• Publisher: GungHo
  • Release Date: Dec 3, 2016
  • Also On: PC
User Score
7.1

Mixed or average reviews- based on 252 Ratings

User score distribution:
  1. Negative: 53 out of 252

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  1. Jan 13, 2017
    3
    I really wanted to like this game, I really did. Unfortunately though, after you get past level 20, the game becomes a really bad grindfest. Particularly, the boss on level 23 is a damage sponge that pretty much requires high level gear to defeat, but this gear takes what is essentially hours upon hours of grinding to get. It really feels like the difficulty of the game is designed to thatI really wanted to like this game, I really did. Unfortunately though, after you get past level 20, the game becomes a really bad grindfest. Particularly, the boss on level 23 is a damage sponge that pretty much requires high level gear to defeat, but this gear takes what is essentially hours upon hours of grinding to get. It really feels like the difficulty of the game is designed to that the user is enticed to pay for more continues at this point in the game as well. It's such a bummer too, this game has so much potential. Please, if you are reading this and are in the early stages of the game, just drop it now. It's really not worth your time. Expand
  2. Feb 2, 2017
    4
    Beware that bad game design!

    I liked this game, I really did. I made it almost all the way to the end, but a combination of poor game design and bugs really undermined the whole thing. The game treats any game stoppage outside of the lobby as a death. Any stoppage. That includes their own bugs. I have a reoccurring bug where the game crashes constantly on the same boss, same time. An
    Beware that bad game design!

    I liked this game, I really did. I made it almost all the way to the end, but a combination of poor game design and bugs really undermined the whole thing.

    The game treats any game stoppage outside of the lobby as a death. Any stoppage. That includes their own bugs. I have a reoccurring bug where the game crashes constantly on the same boss, same time. An actual game breaking bug.

    This boss is required to grind to get weapons strong enough to move on, now that's impossible. Worst still is the 3 hours it takes to bring that character back after the crash kills it.

    Contacted customer service and their attitude is that its a death. Nothing they can do. So I can't finish the game and my time feels wasted.

    There are some good ideas here, but treating everything as a death including their own game flaws is a little much for me.
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  3. Jan 8, 2017
    0
    DO NOT PLAY THIS GAME! I created an account just to write this review. After playing this game since release, I can assure you that is is the most miserable, glitchy, cruel, cheap-death, grind fest of a terrible game to ever exist. EVER. This is NOT free-to-play Dark Souls, and don't listen to anyone that tells you that. This game does everything it can to try and get you to spend money,DO NOT PLAY THIS GAME! I created an account just to write this review. After playing this game since release, I can assure you that is is the most miserable, glitchy, cruel, cheap-death, grind fest of a terrible game to ever exist. EVER. This is NOT free-to-play Dark Souls, and don't listen to anyone that tells you that. This game does everything it can to try and get you to spend money, from charging you ingame currency for deaths and check-points, to not letting you organize your inventory so you can never tell why it's so full all the time. (Buy death metals to revive, buy premium passes to use check points for free, and also buy more death metals to expand your storage-all for real money!) The better your equipment is, the more expensive it is, BUT it breaks faster! You will grind for weeks just to advance in the game and experience a couple of hours of actual game play. Yes, actual weeks of grinding to play for 2 hours! Then the game will let another player's character into your game-someone who has more time than you, and has weapons and armor from further in the game that you don't have access to. That player's character will surprise one-shot you and it will take hours to grind out the hundreds of thousands of dollars in game currency to get your character back (again, unless you want to pay real money to revive.) Also, over half of the quests in the game, specifically the ones that offer the best rewards, are glitched and cannot be completed. Oh, and you can't ever save in game money. The second you're slightly above being broke, other players invade your base and steal it all, and there's nothing you can do about it-at all. You can place your own characters as defenders, but their AI is (by design, I assume) horrible. Other players make quick work of AI characters, whom they then kidnap-stripping your AI defenders of all of their gear, which you then have to repurchase with ingame currency (get ready to grind more!) It is so unworth it to guard your base because of this, that most people don't bother to defend their bases at all and everyone just makes sure they have nearly no cash at all times. All of this is just scratching the surface of how heinous this game is. This is, by no means, a compete list of complaints. I could go on for hours, but it's not worth it. Just like this game is not worth it.

