User Score
7.4

Mixed or average reviews- based on 68 Ratings

User score distribution:
  1. Positive: 42 out of 68
  2. Negative: 9 out of 68

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  1. Jan 3, 2022
    5
    Reviews are really overselling this on the great aesthetics. But beyond that its really quite repetitive, and the challenge is not so much in difficulty as it is in staying carefull while being bored hitting sponges or dealing with waves. Rather than combining zelda and souls, its really just zelda with less healing
  2. Feb 8, 2022
    7
    7.5/10. It's a pretty fun game, but short of great. I like the art style and environmental designs. Combat is decent; its somewhat simplistic, but still fun at times. The music is relaxing, though I was hoping it would also offer some more upbeat and catchy tracks. Character upgrades aren't bad, but more diverse and fun upgrades would have been nice. There's quite a bit of backtracking if7.5/10. It's a pretty fun game, but short of great. I like the art style and environmental designs. Combat is decent; its somewhat simplistic, but still fun at times. The music is relaxing, though I was hoping it would also offer some more upbeat and catchy tracks. Character upgrades aren't bad, but more diverse and fun upgrades would have been nice. There's quite a bit of backtracking if you're trying to complete most, if not all, things in the game, which often feels like more of a chore than fun. Expand
  3. Apr 16, 2023
    7
    Great little adventure with an interesting world to explore and colorful visuals. The dodge mechanic isnt working great though, and combat although easy to learn, seems like it could be better in terms of attack variety. There are the same attacks over and over. Great game though, highly recommend it.
  4. Oct 8, 2022
    5
    Приятная, расслабляющая музыка с неплохой графикой, сюжет скучный, геймплей однообразный, нет толком испытаний, поэтому игра проходится слишком легко, боссов не так уж и много и сама игра мне показалась слишком короткой.Приятная, расслабляющая музыка с неплохой графикой, сюжет скучный, геймплей однообразный, нет толком испытаний, поэтому игра проходится слишком легко, боссов не так уж и много и сама игра мне показалась слишком короткой.
  5. May 1, 2022
    7
    The setting is unique and interesting. Good music as well. You get around 10-15 hours of content. Character names were sadly very uninspired. Example: One character that surveils the entrance to an area...his name is, I kid you not, Baul Plart. Yes, like the role of Kevin James in that mall cop movie but the B and P switched...

    Combat is very basic. You start with one weapon and
    The setting is unique and interesting. Good music as well. You get around 10-15 hours of content. Character names were sadly very uninspired. Example: One character that surveils the entrance to an area...his name is, I kid you not, Baul Plart. Yes, like the role of Kevin James in that mall cop movie but the B and P switched...

    Combat is very basic. You start with one weapon and (optional) find others on your way. You also gain magic abilities when progressing the game. If I had to describe it I would call it oldschool zelda. Not hard for an adult. Could be a bit challenging but manageable for children.

    The backtracking is a big problem if you want to complete more than the main story. Some might think the game wants you to travel and experience the surroundings but as mostly linear as it is, this feels more like unnecessarily stretching it.
    Expand
  6. Jan 27, 2023
    6
    Absolutely beautiful minimal art style and some cute character designs drew me to this game, and they look even better in motion than in the trailers and screenshots.

    Unfortunately, like a lot of indie games this one kind of drags the vibe down by imitating it’s insperation (zelda and dark souls) too closely, and coming off a bit written. The somber music is a drag as well and I’ve really
    Absolutely beautiful minimal art style and some cute character designs drew me to this game, and they look even better in motion than in the trailers and screenshots.

