User Score
7.0

Mixed or average reviews- based on 88 Ratings

User score distribution:
  1. Positive: 50 out of 88
  2. Negative: 14 out of 88
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  1. Mar 30, 2020
    5
    it's kinda charming, cute colorful visuals, pop sci-fi aesthetic, few moments of pretty clever writing, and a few great background videos... but after running through the world for several hours I just had no desire to go any further. finally turned it back on again for the first time in a month tonight and really tried to get back into it, mostly in an attempt to justify my thirtyit's kinda charming, cute colorful visuals, pop sci-fi aesthetic, few moments of pretty clever writing, and a few great background videos... but after running through the world for several hours I just had no desire to go any further. finally turned it back on again for the first time in a month tonight and really tried to get back into it, mostly in an attempt to justify my thirty dollars... but gave up after an hour. so/so platforming, so/so shooting mechanics, more frustrating than fun. doubt i will ever turn this back on again. it's just 'meh'. if you're on the fence about buying this game, remember: theres no going back on digital purchases :/ Expand
  2. Jan 28, 2020
    10
    Excellent and entertaining game very similar to Metroid Prime. Awesome final boss!
  3. Feb 12, 2020
    7
    At the beginning the game looks very promising. It is colorful, story presents itself interesting, computer is quite witty and talkative. But after 2 h I got tired of hitting the wall all the time. Everywhere where I went I lacked equipment. So I know that I need to go back there again and again. Graphic style becomes too overwhelming and it is not visible which parts of environment areAt the beginning the game looks very promising. It is colorful, story presents itself interesting, computer is quite witty and talkative. But after 2 h I got tired of hitting the wall all the time. Everywhere where I went I lacked equipment. So I know that I need to go back there again and again. Graphic style becomes too overwhelming and it is not visible which parts of environment are for exploration and which are just "nice-looking". So few times I have ended outside of the map. And here we come to the worst part of that game. There is NO map. You never know where you were, where you need to come back to collect something, where you should go next. When you die, you resurrect at your ship and loose all resources (waiting to be picked up where you died). It is annoying and not welcomed. Game concept wears off quite fast. You may enjoy it longer if you like lots of platform elements and farming resources. Fight is poor, you can only shoot from pistol and sometimes hit enemy with your bare hand. Getting better equipment requires do-not-know-what plus doing idiotic stuff like killing five enemies after kicking them into air. I was very positive towards the game, but after playing for few hours and getting to half of it (more or less) I do not find it entertaining anymore. Expand
  4. Jan 28, 2020
    8
    So nearly a 9/10, but it misses a few beats later on in the game as it seems to stop pushing itself to innovate. That said, for a game that is listed at £24.99 on console, I think you get a decent amount of entertainment for your buck here. It's definitely more fun with a mate in tow, and all together not a super deep game. The world is exciting to explore throughout, with around 15 hoursSo nearly a 9/10, but it misses a few beats later on in the game as it seems to stop pushing itself to innovate. That said, for a game that is listed at £24.99 on console, I think you get a decent amount of entertainment for your buck here. It's definitely more fun with a mate in tow, and all together not a super deep game. The world is exciting to explore throughout, with around 15 hours of core gameplay and 25 to 30 if you want to 100% it. The FMVs are a standout point and just a great way to carry the games narrative. I really enjoyed the characters in these, plus the setting, style, and humor feel inspired by vertical early 90's tv, but inserted into a game with shiny current gen graphics and mechanics. A odd, But for someone who grew up in this decade, a pleasing experience all round. Expand
  5. Feb 9, 2020
    8
    Journey to the Savage Planet
    No Mans Clank
    Journey to the Savage Planet is a first person 3d platforming adventure game that can be played solo or co op where you play as a character whos job is to collect information about a potentially inhabitable planet, before we bring humans there to live… and during this first few hours of this about 8 hour journey, Journey to the Savage Planet
    Journey to the Savage Planet
    No Mans Clank
    Journey to the Savage Planet is a first person 3d platforming adventure game that can be played solo or co op where you play as a character whos job is to collect information about a potentially inhabitable planet, before we bring humans there to live…
    and during this first few hours of this about 8 hour journey, Journey to the Savage Planet was one of the most charming and ridiculously fun games ive played in a while…
    Journey to the Savage Planet takes inspiration from games such as ratchet and clank, no mans sky, and I’m sure borderlands with its quirky humour and characters
    So many moments I would just bust out laughing about how dumb or self aware certain moments in this game were… and this humor is what makes journey to the savage planet such an overall charming experience…
    The world starts out full of secrets, wonder, and color.. youll be scanning items and creatures trying to catch them all, pokemon style… youll find branching and hidden paths that lead to upgrades for your health and stamina, all of this got its hooks in me instantly… I wanted to scan all of the creatures, collect all of the orange goo, and upgrade my character to their full potential… this is what journey to the savage planet does right with its collectibles.. they aren’t meaningless.. they all have a pay off, you feel true incentive to explore and collect… what journey to the savage planet doesn’t do right though, is constantly locking off paths that require you to come back later with new items… the concept of journey to the savage planet is simple.. you’ve gotta fix your ship, you need to go collect items to do so… but in your way are enemies, enemies that drop materials that you an then use to upgrade your gear, however to actually unlock said gear, you must stick to the story until youre given the mission to get said gear, and along your way you are teased with things you cant interact with.. which is a fine thing ti an extent.. but this is constant from start to finish…all youll want to do is explore and become more powerful, but the game wont let you… youre rewarded for finding these really well hidden secrets with a sorry come back later, and it just becomes discouraging after a while… especially in this games final stretch.. how do I not have every ability unlocked already? I stopped caring during journey to the savage planets 3rd act…
    which bring s me to my next gripe… Journey to the Savage Planet is a brilliant 3d platformerfor the most part, you have so many consumable items at your disposal to uncover secrets and traverse through this world… but much like every other 3d platformer… the spark stays, but fizzles the deeper you go into the game… each act getting progressively not as fun, until the point where your hoppinh around broken apart floating islands.. again just like every other 3d platformer… Journey to the Savage Planets magic was in its exploration and collecting.. it was in its adventure and humour… while it was still enjoyable, it was a mistake to rely and focus on traversal and gun play for the 2nd half of this game… and not only that – but it was also a mistake to toss this pokemon like collection system out the window by just reusing and reskinning enemies, this caused exploration to quickly lose any bit of excitement, whats around the next corner? Everything you just saw except now theyre yellow instead of pink.
    But with all of my gripes, Journey to the Savage Planet challenged me in all the right ways, the gunplay was just annoying enough for me to constantly feel in danger, it encouraged exploration in all the right ways, having me search for spawn and teleportation points so I could quickly go grab my dropped items if I died… this journey to the savage planet was a pleasant surprise, and one that im glad I made.
    I give Journey to the Savage Planet
    an 8/10
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  6. Jan 29, 2020
    8
    Cool Game. If you like platforming and funny characters, creatures, environments. Great CooP game. Just a silly game that is a fast story. It took me 8 hours to complete everything. Worth the price of $30 bucks. Umm if you like a cool little indie game check it out, you will like it.

