User Score
9.1

Universal acclaim- based on 21430 Ratings

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  1. Jul 20, 2020
    6
    Ghost of Tsushima is a competent open world game, and the high point of the game is definitely the sword play and combat. The most fun I had playing the game was when I was surrounded by enemies, switching furiously between stances and beating down a bunch of mongols. The scenery and camera mode are also notable: I imagine GoT’s camera mode will be the gold standard for the next decade.Ghost of Tsushima is a competent open world game, and the high point of the game is definitely the sword play and combat. The most fun I had playing the game was when I was surrounded by enemies, switching furiously between stances and beating down a bunch of mongols. The scenery and camera mode are also notable: I imagine GoT’s camera mode will be the gold standard for the next decade. Gone are the days where you take a single still. The camera lets you track shots, move from point to point, change the focal length and depth of field. The scenery is beautiful, too, so capturing exceptionally good shots is a breeze. The rest of the game is pretty average. The story tries to embody the samurai films that inspire it, but is mostly filled with classic video game cliches and forgettable characters—it even feels really forced and overly simplistic. The quest and level design are both competent, but not something to really write home about—the camps are all reasonably the same, the quests all have the same trajectory (and normally two or three fights) with different characters and stories that are almost entirely forgettable or interchangeable. Even the main quest lines conclude with a siege. Twice. In a row. It felt like they ran out of ideas. The biggest disappointment is the stealth component. In a game whose story purportedly attempts to pit the honor code of the samurai against “dishonorable” stealth tactics, you’d think they’d actually put some time in the stealth mode. The AI is just awful—to test it, I one time walked back and forth across the view cone of a guard from one patch of tall grass to another. 20 times. Never once did they look through the grass. The terrible AI really makes the middling level design feel a lot worse than it really is. It’s just plain boring. I found myself just wanting to stick to the samurai honor code because the combat is so much better than stealth.

    In the end, the game has some good parts. But I think it’s pretty average overall. GoT won’t be replacing Assassin’s Creed as the premiere stealth game, or getting nominated for any GOTY awards, any time soon.
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  2. Jul 20, 2020
    5
    I was so hyped and excited for this game. I've been waiting since I've seen the 1st trailer. The game had si much potential. Too bad this game turned out to be (at best) a mediocre game. From the very beginning I really could not care about the story. You're supposed to care about some samurai just going to war without any introduction to the protagonist or antagonist. I really couldn'tI was so hyped and excited for this game. I've been waiting since I've seen the 1st trailer. The game had si much potential. Too bad this game turned out to be (at best) a mediocre game. From the very beginning I really could not care about the story. You're supposed to care about some samurai just going to war without any introduction to the protagonist or antagonist. I really couldn't care less and I wanted to skip the badly dubbed cut scenes.. but you can't, so you have sit the often cringy dialogue out.
    The controls are terrible and feel weird and awkward. The way the character moves ,the combat, the camera.. there is really nothing to keep playing for me. There is a black and white mode, but who cares? I don't want to play grayscale games on my Ps4 pro and my LG OLED. The lack of originality, the lack of subtlety, the tackiness... just makes the game of poor quality. Especially compared to The Last Of Us: 2. The latter game has so much thought and detail put into everything. I think that game might have set the bar too high for games now. Ghost of Tsushima feels lazy, boring and repetitive. Too bad.
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  3. Jul 21, 2020
    7
    Good so far, will probably raise to an 8 when I finish it. Kinda janky though, and follows the same kind of open-world structure so many other AAA games do. I hate that a lot of the 10’s are coming from people that hated TLoU2. Also for some reason woke NPC’s are complaining about this? I know nobody who is. Chud culture sucks.
  4. Jul 21, 2020
    5
    Os gráficos estão realmente muito bons, mas vários objetos no jogo como, árvores e pedras não tem física, o que faz a gameplay ficar um pouco estranha, a iluminação é péssima, a história não te prende, e as cut scenes são horríveis, mas dou nota 5 pois os gráficos são bons e o combate é fácil de aprender e muito interessante
  5. Jul 22, 2020
    7
    The game it's too short, some of the texture are bad, the right cost it's 40$
  6. Jul 22, 2020
    6
    O jogo no seu conjunto é bom...

    A primeira vista lindo... mas muito feio nos detalhes, exemplos o personagem mergulha sai seco da agua, as pedras e as quedas daguas digna da ps3 etc inumeros bugs que graças a um sistema anti bug nao impacta o jogo. quando vocé fica preso numa pedra o sistema rebobina e vc volta ao momento antes do bug, Gracas a esse sistema que jogo é jogavel caso
    O jogo no seu conjunto é bom...

    A primeira vista lindo... mas muito feio nos detalhes, exemplos o personagem mergulha sai seco da agua, as pedras e as quedas daguas digna da ps3 etc inumeros bugs que graças a um sistema anti bug nao impacta o jogo. quando vocé fica preso numa pedra o sistema rebobina e vc volta ao momento antes do bug, Gracas a esse sistema que jogo é jogavel caso contrario seria igual ou pior que o daysgone em termos de bug.
    As lutas sao muito agradaveis excepto a camera e as "flashes que os inimigos lancam" a luz é demasiada forte... ainda assim a luta é muito boa para mim é o ponto forte de o jogo...
    O tema esta muito bem respeitado

    Eu aconcelho jogar o jogo sobre tudo se o tema é de o seu agrado mas sem expectativas demasiado grandes se nao corre o risco de ficar desiludido.
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  7. Jul 22, 2020
    6
    Jogo é bom. Mas não atingiu "as minhas expectativas". Muitos detalhes que para mim faz diferença como, movimentação, cenário muito repetitivo. Muitos bugs para um game final de geração. Jogue e tire suas conclusões.
  8. Jul 24, 2020
    5
    Beautiful story, beautiful graphics. Just a pleasure from beginning to end ❤️
  9. Jul 26, 2020
    7
    1. The graphics are mediocre.
    2. The lack of a lock on for enemies makes fighting more difficult in a not-so-fun way.
    3. There is no option to skip cutscenes. 4. If you enter a boss fight, whatever amount of resolve (resolve is your heals, and the energy bar for special moves.) you have, that is all you will ever have in that fight, so if you think "let me just back out, fill up my
    1. The graphics are mediocre.
    2. The lack of a lock on for enemies makes fighting more difficult in a not-so-fun way.
    3. There is no option to skip cutscenes.
    4. If you enter a boss fight, whatever amount of resolve (resolve is your heals, and the energy bar for special moves.) you have, that is all you will ever have in that fight, so if you think "let me just back out, fill up my resolve, then come back and try the boss fight again." That is not happening. You must abandon the entire mission to do that, then come back and start from the beginning of the mission.
    5. The game is very buggy. Keep in mind these don't happen all the time, there's just a chance you may encounter them.
    - If you assassinate an enemy as they are about to notice you, there is a chance that it will do the full assassination animation while the detection bar will still fill to red alert, and after the animation is done, instead of dying the enemy will begin attacking as if he was never killed.
    - if you realize your charm slots aren't being used to the best of their capabilities during a boss fight, and you pause the game as soon as you load back in from a death and adjust them, when you unpause, you'll see that resolve bar you came into the boss fight, that was full with 6 orbs, and it had stayed that way the past 14 attempts...... is now empty.
    - at one point my character became a walking weapon. His foot would just barely scrap a fire barrel and it would explode. If i approached a horse or any npc that can take damage, i would bump into them and you'd hear a slicing sound, they'd react, and they'd be low on HP.
    - idk what this was, but when i went along a mountain side it went from a dark foggy night, to clear with a bright moon, so i turned around and it went back to foggy and dark again. I went back and forth a few times and when i looked up the moon was swinging wildly left and right in the sky.
    -i don't think this was intended, so I'm calling it a glitch. When climbing down a wall, you will occasionally land on a ledge, but if you don't immediately let go of L3 and push R2, your character will take the biggest jump he can off that ledge. Generally killing you.
    -There's more, these are just what i remember off the top of my head.
    6. Enemy NPC movements are unrealistic and it makes the game unnecessarily difficult. Case and point. The enemy swings his sword at you, you dodge to the left, his body GLIDES to the left and maintains the same distance from you it did before you dodged, so even though you dodged, you still get hit. This is especially troubling when the enemy does a 9 hit combo and even though you rolled 10 feet away from him, every swing he makes GLIDES him closer and closer to you, until you get hit, and since it's a 9 hit combo, you get hit again and again.
    7. This ties in with #6. In a boss fight there is an invisible wall, now usually in a game like this, if you hit a wall in the boss fight, you can still move at normal speed to dodge in another direction. However, say you get pushed into a wall by one of those ridiculous combos that make the enemy glide right next to you. When you try to roll out of the way, the invisible barrier seems to stick to you like goo, because your characters movements become sluggish, like you are caught on the wall. This usually results in you getting obliterated.
    8. This is me being petty, but i hate spearmen and archers. I think it's dumb that the starting samurai armor is irreparably damaged, and after you get a new set to replace it, the old broke samurai armor stays in your inventory. Same with the fact that you cant fix the starting gear you get with an outfit, you have to upgrade the outfit to a slightly less broke but still fairly imperfect counterpart, like maybe i want the same straw hat but without holes, and how come an upgrade gets me a cooler looking hat, but the hat is badly damaged or flawed in some way (looking at you Ronin outfit.) I do appreciate now you can still reequip the previous hat though.
    9. On occasion during a fight you will hit the dodge button repeatedly but your character will just stand there and take damage.
    10. Also on occasion you may be mashing the attack buttons, and your character will just stand there doing nothing. I've seen this particularly when your character is exchanging words with a boss. You can move, but you can't attack while they're talking to each other.
    11. The inventory upgrades are severely limited, and the upgrade requirements are unrealistically high. Like if you start off with 3 kunai, you'd think the end result is a max level 9 kunai pouch..... but no. You have to get 30 BEAR PELTS (Do you know how large a bear pelt is?!) For an extra 2 kunai. Same with the fire arrows, and explosive arrows, and..... well, all of it. Except regular arrows for the half bow.

    Flaws aside the combat is fun, the story is great, and the map layout is beautiful.
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  10. Jul 27, 2020
    7
    This game have really developed side quests, mechanics and battle combat, beautiful audio-visual design but it's over here too many bugs as well, subtitles sometimes don't showing up (in main quests and in side activities) it's too easy to glitch our protagonist when we trying climb somewhere, but from another hand this sandbox has very immersive navigation system which should be in moreThis game have really developed side quests, mechanics and battle combat, beautiful audio-visual design but it's over here too many bugs as well, subtitles sometimes don't showing up (in main quests and in side activities) it's too easy to glitch our protagonist when we trying climb somewhere, but from another hand this sandbox has very immersive navigation system which should be in more games than only this, On the beginning I was wanted give this title a 9 grade but it's already more than week after publication and still have too many bugs with subtitles Expand
  11. Jul 27, 2020
    7
    I have very mixed feelings about this game.

    Pros: Beautiful graphics / locations / details and shots; Story and character development is taken care of - it is a real pleasure to dive into next adventures; Limited gear - you won't be wasting time to search for hundreds of crafting ingredients and consider, if sword B++ is better than A+ Cons: Gameplay is nothing new. I have a feeling
    I have very mixed feelings about this game.

