• Publisher: GungHo
  • Release Date: Dec 3, 2016
  • Also On: PC
User Score
7.1

Mixed or average reviews- based on 252 Ratings

User score distribution:
  1. Negative: 53 out of 252

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  1. May 3, 2019
    6
    Что-то очень странное от Grasshopper Manufacture, с парой великолепных концептуальных фишек и дизайнерских решений. Но вообще, после Killer is Dead, хочется верить, что это Suda 51 собирает бюджет для No More Heroes 3 (выход сомнительного Travis Strikes Again: No More Heroes подтверждает теорию). Игра намеренно сделана невыносимо сложно, чтобы вытягивать реальные деньги. Сюжета вообще нет.Что-то очень странное от Grasshopper Manufacture, с парой великолепных концептуальных фишек и дизайнерских решений. Но вообще, после Killer is Dead, хочется верить, что это Suda 51 собирает бюджет для No More Heroes 3 (выход сомнительного Travis Strikes Again: No More Heroes подтверждает теорию). Игра намеренно сделана невыносимо сложно, чтобы вытягивать реальные деньги. Сюжета вообще нет. Боссы выглядят мусорно трешово, даже для грассхоперов (которые вообще могут если хотят очень сильно в стиль). Но за систему наклеек, пару персонажей (озвучка девки под грибами и дядюшка смерть бомбические) и саундтрек можно конечно как-то полюбить. Expand
  2. Dec 11, 2016
    7
    I'm really torn on what I think of this game because on one hand I really love the single player aspect (not without it's faults of course) but I'm really annoyed with the multiplayer.

    First of all I love the atmosphere of this game. It's weird, zany and unique which I absolutely love from a grasshopper game with the music, cut scenes and cutscenes being a joy to listen and watch.
    I'm really torn on what I think of this game because on one hand I really love the single player aspect (not without it's faults of course) but I'm really annoyed with the multiplayer.

    First of all I love the atmosphere of this game.
    It's weird, zany and unique which I absolutely love from a grasshopper game with the music, cut scenes and cutscenes being a joy to listen and watch.

    The overall gameplay to me is like dark souls but worse and dead rising. You can equip a left and right hand weapon (melee or projectile) that will level up the more you use it which will increase attack damage, rage damage, unlock new moves ect. The movement is very fast with lots of rolling and dodging very minor platforming. Rage attacks are very satisfying to land and performing a goretastic attacks when an enemy is stunned is a fantastic pay off when destroying an enemy. Exploring each new floor and trying to survive scaling up the tower is a challenging but enjoyable and having to adapt to new weapons because of the lack of durability adds variety to it . Since this is a free game, there are obviously going to be micro-transactions but surprisingly, it's not as aggressive as I thought. Buying death medals isn't necessary but it can help a lot climbing the tower and getting extra supplies or buying extra inventory space and if you're smart with it, you can save up a good amount to use in dire situations. If you die, you can spend a death medal to continue from your current area or come back to the same area to defeat your previous character or just some coins to bring them back which isn't too bad because you'll usually have a good enough amount of money to use. The game is chocked full of story and neat lore in the form of comics and audio tapes so if you're worried about finishing the game early, that's not the case.

    However of course there are some problems to this game. One on one combat is fine but when you get to two or three enemies it gets frustrating. The lock-on isn't great, the camera doesn't follow behind your character and switching targets is an even bigger nightmare. Getting cornered by lots of enemies is basically death and if you're stuck in a combo by an enemy, you either mash your way out or just give up. You can't cancel your attacks into a roll so if you hit you better be sure it's a good one. Scrolling through items and using them can be annoying because at times it won't swipe to the item I want and I end up using the wrong item or dying because I accidentally ate something explosive and I can't tell you how many times done that.

    Multiplayer can be fun but at the state it's in now, it's not (at least not to me). Multiplayer is a raid sort of system where people can attack your hub, invade your world or hunt you down. At first, leveling up was fine but when other way higher AI controlled player invaded your world, it was a pain to deal with them. Being raided is also an issue. While you explore the tower or aren't online, other players can invade your hub and steal your **** (not all of it but a good amount). You can take precautions by setting up your extra characters as defenses but if your guys aren't leveled up and armed to the teeth, you're basically **** so you'll have to worry about that as well which I'd rather not do. It doesn't help the fact that you have to play some multiplayer in order to gain enough currency to upgrade your hub (increasing bank size, amount of people on your team, ect.). So more or less, it's something I don't really want to deal with but have to in order to progress.