    Headcase1001
  7. Jan 28, 2020
    10
    This game is sooooo fun That’s all I’m going to say get it you have to
    Kekdjdjdjrjjrrjrjrurururururuttururutututururutut
  8. Mar 25, 2021
    0
    When I came here and saw reviews with high scores of 8 to 10 where people are stating that it was the best gaming experience of the year and praise the game I feel like I'm missing something. Or maybe they were talking about another game, I don't know. This game is basically a templated mess that took all the ideas from other games: I'm sure that the boss with a tail that attacks you whileWhen I came here and saw reviews with high scores of 8 to 10 where people are stating that it was the best gaming experience of the year and praise the game I feel like I'm missing something. Or maybe they were talking about another game, I don't know. This game is basically a templated mess that took all the ideas from other games: I'm sure that the boss with a tail that attacks you while spinning was taken from Dauntless, the scanning mechanic was taken from a Minecraft mod that I have forgot the name of, etc etc. But let's just leave this, I don't really blame them, I can be wrong about the sources of inspiration after all. The game is not fun in the slightest.. All these 'cute' creatures, quests, scanning, listening to unending speeches of that nasty girl voice narrating the game, stupid satire that never made me smile. It's a boring experience that you ask to end faster, not to continue. I've finished the game and I cannot tell that I liked something at all. This is not a unique experience, the game for sure doesn't cost its price. Expand
  9. May 24, 2020
    8
    A good exploration game with decent platforming and metroidvania elements. They even threw in some afterthought combat, but truly nothing in this game overstays it's welcome, and almost everything except for the main missions are voluntary. In this game, you will walk around and explore a new planet, finding resources to upgraded basic gameplay/ or neccesary gameplay to advance the story.A good exploration game with decent platforming and metroidvania elements. They even threw in some afterthought combat, but truly nothing in this game overstays it's welcome, and almost everything except for the main missions are voluntary. In this game, you will walk around and explore a new planet, finding resources to upgraded basic gameplay/ or neccesary gameplay to advance the story. Some areas are locked off until you require the right upgrades. The platforming is nothing revolutionary, but it works. Finding gameplay upgrades through a combination of platforming with right materials/ combat is strangely addicting. The combat is elementary and basic, but it works and it isn't stuffed down your throat. Fun boss battles though, reminiscent of old school games.

