User Score
7.1

Mixed or average reviews- based on 84 Ratings

User score distribution:
  1. Positive: 54 out of 84
  2. Negative: 21 out of 84
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  1. m4p
    Mar 20, 2017
    6
    The only virtue of this game are well written and so numerous small side stories of met inhabitants of Ninth World. A lot of lore, but it truly gave me pleasure to explore. It let me dive into the atmosphere of Numenera. Unfortunately, this contrasts with mediocre main plot with a disappointing ending.

    The gameplay in both combat and dialogs is so undemanding (100% success chance for
    The only virtue of this game are well written and so numerous small side stories of met inhabitants of Ninth World. A lot of lore, but it truly gave me pleasure to explore. It let me dive into the atmosphere of Numenera. Unfortunately, this contrasts with mediocre main plot with a disappointing ending.

    The gameplay in both combat and dialogs is so undemanding (100% success chance for all actions - accept the very beginning), that it feels just like an interactive novel, where GUI is needed only to move into next readable content.
    And yet so many bugs (at least in console version) in such a simple mechanics and graphics... This is unforgivable. Seriously, the game could be text only (for example displayed solely as meres) with the same experience for the players (or readers rather). Maybe it would be at least any longer in such case.

    I just have a distasteful feeling, that the guys got greedy somewhere in the process of development.
    Sad. T:ToN had potential to match its predecessor, but it was wasted.
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  2. Aug 7, 2017
    6
    Tides of Numenera is a long wait failure to me. I loved the original Torment back , there was so much magic in it, very good characters and ideas. Sadly Tides Of Numenera doesn't impress at all.

    * Graphics are good but art is a mess. You can't focus on anywhere or your characters , So colorful and ugly. * Soundtrack is below average too. Most of the time you don't even hear a sound at
    Tides of Numenera is a long wait failure to me. I loved the original Torment back , there was so much magic in it, very good characters and ideas. Sadly Tides Of Numenera doesn't impress at all.

    * Graphics are good but art is a mess. You can't focus on anywhere or your characters , So colorful and ugly.
    * Soundtrack is below average too. Most of the time you don't even hear a sound at all.
    * Most of the time you don't even understand the story at all. It all comes too fast and gets you in chaos. No character building at all. I spent hours on trying to decide what to do next. Quests are all a mess too.

    Last word : Avoid it. Only play if you are a die hard RPG player.
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  3. Apr 4, 2018
    5
    Dated game design that appeals only to the most die-hard of die-hard RPG fans.
    There's a ton of game here but it just isn't fun.
    I know this game was "crowd funded" and it shows. The graphics are PS2, boarder line PS3 quality and the majority of the story and conversations are in text. I read for pleasure, I don't want to have to read when I'm gaming. Simply not for me, not my type of
    Dated game design that appeals only to the most die-hard of die-hard RPG fans.
    There's a ton of game here but it just isn't fun.
    I know this game was "crowd funded" and it shows.
    The graphics are PS2, boarder line PS3 quality and the majority of the story and conversations are in text. I read for pleasure, I don't want to have to read when I'm gaming.
    Simply not for me, not my type of game, leave it for the purists.
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  4. Sep 3, 2019
    7
    A normal rpg game, nothing exeptional. The history is good, but not awsome, y expected more, but if you like this kind of game and wait for some offer, for a good price meaby vive a chance.
  5. Sep 14, 2021
    5
    I would only recommend this RPG to a hardcore fan of text driven video games or to somebody who wants to read a novel about the Ninth world. The game is really dull, lacks combats and the super long wall of text that you have to continuously read (even during the most important parts of the game, the meres) explains one of the lowest completion rates that I have ever seen on PS4 (onlyI would only recommend this RPG to a hardcore fan of text driven video games or to somebody who wants to read a novel about the Ninth world. The game is really dull, lacks combats and the super long wall of text that you have to continuously read (even during the most important parts of the game, the meres) explains one of the lowest completion rates that I have ever seen on PS4 (only 5,5%).
    The art is horrible with ugly party character portraits and NPC designs with vivid colours but no detail, no customization possibility at all for your main character (not even the portrait which makes no sense lore wise) and lacking NPC portraits and voice acting on the conversations. There is also no romance possibility because the game tries too hard to be "deep". Also non of the companions except for one has any charisma.
    The combats are few, I had none during my first 13 hrs of gameplay, and except one (and it's not the final boss) they are not challenging.
    Regarding to the main story, it's interesting but too overcomplicated with strange words and constant use of "intelligent" concepts to look mature, kind of "contraption of multiple mind reflections in a shared demi-god conscience". Also there are some odd references to non binary/gender fluid topics.
    The only thing that impressed me was the locations designs, they are colourful and full of details with a very interesting and original one (the bloom).
    I bought the day one edition for 7 bucks and it took me around 40 hrs to complete the game so in that sense it was worth it but it's an extreme game only suited for a microscopic scope of gamers.
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  6. Jan 6, 2021
    7
    Very unique game that's more of a text adventure than a typical western RPG.