    So basically yeah, I love the game but don't care for the multiplayer. I'm at floor 12 or 13 so there's still a ways to go.
    If you like the raiding and hub defense multiplayer stuff then you'll probably enjoy it more than me but
    it's free to play so can't complain much because it is filled with lots of content so check it out for yourself.
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  3. Dec 13, 2016
    7
    This is a very good soul-esque game - that fails big on the most important feature: fun in playing it. The way the economic has been set up is that you are constantly starved of resources.

    Going for a farm ? all your gear will break down, you end up as always running around naked fisting enemies - your precious fragile +4 weapons tucked away "just in case" but ultimately unused.
    This is a very good soul-esque game - that fails big on the most important feature: fun in playing it. The way the economic has been set up is that you are constantly starved of resources.

    Going for a farm ? all your gear will break down, you end up as always running around naked fisting enemies - your precious fragile +4 weapons tucked away "just in case" but ultimately unused.

    Going for the boss ? You better dont die or - its a 20min worth of farming to "buy back" your char.

    Dying in a far remote corner ? You can pay and get your full health back.

    Trying to recover your own char (like in Dark souls retrieving souls) ? You will get the char back but all your precious farmed mushrooms, blueprints etc will be gone (note that "paying" go get the char back works instantly and gets you all the farmed materials back).

    Have money ? Ok then you can die 50 times in the same area and can always pay your way out of trouble.

    This resource starving has the effect that you cannot enjoy the game - you are always worried about using weapons, armors etc - and spend an inordinate amount of time juggling multiple chars, sending them on farming missions, selling stuff etc - that when you finally are ready you are already tired of it. Long and continuos loading times drive you crazy after a while.

    I understand this is a free game - but its implementation is worth of the worst Mobile games. Its being forced between farming for 15-20 hours to recover one char and paying real money for it. This leaves a very bad taste and the fun is gone.
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  4. Dec 7, 2016
    7
    I made a metacritic account just to give this game a 10, I don't think it will do well critically, but I have a feeling that it will maintain a pretty good user score, it's cult classic material for sure. It's sort of like a combination of Dark Souls and the Mother Base mechanics from MGSV. Despite being free to play, it's an absolute blast to play but it certainly isn't for everyone. ItI made a metacritic account just to give this game a 10, I don't think it will do well critically, but I have a feeling that it will maintain a pretty good user score, it's cult classic material for sure. It's sort of like a combination of Dark Souls and the Mother Base mechanics from MGSV. Despite being free to play, it's an absolute blast to play but it certainly isn't for everyone. It almost feels like one of those underrated, clunky but charming gems from the PS2 era, some people will pick it up and love it and play a lot of it and others will stop playing pretty quickly, it's just one of those games, in part due to it's difficulty and seemingly unforgiving mechanics. Expand
  5. Dec 21, 2016
    5
    as a streamer who plays this game off stream i feel like this games concept is a great idea a good roll off dark souls success. Very clunky though and also developers take note of this one thing don't make it to where if you grade up and have a new level one character have to face a level 40 or above cpu controlled player. The game in general feels very pay to win and forces you to needas a streamer who plays this game off stream i feel like this games concept is a great idea a good roll off dark souls success. Very clunky though and also developers take note of this one thing don't make it to where if you grade up and have a new level one character have to face a level 40 or above cpu controlled player. The game in general feels very pay to win and forces you to need loads of money just to progress. issues why do you not have a reload or buy bullets or repair system? i think that would of been great. Anyone you read who gave this game a 10 is lying to you its not a great game those people also prob had enough money to buy loads of retry skull also this game is worth a 5 at most for any player who just wants to not spend money to win or progress.

