Metascore
82

Generally favorable reviews - based on 33 Critic Reviews

Critic score distribution:
  1. Positive: 27 out of 33
  2. Negative: 0 out of 33
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  1. Playstation Official Magazine UK
    Jun 13, 2016
    70
    Enjoyably challenging. [June 2016, p.86]
  2. Playstation Official Magazine Australia
    Jun 9, 2016
    70
    The randomness can grate, leaving you facing a boss with your starter weapon, or having an enemy at the entrance of a room take your last sliver of health. [July 2016, p74]
  3. Apr 20, 2016
    70
    Enter the Gungeon has a few questionable design decisions that prevent it from reaching the same echelon as its competitors, but it’s a fine little action game that will satisfy bullet hell enthusiasts and those of you who love twitch shooters.
  4. Apr 11, 2016
    70
    So much care is apparent in its construction, but in its attempt to merge multiple genres and styles together, Enter the Gungeon’s most important elements--namely its roguelike flavors and massive offering of distinct weapons--don’t gel. It’s a game at odds with itself.
  5. Apr 8, 2016
    70
    An interesting and fun roguelike, albeit one which doesn't capitalise on its potential.
  6. Apr 5, 2016
    70
    Overall I had a great experience playing this game despite the urge to rage quit from time to time, which is to be expected with a game such as Enter the Gungeon. This is a great little indie title with great elements of combat and exploration.
User Score
8.0

Generally favorable reviews- based on 191 Ratings

User score distribution:
  1. Negative: 20 out of 191
  1. Apr 5, 2016
    10
    I have been playing this game 8 hours and i can say that it is amazing. I really do not like an easy game and if you are like me this game isI have been playing this game 8 hours and i can say that it is amazing. I really do not like an easy game and if you are like me this game is going to be super addictive and fun. The different kind of weapons are incredibly fun to play with and i am seeing that this game has a lot of replay value because you want to see new guns and super hard bosses. 8 hours and i am not even getting a bit bored. For me is a solid 10/10. Music: great, variety: amazing, fun: a lot, difficulty: extreme and graphics: i really love the arcade graphic style. Full Review »
  2. Apr 7, 2016
    10
    This game is everything you could want in a Rouge-Like game. The art style is great. The music is appropriately chosen and sound effects areThis game is everything you could want in a Rouge-Like game. The art style is great. The music is appropriately chosen and sound effects are intense. It's easy to pick up and get into, and challenging and fun to master.

    The game does a great job of being challenging without ever feeling impossible. The controls are tight and you feel agile.

    I truly love this game, it has a certain charm that other games of this sort lack. I love the inclusion of local co-op, but my biggest complaint is no online multiplayer. While certainly a daunting task to engineer from an indy developer, it would absolutely be 100% worth it.
    Full Review »
  3. Apr 6, 2016
    4
    'Enter the Gungeon' would be a fantastic game if it weren't for one awful game mechanic, that being that there is always a slight margin of'Enter the Gungeon' would be a fantastic game if it weren't for one awful game mechanic, that being that there is always a slight margin of error when aiming your gun, meaning that if you shoot five bullets while holding the right stick in the same direction, those five bullets will go slightly different directions. That mechanic might be fine for a game that's meant to mirror reality to some extent, but, for a skill-based, bullet hell, dungeon crawler, it's an absolute game-breaker.

    (Note that this mechanic is independent of the "Aim Assist" feature. It happens regardless of the level of "Aim Assist" you select.)

    For the most part, the other parts of the game are solid. I love the artistic style, the gun puns, the bosses (well, the six or so that I fought), the subtle nods to other games (e.g. the guy that's like the Crestfallen Warrior at the entrance to the tutorial level), and the amount of challenge, which would be just right if I could just aim my bullets correctly.

    For those that haven't played the game yet, just imagine how frustrating it would be to try to play 'The Binding of Isaac' if your tears were always shot in slightly different directions then you intended.
    Full Review »