclados, con los mismos movesets y efectos de estado que en DS3, solo que con un lavado de cara para que visualmente sean un poco distintos (y eso muy a duras penas, otra vez).
    Gente, por favor no se engañen a sí mismos: cambiarles el NOMBRE a los iconos de un juego de 2016 y ponerlos en un juego de 2022 NO es innovar.

    Es un Dark Souls 3 en mundo abierto.
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  17. Mar 1, 2022
    8
    Simply Incredible! 2022 GOTY easily! FS has brought together all the best elements of their IP into Elden Ring
  18. Feb 28, 2022
    8
    It's all opinion but I'm surprised by the masterpiece status. This game is addictive af, I can play for an aggregious amount of time but I'd still put it below DS1, DS3, BB, and Sekiro. I may be unable to put it down but that doesn't make it the best, the gameplay loop just never feels concluded.

    For all the amazing aspects of the game and being the most refined Dark Souls (specifically)
    It's all opinion but I'm surprised by the masterpiece status. This game is addictive af, I can play for an aggregious amount of time but I'd still put it below DS1, DS3, BB, and Sekiro. I may be unable to put it down but that doesn't make it the best, the gameplay loop just never feels concluded.

    For all the amazing aspects of the game and being the most refined Dark Souls (specifically) combat, there's just more busy work and lack of intentional pacing than the rest of Fromsoft's greats. It never reaches the highs the other games do and though it's open world, it feels much less of a unique and revolutionary game changer like BB or Sekiro were to the Fromsoft format (I consider those 2 games masterpieces and my favorite Fromsoft combat systems). The open world is cool but it does make everything feel less specifically intended and crafted, & you're often either over leveled or underleverd for an area. And while the areas can be beautiful they don't stand out in memory to me like DS1 interconnected world, BB amazing Lovecraft aesthetic, or Sekiro beauty and fun traversal.

    And while the world style feels reminiscent of Breath of the Wild as you figure it out naturally without markers or arbitrary blocks, it pales in comparison with little variety in gameplay when you explore, just different enemies and visual environments.

    I'd honestly have preferred a DS4 or BB 2 or Sekiro 2 over this tbh. Open world is cool but I haven't really found any reason why this is an improvement to a the semi linear design of the other games; I've mostly found it amusing at some points, and frustrating at others.

    It also has more bugs than either BB (which ran low fps at times but the graphics stayed consistent) or Sekiro did on the PS4. Quality mode is literally unplayable, with likely sub 30 fps, and performance mode has noticable pop in. It's weird how I think it's more visually sparse than those 2 games but has more trouble running on brand new hardware.

    Still, game of the year for me no doubt. Even a bad Fromsoft game (like DS2, which I do enjoy) is still miles ahead of most AAA studios. So this being great, but not a masterpiece imo, makes it a joy to play.

    It's the first AAA in awhile that I felt worthy of the price and genuinely want to finish while living up to expectations (I didn't expect it to be a 10/10, more like 8.5/10).
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  19. Nov 11, 2022
    8
    I can see the point of view that it is a very good game but I don't think it is for me. I honestly got bored about half way through the game and gave up. I felt like the entire time I was basically doing one thing, dodge and then slash at the feet of some big boss. Maybe if I had played a magic class I would have had more fun. I think I need a game with a compelling story to keep meI can see the point of view that it is a very good game but I don't think it is for me. I honestly got bored about half way through the game and gave up. I felt like the entire time I was basically doing one thing, dodge and then slash at the feet of some big boss. Maybe if I had played a magic class I would have had more fun. I think I need a game with a compelling story to keep me engaged and this game doesn't really have that. Expand
  20. Jul 8, 2022
    8
    One of my favorite games, however, it's not a perfect game. Not the best graphics, repeated enemies, a LOT of bosses taken from normal enemies (not surprised if an ant is a boss) and because of that main bosses don't feel unique, BAD, BAD, VERY BAD dual bosses (twin gargoyle? wtf, if you don't know what to put as a boss, don't put anything), typical way from a "souls game" to tell a storyOne of my favorite games, however, it's not a perfect game. Not the best graphics, repeated enemies, a LOT of bosses taken from normal enemies (not surprised if an ant is a boss) and because of that main bosses don't feel unique, BAD, BAD, VERY BAD dual bosses (twin gargoyle? wtf, if you don't know what to put as a boss, don't put anything), typical way from a "souls game" to tell a story (literally you must watch a youtube video to understand tf is going on, even with the damn names) and last but not least, the same "dark souls" combat, come on, no sekiro's deflect? or instead of a roll a "bloodborne dash"? the same battle system, is this a dark souls 3 mod? and the punchline is the failed stealth design, i like that you can crouch but man, stealth is useless.

    Anyways there it goes my goty, anything else it's just perfect LOL.
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  21. Aug 11, 2023
    8
    One of the best Open World Games of all time.
    It's an instant classic and an absolute pleasure to explore.
    From the technical side it's pretty underwhelming though... Performance is honestly terrible and the music isn't as good as DS3 or Bloodborne.
  22. Feb 27, 2022
    8
    This review contains spoilers, click expand to view. Elden ring is a videogame that is far respect the generated hype. If you had played a DS or Bloodborne, you will be bored and you will say yourself #I have played this before#. It is not a bad game, but it is not a 97. Expand
  23. Dec 27, 2022
    8
    Pleeeeeeeeeeaaaaaaaaase! Miyazaki! Next time give us an easy mode. Or at least just don’t weaken the strong weapons and skills by updates.
  24. Mar 8, 2022
    8
    Elden Ring is a game of wonders. Each new area gives a sense of awe, as if you are truly experiencing the adventure yourself. After getting past the difficult learning curve and banging your head against the wall, the mechanics of the game being to feel more comfortable, and you can really enjoy the satisfaction of felling the epic monsters and exploring the beautiful and terrifying LandsElden Ring is a game of wonders. Each new area gives a sense of awe, as if you are truly experiencing the adventure yourself. After getting past the difficult learning curve and banging your head against the wall, the mechanics of the game being to feel more comfortable, and you can really enjoy the satisfaction of felling the epic monsters and exploring the beautiful and terrifying Lands Between. Expand
  25. Feb 26, 2022
    8
    It’s a great experience in the 5 hours I’ve played. The only issue is the optimization.
  26. Feb 27, 2022
    8
    I like it a lot. Perfect development of the DS series. Minor issues are connected with performance - freezes and fps drops and tbf the world is far from "living open world"
  27. Feb 26, 2022
    8
    this game is best soulsborn game for newcomer and vetren but technichal issuses and fps is awfull
  28. Feb 26, 2022
    8
    First ever souls game. Put some hours in and if I was always a fan of these games, I’d say it lived up to the hype and deserved a 10. But you’d have to be a long time fan to see this. As a casual gamer it stands at GREAT. Not BEST GAME EVER. Very open, beautifully crafted world, seemingly fun but quite difficult fights, and great soundtrack for battles. If you like games this is definitelyFirst ever souls game. Put some hours in and if I was always a fan of these games, I’d say it lived up to the hype and deserved a 10. But you’d have to be a long time fan to see this. As a casual gamer it stands at GREAT. Not BEST GAME EVER. Very open, beautifully crafted world, seemingly fun but quite difficult fights, and great soundtrack for battles. If you like games this is definitely a pickup to atleast try, but many will only put a few hours in before they quit. Expand
  29. Nov 12, 2022
    8
    Частый дроп фпс, но разрешение и графика на уровне) игра очень большая, боссы повторяются. Для любителей жанра самое то
  30. Mar 8, 2022
    8
    This review contains spoilers, click expand to view. I would give it a 9/10 for PS5 and a 8/10 anywhere else.

    This game's depth in terms of combat and exploration, is immense. I just wish there were more story snippets (like pages/books we could collect and read, and actual written clues with scroll aesthetics) & NPC involvement. They did add this to a degree, but not as much as I would've liked.

    I don't mind the lack of "UX" or user interface. In fact, I actually prefer that, because it brings me back the nostalgia that I used to have when I first played videogames as a child/teen. Wow quests didn't hold your hand before; You used to have to figure out the quest by actually reading the journal and piecing together hints or directions. There used to be a point to the flavor text hidden throughout the world in wow.

    Castlevania games never held your hand, and neither did super Mario, or Metroid, or Fable 1, or Morrowind, or even Pokemon. They didn't have quest lists/instructions, or directional arrows, and their user interface was very minimal. Those games made me feel like I was on an adventure in another world, and it was amazing.

    Elden bring had brought me that feeling as well, so I'm very satisfied with my overall experience. My only gripes are with the poor PC port (they don't even have proper keybinds displayed), and because I would've liked more rich story involvement, or misc lore writings scattered throughout the land. Granted, the story and lore that's already there is amazing... But I think there could've been more, without watering it down to "fetch me/slay this" generic quests. It's just that there are barely any cities with NPCs that aren't trying to kill you. I know it's a From Soft game, but that's simply what I would've enjoyed more; an occasional change of pace for a game of this vastness. It's also nice to have some places for respite, with some familiar faces (outside of the round table, because that's only ONE place which isn't even on the map).