    Pros:
    + Good platforming and metroidvania elements
    + exploration

    So-So:
    * No mini map
    * aesthetic might be too elementary to some?

    Cons:
    - elementary combat with only one weapon
    - overrated comedy aspect

    To end, great game with nothing shoved down your throat, and at the correct price.
    I also would be lying if I said I didn't want more mature theme combat, with more weapons, but it is what it is. If you didn't tell me this was a new IP, one guess I would've made was this must be a remaster of a ps2 game. But alas, buy if you want an exploration game with platforming and light metroidvania elements. I'll say it's about an 8-12 hour game for the average gamer, but it's short and the perfect length.
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  10. Apr 27, 2020
    9
    Lots to explore, lots of humor, the graphics are very nice looking. There is a lot of platforming while exploring, but it is really fun platforming with various ways to help with it.
  11. Jul 2, 2020
    9
    Journey to the savage planet is basically the goofy cousin of Metroid Prime. It's a metroidvania through and through, so it comes with the pros and cons of that genre.

    Pros: Exploration is fun and rewarding Lovely art style Nice soundtrack Overall great voice acting except for EKO, see in con's Polished game, little to no bugs Combat is fast and fluid Cons: Lot's of
    Journey to the savage planet is basically the goofy cousin of Metroid Prime. It's a metroidvania through and through, so it comes with the pros and cons of that genre.

    Pros:
    Exploration is fun and rewarding
    Lovely art style
    Nice soundtrack
    Overall great voice acting except for EKO, see in con's
    Polished game, little to no bugs
    Combat is fast and fluid

    Cons:
    Lot's of Backtracking
    Controller controls don't feel tight
    Eko, your ai companion's voice acting is pretty grating, but this can be turned in the options menu
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  12. Feb 5, 2020
    5
    At first this game oozes charm, charisma and personality. The graphics are refreshingly colourful after I played Nioh, one of the many games in my backlog. The humour is very witty and crude, and the exploration and gameplay can be fun.

    However then it takes a darker twist, and not in a good way. Old familiar tropes surface their tired faces. You have to come back to areas you've
    At first this game oozes charm, charisma and personality. The graphics are refreshingly colourful after I played Nioh, one of the many games in my backlog. The humour is very witty and crude, and the exploration and gameplay can be fun.

    However then it takes a darker twist, and not in a good way. Old familiar tropes surface their tired faces. You have to come back to areas you've previously visited once you've unlocked the relevant tool, by which time I'd forgotten where that area was and why I wanted to go there. The enemies become colour palette swapped sprites rather than original designs. Each time you enter a new area, you rinse and repeat the same formula; scan enemies, collect resources and build the new tool needed to progress. By the time I got past the first boss I had already become very weary of this.

    Furthermore, despite the game emphasising exploration, I found it rather frustrating because I kept hitting dead ends or attempted to explore an area that was just decorative and not traversable, however I could not tell the difference because of the graphics and design. Also because of the design, it became hard for me to know where to go several times. Mission pointers are not always clear.

