User Score
8.0

Generally favorable reviews- based on 191 Ratings

User score distribution:
  1. Negative: 20 out of 191
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  1. Sep 29, 2016
    8
    The game is a love letter to Fans of Twin Stick Shooters and Pixel Art - the graphics and Soundtrack are very good and flashy, the art style of the game is unique and likeable from the very start. Its a Kind of dungeon crawler with rogue like elements, but you can also find/buy some permanent Upgrades and other nice things that help you conquer the "gungeon" - Highlights are of course theThe game is a love letter to Fans of Twin Stick Shooters and Pixel Art - the graphics and Soundtrack are very good and flashy, the art style of the game is unique and likeable from the very start. Its a Kind of dungeon crawler with rogue like elements, but you can also find/buy some permanent Upgrades and other nice things that help you conquer the "gungeon" - Highlights are of course the insane amount of weapons (which are unique, crazy, and mostly always fun to Play with) and also the Boss fights, which can be the Definition of "Bullet Hell" - theres also a Couch Coop Mode, which cant be online though. It may get repetitive at some Point, and the randomly generated structure can get you into nearly impossible/unfair situations - but compared to the Overall Quality this is something you can easily Forget. I give this game an 8 simply because its so well made and crafted with Passion and love for the Detail - one of the best Indie Games Ive ever played. Expand
  2. Nov 17, 2017
    9
    One of the most fun indie games of all time. I played it for more than 30 hours and loved it. Beautiful characters and a addicting gameplay make this game a excellent opportunity to have a good time alone or with friends. Buy it and support this company:They deserve it.
  3. Apr 5, 2016
    10
    I have been playing this game 8 hours and i can say that it is amazing. I really do not like an easy game and if you are like me this game is going to be super addictive and fun. The different kind of weapons are incredibly fun to play with and i am seeing that this game has a lot of replay value because you want to see new guns and super hard bosses. 8 hours and i am not even getting aI have been playing this game 8 hours and i can say that it is amazing. I really do not like an easy game and if you are like me this game is going to be super addictive and fun. The different kind of weapons are incredibly fun to play with and i am seeing that this game has a lot of replay value because you want to see new guns and super hard bosses. 8 hours and i am not even getting a bit bored. For me is a solid 10/10. Music: great, variety: amazing, fun: a lot, difficulty: extreme and graphics: i really love the arcade graphic style. Expand
  4. Apr 7, 2016
    10
    This game is everything you could want in a Rouge-Like game. The art style is great. The music is appropriately chosen and sound effects are intense. It's easy to pick up and get into, and challenging and fun to master.

    The game does a great job of being challenging without ever feeling impossible. The controls are tight and you feel agile. I truly love this game, it has a certain
    This game is everything you could want in a Rouge-Like game. The art style is great. The music is appropriately chosen and sound effects are intense. It's easy to pick up and get into, and challenging and fun to master.

    The game does a great job of being challenging without ever feeling impossible. The controls are tight and you feel agile.

    I truly love this game, it has a certain charm that other games of this sort lack. I love the inclusion of local co-op, but my biggest complaint is no online multiplayer. While certainly a daunting task to engineer from an indy developer, it would absolutely be 100% worth it.
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  5. Apr 8, 2016
    10
    This is an excellent twin stick shooter rogue game. If you love Binding of Isaac and Nuclear Throne don't hesitate to pick this one up. You may never finish it, or you may have a game where the stars all come together and you get a rare gun that makes killing as easy as breathing. One of the main reasons to play games like this is that you don't really know what's going to be in theThis is an excellent twin stick shooter rogue game. If you love Binding of Isaac and Nuclear Throne don't hesitate to pick this one up. You may never finish it, or you may have a game where the stars all come together and you get a rare gun that makes killing as easy as breathing. One of the main reasons to play games like this is that you don't really know what's going to be in the next room. Get this game, and pick up Isaac and NT too. Expand
  6. Apr 6, 2016
    4
    'Enter the Gungeon' would be a fantastic game if it weren't for one awful game mechanic, that being that there is always a slight margin of error when aiming your gun, meaning that if you shoot five bullets while holding the right stick in the same direction, those five bullets will go slightly different directions. That mechanic might be fine for a game that's meant to mirror reality to'Enter the Gungeon' would be a fantastic game if it weren't for one awful game mechanic, that being that there is always a slight margin of error when aiming your gun, meaning that if you shoot five bullets while holding the right stick in the same direction, those five bullets will go slightly different directions. That mechanic might be fine for a game that's meant to mirror reality to some extent, but, for a skill-based, bullet hell, dungeon crawler, it's an absolute game-breaker.