    We can't even ask our maiden to join us by a fire or anything of the sort.
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  31. Feb 28, 2022
    8
    Vamos a ver el juego de salida salio totalmente roto, fps inestables etc etc.....
    Pero dejando eso de lado que posiblemente se corregirá con parches EL JUEGO ES UNA OBRA MAESTRA
  32. Mar 8, 2022
    8
    I had so much fun playing Platinum
    If you like from software games will be satisfied
    As a disadvantage the frame is not stable Incomprehensible storytelling It was good to make it in the open world, but it was more suitable for the open world I wish it was user-friendly no quest list It is difficult to know the change of the quest without attack Even if it is a bit inconvenient to
    I had so much fun playing Platinum
    If you like from software games will be satisfied
    As a disadvantage
    the frame is not stable
    Incomprehensible storytelling
    It was good to make it in the open world, but it was more suitable for the open world
    I wish it was user-friendly
    no quest list
    It is difficult to know the change of the quest without attack
    Even if it is a bit inconvenient to find npc
    When you complete the quest, you have to go to another place and search for it again.
    It is difficult to fight with a sword because of frequent escapes among the enemy bosses
    From software stable gameplay
    Provide and more easily understand the story or user-friendly
    Hope there are elements and look forward to the next game
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  33. Sep 1, 2022
    8
    It's an ultra-fun game if you're a fan of soul-type games. But I don't consider it to be a masterpiece, it's fun, challenging, but its story (as in all soul) doesn't convey anything, and when you finish it you end up with a feeling of emptiness.
  34. Mar 1, 2022
    8
    This review contains spoilers, click expand to view. The game has one negative, which is that it does not support the Arabic language Expand
  35. Feb 26, 2022
    8
    Game is great overall. Read all the reviews saying how this game will change games forever. And in reality it’s just demon souls in open world. Great game, few game issues but non game breaking.
  36. Aug 13, 2022
    8
    Chi critica questo titolo lo fa per difficoltà e "assenza di storia", ma la storia c'è eccome, ed è superiore a quella della maggioranza dei videogiochi, semplicemente devi scoprirla, non te la raccontano, devi leggere gli oggetti, e per quanto riguarda la difficoltà, è difficile ma meno di molti, e un tempo tutti i giochi lo erano. Con un minimo di pratica è un gioco che diventa allaChi critica questo titolo lo fa per difficoltà e "assenza di storia", ma la storia c'è eccome, ed è superiore a quella della maggioranza dei videogiochi, semplicemente devi scoprirla, non te la raccontano, devi leggere gli oggetti, e per quanto riguarda la difficoltà, è difficile ma meno di molti, e un tempo tutti i giochi lo erano. Con un minimo di pratica è un gioco che diventa alla portata di tutti, e quando impari non puoi più smettere. Aggiungerei, che nel marasma di open world tutti uguali, enormi e vuoti, con secondarie identiche, stesse meccaniche da Ubisoft ripetute fino al vomito e quant'altro, questo titolo si distingue eccome. Nessun punto della mappa è uguale ad un altro, i nemici hanno tutti un peso nella trama, ogni cosa ha un perché, il design è straordinario sia per mostri che per ambientazione. Unica nota dolente del titolo è il lato tecnico, non è un titolo next gen, ma con un comparto artistico del genere non pesa proprio per nulla. In conclusione, per chi non è avvezzo ai souls questo potrebbe essere un buon punto di partenza, essendo più semplice dei precedenti giochi From, ed avendo un open world ammaliante, per chi invece è avvezzo, questo titolo è un vero parco giochi, una evoluzione straordinaria che la saga meritava! Expand
  37. Nov 20, 2022
    8
    Excellent story, bosses. But open world is obsolete. On PS5 the game works great
  38. Dec 1, 2022
    8
    Эта игра дикая смесь всех предыдущих игр студии и от этого она становится только лучше!!! Игра с потрясающим арт дизайном.
  39. Nov 10, 2022
    8
    Macht Spaß.
    Ja es ist relativ schwer, aber das auch nur gefühlt am Anfang.
    Mich hats nur gestört, dass man gefühlt nie richtig weiß wohin man gehen muss.
  40. May 5, 2022
    8
    Good game but total overhyped
    World is good but moving in it not so much cause the horse movment and precious charakter movement is not realy a thing
  41. Mar 4, 2022
    8
    Is this the ring to rule them all? The game of the decade, the best game ever? The best Soulsbourne game from FromSoftware? That’s for fans of this type of game to decide.

    Are the graphics last gen? As a generational cross-platform title they are fine and the visual design is breath taking. Is it easier than previous games from the developer? Having tried a couple of previous games
    Is this the ring to rule them all? The game of the decade, the best game ever? The best Soulsbourne game from FromSoftware? That’s for fans of this type of game to decide.

    Are the graphics last gen? As a generational cross-platform title they are fine and the visual design is breath taking.

    Is it easier than previous games from the developer? Having tried a couple of previous games I’d agree that it is more ‘accessible’. I spent many hours roaming around the huge map – as long as I didn’t engage in combat (exploring, not lost! lol). I’m sure with enough (and constant) grinding and learning the mechanics and routines of enemies I could progress – maybe even finish the game. But having spent several increasingly boring hours ‘farming’ the same spot I’ve decided that it’s not for me and I’d guess some other gamers having been persuaded by the very pro reviews will be disappointed. Others will love the pain and eventual gain.

    The PS5 version is buggy. The game has been compared to Skyrim, however, apart from a fantasy setting the only other, significant, aspect it shares with it, is the distracting pop-in and other bugs that SR had on launch.

    Overall, ER reminded me not of SR but, in some elements, Dragons Dogma (which I enjoyed) - with a huge dollop of Farming Simulator 22 (lol).

    ER has a world and intriguing lore I know I would love to further explore, but not at the price of dodging the same rock for 5 hours to level up to beat some grunts. Perfect for FromSoftware fans new and old – who may see it as (their) 'the best best game ever'. Everyone else should take the hype and promise of accessibility with a pinch of salt.
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  42. Jun 23, 2022
    8
    A great game, the sum of everything FROM SOFTWARE has been built until now in a gigantic open world with original and intriguing lore.
    It is, however, filled with repeated bosses, and weapons and abilities that make the game too much easy and invasions just annoying. In comparison, Dark Souls 3 and Sekiro are still much better games.
  43. Feb 27, 2022
    8
    Buen juego , un buen mundo abierto , aunque la inteligencia de los enemigos que te encuentras merodeando no me termina de convencer , al igual que su modo de sigilo a medias, para mi un buen juego mas no la obra maestra que muchos han dicho
  44. Mar 18, 2022
    8
    + The lore , world building , characters are still really cool and mysterious
    + There's still a ton of builds you can make and experiment with adding to the replayability
    + Some extremely cool looking locations + The occasional great boss fight + Dynamic weather is really nice . I love it when it starts to rain out of nowhere + Better checkpoints before boss fights (For the most part)
    + The lore , world building , characters are still really cool and mysterious
    + There's still a ton of builds you can make and experiment with adding to the replayability
    + Some extremely cool looking locations
    + The occasional great boss fight
    + Dynamic weather is really nice . I love it when it starts to rain out of nowhere
    + Better checkpoints before boss fights (For the most part)
    - Even by Souls standards the story is really incoherent
    - Too many asset flip side bosses and dungeons which is a by product of the world being needlessly huge
    - Progression is slow to incentive you to explore but because of the above it gets really tiresome and repetitive fast so thank god for exploits
    - Many times the difficulty corelates to what a cheap jumpscare does for a horror game . It gets the job done but it's artificial (Bosses spazzing out , aim bot , gank squads , one shots etc.)
    - Jankiness , input delay , poor clipping and bad camera during large scale boss fights
    - Frustrating without a guide especially when it comes to quests and knowing where items are
    - Too dependent on farming , meta items and ashes of war to carry you . This was true in past games as well but it never felt like a requirement

    In both a positive and negative way Elden Ring did nothing that I did not expect and unsurprisingly people twist the games negatives into positives like they always tend to do . It also suffers from the exact same issues Dark Souls 2 did , the open world did nothing for me personally and in case you gave a rats ass no I don't consider Elden Ring to be a masterpiece but in a sea of garbage nowadays it sure appears like one
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  45. Jun 12, 2022
    8
    After about 120hrs, Elden Ring is definitely good, but I’d hardly call it revolutionary. Either soulsbourne games are for you or they aren’t, so I think it’s unfair for anyone to rate this game based on just being in that genre with its tropes of difficulty and all that (which seems to be precisely what’s happening). So aside from that this game has benefited from From Soft’s reputationAfter about 120hrs, Elden Ring is definitely good, but I’d hardly call it revolutionary. Either soulsbourne games are for you or they aren’t, so I think it’s unfair for anyone to rate this game based on just being in that genre with its tropes of difficulty and all that (which seems to be precisely what’s happening). So aside from that this game has benefited from From Soft’s reputation and critical praise.

