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6.4

Mixed or average reviews- based on 829 Ratings

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  1. Mar 1, 2014
    7
    I played all the Thief games and this this game is good but mostly a disappointment. It's not a 10/10 rating game or anything less than a 5, but it's an above average game when it comes to the Thief legacy. It's very difficult to not compare it to its heir apparent Dishonored as that game was everything Thief should have been. Dishonored is a classic in not only gameplay but storytellingI played all the Thief games and this this game is good but mostly a disappointment. It's not a 10/10 rating game or anything less than a 5, but it's an above average game when it comes to the Thief legacy. It's very difficult to not compare it to its heir apparent Dishonored as that game was everything Thief should have been. Dishonored is a classic in not only gameplay but storytelling as well.

    This Thief game has its moments and it never gets old creeping around and stealing stuff and collecting artifacts which is the primary reason I have scrored it a seven. The flaws that keep it from getting an 8, 9 or 10 rating are the following:

    - Very hallow generic game, not much life in it and the storyline doesn't help either.
    - Loot is constantly everywhere which can be a bad thing since your constantly hitting square collecting things. Not sure why we need to see an animation of him swiping stuff.
    - Garrett talks too much. Serioulsy though the acting could be a bit better and the animations sometimes come off as cheezy or last generation quality. Overall I'm not sure I like the Joaquin Phoenix look of Garrett or his sidekicks.

    Anyway the game is fun but not worth the money. It definitely has value in the $20-$30 range but as is I can't recommend this especially for die hard Thief fans because it's pretty different from the older games.

    Nice try but hopefully Square Enix and Eidos Montreal have better luck on a sequel.
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  2. Aug 25, 2021
    7
    Disclaimers - 1) I've not played previous Thief games, so reviewing this as a stand-alone game 2) Whilst I like the idea of stealth games, and have played a few, I'm not great at them.
    I initially starting playing this, felt it was a bit boring and shallow, and thought I'd see if I'd missed the point, so read some reviews. Reviews on here seem to either be in 3 groups - full of praise
    Disclaimers - 1) I've not played previous Thief games, so reviewing this as a stand-alone game 2) Whilst I like the idea of stealth games, and have played a few, I'm not great at them.
    I initially starting playing this, felt it was a bit boring and shallow, and thought I'd see if I'd missed the point, so read some reviews. Reviews on here seem to either be in 3 groups - full of praise with high scores, full of criticism with scores around 0, or reviews around 6 or 7, with a more balanced take.
    I can see how a player could reach either of these 3 conclusions - probably spending a bit more time with the game, doing some of the sidequests, and really getting a feel for the mechanics of the game helped me to move from being one of the haters to more of an appreciation of the game.
    Don't get me wrong - all in all, I'd say this game is around a 6.5, and it definitely has its flaws, but it kept me playing (and I completed all the sidequests too), and there were moments that were pretty thrilling. I bought it 7 years after release and paid £7, and so I definitely got value for money.
    Some reviewers have pointed out the obvious parallels to the Dishonored games. I would say that if you've not played any of those games, and if you don't have an infinite amout of time for gaming, play the original Dishonored instead of this game.

    The good:
    - gameplay on the whole is good. Fundamentally the game offers a stealth experience, and it delivers, with a few mechanics that are unique. This is the most important point - if this wasn't the case, I wouldn't be recommending this game is worth playing. There is a boss battle, but in keeping with the gameplay, it is made clear that you can in fact sneak away from the battle (as I did) rather than engage in combat
    - the setting. Initially I really didn't like the setting. The City - and your player character, Garrett - are dreary, miserable, lacking in motivation, and seem doomed to desolation. As a new player of this game, I found the whole thing a bit overwhelmingly depressing - if Garrett doesn't care, why should I? Were the game designers really just phoning it in? Over time, I realised that this atmosphere is in fact very deliberately constructed, such that you feel it in every corner of the City, in every sidequest where you must fetch a trinket for some sad sack's short-lived happiness, in every overheard conversation where you realise the guards are just as miserable as you are, and in the overarching plot where you are really just trying to find some lasting connection beyond your self-imposed isolation
    - replayability - after completing the main story, you essentially get a New Game +, and so if you want to be a completionist, or missed some sidequests, you can go do them, and similarly if you want, you can replay chapters (main plot missions) or sidequests, and aim to meet the various "thieving challenges" set for each mission (e.g. achieve X number of kills, remain undetected, etc."
    - drama: whilst the game isn't heavy on setpieces, there are a couple - one in particular - that had me on the edge of my seat, and I think I forgot to breathe for a bit