    All in all, it's more of a nice idea of a game than it is in execution. It aims for Ratchet and Clank meets The Outer Worlds but ends up more like Fallout 76 meets No Man's Sky only with less bugs. The game grew tedious for me very quickly and the charm quickly became grating. Even casual gamers will probably be deterred from this due to the repetitive nature of it. Wait for a sale or go for something else.
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  13. Mar 1, 2020
    10
    Cool game. Rare gem. If you like platforming - than this game is must have!
  14. Apr 18, 2020
    10
    Journey to the savage planet tries to be so many things and does amazingly well. I loved the Open world, although it can be confusing. In my playthrough this didn't matter, because it only took me 4 days to complete it. During these days I could develope a pretty good map in my head, so the only time I was lost was when I first entered each area. The missing map and the safety of theJourney to the savage planet tries to be so many things and does amazingly well. I loved the Open world, although it can be confusing. In my playthrough this didn't matter, because it only took me 4 days to complete it. During these days I could develope a pretty good map in my head, so the only time I was lost was when I first entered each area. The missing map and the safety of the spaceship due to being pretty much the only pause function and safepoint in the game really immersed me into the role of a space explorer.
    The satiric part of the game is sometimes a subtle comment of your KI companion EKO, and sometimes a super funny video or email. The videos especially are bad in a good way. The best thing is the computer's loading screen though.
    Unlocking new upgrades was always a joy and they were always integrated in a way, that didn't stop you from exploring too much. The only exception were the two last ones.
    And the platforming - it felt awesome to jump around with the cool air control upgrades in the late game. With the world consisting of vertical or flying surroundings, this makes backtracking a lot faster and easier.
    Oh right. Backtracking. As a completionist I enjoy getting things and having them all. I do NOT enjoy searching things. Thankfully this game didn't make me do that, since it had helpful tools. Although having 100 orange goo, 32 upgrade materials, 18 lore objects, 10 fuel tanks and 196 scans to collect, it was never endless searching, nor was it running from one waypoint to the other.
    All in all it took me nearly 20 hours for only 30€. Stretching this game wouldn't have been a good idea. The number one reason I enjoyed this game so much, was because there was always something fresh and new. 10 additional hours would not have preserved this feeling. So I think this length is perfectly fine. If you love Sci-Fi, exploring, platforming and a little bit of Douglas Adams - go buy that game.
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  15. May 5, 2020
    10
    WOW! I LOVED this game. Most enjoyable experience I've had this year so far. The controls are smooth, the game is gorgeous, the cutscenes and in-game commercials are hilarious. They made collecting items very enjoyable. I ended up finding 100% of everything in the main game and in the "Trash" DLC.... and I was still wanting more! If you are a fan of games like Metroid Prime or BanjoWOW! I LOVED this game. Most enjoyable experience I've had this year so far. The controls are smooth, the game is gorgeous, the cutscenes and in-game commercials are hilarious. They made collecting items very enjoyable. I ended up finding 100% of everything in the main game and in the "Trash" DLC.... and I was still wanting more! If you are a fan of games like Metroid Prime or Banjo Kazooie, this is the game for you. Crossing my fingers for more DLC and sequels. A Must Play. Expand
  16. Jun 29, 2021
    6
    At the very start, Journey to the Savage Planet hints at an adventure that will feel consistently fresh and exciting with a new premise that glistens with potential. In reality, that excitement wears off roughly 1 to 2 hours into the game and the other 6 hours you spend with JTTSP feels somewhere between an exercise in futility and a gruelling test of your patience.

    JTTSP is slim in
    At the very start, Journey to the Savage Planet hints at an adventure that will feel consistently fresh and exciting with a new premise that glistens with potential. In reality, that excitement wears off roughly 1 to 2 hours into the game and the other 6 hours you spend with JTTSP feels somewhere between an exercise in futility and a gruelling test of your patience.

    JTTSP is slim in terms of narrative - you play as a faceless, space-suited protagonist whose job is to survey a new planet, catalogue the local wildlife, and make sure the place is suitable for human habitation. Things don't go as intended with the discovery of ancient alien ruins that hint at a pre-existing society and you get tasked personally by the company's CEO to uncover the truth.