    Pros: Beautiful graphics / locations / details and shots; Story and character development is taken care of - it is a real pleasure to dive into next adventures; Limited gear - you won't be wasting time to search for hundreds of crafting ingredients and consider, if sword B++ is better than A+

    Cons: Gameplay is nothing new. I have a feeling like Ghost of Tsushima is just a huge mod for Witcher 3/Spiderman - very similar gameplay and skills/special mechanics. Have not found a way to exit cutscenes - after 50th saved peasant warn you about dangerous bandits in a cutscene, you will have enough.
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  12. Jul 27, 2020
    7
    Almost gave it a 7 or 7.5, but the ending saved it for me. I platinumed it so there is alot to say. Combat was very well done, never felt boring, but sometimes repetitive. Very hard to make combat this great and fun in an open world game.
    Story was good, it was dark, gritty, and satisfying 'till the end. All the characters were extremely well done. The game actually gets you to feel the
    Almost gave it a 7 or 7.5, but the ending saved it for me. I platinumed it so there is alot to say. Combat was very well done, never felt boring, but sometimes repetitive. Very hard to make combat this great and fun in an open world game.
    Story was good, it was dark, gritty, and satisfying 'till the end. All the characters were extremely well done. The game actually gets you to feel the emotions, like with the Yuriko quests.
    The graphics alone put this game at an 8/10. This will be the few games that you will actually use the photo mode, trust me. The character customization is fun and is actually good. Meaning they dont look like sh*t. The white traveler gear with the headband of death was my favorite. Tracking quests with the wind was something I haven't seen in any game. The devs did a great job with keeping the hud to bare bones.
    The main quests, side quests, interactions with npcs was done very well. Close to what Witcher 3 did, but they messed up a bit in this area. The mystic quests were by far the best, despite the rewards were sh*t. Lets be honest, you're never going to use the ugly ass armor they give you at the end of it. Side quests were good, alot of them had an interesting story, but the way the quest is played it is almost the same as the others. Go to this area, follow footprints, fight enemy, etc. The side quests stories were still very good and not all were like this. Just wished they added a little more diversity in them. Adding choices in the quests is a strong start like Witcher 3 did.
    Gameplay obviously isn't something we haven't seen in a Far cry game or an AC game. Liberate the area with optional objectives, rescue civilians from the bad guys, do the collectibles around the world for stuff, climb and swing; rinse and repeat. This is the biggest drawback since all the damn ac games and Far Crys do this. This makes the game boring if you've played other games like it before. The water mechanic was so good but you almost never use it. This is where I think they couldve helped diversify gameplay.
    The animations outside combat kinda suck a** not gonna lie. The only good one is sheathing and unsheathing katana. Too many examples of this, but a few are when you accept the rewards from peasants after saving them, when you put away your flute, when you dismount the same exact time as your companion does, sometimes random npcs will zip by you at like 60 mph. Some more examples, but this is extremely immersion breaking when you see it. Especially the currency, which are supplies. I had like 4k bags of supplies at one point. The amount rooms that would take up lol. Gold would have been fine even tho a war is going on. It still would make more sense. The game can be also a little buggy. Sometimes you will launched in the air when doing an attack in a weird angle/area, a fox wont show up at their den, the enemy AI will turn away from you randomly when approaching them, a lot of times when you jump you get stuck on a rock for a good 10+ seconds before readjusting. There are a few more as well. If this was once an awhile, It wouldn't be a problem. But you will notice it once you spend at least 20+ hours in the game.
    Next is part of the combat. Like I said before, it is very good. But the devs decided to add like 9 different throwables/usables for no apparent reason. There are sticky bombs, black firebombs, firecracker, wind chimes, explosive arrows, throwing knives, smoke bombs, and flaming sword, posion dart, and an additional bow. I do like the dual bows because each serve a purpose, but all the others? Goddamn. Did they really think we would use them all? . They should've kept the bows and all the Quickfire weapons. The sticky bomb is still unnecessary tho. The wind chine and firecracker literally do the same thing, a distraction. A whistle would be fine lol or a fkin unlimited rock. The shrines, collectibles, activities, etc are slightly excessive but still fun. They could've at least taken out a few of them like the stupid a** banners, vanity gear, crickets and one of the shrines. Its so obvious they are all fillers and Its annoying when games do this too excessively. The activities are fun however.
    The crafting could've been done better. Especially with the trapper gear. Its literally just all predator hides, increasing in required amount as you upgrade. This just felt lazy like with some of the animation. Leather, silk, linen, etc are already in the game lol. Im sure the trapper would know how to. Same with the black/white dyes. They all require flowers, despite the color. You could have only blue and yellow in the inventory, but you can still make that white dye. This may seem petty and insignificant, but they did everything else so well with the detail and immersion. Why give up in a few areas? Doesn't make sense.
    Alot of these can be fixed with an update since they arent anything too big. They just all add up, hard to avoid.
    Overall the game is hard to hate, def 8/10
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  13. Jul 27, 2020
    6
    Just Not seeing It!
    I dont understand what so fabulous about this game and what's everyone affactuation is for it.
    Its play, Its graphics, It all seems like its was made 5 years too late. Put it in a time machine and come out with it.... I'll say 2017 and you have game of the year potential. But now it's just seems like a game that cant compete with the likes of the open world greats
    Just Not seeing It!
    I dont understand what so fabulous about this game and what's everyone affactuation is for it.
    Its play, Its graphics, It all seems like its was made 5 years too late. Put it in a time machine and come out with it.... I'll say 2017 and you have game of the year potential. But now it's just seems like a game that cant compete with the likes of the open world greats (Spiderman, RD2, and even as far back as GOW).
    And it has nothing on AC: Odyssey.
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  14. Jul 30, 2020
    7
    The game is very beautiful. The gameplay is good although a little buggy. The dialogue and the story have some major issues. There are some very good plot points but the problem is how to get from point A to point B. There are several links missing creating huge plotholes due to lack of attention to details and lazy solutions. The main character's personality is bland and does not make youThe game is very beautiful. The gameplay is good although a little buggy. The dialogue and the story have some major issues. There are some very good plot points but the problem is how to get from point A to point B. There are several links missing creating huge plotholes due to lack of attention to details and lazy solutions. The main character's personality is bland and does not make you attached to his story. The only time you feel as a samurai is when dueling which is by far the best thing in this game. The transformation from an honorable samurai to a dishonorable warrior comes naturally to Jin and rather easy to someone who spent his entire life up until that moment as a samurai. It would have been smoother if he was thought by that thief or by a shinobi. The navigating wind system is a very good idea. Expand
  15. Jul 30, 2020
    5
    GOTY without a doubt..the story, the side quests, the characters, just awesome. One of the games where you can just get lost in it.
  16. Jul 30, 2020
    7
    Solid game. Great world, combat that sits somewhere between sekiro and fallen order (fairly consistent but not as fluid and a little easier), characters are very well written, protagonist is a little flat, really repetitive side content composed of hundreds of collectibles and outposts, most of which are very similar. If you liked ubisoft style open worlds this is a buy, but if those gamesSolid game. Great world, combat that sits somewhere between sekiro and fallen order (fairly consistent but not as fluid and a little easier), characters are very well written, protagonist is a little flat, really repetitive side content composed of hundreds of collectibles and outposts, most of which are very similar. If you liked ubisoft style open worlds this is a buy, but if those games dont interest you this probably won't either. Expand
  17. Aug 27, 2020
    5
    let you feel your inner peace after killing many people that’s how reflection works

    love the music
  18. Dec 27, 2020
    7
    Although the visuals looks good. But mediocre story that drag on for too long. Repetitive gameplay made it unbearable to finish. not as good as other said.
  19. Oct 9, 2020
    6
    The Good:
    -The graphics and environments look fantastic
    -The best photo mode I've ever seen in a game -Great presentation and ambiance -Combat is decent, although shallow The Bad: -The game is EXTREMELY repetitive -The story is bland and predictable -The enemy AI is horrendous, making stealth playthroughs unsatisfying -The combat is too easy, lacks depth, and eventually devolves
    The Good:
    -The graphics and environments look fantastic
    -The best photo mode I've ever seen in a game
    -Great presentation and ambiance
    -Combat is decent, although shallow

    The Bad:
    -The game is EXTREMELY repetitive
    -The story is bland and predictable
    -The enemy AI is horrendous, making stealth playthroughs unsatisfying
    -The combat is too easy, lacks depth, and eventually devolves into button mashing
    -There is absolutely no humor nor are there many interesting cinematic moments

    Ghost of Tsushima is enjoyable for the first 10 or so hours, but the lack of actual progression in the game means the game feels extremely repetitive after a few hours. I really wanted to enjoy the game more, but I haven't played a game that felt so much like a grind in quite some time. Even Assassins Creed Odyssey had more variation than GoT (naval combat, mini games, etc.).

    I really don't understand how this game has such a high user score. If you are looking for an open world game with variety and that doesn't feel like a grind, look elsewhere.
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  20. Jan 12, 2021
    5
    GoT is an absolutely beautiful game. The story is also good, with a decent amount of variety in side missions, and a good supporting cast. There's some depth here. But now we have to discuss the bad, and it almost ruins the game completely-THE COMBAT. Despite not being very difficult, combat is a mess. The camera is HORRENOUS. You'll often find yourself dying because all of a sudden,GoT is an absolutely beautiful game. The story is also good, with a decent amount of variety in side missions, and a good supporting cast. There's some depth here. But now we have to discuss the bad, and it almost ruins the game completely-THE COMBAT. Despite not being very difficult, combat is a mess. The camera is HORRENOUS. You'll often find yourself dying because all of a sudden, there's a tree or cliff obscuring your view of yourself in combat, so the enemy dices you into pieces. Water stance is supposed to be effective against shield enemies, but yet it usually takes no less than 20 triangle presses to break their guard. Then, about half the time when you're ready to perform an assassination, you press square like it prompts you to, you'll just quick slice at him instead, engaging in normal combat. Also, when you, say, press triangle and circle at the same time to perform a Heavenly Strike, with full resolve, you'll do nothing and get diced up by the enemy. And rolling? Don't even bother, you'll either roll completely the opposite direction of where you're aiming, or roll so far out of the way, that you're nowhere near a position to counter. None of that would really be a game killer if even at full sword upgrade, you were still severely underpowered. A beautiful and well thought out game ruined by severely flawed combat. I didn't even mentioned that the enemy combatants are blessed with 8-12 hit combos, while you're relegated to maybe 3 or 4. Expand
  21. Jan 17, 2021
    6
    No spoilers, the first act of this game felt fresh and new compared to other open world games out there, I've spent over 70 hours and 100% the game to truly grasp how good or bad the game is and I can confidently say that this game from the first 6 hours is what I experienced for the next 70 or so hours. Which is so unfortunate because this game certainly over stayed it's welcome and it'sNo spoilers, the first act of this game felt fresh and new compared to other open world games out there, I've spent over 70 hours and 100% the game to truly grasp how good or bad the game is and I can confidently say that this game from the first 6 hours is what I experienced for the next 70 or so hours. Which is so unfortunate because this game certainly over stayed it's welcome and it's so good in the first hours, but when you do mostly the same thing over and over again it breaks down an easily 10/10 game... it also doesn't help that the second act of the game is so weak compared to it's third and first for various really terrible story decisions in my humble opinion. The game finishes with a really strong final act though which really helped bring up the score and a fantastic soundtrack, but the game felt like it had repetitive game-play, dragged story, flashy but sometimes really unresponsive combat. Expand
  22. Jan 26, 2021
    7
    Gameplay is excellent, very fun, arkham mixed with dynasty warriors, story is very bland and boring, overall a fun time
  23. Ygs
    Jul 14, 2022
    6
    This game is nothing but an incomplete copy of Assassin's creed, unfortunately, the gameplay is boring and repetitive, walking simulator, movie simulator
  24. Mar 16, 2022
    6
    Looks good, but there is not much to do in Tsushima. Main campaign is pretty straight-forward. Most of the side-quests are boring and repetitive. And the worst part there is absolutely no reward for doing anything in the game - no useful items, resources become redundant after the first chapter, skill tree is very short (and also pretty useless).
  25. Sep 5, 2022
    6
    Pretty good but far from the best. It's basically an Assassin's Creed game with good graphics and actual good combat, however there is a severe lack of animation even in main story cutscenes that gets you out of the story.
  26. Jul 23, 2020
    6
    While the graphics and art design are amazing, those are the only parts of the game that have really hooked me. The combat is okay. but the camera hinders my enjoyment with it getting in the way and movement generally feeling clunky. Stealth is basic and the AI makes it too easy, even on the hardest difficulty. If you want a game where you immediately feel like a badass 2 hours in thenWhile the graphics and art design are amazing, those are the only parts of the game that have really hooked me. The combat is okay. but the camera hinders my enjoyment with it getting in the way and movement generally feeling clunky. Stealth is basic and the AI makes it too easy, even on the hardest difficulty. If you want a game where you immediately feel like a badass 2 hours in then this game is great but the difficulty curve really flattens too early.