    The bad:
    - plot. It's a bit uninspired
    - the voice acting. Again, uninspired - but also, having a variety of international accents pop up really does break the immersion from the parallel universe Dickens-on-steroids City
    - characters - side characters and quests could have been fleshed out a LOT more
    - the maps. Most of your time ends up being spent trekking across the City (especially if you do the sidequests.) As others have commented, the City ends up being heavy on loading screens, but also, it's a bit tiresome to have to sneak past the same guard patrol for the 15th time just to get from one place to the other, or if you want to go visit a merchant to buy more Rope Arrows. Of course, if you do knock out or kill the guards, they'll simply respawn the next time you come past. A fast-travel feature would have avoided this tedium (although there is a certain initial joy to discovering the extent of the City.)
    - environment. It's not always 100% clear what will happen if you press L2 somewhere. WIll you jump across a gap, or just jump to the ground? There are some things you can't jump on. Finally, the game makes a big point about the importance of light - you can snuff out candles, and shoot water arrows to douse flaming torches, and switch off electric lights, and yet you can't shoot out light bulbs? Seriously? I found this immersion-breaking. More broadly, only some of the environment can be interacted with - eg. it would have been good to able to shoot out windows
    - upgrades. I didn't end up using many of the them; a lot are to do with combat, which seems to defeat the point of a stealth game.

    Summary: this is not a bad game, at times is a good game, and is worth playing for the gameplay, if you've not played a Thief game before. If you've not played any Dishonored games, pick up Dishonored 1 fir
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  3. Mar 1, 2014
    7
    So let me start out by saying that this reboot of a classic pc rpg/stealth game is not quit what I expected it to be.first let me say that Thief is by no mean a perfect 10 game but it is not a horrible game either, in my opinion thief is about average, since this game has a ton of bugs and awful frame rate issues and a few other problems that I hope can be resolved by patches.the story isSo let me start out by saying that this reboot of a classic pc rpg/stealth game is not quit what I expected it to be.first let me say that Thief is by no mean a perfect 10 game but it is not a horrible game either, in my opinion thief is about average, since this game has a ton of bugs and awful frame rate issues and a few other problems that I hope can be resolved by patches.the story is alright,however Garret is supposed to be the ultimate thief but by the way Eidos made Garret feel is more like a petty thief who will steal just about anything for example you steal knifes,cups,wall planks,ect which seems very small time to me,but you do get to steal allot of jewels as well and explore allot of cool areas.I think once all the bugs get fixed thief could be a decent tittle,but as of right now I don't see thief as a must buy. Expand
  4. Mar 5, 2014
    7
    WYSIWYG. It's a dark and moody stealth game reboot that's rough around the edges--not an open-world thief simulator or a pacifier for Thief purists. I'm having fun with it, even though the world DOES feel a bit too artificial. A buddy of mine likes it, but he seems to struggle with his addiction to bonking everyone on the head or the idea of avoiding contact with would-be hostiles.WYSIWYG. It's a dark and moody stealth game reboot that's rough around the edges--not an open-world thief simulator or a pacifier for Thief purists. I'm having fun with it, even though the world DOES feel a bit too artificial. A buddy of mine likes it, but he seems to struggle with his addiction to bonking everyone on the head or the idea of avoiding contact with would-be hostiles. Subtlety is NOT his forte. Oh well--I'm digging it, but it is most definitely a STEALTH GAME--not the latest and greatest example of interactive immersion. Oh, and never forget: metacritic scores DO NOT MEAN ANYTHING. Cheers. Expand
  5. Mar 12, 2014
    7
    I wasn't expecting much from Thief actually. In general I think it's fun. Story is normal not fancy and not bad. Ability to customize difficulty is definitely something I liked.
    Interesting use of shadows. You can approach your goal using different ways and paths.
    The game also shares for elements from games like Splinter Cell. In Splinter Cell: Black list the game was tracking your play
    I wasn't expecting much from Thief actually. In general I think it's fun. Story is normal not fancy and not bad. Ability to customize difficulty is definitely something I liked.
    Interesting use of shadows. You can approach your goal using different ways and paths.
    The game also shares for elements from games like Splinter Cell. In Splinter Cell: Black list the game was tracking your play style. Basically you have 3 play styles. Same thing with Thief. You have similar play styles. And they are 3.
    Although the game doesn't really encourage you to go and start firing arrows at everyone in open combat, it does allow you to engage combat in case you are spotted and there is no way out but fighting. But there is always a way out without fighting anyway :)
    However I do have my take on new-gen release. There is necessary load time between different maps/locations in the city or during a mission. In PS4 & XBox One I don't think this is acceptable for small game like Thief. I compare thief to large games like GTAV that hardly had loading time while playing in massive open world map. And GTAV was on last-gen consoles.
    Now in new-gen consoles having this loading screens while moving between different areas of the map is totally annoying because you know that you have the power to avoid that.
    I think Thief deserves something between 6.5 and 7.5 out of 10. So I think I will give it 7
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  6. Feb 28, 2014
    7
    Thief is a fun game. There are issues with the game. Annoying load times story sucks. But if your playing a stealth game for the story then maybe you should play another genre. No jumping does suck. But the game is still fun and isn't that all that matters
  7. Feb 28, 2014
    7
    Thief is a game that succeeds on many levels, but falls short of greatness due to some questionable writing choices, and sometimes stiff mechanics.

