Metascore
75

Generally favorable reviews - based on 70 Critic Reviews

Critic score distribution:
  1. Positive: 40 out of 70
  2. Negative: 0 out of 70
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  1. Mar 18, 2014
    73
    Kojima hands over our Metal Gear Solid dose with a prologue to Metal Gear Solid: The Phantom Pain, with the controversy generated because of the length of the game. It's arguable importance makes it a must have to understand the story of The Phantom Pain.
  2. Apr 9, 2014
    70
    It doesn't matter if you see Metal Gear Solid 5: Ground Zeroes as a tech demo or a regular game, it’s still a demonstration of Phantom Pain possibilities. Ground Zeroes is in many ways a great game, but as a whole it is incoherent one. And if it's not your habit to return to a game over and over again, this one may be quite short for you.
  3. Games Master UK
    Apr 7, 2014
    70
    An intricately designed open-world adventure, but one that offers too little for its asking price. [May 2014, p.60]
  4. Mar 31, 2014
    70
    It depends on whether you see this as a fan of the franchise or not to fully justify the price tag. In any case it's a good start for the upcoming new chapter of Hideo Kojima's series of tactical espionage.
  5. Mar 25, 2014
    70
    Though its brevity's become it's biggest talking point, there's much more to Ground Zeroes than meets the eye. Beyond that it's accessible, featuring the most fluid stealth the series has shown - and delivers a promising glimpse at the future of Metal Gear Solid.
  6. 70
    Kojima released this to tease and whet the appetites of the Metal Gear fans that were begging for more. If you fall into that camp, then you have probably already have your mind made up. For anyone who has never played a Metal Gear game however, I can’t recommend that this be your first foray down the nanomachine-filled rabbit hole.
  7. Mar 21, 2014
    70
    Ground Zeroes, with just one mission, makes clear that Phantom Pain is going to be a fantastic game. The problem is that this experience is too short, with an unjustifiable price point.
  8. Mar 21, 2014
    70
    Kojima's mastery of the arts is still there, but Ground Zeroes seems to have lost many of the factors that made the Metal Gear series legendary. The technical part is mesmerizing, yet the gameplay lags a bit behind, and, while still fun, we obviously expected something... more. Maybe that will come in Phantom Pain. Maybe.
  9. Mar 20, 2014
    70
    The proverbial tip of the iceberg. With its finely crafted game design, it creates great expectations for what The Phantom Pain might be in the future, yet at way too high a price.
  10. Mar 19, 2014
    70
    Ground Zeroes shows the enormity of potential for such an ambitious series, but also reflects the dangers of stepping into those waters. It's an intriguing taste of what might come, but this morsel is too small to satisfy in its own right.
  11. Mar 19, 2014
    70
    So, I guess you have to ask yourself one question--How big of a Metal Gear fan are you? If you can wait, the price of this game will almost certainly go down quickly. But if you can’t wait and you have the extra money, you will love Ground Zeroes no matter how short it is. It gives us a glimpse of the greatness that is sure to come in The Phantom Pain, let’s us get our Metal Gear fix, and shows us the future of stealth games on next-gen consoles.
  12. Mar 19, 2014
    70
    It's not an easy sell. In terms of gameplay it's two not all-too-long evenings of entertaining mission gameplay plus quite a few hours spent trying to leave a lasting impression on the numerous leaderboards. I don't regret one second I put into this, took it in with a lot of curiosity and wonder. Still, you can't shake the feeling that this would have been served better as part of The Phantom Pain. As a stand alone game, it's hardly essential.
  13. Mar 18, 2014
    70
    In many ways, Metal Gear Solid V: Ground Zeroes is the biggest and most confident game Kojima has ever made, but you can’t escape the fact that while it’s certainly an immaculate world that has been created, it’s just a small fragment of something much larger we’ve yet to explore.
  14. Mar 18, 2014
    70
    The tiniest slice of why gamers love Metal Gear Solid, but not enough to make up for the high price.
  15. Mar 18, 2014
    70
    A brief but entertaining prologue that is marred by the question of value for money and an empty story that has no resolution unless you buy the next game.
  16. Mar 18, 2014
    70
    Adding phenomenal, modernized improvements to the Metal Gear franchise, Ground Zeroes is effective at getting you hyped for the future of the series. Still, it feels like an expensive tease that only gives you a taste of what’s to come.
  17. Mar 18, 2014
    70
    The undoubtable quality of Metal Gear Solid 5: Ground Zeroes feels carved from a bigger, better game, and perhaps that makes it a better showcase for players who don't know their Snakes from their Otacons. Too good to be a cash-in, too calculated to be satisfying and too intriguing to spurn, Ground Zeroes is a fiscal test of patience.
  18. Mar 18, 2014
    70
    Ground Zeroes is definitely fun while it lasts, and it offers an interesting taste of what is to come in Phantom Pain. As appetizers go, it's terrific. Just don't expect a full meal.