    I've been playing video games for decades and this is the first time in my life that I regret starting a game. It's not so bad at first, but it just gets worse the further in you get. I have to quit playing, but it's hard to when you've invested so much time and effort and just want to see it through to the end. But if I could go back and decide to have never started playing it, I would. Easily. This game is not worth your time, or money. Don't even try it.
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  4. Dec 19, 2016
    0
    I'm here in a rage because I beat a boss, and you'd think after you did that the game would soon offer some sort of checkpoint, where you can save, to allow for people who can't devote every single second to playing videogames because of annoying things like work and needing to sleep.

    but this game doesn't always do that, so I ran around for ages, just wanting to turn in for the night,
    I'm here in a rage because I beat a boss, and you'd think after you did that the game would soon offer some sort of checkpoint, where you can save, to allow for people who can't devote every single second to playing videogames because of annoying things like work and needing to sleep.

    but this game doesn't always do that, so I ran around for ages, just wanting to turn in for the night, eventually I decided to go all the way back to where I came. Not thinking that when I'd load up again the next day that the game would force you to do redo boss encounters you've already beaten. I mean it makes sense in a game with roguelike elements, but it isn't entirely that, because the game does choose to give you these checkpoint elevators sometimes but in this case it didn't and sucked every bit of goodwill I had towards the game and suddenly the free to play elements feel very sinister and manipulative.
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  5. Jan 15, 2017
    0
    This game isn't worth spending time typing. Don't waste your time, play something good. It's GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARBAGE. How's that for 150 characters.
  6. May 31, 2017
    3
    Let It Die is a very flawed game. The game is a free to play game on the Playstation Store yet it excessively pushes microtransactions that break the game. Let It Die tries to play like a rogue like Dark Souls style game. I personally detest the Souls series and find them broken by their extreme difficulty that prevents the games from every being fun. Let It Die is easier than the SoulsLet It Die is a very flawed game. The game is a free to play game on the Playstation Store yet it excessively pushes microtransactions that break the game. Let It Die tries to play like a rogue like Dark Souls style game. I personally detest the Souls series and find them broken by their extreme difficulty that prevents the games from every being fun. Let It Die is easier than the Souls games which is definitely a plus because it made the experience much more enjoyable. The game plays like a hack and slash game where players are tasked to climb to the top of a tall tower full of dungeons and enemies. The game tells an interesting premise that I found quite interesting but sadly the story never gets very far. The characters in the game such as the Grim Reaper called Uncle Death are funny and quirky and really added to the experience. The graphics I found decent but nothing spectacular. The artstyle is certainly interesting but dungeon layouts and textures are often copy and pasted throughout the game. Let It Die has a great gameplay concept but it fails in execution. Since the game is free to play the Devs tried to find ways to force the player to buy microtransactions that revive the player after being killed. The bosses and enemies in the game often use cheap unfair moves that kill the player in one hit forcing you to use a revive the character or scrap it completely. I personally do not like rogue like games and find them gimmicky. Forcing the player to start all over again is annoying and not the least bit fun. The player gets to create their own fighters to climb the top of the tower. The armor and weapons in this game are great and feel satisfactory to use. The only problem with the weapons and armor in this game is the fact they break quite easily forcing the player to constantly changes weapons and armor in the middle of battle. The game controls are also very clunky and lead to unfair deaths as well. The game is built around precise combat yet the controls are too imprecise for any of this to work. Another problem Let It Die has in its combat is the fact that the once the player is hit by an attack from the enemy it becomes impossible to dodge until the enemy finishes its moves. This can also cause more unfair deaths. Despite this the combat can be fun and addicting making each blow the player makes feel crunchy and real. The game also features another annoying rogue like element that if the player does not save on the ground level of the tower the game will kill the player and force the player the player to use a new character. I found this very strange because instead of allowing the player to use a revive the game forces the player to start from scratch which I found extremely frustrating. Eventually I had no choice but to quit because of this mechanic. The revives in this game are called “death medals” and the player is given a few for free to start off with. The game will occasionally reward the player with these in the game but they are very rare. Once you run out of death medals the game will ask the player to either buy more death medals using real life money from the Playstation Store or start from scratch. At first I payed the cheap 99 cents for 10 death medals but they quickly ran out the higher I climbed the tower. The game forces you to stop buy elevators and pull a switch so you can return to that spot on the tower. I eventually got very far up and found no elevators for many floors until I had to log off. When I logged back in I was not given the option to revive my character and was forced to create a new character to climb the tower. I lost all my progress from the last climb where I climbed over 5 floors. The character I had was maxed leveled so I attempted to climb to the top but my character was swiftly killed on my way back up by a boss who used a cheap one hit kill ability I couldn’t dodge. When I faced this boss with my other character the boss never used this ability until now and repeatedly did it to my other character making me eventually run out of death medals. When I saw if I could purchase more death medals for 99 cents but found that I had to pay over $10 for more death medals. After this I decided to give up realizing I was wasting my time. For a game that sells itself on being “free to play” Let It Die is a very expensive game to play if you plan on completing it. Overall Let It Die has a great vision but fails in execution due to its janky combat and forced in microtransactions. I would not recommend playing this game at all but if you insist on playing it I would advise playing until you run out of your starter death medals. The only reason why I am giving it a 3 is because the game despite having many flaws had a great concept that I believe could have been fully realized if the combat and level design were refined and the game was made more fair and not oriented around forcing the player to spend money.
    3/10: Poor
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  7. Aug 10, 2017
    0
    They've essentially ruined the entire monetization of the game post-release. They've ramped up the difficulty in number only, altered the decal drop rates (main source of progression outside of gear), and significantly increased the cost of gear for new floors while not matching the rewards enough to even cover gear on successful runs.