    In the game's sci-fi fantasy world, you are a castoff - a newly-realized consciousness in an immortal body that was previously inhabited by the Changing God. There's hundreds or thousands of castoffs like you, created by the Changing God, who are making their way in life while trying to escape a
    Very unique game that's more of a text adventure than a typical western RPG.

    In the game's sci-fi fantasy world, you are a castoff - a newly-realized consciousness in an immortal body that was previously inhabited by the Changing God. There's hundreds or thousands of castoffs like you, created by the Changing God, who are making their way in life while trying to escape a supernatural-like force that's trying to eliminate you all.

    The game takes place in the Planescape D&D universe, which is basically a mixture of worlds, technology, and civilizations that seemingly has no limits in its variety. That's a good recipe for a typical nonsensical children's story, but the developers here actually succeeded in making the writing cohesive and intelligent.

    I'll cover the story only slightly, as it's best to experience first-hand. Your primary goal changes throughout the game as you gather more information, but you're primarily looking for the Changing God, to figure out what his plans are. Each of your goals are meaningful, intelligent, and make sense, which is more than I can say for most RPGs these days. The only major downside of the story is its rushed and abrupt ending. It's a bit cliche, with your final opponent basically telling you his master plan, when he could have done so previously, which would have saved all sides a lot of trouble. But besides that, there's nothing else I'd really consider dumb or a big plot hole.

    Gameplay primarily consists of talking to people. You can spend hours talking to a single person and trying to complete his or her quest line. That usually involves talking to other people, getting more information or items, and then returning to that person to continue the process. And by no means are these nameless fetch-quest givers. Their stories are intricate and always involve or benefit you in some way.

    Various skills help you in your conversations with people. Persuasion, deception, dexterity (grabbing/stealing things), and a load of other skills can move situations in the direction that you want, with your party members able to help with many of these. The only real issue with skill usage is that it gets too easy over time as you gain bonuses in those skills. This can make many actions that were previously costly or difficult free with a 100% success rate. Though if you're playing this like a typical western RPG, you might use skill points for combat skills, which aren't very useful since combat is rare. Either way, every obstacle has multiple solutions, so you won't get stuck, even if you fail at all of your conversation rolls.

    Additionally, there's side stories. You'll gain artifacts that allow you to relive a portion of different castoffs' lives (in text format). These are all interesting, but most have no relation to your current goals or setting. So they seem random and disconnected, as if you start reading the middle of a new novel when you haven't finished reading your current one.

    The writing style is typical for fantasy novels, based on the few Forgotten Realms novels I read 30 years ago. Even though this is a video game, visual aspects of people, scenes, and actions are described in great textual detail, while the images on screen remain static. So this is definitely a game for readers and not the typical young impatient gamer. And thankfully, the writing respects your intelligence enough to not outright tell you characters' inner thoughts. It leaves that up to you to determine though their words and actions.

    The game surprised me. While it doesn't reach the psychological depth of the best Japanese RPGs, it's more practical in nature and far more intelligently-written than every other western RPG I've played. As a teen, I didn't play the original Planesape: Torment due to there not being enough combat. Now, it's on my list of games I must play.
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Metascore
76

Generally favorable reviews - based on 20 Critic Reviews

Critic score distribution:
  1. Positive: 11 out of 20
  2. Negative: 0 out of 20
  1. games(TM)
    May 26, 2017
    80
    The rebirth of true role-playing in games. [Issue#105, p.84]
  2. Playstation Official Magazine Australia
    May 2, 2017
    70
    The result? A flawed, beautiful contraption – which is appropriate, given how common those are in Tides’ Ninth World. [May 2017, p82]
  3. Playstation Official Magazine UK
    Apr 11, 2017
    70
    An unusual assembly of parts, but captivatingly weird. [Apr 2017, p.94]