User Score
8.0

Generally favorable reviews- based on 191 Ratings

User score distribution:
  1. Negative: 20 out of 191
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  1. Apr 22, 2016
    7
    The game is good borderline very good with just a few hitches. Too many of the guns are too similar and don't do enough damage on the bosses making them feel very spongy unless you lucked up early. The on use items don't do enough for how long it takes to charge them and the table flip items are always a bummer to see because they are useless against the only enemy that matter the bosses.The game is good borderline very good with just a few hitches. Too many of the guns are too similar and don't do enough damage on the bosses making them feel very spongy unless you lucked up early. The on use items don't do enough for how long it takes to charge them and the table flip items are always a bummer to see because they are useless against the only enemy that matter the bosses. I hate the rat that takes your loot but thats more of an annoyance than a problem. Its a really fun game though and with a few patches it should become a must have for any rogue like fan. Expand
  2. Apr 25, 2016
    6
    I see pieces of Binding of Isaac everywhere, and let's be honest...

    Much like Rebirth, this game seems to be at odds with itself. It seems, in fact, to HATE itself. There's a part of the game that wants you to feel rewarded. It tries to instill in you satisfaction for clearing out a room with clever gunplay at a fast pace. It tries to reward you with guns it thinks will interest you
    I see pieces of Binding of Isaac everywhere, and let's be honest...

    Much like Rebirth, this game seems to be at odds with itself. It seems, in fact, to HATE itself.

    There's a part of the game that wants you to feel rewarded. It tries to instill in you satisfaction for clearing out a room with clever gunplay at a fast pace. It tries to reward you with guns it thinks will interest you or get a laugh. It's rogue with potentially high rewards with your high risk, and it plays on that with Hegemony Points that, instead of locking unlock behind hidden random objectives, you may be able to unlock the item for a slim-to-none chance of it appearing in your run. And the dodge roll? It tries to make you feel like a total bad-ass being able to just leap over things and shoot. And blanks? Totally smart for timing those, right?

    It falls spectacularly on it's face with those elements. The game moves at a glacial pace, throughout the entire game. The guns don't nearly make much of a different compared to the infinite ammo weapons it gives you, really. Occasionally does it make a difference, but as DPS rates, the gains are negligible, and even the smallest negative difference can get you killed.

    Let's address the dodge roll:
    Just like exploring more of the map, it punishes you for doing this exact thing. Those of you who are reduced to hiding in a corner of a big room with pillars after killing an initial wave of enemies just to be severely outnumbered armed with almost nothing (or TOO MANY OF THE TIMES, carrying X amount of guns that basically make no difference), you know exactly what I mean. Dodge roll or not, you are f*cked. You are more than likely to land yourself in a WORSE position than before instead of getting to safety. You might as well just give up and die. Whatever hope you have, when you get 2.5 hearts destroyed in a single barrage simply because of a reposition from rolling, the game might as well stick a fork in your controller.

    Blanks:
    What's the point of these? They throw enemies at you in an unreasonable rate to necessitate these maybe 3 times a floor. When they throw a Lead Maiden at you in a cramped room? You come back and tell me you didn't need to use one of these. Go on. I'm waiting. See how useful they are when you have to face the Bullet King on 3 hearts and a bad gun. Using them makes almost no tangible difference in the positive direction, and not having them punishes you by depriving you even the slimmest chance of prevailing. Why even have them in the game? They feel so unrewarding.

    No online co-op? Are you for real?

    Oh, let's actually address the co-op.
    Can you imagine yourself playing this game, with it's negligible gun collection, dodge rolls that seem to punish you the more you use them, a map and room system that has exponentially diminishing return per room ventured into, and an outright terrible safeguard that are the blanks...with someone who is just as good as you...and not rage? You might not even rage against the person who is putting up with this game for/with you, but the let-down itself will make this game a very unpleasant experience, let alone rage.

    Add-bosses are a failure of game design.

    Now, there's a lot of potential here. The comedy is on point, and the art is cute. In fact, I loved these elements. But let's emphasized that I used "loved", not "love". After the glacial pace of the game, and the constant "more bullsh*t than difficulty" barrage of enemies that feel less inspired each run of the game, I started to resent it. Why? Because it feels like they rubbed bacon salt on a wound. It's like they said, "The game hates itself, and it punishes you for playing it, but at least its adorable, right?" That's as worthless as saying "The salt might sting, but at least it tastes like bacon!" Cold comfort.

    Now, I'm giving it a 6/10, because there's still a lot of potential, and it's =NEW=. As amazing Shovel Knight or the Binding of Isaac or Risk of Rain felt, they were just sloughs in the beginning, and nostalgia somehow got you through. I will admit, nostalgia did strike me in the heart and allowed me to put in more time than I otherwise would have. But nostalgia and attempts to be cute doesn't save the game that just feels extremely unrewarding. I'm not exactly excited or interested in getting new guns. I don't exactly take the risk of dodge rolling much as the i-frame makes no difference whatsoever, if not landing me in a more compromising position. I wasn't exactly jonesing to explore the map to the maximum potential either. It didn't feel like it rewarded skill at all, but rather luck. The game feels underhanded and Sisyphean...

    But there is a LOT of potential. Maybe with more balance, such as reducing the amount of particles the enemy fires, or increasing the cooldown of the enemies, while reducing the cooldown/reload of our items/guns, would make it a lot more fun. But as it stands right now, I can't recommend this game for anyone.