    -If you are wearing the latest armor maxed on the
    They've essentially ruined the entire monetization of the game post-release. They've ramped up the difficulty in number only, altered the decal drop rates (main source of progression outside of gear), and significantly increased the cost of gear for new floors while not matching the rewards enough to even cover gear on successful runs.

    -If you are wearing the latest armor maxed on the latest levels/floors with the latest weapon maxed for current content, you will deal quite a bit less damage, but take a MASSIVE amount of damage more than using the previous tier of maxed armor/weapons against the previously highest enemies. On the new floors, they mostly use the same types of weapons as previous floors but with simply higher damage numbers. The only thing they did for the new floors was add red smoke and replace every enemy spawn with the hardest enemies.

    -Players had tried to determine the decal (provides passive bonuses/traits for character) drop rate closer to launch, and when they tried to do so again more recently they noticed a sharp drop in rare decals. Note that they recently add a paid source rare of decals when previously the only way to get decals with cash was a brutally inefficient exchange rate with standard currency (bad enough that nobody would do it, believe me).

    -The new floors take a lot of of the top gear. This is fair. However, they didn't do any tuning at all with the rewards - you don't get enough currency to cover gear costs. The immense hp sponge aspects and sharp damage increase should warrant enough currency for gear and THEN SOME. Instead, they're actively starving us likely in anticipation of some way to monetize it based on recent additions to the game.