  19. Mar 18, 2014
    70
    Even for longtime fans of the Metal Gear franchise, Ground Zeroes may not be worth playing. It spreads its strengths thin over too little space, relying on the repetition of a handful of unremarkable missions in the same area. That's the bad news. The good news is that the core stealth is fun, and the innovations on the gameplay front are promising.
  20. Jul 3, 2014
    60
    There might be an interesting game in this engine, but it’s not here, not yet, and as a result Metal Gear Solid V: Ground Zeroes is at best a very expensive demo that should only be approached with the lowest expectations.
  21. LEVEL (Czech Republic)
    May 16, 2014
    60
    Newbies will be lost, veterans not satisfied. It’s firing on all cylinders but the rounds don’t last. Nice showcase of the new engine, though. [Issue#241]
  22. Mar 25, 2014
    60
    Ground Zeroes probably won’t alienate fans of the series, and in terms of giving players a taste of what to expect in the as-yet-undated Metal Gear Solid V: The Phantom Pain, it delivers. But between its poor value proposition and its jarring darkness, it’s not likely to make Snake and company any new friends.
  23. Mar 20, 2014
    60
    No matter how much C4 you pick up, players can't escape the confines of Camp Omega, nor from Ground Zeroes itself, the most expensive demo ever built.
  24. Mar 19, 2014
    60
    No matter how you look at it, this doesn't feel like a final game. It feels like a demo, and it feels like there should be more by the end of it.
  25. Mar 18, 2014
    60
    Ground Zeroes would undoubtedly make a powerful introductory mission to Metal Gear Solid V: The Phantom Pain, so it seems a little insidious of Konami to hold it to ransom. That being said, we really can’t fault what little we played – as far as the mechanics and design are concerned – and although the additional content does go some way towards sweetening the pot, we find it difficult to recommend this on those merits alone.
  26. Mar 18, 2014
    60
    Splitting Ground Zeroes back into a separate release was always going to be contentious. Thankfully, there is a lot more gameplay and depth than the early reports of the main mission’s length suggested and it’s full of potential for exploration, fan service and Kojima’s particular brand of hackneyed allegories.
  27. Mar 18, 2014
    55
    It's staggeringly short and unsatisfying, feeling more like a cash grab than an honest-to-goodness installment in a beloved franchise.
  28. Mar 18, 2014
    55
    Metal Gear Solid V: Ground Zeroes is a demo being sold as a bargain-priced game. While the Metal Gear franchise is renowned for having exceptional game teasers, the idea of selling one of them at this price is absurd. The unsatisfying, unlockable content is painfully obvious filler. Not enough moments of gameplay or narrative consequence happen in the main mission to justify a price above $10, let alone the $20-$30 range.
  29. Mar 20, 2014
    50
    Almost all the depictions of women in the Metal Gear Solid series have been awkwardly sexualised, a fact admirers have sought to explain away by citing Japanese cultural differences or emphasising that these representations barely impinge on the gameplay. I don’t buy that, personally — it seems clear to me that the director just enjoys this sort of stuff — but it will be fascinating to see his apologists attempt to explain away the scenes that show up, quite unadvertised, on the audio tapes in Ground Zeroes.
  30. Mar 18, 2014
    50
    Audacious is the word that best describes Metal Gear Solid V: Ground Zeroes. It contains quality material, but it's little more than a preview of something better, and as such, simply should not be presenting itself - deceptively - as a game in its own right.
User Score
6.5

