User Score
7.2

Mixed or average reviews- based on 67 Ratings

User score distribution:
  1. Positive: 45 out of 67
  2. Negative: 14 out of 67
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  1. Mar 7, 2020
    4
    God eater was a game i was interested in, i found it super interesting after i finished Code Vein as the worlds link and i really wanted more lore and what a let down God Eater 3 was. I heard fantastic things about the franchsie but what a let down this game was. First of all i do have one thing i did like, the characters

    The characters were funy and really enjoyable BESIDES AMY WHY
    God eater was a game i was interested in, i found it super interesting after i finished Code Vein as the worlds link and i really wanted more lore and what a let down God Eater 3 was. I heard fantastic things about the franchsie but what a let down this game was. First of all i do have one thing i did like, the characters

    The characters were funy and really enjoyable BESIDES AMY WHY WONT SHE STOP TALKING AFTER A 5 second mission. But i did not finish the game i was near the end but i could not bring myself to do it despite how much i loved the characters including Phi.

    NOW THE NEGATIVES AND I HAVE QUITE A FEW!!!

    The comabt gets boring quick, its just the same thing over and over again with no new variety and you know what else is repitative? the enemies, they are so boring, they recycle the same design over and over again and it makes all of the enemies so boring, like why are you so lazy to come up with more designs, and its not like Monster hunter world where the enemy actually has varitet and new move sets, in this game its the same enemy just a different element. The ashborn were so cool at first but then you keep makig me fight the same one over and over again.

    The game is so easy, each enemy takes about 5-10min to take down and i died once in my entire playthrough, the game needed more of a challenge.

    The music does not interest me, the ashborn music is alright the first time but boring through repetitive usage BUT the opening is very nice i do like it.

    Overall this game is a terrible rip off version of Monster Hunter, i do plan on trying God Eater 2 since i got that with God eater 3 but im assuming the same outcome. I get people love this the franchsie but i got no clue why after all my years of gaming this game is so generic and repitive i dont believe it should of existed but the characters and op are the only things i like. Play code vein or Monster Hunter instead

    *wrote this fast sorry for spelling* DONT JUDGE XD

    Have a great day
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  2. Feb 8, 2019
    10
    The more I played this game, the more I appreciated it because of the fact that I started off with the psp for the first God Eater and I’ve enjoyed the growth of this particular franchise for the most part. I like the grind it presents when I want to get certain items to create certain weapons and I definitely enjoy the character creation per usual. Story is solid. And although people haveThe more I played this game, the more I appreciated it because of the fact that I started off with the psp for the first God Eater and I’ve enjoyed the growth of this particular franchise for the most part. I like the grind it presents when I want to get certain items to create certain weapons and I definitely enjoy the character creation per usual. Story is solid. And although people have mixed feelings because of its comparisons to MH, I enjoy the fact I can play with my friends and the fact that it has an anime feel to it for me. Expand
  3. Feb 10, 2019
    8
    The game has a good story, the graphics have improved, the gameplay have been added a few things. Compared to 2, the mobility became more detailed, giving the impression of being slower, which is easy to get used to. The game looks great, but it's a small niche that likes to repeat quests and farm.
  4. Feb 10, 2019
    8
    It's a good start for an initial release, but for it to truly be great it needs additional polish and an endgame. The story and side missions all together will net you around 40-ish hours. It's a much faster game then Monster Hunter World so hunts only last between 5 to 10 minutes. Where in monster hunter you need to run across massive zones the zones in GE3 are pretty closed off and itIt's a good start for an initial release, but for it to truly be great it needs additional polish and an endgame. The story and side missions all together will net you around 40-ish hours. It's a much faster game then Monster Hunter World so hunts only last between 5 to 10 minutes. Where in monster hunter you need to run across massive zones the zones in GE3 are pretty closed off and it won't take a long time to engage an Aragami and it won't be able to run too far away from you. Mind you, the weapon customization system lets you customize your weapon, shield, and gun to fit your personal playstyle. Whether you prefer a more up close combat style or a long range style, you can expend Abandoned God Arcs, the game's Gem system to add abilities to your arsenal to power them up. And the bullet editor is back which let's those who prefer playing support or dealing damage from afar to completely design their own bullets albeit it's not as broken from the looks of it to its GE2RB counterpart. There's also the Engage system, Acceleration Triggers, and Control Modules that all act as personal playstyle modifiers. There's a lot LOT of tools, but no big baddies at the end to use these on. Weapons stop at Rank 7 but you're not fighting anything like tempered Aragami or anything. Patch 1.20 is supposed to add fixes and polish to the game that it desperately needs for some things. It's good that the developers are listening to feedback and adjusting the game accordingly which gives me hope for the future of the game. Right now it's 'good' but it's living in GE2RB's shadow. In about 1 to 2 years time from release, it needs to add another arc or two to add another 60 to 80 story missions, about 30-40 more aragami even just reskins, and needs to add a lot more Hard Mode missions. 1.20 scheduled in early spring for JP is said to include "Certification Missions" which I'm hoping equates to a Hard Mode, and 1.30 will be adding the first story-based DLC. The game needs more variants and new monsters it needs to go up to at least rank 15 during its lifespan to match GE2RB.
    Hammer Main.
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  5. May 15, 2019
    10
    A damn good sequel to an already awesome series. It's far more polished than it's predecessor and improved a lot of things.
  6. Apr 27, 2019
    4
    With a tired setting of bland backdrops, palette swaps, and forgettable characters, this game feels like it was made for the same system as its predecessors and lazily brought to PS4 as an afterthought rather than a new game for a next generation console.