    Basically - Play the first 40 floors of the game, they're fun and progression is not bad because they didn't design them with pay to win elements in mind. Don't spend a god damn penny unless you hear that they unscammed the game.
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  8. Dec 17, 2016
    1
    The gameplay is fun, i love these kind of harsh grinding games, but as for why this gets a 1/10, it cause the PvP is broken and ruins the whole game. I'm at level 10 forced to fight hunters at level 25, on floor 1. They are there every time you go onto any floor, as far as I know, it wasn't possible for me to get past floor 2, even after I grinded to level 25, as the hunters still one shotThe gameplay is fun, i love these kind of harsh grinding games, but as for why this gets a 1/10, it cause the PvP is broken and ruins the whole game. I'm at level 10 forced to fight hunters at level 25, on floor 1. They are there every time you go onto any floor, as far as I know, it wasn't possible for me to get past floor 2, even after I grinded to level 25, as the hunters still one shot me. The hunters truly make the game unplayable. Expand
  9. Dec 5, 2016
    4
    Let it Die.
    A Free to Play that in its current state, isn’t worth the download.
    Let it Die is a free to play game for the playstation and surprisingly has a lot going for it, but it has a lot more issues holding it back. I loved Suda51 and all of his games which had me excited for this one… It definitely has the charm and feel of a Suda51 game with its zaney characters like uncle
    Let it Die.
    A Free to Play that in its current state, isn’t worth the download.
    Let it Die is a free to play game for the playstation and surprisingly has a lot going for it, but it has a lot more issues holding it back.
    I loved Suda51 and all of his games which had me excited for this one…
    It definitely has the charm and feel of a Suda51 game with its zaney characters like uncle death…
    In this game you choose a character and try to climb the tower of barbs….
    This is sort of a linear version of Dark Souls… except it feels completely broken…
    This game is all about trying not to die…
    You pick up coins to buy items at shops and armour and weapons off of characters that all break insanely fast…
    You pick up mushrooms and animals to heal your self or use against enemies…
    And you try your hardest to kill them before they kill you.. gain xp to level up..
    Use certain weapons to gain mastery and climb the tower…
    The problem however is the combat feels broken…
    It lags..
    Your character will stand there taking damage as they get hit or they’ll finish an attack animation instead of rolling out of the way…
    This ultimately makes combat feel cheap and takes out all feeling of fun and skill…
    We should definitely be able to roll out of the way at any and all times…
    The game should be waiting on my input, not the other way around
    Because of this combat lag youll die fast and youll die often…
    And theres actually a pretty cool mechanic when you die where your character will be waiting for you when you return up the tower with someone else.. as well as other fallen characters from other players…
    And if your fallen character kills theirs youll gain rewards…
    It isn’t instant game over when you die though..
    You do get lives every day you log on from the game and you can use these lives as continues…
    But they do run out.. and of course.. you have to buy them for up to $100 if you want to continue playing from where your character died or wait until tomorrow for the game to give you a log in bonus…
    You can turn on elevators that you find to allow your character to skip sections you’ve already been to…
    But this game was clearly designed to kill you in a cheap way to exploit people addictive tendencies…
    The lag stops skill…
    This feels more like hack and slash gambling…
    Its unresponsive cheap gameplay… stay away
    I give let it die …
    a 4/10
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  10. Jan 20, 2017
    1
    Cool concept, bad delivery.

    Even for a free game this is garbage. The voice acting is unbelievably bad, the graphics are very mediocre, the gameplay is slow and weak and every area looks the same as the last.