    I heard a lot of praise about how this game has changed open world games forever and raised the bar. Don’t get me wrong, Elden Ring is good, but I can’t for the life of me imagine what everyone thinks is new here? Or maybe not new but far better than any other game has done it? It definitely meets the bar, but I think it’s a stretch to say it sets it. In that regard, I’m not a fan of the omission of some basic open world elements (like a quest log). Even this sort of thing has received praise—which again I don’t think would have happened if it wasn’t a From game.

    It’s definitely a good game, but if you’re not already a superfan of the developer then I wouldn’t go into it expecting it to be this life-changing experience it’s been built up to be. It took me well over 30 hrs to get into it *at all*, and even then I never had an “oh wow, this is awesome” moment with it. But plenty of “ah this is interesting; let’s check this out.”
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  46. Apr 19, 2022
    8
    Elden Ring è un buon gioco, ma nulla di eclatante come molti vogliono far credere. Non è altro è nulla più di un Dark Souls inserito in un open word. Mi sono goduto molto più Horizon Forbidden West.. che francamente ritengo superiore
  47. Apr 2, 2022
    8
    sin duda una de las mejores experiencias de mi vida gran juego lo único malo son los bugs también que repitan 20 veces algunos enemigo y que vuelvan el boss que es un dragón blanco un enemigo normal pero por el resto esta bien
  48. Feb 1, 2023
    8
    Atmospherically untouchable. Many reused bosses, though. Where Elden ring excels, is in its immersion for me.
  49. Feb 27, 2022
    8
    First time playing a game of FromSoftware 6 hours in first main boss defeated and my biggest gripe is how dated controls and combat feel
  50. Apr 11, 2022
    8
    Questo gioco non è da 10 per me è 8 mancanza di un registro missioni e chiarezza di un obiettivo o missioni da compiere. È divertente molto vario nell' approcciarsi. Il mio voto e 8 è comunque bello e divertente per un libero arbitrio. Non è io avrei dato 10 se era presente la voce delle missioni. Purtroppo non è capolavoro poi compenetrazioni imperfezioni bug ovunque. Mi sono divertitoQuesto gioco non è da 10 per me è 8 mancanza di un registro missioni e chiarezza di un obiettivo o missioni da compiere. È divertente molto vario nell' approcciarsi. Il mio voto e 8 è comunque bello e divertente per un libero arbitrio. Non è io avrei dato 10 se era presente la voce delle missioni. Purtroppo non è capolavoro poi compenetrazioni imperfezioni bug ovunque. Mi sono divertito molto ci Elden Ring è consigliato una Run. Expand
  51. Feb 26, 2022
    8
    I’m an avid From Software player, having beaten all their previous Soulsborne games. I’m currently 8 hours into Elden Ring, and I think it’s great. It’s basically Dark Souls with some Sekiro and Bloodborne elements, set in an open world.

    However, as some of the more critical people are stating, I agree that the open world is actually TOO big for it’s own good. Even though the dungeons are
    I’m an avid From Software player, having beaten all their previous Soulsborne games. I’m currently 8 hours into Elden Ring, and I think it’s great. It’s basically Dark Souls with some Sekiro and Bloodborne elements, set in an open world.

    However, as some of the more critical people are stating, I agree that the open world is actually TOO big for it’s own good. Even though the dungeons are super neat, I feel like I spend too much time riding around aimlessly on horseback looking for secrets. There is a lot of secrets to find though, but there’s also plenty of big empty areas littered with ruins that look like they could be explorable, but they are not. The horse combat also holds it back a little; when riding a horse, many of the bosses and enemies in the open world becomes very easy and requires little skill, which I think is a shame. Having just finished Sekiro before this, I also feel like that combat is a step back in terms of clunkyness. That being said, it’s still really good and the sense of discovery and wonder is amazing. Not a 10/10 in my book (so far), but still a damn good game.
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  52. Apr 21, 2022
    8
    Not bad reminds me to 2001-2013 GTA 3+4+5 and 2018 Red Dead Redemption Two kinda sounds 2006-2015 Edmonton Rush tho.
  53. Apr 26, 2023
    8
    A game with one of the most magnificent worlds that frankly I think I’ll always remember exploring.
  54. Mar 1, 2022
    8
    Gran juego, no cataloga como obra maestra, hubiera sido genial que fuera crossplay ya que se que será un videojuego que durará bastante y para aprovechar al máximo todo lo que entrega !
  55. Sep 30, 2022
    8
    This game is a lot of fine when you understand how to play it. I get that might seem obvious but with this game you can very much make it as hard as you want it to be... i.e. you want to play on hard mode? Avoid all obviously op items/things. Want to make it easy? Use obiously op items. But you can also find a middle ground i.e. I avoided using magic but used the katana which hasThis game is a lot of fine when you understand how to play it. I get that might seem obvious but with this game you can very much make it as hard as you want it to be... i.e. you want to play on hard mode? Avoid all obviously op items/things. Want to make it easy? Use obiously op items. But you can also find a middle ground i.e. I avoided using magic but used the katana which has bleeding... I went were ever i wanted to go and played until i come across as boss that after a few tries, seemed impossible, so i went back and made sure i completed the whole previous area and the boss was then beatable. Expand
  56. Mar 2, 2022
    8
    Is this game good? Yes. Does it deserve a 97? No. Last gen looking graphics with a fair amount of pop in and frame drops, cheap deaths i.e. bad hit boxes or being stabbed through solid walls, and the overall souls mechanic keep it from being a 9 or 10 for me. This game has made me realize that I just don’t like souls games. I don’t like the lack of difficulty settings, I don’t like theIs this game good? Yes. Does it deserve a 97? No. Last gen looking graphics with a fair amount of pop in and frame drops, cheap deaths i.e. bad hit boxes or being stabbed through solid walls, and the overall souls mechanic keep it from being a 9 or 10 for me. This game has made me realize that I just don’t like souls games. I don’t like the lack of difficulty settings, I don’t like the laggy/delayed button inputs, I don’t like not having real checkpoints, I don’t like losing all my xp when I die. It’s just not for me. However, I find myself enjoying the world they built. It’s interesting enough to make up for all the stuff I don’t like. The lore and character/world design is amazing and that by itself has kept me playing and invested, hence my rating. My hope is that by pushing myself though this to learn more of the lore that I’ll become better along the way to the point of not minding the souls mechanics. Expand
  57. Feb 28, 2022
    8
    Very enjoyable game, beautiful world, reasonable difficulty, but the graphics are pretty PS4-ish and the optimization is pretty bad, hope they fix it on future patches.
  58. Mar 2, 2022
    8
    This review contains spoilers, click expand to view. Garbage why? Because its ds game and ds game ı'm very hate 0000000000000000 Expand
  59. Mar 23, 2022
    8
    Beautiful game, exquisite immersion on a vast beautifully crafted open world. Been playing around 30 hours and it's really a must play. even if you are new to From software games. This is not a 10 because of some FPS drops happening on PS5. No other issues, really the only one, but i think they must be addressed and corrected as soon as possible. This game may be a master piece...
  60. Mar 1, 2022
    8
    The game does everything that we have loved about Fromsoft for decades now. The open world setting is fantastic and creates a whole new level to approach the game from. Gameplay is still great. Runs much more stable on PS5 than it did on XSX for me but hopefully they is patched. Still has frame drops. I think they could have developed a new engine and really look forward to the nextThe game does everything that we have loved about Fromsoft for decades now. The open world setting is fantastic and creates a whole new level to approach the game from. Gameplay is still great. Runs much more stable on PS5 than it did on XSX for me but hopefully they is patched. Still has frame drops. I think they could have developed a new engine and really look forward to the next project taking the lessons learned from Elden Ring. A must play for Fromsoft fans and hopefully a great introduction for new players. Expand
  61. May 15, 2022
    8
    Played on: PS5
    Time played: 220h
    Short description: Elden Ring is a 2022 Souls-like, open world, third person, action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment. The game development was directed by be Souls series father, Mr. Hidetaka Miyazaki and in the creation of the lore was involved the famous fantasy writer Mr. George R. R. Martin.
    Played on: PS5
    Time played: 220h

    Short description: Elden Ring is a 2022 Souls-like, open world, third person, action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment.
    The game development was directed by be Souls series father, Mr. Hidetaka Miyazaki and in the creation of the lore was involved the famous fantasy writer Mr. George R. R. Martin.

    Story / atmosphere: 7/10
    Elden ring is a lore driven game, inviting you to discover its world bit by bit, with each inscription read, question asked or simply by sitting on a rock and admiring the surroundings.
    A contemplative and solemn atmosphere that pervades the whole of Elden Ring that makes you feel lonely in the very best possible way. Unfortunately if the atmosphere manages to convince, the lore does not and fails to meet the expectations of such a great world.

    Gameplay: 10/10
    Elden Ring's gameplay awesome, similar to the other Dark & Demon Souls games unmatched by any other game, with a sense of heft and precision that rewards patience and learning. You can fight on the ground or on horseback where possible which adds a new interesting set of mechanics and approaches.