    I'm not going to lie - JTTSP's story is absolutely barebones (with no meat). You simply follow the quest marker, hope that you have the right equipment to reach where you need to go, do a thing, then go to where the next quest marker is while listening to the AI spout occasionally humorous lines of dialogue. Occasionally the game will gate your progress with a boss fight that you'll need to beat to unlock a new Metroidvania-esque item that will allow you to access new areas. And it's at this point that I need to talk about combat.

    Combat in JTTSP is a mediocre exercise of frustration and patience. At the very start you will only have access to a basic melee slap (that is humorously, a backslap). Shortly afterwards, you get access to your first (and only) weapon: A laser gun. Using this thing is hilariously underwhelming because of how awkward it feels to aim, how long it takes to recharge and how weak and ineffective it is to use.

    Combat is by far JTTSP's weakest leg to stand on - and it leans on it far too heavily and far too often. At certain points within the game, you will need to complete mini-boss encounters and major boss encounters. JTTSP tries to implement challenge into these encounters by including the outdated 'hit-the-glowing-parts-to-defeat' mechanic. This turns combat into a frustrating dance of positioning yourself correctly and shooting the tiny glowing bits . What compounds this is how awkward it feels to aim your gun, but also the fact that you need to hit the glowing bit at exactly the right angle otherwise the damage dealt by your gun will be registered as negligible. On top of this, some enemies can do AOE attacks that are difficult to gauge in terms of location because of the limited first-person perspective.

    As an explorer, you can scan new wildlife and flora, but even this mechanic gets old quickly because of the fact that you'll different variants of previously discovered animals. Plus scanning new things doesn't reward you with resources or XP, but instead is simply just a checklist to complete.

    JTTSP also features puzzles, but these are of varying quality and after an hour or two you'll become very familiar with them. There's also some platforming in the game, but it's hindered by how demanding it can be at times alongside the restrictive first-person perspective.

    The available upgrades are another lacklustre feature of JTTSP, not just by what they provide, but by how they're gated. To upgrade any equipment, you simply need resources (Carbon, Aluminum etc.) which can be easily obtained, but to unlock new upgrades for purchase you need to level up your Explorer Rank. What's confusing about this aspect of the game, is that you need to complete various challenges that range from obtuse to ridiculous - like blowing up a certain number of creatures using a certain tool or technique. This is something that I find not just questionable, but simply stupid because it would make more sense that scanning new things would level up your Explorer Rank instead of doing nonsensical challenges that have absolutely nothing to do with exploration or discovery.

    Another core feature of JTTSP's appeal is it's approach to humour - from a marketing perspective that is. For me, I found JTTSP's humorous tone to be occasionally funny, but for the most part I found it to be either cringe inducing or just straight up sarcastic, sociopathic and mean. To me, the game's tone felt like a combination of The Outer Worlds and the movie, Evolution - a combination that in retrospect just simply doesn't work.

    I spent a total of just over 8 hours with JTTSP at roughly 60% completion, but by that point I had reached my limit. In reflection, I honestly felt like I had wasted my time playing the game and couldn't be bothered collecting 'all the things'. If there's one redeeming factor to JTTSP it's the soundtrack which is brilliantly composed and understated.

    JTTSP is a game that, just like magnesium, burns very bright very quickly, but then fades just as fast, leaving not even a glow once it's out. It has praise worthy ideas that are completely overshadowed by mediocre gameplay mechanics and an almost non-existent story.
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  17. Dec 21, 2020
    7
    Das Spiel hat mir richtig Spaß gemacht. Trotzdem hat mich das Metroidvania-Prinzip (was ich eigentlich mag) hier gar nicht abgeholt. Den Charme mochte ich. Den Coop auch, aber zum einmal durchspielen reicht das Spiel. Alle Sachen zu sammeln hat mich persönlich nicht gereizt.