Mixed or average reviews- based on 1535 Ratings

User score distribution:
  1. Mar 18, 2014
    10
    Everyone is **** that this demo, yes the Main Mission is short, but there is still content after that and the game have very high replayEveryone is **** that this demo, yes the Main Mission is short, but there is still content after that and the game have very high replay value, this is a high quality game, only negatives what other people **** about is that this is a "demo" but they cant say anything bad about the game play, graphics, voice acting etc, Full Review »
  2. Mar 18, 2014
    10
    $20 for 6-8 hours of gameplay, and people complain about it? All Kojima had to do was make the side missions mandatory over the course of the$20 for 6-8 hours of gameplay, and people complain about it? All Kojima had to do was make the side missions mandatory over the course of the main campaign, and people wouldn't have a leg to stand on. $20 for a demo? Give me a break. The game is phenomenal. Full Review »
  3. Mar 18, 2014
    5
    I beat this game in 23 minutes. It's $30. That's more than $1/minute.

    Don't buy this game. Rent it for a day. I own every MGS and every
    I beat this game in 23 minutes. It's $30. That's more than $1/minute.

    Don't buy this game. Rent it for a day.

    I own every MGS and every game Kojima has ever made (including Policenauts, Snacher, etc)

    Now that we've covered the fact that this is a $30 demo and a shameless cash-grab that will undoubtedly be a huge tarnish on the otherwise amazing reputation of our beloved Kojima, let's move on to all of the changes to the game itself.

    0.) NO CODEC! - You know that little communication radio? The small feature that let you call people, save games, get help, get hints, hear funny conversations, etc? You know, the little thing that has been in EVERY major MGS release? Well now it's in ALMOST every major MGS release. The codec is gone.

    1.) No more camo - You remember that small "active camouflage" mechanic in MGS4? You know, the little mechanic that basically defined the series? Yeah, well that's gone. And not just it, the entire camouflage concept all together.

    2.) Inventory - The simple, streamlined inventory that was perfected over generations of MGS' is just gone. Period. The simple HUD inventory that would momentarily paused the game while you accessed it has been replaced with an ultra-generic D-PAD option we've seen in so many other games. It also doesn't pause the game. This is a lot more irritating than you'd think.

    3.) Health/Stamina gauges - It turns out that we didn't need these either. MGS has now joined the ranks of health-less, stamina-less, auto-regenerating shooters. How progressive.

    4.) Rations/Drugs - Naturally, without a concern for health or energy, we don't really need rations or medications anymore, right? So if you're looking for that fix of Diazepam and a warm can of rations, you've come to the wrong place.

    5.) Combat - Among other things, the CQC system we've gotten used to over the years has also been modified with an unusual *MENU* that appears when subduing an enemy in combat. The ability to stick to walls has also been altered.

    6.) No more mini-map - This is a bigger deal than it sounds. If you remember, the mini-map showed you the visual field of the enemies in addition to navigating complex areas. Now to access your map it requires going into an entirely different screen.

    7.) No Hiding - No more hiding in trash-cans or closets. If you're trying to get away from an enemy your only option is to run.. or lay on your belly.

    8.) No easter-eggs - This is a huge one. This is an ENTIRE GAME without any obvious/interesting easter-eggs, funny messages, clever conversations, entertaining posters or weird magazines.

    9.) Super-Generic Level - There is only ONE TINY MAP IN THIS ENTIRE GAME. It's a generic, open military base with no buildings, no interesting hiding spots, nothing.

    10.) No saving - Autosaves only.

    11.) No more money - This means no more Drebin, no more purchasing guns or items and no more upgrading.

    12.) No card-board box - What more do I need to say about this one?

    I hate to use the word "fanboy," but the people who are saying things like "the negative comments clearly come from people who have never played a metal gear game in there life" [sic] or operating on the "if you don't agree with me you're wrong" -mentality might have a *tiny* bit of bias :).
    Full Review »