    Graphics: 8/10
    The graphics manage to create a great and convincing atmosphere, but very often disappoints either with the recycled assents from Dark Souls 3 or the below average animations of the created natural environment which do not fit in an open world game and break the immersion. Sound: 8/10
    The sound is pretty minimalistic. At any given moment, there might be a little music in the background as well as the sound of the steady exchange of blows between you and your enemy, but nothing more. Some more effort should have been invested in order to highlight the important progression moments and contribute to the atmosphere of each visited zone.

    Game functionality and bugs: 8/10
    I encountered no issues during my playthough, additionally the game runs awesome on the ps5 but only acceptable on the ps4 with some annoying frame drops from time to time.

    Value for money: 9/10
    The game will definitely give you your money's worth if bought at around 50 - 60 EUR / USD / GBP, providing a nice open world Souls adventure.

    Conclusion: 8/10
    Playing Elden ring is time well spend but it could have been much better with some more love and attention invested in creating a convincing world and setting because sometimes the perfect Souls gameplay formula is not enough in order to make an open game...

    Platform & play time: PS5 / 220h

    Elden Ring is a 2022 Souls-like, open world, third person, action role-playing game, developed by FromSoftware and published by Bandai Namco Entertainment. Story / atmosphere: 7/10
    Elden Ring is a lore driven game, inviting you to discover its world bit by bit, with each inscription read, question asked or simply by admiring the surroundings. A contemplative and solemn atmosphere pervades the entire Elden Ring that makes you feel lonely in the very best possible way. Unfortunately if the atmosphere manages to convince, the lore does not and fails to meet the expectations of such a great world.

    Gameplay: 10/10
    Elden Ring's gameplay is awesome, similar to the other Dark & Demon Souls games, unmatched by any other game, with a sense of heft and precision that rewards patience and learning. You can fight on the ground or on horseback, where possible, fact which adds a new interesting set of mechanics and approaches.

    Graphics: 8/10
    The graphics manage to create a great and convincing atmosphere, but very often disappoint either with the recycled assents from Dark Souls 3 or the below average animations of the created natural environment which do not fit in an open world game and break the immersion. Sound: 8/10
    The sound is pretty minimalistic. At any given moment, there might be a little music starting playing in the background but nothing more. Some more effort should have been invested in order to highlight the important progression moments and contribute to the atmosphere of each visited zone.

    Game functionality and bugs: 8/10
    I encountered no issues during my playthough, the game runs awesome on the ps5 but only acceptable on the ps4 with some annoying frame drops from time to time.

    Value for money: 9/10
    The game will definitely give you your money's worth if bought at around 50 - 60 EUR / USD / GBP, providing a nice open world Souls adventure.

    Conclusion: 8/10
    Playing Elden ring is time well spend but it could have been much better with some more love and attention invested in creating a convincing world and setting because sometimes the perfect Souls gameplay formula is not enough in order to make an open game...
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  62. Sep 13, 2022
    8
    Good game but lacks accessibility and the combat is basically the same as other souls games
  63. Jun 13, 2022
    8
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  64. Apr 3, 2022
    8
    This review contains spoilers, click expand to view. Amazing game in many aspects. But does get a bit too repetitive after early game. Great game but not as good as its made out to be. Expand
  65. Aug 29, 2022
    8
    Quick background on me the reviewer, I tend to like single player games that is heavy on narrative the most. I also play a lot of racing games and use to play multiplayer games in my high school days but now that it's hard for me and my friends to find a good time to link up so now it’s more rare for me to get into a multiplayer game. Up to try any genre of games and sometimes I findQuick background on me the reviewer, I tend to like single player games that is heavy on narrative the most. I also play a lot of racing games and use to play multiplayer games in my high school days but now that it's hard for me and my friends to find a good time to link up so now it’s more rare for me to get into a multiplayer game. Up to try any genre of games and sometimes I find something new that I didn't think I'd like. I own a PC (built by me), Xbox One X, Xbox Series X, PS3, PS4, PS5, and a Switch. I prefer Playstation due to their focus on narrative games. For scoring, I’ll be using the Gameinformer review scale and of coursed influenced by my personal opinions.

    (8)Very Good. Innovative, but perhaps not the right choice for everyone. This score indicates that there are many good things to be had, but arguably so.

    So I have tried to play Dark Souls Two, and Dark Souls Three but didn't get too far. I would lose interest in the Story because you had to hunt for the information. I did beat Bloodborne though even though you had to hunt for the story in that one too. I enjoyed the combat more in Bloodborne which is probably why I ended up finishing it. I ended up trying Elden Rings since people where saying they were changing up the formula and making it more open and exploratory. I still dislike hunting for the story and I felt like the open world hurt the series more than there previous formula. I enjoyed figuring out a zone and clearing it in the past games and just felt clueless on what I'm suppose to do in this game. I would YouTube it to figure out the story expecting more only to be disappointed. I've learned that this just isn't one of my genre of games. I want to experience a story and not go on a treasure hunt. I see why others like it but it's not for me.
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  66. Mar 15, 2022
    8
    Nur vorweg: Für eine volle Review von Elden Ring, reichen 5000 Zeichen nicht aus. Daher gehe ich hier nur auf die meiner Meinung nach wichtigsten Punkte ein.

    Der Großteil des Spiels, also der Teil der nicht aus den Hauptbosskämpfen besteht, gefällt mir sehr gut. Die Erkundung der Spielwelt ist jederzeit ein gefährliches aber lukratives Abenteuer und man findet an jeder ecke irgendwas.
    Nur vorweg: Für eine volle Review von Elden Ring, reichen 5000 Zeichen nicht aus. Daher gehe ich hier nur auf die meiner Meinung nach wichtigsten Punkte ein.

    Der Großteil des Spiels, also der Teil der nicht aus den Hauptbosskämpfen besteht, gefällt mir sehr gut. Die Erkundung der Spielwelt ist jederzeit ein gefährliches aber lukratives Abenteuer und man findet an jeder ecke irgendwas. Auch den obligatorischen Wasserfall mit der versteckten Höhle kann man finden. Die Landschaften an sich sind sehr schön dargestellt, grafisch kann das Spiel allerdings nicht mit dem Demons Souls Remake mithalten. Es wurde stark auf Partikeleffekte gesetzt, Texturen und Charaktermodelle wurden an manchen Stellen aber ausgelassen. Mein liebstes Beispiel ist hier Patches, da dieser in beiden Spielen vorkommt.
    Die Kampfmechaniken sind ziemlich genau so, wie in Dark Souls 3, nur dass die Waffenspeziefischen Spezialangriffe nun durch die Kriegsaschen ausgetauscht werden können und man nun Sprungangriffe durchführen kann. Außerdem ist es nun möglich, Geister für die Unterstützung im Kampf zu beschwören. Dabei hat man eine große Auswahl, die allerdings fast immer bestimmten Gegnertypen im Spiel entspricht. Man kann zum Beispiel eine kleine Skelettmiliz, eine Qualle(nicht zu unterschätzen) oder ein 3er Wolfsrudel beschwören, um mal die Anfänglichen zu nennen. Wie auch die geistigen Vorgänger, ist Elden Ring kein leichtes Spiel. Allerdings finde ich es falsch, die Souls Spiele von From Software immer nur als Schwer darzustellen, denn das sind sie nicht unbedingt. Sie sind knackig, ja. Allerdings kann man sich durch das erfarmen von Runen das Leben sehr erleichtern. Die richtige Planung sowie das ein oder andere Waffenupgrade können dabei auch eine Skilllücke schließen, wenn es einem dann doch zu schwer wird. Und in Elden Ring ist das, aufgrund seiner offenen Welt wesentlich einfacher als noch in den Vorgängern.
    Was mich allerdings sowohl an Elden Ring als auch an den Vorgängern stört, sind die Bosskämpfe. Diese bestehen, anders als in Demons Souls, immer aus dem selben Muster. Man kommt in eine große offensichtliche Bossarena und macht im Prinzip nichts anderes als Rollen, Rollen, Zuschlagen und Rollen. Jeder Boss hat zwar seine eigenen Angriffsmuster, allerdings bleibt dieses Grundprinzip aus Ausweichen spammen und bei Öffnungen zuschlagen immer gleich(bis auf ein Beispiel, auf das ich gleich komme). Die Gegner haben dabei auch Ihre Resistenzen und Schwächen, die Schwächen machen allerdings nicht so viel Unterschied, wie man es sich wünschen würde. Bei Mini- bzw. Nebenbossen sieht das ganze anders aus, denn für diese braucht man teilweise bestimmte Waffentypen oder Angriffsmanöver um das Ruder rumzureißen. Die Bosse sind zwar immer schön in Szene gesetzt, dass aber kaum einer einen nennenswerten Twist hat, ist schade und teilweise sogar nervig. Erfrischend war hier ein Kampf zu Beginn des Spiel, in dem der "Boss" von ihren Scherginnen durch einen Schild beschützt wurde und man dem "Boss" nur schaden zufügen konnte, wenn man die Schildscherginnen aus der Masse findet und besiegt. Solche Kämpfe würde ich mir häufiger wünschen. Das Problem hierbei war allerdings, dass das nur die erste Phase war und der Boss danach wieder zu einem Rollfest wurde. Allgemein würde ich mir mehr Bosse nach Vorlage von Demons Souls wünschen. Eine Riesenspinne die einen Tunnel versperrt oder einen riesigen Drachen, für den man zuerst die umliegenden Ballisten abfeuern muss um ihn zu besiegen, sucht man hier vergeblich. Das Design und die allgemeine Aufmachung ist zwar immer beeindruckend und imposant, der Kampf an sich ist aber durch das immer gleiche Muster öde. Auch viele Gegnertypen wurden aus der Dark Souls Reihe kurzer Hand Recycelt. Bei Skeletten und Zombies ist das eine Sache, denn die kommen in fast allen Spielen dieser Art vor. Die DS eigenen Schleimklumpen und Frösche allerdings, sind 1:1 übernommen worden, genauso wie die Riesenkrabben.

