- Publisher: Sony Interactive Entertainment
- Release Date: Jul 17, 2020
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Sep 15, 2020Ultimately, it feels like the game could have benefited from a smaller scope or a more linear structure. Focus on the duels could have created a more engrossing product, especially if it honed in on the narrative for a more concise and cinematic experience. But as it stands, Ghost of Tsushima is another AAA open world title and doesn’t seek to define itself as anything other than that.
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Jul 26, 2020Ghost of Tsushima has the look of a thoughtful samurai epic, but the façade flakes under scrutiny, revealing that it serves Western blockbuster tastes and tenets above all. It’s a game that so desperately wants to be 13 Assassins but more times than not ends up looking like The Last Samurai.
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Jul 19, 2020As a game, Ghost of Tsushima offers tried-and-true tropes of the genre with a story of a paradigm shift, decent swordplay, generic sandbox attractions (with zero towers and grind, though) and bearable monotony. But if you accept it as a series of living wallpapers, it’s a true PlayStation 4 gem.
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Jul 14, 2020A competent but shallow and overfamiliar attempt to replicate Assassin’s Creed style open world adventure in the world of 13th century samurai.
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Jul 14, 2020In (very) short: like the initial entry in Assassin's Creed, the franchise it unashamedly copies, Ghost of Tsushima is good but not great. I finished it to complete it, not because I was invested in the mixed bag that was presented.
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Jul 14, 2020The game hits a lot of fantastic cinematic highs, and those ultimately lift it above the trappings of its familiar open-world quest design and all the innate weaknesses that come with it--but those imperfections and dull edges are definitely still there. Ghost of Tsushima is at its best when you're riding your horse and taking in the beautiful world on your own terms, armed with a sword and a screenshot button, allowing the environmental cues and your own curiosity to guide you. It's not quite a Criterion classic, but a lot of the time it sure looks like one.
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Jul 20, 2020Some people will be okay with that and will even enjoy the open-world trappings Ghost of Tsushima offers. For me, I'm not sure if I can tolerate more riding around looking for boring filler while wishing triple-A gaming could finally deliver a truly compelling story.
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Edge MagazineJul 16, 2020Its story is excessively maudlin and self-serious to the point of pomposity - it's no exaggeration to say Naughty Dog gave us more laughs. And as pretty as the scenery is, we'd rather it didn't obstruct us so often when we're fighting; with a tight camera and no way of locking onto individual opponents, you sometimes end up cornered without realising, or struck by enemies you can't see. Combat should be an entertaining, empowering dance, and though it sometimes hits those heights, too often it can't resist throwing too many enemies into the mix. It's supposed to get messy, but not like this...When the world isn't getting in your way, however, it is Ghost of Tsushima's saving grace. [Issue#348, p.86]
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Jul 14, 2020Sucker Punch's PS4 tribute to Akira Kurosawa is gorgeous to behold but its sparse open-world and bloated mechanics has it falling short.
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Jul 14, 2020Unlike Assassin’s Creed, which always uses its historical settings as stages for its own eccentric stories, Ghost of Tsushima sticks so closely to the tropes and storylines of classic samurai fiction that it sometimes forgets to have a personality of its own. After I caught myself repeatedly checking my phone out of boredom during the story missions, I decided to abandon them entirely for a while and had a great time chasing foxes, bathing in hot springs, composing deeply average haiku and climbing mountains in search of a legendary bow instead. This is the most beautiful version of Japan ever conjured in code, and when running errands and slashing Mongol spearmen to bits gets tedious, you can always just drink in the view.
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Jul 14, 2020It has its moments, but like Jin Sakai in the opening hours, the past holds it back. It’s Open World: The Video Game. It’s far too easy, too - the lack of consequence for failure makes it feel like you’re just going through the motions. If you’ll excuse the wind-based pun, it’s a breeze. While playing it, I often found my mind wandering. By the third and final act, I just wanted it to be over. Like the samurai, Ghost of Tsushima feels like a relic of a bygone era.
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Jul 14, 2020Sucker Punch’s Kurosawa homage has atmosphere and sharp combat, but it's weighed down by the genre’s more perfunctory tropes.
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Jul 14, 2020Ghost of Tsushima is a fine open-world game. It ticks all the boxes of what you would expect it to do - but it doesn't do anything more than that. This is one of the last exclusive games for the PlayStation 4, and it's disappointing that it has nothing new to say.
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Jul 14, 2020And so, at the end of nearly 5,500 words of review, everything that I’ve written leaves me in a conundrum. On the one hand, just with The Last Of Us 2, I found the moment-to-moment gameplay of Ghost of Tsushima to be excellent and massively entertaining, if a little derivative at this point in time – the open world genre as a whole does need some new ideas. Tsushima doesn’t do anything that will surprise you if you’ve played any of Sony’s other first party games in recent years, but it does it all in a way that’s as refined and sharp as a samurai’s blade, and that is fundamentally enjoyable. I can’t stress that enough – this game is fundamentally enjoyable. However, as much as I had issues with The Last Of Us 2’s narrative, it was an American story told by Americans, and it had a thematic and tonal resonance as such. It was consistent and uncompromised. Ghost of Tsushima by contrast is a wild misfire with every narrative element it attempts, and it boils down to this: Sucker Punch decided to do a historical epic inspired by Kurosawa… and produced something that fails as both history and as a pastiche of Kurosawa. There are going to be a lot of people that love this game, but I don’t think that should be overlooked, nor dismissed as irrelevant to the quality of this both as artwork and entertainment product.