    Trotzdem kann ich das Spiel im Coop wärmstens empfehlen. Für Solo-Spieler würde ich es mir überlegen.
  18. Oct 21, 2020
    7
    A well made offering, albeit hinged on multiplayer interaction. If it were based on just that it would merit a 7 however with the studio not releasing a physical copy in the US or UK for English speakers (though obviously because Germans are more conscientious gamers and make corporations behave, German physical copies exist) then that guts the score. When ever a release in a physicalA well made offering, albeit hinged on multiplayer interaction. If it were based on just that it would merit a 7 however with the studio not releasing a physical copy in the US or UK for English speakers (though obviously because Germans are more conscientious gamers and make corporations behave, German physical copies exist) then that guts the score. When ever a release in a physical format happens this score will be brought back up to its rightful 7 Expand
  19. Aug 9, 2022
    8
    Muy buen juego. Aquel que espere encontrarse un No Man’s Sky que se olvide, no tiene nada que ver salvo que hay un astronauta en un planeta que no es la tierra y hay que catalogar especies extraterrestres, es lo único en común de este juego con el de Hello Games.

    En este caso me ha recordado muchísimo, salvando las diferencias, a la saga Metroid Prime. El juego en este caso tiene una
    Muy buen juego. Aquel que espere encontrarse un No Man’s Sky que se olvide, no tiene nada que ver salvo que hay un astronauta en un planeta que no es la tierra y hay que catalogar especies extraterrestres, es lo único en común de este juego con el de Hello Games.

    En este caso me ha recordado muchísimo, salvando las diferencias, a la saga Metroid Prime. El juego en este caso tiene una historia de ciencia ficción que pretende ser una sátira de la corpocracia a la que parece que está derivando nuestra sociedad. En un futuro muy lejano se ve que la exploración espacial es un rentable negocio y como tal se envían empleados a bordo de cohetes, con los recursos muy justillos, a explorar planetas para obtener el beneficio de lo que allí se pueda encontrar.

    En la práctica tenemos un metroidvania de manual, en primera persona. Con las mecánicas conocidas. Tenemos un mapa con varias zonas que debemos explorar hasta el último rincón. Para poder acceder a ellas necesitamos habilidades que iremos desbloqueando a medida que avancemos, exploremos y cumplamos ciertos objetivos. Iremos descubriendo que el planeta no están tan deshabitado de fauna inteligente como creíamos y debemos investigar qué ha pasado allí a la vez que recolectamos recursos y combustible para poder volver a casa una vez hayamos cumplido nuestra misión.

    El aspecto gráfico es simpático, colorido y bonito y el rendimiento del juego es una delicia en PS4, así que en versiones superiores del hardware debe ser aún mejor.

    No es un juego excesivamente largo. Investigando bien y completando todos los objetivos durará unas 15 horas, si vamos a saco a la historia unas 7 u 8. Una vez la termines, es útil mencionar que puedes seguir jugando para hacer las tareas secundarias que te queden.

    Un juego muy chulo que he descubierto gracias a los servicios de suscripción, en este caso de PS Plus, pero también lo he visto en game pass. Se le puede dar una oportunidad, es muy entretenido. Uno de esos ‘tapados’ a los que no les darías una oportunidad salvo que te lo dejaran probar.
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  20. Jun 1, 2022
    8
    Pros:

    Funny, action-packed, beautiful environments. I really enjoyed the fact that you can bury your "past" bodies; it was a funny little side-mission. Lots of stuff to do, lots of things to collect. This game did not crash even once on me, and I cannot recall the graphics bugging or acting up at all. It also doesn't drag on forever. Cons: Some of the missions are bizarrely
    Pros:

    Funny, action-packed, beautiful environments. I really enjoyed the fact that you can bury your "past" bodies; it was a funny little side-mission. Lots of stuff to do, lots of things to collect. This game did not crash even once on me, and I cannot recall the graphics bugging or acting up at all. It also doesn't drag on forever.

    Cons:

    Some of the missions are bizarrely difficult (one of the science experiments in particular is hellish), the terrain is tricky to traverse and backtrack through sometimes.

    My one REALLY big complaint, however, is that you cannot pause this game. If you hit the menu button, or even try to tweak the settings, you are subject to being attacked and your only warning will be a vibrating controller.