    It's obviously been a long time since the last Thief game, 10 years to be precise, but the formula is alive and well in more ways than one. Eidos Montreal have given as a fresh and interesting stealth game that can be brutally challenging at
    Thief is a game that succeeds on many levels, but falls short of greatness due to some questionable writing choices, and sometimes stiff mechanics.

    It's obviously been a long time since the last Thief game, 10 years to be precise, but the formula is alive and well in more ways than one. Eidos Montreal have given as a fresh and interesting stealth game that can be brutally challenging at times.

    And I think that's where I should start. A lot of people seem unsatisfied with the games difficulty and/or AI, and this kind of bothers me. After playing and finishing the game over some 15 hours, I can say that the difficulty was one of the most rewarding parts about the game.
    When you start a new game, you are given a custom difficulty option. This is the way to play the game. Base difficulty on Master, No Focus, No HUD, No Loot Highlighting, No Takedowns or Knockouts… This is what made those 15+ hours of play so rewarding. It was a true, tailored to me, stealth experience.
    Reading both critic and user reviews, it is so clear that people played on the preset difficulties, and didn't bother tampering with theses options.

    Obviously difficulty is not something that makes the game worthy of a perfect 10, but it is definitely a redeeming quality.

    The gameplay, while at times fluid and streamlined, can sometimes become clunky and difficult to get along with. In one instance I would be slinking through the shadows evading all those around me, grab myself some coin out of a guards pocket, before using the awesome swoop mechanic to… well, "swoop" back in to the shadows. And those moments feel so, so cool.
    However, moments later, I am accidentally leaping off a ledge that's slightly too high and killing myself, due to an overly sensitive jump/climb/run button on L2. The fact that the button does all of those things is not the direct problem, it's just that all I would have to do is skim it with my finger and I would be falling down onto a guard that I was prying on from above.
    As I wanted to go through without a single kill/knockout, and wanted Zero Alerts on missions, this would result in a direct reload of previous checkpoints, and with some of the questionable load times in the game, this became quite arduous.

    Visually the game is pretty gorgeous. There is never much colour on display, save for one of my favourite missions in which you mush navigate a brothel, filled with shades of red and gold. However this is a game that is perfectly in touch with its own time period. Though this is fantasy, and no precise date is given, the architecture and setting fit the mood perfectly.

    I've left the story for last as one would think it would be the least important part of a game that wants you to steal everything you see. Eidos put a little too much faith in it, and the laughable writing makes the characters even less likeable. If nothing else, the fact that such a story was implemented, it led to some amazing scenarios and levels, one of which was a haunted asylum, that sent chills up my spine at every turn, and was a very unexpected treat.

    Overall, Thief is worth playing. March 2014 will be busy for both new consoles, and if you're on PS4 like me, you're most likely excited for inFamous: Second Sun. If you're looking for something to pass the month, Thief will be a worthy endeavour, if only for the Trophies.

    A 7 out of 10.

    Jack Valentine
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  8. Feb 28, 2014
    7
    I've played through the entire Thief series. While I have been excited for a continuation of the series, I did not want to build up my expectations for this new installment. So far, I'm pretty early into the game but I have some observations that are both positive and negative about the experience.

    First, as a game of this type, I have been enjoying it. I find myself wanting to
    I've played through the entire Thief series. While I have been excited for a continuation of the series, I did not want to build up my expectations for this new installment. So far, I'm pretty early into the game but I have some observations that are both positive and negative about the experience.

    First, as a game of this type, I have been enjoying it. I find myself wanting to continue playing it even when I know I need to stop to take care of other responsibilities. So it is entertaining and somewhat engaging. However, being someone who has played through the series, I feel like the game is not delivering in terms of the Thief universe. That is because it isn't. Which leaves me why it was decided that game uses the Thief name at all since it shares little context with its predecessors.

    Removing crucial elements such as the factions that are in the old series (Hammerites, Keepers, Pagans, etc.) is comparable to making a Star Wars movie with Luke Skywalker as the main character, but in a universe where there is no Empire or Jedi. The elements that were removed were the key elements that defined not only the games' environment but Garret as well.