    (Note that this mechanic is independent of the "Aim Assist" feature. It happens regardless of the level of "Aim Assist" you select.)

    For the most part, the other parts of the game are solid. I love the artistic style, the gun puns, the bosses (well, the six or so that I fought), the subtle nods to other games (e.g. the guy that's like the Crestfallen Warrior at the entrance to the tutorial level), and the amount of challenge, which would be just right if I could just aim my bullets correctly.

    For those that haven't played the game yet, just imagine how frustrating it would be to try to play 'The Binding of Isaac' if your tears were always shot in slightly different directions then you intended.
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  7. Apr 10, 2016
    10
    This game is good old fun.
    The co-op is really fun with a partner too, lots of laughs. This is one of those few games my girlfriend and me enjoy playing together. Shes not a gamer so its nice to come across a game that is easy to jump into, but hard enough to keep playing.
    Absolutely would recommend it to any one like binding of issac and nuclear throne.
  8. Jul 21, 2016
    4
    I was expecting this game for along time, now i played it a lot, 46 runs so somewhere between 300 hours and 450 hours, the feeling is the game is just boring, you always start with the same bad weapons, the drops are totally unbalanced, sometimes you have like 10 OP weapons early in the game, sometimes you have to wait the second boss to have a good single one. The worst part is the AWFULLI was expecting this game for along time, now i played it a lot, 46 runs so somewhere between 300 hours and 450 hours, the feeling is the game is just boring, you always start with the same bad weapons, the drops are totally unbalanced, sometimes you have like 10 OP weapons early in the game, sometimes you have to wait the second boss to have a good single one. The worst part is the AWFULL sound design of the weapons, it sounds really bad, it's sounds like table tennis balls, it's sounds foam balls, it sounds salad spinner (remember borderlands). Expand
  9. Apr 22, 2016
    7
    The game is good borderline very good with just a few hitches. Too many of the guns are too similar and don't do enough damage on the bosses making them feel very spongy unless you lucked up early. The on use items don't do enough for how long it takes to charge them and the table flip items are always a bummer to see because they are useless against the only enemy that matter the bosses.The game is good borderline very good with just a few hitches. Too many of the guns are too similar and don't do enough damage on the bosses making them feel very spongy unless you lucked up early. The on use items don't do enough for how long it takes to charge them and the table flip items are always a bummer to see because they are useless against the only enemy that matter the bosses. I hate the rat that takes your loot but thats more of an annoyance than a problem. Its a really fun game though and with a few patches it should become a must have for any rogue like fan. Expand
  10. Apr 25, 2016
    6
    I see pieces of Binding of Isaac everywhere, and let's be honest...

    Much like Rebirth, this game seems to be at odds with itself. It seems, in fact, to HATE itself. There's a part of the game that wants you to feel rewarded. It tries to instill in you satisfaction for clearing out a room with clever gunplay at a fast pace. It tries to reward you with guns it thinks will interest you
    I see pieces of Binding of Isaac everywhere, and let's be honest...

    Much like Rebirth, this game seems to be at odds with itself. It seems, in fact, to HATE itself.

    There's a part of the game that wants you to feel rewarded. It tries to instill in you satisfaction for clearing out a room with clever gunplay at a fast pace. It tries to reward you with guns it thinks will interest you or get a laugh. It's rogue with potentially high rewards with your high risk, and it plays on that with Hegemony Points that, instead of locking unlock behind hidden random objectives, you may be able to unlock the item for a slim-to-none chance of it appearing in your run. And the dodge roll? It tries to make you feel like a total bad-ass being able to just leap over things and shoot. And blanks? Totally smart for timing those, right?

