A big graphical improvement over the previous entries in the series, but besides that, it's basically the same game as God Eater 1 and 2.
More than any other game I've played, the God Eater games seem to be "versions" of the same game rather than being full-blown sequels. The stories in each are incredibly similar, the mechanics are nearly identical, and the gameplay has only minorA big graphical improvement over the previous entries in the series, but besides that, it's basically the same game as God Eater 1 and 2.
More than any other game I've played, the God Eater games seem to be "versions" of the same game rather than being full-blown sequels. The stories in each are incredibly similar, the mechanics are nearly identical, and the gameplay has only minor tweaks. The only big change this time around is the graphics
I play games primarily for their stories, so I'll get into that first. This time around, we have basically a magical little girl that we're trying to protect from just about everyone/everything else. The military wants to experiment on her and the monsters have an uncontrollable urge to eat her, but she's just so cute that everyone in your party wants to protect her. No, that's not a copy and paste from one of my previous God Eater reviews. It is actually the same main plot.
God Eater has historically been set up like a dumb super-powered teen anime, and that hasn't changed. Though it is slightly less dumb this time around. The writers seem to be working to make this series a little more believable, which is what I like to see. However, the average teen should see no issues with its story as-is. Though what's missing are the numerous character interactions. They were too heavy in the last games, which made you think they were trying to be an anime instead of a game, but they're way too light this time around. I ended the game not knowing or caring much about the characters at all.
The story is also far less wondrous this time around, which helps its believability (though doesn't fix it). It seems as though they just cut out the overly-wondrous bits and replaced them with nothing, leaving us with what feels like a short and partial story. This could be why there have been so many updates to the game since its original release. Maybe the developers felt a bit disappointed in their final product (I sure would have been).
The gameplay is more of the same, but there's positives and negatives over the last installment. If you haven't played a game in the series yet, know that the combat is clunky, not very responsive, and very repetitive. It's less clunky this time around and could actually be fun to those who don't mind its repetitiveness. Though it's unfortunately dumbed down a bit. In the previous games, there's a big emphasis on attacking certain parts of monsters - attacking the wrong parts would simply do no damage. But in this game, attacking all monsters (except for the final boss) anywhere is fine. You can do more damage attacking different areas, but it's normally not worth the risk.
Also this time around, about half of all enemy movements are impossible to read. They complete their attacks so quickly and without any tells, that you can't prevent being hit. Everything is much more flashy this time around too, so it's hard to see what the enemies are doing. To compensate for this, they seemed to have lowered the overall difficulty - I found it much easier than the last two games. That's not a good thing in a game all about repetitive combat. Strategic combat keeps people interested, while repetitive button mashing (which is what this installment has migrated to) just get boring.
Normally what keeps me interested in these dumb anime-ish games are the costumes to collect or unlock for your characters. Upon the game start, you immediately get most of the costumes, including some of the best in the game. As you complete missions, you can buy others (and have to craft them), but they're not any more interesting than what you already have. There's a lack of skirts/dresses in the game, but I supposed they are trying to be more believable overall, so that's to be expected. The bottom line is that for costume hunters, there's very little effort required to obtain costumes, so it's not very fun.
Unfortunately, the best part of the game for me was when it ended. I was thinking to myself that I had to go through another 50-100 missions to complete the game and I was just at the half-way point when I killed the only unique monster I had fought up until that point. But nope, that was actually the end. The game requires you to go through about half as many missions as the last game to complete it. I was a little disappointed that the final boss was far less interesting and difficult than in the previous games, but on the plus side, I didn't have to play the game anymore.
I did play a few of the post-game missions. I found that there wasn't much story to them and they were primarily about grinding more repetitive battles to upgrade your weapons even further, so I quickly quit.… Expand