    The story is solid, but the poor cinematography in side quests makes it really hard to feel attached to the world or characters. I don't know it's just one of those games that is okay in every department but doesn't rise above average in any way other than graphics.
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  27. Jul 25, 2020
    7
    Gorgeous visuals and great combat but the open world side missions and story missions follow the same formula that a lot of these open world games have done in the past. For example: Follow the target without being noticed, clear enemy camps, save hostages without the enemy seeing you etc. While the game visually is a great example for late PS4 graphics I usually felt like I was playing anGorgeous visuals and great combat but the open world side missions and story missions follow the same formula that a lot of these open world games have done in the past. For example: Follow the target without being noticed, clear enemy camps, save hostages without the enemy seeing you etc. While the game visually is a great example for late PS4 graphics I usually felt like I was playing an Assassin's Creed game from 10 years ago. Looks new, feels dated. The story is mediocre but passable. It's fine, I didnt expected much from the story. I enjoyed the game overall but I got tired of it around Act III. Good game, not great. Expand
  28. Jul 25, 2020
    7
    I feel like this score is a bit high. TEN THOUSAND REVIEWS already...on a first party game? These reviews are either bots or bought because I'm not buying it---and I'm a fan of Playstation and purchased the game, and enjoying it! I just want to give an honest review. I loved the open world and combat, and the graphics are pretty good if that's your thing, but it has never been a mustI feel like this score is a bit high. TEN THOUSAND REVIEWS already...on a first party game? These reviews are either bots or bought because I'm not buying it---and I'm a fan of Playstation and purchased the game, and enjoying it! I just want to give an honest review. I loved the open world and combat, and the graphics are pretty good if that's your thing, but it has never been a must for me. The story is a little cliche' at times, which is where the score comes down for me, because that tends to be the most important factor in my book. This game is a SOLID 7-7.5 but 9.3 is people spamming it with false reviews. It's nothing revolutionary but it does what it does decently well. Expand
  29. Dec 14, 2022
    5
    Just not everyones cup of tea.
    Definitely overhyped and overrated tho. It becomes very repetitive and a chore very quickly, very slow moving from point to point, not a lot to do but the same camps over and over, nothing interesting in the island to explore and awful dialogue story cutscenes THAT CANT BE SKIPPED (by choice of devs)
    That last bit was the breaking point for me and the
    Just not everyones cup of tea.
    Definitely overhyped and overrated tho. It becomes very repetitive and a chore very quickly, very slow moving from point to point, not a lot to do but the same camps over and over, nothing interesting in the island to explore and awful dialogue story cutscenes THAT CANT BE SKIPPED (by choice of devs)
    That last bit was the breaking point for me and the beautiful visuals and at times fun stealth and combat were not enough to keep me coming back for more.
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  30. Jul 23, 2022
    6
    There is no doubt that this game is beautiful but it didn't reignite my love for a feudal Japan. The story was good, but it was completely diminished by the gameplay. Game forces you to loose your honor and become an assassin because its the only option except it isn't and its much easier and quicker to just call a standoff and kill everybody even on hardest difficulty.

    The world does
    There is no doubt that this game is beautiful but it didn't reignite my love for a feudal Japan. The story was good, but it was completely diminished by the gameplay. Game forces you to loose your honor and become an assassin because its the only option except it isn't and its much easier and quicker to just call a standoff and kill everybody even on hardest difficulty.

    The world does not feel alive compare to RDR2 or even AC: Origins. Combat lacks variety, you fight 5 types of enemy all the time. Stealth is too simple.

    Multiplayer is quite fun, specially co-op survival mode.
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  31. Jul 30, 2021
    6
    I have a really complicated relationship with this game. On one hand, the story is excellently told, the combat is responsive and the gameieness of this game is very much fun.

    yet! When I really look into it, the core gameplay loop, the hours I spent going through these really clique side quests and collecting a lot of just unhelpful collectibles I would say I felt like I wasted a ton
    I have a really complicated relationship with this game. On one hand, the story is excellently told, the combat is responsive and the gameieness of this game is very much fun.

    yet! When I really look into it, the core gameplay loop, the hours I spent going through these really clique side quests and collecting a lot of just unhelpful collectibles I would say I felt like I wasted a ton of time playing this game.

    After about 20 - 25 hours of gameplay, I started to get really frustrated with this experience. It just felt like any other Ubisoft/contemporary open-world adventure game.

    Even this feature of having no 'hub, side quest marker' instead you have to follow a trail left by the wind...that is a quest marker....like? Yes, it makes you feel more immersed in the setting, but damn? like! it is just a sidequest marker. I think what it does do is make you more engaged with the scenery around you (the graphics in this game are gorgeous, the setting of Tsushima is gorgeous.

    I personally just wish they took more opportunity here to give us more to learn/explore and randomly encounter within this gorgeous real location. Like even playing more into Japanese Folklore/history would have kinda been great.

    I will say you are absolutely getting your money's worth with this title. I do believe that with games coming out these days the real bar for expectation is certainly very low. So it's not slightly surprising that a game like this would come out and really impress everybody?

    I will say, for what it is, this is a very well-crafted videogame that a lot of love did go into. I won't say it's bad either. But I was definitely wanting more?

    *oh also, I spent roughtly 60 hours plaing this thing...don't u dare tell me I didn't put enough time into this....becasue I did....way too much....
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  32. Jul 23, 2020
    7
    open world batman. the best parts are when youre terrorizing mongols on the road as 'the ghost'/playing the main story. although the main story is nothing to write home about. the best part is still the opening battle sequence. But it falls flat at the end especially considering the rushed 3rd act. The other character arcs aren't interesting and neither is playing 'follow the footsteps'.open world batman. the best parts are when youre terrorizing mongols on the road as 'the ghost'/playing the main story. although the main story is nothing to write home about. the best part is still the opening battle sequence. But it falls flat at the end especially considering the rushed 3rd act. The other character arcs aren't interesting and neither is playing 'follow the footsteps'.

    The mythic quests were alright, until the devs ran out of ideas and just made the last few liberate 6 camps. Yep open world and camps. Name a more iconic duo. Not different in any way either. Rinse and repeat. This game is fun for the power trip/graphics but without interesting challenge and variety, it can't elevate itself past a 'sum of its parts'.

    Rote open world formula and half baked stealth really bring down what could have been a masterpiece. Oh, and let's not forget combat controls that still feel awkward 30 hours in and yes the much bemoaned camera is in fact terrible. What it does do well, it does very well though. at least you can become Fashion God of tsushima. Solid 7.8 or so.
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  33. Aug 11, 2020
    5
    Я поставил игре 5 балов потому, что это просто средняя игра без чего-либо нового или выдающегося. Поэтому я рассмотрю только недостатки. Плюсы можете посмотреть у продажных блогеров. Игра очень скучная и монотонная. У вас есть основной квест. И он не как не зависит от стиля вашей игры. Разработчики построили простую сюжетную, линейную игру. К примеру, вы можете быть самураем, у которогоЯ поставил игре 5 балов потому, что это просто средняя игра без чего-либо нового или выдающегося. Поэтому я рассмотрю только недостатки. Плюсы можете посмотреть у продажных блогеров. Игра очень скучная и монотонная. У вас есть основной квест. И он не как не зависит от стиля вашей игры. Разработчики построили простую сюжетную, линейную игру. К примеру, вы можете быть самураем, у которого честь при выше всего. Но сюжет вертел этот ваш отыгрыш и желания. Всю будет точно по сценарию. Или, например вы будете играть за скрытого шиноби. И сражаясь из тени. Это не как не повлияет на сюжет. Ну разве что вы увидите пару воспоминаний. И в 2020 этот подход выглядит очень тупо и скучно. Но это не худшее. Проблемы есть и в кветсах. Все, начиная от побочных заканчивая сюжетными сводиться к убийству монгол. И от этого начинает тошнить уже к середине игры. Они сделаны на столько монотонно и однообразно. Что под час вы просто стараетесь их избежать что бы не затягивать игру. Вы скажете, но квесты то хоть интересные? Нет. Они еще хуже. Они линейны и могут проходиться почти в любом порядке. Из-за этого рушится восприятие. Например, средний квест состоит из 9 миссий. В первой части карты 4 и во второй 3, и 2 в третьей части карты. Допустим в первой вы все проигнорировали начали выполнять во второй карет. И там выполнили все квесты потом вернулись в первую карту и начали с начала выполнять с 1 по 4. И в четвертом задание вы получаете координаты 5 который вы уже выполнили. Бредово звучит да? Но это так. В игре даже открытый мир тупо сделан. Вы можете найти сюжетную крепость, при приближении к которой вас тут же будут убивать 7-8 стрел из неоткуда. То есть, по сути, исследовать лучше уже когда все сюжетные квесты закончены. Тогда у вас не будет возникать вопросы почему из неоткуда в вас летят стрелы. Так же в игре нельзя пропустить не одной сцены. Вы зачистили лагерь монголов. Их тут много. Вам показывают один из трех роликов: «главный герой спит рядом с лошадью, стоит и смотрит на поселение или выжженый монгольский лагерь, показывают природу в конце вас». Это длится где-то минуту. Пропустить нельзя. Вот вам это будет нравиться, когда вы это увидите в 30 раз? И мне нет. А просто надпись что вы подняли уровень у святилища в 10 раз? В одной пробочке вам надо победить 4 абсолютно одинаковых генерала, при этом перед победой вы должны сжечь 4 лагеря. Перед тем как их сжечь их надо зачистить. Причем все это будет проходить по одному сценарию. Который повторялся уже 30 раз до этого. Если вы, конечно, внимательно играете. К сожалению метакритик имеет ограничения и не дает больше расписать про игру. Expand
  34. Sep 8, 2023
    7
    Jogo Ok! O downgrade e a câmera do jogo são tristes. História +- e oferece uma boa ambientação. Apenas!
  35. Jun 27, 2021
    7
    Ghost of Tsushima is a 50 hour game that would have been better served at 25 hours. Here are some pros and cons of the game:

    Pros -Good graphics: The game uses colors very effectively -Main side missions are fun: Playing through the stories of Yuna, Lady Masako, Sensei Ishikawa, and Norio is genuinely enjoyable. -Initially fun gameplay: The game is very fun to play for the first third of
    Ghost of Tsushima is a 50 hour game that would have been better served at 25 hours. Here are some pros and cons of the game:

    Pros
    -Good graphics: The game uses colors very effectively
    -Main side missions are fun: Playing through the stories of Yuna, Lady Masako, Sensei Ishikawa, and Norio is genuinely enjoyable.
    -Initially fun gameplay: The game is very fun to play for the first third of the game
    -Innovative guidance for missions: Using the wind to guide the player, birds to follow, and foxes to follow to shrines is truly innovative Cons
    -Weak story: The main plot could have been great, but ultimately doesn't leave a lasting impression.Had this been a 25 to 30 hour game, the story may have had more impact -Repetitive gameplay at the 25 hour mark: While fun at first, the gameplay gets old about halfway through the game and you will find yourself avoiding enemies when possible
    -Weak side missions: Any side mission not involving a main side character is truly forgettable -Length of the game: Hate to hammer this home, but this game would be better served if it were shorter
    -Very Dumb AI, even on hardest difficulty: Enemies will stare at the wall, get stuck on things, shoot each other, and are easy to defeat. Even the generals don't pose much of a challenge.

    Do not let all of the reviews mentioning how much better the game is than TLOU2 impact you as the game will not live up to the hype if you do (this is what happened to me). If you expect a good but not great game, then you will be satisfied with Ghost of Tsushima.
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  36. Jul 2, 2021
    7
    Great game hindered by horrible camera controls. The camera is fully manual and doesn't lock onto enemies or rotate to the direction the character is facing. That makes fights a lot more difficult than they need to be with a controller, because you can't rotate the camera and attack at the same time. The boss fights are extremely boring "learn boss attack pattern" style and require moreGreat game hindered by horrible camera controls. The camera is fully manual and doesn't lock onto enemies or rotate to the direction the character is facing. That makes fights a lot more difficult than they need to be with a controller, because you can't rotate the camera and attack at the same time. The boss fights are extremely boring "learn boss attack pattern" style and require more patience than skill. Expand
  37. Dec 8, 2020
    7
    Game is beautiful and with its use of color, kind of reminds me of the Zhang YiMou films like House Of Flying Dagger and Hero. The plot is very interesting as you meet different characters who are being affected by the war between the Japanese and the Mongols. If we were just basing the game on those two factors, this would be a 10. However there is a huge problem underneath its beautifulGame is beautiful and with its use of color, kind of reminds me of the Zhang YiMou films like House Of Flying Dagger and Hero. The plot is very interesting as you meet different characters who are being affected by the war between the Japanese and the Mongols. If we were just basing the game on those two factors, this would be a 10. However there is a huge problem underneath its beautiful façade.

    The biggest problem with this game is its camera system and its combat system. Trust me when I say that you cannot sneak through this game forever, you will eventually have to fight a group of enemies and that turns to a huge pain when you are playing at Normal or above difficulty.

    The camera is a big hinderance when you are surrounded by large group of enemies, when you dodge the camera will not auto focus and you will often lose track of enemies, so you have to readjust often and you cannot auto lock onto an enemy. if only Sucker Punch would have implemented something like Batman Arkham City, where you can lock on to one enemy and then move onto the next one after you defeated the previous enemy, then I would not have any gripe about this game.

    Occasionally I will also notice that items and location will glitch out as well, but that's to be expected for a huge open world game. Games like The Witcher 3 and GTA V have their glitches as well. Overall, a beautiful game with quite a few things to do with a good plot, however its combat and camera leave a lot to desire.
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  38. Aug 20, 2020
    6
    This game is everything currently wrong with AAA gaming: a cinematic experience that completely forgets that gameplay is why people play games in the first place. Incredibly bloated, with side activities about as fun as a root canal. The story and characters are good enough to play the game through, but ultimately not memorable. The whole affair is seriously lacking in charm andThis game is everything currently wrong with AAA gaming: a cinematic experience that completely forgets that gameplay is why people play games in the first place. Incredibly bloated, with side activities about as fun as a root canal. The story and characters are good enough to play the game through, but ultimately not memorable. The whole affair is seriously lacking in charm and personality. Everything is lifted from previous successful AAA games, the detective sections from Witcher 3, the enemy camps from Assassin’s Creed, the climbing sections from Uncharted, etc... and none of these feel like a design decision that really fits the game, rather the logical conclusion of a faceless think tank. The game is polished and looks great, but in a very homogenous, uncanny valley way. Just like the Infamous series, Sucker Punch delivers a game that looked promising but is ultimately frustrating and uninspired. And that is without going into the cultural appropriation of a Western team making a game that is about Japanese as The Last Samurai. Expand
  39. Aug 2, 2020
    6
    Story is not engaging at all after first 20 minutes. Literally you run around and do same side quests and encounters 100 times over. Stealth gameplay is laughably bad. You get some options to change your outfits, but that’s about it when it comes to something new after a few hours of gameplay. Nothing that says I need to keep playing to see what happens next, bc you know what’s going toStory is not engaging at all after first 20 minutes. Literally you run around and do same side quests and encounters 100 times over. Stealth gameplay is laughably bad. You get some options to change your outfits, but that’s about it when it comes to something new after a few hours of gameplay. Nothing that says I need to keep playing to see what happens next, bc you know what’s going to happen: You run across bandits or some random person needs your help from the bandits that attacked their town. Total snooze fest after 2-3 hours. Expand
  40. Dec 19, 2022
    5
    I played Ghost of Tsushima in 2021 and thought it was an average game that I was neutral towards.
  41. Jul 27, 2020
    7
    This game has a lot of positives but also has a lot of negatives. I was under the impression this game would handle the open world genre in a new and fresh way. It doesn’t. It’s still a case of clicking a point on a map and going to it. I thought it would be a lot more fluid. I found it very repetitive to be honest. Once you’ve played it for 5 hours or so you’ve seen everything. I playedThis game has a lot of positives but also has a lot of negatives. I was under the impression this game would handle the open world genre in a new and fresh way. It doesn’t. It’s still a case of clicking a point on a map and going to it. I thought it would be a lot more fluid. I found it very repetitive to be honest. Once you’ve played it for 5 hours or so you’ve seen everything. I played it for longer than this but have ended up selling it. The art direction is excellent. The swordplay is excellent also but also becomes repetitive. I feel it’s another new game that does not live up to expectations. Seems to be a lot of those at the moment. 10/10s are way too generous. Expand
  42. Aug 6, 2020
    6
    The graphics are good, but that's it. The game seems rushed. The facial animations are lame, the IA of the enemies is laughable. Physics of this game sometimes are absurd, and present a lot of bugs. Camera position obstructs combat sometimes. Cutscenes interrupt the gameplay with black screens. The combat is robotic, it doesn't feel natural at all, like AC. Stealth system is so outdated.The graphics are good, but that's it. The game seems rushed. The facial animations are lame, the IA of the enemies is laughable. Physics of this game sometimes are absurd, and present a lot of bugs. Camera position obstructs combat sometimes. Cutscenes interrupt the gameplay with black screens. The combat is robotic, it doesn't feel natural at all, like AC. Stealth system is so outdated. The story is ok, a little boring. In the end, this game hasn't brought anything new to the table. Expand
  43. Aug 7, 2020
    7
    Amazing graphics and sound. Combat mechanics are good, but ruined by one of the worst cameras I've ever seen. The bad camera forced me to avoid fighting and do stealth kills instead. The AI is really dumb which makes the game pretty easy, even on Lethal difficulty. The open world gameplay got pretty redundant. Quest are the usual go to X, look for some markers, and eventually fightAmazing graphics and sound. Combat mechanics are good, but ruined by one of the worst cameras I've ever seen. The bad camera forced me to avoid fighting and do stealth kills instead. The AI is really dumb which makes the game pretty easy, even on Lethal difficulty. The open world gameplay got pretty redundant. Quest are the usual go to X, look for some markers, and eventually fight someone. The story was meh... Expand
  44. Aug 19, 2020
    6
    Ghost of Tsushima is nigh impeccable from a technical aspect. On the actual game front, however, it falls rather flat and does nothing to distinguish itself from the glut of other open world titles on the PS4.

    Credit where credit is due: the game is gorgeous. Not only is it aesthetically pleasing at nearly all times, it's an excellent showcase of the graphics that the aging PS4 can put
    Ghost of Tsushima is nigh impeccable from a technical aspect. On the actual game front, however, it falls rather flat and does nothing to distinguish itself from the glut of other open world titles on the PS4.

    Credit where credit is due: the game is gorgeous. Not only is it aesthetically pleasing at nearly all times, it's an excellent showcase of the graphics that the aging PS4 can put out. On the base model, it runs natively at 1080p and maintains a mostly solid 30 fps with occasional but not horrendous dips below that when there are a lot of particles or physics interactions going on. The lighting, shadows and textures all look fantastic, blood effects are excellent and well stylized, the draw distance is extremely impressive (while there is definitely some pop-in of fine details, it's very well hidden and only noticeable if you know exactly what to look for). The wind effects in particular are extremely impressive, causing foliage and grass to sway convincingly to the point where there is even simulated turbulence that causes ripples and waves.

    The actual gameplay loop is where it falls rather flat though. I've sunk about ten hours into it so far, and I really feel like I experienced all the gameplay had to offer in the first two. The combat is serviceable, but nothing paradigm shifting: it's really just a less button-mashy version of the Batman system. The standoff system is really cool in theory, but its implementation is video-gamey and inorganic, plagued by intrusive UI that is extremely out of place in a game that otherwise minimizes UI elements. Exploration is dull, yielding either cosmetic options or incremental character improvements, and captures the same tedium of searching for Korok seeds in Breath of the Wild. The stealth mechanics are boring; enemies are generally a combination of myopic and hearing-impaired, and often don't notice a violent swordfight that occurred in a tent within throwing distance. Most irritating is that the game goes out of the way to place numerous ways to create distractions or general chaos, but it is never really necessary to use those options and it's usually more efficient to just go in swinging. The controls are pretty tight and polished though, so I'll give it that at least.