    Overall I liked this game. It was frustrating at points, but not insurmountable.
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  21. Aug 15, 2021
    6
    Fun little game. Not much to it, it's like 1/4th of a game, but I really connected with it and had some fun. Had to dock it points because there's no working pause feature, wtf.
  22. Aug 9, 2020
    7
    Me decepcionei com esse jogo, esperava mais antes do lançamento, acabei que nem curti direito.
  23. Jul 27, 2022
    5
    The game looks and sounds funny, with all the vibrant colors and some cute animals, but the back tracking, mediocre platforming and wall gating (because of equipment lacking) make this more of a chore. When you die, you don't respawn near the location you died in, but are "regenerated" at your space ship. So basically you need to back track even more, even though you can go to theThe game looks and sounds funny, with all the vibrant colors and some cute animals, but the back tracking, mediocre platforming and wall gating (because of equipment lacking) make this more of a chore. When you die, you don't respawn near the location you died in, but are "regenerated" at your space ship. So basically you need to back track even more, even though you can go to the "nearest" checkpoint (only 7 in the game). After 3 hours in I gave up. I didn't even scan animals anymore, mainly because a lot of the animals you need to scan attack you: a flying squid, a shooting turtle shell, a laser targeting cyclops, boomerang bats, a rolling armadillo. Especially the armadillo was a pain, because you need to shoot the 3 glowing bits on its tail and they are only exposed after you succesfully dodged its attack. The platforming was mostly double jumping or using a rope dart to pull you up ledges. The rope dart felt okay, because the pulling was automatic, but later you had to throw seeds to walls to create rope darting spots. This felt complicated, because it was. Basically you rope dart to the wall, do a double jump away and try to rope dart up again. Needless to say this leads to a lot of frustration when it fails and this mechanic should have been replaced with rope climbing or something. All in all, a needlessly frustrating experience and eventhough i only paid $12 for this, i still feel i paid too much. Expand
  24. Jan 19, 2021
    9
    One of those few games where nothing feels obsolete. Fun, funny, easy to pick up, a blast to play. Highly recommend it!
  25. Sep 9, 2020
    9
    Cartoon’ish, funny, emerging and had a blast while playing it. A very underrated game!
  26. Nov 20, 2020
    8
    This game was over quick yes but I had a blast playing it. It has charm, it has humor, and a satisfying gameplay core.
    Exploring ARY-26 and discovering all of its secrets was very fun and I will remember moments of it for years even if its campaign only lasted me a single weekend.
    If a funny version of Metroid Prime looks like a great idea to you or you’re a fan of cooperative
    This game was over quick yes but I had a blast playing it. It has charm, it has humor, and a satisfying gameplay core.
    Exploring ARY-26 and discovering all of its secrets was very fun and I will remember moments of it for years even if its campaign only lasted me a single weekend.
    If a funny version of Metroid Prime looks like a great idea to you or you’re a fan of cooperative multiplayer, this game is especially recommended.
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  27. Sep 4, 2022
    3
    Got it in ps+. A funny game at the beginning but it loses charm very fast. Unbalanced gameplay, there's too much or too little. Either it lacks a map, a freecam system and a way to teleport to base. Or a less punishing death and unlimited consumables, or simply a save. In this state it's a chore to experiment with jumps or items, since it involves heavy backtracking in case of failure
  28. Jan 3, 2023
    10
    Es tan precioso y dulce... Es adorable, es ingenioso, divertido... Es tan original...
Metascore
74

Mixed or average reviews - based on 57 Critic Reviews

Critic score distribution:
  1. Positive: 38 out of 57
  2. Negative: 1 out of 57
  1. Apr 16, 2020
    58
    Journey to the Savage Planet is a frustrating game. Not because it’s that hard (it’s not, at least not intentionally), and not because it’s broken (at least not too much). No, it’s frustrating because it’s so close to being a good game, and you can see the tweaks that would have made it a good game…but absent those tweaks, it all just feels like a giant missed opportunity.
  2. CD-Action
    Mar 17, 2020
    75
    While it starts exceptionally strong, towards the end the game gets boring and the finale seems as creative as something I myself could have written in ten minutes. [04/2020, p.52]
  3. Mar 16, 2020
    80
    Its a wild, crazy, weird world out there. And you and a fellow victi…friend will be able to explore it. If you have been looking for an actually fun and enjoyable survivor exploration game then look no further. Even with a few hiccups, it can still be a nice adventure.