    However it is free so give it a shot, just don't go into with high expectations like I did.
  11. Dec 4, 2017
    0
    Game is horrible... It’s basically an app game that could easily be found on your phone. It is PAY 2 WIN... Graphics are horrendous. It’s the same graphics used in Borderlands however toned down. The levels are ALL the same aesthetic, you get quite bored around floor 24 and up because you’re constantly repeating the same thing.
    Progression in this game doesn’t exist in the normal
    Game is horrible... It’s basically an app game that could easily be found on your phone. It is PAY 2 WIN... Graphics are horrendous. It’s the same graphics used in Borderlands however toned down. The levels are ALL the same aesthetic, you get quite bored around floor 24 and up because you’re constantly repeating the same thing.
    Progression in this game doesn’t exist in the normal manner... And so here’s why these types of games should be illegal and have no idea why Sony would let this garbage be apart of the line up.
    Theres an elevator you take unlocked every floor however to head back down you have to pay a fee. The higher the floors you’re progressing the more expensive it is to skip floors or head back down. However join there monthly club and theres a special elevator you can take for free.
    When you die you have the option of using a metal skull (real money currency) to revive you or pay a hefty fee to ressurect. The higher your player level the more expensive it is to ressurect your character.
    The gold and Splith you make can be stolen by other players in the same rating as you. For example say you leave your hub (waiting room) to complete a quest... Theres quite a chance your waiting room was attacked. So that gold you saved up is gone... You can’t get it back unless you raid the persons waiting room. Which is unlikely because people who raid have their room defended quite well.
    There are decals, (stickers) you place on your character... You can spend 10 metals to get a random (gambling) or 50000 gold to get one randomly as well. The chances of you having 50000 gold is pretty much non existence since people will raid you if you have that or more saved up. The more people you raid the higher your rating and guess what you’re faced with people of your raiding so theres not raiding lower level people. So you’re facing off with 10 of a persons characters to reach their gold in the time limit of 2 minutes.
    Gear is pointless becuase every set of gear is weak against a certain stat... People don’t understand the negative percentages are multiplicative. So you could be geared really well but you can be weak to a certain type of damage... So if a hater is sent to invade your world and their equipped with something your gear is weak against it literally takes one or 3 hits to take you down.
    People swear its about skill, it really isn’t its about resources. Theres only one useful character in the game call the “collector,” becuase it can carry 33 slots worth of items unlike the other characters. Every thing I mean everything takes one slot NOTHING STACKS... You get 11 slots to scale 40 floors? Think abou it people... You’re constantly going up and down the elevator to store your items in a bank that also has little slots. Want more slots in your bank you have to pay...
    Nothing in this game is free... NOTHING.
    In the beginning the game has it charms with it’s audio but as soon as you realize your gold is emptying as fast as you can fill it you will realize you have no choice but to wait in hopes developers send something free your way.
    The quests are pointless because they are ridiculous grind... Nothing in this game is worth your time... NOTHING.
    The people mostly playing this game are the ones that can’t afford a decent 60$ game yet they spend their money on this crap... LOL. You’ve been warned...
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  12. Nel
    Jun 20, 2017
    1
    I wanted to like this game, but the way it forces you to grind, they should have renamed it to let it grind. Typical scenario for f2p games. Way to grindy, and it doesn't force you to buy anything, but if you don't prepare for several hundreds of hours of frustration
  13. Feb 5, 2017
    4
    I've put quite a few hours into this game. Once you get accustomed to the flow of combat it's quite enjoyable, and the satisfaction from completing r&d goals, collecting a wider assortment of decals and leveling your stable of fighters can be highly satisfying and somewhat addictive. If I had written this review a week ago it would be generally positive and I would recommend trying thisI've put quite a few hours into this game. Once you get accustomed to the flow of combat it's quite enjoyable, and the satisfaction from completing r&d goals, collecting a wider assortment of decals and leveling your stable of fighters can be highly satisfying and somewhat addictive. If I had written this review a week ago it would be generally positive and I would recommend trying this game, but not putting more than $20 or so into the in-game purchases for the starter pack and the 1 time 30 death medal deal.

    But that is no longer the case. The last hours that I spent playing this game started fairly typically. I made a circuit of the higher floors, harvesting rare materials from bosses, the roaming shop and trap rooms. In the final stretches of the run, just as I was finishing the last planned boss with my bags full of loot, the game shows an error message and abruptly crashes. This leaves me somewhat frustrated as now I will have to gather hundreds of thousands of kill coins to salvage that fighter. Having a high cost for death is not necessarily a bad thing, but when the game has free to play elements, and is not completely free of bugs and glitches, this can leave a rather sour taste in one's mouth.