    Overall, Ghost of Tsushima would be pretty mind-blowing if you haven't played a single open world game in the last decade. But if you have, it's absolutely nothing different from any of the rest.
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  45. Jul 12, 2021
    6
    The game is aesthetically beautiful and authentic (for known degree), with gorgeous landscapes and vistas, audially is over the top. Just the riding and climbing is my best experience in this game. Some side missions are great. But... For the thirtieth hour of the main story listening to the same dialogs with the same face expressions on all characters i was exhausted. And lack of abilityThe game is aesthetically beautiful and authentic (for known degree), with gorgeous landscapes and vistas, audially is over the top. Just the riding and climbing is my best experience in this game. Some side missions are great. But... For the thirtieth hour of the main story listening to the same dialogs with the same face expressions on all characters i was exhausted. And lack of ability to skip cutscenes is just awful decision on UX side of the game.
    It is a good thing as interactive theme park, but not so as a game.
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  46. Nov 12, 2020
    7
    The year is 1274. Samurai warriors are the legendary defenders of Japan -- until the fearsome Mongol Empire invades the island of Tsushima, wreaking havoc and conquering the local population.
  47. Aug 1, 2020
    6
    - скучный мир
    - сюжет в стиле Марвел
    - идиотское управление камерой, которое более менее пофиксили с патча 1.05 + интересное исполнение навигатора по миру + красивая японская тематика, пейзажи + легкая механика боев = если не раздражают и не портят настроение откровенно тупые диалоги/доп. квесты/очевидный сюжет/перебор с максимально одинаковыми событиями по мере движения по миру,
    - скучный мир
    - сюжет в стиле Марвел
    - идиотское управление камерой, которое более менее пофиксили с патча 1.05

    + интересное исполнение навигатора по миру
    + красивая японская тематика, пейзажи
    + легкая механика боев

    = если не раздражают и не портят настроение откровенно тупые диалоги/доп. квесты/очевидный сюжет/перебор с максимально одинаковыми событиями по мере движения по миру, то норм игра чтобы почилить и побегать по красивым пейзажам
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  48. Jul 20, 2020
    7
    There is a lot to adore about this game, SP created a world like no other with an incredible art direction and attention to small details.
  49. Sep 7, 2023
    5
    This is a legid action RPG I've ever played. Every moment in the game is such a beautiful.
  50. Jul 18, 2020
    6
    Ghost of Tsushima is a riveting experience for the most part. It has some of the best and most beautiful environments to explore. And it offers one of the best and most fun combat systems to date, And the customisation and upgrade system is some of the best we've seen . However, what drags it down for me is repetition. The side quests just became like chores because there isn't anyGhost of Tsushima is a riveting experience for the most part. It has some of the best and most beautiful environments to explore. And it offers one of the best and most fun combat systems to date, And the customisation and upgrade system is some of the best we've seen . However, what drags it down for me is repetition. The side quests just became like chores because there isn't any distinction about any of them like there was in games like Witcher 3 or Skyrim. Still, Ghost of Tsushima is a riveting experience, where you'll be sure to get lost in it's rich, nuanced world. Expand
  51. Jul 23, 2020
    7
    Visually the game is stunning and the story cutscenes get you hyped for the game, however...

    The camera will put objects, directly behind your character, right in front of the camera, blinding your view of combat which makes any chance of you landing a successful “perfect parry” impossible. Combat is also, at the beginning, throughout the intro missions too difficult for a enjoyable
    Visually the game is stunning and the story cutscenes get you hyped for the game, however...

    The camera will put objects, directly behind your character, right in front of the camera, blinding your view of combat which makes any chance of you landing a successful “perfect parry” impossible.

    Combat is also, at the beginning, throughout the intro missions too difficult for a enjoyable GAMEPLAY experience for me to see this game anything above a 7, given this is a game. The controls should be the most fine tuned optimization but game companies seem to get away with people just being fine with having to spend a ton of time learning instead of making controls that are easy.

    Secondly is the upgrade system where you have to get skill points to choose your own upgrade... if you choose wrong, combat becomes absurdly difficult at the beginning with multiple enemy types who’s AI is set to swarm you.

    There is a pay to win bonus in the Special Edition that helps this skill tree, error trap, situation which is they give you a free extra skill point for paying $10 extra dollars.

    I’d have zero buyers remorse if combat scaled better like in Sony’s other exclusives like, say, Spiderman. I just want a fun and lengthy Samurai Experience, not a game where I have to practice for a few hours before the combat feels like I’m really an awesome Samurai with decades of training... if they wanted us to feel week, start the game with us as a teenager... Reviews led me to wishing I had waited until Black Friday, just wait on this unless you’re mad desperate.
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  52. Jul 31, 2020
    7
    The game is oveal okee. Nothing really spectacular about it. The story is meh, the graphics are amazing, music is quite good, combat is very fun in the beginning but get repetitive as number of enemies and variety of them aren't much. Alot of animation are just cut to black but overal a good game.
  53. Jul 15, 2021
    7
    Está bien, pero tampoco para tirar cohetes. Tiene mucho mejorable de cara a una hipotética secuela. Lo peor sin duda la parte de la historia, que es más plana que una tabla de planchar, y el sigilo, extremadamente básico para un juego de estas características.
  54. Nov 6, 2020
    6
    Ghosts of Tsushima não inova em nada, os graficos em alguns pontos da ilha são belos apenas, o desenvolvimento da historia do jogo em si é chato e repetitivo o multiplayer é péssimo, é apenas mais um mundo aberto generico com muitas quests apenas com uma textura de samurai, talvez se o player não tenha jogado nenhum assassins creed, days gone, gta 5 ou game similar nos ultimos tempos esteGhosts of Tsushima não inova em nada, os graficos em alguns pontos da ilha são belos apenas, o desenvolvimento da historia do jogo em si é chato e repetitivo o multiplayer é péssimo, é apenas mais um mundo aberto generico com muitas quests apenas com uma textura de samurai, talvez se o player não tenha jogado nenhum assassins creed, days gone, gta 5 ou game similar nos ultimos tempos este possa achar divertido o game, do contrario ghosts of tsushima não agrega muito. Expand
  55. Jul 25, 2020
    7
    Jogo decepcionante pelo que eu esperava. A história é simples não é nada demais.. Algo que daria pra passar se o gameplay e o mundo aberto fossem bons, porém o jogo é mal feito, não tem física, vc escala algumas pedras e o personagens flutua sobre, a agua do game é porcamente feita, NPcs burros e cegos. Parece um jogo da ubsoft, mal feito genérico... Ponto positivo somente no combate apósJogo decepcionante pelo que eu esperava. A história é simples não é nada demais.. Algo que daria pra passar se o gameplay e o mundo aberto fossem bons, porém o jogo é mal feito, não tem física, vc escala algumas pedras e o personagens flutua sobre, a agua do game é porcamente feita, NPcs burros e cegos. Parece um jogo da ubsoft, mal feito genérico... Ponto positivo somente no combate após melhorias de armas... jogopra esquecer, compre em promoção... PSN: Edgard_1986 Expand
  56. Jul 23, 2020
    7
    Good game, enjoyable combat but the world feels a bit lifless but I still recommend it
  57. Jun 30, 2022
    5
    Decent game, but incredibly overrated, it is too easy even on Hard difficulty, the story is predictable and the game is simply too repetitive. There is a lot of things to do in the world, but after playing for 10 hours, you will not discover any true new content, just repeating content with some new elements.

    My biggest issue is that the game does not allow you to actually explore,
    Decent game, but incredibly overrated, it is too easy even on Hard difficulty, the story is predictable and the game is simply too repetitive. There is a lot of things to do in the world, but after playing for 10 hours, you will not discover any true new content, just repeating content with some new elements.

    My biggest issue is that the game does not allow you to actually explore, everything is on the map, the game tells you where to go constantly, if you are tracking footsteps the character tells you where to go, it is all too easy and does not truly allow me to explore for myself.

    The combat quickly gets repetitive compared to the masterpiece that is Sekiro. The open world is nowhere near Red Dead Redemption 2 levels. I take offense seeing the game have 9.1 in grade.
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  58. Jul 28, 2020
    7
    Muchas sombras para ser un fantasma
    Recién terminado el juego, aquí dejo mis conclusiones:
    Puntos positivos: -Ambientación -Como evoluciona la historia -El diseño artístico de armas y armaduras -Los combates Vs Bosses, son muy buenos y te reconcilian con el juego -El minijego del bambú para conseguir concentración Puntos negativos: -El combate, en el 95% de los combates vas
    Muchas sombras para ser un fantasma
    Recién terminado el juego, aquí dejo mis conclusiones:

    Puntos positivos:
    -Ambientación
    -Como evoluciona la historia
    -El diseño artístico de armas y armaduras
    -Los combates Vs Bosses, son muy buenos y te reconcilian con el juego
    -El minijego del bambú para conseguir concentración

    Puntos negativos:

    -El combate, en el 95% de los combates vas a pelear contra 6,7 o 10 enemios simultaneamente y no poder marcas enemigos en un combate donde el parry es tan importante, me parece un punto negativo grave
    -La cámara, teniendo que ir constantemente moviendola con el analog, si no pierdes de la visual al enemigo
    -El doblaje, lo he jugado en Japones con subtitulos y es terrible, en español, es peor.
    -Misiones repetidas hasta la saciedad
    -La manera de navegas entre las diferentes habilidades e items no es nada intuitivo ni rápido.

    Juego divertido en muchos aspectos, pero donde se le ve las aristas en casi todos los campos.
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  59. Nov 5, 2020
    5
    Great graphics, but too repetitive (all objectives are just about killing Mongols), and boring.
  60. Feb 13, 2023
    6
    A shiny veneer coats an average... Very average open world game. Clear this base, now go clear that base. It's basically Assassin's Creed Japan but somehow Assassin's Creed is deeper. There are different combat styles but they'll only be used against very specific enemy types.
  61. Apr 27, 2022
    5
    Ghost of Tsushima is what they call "Assassins' Creed Japan" we craved from Ubisoft but never got 'cause Ubisoft is since long killed the AC franchise after altering it's slealth gameplay.
    You might call it the RDR2 of Japan, and you would be half right.
    Welp, for me it's just another Playstation open world game like GoW4 and Horizon BS Dawn. Lets start reviewing, shall we? So...
    Ghost of Tsushima is what they call "Assassins' Creed Japan" we craved from Ubisoft but never got 'cause Ubisoft is since long killed the AC franchise after altering it's slealth gameplay.
    You might call it the RDR2 of Japan, and you would be half right.
    Welp, for me it's just another Playstation open world game like GoW4 and Horizon BS Dawn.
    Lets start reviewing, shall we?

    So... let's get one thing straight, the story is as good as you want to think.
    It's basically the "Oh, following the Bushido Code is no good when your enemy give 0 f*cks about it" so you basically become a Nin- sorry "GhOst"..
    Funny thing is, the game actually lets you freely to choose you style of Combat.

    - "Samurai Mode" which is combat which has potential but its buggy 'cause they had to put the money into the "open world" BS
    - "The Ghost" which is you basic Farcry 3 skills, only this time the enemies are dump in some cases (sometimes they see a comrade's corpse and don't react :/ )
    - And technically Archery, which is way to good in this game since you get easy headshots with the slow-mo

    Anyway, even if you choose to NOT abandoned the Bushido code, the game will regard you as the GhOst 'cause why bothet making branches.
    Why bother? well that's easy, much like GoW4, GoT also thinks that havin' mediocre feature from every genre will make the game better.

    And let's not forget the amounts of ToDos in this game to keep you busy and make you like you money's well spent in this game, yay, I really wanted to play 40+ hours chasing foxes, birds and goddamn outposts.