    A new character should have been established if approaching the series with this new take. It would have been better if the game were set in a much later time, long after after Garret and the various factions involvment. Otherwise, the various references and nods to the old series including the use of the same character is a slap in the face to those who knew and loved the original series. To me the game should have been addressed in this way, or better yet, should have not gone with using the name Thief. So, for me, Thief is a thief game, but not a Thief game.

    It is entertaining as I am having fun playing it. So I feel I am getting my money's worth so far in that area. However, it does an injustice to its namesake making wish I had waited for it to come down a little on price.

    Again, I am still playing through the game. I would give it about an 8-8.5 personally in terms of entertainment value. However, for not staying true to the Thief universe, effectively destroying what has previously been established, I have to be petty and deduct a point or 2 for this disservice. My rating is subject to change, but for now I'll average it out and give it 7.
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  9. Apr 7, 2014
    7
    I bought Thief for £24.99 in a half price PSN sale. For that price I felt I had paid a fair amount for an average game. Thief isn’t a bad game by a long shot, but it also isn’t great. The ten hours or so it takes to complete held my interest and at times I had a lot of fun. But ultimately the game is let down by average graphics, a poor attempt at open world, bad AI and annoying loadingI bought Thief for £24.99 in a half price PSN sale. For that price I felt I had paid a fair amount for an average game. Thief isn’t a bad game by a long shot, but it also isn’t great. The ten hours or so it takes to complete held my interest and at times I had a lot of fun. But ultimately the game is let down by average graphics, a poor attempt at open world, bad AI and annoying loading screens.

    The game plays like Dishonoured (but not as good) for those of you nippers to young to remember the early Thief games on PC. Now I like the early games and a lot of the things I loved have been transferred to this game. The light and Dark meter, water arrows and the gothic medieval setting. Thief is at its best when creeping through the dark, blowing out candles, dashing up behind guards and rummaging through draws and lock boxes to find stealables! It is at its worst in-between missions having to go through the same areas of the quasi-open world waiting for loading screens to disappear. Now if the game looked stunning and the world was traversable like in say Assassins creed allowing you to approach a mission however you want, I would forgive the load screens. But on the PS4 this is not acceptable, the graphics are okay, nice at times but never next gen.

    The controls work, the touchpad stuff can be frustrating but all in all they don’t brake the game. But I do feel there is such a missed opportunity by making each route so linear. The story is interesting enough to keep you playing but isn’t memorable. The missions require you to steal a specific object which I enjoyed, they should have just scrapped the bits in-between missions and had a straight forward level after level mechanic rather than tie it together with the open world which doesn’t work. It would have helped the game flow better.

    I did enjoy Thief though. I like the medieval setting and the stealth mechanics. The actual mission levels are well designed and interesting. But nostalgia played a part in the fun I had as I enjoyed the early games. I would recommend if you can pick up for cheap, as there isn’t much on the PS4 at the moment and this is a neat little filler game. But if you pay full price you will likely feel disappointed.

    In no way better than Dishonoured, but similar and worthy of a play though if picked up for the right price.
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  10. Feb 25, 2014
    7
    This is not a 10/10 game, and it's certainly not a 0/10 or 1/10 game either. Those who post such reviews are either upset at the bad reviews its receiving, or just haters who don't like the franchise or are still stuck on the first game that came out in 1998. Seriously, the game is a reboot, and it has its flaws, but it's a lot of fun to play. Most of the reviews I've seen say the sameThis is not a 10/10 game, and it's certainly not a 0/10 or 1/10 game either. Those who post such reviews are either upset at the bad reviews its receiving, or just haters who don't like the franchise or are still stuck on the first game that came out in 1998. Seriously, the game is a reboot, and it has its flaws, but it's a lot of fun to play. Most of the reviews I've seen say the same thing: flawed, but atmospheric and addictive gameplay. 7/10 seems to be a fair review figure. Expand
  11. Feb 27, 2014
    7
    Been playing Thief for a few hours and I'm enjoying it. I can't help but feel alot of the reviewers were a little harsh on the game.

    The story element is weak and the way it tells it is such a bore. It's so boring I've stopped following it altogether. The voice acting is also uninspired and doesn't really fit the characters that well, which is a bit of a bummer because it does kind of
    Been playing Thief for a few hours and I'm enjoying it. I can't help but feel alot of the reviewers were a little harsh on the game.

    The story element is weak and the way it tells it is such a bore. It's so boring I've stopped following it altogether. The voice acting is also uninspired and doesn't really fit the characters that well, which is a bit of a bummer because it does kind of take away from the immersion a bit. Another issue with Thief (and this can be patched) is audio going out of sync at times and cutscenes being choppy.