    So after swallowing my resentment, I load up another fighter with all of my best armor, gear and mushrooms. I plan to use the game's TDM system to quickly gather the needed kill coins and salvage my dead fighter. As soon as I choose a target for my first raid the game crashes again and I lose everything that was in that fighters inventory, including rare weapons that I was still many hours from being able to craft myself. At that point I reload the application to confirm my fears, see that all that equipment is indeed gone permanently, and proceed to close and delete Let It Die from my system.

    I enjoyed this game for many hours, but in the end it does not respect your time. A week ago I would have given this a 7.5 for being generally fun and charming, but now I can only look back on my time spent with it in disgust. It's a great pity; this games does so many things we've seen before, but with a unique twist. If it hadn't been for the symptoms of it's FTP pricing model many of its more glaring flaws wouldn't exist in the first place.

    All that being said, I give the game a begrudging 4, and with this review finished I hope to never speak of it again.
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  14. Feb 8, 2019
    0
    This entire game functions as a loot box, giving random drops that can be extremely rare depending on the drop.
  15. Aug 16, 2021
    3
    Cool art style, but gameplay affected by microtransactions. It's a roguelike in name, but almost all consequences of dying can be avoided by microtransactions ('insurance'). You can also ship loot back to your saferoom with, you guessed it, microtransactions. At the start they don't make it obvious but they keep upping the difficulty until you die and are asked to pay for a respawn. VeryCool art style, but gameplay affected by microtransactions. It's a roguelike in name, but almost all consequences of dying can be avoided by microtransactions ('insurance'). You can also ship loot back to your saferoom with, you guessed it, microtransactions. At the start they don't make it obvious but they keep upping the difficulty until you die and are asked to pay for a respawn. Very generic looking levels after a while. Just go play The Surge or something if you like this kind of combat. Expand
  16. Aug 12, 2020
    3
    El juego en un principio llama la atención, lo descargas, y cuando vas a probarlo te das cuenta que se siente raro al jugarlo, no le das importancia por que pensas que debés acostumbrarte aún a los controles hasta que llegás al primer jefe y te das cuenta que el juego está roto.
    Los controles son raros de usar, el personaje en sí se siente raro de manejar, algunos botones son los mismos
    El juego en un principio llama la atención, lo descargas, y cuando vas a probarlo te das cuenta que se siente raro al jugarlo, no le das importancia por que pensas que debés acostumbrarte aún a los controles hasta que llegás al primer jefe y te das cuenta que el juego está roto.
    Los controles son raros de usar, el personaje en sí se siente raro de manejar, algunos botones son los mismos para dos cosas distintas, hay que poner plata para avanzar o esperar eternidades y farmear demasiado para poder hacer algo y sus jefes son muy injustos y difíciles no por dificultad, sinó por sus controles que son casi basura, pero para pasar el rato puede estar bien o si queres pasartelo si o si, no es un reto para todos y a mi me alejó más de una vez por como es en sí el mismo.
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  17. Nov 13, 2021
    0
    I love this game. But at this moment it has no new content at all since 2019 BUT it has more and more DLCs, more and more cheaters and also more and more "events" focused at "gatcha" system with decalls. Pathetic developers milking this great, unique game.
Metascore
72

Mixed or average reviews - based on 38 Critic Reviews

Critic score distribution:
  1. Positive: 19 out of 38
  2. Negative: 0 out of 38
  1. Playstation Official Magazine Australia
    Apr 1, 2017
    70
    There’s a level of complexity and polish that belies the lo-fi visuals, the gore, the bonkers story and the motley crew of nutbags that you encounter. Under new ownership, Grasshopper has – dare we say it? – grown up. [March 2016, p70]
  2. Feb 20, 2017
    86
    Let It Die is flawed, but it’s perhaps the best free-to-play game ever made on the PS4. It’s different, daring, and occasionally impossible. But it’s also a must play for fans of the roguelike gene.
  3. Playstation Official Magazine UK
    Feb 19, 2017
    80
    It's lovably shonky in the classic Grasshopper style, but this is a game of surprisingly layered depth and subtlety, and the studio's best game in yonks. [Feb 2017, p.85]