    Unfortunately, like a lot of indie games this one kind of drags the vibe down by imitating it’s insperation (zelda and dark souls) too closely, and coming off a bit written. The somber music is a drag as well and I’ve really had my fill of meta narratives about death, its just not very fun. Linear environment design and a restrictive camera let down the wonderful looking scenes and tight controls. If art is enough for you to want to check a game out, maybe this is worth taking a look at- I will certainly keep an eye on the developer’s future work, but with this im left wondering why im not just playing zelda or dark souls.
    Expand
  7. Aug 15, 2023
    7
    This review contains spoilers, click expand to view. Gameplay (1.5)
    Let’s start off with the combat of this game.
    For The Magic System
    There is the bow, hookshot, bomb, fire.
    the magic system is pretty simple but you have to aim it.
    the problem on console there is no guide to show where its going to hit unlike on PC.
    This magic system works on a hold to charge to fire system, except for the bow where you can prematurely fire it. so its not an automatic .
    The magic cost all 1 tick out of the mp field except bombs require 2.
    It’s a simple and effective system in terms of magic combat.
    For The Physical System
    There are 5 weapon in the game, where 1 is basically a difficulty weapon (do less damage).
    1 slow, 1 slow + crowd control, 1 regular, 1 fast.
    the slow have a 2-hit combo, the regular has 3, and the fast has 4-6, I think. and each weapon has a different type of holding attack (R2 on PS5).
    You can set up a good amount of builds but most people will stick with the regular or dps because of how most bosses are designed.
    For The Upgrade System
    This game has an regular stat based upgrade system and magic/ability upgrade system.
    The regular upgrade system uses soul power to upgrade your abilities, even if you 100 percent and collect every mass of souls you won’t be able to upgrade all abilities, you will be missing three.
    you can upgrade your melee damage, base speed/dodge speed/dodge cooldown/, magic damage, make your combo work faster. it starts at (400, 600, 800, 1000, 1500) x 4
    in my opinion, base speed and damage is the build I went for.
    You can upgrade your magic abilities by facing an optional boss fights.
    these upgrades adds optional bonuses like fire can now do extra damage over time, bomb no longer damages you, you can charge your arrow more, hook now can attack while pressing attack while you are using it.
    For Collectible system
    There are 24 shinies , 50 seed pods, 16 shrines to increase health/mana by 2 each. There are mass souls that give 100 souls each that are scattered around.
    they require magic abilities to get which are required to get some of the hidden ones.
    the 24 shinies has some flavor text associated to them.
    This game uses an an interesting top-down system in which the camera moves in certain situations.
    The hardest part of the game are the annoying enemy waves which were the most difficulty notion of the game. They occurred very frequently it was started to get on my nerves 2-3 hours in.
    The first two bosses had a way to stun them then the third boss was super annoying, had no way to stun, super aggressive, can only do a hit and run method. and no other boss had a stun chance which I really liked because it was an interesting design mechanic.
    There are annoying parts with this game in regards of gameplay but it built a solid foundation. Its very simple but with how many times you do a wave battle type of system, especially in the avarice chests. The score is deserving of a 1.5
    Story (1.5)
    Spoiler alerts of course, so the score is 1.5 and here is the time stamp to skip the story section.
    the game has a pretty good start as any others. the game has lore that you can access after each new ability gained via books scattered about in reaper commission hall.
    boss keeps talking about the deals with the lord of souls.
    you find out about a certain individual near the end of the game.
    you find out the main reason of the cause of why no new death/souls are coming about.
    if you get the 7 tablets to get the secret ending which tells the grey crows backstory and the history of deaths door and basically showing the crow is done with that land.
    I feel this game story is really basic, it doesn’t leave anything to interpretating unless you are talking about the ending. it’s a nice start to the start of the franchise. I would rate it a good 1.5.

    Music (1.5)
    The music in this game is pretty good for an indie game. This might be hard to hear, I just don’t remember any memorable tracks from the entire time I played this game. not a single one comes to mind. Nothing stood out to me. even the boss fight tracks. It fit with the idea of bgm but not game music in my personal opinion. It just didn’t inspire me to look for the sound track outside of the game. it deserves a 1.5.
    Performance (2.5)
    The performance of this game ran at a solid 60 fps with no dips anywhere.
    Deservers a 2.5
    Price Point (0)
    I feel the msrp of 19.99 usd of this game sits very well within this game price range. It just feels right for this game to be priced at that cost. so no points will be taking off.
    Summary
    Death’s door is a great attempt of an indie game of this type. The creators of titan souls have improved their style of games and found their strength in making a good game. the gameplay/music/story are very okay/alright in nature where you learn the story in a very open-book type of format. It’s a nice first attempt and im happy what the developers are cooking up next.
    7 is their score.
    Expand
  8. Aug 19, 2023
    7
    This review contains spoilers, click expand to view. Solid game with enjoyable story and visuals. However, combat and controls can feel a bit sluggish - player movement isn't nimble but instead very slow, especially the dodge (thisbis comparing it to something like hollow knight). It is missing a map feature, which was a design decision, but seems silly to not have. That said, still worth a play through. My biggest gripe (which isn't really a gripe) is that you play as a raven and have no ability to fly! Expand
Metascore
tbd

No score yet - based on 3 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 0 out of 3
  1. PLAY
    Feb 23, 2022
    90
    A poignant, tender tale about death. Dashes of comedy, a whimsical fantasy world, and memorable boss fights make this an indie game of the year contender. [Issue#9, p.91]
  2. 90
    Death's Door is everything you hope to get out of an indie game. An addictive challenge, an intriguing little tale and enough content to keep you going back. Unhindered by budgetary restrictions, Death's Door delivers on all fronts. The gameplay feedback from combat is implemented so well that you forget just how simple it is. Better still, it's made all the more excellent by the DualSense controller. Fans of Action RPG's will not want to miss this indie treasure on PS5.
  3. Nov 23, 2021
    80
    Tight controls, clever level design, and rewarding combat make Death's Door a joy to play. It's a ten-hour adventure that never outstays its welcome, and its overall quality is clear. A polished, quirky, and often challenging title that charms from start to finish.