    When supplies are running low and the world looks bleak, at least you have extra duct tape to toss around?
  7. Jun 15, 2019
    9
    Buy it, you won't regret it. Its an action packed role playing game that offers multiplayer mode. Extremely fun if you want to have a play date of up to 8 with your friends on a fast paced action combat system. Hack and slash your way through these massive foes called Aragami. God Eater 3's story was not too impressive as at time it felt repetitive; however, the action does provide aBuy it, you won't regret it. Its an action packed role playing game that offers multiplayer mode. Extremely fun if you want to have a play date of up to 8 with your friends on a fast paced action combat system. Hack and slash your way through these massive foes called Aragami. God Eater 3's story was not too impressive as at time it felt repetitive; however, the action does provide a great deal of fun factor. You will easily put in countless hours in this fun filled game. Expand
  8. Feb 25, 2019
    8
    This is a really fun game with interesting story and characters and a cool battle system! My only complaint is that the characters lack real emotional development when you consider the hardships they've faced. I find it strange they've been tortured and imprisoned since they were children but none of them show any kind of trauma.
  9. Jul 31, 2019
    7
    A more faster, anime waifus version of Monster Hunter. The shounen-ish story (power of friendship, etc.) itself is alright at best, and the game does get fairly repetitive since you're killing the same boss type enemies over and over, but this game is an improvement over its predecessor, God eater Rage Burst.
  10. Feb 26, 2020
    10
    Undoubtedly, the best of the trilogy. The new world, aragamis and characters are all great, mechanics improved a lot, making combat so much fluid and better than previous titles. Ending is also great, unlike the 2nd title...
  11. May 18, 2020
    4
    A big graphical improvement over the previous entries in the series, but besides that, it's basically the same game as God Eater 1 and 2.

    More than any other game I've played, the God Eater games seem to be "versions" of the same game rather than being full-blown sequels. The stories in each are incredibly similar, the mechanics are nearly identical, and the gameplay has only minor
    A big graphical improvement over the previous entries in the series, but besides that, it's basically the same game as God Eater 1 and 2.

    More than any other game I've played, the God Eater games seem to be "versions" of the same game rather than being full-blown sequels. The stories in each are incredibly similar, the mechanics are nearly identical, and the gameplay has only minor tweaks. The only big change this time around is the graphics

    I play games primarily for their stories, so I'll get into that first. This time around, we have basically a magical little girl that we're trying to protect from just about everyone/everything else. The military wants to experiment on her and the monsters have an uncontrollable urge to eat her, but she's just so cute that everyone in your party wants to protect her. No, that's not a copy and paste from one of my previous God Eater reviews. It is actually the same main plot.

    God Eater has historically been set up like a dumb super-powered teen anime, and that hasn't changed. Though it is slightly less dumb this time around. The writers seem to be working to make this series a little more believable, which is what I like to see. However, the average teen should see no issues with its story as-is. Though what's missing are the numerous character interactions. They were too heavy in the last games, which made you think they were trying to be an anime instead of a game, but they're way too light this time around. I ended the game not knowing or caring much about the characters at all.