    Über die Performance kann ich mich persönlich nicht beschweren. Auf der PS5 merkt man zwar stellenweise die Bildrateneinbrüche, dies wird aber durch den Motion Blur gut kaschiert und ist mir nur selten störend aufgefallen. Allerdings nur im Performance Modus. Im Qualitätsmodus ist die Bildrate merklich ungeeignet für diese Art von Spiel, was aber auch zu erwarten war.

    Alles in allem bleibt Elden Ring damit aber trotzdem ein gutes Spiel. Auch wenn die Bosse keine Highlights sind(was sie eigentlich sein sollten), weiß die Spielwelt und das Design durchaus zu überzeugen.
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  67. Feb 26, 2022
    8
    я скажу так это не лучше чем dark souls, bloodborne весь открытый мир большую его часть занимает вада, также игра превращается в поиски всяких различных видов оружие, брони и семечек если раньше игры от студии солс были линейными то эта игра превращается в исследование открытого мира это было не очень как по мнея скажу так это не лучше чем dark souls, bloodborne весь открытый мир большую его часть занимает вада, также игра превращается в поиски всяких различных видов оружие, брони и семечек если раньше игры от студии солс были линейными то эта игра превращается в исследование открытого мира это было не очень как по мне
  68. Ygs
    Jul 14, 2022
    8
    Elden Ring is really a wonderful game
    The small problems of the game, such as the performance is not good, some boss fights are very cheap, very easy, the open world of the game is very empty, there is not much to do, the music is good, but it is not a masterpiece like blood borne
  69. Feb 26, 2022
    8
    like it! open field, fun combat.
    could have more accessibility, it causes a bit of stress while playing
  70. Feb 27, 2022
    8
    interesting game, looks a little old, but it's interesting to play, unlike the PC version. on which a bunch of all sorts of jambs for the platform
  71. Feb 26, 2022
    8
    One of the best games I've ever played, plays like a dream and while it does take after ds3, I'd say that works in it's favor with how enemies work and the overall environment.
  72. Feb 26, 2022
    8
    Seriously, the game is a good game, but is 97 points too high? I don't feel like it stands out any better than Zelda in terms of the open world.
  73. Feb 26, 2022
    8
    After playing for 9 hours I’m starting to get this game. I’ve never played dark souls. I played sekiro and liked that. This is nothing like Sekiro. I really hated this game at first but I wanted to keep playing it to see if it gets better and it really did. It’s a shame it took so long. Part of the fun for me is playing with my brother. When we’re not playing together in the game we’reAfter playing for 9 hours I’m starting to get this game. I’ve never played dark souls. I played sekiro and liked that. This is nothing like Sekiro. I really hated this game at first but I wanted to keep playing it to see if it gets better and it really did. It’s a shame it took so long. Part of the fun for me is playing with my brother. When we’re not playing together in the game we’re discussing what we’ve found and share it with each other. For anyone that hasn’t played any dark souls games, watch some guides of elden ring and give it a good try. I’m glad I did after hating it the first couple hours. Expand
  74. Feb 27, 2022
    8
    Really fun game, sense of exploration is great but overall it just feels like Dark Souls 3 adapted for an openworld. I fell it doesn’t move gaming forward in any significant way, technically is very unimpressive (lips are not even synced to dialogue), still, it’s fun and combat is great. Have to say I like Sekiro much better.
  75. Feb 27, 2022
    8
    This review contains spoilers, click expand to view. I'm playing for 20 hours and the game incredible, but I'm walking to any places that I see and i miss a little direction because it's hard to know where you have to go and who you have to defeated but I know that it is the fun of a open world game. Expand
  76. Mar 1, 2022
    8
    Definitely not a 0, nor a 10.

    Much like with Breath of the Wild, you set out and create your own path in a vast open world. No map riddled with markers and points of interest. It’s up to you, the player, to figure out and unfold the game world. Because of this open world design, you can avoid enemy encounters and when you meet a hard boss, you can fall back and prepare for your next
    Definitely not a 0, nor a 10.

    Much like with Breath of the Wild, you set out and create your own path in a vast open world. No map riddled with markers and points of interest. It’s up to you, the player, to figure out and unfold the game world. Because of this open world design, you can avoid enemy encounters and when you meet a hard boss, you can fall back and prepare for your next confrontation by defeating a variety of enemies (both small and big) in the open world to level up your stats and/or gear.

    Unlike Breath of the Wild though, Elden Ring doesn’t do much in terms of changing the true and tried combat mechanics of the Souls games; for better or worse, depending on how much you like Souls games. Personally, I’ve tried multiple Souls games like Dark Souls, Bloodborne, Sekiro and most recently Demon’s Souls Remake. Out of that list, only Sekiro stuck with me. I feel like Sekiro nailed the combat mechanics best and the grappling hook made traversal fun. In that regard I wish Elden Ring played more like Sekiro than Dark Souls.

    I can’t help but compare this open world design to Breath of the Wild and because that game did it so well and came out in 2017, I’d hoped it would take more inspiration. Not being able to climb, or glide down high terrain feels like a step backwards. Such a huge open world should be easy to traverse. Of course you can fast travel to previously discovered ‘Sites of Grace’ and you can summon your trusty steed at any point in the open world; but discovering new places and figuring out how to get to landmarks far in the distance, is more frustrating than fun. On top of that, the game doesn’t have much interactive ways to play around and experiment with in the open world. It is there where the game falls short for me, as the journey should be as fun, or maybe even more fun, than reaching the destination. All of this takes away from the immersion, which makes me wonder if the open world is really just a way for new players (like me) to take away some of the intimidation that comes with the Souls genre.

    Then there are the performance issues with framerate, on every platform and regardless of how powerful it is. It feels disappointing, because this game deserves (and demands) to be polished. Just like the lack of interaction in the open world, it takes away from the immersion.

    There have been better games that could’ve been used as an inspiration for this game, by other developers AND by FromSoftware themselves. I understand the disappointment many players feel and I think this game will be very divisive for Souls veterans and new players alike.

    As I said before, I tried multiple Souls games and only Sekiro stuck with me. I’m not blind for all the missteps and issues Elden Ring has, but I keep wanting to get back to playing the game. The option to retreat and prepare for the next confrontation has eliminated the intimidation I’ve always felt playing Souls games and for the first time I actually enjoy getting my ass handed to me, only to return later to exact my revenge with my newfound skills. It feels extremely rewarding and over 30 hours in I still feel like I’m making progress, without worrying about the end destination.

    Although I feel like Sekiro had better combat mechanics and that Elden Ring should’ve taken more inspiration from Breath of the Wild in terms of traversal and interaction with the open world, I thoroughly enjoy my time with Elden Ring. Being able to retreat to the open world from difficult enemies, to prepare for the next encounter, takes away a lot of the intimidation and stress I’ve always felt playing Souls games. The technical issues with the framerate are a shame and will hopefully be resolved in a future patch, but they are not enough to refrain myself from enjoying the game.
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  77. Mar 1, 2022
    8
    This definitely a move forward for the souls genre, I would recommend this game to players who like souls type game, because this is not a easy game to finish if you’re not into hard difficult games. Having said this the game is not perfect like everyone keeps making it out to be. On PS5 the frame rates aren’t stable which is important in a souls game to be able to time your dodges andThis definitely a move forward for the souls genre, I would recommend this game to players who like souls type game, because this is not a easy game to finish if you’re not into hard difficult games. Having said this the game is not perfect like everyone keeps making it out to be. On PS5 the frame rates aren’t stable which is important in a souls game to be able to time your dodges and attacks. Also enemies sometimes get stuck in the environment where you can attack them not sure what causes that. All on all it’s a must buy for souls lovers. Not trying to be a fanboy, but this game is not highly 90’s game maybe in the lower 90’s it Has problems and doesn’t deserve that high of a rating. Expand
  78. Mar 1, 2022
    8
    Amazing game with some issues that keep it from a 10 in my book. Bought the PC version on day one. Unfortunately had to refund it because it was a horrible port, controls were all labeled with PS version and it was very difficult to try and configure it to do even basic commands. Once I was able to finally play it the performance was horribly on a 3090 / 5900x. Ok no sweat I thought it wasAmazing game with some issues that keep it from a 10 in my book. Bought the PC version on day one. Unfortunately had to refund it because it was a horrible port, controls were all labeled with PS version and it was very difficult to try and configure it to do even basic commands. Once I was able to finally play it the performance was horribly on a 3090 / 5900x. Ok no sweat I thought it was a port.