    Some of you might say "but what about the side quests with the mini stories? with the characters you meet along the way?" to which I say...
    What about them? Do you remember every single time you had to walk around and talked with them? and strolled with them?
    Was it worth it to see your character standing still, talking to the side character? Don't you want to see a cutscene that shows way more character personality? And I ain't even a story guy in video games, because you know... I want to PLAY, not read a "script".
    By "script" I mean Cory Barlog's vision of a "video game" leaving the game out

    Before I go over to my main critic, I got thing to say to this game. Did you really have to "uglify" the Japanese women?
    Especially the Mikos, which look like native Americans. Where's my Kikyo dammit XD? That's pretty Woke move you did there....
    But seriously, but why did you make the Mikos look so ugly? Googling Japanese Mikos finds me YOUNG (not old sucker punch) women usually look good and cute.
    But no, let's appeal to the Woke BS, and put in Old hags, stuck up **** (yea, **** Yuna, her character is not in the slightest acting Japanese) or just plain ugly.
    Hugh... *sign* I finally released my anger on that part.

    But you know, with all the hate I bring to this review, I actually some pros for GoT.
    - The sword stances are very Unique for me.
    - The movement is good
    - And the game does have a charm, much like AC1.

    The main problem I have with GoT is the fact that it had to be another dull open world game that doesn't even try to make it interesting.
    The exploration is still boring. Yes I though that the "guiding wind" would solve the issue as well, but as it turns out, it's still forces you to open the map menu, select the point you want to go, and go. It's just that now you can actually look at the fields' and forests and not stare at a mini map.
    But that still defeats the whole purposes of exploration and navigation which are suppose to be the building of making a fun open world.
    And even then, riding with you horse from A to B is still dull.

    So you know what, maybe it's time Playstation "exclusives" will stop the open world crap and focus mainly on their gameplay.
    Because here's the potential I see in GoT, which is the combat stealth.
    If SP developed linear levels that let them to design interesting combat areas, they would have surely improved the gameplay.
    Instead of polluting an open world with boring ToDo list I have seen in other million open world trash games... you know..

    So here's my ending statement. Wake me up, when clunky combat in video games is ancient history.
    Or, Wake me up, when open world games actually have no compress to guide you and the exploration is apart of the main gameplay.
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  62. Dec 2, 2020
    7
    Frustrating but eventually, rewarding.

    - The combat is EXTREMELY ANNOYING for the first few hours and it's one of those "ItS NoT sUpOSta Be fUn!" kind of reload-after-reload experiences. - The Camera is in the top 10 for being the worst ever conceived. - An Unwinnable fight that no matter how good you are, the player is scripted to lose. - The Camera is still the worst nemesis of the
    Frustrating but eventually, rewarding.

    - The combat is EXTREMELY ANNOYING for the first few hours and it's one of those "ItS NoT sUpOSta Be fUn!" kind of reload-after-reload experiences.
    - The Camera is in the top 10 for being the worst ever conceived.
    - An Unwinnable fight that no matter how good you are, the player is scripted to lose.
    - The Camera is still the worst nemesis of the protagonist (this cannot be overstated), but once you gain some skill points, combat becomes almost trivial.
    - The graphics and world design are out of this world good.
    - I really enjoyed the wind element as part of your "hud".
    - Excellent writing.
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  63. Jul 19, 2020
    7
    The game feels very raw. The fighting is good and the nature is beautiful, however all the rest aspects seem very cheap and unfinished. Especially it feels so after playing the Last of Us 2 and RDR 2. The mystery about this game is why it took 6 years to make it.
    However I very appreciate the fact the game doesn't contain any SJW ideas.
  64. Aug 8, 2020
    7
    This review contains spoilers, click expand to view. TLDR: Despite the game being mediocre in some big ways, including in narrow plot and following the typical open world formula, it excels in environmental design and combat design (both in gameplay and animations), so much so that I believe it’s better than than the average open world game that follows the same formula; I might be wrong... oh well

    WARNING: there are some vague spoilers and a couple of specific spoilers in here, so if you want to go into the game clean, avoid this review! You have been warned!

    After over 100 hours of playtime, one full play through and part of a second, I think the game is pretty good. Don’t really care for out of ten scores, so I’ll say I thought the game was above average, and back up my belief with my pros and cons of the game:

    Pros:
    - Combat: I love the stances and how you need to utilize each of them to overcome each of the types of enemies; also, unlike some games, and especially in lethal mode, the enemies aren’t just damage sponges that take tens of hits to fell, rather their difficulty and survivability comes from their own ability to block/counter your attacks, making it seem like you’re trading blows with a fellow warrior, as apposed to just wailing on a moving training dummy for a while and occasionally evading/blocking when the need arrises (which is something that I was afraid I would never see again after sekiro); also, it is fun to throw in use of the ghost tools, especially if you spec out for tool use in your gear
    - Environmental design: simply, the game’s world is gorgeous; it doesn’t necessarily have the highest quality design/textures I’ve ever seen, but the different aspects and components all come together so that it looks gorgeous no matter where you look; worth noting are the canopies of the forests, which actually blot out the sky when beneath them, and the grass, which is the most realistic I have personally seen
    - Combat animations: purely awesome and satisfying, especially with regard to the finishers, which are truly unlike any game I’ve played before; every enemy defeated ends with a stylish finisher/flourish that just looks awesome and makes you feel BA
    - Horse: some games have mounts/vehicles that are a pain to ride, but the horse in this game seems to me to be very responsive; also, I appreciate that they allow you to choose from a few names for the horse that are voice acted, so that Jin (the main character) refers to the companion by its name throughout the story; some may dislike being unable to personalize the horse’s name, but I actually prefer the way it was done, because I like hearing the horse’s name spoken aloud (I wish they did something similar in rdr2, dang it)
    - Armor: love the design of most of the sets (not keen on the Sakai set, unfortunately), and I like all of their unique stats; also, I thought it was cool how the armors visually changed as I upgraded them, and I like the ability to dye the armors
    - Sword: if this was a fantastical game, I would’ve said that I was missing weapon variety, or the ability to imbue the katana with magical effects, or something; however, in this game, I think the simpler approach to upgrading the sword just to improve damage is appropriate; plus, variety in combat more-so comes through the techniques you unlock/acquire; I do like that the weapon cosmetic customization, unlike the armor, is not tied to stats
    - Minimal hud: while the game still hangs on to the typical open world formula, it at least does so without framing the screen in a distracting hud; while not perfect, I appreciate that the steps the developers took in the right direction by limiting the hud to the divine wind and the golden bird
    - Duels: the duels, aka boss fights, are awesome, and tend to be the most impactful parts of the stories (main and side) in the game
    - Legendary quests: also awesome, some of the best parts of the game, in fact, both in story and gameplay
    - Side quests: generally pretty interesting, albeit a little simple at times
    - Main quest: the story has a few oddities and shortcomings, but overall, it is pretty good

    Cons:
    - Water: the exception to the beautiful environmental design is the water, which is of noticeably lower quality
    - Choice: I’m not one to argue that every game has to incorporate choices into the story, in fact I believe most types of story would do well without them, but this game would have been much improved with choices that impacted the story, considering the narrative focus on the struggle between [Link omitted per site rules]
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  65. Aug 28, 2020
    7
    Above average game with the typical elements of sandbox. The game is beautiful and the combat mechanics are great but there is too much repetition. Also some scenes and dialogues cannot be skipped
  66. Mar 27, 2021
    7
    Very mixed feeling about this game, it's beautiful, smooth and immersive, just nothing really stands out or truly memorable. The melee system is definitely no match with Soulsborne series, stealth handling is no match with many others even the TLoU, story is very simple, and graphics or soundtrack is nowhere near extraordinary. Guess it just did a reasonably good job in everything and theVery mixed feeling about this game, it's beautiful, smooth and immersive, just nothing really stands out or truly memorable. The melee system is definitely no match with Soulsborne series, stealth handling is no match with many others even the TLoU, story is very simple, and graphics or soundtrack is nowhere near extraordinary. Guess it just did a reasonably good job in everything and the general combination is positive Expand
  67. Aug 11, 2020
    5
    An absolute blast to play. Suckerpunch has really nailed the learning curve for combat. The story is excellent and the atmosphere created is superb. You can tell alot of love has gone into creating this game.
  68. Nov 8, 2021
    6
    Allora, sicuramente è un gioco carino ma che mai e poi mai può essere considerato un capolavoro come qualcuno vorrebbe far intendere... Storia carina anche se manca l'elemento di suspence che ti spinge ad andare avanti in modo spasmodico per vedere come va a finire, diciamo che dopo 5 ore di gioco avevo già capito chi sarebbe stato il boss finale; gameplay facile facile e ripetitivo,Allora, sicuramente è un gioco carino ma che mai e poi mai può essere considerato un capolavoro come qualcuno vorrebbe far intendere... Storia carina anche se manca l'elemento di suspence che ti spinge ad andare avanti in modo spasmodico per vedere come va a finire, diciamo che dopo 5 ore di gioco avevo già capito chi sarebbe stato il boss finale; gameplay facile facile e ripetitivo, quattro nemici in croce che si ripetono per tutta la storia e boss che una volta che ne hai fatto uno è come se li hai fatti tutti; bella la trovata del "vento guida". Intelligenza artificiale ridicola, i nemici anche se in mischia molte volte si confondono correndo indietro a destra e sinistra senza un motivo anzichè attaccarti; anche in modalità difficile è fin troppo facile, individui un forte, vai dentro, sali su una torre dopo aver fatto fuori gli arcieri e ammazzi tutti dall'alto con le frecce, anche con lo scontro aperto la difficoltà è sempre sbilanciatissima in favore del giocatore; interni delle case TUTTI ESATTAMENTE UGUALI, nemici TUTTI ESATTAMENTE UGUALI dall'inizio alla fine del gioco: arciere, lanciere, nemico con scudo faccia, bruto. Pare di combattere con un folto gruppo di gemelli... Quindi ripeto, carino eh, ma non vi azzardate a paragonarlo a The Last of Us part 2... non bestemmiate Expand
  69. Nov 1, 2020
    6
    Ghost of Tsushima is a great looking game. If you have a big 4K TV then it's going to look nice. That is where my praise ends. This game is extremely mediocre. I don't understand the hype for it. I'm going to be honest, I was REALLY into the game for the first act. It was fun exploring, and cutting down enemies. It was like this game was the samurai game I always wanted. But that allGhost of Tsushima is a great looking game. If you have a big 4K TV then it's going to look nice. That is where my praise ends. This game is extremely mediocre. I don't understand the hype for it. I'm going to be honest, I was REALLY into the game for the first act. It was fun exploring, and cutting down enemies. It was like this game was the samurai game I always wanted. But that all changed once I got to the second act. The second act is such a slog that all the flaws become apparent.

    Combat is extremely boring once you start unlocking a lot of the tech tree. There should have been some kind of limit of points to promote more of a character build style of gameplay. But you know gamers, they don't like to be cut off from content. That want to be and do everything. I found myself switching the difficulty so much. I found myself setting it to easy because I just didn't want to deal with the hassle of the harder modes. Even on the harder modes this game is really easy with the help of items and the bow.

    The map in act one is a pretty decent size, but everything feels so much bigger on act 2's map. It's such a hassle to travel around. And I'm tired of exploring and looking around a map which all it presents to me is a lifeless world. It looks pretty but extremely lifeless. It doesn't promote much exploration because the most you'll find might be some items for crafting. But they can be found almost anywhere so it feels like a letdown for traveling off the beaten path.

