Metascore
76

Generally favorable reviews - based on 20 Critic Reviews

Critic score distribution:
  1. Positive: 11 out of 20
  2. Negative: 0 out of 20
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  1. Playstation Official Magazine Australia
    May 2, 2017
    70
    The result? A flawed, beautiful contraption – which is appropriate, given how common those are in Tides’ Ninth World. [May 2017, p82]
  2. Playstation Official Magazine UK
    Apr 11, 2017
    70
    An unusual assembly of parts, but captivatingly weird. [Apr 2017, p.94]
  3. Mar 8, 2017
    70
    Torment: Tides of Numenera is fantastically written and incredibly deep in the narrative department, offering an engrossing main story, set of characters and tons of genuinely unique and rewarding choices and consequences to discover via its complex dialogue trees and gameplay interactions. It also has one of the best written, intriguing futuristic sci-fi worlds ever created. Unfortunately, its turn-based combat systems fail to impress, and many technical issues on console coupled with minor problems like a lack of character portraits and underwhelming animations bring down the overall experience somewhat.
  4. Mar 7, 2017
    70
    The game reveals itself as a sympathetic view of an imperfect world without a clear road to peace.
  5. 70
    Love it or hate it, Tides of Numenera is a worthy follow-up to Planescape: Torment, but an experience that’s unlikely to win over fans reared on modern games.
  6. Feb 28, 2017
    70
    That Torment: Tides Of Numenera is still a thoroughly engrossing experience despite its issues speaks volumes, and we’ve no hesitation in describing it as a worthy sequel to the original. But even so, this does not seem the best vehicle for its story or gameplay ideas. And it’s ironic that a game set so far in the future is relying on technology and concepts that are clearly decades out of date.
  7. 70
    A sci-fi marvel, Torment: Tides of Numenera lays a narrative path for what could be something major. The pristine storyline shines through for those willing to sift through the cumbersome issues.
  8. 60
    It’s really surprising that a game could be configured so well from PC to console and yet fail in so many other areas under the hood. InXile has the controls, menus, and navigation down pat for console, but it needs more tweaking in its engine before this game can be recommended to anyone. I hate giving this score for Torment, especially knowing that it’s a patch or two away from being a shining cRPG example on the PS4.
  9. Feb 28, 2017
    50
    Torment: Tides of Numenera is a game whose plot, with its well written characters and plentiful twists and turns, could easily hook you in. However, it’s a game that is currently fundamentally broken on consoles. Despite the technical flaws, the plot definitely grew on me and it would be great for others to be able to experience it, as well as the world they’ve created, but until the game is fixed on a number of fronts, Torment: Tides of Numenera is hard to recommend.
User Score
7.1

Mixed or average reviews- based on 84 Ratings

User score distribution:
  1. Positive: 54 out of 84
  2. Negative: 21 out of 84
  1. Apr 5, 2017
    8
    I hate the game cause it totaly denies modern gameplay mechanics. And i love the game because it totally denies modern gameplay mechanics. InI hate the game cause it totaly denies modern gameplay mechanics. And i love the game because it totally denies modern gameplay mechanics. In fact my love for it with all its retrogressivity and text- heaviness is stronger. Makes me feel like sitting in front of my PC back in the 90s, playing the original torment or baldurs gate. Full Review »
  2. Mar 10, 2017
    0
    no. no. no. no. NO!
    i'm a fan of the original torment. i was excited for this. THANK GOD i didn't back it up.
    too much dialogues. every
    no. no. no. no. NO!
    i'm a fan of the original torment. i was excited for this. THANK GOD i didn't back it up.
    too much dialogues. every character you meet as TONS of lines of dialogues. if someone told me this, i would have thought of it as a good thing... EXCEPT IT'S NOT. it's too much. you talk to a guy, you need to read a novel. You make 2 steps, talk to another guy: another nove. too much. too boring. And they're all SUPER SPECIAL!
    and there are almost no animations for things that happen in the game. say, for example, the game writes "the characters makes a polite bow when you approach him"... BUT IT'S ONLY WRITTEN, NOT SHOWN. that character doesn't actually bow, it's only in the description. all the game is like that. it's a damn text adventure with backgrounds.
    "tell don't show"
    or when the game tells you that a character is "incredibly fat" but its sprite is just slightly larger than the others.
    there also are NO portraits of the characters that you're talking to. not even the most important ones.
    the game want to feel special at all times. the skill system is weird and overly complicated. cyphers are a stupid idea. all the vocabulary of the game just DOESN'T WANT SO BADLY to be like the rest, and you have different terms for things you already know. also the way you solve stuff by investing point... yeah, go on, keep trying to be original AT ALL COST: you're also being NOT FUN.
    combat is super boring and buggy.
    you can lose a VERY important skill and a companion in the city if you actually HELP HER by giving her money. and there is no warning for this, and no second tries. It's infuriating.
    this is a complete slander of the name "torment"
    Full Review »
  3. Mar 31, 2017
    10
    Great storytelling, premise, and fun battle mechanics. A spiritual successor to Planescape:Torment, but it also has parallels to other ChrisGreat storytelling, premise, and fun battle mechanics. A spiritual successor to Planescape:Torment, but it also has parallels to other Chris Avellone games. Full Review »