Metascore
78

Generally favorable reviews - based on 10 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 10
  2. Negative: 1 out of 10
  1. 70
    When Super Cloudbuilt clicks, it's platforming at its best. That only comes once you've spent a decent amount of time learning its ways however, because the learning curve towards that nirvana is riddled with plodding, awkward discovery. In the meantime, the dreamlike locales and intriguing story serve as motivation to push through.
User Score
6.7

Mixed or average reviews- based on 10 Ratings

User score distribution:
  1. Positive: 6 out of 10
  2. Negative: 3 out of 10
  1. Jul 25, 2017
    6
    Super Cloudbuilt
    Super Frustrating
    Super cloudbuilt is a parquor platforming game where you play as a young soldier named Demi who
    Super Cloudbuilt
    Super Frustrating
    Super cloudbuilt is a parquor platforming game where you play as a young soldier named Demi who disconnected from her old life and physical body..
    This game consists of a 5 hour long story mode, as well as challenge modes ranked and rush...
    And I am completely awful at this game…
    I found Super Cloudbuilt to be super frustrating thanks to its design choices and floaty feeling controls..
    Here you’re able to jump, shoot, and dash... thankfully there is an option to customize controls because the default control scheme is just as bad as I am at this game…
    at first I was having a lot of fun with super cloudbuilt..
    You wall run and climb while you avoid mines, lasers and the occasional enemy... all while trying to find your way to the games end... collecting items along your way to unlock lockers at the end of each level for extra lives, find placeable checkpoints that you can use when you feel you just passed a challenging point you don’t want to go through again…
    all of this was fun at first… but it never felt fluent or responsive..
    I felt like I had no real control compared to games like titanfall 2 or mirrors edge catalyst that kind of does a similar thing as super cloudbuilt…
    I felt like the boost ran out too fast... She didn’t get enough distance in her wall running... it just started to feel frustrating to me rather than fast and fluent…
    and this wasn’t helped by the fact you have to also control the camera so you’re not sure where the ledge is you need to jump to next…
    and onto [p of this there’s no real progression indicator from the game..
    You’re just thrown into a level with a bunch of floating platforms and the rest is up to you...
    and this caused the game for me to feel like it lacked polish…
    and the games idea of challenge is to take even more control away from you as it ads sections and walls that don’t let you boost..
    Instead of letting you have your tools and challenging you with obstacles or crazy jumps instead…
    but even then the games floaty feel wouldn’t cause that to work either...
    I could just not like this game because I am bad at it…
    I didn’t have the urge to try again once I lost all of my levels in a level and had to restart from the bottom..
    I just got annoyed and blamed the game for not knowing what to do at the spots I died in
    Super Cloud built is a challenging game, so I can still see the good here for players into this sort of thing…
    but the games feel for me was off, and not one I can recommend
    I give Super Cloudbuilt
    a 5.5/10
    Full Review »
  2. Zit
    Jan 4, 2021
    8
    There is no easy, medium, hard mode, and one event may make you not play it;
    Yes there is a difference between wanting to play and quitting,
    There is no easy, medium, hard mode, and one event may make you not play it;
    Yes there is a difference between wanting to play and quitting, this game will work that out for you.

    Basis of above it is a deep down a fun game, although I don't agree with times and such been set like this in-game. At least without shown you skills or shortcuts to progress in that level similar fashion to Jet Set Radio sort of terms to play, tell us how to be good if no difficultly select.

    Graphics are pretty with a immersive feel to it, combined with the sound bringing a massive draw to the game.

    I think the game is good for the flying around with the parkour stuff, but my ideas to on screen I feel it could've been a lot more then what it is, however for a Indie title this is damn good just try not to take it too seriously when playing cause it does have a 'wrong' in my eyes to ethnics of been good at a game.

    And no, I cannot S-rank for **** lol I'd give it 8 for graphics etc as really it is pretty close to a very good title, just that error could make you think it is a bad game when on the scale it ticks a lot of boxes.
    Full Review »
  3. Jul 16, 2018
    10
    The theme of this game is truly "Practice makes Perfect" and is an outstanding acrobatic speed-freak thriller.

    Absolutely by design, this
    The theme of this game is truly "Practice makes Perfect" and is an outstanding acrobatic speed-freak thriller.

    Absolutely by design, this game was intended people who appreciate the process of learning and growing, tuning those skill that is required to master the subtleties that may be oblivious to the less perceptive mind.

    Reviewing in response to poor reviews that were stemmed solely out of personal frustration due to lack of time, practice, or a fix for an "easy win" which is precisely NOT what was intended by developers and therefore is not a valid type of review.

    Anyone can play and progress from the beginning and progress to reach higher levels, this game should not be binged. It should be played over time especially if one is prone to becoming frustrated when they fail.

    To become great and beat the single or double "Skull" challenges, one must practice and engage perception in tandem with reflex and ability.
    Full Review »