    Purchased it on the PS5 and it runs smoothly other than these few issues. Control lag at times, inconsistent targeting, some monster damage can go through walls. The major on was a 4+ hour of game time lost when the PS5 crashed.
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  79. Mar 28, 2023
    8
    What i don't really get about all these low ratings here is how someone can buy a soulslike and complain about it's soulslike-style. Elden Ring is a soulslike in an open world. And while this is its biggest strength it seems to turn out as its achilles heel as well.
  80. Mar 3, 2022
    8
    Un soulslike che prova a cambiare pelle mantenendo le tradizioni, mi sarei aspettato qualcosa di più a livello tecnico,i cali di frame rate improvvisi su nextgen, sono fastidiosi, spero in una patch miracolosa
  81. Mar 5, 2022
    8
    It's dark souls 3 with an open world with a lot of bugs. I don't know what these so-called reviewers are smoking but this is not a 97 masterpiece... it's an 88 at best
  82. Mar 7, 2022
    8
    Elden ring is a great game I'll start by saying that however it is nowhere near the 10 out of 10 that the soy boy fan boys have the dark soul series tend to give it. If you're looking for an honest review from a person who actually hates dark souls games because of how unrelentingly difficult they are and inaccessible they are to the vast majority of gamers then you've reached the rightElden ring is a great game I'll start by saying that however it is nowhere near the 10 out of 10 that the soy boy fan boys have the dark soul series tend to give it. If you're looking for an honest review from a person who actually hates dark souls games because of how unrelentingly difficult they are and inaccessible they are to the vast majority of gamers then you've reached the right place. I've put 35 hours of game time into Elden ring and I'm a pretty high level and have beat the 1st 2 major bosses including about 15 or 20 other Mini bosses and I'm here to tell you that Elden ring's overall combat And open world is amazing.. For a new gamer it definitely takes getting used to and you will die but Once you accept that it is a difficult mountain to climb with the satisfaction of standing at the top of the peak at the end of your grueling efforts you'll come to understand the beauty of the soul's franchise. Now I'll get into the major problem for me which keeps this at an 8 instead of the 10 that everyone seems to give it. This game is almost inaccessible for new players, when you're dropped into the world you don't understand anything and no cut scene made me care enough or gave me enough information to truly understand my purpose. I've played the game for 35 plus hours and still I do not understand what it means to be tarnished what the Lands between even are or why I am in pursuit of the Elden ring. The few and far between NP c's that you do meet have 0 lip syncing and are not presented in well choreographed cut scenes and also oftentimes speak gibberish or nonsense that is difficult to understand. On top of that seeing as you don't even have something as basic as a journal to help you you often times get vague representations of Someplace far off in the distance with absolutely no true idea of where to go and because you have no quest book or log or journal of any type oftentimes the side quests that an NPC gives you are so difficult you end up having to go to YouTube instead of truly exploring the open world and finding the quest. Another thing I didn't like was the music you hear essentially the same score of music for your entire playthrough no matter what environment you go to or what part of the map you go to the music is the same thru and thru with the same track on repeat. And even with all of these problems even with the story being essentially an afterthought and and you essentially wandering around during around not knowing what to do I still find myself coming back to play this game hour after hour, Fight after fight, death after death, because the open world is on a skyrim level I'm level of discovery. Around every corner, atop every mountain, across every plane there tends to be something no matter how small worthwhile a much needed item, a new ashes of war, a new spirit summon, or maybe just maybe you get a new weapon. Bosses are so unique and so challenging that regardless of these few flaws I've told you here today which most certainly keep this game away from the fabled 10 out of 10, it is by far a great game worth playing . I know most of this review might have scared you away but I want to be completely honest when I say there are flaws that most newcomers to the dark souls franchise will not like And will not be ready for, but if you can get past that there is so much greatness here And I for one won't be the person to stray you away from such a gem. Elden ring is a great game and is a lot of fun and is worth every penny Expand
  83. Mar 7, 2022
    8
    Wasn’t a fan of Dark Souls, but I’m having a much better time with Elden Ring
  84. Mar 8, 2022
    8
    It's Dark Souls 4 but I didn't expect anything different other than the journey. I see loads of criticism about graphics when this was made for last Gen. I also see a lot of criticism for map markers and quest logs which have never been in a FromSoft game. I personally haven't experienced any bugs after 50 hours of gameplay, no pop ins, not even a framfrate drop but I am on PS4. IIt's Dark Souls 4 but I didn't expect anything different other than the journey. I see loads of criticism about graphics when this was made for last Gen. I also see a lot of criticism for map markers and quest logs which have never been in a FromSoft game. I personally haven't experienced any bugs after 50 hours of gameplay, no pop ins, not even a framfrate drop but I am on PS4. I appreciate this isn't a perfect 10 and I put that down to the PC release being awful. Expand
  85. Mar 8, 2022
    8
    Elden Ring is really good game until the late game which is quite unbalanced which kinda ruined some of my experience.
  86. Mar 8, 2022
    8
    This game has been so much fun! I prefer to play with my partner and exploring the open world and fighting all the neat looking bosses has been a blast! I really enjoy doing all of the NPC quests and getting to know them and their back stories. My only gripe is that if you kill maybe a certain boss, or a certain amount of bosses in the open world, it will lock you out of playing co-op withThis game has been so much fun! I prefer to play with my partner and exploring the open world and fighting all the neat looking bosses has been a blast! I really enjoy doing all of the NPC quests and getting to know them and their back stories. My only gripe is that if you kill maybe a certain boss, or a certain amount of bosses in the open world, it will lock you out of playing co-op with the specific person you've been playing with.. It kind of does ruin the experience a bit.. If they were to change that, I'd give it a 10/10! Expand
  87. Mar 9, 2022
    8
    The game is near perfect… in most areas. There are definitely some enemies and quite a few bosses that are less than fun to encounter because they have long unpredictable attacks with very narrow and misleading openings during which you can attack. Also I very much dislike instances of non-player character interactions happening with no consent of the player. Exploring the map shouldn’tThe game is near perfect… in most areas. There are definitely some enemies and quite a few bosses that are less than fun to encounter because they have long unpredictable attacks with very narrow and misleading openings during which you can attack. Also I very much dislike instances of non-player character interactions happening with no consent of the player. Exploring the map shouldn’t have a chance of holding your runes hostage because you wandered into an invasion you might not even know is possible with a lot of runes.

    The game does have compelling combat that gives genuine satisfaction when you defeat a hard enemy or boss! Even if they felt unfair you still feel so accomplished after you win on the first try or after dozens of deaths.

    The game is beautiful and rich with themes and flavor!

