Metascore
67

Mixed or average reviews - based on 33 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 33
  2. Negative: 2 out of 33
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  1. Jan 31, 2017
    40
    A lazy PS Vita port that doesn't manage to succeed on any front, Fate/Extella had better been left on the cutting room floor.
  2. Jan 23, 2017
    40
    What I’m left with is a passable, extremely repetitive game that offers up brief bursts of catharsis muddled in a misguided sea of queasy colors, and all wrapped up in a convoluted and uncompelling plot.
User Score
7.1

Mixed or average reviews- based on 54 Ratings

User score distribution:
  1. Positive: 32 out of 54
  2. Negative: 10 out of 54
  1. Jan 21, 2017
    10
    And amazing and beautiful game from begining to end, but not for all audiences.

    Have in mind that this is a continuation of the psp game
    And amazing and beautiful game from begining to end, but not for all audiences.

    Have in mind that this is a continuation of the psp game Fate/Extra, and the story is completely based on the idea that you have played it. They make very little effort in explaining how the Fate world works, or what is the Seraph or the actions and relationships between the characters before this title, because all of that is explained in Fate/Extra. This game is it's own story, that expands on the Fate universe, and relies on knowledge of it. In fact there's a lot of "fanservice" in regard of the characters who appear, who come from other Type moon works like Fate stay night, Fate apocrypha or Fate Zero, so be advice that you need AT LEAST to play Fate extra before playing this game. Other Fate works are recommendable, but not strictly necessary.

    Having that in mind, the game is as good as any other Fate title. A complex and elaborate story, that appears simple and "shonen-like" at the begining, even seems to have plot holes, but then everything branches out and is explained to the most minimum detail when you advance to other routes.

    The game is divided by routes that you play in order, begining with Red Saber, the "easy mode" of the game, through a series of musou like battles with thousands of enemies and explosive skills. The difference with other musou games is that here you win or lose depending on the zones you control and quests you complete, and the enemy IA does a good job at taking them from you when you're not present, so even if you are at some point incredibly powerfull you still lose because you have not done a good strategy on what zones to pick, generals to kill or quests to complete, which makes the game very exciting.

    Before and after each battle you'll have extensive dialogues between the characters advancing the story, with the same japanese voice cast as the original games/animes, and beautiful music, that makes for an amazing experience.

    For me the game has very few flaws, but if i had to name some for other people, be adviced that there's A LOT of dialogue, and the story will require your attention to not get lost, or to understand all of the details, specially if you don't know much about the Fate universe. I say this because shonen fans are usually drawn to this saga attracted by the prospect of battles between heroes, only to flee in panic when they find out a story much more complex of their usual Narutos.
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  2. Jan 28, 2017
    10
    Y el juego increíble y hermoso de principio a fin, pero no para todas las audiencias.

    Ten en cuenta que esta es una continuación del juego
    Y el juego increíble y hermoso de principio a fin, pero no para todas las audiencias.

    Ten en cuenta que esta es una continuación del juego de PSP Fate / Extra, y la historia está completamente basada en la idea de que la has jugado. Hacen muy poco esfuerzo en explicar cómo funciona el mundo de Destino, o lo que es el Seraph o las acciones y relaciones entre los personajes antes de este título, porque todo eso se explica en Fate / Extra. Este juego es su propia historia, que se expande en el universo de Destino, y se basa en el conocimiento de la misma. De hecho hay un montón de "fanservice" en lo que respecta a los personajes que aparecen, que vienen de otros tipos de luna funciona como Fate stay night, Fate apocrypha o Fate Zero, por lo que el consejo que necesita al menos para jugar Fate extra antes de jugar este juego. Otros trabajos del Destino son recomendables, pero no estrictamente necesarios.

    Teniendo esto en mente, el juego es tan bueno como cualquier otro título de destino. Una historia compleja y elaborada, que parece simple y "shonen-like" al principio, incluso parece tener agujeros de trama, pero luego todo se ramifica y se explica al mínimo detalle cuando se avanza a otras rutas.

