Astral Takers Image
Metascore
  1. First Review
  2. Second Review
  3. Third Review
  4. Fourth Review

No score yet - based on 1 Critic Review Awaiting 3 more reviews What's this?

User Score
tbd

No user score yet- Be the first to review!

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Revyse, a young man learning Summoning under Master Volgrim, encounters Aurora, a girl who has lost her memory.

    Beyond the pursuit awaits trials and encounters. Harness the awakened power of Summoning and confront formidable enemies.
Score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. 60
    Astral Takers feels like a deliberate “comfort JRPG” perfect for those 1-3 hour sessions to kill some time. A low-stress, linear romp with a likable party, dependable turn-based fights, and a summoning wrinkle that keeps encounters from going stale. It rarely overreaches and, as a result, rarely dazzles. If you grew up on 16-/32-bit RPGs and want something you can chip away at in short sessions on a weeknight or commute, this scratches that itch. If you’re hunting for bold narrative swings, open-ended builds, or modern design risks (think branching jobs, tactical grid depth, or roguelite-adjacent experimentation), you’ll likely bounce off its safe choices.