    The graphics are fairly good on PS4, not mindblowing like Killzone Shadowfall but they're still good enough for next-gen. Textures aren't blurry messes like on last-gen systems. The lighting in the game is fairly well done though for obvious reasons.

    The controls and movement are a little awkward. One gripe I have is running along rooftops. Garrett sucks at jumping so If you get to a gap you have to clear, you think you'll be able to make it but you end up falling to your death. Other times it's the opposite - you'll think you can't make it but you actually can. It's even worse when you have to drop down though. When you go to drop down from a ledge, half the time the game will not let you do it automatically, which gives you the impression that maybe you're not supposed to do it. Well it turns out you CAN do it and the controls were just trying to mislead and trick you the whole time. That gets annoying super quick.

    The combat is pretty crappy, but then again it's a stealth game so the aim is to AVOID combat. The game is called "Thief" after all. Anyone who routinely engages in combat and complains about how bad it is shouldn't be playing Thief. The enemy AI is okay for the most part but they have their moments. I've managed to escape from 2 guys just by moving literally one step to the right and obscure their line of sight.

    The gameplay is where Thief redeems itself, and sadly that's probably due to sheer luck. It's fun as anything to skulk around and look stuff. I haven't enjoyed a stealth game in years. Come to think of it, I haven't played a stealth game in years either because there hasn't really been any since Splinter Cell: Double Agent (no, Conviction and Blacklist don't count).

    Overall, Eidos/Square did a solid job of rebooting Thief. If you're expecting mindblowing Frostbite 3 graphics and an engrossing story with heaps of lore and all that, look elsewhere. If you think this game is like Assassin's Creed (it really isn't), look elsewhere. If you want a fun game that revisits the good old stealth genre, this is for you. 7/10.
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  12. Mar 4, 2014
    7
    After playing it, I have to say that "Thief" is a good and funny stealth game but nothing more. It´s so sad, that you as a player see so much mistakes during the game which could be erased by a little more polishing. I hope that the creators get another chance to deliver a fantastic sequel.

    + Stealth parts, atmosphere, story
    - Level design, AI, Graphics (next-gen)
  13. Mar 10, 2014
    7
    I read the early reviews and ignored some frustrating aspects about this game. But on the ps4, above par graphics, and an emotional tie to the missing heroine compels me to keep playing. Good stealth title if you treat it as one. The only real payoff of streaming is that you get to stare at your treasures.
  14. Mar 10, 2014
    7
    This game did a really good job of making me feel like a thief and got me into the stealth genre. You can choose how to handle each mission which made me feel like I had a sense of control. However the load times when the game switches from area to area were kinda long it made Thief feel like it came out a couple years ago instead of a few weeks.
  15. Mar 11, 2014
    7
    One must not even mention the fact that it is a Thief game... It is not. It shares almost no similarities with the originals except for some story elements, locations and certain Easter eggs. The game is simply a first person stealth game, hardcore at that, but generic. Garret is poorly voiced, as are many other characters... Especially Orion, who is disappointingly the weakest of theOne must not even mention the fact that it is a Thief game... It is not. It shares almost no similarities with the originals except for some story elements, locations and certain Easter eggs. The game is simply a first person stealth game, hardcore at that, but generic. Garret is poorly voiced, as are many other characters... Especially Orion, who is disappointingly the weakest of the cast. The best of the characters would be Elias Northcrest, the villain of the game, because at least he has motives... Everyone else does not, and they only do things because the story requires them to, such as the woefully undermined character of Thaddeus, or the Thief Taker General... A character who is one dimensional, and is unrealistically cold and ruthless, as goes the rest of the cast.
    Disappointing are the side characters, such as Madam Zhao Zhao, who could have been a fascinating and unique ally to Garret, and they most definitely advertised her before release... Only to make it for a single cut scene, where she didn't even get the chance to interact with Garret.
    The game ends poorly and abruptly, with two VERY out of place boss sequences. None of the characters evolve, or change... They all end up where they started. This is with stark contrast to Thief 3, in which Garret's character (Stephen Russel) ends by maturing, releasing his fate and seeks to become the "True Keeper".
    The only sections of the game that felt remotely like a Thief game were in fact the levels which were based around the original game's factions, such as the abandoned cathedral and the hidden library. The themes are all wrong, there was no tension (except for a horror level akin to the Shalebbridge Cradle from Thief 3) and all menace was gone.