    The side quests are the same exact thing. It'll get on your nerves. Meet character. Have some exposition dialogue as you travel to the place. Examine and look for footprints. Follow footprints to an enemy camp. Defeat about 12 guys. Finish. They all follow this kind of format. It's not interesting. It's not fun. Maybe it wouldn't be so bad if the characters actually had some personality, but nothing about the characters really make me care about them or their problems.

    The game does have some mini side quests like finding hot springs and doing haiku, but they feel like little reward for how tedious it gets to explore the game and how easy combat is.

    Overall this game is alright. I don't see how any gamer can give it more than a 7 though. It ticks all the right boxes, but doesn't add anything new that hasn't been done already.
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  70. Oct 21, 2020
    5
    Excellent graphics ,stunning scenery .

    Gameplay is fun at first but got really boring and repetitive and turned into a grind
  71. Nov 2, 2021
    5
    The game has bad dialogues written by Americans, so the Japanese speak like Americans. I didn't like all the quests, they all boil down to the murder of Mongols, the quests of comrades are just as boring and there are the same idiotic dialogues. The game itself is soapy, but there are many beautiful landscapes, in general, beautiful. Fighting in the first part of the island is revealed,The game has bad dialogues written by Americans, so the Japanese speak like Americans. I didn't like all the quests, they all boil down to the murder of Mongols, the quests of comrades are just as boring and there are the same idiotic dialogues. The game itself is soapy, but there are many beautiful landscapes, in general, beautiful. Fighting in the first part of the island is revealed, then nothing new, boring. The parkour animations are terrible. I liked composing hockey and fighting one-on-one with named enemies. Expand
  72. Aug 8, 2023
    7
    A great example of great visuals and aesthetics not equaling great gameplay. The gameplay is lackluster and the missions are all the same. The map is filled with a ton of the same repetitive side activities. Combat and story are good, but cannot carry the game on their own through 3 acts as the missions are structured identically.
  73. MZX
    Jul 21, 2020
    5
    It can be one of the best game about japan and history of japan. Music, gameplay and the other. Just awesome
  74. Mar 8, 2022
    7
    The game has great looks. The story itself didn't pleased me that much and it ended up being a little bit boring.
  75. Aug 11, 2021
    7
    My only gripe is the story and its rail-roading. It was made to look as though your decisions matter but they don't. However the rest of the gameplay is fun and still worth playing
  76. Sep 27, 2021
    5
    Overall, amazing game. A couple of notes to be aware of though; the programming is not top notch. the flaws aren't as noticeable on Hard, but really shine through on Legend difficulty. Poor hitbox design, enemies using unblockable attacks teleport to your location even if you're 20 feet away. Also, the stagger mechanics leave alot to be desired. I'm not referring to the multiple stanceOverall, amazing game. A couple of notes to be aware of though; the programming is not top notch. the flaws aren't as noticeable on Hard, but really shine through on Legend difficulty. Poor hitbox design, enemies using unblockable attacks teleport to your location even if you're 20 feet away. Also, the stagger mechanics leave alot to be desired. I'm not referring to the multiple stance system they have in place to stagger their guard break, but moreso, you could hit an enemy dead in the face for 90% of their hp and they just continue to react as if nothing happened, but god help you if you get poked in the toe while midair, as your body ragdolls to the ground and has immeasurable trouble standing up after. I'm not going to get into a 'realism' debate in a game where 1 man is literally chopping down armies, but seeing as how Legend difficulty wasn't added to the game for several months after initial release, it feels like the game devs Had to know that the flaws were there, but decided to just let them go with a "Eh, it's good enough" attitude. Also the targeting system is a bit of a joke. Both of them. You can choose to move your analogue in the direction of the enemy you want to swing at and hope the game registers which enemy you're selecting when you're surrounded by 20 enemies, or activate the targeting reticle system and deal with all of the camera issues that follow. Not to mention, there are times where all of your opponents will be directly in front of you when you're charging an attack, and for seemingly no reason, your character will turn around and walk in the other direction before unleashing said attack, leaving you completely defenseless and swinging at air as the mongols just walk up and bury a sword or spear in your back. But wait there's more. You *Do* at some point get an "unblockable" attack of your own after completing a quest, so now you have at least 1 attack that comes close to the **** your opponents have access to, but at best, all its good for is breaking an enemies guard and just leaving them temporarily staggered. Which is a pretty big **** difference from the unblockable attacks your enemies get, which blow through your guard, can't be parried, and also kill you in mostly 1 shot. Kinda pathetic really. Especially when your enemies can (and due to poor programming, WILL) spam those moves 6 times in a row on occasion.

    So, i Know i didn't go into the things that I liked about this game, because once you start playing they're all pretty obvious. The combat, for all of its flaws, can be excused on normal and Hard, and is occasionally satisfying, even if it becomes repetitive after the first act or so. The cooperative play was boring, linear, and unintuitive. Just know ahead of time playing on the hardest difficulty isn't difficult because of the skill level it requires, but the fact that you're fighting against the laziness of programmers that clearly refused to fix a laundry list of mistakes.

    Oh, and you can't skip cutscenes. It's 2021, and this game doesn't allow you to skip cutscenes. That's a massive red flag in my book. I'm understand that some basement dwelling nerd wrote a story that he was super proud of, but that doesn't mean I wanna hear it. If someone had told me before I bought this game that the cutscenes were unskippable, I would have ignored it entirely on principle. It's 2021. Game Dev's everywhere, get your **** together and make cutscenes skippable. We don't all wanna be stuck or held hostage to your **** storyline. For **** sake, at least make it an option, and if your story is any good, we'll pay attention.
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  77. Jul 19, 2020
    7
    The game is ok. iI like it. Combat is a little sloppy but still fun! Visuals are amazing. I have some gripes with the open-world part and sidequests, they are a little tedious.
  78. Aug 14, 2020
    6
    It's alright. The visuals deserve a lot of recognition for what the team was able to accomplish. Also the setting and general open world design are very good and competent. For me, the problem was I got bored after the first area and didn't really get into the narrative or combat. It's a fine game, and if you like open world games you can certainly do worse. Would recommend waiting for aIt's alright. The visuals deserve a lot of recognition for what the team was able to accomplish. Also the setting and general open world design are very good and competent. For me, the problem was I got bored after the first area and didn't really get into the narrative or combat. It's a fine game, and if you like open world games you can certainly do worse. Would recommend waiting for a discount, though. Expand
  79. Oct 21, 2020
    7
    Игра понравилась, классный сеттинг, но точно не игра года!
  80. Feb 6, 2023
    7
    Not finished the game yet but it's an early comment on the game so far, Everything is perfect, This is what I needed from Assassin's Creed. But some options are annoying, I can't skip cutscenes
  81. Jul 26, 2020
    7
    This review contains spoilers, click expand to view. The game is pretty good. Just found chasing foxes a bit repetitive. I did not like the fact that my horse got killed. And that I had to kill so many dogs. Game had various bugs and glitchy mechanics. Game is very basic and gave no mental challenges. Decent game but not 10/10. Expand
  82. Jul 11, 2022
    6
    Another overrated PlayStation exclusive unfortunately. This game is great in some areas, garbage in others. The combat is fluid and makes sense and the stances are interesting, that is when you're not being chased down by the whole damn mafia, this game loves to throw 5-7 enemies at you at once with no remorse. They expect you to be fighting off the first, while parrying the second, andAnother overrated PlayStation exclusive unfortunately. This game is great in some areas, garbage in others. The combat is fluid and makes sense and the stances are interesting, that is when you're not being chased down by the whole damn mafia, this game loves to throw 5-7 enemies at you at once with no remorse. They expect you to be fighting off the first, while parrying the second, and dodging the third. This is just straight up painful and makes you feel like a weakling instead of a samurai, the opposite of what it should be. The graphics, voice acting and tone are great and are the only thing deserving genuine praise, they combine to create a rich Japanese style and feeling. Next up the duels, ohhh boy the duels. These duels were the most sleazy way to "Dark Soulsify" the game, these damn duels pit you off against a monstrous foe without your bows, arrows, and kunai. Basically all you have is your sword and stances. These duels consists of dodging/parrying an onslaught of enemy attacks, judging with your expected to have sixth sense of which way to roll out of the attacks, all while counterattacking and chipping away at the enemy's massive armor and health bars. These duels are grueling, unforgiving with no checkpoints and last what feels like forever. This part of the game is the most monotonous, and was a good way to get masochistic journalists to praise this game as another "Soulsborne genre redefining game". All of this leads up to what feels like a troll of a final boss, not to get into spoilers, they strip all your armor and charms, leaving your defense levels plummeting and your armor charms gone. This coupled with the bosses insta-kill attacks was a fitting way to end this gruesome game. All in all, this game is no where near as good as PlayStation grifters and paid masochistic game journalists claim it to be, this game is good in some areas piss poor in others. This game is a 6/10. Expand
  83. Aug 8, 2020
    7
    This review contains spoilers, click expand to view. Sucker Punch has been making great games since Sly Cooper dropped on the PS2, and while Ghost of Tsushima isn't as great as some of their previous games, it's still a good game.

    The main story is pretty generic, however the side quests are great and overall, many of them strengthen the main story. Jin at times is a pretty dull character but his monotonous and stiff personality plays well off the other characters.

    The design of this game is so freaking beautiful. It's like a painting coming to life. So many times i've found myself standing on the edge of a cliff just looking at the world in front of me. Graphics aren't groundbreaking or as detailed and realistic as other games but the artstyle and the colors, man, this game is gorgeous.

    Facial animations and animations in general aren't really innovative, and sometimes they're really wonky. And as I said already, the graphics aren't anything to write home to, which is odd because Infamous: Second Son had a really high level of polish to it and the details in the graphics and facial animations were top notch, and that game came out early in the PS4's life cycle. So it's confusing to see Sucker Punch go backwards in that area. On top of that, I've encountered a few frame rate stutters and drops.

    Combat is fluid and it makes you feel like a legit samurai. The weight for the attacks and movements are on point, and if you put in the effort, you can pull off some nice fluid combos. The navigation system of using the wind to guide you is a nice touch and it brings your focus to the beautiful world Sucker Punch has created.

    This game isn't a cinematic experience like most triple a games are these days, and it feels more like a video game then those games. There are times where movement and animations aren't as smooth or fluid as God of War, Tlou, or even Infamous: Second Son, however, this game is a blast to play, and it's most definitely worth a purchase.
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  84. Jul 21, 2020
    6
    The controls are weird and often my character doesn't attack an enemy I wanted him to attack which is very annoying. Graphics are good until you take a closer look, really nice and fairytale surroundings (10/10) but the character animations aren't the best and the character models aren't as sharp as in other games.

    The story is average at best. Each cutscene bore me a bit, especially
    The controls are weird and often my character doesn't attack an enemy I wanted him to attack which is very annoying. Graphics are good until you take a closer look, really nice and fairytale surroundings (10/10) but the character animations aren't the best and the character models aren't as sharp as in other games.

    The story is average at best. Each cutscene bore me a bit, especially since they cannot be skipped. The whole story is very clichéd and about a knight in white armor who saves the world. Some people may like it, I don't buy it. I didn't care about a single character, not a single tragic death made an impression on me. Everything in the story seems very artificial: the characters' emotions, their motivations or their dialogues.