    Wait a year and come back.
    Expand
  3. May 24, 2016
    6
    Giving this a 6 because I initially had fun with it.

    In the beginning, I was able to improve marginally, was having fun with the mechanics and unlocked weapons. Everything was moving forward nicely....... As a brief aside, not sure why the PC guys get a crosshairs, and I get to fly by the seat of my pants when it comes to aiming..... My #2 issue is the war of attrition that every
    Giving this a 6 because I initially had fun with it.

    In the beginning, I was able to improve marginally, was having fun with the mechanics and unlocked weapons. Everything was moving forward nicely.......

    As a brief aside, not sure why the PC guys get a crosshairs, and I get to fly by the seat of my pants when it comes to aiming.....

    My #2 issue is the war of attrition that every run inevitably becomes. For instance, my last run was going great- I had flawlessly beaten the first 2 bosses and was rolling towards floor three with 5 full hearts and 2 armor pieces. going well right? well, until uber-cheap wave spawns shredded me down to 2 hearts by the boss room AND the shop was locked (no keys). Which brings me to issue #1:

    The item drops are TOO rare, and in no run is this never NOT an issue. The game punishes you for playing well. Dodge Roll games could've taken a page from BOI and racheted up the item drops just enough to help players NOT feel consistently ripped off when in the midst of a strong run. This will probably ultimately be the thing that makes me stop playing.

    Dodgerolling is a neat mechanic, until the character leaps off in the opposite direction one too many times, leading to a catastrophe that eats your ass for 2 full hearts because the wave spawn instantly backed you into a tight corner. This isn't an issue with the gameplay, as the random spawns / generations make it impossible to not take cheap damage from time to time. The real issue is enduring this 2 or 3 times over the course of a floor that has made it impossible for you to acquire resources (HENCE MY MAIN ISSUE WITH THE RARITY OF ITEM DROPS) that will counteract this phenomenon.

    DISCLAIMER: I do still get the feeling that I just suck, as I have made it to the Dragun 3 times, but I'm not in any kind of shape to study it's patterns because of the previously mentioned war of attrition. Perhaps I'm not working towards unlocking the right things that will ease my future runs slightly.....

    Again, due to the inherent cheapness coupled with the stingy item drops I can't rate this over 6 at this time. It's not a badly programmed game and can be fun in moderation, but if dodge roll were smart they'd up made item drops more common. I doubt I'm the only player who's temper typically reaches critical mass after a few runs.
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  4. Oct 14, 2016
    5
    This game is truly beautiful looking, it is really too bad it is frustrating as all hell. I've played and beaten many rouge like games and never have sunken in so much time and made little to no progress. The drops and chest spawns are too random, the boss will act differently some times, sometimes youll get nothing in a round, and finding and fixing the elevators, despite being a mainThis game is truly beautiful looking, it is really too bad it is frustrating as all hell. I've played and beaten many rouge like games and never have sunken in so much time and made little to no progress. The drops and chest spawns are too random, the boss will act differently some times, sometimes youll get nothing in a round, and finding and fixing the elevators, despite being a main portion of the game, is a hindrance and not even beneficial. Add to the that the lack of any unlockables really and your essentially doing the same thing for 10 hours. 10/10 for graphics, 5/10 for gameplay. Played many better rouge games. Expand
  5. Jan 19, 2017
    7
    Great Game, but unfortunately very hard and even more unfortunate: VERY unbalanced procedural settings. I felt quite often, the game punishes me!? In the need of hearts, I got tons of keys for chests. Played perfectly, no damage at all, now I got hearts and couldn't even use one of them. Some rooms are so crazy filled with enemies, that avoiding getting hit is impossible, while others areGreat Game, but unfortunately very hard and even more unfortunate: VERY unbalanced procedural settings. I felt quite often, the game punishes me!? In the need of hearts, I got tons of keys for chests. Played perfectly, no damage at all, now I got hearts and couldn't even use one of them. Some rooms are so crazy filled with enemies, that avoiding getting hit is impossible, while others are just a joke in terms of challenge. The effort and frustration of repeating levels from the scratch, just to get deeper is tremendous, even so the unlocking of shortcuts! I found this unbalanced as well, all to hard and unfair sometimes in my opinion.

    I do love the gameplay, the need graphics and style and the entire setting, but couldn't even finishing the game because of the difficulty level and/or issues mentioned above. So, 1 point less for bad random generation, 1 less for extremely high difficulty and another 1 less, because I just couldn't finish the game. And of course last is a bit unfair, but it's my personal opinion, so indulge, because I'm frustrated, getting my ass kicked by a game... ;)
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  6. May 19, 2021
    7
    Very fun game and there funny easter egg the gameplay is just awsom and thers alot Different Enemies and boss fight
  7. Mar 19, 2023
    7
    O jogo é muito bom porém, a música dele é muito chata depois de um tempo jogando e o jogo acaba enjoando uma hora
Metascore
82

Generally favorable reviews - based on 33 Critic Reviews

Critic score distribution:
  1. Positive: 27 out of 33
  2. Negative: 0 out of 33
  1. Apr 8, 2019
    90
    With an awesome action rogue like gameplay and a lot of content and secrets to discover, Enter The Gungeon is one of the most successful games published by Devolver Digital.
  2. Games Master UK
    Jul 5, 2016
    84
    A charmingly exuberant blend of punishing roguelike convention and gleeful blasting. [June 2016, p.81]
  3. Playstation Official Magazine UK
    Jun 13, 2016
    70
    Enjoyably challenging. [June 2016, p.86]