    The game is surprisingly linear, only two-three levels are actually open ended and large, but very unoriginal. The one level, which was easily the greatest in terms of design and theme was The Bank Heist, which was a thrill to ghost through. The rest of the levels offer only one or two ways in, and small spaces in which to avoid the AI.
    The removal of a classic jump button, rope arrows being streamlined and a objective marker are the worst mistakes that they made in terms of gameplay, and the rest of the game topples with the removal of these options.

    The game quickly improves with the Custom Difficulty setting, in which it makes the game much better and you are able to make the game feel somewhat like the originals. The open world City sections are poorly implemented, with small areas in which to explore and a horrible map. How the game expects you to remember all of the locations of the original levels, I have no idea.

    There are some positive things, such as many side quests to do, interesting writing with Client Jobs, lighting is excellent, the swoop is excellently fun, and focus mode is optional.

    Positives:
    Swoop is awesome.
    Side quests/Client jobs are funny and are a great divergent.
    Custom Difficulty Settings!
    Challenge modes!
    AI is intelligent on Master.
    The Graven were a fascinating faction.

    Negatives:
    The Story is bland.
    The structure of the City is horrible.
    Too many load times.
    Over simplification of multiple things.
    Levels are very much linear.
    Underutilized and one dimensional characters.

    OVERALL: 7
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  16. Mar 21, 2014
    7
    It's a good game but the world and its stories are poorly realised meaning your time is mainly spent going through the motions. A little more thought on the story and side quests could have saved it from some nasty backlash from long time fans, but it's still worth your money for an alternative stealth-em-up till Metal Gear 5.
  17. Mar 23, 2014
    7
    I did enjoy this, technically an impressive game in some nice environments but maybe moreso as my first real taste of next gen dazzle! ..however once the crappy ending arrived it dawned on me yes; stories in games are indeed now almost as important a feat as the gameplay and build. I am as caught between a 6 or 7 as most!
  18. May 9, 2014
    7
    Thief is entertaining enough for a play through but that's about it, I couldn't see myself going through it anymore than once. The game gives you the option to stay hidden but isn't absolutely necessary I usually went in clubs swinging but that's my style. Thief has a very odd closed off feeling like making you go through a random window to go to the next area. The story was entertainingThief is entertaining enough for a play through but that's about it, I couldn't see myself going through it anymore than once. The game gives you the option to stay hidden but isn't absolutely necessary I usually went in clubs swinging but that's my style. Thief has a very odd closed off feeling like making you go through a random window to go to the next area. The story was entertaining enough to make me want to know what was next and that was enough to make me complete a play through. Expand
  19. Jun 7, 2014
    7
    First of all, Thief is not a bad game. It's just not the best stealth game ever. After playing it, I played the very first Thief game from back in the game, and thought it was excellent. The new Thief reboot is definitely a great game, but doesn't quite live up to the name of the original.
    One of the pros that Thief has is definitely it's story. Since I haven't played the other Thief
    First of all, Thief is not a bad game. It's just not the best stealth game ever. After playing it, I played the very first Thief game from back in the game, and thought it was excellent. The new Thief reboot is definitely a great game, but doesn't quite live up to the name of the original.
    One of the pros that Thief has is definitely it's story. Since I haven't played the other Thief games, I couldn't tell if this was a sequel, but i was intrigued by Thiefs characters, especially Erin.
    Also, the game looks beautiful. It's very rare in the game that you will have the pleasure of being able to see daylight, but when you do, you'll be sad when the game switches back to night time.Sure nighttime still looks good, but it's nothing like darkness in games like Watch Dogs.
    Now to the cons. One thing that Thief added that wasn't really needed was the time it took you to get to the start of a new mission. It should've gone straight to the next mission, and it feels downright unnecessary when playing, unless you want to rob an apartment on the way there.
    Also, the AI seems really unpolished. While playing the second mission, I shot a guard with a sharp arrow, and he said "I think I heard something." Plus, they are frequently glitchy. As another example, I was hiding behing a cart, and a guard walked behind it, and he couldn't see me. I restarted, and he saw me from a mile away when I returned.
    So Thief isn't a bad game, but if you didn't like the first few Thief games, you won't like this one any better.
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  20. Jul 21, 2014
    7
    Not very innovative, but a decent stealth game overall. The best part about the game is being able to steal anything you want and you truly feel like a thief. During missions the level design can be very linear and straightforward at times. However, you are rewarded for finding hidden secrets and solving puzzles. It's a simple yet fun action-stealth game but it does have its flaws. 7.5/10
  21. Jul 17, 2014
    7