    The combat system is very satisfying. I regret that the stealth system does not give as much satisfaction, I do not know what it results from, but stealth in this game works moderately.

    To sum up: a very correct sandbox, if you are not a big fan of Japanese culture or assassins creed like me, I recommend waiting until the game is discounted.
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  85. Jul 26, 2020
    6
    Visually stunning, engaging combat and wonderful progression system that keeps you coming back for more. A great game that falters only when it comes to mission variety and a colour by numbers story told many times before. If you’re a fan of Far Cry 4, Assassins Creed Odyssey then this game is for you.
  86. Jul 29, 2020
    7
    Yeah gotta be honest, it's fine - but it is no more exceptional than PS4 exclusives like Days Gone which got mediocre reviews for some reason. In fact I would say Days Gone is better. The story is average, and the gameplay is classic run around, get a side quest, follow a fox, kill some mongrels, repeat. Combat is like an Arkham game, but a little worse. Main character just isn't thatYeah gotta be honest, it's fine - but it is no more exceptional than PS4 exclusives like Days Gone which got mediocre reviews for some reason. In fact I would say Days Gone is better. The story is average, and the gameplay is classic run around, get a side quest, follow a fox, kill some mongrels, repeat. Combat is like an Arkham game, but a little worse. Main character just isn't that likeable either. But still, a good way to pass some time! Expand
  87. Aug 5, 2020
    7
    There are definitely some glaring issues though with lots of buggy NPC's and game textures plus it has probably one of the worst in-game camera systems I've ever seen. It's like playing a PS3 game with 4k graphics. The story was pretty good though, I think that was probably what drove me to actually play through it. Decent game overall but certainly has a ton of issues.
  88. Jul 19, 2020
    7
    Ghost of Tsushima at its core is a fun and enjoyable game. In my opinion, though it's far from perfect.
    Pros- 1. The gameplay is smooth and fun. 2) The open world is beautiful and deserves to be explored. 3) The side quests are a lot of fun leaving room for extra playtime after the main story is completed.
    Now for the Cons- In my opinion the story is average and generic with no
    Ghost of Tsushima at its core is a fun and enjoyable game. In my opinion, though it's far from perfect.
    Pros- 1. The gameplay is smooth and fun. 2) The open world is beautiful and deserves to be explored. 3) The side quests are a lot of fun leaving room for extra playtime after the main story is completed.

    Now for the Cons- In my opinion the story is average and generic with no memorable characters. They had a chance to make Jin one of their iconic levels characters like Kratos, Nathan Drake, Ellie, and Aloy but they just missed the mark. I also think they should've taken the time to make the Japanese dialogue be able to match up with the lips. I've seen other sony studios put extreme detail in their games that I can't help but think that sucker punch was a little lazy keeping that out. While the environmental graphics look good, the facial animations are a step down from the competition. Lastly and probably my biggest complaint is the bugs and really dumb AI. The game, for the most part, was smooth but there were multiple times in combat that AI bugged out or my horse got bugged while riding it. I also couldn't help but feel the AI enemies were some of the dumbest ones I had seen in recent years and it made the game easier in certain parts.

    My Final thoughts are that this is a good game that I would recommend someone playing at a discounted price. To me as the quality of PS4 exclusives go this is about a little bit better than Days Gone. (And I know some people loved Days Gone) But it's not something I'm dying to see more of and would prefer to see a new infamous or sly cooper from Sucker Punch next.
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  89. Jul 25, 2020
    7
    The graphics are amazing, the gameplay mechanics although a bit buggy and repetitive are fun.
    The problem is with everything else
    The story isn't that amazing, the difficulty is beyond easy and the AI is insanely stupid, facial expressions are terrible as well But still a worthwhile experience, exploration is fun, and the world doesn't feel empty.
  90. Dec 10, 2020
    7
    Definitely worth everyone’s time and the combat is solid, what’s lacking is the writing and acting, and the pitfall of most open worlds with about a good 1/3 of the game being too repetitive and boring.
  91. Oct 20, 2020
    7
    Самая красивая, но и самая скучная игра про Японию времён 13 века. 7/10
  92. Jul 20, 2020
    6
    The game is beautiful but also bland during battle. I haven't beat it yet but about 7 hours in and its kinda boring. I was never into dark souls or any game like that. I really dislike the assasins creed games and it really reminds me of those. Its a alrught and im gonna finish it.
  93. Jul 20, 2020
    7
    This review contains spoilers, click expand to view. Great game that invites you into the world of Japan and its culture. Graphics and story are good quality, and so far voice talent is done fairly well. Combat is fun and rewarding to me. I felt like I was becoming more skilled with the Katana. The camera is not very friendly, enemies are hiding off screen that come in and hit you. During standoff mode you can end up with a tree branch completely blocking your view and you won't be able to see the enemy to react to their strike. The map is large which is great but I get lost easily and find myself referring to the map a lot. I am still in the first large section of the beginning map and would like to see more recognizable land marks and a wider variety of terrain to help determine different locations. Having the story interact with locations more would help make them more memorable. When exploring it is a lot of the same terrain despite some sections with different colored trees/flowers. Movement for climbing mountains, ledges, ladders, and so forth is not very fluid. Many times I get stopped completely at a small ledge or will completely pass a ladder and need to turn and run back to it to attempt to climb again. Each of these issues makes the game frustrating at times but still playable. Hopefully some updates will fix them. Overall good game with some movement and camera mechanics that need adjusting. Hopefully next game will add some new terrain with more memorable and noticeable landscape "markers", and find a way to incorporate them in the story. The land is by far one of the most beautiful I have seen in a game and they definitely need to use that to their advantage next time.
    Edit : After playing the game more it has become extremely old...same thing over and over and over again. Will probably not replay again. Moved on to second island. Was expecting something different from first island. Its not, more of the same. Not a bad game but can't handle the repetativeness. Struggling to complete it.
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  94. Aug 9, 2020
    6
    Fun game and nice open world but that's all there is to it, the story is extremely boring and is uninteresting, I had a hard time getting into it.
  95. Jul 19, 2020
    7
    Nenhum jogo é nota vermelha, por mais escroto que seja. Acredito que um 7 seja de bom tamanho. O cara que da nota acima de 8,5 provavelmente nunca jogou um souls like a ponto de zerar, ou nem gastou 1 real nessa porra, (ganhou ou algo do tipo). Vamos falar das coisas que me incomodaram... bugs, pouco polimento, mecânica um pouco travada, combate muito difícil de se entender e acostumarNenhum jogo é nota vermelha, por mais escroto que seja. Acredito que um 7 seja de bom tamanho. O cara que da nota acima de 8,5 provavelmente nunca jogou um souls like a ponto de zerar, ou nem gastou 1 real nessa porra, (ganhou ou algo do tipo). Vamos falar das coisas que me incomodaram... bugs, pouco polimento, mecânica um pouco travada, combate muito difícil de se entender e acostumar (porem dps de umas horas vc se acostuma com o estilo estranho de combate sem marcação de oponente)... mas isso faz diferença na jogatina? Não!! Mas faz mta diferença quando vc gasta 279 nele, quando vc esperou 7 anos pra jogar... definitivamente o game é jogavel, e bom, mas... (quem pagou não é obrigado a receber um jogo feito as pressas pra fechar um calendário). Indico em uma boa promoção Expand
  96. Sep 10, 2020
    7
    This review contains spoilers, click expand to view. Ghost of Tsushima es un videojuego con un muy gran manejo del contexto histórico. El diseño de imagen y ambiental está muy bien logrado. Existe un destacable manejo y trabajo de la luz, donde el juego de sombras, reflejos y luces está bien trabajado. La banda sonora es buena ya que logra hacer más inversivo cada uno de los relatos en la narrativa. En cuanto a los aspectos negativos se puede decir que, si bien la historia principal es interesante, es extremadamente corta si no haces las misiones secundarias. Algunos de los relatos secundarios podrían haber sido perfectamente misiones primarias para reforzar la historia principal. Otro de los elementos débiles es la poca variabilidad que existe al hacer las misiones, ya que en su mayoría se basan en derrotar enemigos para poder seguir avanzando. El combate es novedoso, debes adoptar diferentes "posturas" para eliminar enemigos pero, como las misiones son muy similares entre sí, luego de un rato se vuelve aburrido. Por otra parte, las animaciones dejan mucho que desear. A modo de ejemplo, cuando los personajes hablan pareciera que sólo abren y cierran la boca sin presentar mucha expresión en el rostro. De mano con lo anterior, los gráficos y texturas son deficientes para los tiempos en los que actualmente nos encontramos. Sin embargo, esto se compensa en parte con el buen diseño de imagen. Por último y no menos importante, el juego presenta varios bugs. Entre ellos se puede mencionar que el personaje puede atravesar los cuerpos de los enemigos cuando ya están derrotados, atraviesa arboles, y se queda suspendido en el aire cuando está parado en una superficie irregular. Es un juego que sugiero probar y jugar, pero no considero que sea de los mejores títulos de este año. Expand
  97. Sep 10, 2022
    7
    His horse is like donkey. Bladboorne is so much better.
    (Lord siyavash 2020)
  98. Aug 11, 2020
    7
    Muy repetitivo, no esta mal, pero con el paso de las horas te das cuenta que siempre es lo mismo
  99. Jul 21, 2020
    7
    Rough around the edges but still a fun game. The camera can act really buggy at times, staying zoomed in on Jin so you can't see the where you are trying to go. A few issues in combat such as the lock on mechanic being frustratingly bad, camera doesn't follow who you lock on to, locks on to characters off-screen while there are some directly in front of Jin, sometimes Jin won't even faceRough around the edges but still a fun game. The camera can act really buggy at times, staying zoomed in on Jin so you can't see the where you are trying to go. A few issues in combat such as the lock on mechanic being frustratingly bad, camera doesn't follow who you lock on to, locks on to characters off-screen while there are some directly in front of Jin, sometimes Jin won't even face who he is lock on to. Sometimes enemies stack up and attack through each other causing confusing interactions. And don't you dare use the wrong stance against an enemy or it will pause combat for 10 seconds, force you to switch stances, then pop up hints saying why a certain stance is good against certain enemies even though you are 2/3rds of the way through the game. And as much as i love watching the same cut scene with my horse or scenes of two people staring at each other (I don't) i would rather play the game. Expand
Metascore
83

Generally favorable reviews - based on 122 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 122
  1. LEVEL (Czech Republic)
    Oct 7, 2020
    100
    The best samurai game in a long time and a great fun for all, who love action. Love for Japan and its history is a big plus, but its knowledge is not necessary to enjoy every minute of this beautiful game. [Issue#305]
  2. Oct 5, 2020
    85
    Ghost of Tsushima is a flawed, but fun, game. While the gameplay itself was solid, and the story was decent, I definitely expected a lot more from Sony’s final PlayStation 4 exclusive. It had enough to keep me hooked, but lacked the polish we’ve all grown to love from a Sony first party game.
  3. Sep 15, 2020
    70
    Ultimately, it feels like the game could have benefited from a smaller scope or a more linear structure. Focus on the duels could have created a more engrossing product, especially if it honed in on the narrative for a more concise and cinematic experience. But as it stands, Ghost of Tsushima is another AAA open world title and doesn’t seek to define itself as anything other than that.