• Publisher: SCEA
  • Release Date: Aug 11, 2015
  • Also On: PC
Metascore
78

Generally favorable reviews - based on 89 Critic Reviews

Critic score distribution:
  1. Positive: 60 out of 89
  2. Negative: 4 out of 89
  1. Aug 11, 2015
    73
    Everybody's gone to the Rapture has an interesting approach, an astonishing artistic work and superb staging. However, it aims for such an specific target that it seems hard that many people would be able to appreciate this gem.
  2. Oct 28, 2015
    70
    The slow, idyllic exploration, paired by some good narrative make Everybody's gone to the Rapture something that should be played, but only by those with patience. It's a sluggish walk to the end, that pays off, but probably not enough for many players.
  3. Sep 8, 2015
    70
    Beautiful visuals accompanied by an intriguing story. Everybody’s gone to the Rapture offers a unique experience that you won’t easily find anywhere else.
  4. Aug 26, 2015
    70
    Everybody's Gone to the Rapture is an ambiguous game. It can amaze you with graphics and audio, and the story is definitely a very strong selling point, but - on the other hand - the walking speed is excruciatingly slow and the answers given by the game are sometimes not enough. Still, I managed to endure until the end and emerged victorious (and satisfied). It's a game for true fans of "walking simulators".
  5. Aug 17, 2015
    70
    Rapture could’ve used a more definitive conclusion, or maybe a few more illuminating hints sprinkled along the path to the ending, but still, it’s the individual character moments that will stick with you.
  6. Aug 13, 2015
    70
    An unconventional journey into the city, where life stopped. The game is betting on melancholy and its pillars are built of a human despair. Like the previous games of The Chinese Room studios, Everybody's Gone to the Rapture won't suit everyone – but the chosen players will be very pleased, so they forgive the game its lazy pace.
  7. Aug 11, 2015
    70
    There is no doubt that Everybody's Gone to the Rapture is a unique experience. Its problems will probably hamper the experience for some, but visiting the gorgeous English countryside is definitely worth it, especially for the people who have had positive experiences with similar games before.
  8. Aug 10, 2015
    70
    Everybody's Gone to the Rapture is a touching, powerful tale but also an almost completely passive game experience.
  9. Aug 10, 2015
    70
    Fans of slower-paced story games will enjoy it, but others may very well lose their patience.
  10. Aug 10, 2015
    70
    The lack of revolutionary game design turns this into a hard-to-swallow experience without the appropriate mindset. An interesting effort nonetheless.
  11. Aug 10, 2015
    70
    Everybody's Gone to the Rapture has some incredible, down-to-earth stories to share, emotional stuff that transcends its end-of-the-world scenario. But, not unlike any of the game's characters, you'll have to see past its flaws before you can learn to love it.
  12. Aug 10, 2015
    70
    The Chinese Room has crafted another unique experiment that proudly stands out from the gaming norm, now with the improved graphical horsepower of the PS4. Despite the prettier locales and solid attempt to break out of the linear mold, Rapture simply doesn't feel rewarding when straying from the glowing golden path.
  13. Aug 10, 2015
    65
    An indie proposal which raised so much hype at the time, but leaves a bad taste . Game? No, nonlinear interactive story . A beauty with bad results not suitable for the impatient.
  14. 65
    Everybody’s Gone to the Rapture spins a good yarn, but it does nearly all the spinning, leaving little for the player. Its impact falls flat after trudging slowly across a world with little of substance for players to find, explore, or interpret.
  15. Aug 10, 2015
    62
    Lack of gameplay aside, the latest from The Chinese Room failed to make an impact on us. The game is beautiful and the story promising, but at the end of the day we didn't find anything special about it.
  16. Nov 10, 2015
    60
    The things I like about Everybody’s Gone to the Rapture are many: the self-paced discovery and chronological asymmetry, the significance of entangling yourself in a visually “complete” environment, the poignance of a well-crafted, well-delivered character exchange. I’m just not sure how often I’d want to repeat the experience.
  17. Playstation Official Magazine Australia
    Oct 16, 2015
    60
    We didn’t get even remotely close to any sense of rapture. We had long since gone to the napture. Great as an exploratory piece of art. Average game. [November 2015, p76]
  18. Aug 17, 2015
    60
    Like Journey, it’s the sort of game that works as a sort of blank slate on which to project your own feelings of loneliness, loss, unease, and perhaps even peace – but as much as I tried, I found no such emotional connection. No sorrow, no joy…just nothing.
  19. Aug 12, 2015
    60
    A sci-fi short story masquerading as a video game, and while it’s often fascinating and beautiful it makes even other walking simulators seem fast-paced by comparison.
  20. 60
    The gameplay informs the story, and The Chinese Room are taking steps in the right direction, but until they can marry the two halves, they’ll still only be working with potential.
  21. Aug 23, 2015
    50
    What Rapture does well feels slight. Interwoven character sketches stretched out like clippings of a short story dropped every mile.
  22. Aug 17, 2015
    50
    Slow, boring, poor in tension and mystery, Everybody's Gone to the Rapture is a disappointment and not just because it has almost no gameplay.
  23. Aug 14, 2015
    50
    When a game goes above and beyond to deliver an exceptionally well thought out and designed world, it’s breathtaking and amazing, but when the actually gameplay is so dull, so methodical, so repetitious with no variation whatsoever, it’s puts an extremely strong blunder on what could have been an amazing play through.
  24. Aug 11, 2015
    50
    Everybody’s Gone To The Rapture really is a walking simulator, and possesses all the traits associated.
  25. Aug 10, 2015
    50
    As with Dear Esther before it, it offers up an admirable and atmospheric experience that simply isn't all that much fun to play.
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  1. Dec 9, 2015
    Spend this game's five-hour runtime catching up on a better story game you might have missed.
  2. Dec 8, 2015
    A work so brutally dull that it would function as a parody of an “art game,” if only it didn’t take itself so seriously.
User Score
6.5