    Out of all thief franchise this one is the worst! Mediocre mail plot with cartoon characters. But it is also one of the best stealth game of the year with multiple ways to complete your objective! It is a must own for stealth fans
  22. Nov 21, 2014
    7
    SquareEnix fixed art style of many old franchise, also with Thief.
    Graphics are poor, cutscenes runs at 10fps, unimportant story.
    Stealth is cool but the real star of game is art and atmosphere.
  23. Nov 19, 2014
    7
    Game is fun at first the campaign started off good and then dropped off to ok, it's still a good game don't get me wrong but, some of these flaws just kinda ruin the experience. The combat system bad, sometimes you can't even walk off a ledge, and sometimes when Garret dies his voice cracks to the point you question if he turns into a girl during death. Stealing stuff is pretty fun thoughGame is fun at first the campaign started off good and then dropped off to ok, it's still a good game don't get me wrong but, some of these flaws just kinda ruin the experience. The combat system bad, sometimes you can't even walk off a ledge, and sometimes when Garret dies his voice cracks to the point you question if he turns into a girl during death. Stealing stuff is pretty fun though its just this game suffers a few flaws Expand
  24. Mar 26, 2015
    7
    At first I was a little disappointed (enjoyed the Original Thief PC & have been looking for it to recapture the same amount of enjoyment). Then gradually the game started flowing better. I have to agree with others that it’s a solid 7.5 – 7.9 rating. If you are a “Hulk-Smash” kind of guy, this game isn’t for you. Like the name entails you move in the shadows and ‘avoid’ rather thanAt first I was a little disappointed (enjoyed the Original Thief PC & have been looking for it to recapture the same amount of enjoyment). Then gradually the game started flowing better. I have to agree with others that it’s a solid 7.5 – 7.9 rating. If you are a “Hulk-Smash” kind of guy, this game isn’t for you. Like the name entails you move in the shadows and ‘avoid’ rather than ‘confront & kill’. Haven’t tried any add-ons yet, but overall a ‘good’ time. Expand
  25. Sep 29, 2015
    7
    Thief is a supernatural stealth game from a franchise that has been around for quite some time. I have never played a Thief game before this one and from what I hear old school Thief games are much more difficult. So this is a more modernized and accessible game for people who would like to start trying out older Thief games. Personally, I really enjoyed this game for what it was. TheThief is a supernatural stealth game from a franchise that has been around for quite some time. I have never played a Thief game before this one and from what I hear old school Thief games are much more difficult. So this is a more modernized and accessible game for people who would like to start trying out older Thief games. Personally, I really enjoyed this game for what it was. The graphics are quite nice but suffer from pop in from time to time and minor clipping issues. The controls for the most part are solid but can be fidgety at times when you're rushed or sometimes may cause you to fall to your death if you're not paying attention. The game has RPG elements with upgrading your gear and abilities with gold you loot from places and Focus points you get from either finding hidden symbols or buying them straight up from the Queen of Beggars (I think is her name). There are about 30 side quests with 8 Chapters in the game. The locations are well designed and look great giving that steampunk look to the City. The sound design is also pretty well done, sometimes making the game feel like you're being watched in certain areas. Now to the voice acting, it's good for the most part except for the damn audio bugs that tend to happen occasionally. Like the infamous "what's a third offense get you?" bug. It's hilarious but very immersion breaking. Another thing I didn't like was the backtracking within the City, I got quite familiar with the loading screens. The combat in the game is doable but I don't recommend it because if you're surrounded by a bunch of enemies you're more than likely to die. That being said, that's why this is pretty much a pure stealth game at it's core. The story is ok for the most part, nothing groundbreaking. I enjoyed the Thief-Taker General's character but ended up not enjoying Erin's character so much. Just found her to be annoying most of the game. There are plenty of collectibles and hidden areas to be found in the game so keep your eyes peeled all the time. Thief is a good game that feels unpolished but holds alot of content for completionists. It's a worthy stealth game to add to your collection. Expand
  26. Jul 11, 2022
    7
    I thought this game will be repetitive and boring, but no. It has a nice campaign and it is not as bad as i thought it will be. Now in 2022 you can buy it cheap, so it's worth it...
  27. Jan 16, 2019
    7
    Deutsche Review - Kritik Der folgende Test ist in 5 Kategorien zusammengefasst. Diese 5 Kartegorien ergeben die Gesamtpunktzahl von 0 - 100 Punkten. Um einen passenden Userscore zu geben wird auf oder abgerundet. Bei 84 Punkten ergibt das einen User Score von 8. Bei 86 einen von Userscore von 9. Falls eine 85 kommt entscheide ich ob ich es eher positiv oder negativ nehme. RegelnDeutsche Review - Kritik Der folgende Test ist in 5 Kategorien zusammengefasst. Diese 5 Kartegorien ergeben die Gesamtpunktzahl von 0 - 100 Punkten. Um einen passenden Userscore zu geben wird auf oder abgerundet. Bei 84 Punkten ergibt das einen User Score von 8. Bei 86 einen von Userscore von 9. Falls eine 85 kommt entscheide ich ob ich es eher positiv oder negativ nehme. Regeln verstanden? Dann sind hier meine Punkte.