    The story is also far less wondrous this time around, which helps its believability (though doesn't fix it). It seems as though they just cut out the overly-wondrous bits and replaced them with nothing, leaving us with what feels like a short and partial story. This could be why there have been so many updates to the game since its original release. Maybe the developers felt a bit disappointed in their final product (I sure would have been).

    The gameplay is more of the same, but there's positives and negatives over the last installment. If you haven't played a game in the series yet, know that the combat is clunky, not very responsive, and very repetitive. It's less clunky this time around and could actually be fun to those who don't mind its repetitiveness. Though it's unfortunately dumbed down a bit. In the previous games, there's a big emphasis on attacking certain parts of monsters - attacking the wrong parts would simply do no damage. But in this game, attacking all monsters (except for the final boss) anywhere is fine. You can do more damage attacking different areas, but it's normally not worth the risk.

    Also this time around, about half of all enemy movements are impossible to read. They complete their attacks so quickly and without any tells, that you can't prevent being hit. Everything is much more flashy this time around too, so it's hard to see what the enemies are doing. To compensate for this, they seemed to have lowered the overall difficulty - I found it much easier than the last two games. That's not a good thing in a game all about repetitive combat. Strategic combat keeps people interested, while repetitive button mashing (which is what this installment has migrated to) just get boring.

    Normally what keeps me interested in these dumb anime-ish games are the costumes to collect or unlock for your characters. Upon the game start, you immediately get most of the costumes, including some of the best in the game. As you complete missions, you can buy others (and have to craft them), but they're not any more interesting than what you already have. There's a lack of skirts/dresses in the game, but I supposed they are trying to be more believable overall, so that's to be expected. The bottom line is that for costume hunters, there's very little effort required to obtain costumes, so it's not very fun.

    Unfortunately, the best part of the game for me was when it ended. I was thinking to myself that I had to go through another 50-100 missions to complete the game and I was just at the half-way point when I killed the only unique monster I had fought up until that point. But nope, that was actually the end. The game requires you to go through about half as many missions as the last game to complete it. I was a little disappointed that the final boss was far less interesting and difficult than in the previous games, but on the plus side, I didn't have to play the game anymore.

    I did play a few of the post-game missions. I found that there wasn't much story to them and they were primarily about grinding more repetitive battles to upgrade your weapons even further, so I quickly quit.
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  12. Jul 25, 2019
    10
    Logra recuperarse a comparacion del segundo juego, los personajes se hacen querer, no son molestos y lo que dicen lo hacen, te lo muestran, con su debido desarrollo, las mecanicas ya no son basura romoe juego y se imolemente argumental y jugablemente bien.
  13. Jul 5, 2022
    0
    As great as the game can be, the lack of control customization is frankly absurd. Essentially the combat system is extremely hampered by the fact your change form (switching to your gun) button only has 4 different button conjunctions which ALL create a clunky interruptive combat system. Like, how in the world does a 2018 game lack such a basic feature. It’s simply unacceptable, and evenAs great as the game can be, the lack of control customization is frankly absurd. Essentially the combat system is extremely hampered by the fact your change form (switching to your gun) button only has 4 different button conjunctions which ALL create a clunky interruptive combat system. Like, how in the world does a 2018 game lack such a basic feature. It’s simply unacceptable, and even more so due to the fact tons of players have told the devs since the beginning they need to fix this. It’s very telling of what they think of the fans by completely ignoring and not even commenting on this issue. Expand
  14. Aug 2, 2020
    9
    This review contains spoilers, click expand to view. The best God Eater game in the series, no joke. New mechanics like the Engage System, Accel Trigger and the Dive is a fast way to traverse the map, though in typical God Eater fashion the maps get repetitive and you memorize on where to go without even looking at the map after a few missions with the same map. New weapons such as the Biting Edge and Heavy Moon, the characters I connected almost instantly I love every single one of them except for the Doctor who took Phym away from me, how dare he take away my baby! I enjoyed it a lot and you guys should play it too. Expand
  15. Aug 2, 2020
    8
    Great monster hunter style game. The combat is fast paced and the story is good. A lot of the ost is remixes from previous games. Combat compared to 2 is a bit janky. New Monster designs are great but there isn't that much variety in total.
  16. May 27, 2021
    6
    There are a lot of things to really like about God Eater 3: the hunting genre, the anime style, the characters and story, the customization of your character and play style... However, there is also a lot of things to be disheartened with. I played the original God Eater on the PSP and it gave me as much or more enjoyment as MH Freedom Unite did. Whereas Capcom managed to evolve the wayThere are a lot of things to really like about God Eater 3: the hunting genre, the anime style, the characters and story, the customization of your character and play style... However, there is also a lot of things to be disheartened with. I played the original God Eater on the PSP and it gave me as much or more enjoyment as MH Freedom Unite did. Whereas Capcom managed to evolve the way their franchise played and worked, God Eater 3 seems to have developed horizontally rather than vertically as MH did. What I mean with this is that GE seems to switch its focus on the story and customization rather than on improving its gameplay, which is surprising yet understandable from a franchise from the land of visual novels.