    Pros
    1. Great concept and also forces you to not spam
    2. Uncle death makes things funny
    3. a good range of weapons to use

    Cons
    1. No repair or Refill bullets for your weapons
    2. Finding new blueprints to develop new weapons is minimal you find multiples of the same blueprint
    3. Computer controlled players unless they are low level will always kill you.
    4. you spend all of your time farming and grinding kill coins
    5. Pay to win model mostly will scam you out of buying money
    6. no way of upgrading your character from grade 1 and up forced to use kill coins

    while its a great game concept that i will continue to play unless the developers make changes to add a repair system a craft bullets or buy refills. this game deserves a 5 at best no more no less. Remove the pay to win model so more people can play it without rage also lower prices to go up and down elevator. the elevator pricing stalls progress and makes the game nearly impossible to progress if you go up the elevator find a new blueprint then have to go down.
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  6. Dec 19, 2016
    5
    could have been a good free-to-play Dark souls-like, but its pay-to-win nature will disgust you after a few hours, when the difficulty really goes up.
  7. Aug 16, 2017
    6
    Let It Die is a solid game with far too many problems after the beginning. Like any free to play game, the beginning is the most fun part of the game. The first ten floors show off three bosses (two mid bosses, one big boss) a variety of weapons (Melee, ranged, even your fists) and you'll feel like you get a good grasp of the game after less deaths than Dark Souls.

    However, by floor 20
    Let It Die is a solid game with far too many problems after the beginning. Like any free to play game, the beginning is the most fun part of the game. The first ten floors show off three bosses (two mid bosses, one big boss) a variety of weapons (Melee, ranged, even your fists) and you'll feel like you get a good grasp of the game after less deaths than Dark Souls.

    However, by floor 20 you encounter people with proper guns, and the AI has infinite bullets. Soon after you encounter people with sniper rifles, people who never miss unless you dodge perfectly because they are AI, and will often kill you in a few shots. At which point the devs said, "Put two assault rifle enemies and two snipers in a locked room with the player who will only have melee weapons." I was never able to get past the 20+ floors because of areas like this, areas that you could grind armor and in game currency to muddle through, or you can do what the developers want you to do and spend money to revive on the spot. And that's where the flaws of Let It Die start to show, when the developers clearly started focusing on getting you to spend money through their system of "No check points, pay money or try and get premium currency through buggy broken quests, to revive where you died."

    Also, yes, buggy broken quests. People have noted that many quests that give "Death Medals" the premium currency, sometimes don't register upon completion. I personally waded through an entire floor without weapons or armor, THREE TIMES, and only ONE of those two (doing it without weapons and without armor were two separate quests) eventually triggered as complete. Whether this was eventually fixed, I don't know, the quest system is so far removed from the part where you play the game I often forget about it. To explain, you have a hub where you buy "decals" (stickers that go on your character for buffs) weapons, change characters, and access multiplayer. BUT, then there's another room that you have to leave the hub to get to, and your quests are there. Why they aren't just in the hub makes no sense, and it makes getting and turning in quests take longer than it should. It's not a huge problem, like quests not working, but it's noticable.

    The game isn't bad. It controls well, there's cool kills and neat weapons and armor. Some people have played through the game without spending a dime, it's very possible. However, the game is geared towards being cheaper than Dark Souls to make you spend money and there are places where it shows. There are places where they want you to go and grind for items and money, and probably die, and get mad, so you'll spend money. The game isn't doable naked, like the Dark Souls games, you have to get better weapons and armor, and in doing so you will die, and when you die you'll lose your stuff, and the game brings up a character, yes, you die and a person shows up and says, "Oh, you died. That really sucks. Want to use a premium currency to revive?" EVERY. SINGLE. TIME. It becomes more infuriating than seeing "You Died" or "Game Over." Because you can't skip it, you can't mash through it, even if you want to spend the token to come back. And when you die three times in a room to enemies you have no way of fighting (Unless you can see the future and knew where the gun touting enemies were before hand) you'll start to see how much of a waste it is reviving anyway.

    This has become worse now that they have added premium decals, buffs you can only get by spending the premium currency, and you only have a CHANCE of getting a good one. Maybe you spend a dollar and get the best buff, or maybe you spend fifty dollars and get the same one. That's some mobile game gachapon **** that would not be in a good free to play game. Even people who loved Let It Die when it came out are starting to leave because of choices like this by the developers/publishers. The game is slowly becoming more "Pay us money or else you won't stand a chance against the new super bosses!" and people DON'T LIKE THAT.

