User Score
6.5

Mixed or average reviews- based on 19 Ratings

User score distribution:
  1. Positive: 11 out of 19
  2. Negative: 6 out of 19

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  1. Mar 24, 2020
    6
    The Blackout Club has its heart in the right place but unfortunately is not pumping properly. This ultimately should have been a single player game, then maybe the concept of horror would’ve stuck around. The first 30 minutes (if you decide to play it) was probably the most tense is terms of true horror.
    If this concept was carried on throughout the game as a SP campaign only, I can see
    The Blackout Club has its heart in the right place but unfortunately is not pumping properly. This ultimately should have been a single player game, then maybe the concept of horror would’ve stuck around. The first 30 minutes (if you decide to play it) was probably the most tense is terms of true horror.
    If this concept was carried on throughout the game as a SP campaign only, I can see this being a real hit in the genre.

    Sadly, it tries too hard to push for multiplayer and if you decide to play it solo, it takes the fun factor from it.
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Metascore
72

Mixed or average reviews - based on 14 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 14
  2. Negative: 1 out of 14
  1. Sep 17, 2019
    70
    The Blackout Club is ambitious, but it doesn't have enough variety to make me care for that ambition. Thankfully, there are ways that players can make the game better on their own, filling in what the game lacks, but the game needs to back it up a little more.
  2. Aug 29, 2019
    73
    The Blackout Club manages to wedge itself into a crowded cooperative space with the use of clever tricks and an approachable atmosphere. But unless the developers build off this initial offering with new content to slice through repetition, it will soon get lost in the dark.
  3. Playstation Official Magazine UK
    Aug 27, 2019
    70
    With up to four players, it’s a unique structure for multiplayer action. As it’s a stealth horror game communication is key, and it’s best played with people you know. [Issue#166, p.89]