    However, I think this is a big mistake, as hunting genre games are scarce and pushing this aside makes the game feel shallow, unsatisfying and too ephimerous to want to deal with the horizontal development of customization of your character and stats, so it ends up feeling like a strange novel with simple gameplay and heavy number management. Your management of skills, equipment, links, weapons, items and so on is too deep for what the battles, the core gameplay loop, have to offer. What's more, the fact that monster drops appear nowhere in your monster database is outrageous, as you are hindered if you're willing to invest time on grinding for drops.

    But I digress; battles are too quick for the game's own good, as you may be even able to take a new monster down in less than 5 minutes. There is no tracking or previous thinking (besides elemental weaknesses and items to bring) to find and fight the aragamis, the monsters of the game, as the game already marks them on your map beforehand. This might be the result of developers not actually wanting you to really explore the maps, because, well, there isn't much to explore, as they are few and very unimaginative, colourless and composed of small arenas with long corridors. A big selling point of this game when it was about to come out was its graphical update, new weapons and places, but turns out this wasn't that much of a change. I do like the aesthetic and the concept of aragamis, the cinders problem and so, but I feel like it is all a premise to tell the characters' story and not that of the world itself, which is okay to do, but not on top of the sacrifice of the main attraction of these games as well: the game loop, the monsters and having fun. Now, you CAN have fun playing this game, but it's hard to, as you spend too much time on your base and too little battling. The story could be your priority for playing this game, but it's nothing special. I did enjoy the anime cinematics a lot, but it's a shame they were very few.

    I am purposely avoiding major comparisons with MH in this review, as I think this game does not try to play on the same league as MHW, but I have to be very critical about it, as this game was being sold for 60€ in Spain for many years and suddenly dropped to around 20 near 2020. So, I have to consider this a triple A game, and, as with a lot of anime style games, this one does not really make the cut. I was expecting at least the same level of care on the game loop and fun factor as I had with the original PSP one, but all I can say is that there has been just a slight graphical update to mask the fact this is still a low effort franchise production so that it can be served at full price on a new gen console. God Eater has taken the wrong approach: it wants to tell a shounen story and for you to self-insert in said story, but it thinks it can do without the fun of the hunting game with a very confusing customization and managing system (not because it doesn't work, but because the game refuses to tell you what does what and what is what or what you should be trying to do on your build) and a surprisingly downgraded version of the hunting core gameplay in comparison to the original.

    Nevertheless, I can't not recommend it, as there is an okay game within that may appeal to anime fans and beginners to the genre, but I feel like the jump from handheld was sudden and unfruitful. I hope the developers reflect on their mistakes and come up with a better sequel, as I would have only expected to find this sort of game on the PSVita for 20€, and most certainly not for the price it has been sold for for years in Europe since launch.
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Metascore
71

Mixed or average reviews - based on 60 Critic Reviews

Critic score distribution:
  1. Positive: 28 out of 60
  2. Negative: 1 out of 60
  1. May 31, 2019
    68
    Fans will certainly appreciate God Eater 3 as a solid continuation of the franchise. Newcomers, however, will probably have to force their way through a significant part of the experience to feel the same joy. There is a solid monster-slaying action-RPG buried under here; it's just a matter of how deep you're willing to dig to uncover its treasures.
  2. Apr 2, 2019
    75
    Despite the lack of challenge and somewhat underwhelming story, I still found myself thoroughly enjoying the fast paced combat, and as I continued to experiment with different weapon types and skill loadouts losing countless hours, I knew the niche that God Eater has carved out for itself is most certainly well deserved.
  3. Mar 19, 2019
    84
    God Eater 3 is an enjoyable action RPG that offers both a solid solo and co-op experience, but it doesn't really stand out from the rest of the pack.