    The game is a 9/10 without the flawed enemy encounters mentioned above. An 8/10 with them. I would totally recommend it to anyone who can take many failures without losing faith.
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  88. Mar 11, 2022
    8
    This review contains spoilers, click expand to view. Loved the game for it's first 50 hours. At a point(godskin duo) where it's constant grinding and getting my @$$ handed to me. Let's say since the fire giant the game has lost it's appeal to me. Did enjoy it a ton before that. The immersive world is a beauty. It's just too hard now and it's death after death. "Get gud" is getting annoying., still a great game, one I won't finish more than likely Expand
  89. Mar 13, 2022
    8
    I personally think Elden ring is an amazing game. A challenging one but in my opinion the challenges are fun. Though you will be stuck at some parts for a bit of time. If you enjoy the souls games I ensure you that this is a game you don’t want to miss.
  90. Mar 16, 2022
    8
    Gran juego, con un mapa impresionante, y unos diseños de escandolo. La forma de contar la historia, al igual que en el resto de DS, no es para mí. No es un juego que me motive a jugar tras un largo periodo de tiempo. Ahora bien, apartado técnico desfasado y bugeado a un nivel que llega a molestar.
  91. Mar 16, 2022
    8
    넖은 맵에 많은 던전을 만들어놓고 같은 보상이 아닌 서로 다른 보상을 주기에 동기부여가됨
    거기다 돌아다니다 보면 길아 아닌것같지만 이동할수 잇을거같은 구간을 가보면 아이템이 놓여잇음 아쉬운점은 유니크 무기가 잇을땨도 잇지만 필드에서 채취할수 익는 소재나 잡탬도 자주보이는 편
    평균 플탐 120~150정도에 상당한 분량을 자랑한다 게임을 플레이하는동안 마술 과 기도 등을 조합하여 다양한 플레이 또한 해볼수 잇다 하지만 마술을 사용하는놈들은 매우 비겁하다 소울라이크에 익숙하지 않거나 처음 해보는 사람들은 상당히 불만이 많을수 잇다 전체적으로 하드한 난이도와 다구리를 때리는 잡몹들 가끔은 보스들마져 다구리를 때린다 소울 라이크와는 관계없이 처음 게임을 플레이 해보면 어디로가야할지 무엇을 해여할지
    넖은 맵에 많은 던전을 만들어놓고 같은 보상이 아닌 서로 다른 보상을 주기에 동기부여가됨
    거기다 돌아다니다 보면 길아 아닌것같지만 이동할수 잇을거같은 구간을 가보면 아이템이 놓여잇음 아쉬운점은 유니크 무기가 잇을땨도 잇지만 필드에서 채취할수 익는 소재나 잡탬도 자주보이는 편
    평균 플탐 120~150정도에 상당한 분량을 자랑한다 게임을 플레이하는동안 마술 과 기도 등을 조합하여 다양한 플레이 또한 해볼수 잇다 하지만 마술을 사용하는놈들은 매우 비겁하다
    소울라이크에 익숙하지 않거나 처음 해보는 사람들은 상당히 불만이 많을수 잇다 전체적으로 하드한 난이도와 다구리를 때리는 잡몹들
    가끔은 보스들마져 다구리를 때린다
    소울 라이크와는 관계없이 처음 게임을 플레이 해보면 어디로가야할지 무엇을 해여할지 알려주는것이 하나도 없기애 NPC에게 말을걸어 무엇을 해야할지 추측하든가 하든가 무지성으로탐색해 해야할걸 찾아봐야 하기에 상당히 난해하다
    추가로 게임을 하는중에 대사를 대부분 넘겨버리는 타입의 사람이라면 공략없이 플레이 하기는 상당히 힘들것
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  92. Mar 16, 2022
    8
    as a big soulsborne fan, and finally finishing the game, i think i can give an honest review.
    first of all, it's a great game. it's a souls like game at it's best. and very approachable for new souls like players. it's fair because it begins difficult which will encourage you to explore the world and as a result, you will get stronger and game gets easier. the map is gorgeous, not only
    as a big soulsborne fan, and finally finishing the game, i think i can give an honest review.
    first of all, it's a great game. it's a souls like game at it's best. and very approachable for new souls like players. it's fair because it begins difficult which will encourage you to explore the world and as a result, you will get stronger and game gets easier. the map is gorgeous, not only it's not empty, but also not flooded with random useless stuff. everything feels very well balanced. specially the dungeons and creatures which will reward you for with crafting materials and cool items. it's truly a solid game. BUT, allow me to give my humble opinion lol.
    i don't think it's a masterpiece of a game.
    bugs and graphics has no matter to me. it will get fixed. it's childish to argue about that.
    art direction is also incredible and i have nothing to argue about.
    as always, the game stays loyal to it's own rules and i truly respect that.
    but i think my main problem with this game is, while it's really has a beautiful and artistic world design, it's bad at level design.
    maybe im biased. i don't know, you judge. i have played everything fromsoftware has offered and i believe they all are masterpieces. and i understand elden ring was a huge project. but it's still not an evolutionary game, in my opinion of course.
    but the levels are not handcrafted. it doesn't feel the same quality as the quantity is so large.
    also i feel like for such a large game, there are not enough memorable and bold boss fights, armaments, armor sets and etc. ( i may be so wrong at this part but at least it felt this way at the moment im writing this).

    in the end i want to say, i am not disappointed. but this game won't be in my heart in a few years, while all soulsborne games are eternally attached to my heart and soul.
    elden ring is a beautiful game with many lost opportunities. specially for it's multiplayer.
    think about it. for a game with such a large map. it could have pvp arenas, incredible covenants,
    hell, there could be a palace for each covenant. areas for getting invaded by certain covenants, etc.

    again, i totally understand the weight of this project on from software, and i appreciate and respect it none the less. but.. yeah. 96? i don't know.. let's wait and see how the game will be treated after a few months or even a year.
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  93. Mar 16, 2022
    8
    Reseña en español:

    Para empezar he de decir que el juego es una gran obra, un sobresaliente en esta industria sin duda, pero al igual que cualquier obra, tiene sus cosas buenas y sus cosas malas, por lo que me gustaria comenzar con lo positivo: 1. La direccion artistica es simpemente increible, los diferentes castillos, mansiones, aldeas y demas componenetes del mundo, incluso los
    Reseña en español:

    Para empezar he de decir que el juego es una gran obra, un sobresaliente en esta industria sin duda, pero al igual que cualquier obra, tiene sus cosas buenas y sus cosas malas, por lo que me gustaria comenzar con lo positivo:

    1. La direccion artistica es simpemente increible, los diferentes castillos, mansiones, aldeas y demas componenetes del mundo, incluso los propios enemigos y jefes de zona, se sienten unicos y diferentes entre si, todo hecho con una fijacion en el detalle abrumadora, ademas de que dependinedo del punto desde donde se mire, la complejidad del escenario es mejor o un tanto inferior respecto a lo que aparenta, lo que le da un aire de mistisismo al no saber que te encontraras.

    2. Las mecanicas, el combate y el gameplay se sienten muy bien a la hora de estar jugando, estan bien planteados cada uno de estos apartados hilado a la clase de personaje que se escoja previamente al inicio del juego, de la mano con la dificultad progresiva del mismo, la jugabilidad es simplemente reconfortante a cada paso que das en la aventura.

    3. El diseño de nivel es simpemente perfecto, cosa a la que ya nos tiene acostumbrados su estudio desarrollador con sus anteriores titulos, pero sumandole aun mas cosas gracias a la nueva faseta de mundo abierto. Las posibilidades para completar una zona son casi infinitas, y en ningun momento sientes que algo que no cuadre a tu alredor, todo esta en su sitio por alguna razon, y tu misison es descubrirla.

    4. El manejo del mundo abierto bebe mucho de The Legend of Zelda: breath of the wild, osea que todo lo que descubras depende enteramente de tu manera de jugar y tu atencion en la exploracion, lo cual da una sensacion de inmersion enorme, no hay iconos indicandote a donde ir, no hay npcs que te den un numero exagerado de tareas para que te veas en la obligacion de explorar, nada de eso, fromsoftware se esmero en que tu fueras quien forjara tu propio camino.

    Puntos negativos:

    1. Como ya es bien sabido el rendimiento en las diferentes plataformas no es nada optimo, y las consolas tanto de pasada generacion como de la actual son las que en peor estado se encuentran, teniendo un modo rendimiento que oscila entre los 40 y 60 fps, algo no acorde a lo que se espera de un titulo lanzado en estas consolas, junto con esto, su apartado grafico brilla por ser un tanto mediocre, practicamente luce como un juego de hace minimo 5 años.

    2. El juego no cuenta con una explicacion por lo menos basica de ciertas misones secundarias, practricanente no te dice nada, por lo que la mayoria de jugadores, creo yo, que se veran obligados a ver algun tipo de guia o ayuda de otros jugadores, lo cual le quita merito a la inmersion, en el caso de no hacer esto, lo mas probable es que te pierdas algun tipo de recompensa o bifurcacion importante de la historia.

    2. Hay un numero considerable de enemigos y zonas recicladas entre si, por ejemplo, es muy probable que te encuentres con un jefe secundario mas de una vez, e incluso, una de estas veces puedes encontrartelo como un enemigo comun y corriente, lo cual hace que la lucha contra un enemigo que parezac medianamente importante pierda peso y relevancia, asi como algunas mazmorras son repetitivas e incluso cancinas.

    3. No queda muy claro hacia que tipo de jugador va dirigido el juego, lo que si queda claro, es que aunque la libertad de eleccion se ve camuflada por las clases de personaje al principio, al avanzar en la eventura parace que todo te lleva a pensar que es un juego para clases que manejen magia y hechizos, en mi experiencia personal, que jugue con la clase "Vagabundo", me ecnontre con mas de un enemigo al que mi armadura, por mas fuerte que fuese, no parecia hacerle frente, esto junto a una barra de vida que parece ser ignorada por los enemigos, te da la sensacion de que estas jugando erroneamente.

    4. La interfaz y el HUD son toscos y anticuados para los tiempos que corren, acciones que deberian tomarte como mucho 5 segundos, aqui te toman el triple, tiempo durante el cual, al no existir una pausa, pueden matarte perfectamernte.