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Aug 13, 2020As appropriate as it would be to knock Tsushima for being the same sort of boilerplate open-worlder that Ubisoft tosses out every few months, the truth is that I still got some entertainment out of roaming the pretty landscape and engaging in repetitive tasks at my own pace. That said, every time Tsushima subjected me to its dreadful story and the tedious critical path missions, my patience wore thin. Ghost of Tsushima is positioned as PlayStation 4’s last hurrah, and while it’s an underwhelming note to end on, perhaps a game that pushes technological boundaries while taking zero creative risks is a fitting bookend for this generation.
| This publication does not provide a score for their reviews. | |
| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
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Jul 14, 2020If you need to get lost in over 30 hours of heroic gameplay right now, in a single-player adventure with no online connectivity gimmicks or content locked away as DLC, Sucker Punch has you covered with an instant contender for 2020's game of the year. [Ars Technica Approved]
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Jul 14, 2020Look past its old-timey foibles and Ghost Of Tsushima absolutely has its merits. It’s the prettiest seven-out-of-ten we’ve ever played, with a world that begs to be seen and explored, despite never providing the reasons to make that exploration and time feel entirely rewarded. While the technical and artistic achievements on show here are undoubtedly high notes for the end of the PS4’s life, the mechanical underpinnings that bring this world’s missions and story to life could’ve been lifted wholesale from generations past.
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Jul 14, 2020My experience with Ghost of Tsushima was most enjoyable when I dipped in and out of the game's elements as the mood struck me, rather than relentlessly pursuing the story, side quests or upgrading items. The island is massive enough to support that approach, especially if you play over weeks or months rather than binging the whole lot in a fortnight. The last year of a console generation's life cycle always brings some incredible games, and Ghost of Tsushima's PS4 open world is worth getting lost in.
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Jul 14, 2020Limited by a rote and rigid world, Sucker Punch's samurai homage pairs okay action with enjoyably committed, if awkwardly fawning melodrama.
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Jul 14, 2020Ghost of Tsushima is pretty as heck—sporadic capturing left me with almost 50 GB worth of screenshots and short video clips to sift through—but at its core, it’s just another open-world game. I found myself audibly sighing every time I crested a hill towards a mystery objective only to find another fox to follow or another haiku to compose. These diversions, while unique at first glance, proved to just be busy work as time wore on.
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Jul 19, 2020Without the benefit of being part of an extant franchise, Ghost of Tsushima shines as a carefully crafted, excellent standalone game that made me notice things about games I rarely pick up on — the way the protagonist breathes, the colors of dawns and dusks, the subtle animations of love and hatred. When I think about Tsushima, I think of something gemlike and precious, faceted without being showy and ultimately more valuable than it looks. When I finished my first playthrough, my heart broke until I remembered I could simply play again.
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Jul 14, 2020Ghost of Tsushima has a distinctive aesthetic, after all, but it’s only skin-deep. The core game underneath that alluring exterior is a pastiche of open-world game design standards from five years ago; it lacks a real personality of its own. Ghost of Tsushima offers a lovely world to explore, and there’s value in that, but it should have been so much more than a checklist of activities to accomplish.
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Jul 15, 2020And if that all sounds very, possibly terribly, familiar, well: Yes. The truth is that there is very little new in Ghost Of Tsushima, except in an aesthetic sense. The plot is an American rehashing of 50-year-old tropes of Japanese cinema; the game design has been solidly in place in the titles it’s copying for more than a decade. But the craft on display is undeniable: This is a big, beautiful world to explore, absolutely filled with things to do and see. In a time when our own personal worlds have only gotten smaller, that’s probably more than enough for most players. It’s a game of consistent, small pleasures—at least, until you round a corner, and see something so beautiful you’re forced to just put down the controller and stare for a minute at the rippling effect of wind on grass. There’s a reason we build theme parks, after all.
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Jul 14, 2020After a string of creative and daring hits, including Death Stranding, The Last of Us Part II, and Final Fantasy VII Remake, Ghost of Tsushima is something of a letdown. We’ve also seen that it’s entirely possible to take the well-worn open-world structure and twist it in some way to keep it fresh, whether that’s Horizon Zero Dawn’s imaginative setting or Spider-Man’s web-slinging, but Ghost plays things too safe...Ghost of Tsushima just doesn’t dig far enough into what makes it unique. It’s big and beautiful — but you have to have the patience of a samurai to discover what makes it special.
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Jul 14, 2020It’s a game where so many individual components feel really good, but it’s all dropped into outdated structure.
Awards & Rankings
User score distribution:
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Positive: 19,664 out of 21430
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Mixed: 823 out of 21430
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Negative: 943 out of 21430
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Jul 18, 2020Ótimo gráficos, jogabilidade. Boa jogada da Sony pra fechar a geração com chave de ouro.
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Jul 18, 2020
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Oct 31, 2020