    So, personal recommendation, try the game. It's a whopping 50gb download (as of now) but there's a few hours of fun to be had before it turns into another free to play dumpster fire. Just be sure not to spend any cash, because it's not worth it.
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  8. Feb 6, 2017
    7
    A good souls like game with the freaking atmosphere of Suda 51 and a dungeon crawler-roge like sistem.
    It´s F2P (wich is always good) but requieres a lot of grinding to level up and earn money.
    The online features are bit poor and most of the times frustrating, specially the invasions. when reached the third area, the difficulty goes up and the enemies becomes incredibly dangerous,
    A good souls like game with the freaking atmosphere of Suda 51 and a dungeon crawler-roge like sistem.
    It´s F2P (wich is always good) but requieres a lot of grinding to level up and earn money.

    The online features are bit poor and most of the times frustrating, specially the invasions.

    when reached the third area, the difficulty goes up and the enemies becomes incredibly dangerous, dying time over time and oughting you to use microtransactions.

    It´s a good experience, but can become frustrating if not paying.
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  9. May 21, 2017
    7
    This game is quite good. Game mechanics, artwork, soundtrack, all is great, so different from mainstream. And it's hard as hell. Only thing I don't like is free to play model.
  10. Dec 26, 2016
    5
    This review contains spoilers, click expand to view. the game has a tier system for characters spanning 5 grades. when you reach certain floors in the 40 floor tower of barbs you will unlock a higher grade character with a higher level cap and have to level them up again from scratch which doesn't take long.
    the combat places a lot of importance on perfect spacing and timing. you will face a lot of OP enemies that can kill you with one combo if you wiff an attack. the balancing factor to this is death metals, tokens that buy you a continue, restoring you to full health and giving you a few seconds of invincibility to potentially finish off whatever enemy was giving you trouble. you start with some for free and can potentially get unlimited ones for free as login bonuses if you're willing to wait long enough for the next one. selling death metals as microtransations on the psn store is how this free to play game intends to make money and a lot of the level design/layout, especially past the 20th floor reflect this a little too much. basically the higher you get the more you realize that bosses are not meant to be beaten by perseverance, trial and error, learning their moves or anything of the sort. the cost of retrying when dying to a boss is so high, either spending potentially over 2 hours farming gold for the salvage fee to get the character back or using another character to kill your character's hater (AI replication of your character as an enemy on the floor where they died) to reclaim them minus all of their equipped and stored gear, that you will quickly see death metals or certain mushrooms that essentially let you wail on the boss while they ignore you as the only valid method for approaching a boss fight. personally after climbing to floor 30 i found this approach towards bosses so unsatisfying and the game so ultimately dismissive towards the idea of rewarding the player for facing a challenge and overcoming difficulty that i lost all interest in progressing further.
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  11. Jun 5, 2018
    6
    I wish the game had more depth than its addictive gameplay. It’s a hack of dark souls but with less fairness and more $$. Which sucks but eh. I think the biggest complaints are the lack of dialogue, story , and the difficultly is clearly rigged. It goes easy , hard , easy , easy, middle , **** insane,

    I think they design it like that to lure you in and make you itch to spend cash .
Metascore
72

Mixed or average reviews - based on 38 Critic Reviews

Critic score distribution:
  1. Positive: 19 out of 38
  2. Negative: 0 out of 38
  1. Playstation Official Magazine Australia
    Apr 1, 2017
    70
    There’s a level of complexity and polish that belies the lo-fi visuals, the gore, the bonkers story and the motley crew of nutbags that you encounter. Under new ownership, Grasshopper has – dare we say it? – grown up. [March 2016, p70]
  2. Feb 20, 2017
    86
    Let It Die is flawed, but it’s perhaps the best free-to-play game ever made on the PS4. It’s different, daring, and occasionally impossible. But it’s also a must play for fans of the roguelike gene.
  3. Playstation Official Magazine UK
    Feb 19, 2017
    80
    It's lovably shonky in the classic Grasshopper style, but this is a game of surprisingly layered depth and subtlety, and the studio's best game in yonks. [Feb 2017, p.85]