Mixed or average reviews- based on 637 Ratings

User score distribution:
  1. Aug 11, 2015
    4
    I can see why SOME people like this game, but it has very little things going for it. Overall, I was not impressed at all, I played it atI can see why SOME people like this game, but it has very little things going for it. Overall, I was not impressed at all, I played it at midnight and expected to be able to explore and solve problems or something like that, but it is just kind of boring and had no fun whatsoever playing the game. I went into the game expecting to be solving mysteries and discovering items, possibly find a single weapon with 3 bullets and 4 evil scientists or something crazy like that. But nope, you can only press x and get halted by bushes and 2 foot fences. The abundance of this game is to walk around and listen to audio tracks or watch light figures of dead people talking. There are only 3 things to really do, walk, open doors, and press x. You don't do anything really substantial, heck, you can't even jump/crouch/ or interact with barely anything. 8/10 for it's open world visuals and story, 3/10 for game play. Full Review »
  2. Aug 15, 2015
    0
    This isn't a game. I'm kind of furious that all the good reviews for this software tricked me into paying $20 for it. There is nothing to doThis isn't a game. I'm kind of furious that all the good reviews for this software tricked me into paying $20 for it. There is nothing to do but walk around and follow a ball of light, which occasionally talks in the voices of dead people. But since you can't actually see the dead people (just the ball of light), they mean nothing to me and I can't even remember who they are from one "scene" to the next. Besides walking around and watching light balls talk, the only thing you can do is open doors or turn on radios. The radios are basically the same as the light balls, just play the voice of some dead person. Just in case you were wondering, the story is not interesting or intriguing at all. It's a very generic "end of the world" scenario which is further damaged by the inability to care about any of the characters/light balls. This is one of the worst non-interactive non-games I've ever had the misfortune of spending money on. Full Review »
  3. Aug 11, 2015
    7
    The mystery is very interesting, but thats it. You can not pick up and examine anything in the game and in my opinion the walking is too slowThe mystery is very interesting, but thats it. You can not pick up and examine anything in the game and in my opinion the walking is too slow and with no sprint can lead to a long boring stroll. I believe a game lacking so many moving parts in the world should make for a dynamic interesting world, but it doesnt, for the most part the world seems very stiff and even static at times. The game is touted by many professional review sites as an open world game which is only technically true. Going through the game a majority of the buildings are locked and there are many roads you cannot go down on top of that there is a marker in game to keep you on the correct path through the world. I feel like the game was more like a open world guided tour than a open world exploration. This game overall was very over hyped and I personally am very let down overall. Full Review »