    Punkte: 72/100
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  28. Jun 20, 2020
    7
    At first it is very exciting to loot houses, enter the windows, breaking them in, stealing unique items and chandeliers or photo frames, but this extends to the end of the gameplay, becoming repetitive and tiring, without the presentation of new or variable mechanics. The game has a generic "marked vision" system, in which Focus is used, it drains very quickly at first, so you can upgradeAt first it is very exciting to loot houses, enter the windows, breaking them in, stealing unique items and chandeliers or photo frames, but this extends to the end of the gameplay, becoming repetitive and tiring, without the presentation of new or variable mechanics. The game has a generic "marked vision" system, in which Focus is used, it drains very quickly at first, so you can upgrade it. The game is very stealth, so lethal options are very limited, basically you have two lethal arrows and also the use of the scenario to kill your enemies. The story is very OK, nothing much and nothing less, it is well pulled and carried until the end, with several loose ends. Expand
  29. Jan 20, 2017
    7
    I like action-stealth games and this one too. You can choose a style of the game. Thief has an acceptable variability in gameplay. In my opinion this game is really good. But old Thiefs is more better.
  30. Jul 14, 2020
    7
    Since i am a fan of stealth games i decided to try this one out. Here are my likes and dislikes:
    Likes:
    - Gothic Victorian atmosphere. - swooping is cool. - stealing from other people. - the story was weird but interesting. Dislikes: - Combat is a joke. You bring a bludgeon to a sword fight. What sense does that make! I get that Garrett is a thief but trying to hit someone over
    Since i am a fan of stealth games i decided to try this one out. Here are my likes and dislikes:
    Likes:
    - Gothic Victorian atmosphere.
    - swooping is cool.
    - stealing from other people.
    - the story was weird but interesting.

    Dislikes:
    - Combat is a joke. You bring a bludgeon to a sword fight. What sense does that make! I get that Garrett is a thief but trying to hit someone over the head with a bludgeon several times while the enemy is swinging their sword at you is really unfair. What i don't get is that he is able to kill enemies with an arrow, but yet he does not have any other melee weapon on him except the bludgeon in which i don't know maybe him having a knife on him would've made more sense!
    - When in enemy is sitting in a chair and you take him down, the animation of the enemy is the worst i have ever seen! They sort of just flop.
    - I wish you could loot arrows from enemies which would've made my life much easier.

    Misc:
    - Dialogue is cheesy at times, but didn't really bother me like it would others.
    - Enemies are really dumb.
    - This game kind of has an Evil Within type of feel at times when Garrett has a voice inside of his head and also when he goes from one environment to another.
    - This game can be extremely brutal to you if you are low on resources as during Chapter 7 and 8 i was low on everything and died A LOT!
    - The fight against the Thief Taker General is real unfair when you are low on resources. And once again you are stuck with a bludgeon while he has exploding arrows and a sword. Took me about 30 minutes if not more to defeat him.

    This game is pretty straight forward and had the same concept as other stealth games, but had a different approach and for me it worked. Overall i enjoyed the game.
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Metascore
67

Mixed or average reviews - based on 48 Critic Reviews

Critic score distribution:
  1. Positive: 18 out of 48
  2. Negative: 3 out of 48
  1. Mar 26, 2014
    40
    The biggest problem for this game is every stealth game that has come since Thief: the Dark Project. Thief can’t match the visual flair and supernatural powers of Dishonored. It doesn’t have the lean efficiency and murderous creativity of the Hitman series; it trails the razor’s edge stealth and gadget lust of Splinter Cell; it lacks the vision and bombast of the Metal Gear series. Hell, it doesn’t even have a very good thief.
  2. Mar 21, 2014
    60
    The return of the master thief Garrett is a mixed bag. Thief builds on its series proud heritage of tactile stealth, focusing on realism but loses some of the way to modern design trends. Thief has some unnecessary padding that smooth out the gameplay as well as some cinematic ambitions that do not reach all the way. Above all, it is plagued by qualitative valleys that appear to be a result of a stressed launch. Nevertheless, Thief gets a weak recommendation because the basic formula is still fun and somewhat unique.
  3. Playstation Official Magazine Australia
    Mar 18, 2014
    70
    A nail-biting experience needing a few more coats of polish to stand out. [April 2014, p76]