    Elden Ring es un juego maravilloso, pero no es un 10/10, aunque para todo fan de la saga y la dificultad vale completamente la pena.
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  94. Mar 17, 2022
    8
    End game is a mess, otherwise pretty great. Bosses need returned badly on the last 1/3rd of the game though
  95. Mar 22, 2022
    8
    like it! open field, fun combat.
    could have more accessibility, it causes a bit of stress while playing
  96. Mar 22, 2022
    8
    So far, this is the closest game to what I dreamt an heroic fantasy D&D game could be. Yes hard but the open world allow you to level and explore even if you cannot beat a boss (to some degree). The game is beautiful, very fluid (PS5) except for some lag spike. Only true negative would be for the lack of help to novice players. I did not google it before buying and the start was verySo far, this is the closest game to what I dreamt an heroic fantasy D&D game could be. Yes hard but the open world allow you to level and explore even if you cannot beat a boss (to some degree). The game is beautiful, very fluid (PS5) except for some lag spike. Only true negative would be for the lack of help to novice players. I did not google it before buying and the start was very difficult, and I almost gave up. I had to spend hours on YouTube after that to learn how to play. The tutorial (that I missed at first) does not cover magic at all !! Yes if you had infinite amount of time, you can try and learn, but for real users with daily job, at least add some in game method to learn. It is unnecessarily made into an experienced users-only. At level 70, I barely defeated 3 of the "main" bosses but I admit i am hooked. Expand
  97. Mar 23, 2022
    8
    This review contains spoilers, click expand to view. Where to begin. I had fun. Sincerely. At 120 hours now going for endgame, yeah I had fun. I'm not an expert soulslike gamer and Elden Ring is my first start to finish game from FS I do. Part of the fun is very subjective and is tied to the artistic direction and setting. Being a fan of medieval/dark fantasy I guess it's only normal for me to dig FS propositions. The other reason is addiction. There is something going on in taking huge like bosses one after the other in huge like legacy dungeons. But that's the thing. Legacy dungeons leading to bosses is what Soulslike games have always been about. And so when I read reviews stating this is elevating gaming to new levels, that developers should take note for their future "open world" IPs and that Elden Ring is the best game of the decade, heck of all times, I can't help but wonder:

    - In what way does the "open world" part of ER is anywhere different than any Elder Scrolls proposition for instance (Oblivion in mind here, cause I couldn't stop referencing...), if not more limitating in what you can do in it, read almost nothing besides battles...
    - For the sake of immersion, your character isn't allowed to carry a log book on him, but can carry more than 200 pieces of equipement and armor but is affected by weight only for what is actually equipped on him?...the lack of log book to me unfortunately only serves at random NPC’s quests outcome far more than immersion...
    - That walking in a boss room fully equiped with a boss armor set ends up most of the time the same as if you'd walk in with your underwear? Yes Soulslike are mostly about parry/evade/roll, I-frames and boss patterns...but then why bother?
    - That a fire giant would be expected to be elemental weak to ice but ends up being weaker to stupid AI and "falling off a cliff" strategy...
    - That the only way to make sense out of what is going on is by reading countless amount of items related text in the main menu which is a nice addition to lore of course but in no way could be considered a thorough narrative line or story telling...that is I know a thing for FS games for sure but elevating the media?
    -That joining a given faction like the Tarnished hunters for instance, had strictly no impact on the world or outcome of the of the quest whatsoever, i mean tarnished hunters....made me laugh.

    The game takes the souls universe further ahead of what has been done to date, I can agree. Even if I think that a good souls is one with maybe a bit more closed environments than in an open world setting, for the sake of tension, forced confrontation and scale of grandeur (yes Legacy Dungeons provided me with this scale even more than connected maps that at the end of the day don't provide much to do in them).
    Technically, I ran the game on PS5 and can't say I had any problems besides rare occasional frame drops here and there but nothing that hindered my game really. Yes we can argue the whole thing holds on some PS3 graph engine era type of thing, but for me the artistic direction greatly suppress this impression and found that most environments were still good looking, although clearly not next gen. But nothing to be surprised of when considering press release material from latest previews.
    I would last finish on a word regarding difficulty. Yes the game is punishing. All the series is. Farming is necessary especially if you are new to this and lack the skills of advance players. But so is in any JRPGs as a matter of fact. Think you can take those difficult level bosses in FF7R without farming and materia farming? Nope, no can do! Think there is no farming in Persona 5 for high tier Personas? nah nah nah! so yeah the game is tough but I agree to the statement it is as tough as you want it to be really...plus the game in its current state is somewhat still a bit broken and allows for so many OP builds and permits so many exploits/cheats that any rough encounters can probably be assisted in someway with help from the community now...But then there is cheap tough. Ridiculous moments of cheapness that make you scream. But ultimately I found Returnal to be harder. But here's the difference. Returnal is pure skill related tough on a constant basis, while Elden is, yes of course skill related, but cheap because of obtuse and convoluted mechanics proper to the souls family, that for many of these mechanics would be strictly finger pointed at in any other licenses. Reference here to dueling mobs through walls vs bad collision detection problems, sickening camera..or awkward platforming sequences. but hey, the fans elevated those problems to respectful gameplay mechanics through the years so I guess you gotta get guud...

    So yeah, I still recommend as long as you know what you get yourself into, and preferably if you ain’t too much of the rage quitter type of player. But ultimately I truly believe a game like Returnal brought so much more in the media than Elden Ring did.
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  98. Mar 23, 2022
    8
    Elden ring Is a fantastic game I'd love to play constantly if I were not so busy. It's detailed story lines and open world concepts and seriously hard bosses are the best! I'm rating it an 8/10 as I have 2 problems to address. Summoning in the game even with passwords and connections are terribly slow and unreliable and secondly FromSoftware hasn't addressed a fix to this even when it hasElden ring Is a fantastic game I'd love to play constantly if I were not so busy. It's detailed story lines and open world concepts and seriously hard bosses are the best! I'm rating it an 8/10 as I have 2 problems to address. Summoning in the game even with passwords and connections are terribly slow and unreliable and secondly FromSoftware hasn't addressed a fix to this even when it has effected so many players Including myself from enjoying the game with a friend. I am currently at a difficult boss and needed a helping hand, what happened was an error "Unable To Summon Cooperator" that can be many issues such as Internet connection or location of summoning signs however I've been trying for roughly 3 hours and multiple attempts spanning days and yet again no mention from the company. Expand
  99. Mar 26, 2022
    8
    Es un Dark souls combinado con zelda breath of the wild, sigue siendo un gran juego y muy disfrutable pero ya la formula empiezaa desgastarse..... igual sigue siendo un juego muy entretenido y recomendable, si nunca has jugado un souls, lo disfrutaras mucho
  100. Mar 31, 2022
    8
    Un juego que vale mucho la pena, yo lo pase en unas 109 horas y me pareció increíble que un juego de mundo abierto pueda darme tantas horas de juego de calidad antes de volverse aburrido o repetitivo. Pero el juego no es perfecto ya que sufre de algunas cositas que al menos yo pude ver a medida que lo iba jugando, como serían las siguientes:
    *Bajada de frames en ciertas zonas y contra
    Un juego que vale mucho la pena, yo lo pase en unas 109 horas y me pareció increíble que un juego de mundo abierto pueda darme tantas horas de juego de calidad antes de volverse aburrido o repetitivo. Pero el juego no es perfecto ya que sufre de algunas cositas que al menos yo pude ver a medida que lo iba jugando, como serían las siguientes:
    *Bajada de frames en ciertas zonas y contra algunos jefes.
    *Texturas que tardan en cargar.
    *Los Bugs que tienen algunos enemigos, por ejemplo los perros del palacio de Moghwyn que te pueden matar en dos mordidas a pesar de tener 60 de vigor y armadura pesada.
    *Y el balance y reciclaje de jefes que hace el juego (para mí el punto más importante) yo conté cada jefe que mate y llegué a la cifra de 158 jefes de los cuales 80 son "nuevos" y el resto son todos repetidos con una skin y puestos en situaciones de 2 contra 1 o 3 contra 1, es como si el juego ya no tuviese formas justas o creativas de matarte.
    De los jefes principales la mayoría me parecen que están bien balanceados salvó algunas excepciones, como lo son Malenia y la Bestia de Elden, a mi gusto los peores jefes que a diseñado From.
    Al final todos estos detalles se terminan sumando y afectan la experiencia global de un jugador, en este caso la mía, y eso que no incluí el aspecto del online en mi crítica ya que no le voy a pagar a Sony el derecho de poder usar mi internet en su consola aunque el juego a jugar fuese Elden ring o Dark souls 4.
    De todas formas es un juego que se lo recomendaría a cualquiera, es diferente a los juegos que uno suele jugar y aún con sus fallos es mejor que la basura de juegos que salen en estos días.
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Metascore
96

Universal acclaim - based on 86 Critic Reviews

Critic score distribution:
  1. Positive: 86 out of 86
  2. Mixed: 0 out of 86
  3. Negative: 0 out of 86
  1. LEVEL (Czech Republic)
    Jan 30, 2024
    100
    Elden Ring is simply a game that the player naturally adapts to their own style of play. Challenging at times, vicious at others, but mostly incredibly fun. The enjoyable pace makes the hours of play pass by like water, and each path opens up a few more, only to come together again after a fair amount of exploration before the next big reveal. [Issue#318]
  2. Jun 2, 2023
    90
    Elden Ring serves as a testament to open world video game design. There is a true sense of accomplishment once that rock-hard enemy has been slain and, something that compels a player to relentlessly do it over and over again until they succeed is truly rewarding. The world is humongous and an epitome of how exploration should be encouraged, by intriguing players to see what is over the hill. Elden Ring is an unmissable, must-play, gaming experience with surprises galore.
  3. Aug 11, 2022
    80
    Elden Ring's engaging combat, mythology and dynamite orchestral soundtrack goes a long way to overshadow an aggressive open world that punishes exploration from the beaten path. Fans of the Souls genre are in for a treat, while newcomers will need to persist to reap the benefits.