    El juego está dividido por las rutas que se juegan en orden, comenzando con Red Saber, el "modo fácil" del juego, a través de una serie de musou como batallas con miles de enemigos y habilidades explosivas. La diferencia con otros juegos de musou es que aquí se gana o se pierde dependiendo de las zonas que controlas y de las misiones que completas, y el IA enemigo hace un buen trabajo al tomarlas de ti cuando no estás presente, así que incluso si estás en Un punto increíblemente poderoso que todavía pierdes porque no has hecho una buena estrategia en qué zonas elegir, generales a matar o misiones para completar, lo que hace que el juego muy emocionante.

    Antes y después de cada batalla tendrás diálogos extensos entre los personajes que avanzan la historia, con el mismo elenco de voz japonés que los juegos / animes originales, y la hermosa música, que hace que una experiencia increíble.

    Para mí el juego tiene muy pocos defectos, pero si tuviera que nombrar algunos para otras personas, se advierte que hay MUCHO diálogo, y la historia requerirá su atención para no perderse, o para entender todos los detalles, especialmente Si usted no sabe mucho sobre el universo de Destino. Digo esto porque los fans shonen suelen ser atraídos por esta saga atraídos por la perspectiva de las batallas entre los héroes, sólo para huir en pánico cuando se enteran de una historia mucho más compleja de sus habituales Narutos.
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  3. Jan 19, 2017
    9
    Being a longstanding Fate fanatic, and an even longer Musou game fanatic; this game appeared to be the encompassing of both the pros and consBeing a longstanding Fate fanatic, and an even longer Musou game fanatic; this game appeared to be the encompassing of both the pros and cons of each. Fate/Extella felt like what one would expect from a hybrid of the two genres, fast-paced combat with extended moments of reprieve to better grasp the story. From a Fate games standpoint, the story itself contains the three E's that made the franchise the successful series that it is: enticing, elaborate, and overall enjoyable. From a Musou games standpoint, Fate/Extella incorporates the classic hack-n-slash type of combat that is commonly found within the titles developed by Koei Tecmo. Albeit the roster itself is significantly less than that of most Musou titles on the PS4, each respective playable character possesses their own flare that distinguishes them apart from their fellow servants.

    In terms of game play, as previously mentioned it follows the classic hack-n-slash of the Musou genre of games, but with its own twist of special mechanics and features that clearly separate it from its distant relatives. The graphics themselves are nothing to boast about, but the vibrancy of color tones and the unique setting of each stage more than makeup for that. In respect to the actual game play, there is one thing that this game lacks that may or may not turn away those looking for a fun time with friends, which is the two-player co-op or rather lack thereof. That's right, there is no form of multiplayer in this game and from a developer standpoint, I can understand why. For the sake of being able to immerse the player into a unique story that entirely revolves around the "fate" of the protagonist, it would be more beneficial to focus on the single player experience as this game at its core, is Fate.

    With that being said Fate/Extella does incorporate several elements from the visual novels such as having extended moments of dialogue between the protagonist and other characters in the game. Though the interactions themselves do not nearly have as much impact as they did in the VN's, this does not derail the overall plot of the game itself. The conversations between the player and characters are sufficient enough to bring a better understanding of the story to those who were looking for the classic visual novel-type of gameplay that the Fate series is known for, while the fast paced action is sufficient enough to keep you invested in playing the battles for hours.

    When all is said and done, Fate/Extella certainly brings about a uniquely brilliant story that is supported by today's type of fast paced hack-n-slash style of play that many gamers have come to enjoy throughout the years. The game itself is lacking in several parts (a modest roster, average graphics, meaningless dialogue choices, and etc.) but with what little resources and support the developers at XSEED had, they were able to produce something enjoyable for the people. They brought to the table something that was meaningful to both fans of the Fate franchise as well as the Musou franchise, and that itself is really all one who appreciates both genres can ask for.
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