    It falls spectacularly on it's face with those elements. The game moves at a glacial pace, throughout the entire game. The guns don't nearly make much of a different compared to the infinite ammo weapons it gives you, really. Occasionally does it make a difference, but as DPS rates, the gains are negligible, and even the smallest negative difference can get you killed.

    Let's address the dodge roll:
    Just like exploring more of the map, it punishes you for doing this exact thing. Those of you who are reduced to hiding in a corner of a big room with pillars after killing an initial wave of enemies just to be severely outnumbered armed with almost nothing (or TOO MANY OF THE TIMES, carrying X amount of guns that basically make no difference), you know exactly what I mean. Dodge roll or not, you are f*cked. You are more than likely to land yourself in a WORSE position than before instead of getting to safety. You might as well just give up and die. Whatever hope you have, when you get 2.5 hearts destroyed in a single barrage simply because of a reposition from rolling, the game might as well stick a fork in your controller.

    Blanks:
    What's the point of these? They throw enemies at you in an unreasonable rate to necessitate these maybe 3 times a floor. When they throw a Lead Maiden at you in a cramped room? You come back and tell me you didn't need to use one of these. Go on. I'm waiting. See how useful they are when you have to face the Bullet King on 3 hearts and a bad gun. Using them makes almost no tangible difference in the positive direction, and not having them punishes you by depriving you even the slimmest chance of prevailing. Why even have them in the game? They feel so unrewarding.

    No online co-op? Are you for real?

    Oh, let's actually address the co-op.
    Can you imagine yourself playing this game, with it's negligible gun collection, dodge rolls that seem to punish you the more you use them, a map and room system that has exponentially diminishing return per room ventured into, and an outright terrible safeguard that are the blanks...with someone who is just as good as you...and not rage? You might not even rage against the person who is putting up with this game for/with you, but the let-down itself will make this game a very unpleasant experience, let alone rage.

    Add-bosses are a failure of game design.

    Now, there's a lot of potential here. The comedy is on point, and the art is cute. In fact, I loved these elements. But let's emphasized that I used "loved", not "love". After the glacial pace of the game, and the constant "more bullsh*t than difficulty" barrage of enemies that feel less inspired each run of the game, I started to resent it. Why? Because it feels like they rubbed bacon salt on a wound. It's like they said, "The game hates itself, and it punishes you for playing it, but at least its adorable, right?" That's as worthless as saying "The salt might sting, but at least it tastes like bacon!" Cold comfort.

    Now, I'm giving it a 6/10, because there's still a lot of potential, and it's =NEW=. As amazing Shovel Knight or the Binding of Isaac or Risk of Rain felt, they were just sloughs in the beginning, and nostalgia somehow got you through. I will admit, nostalgia did strike me in the heart and allowed me to put in more time than I otherwise would have. But nostalgia and attempts to be cute doesn't save the game that just feels extremely unrewarding. I'm not exactly excited or interested in getting new guns. I don't exactly take the risk of dodge rolling much as the i-frame makes no difference whatsoever, if not landing me in a more compromising position. I wasn't exactly jonesing to explore the map to the maximum potential either. It didn't feel like it rewarded skill at all, but rather luck. The game feels underhanded and Sisyphean...

    But there is a LOT of potential. Maybe with more balance, such as reducing the amount of particles the enemy fires, or increasing the cooldown of the enemies, while reducing the cooldown/reload of our items/guns, would make it a lot more fun. But as it stands right now, I can't recommend this game for anyone.

    Wait a year and come back.
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  11. May 24, 2016
    6
    Giving this a 6 because I initially had fun with it.

    In the beginning, I was able to improve marginally, was having fun with the mechanics and unlocked weapons. Everything was moving forward nicely....... As a brief aside, not sure why the PC guys get a crosshairs, and I get to fly by the seat of my pants when it comes to aiming..... My #2 issue is the war of attrition that every
    Giving this a 6 because I initially had fun with it.

    In the beginning, I was able to improve marginally, was having fun with the mechanics and unlocked weapons. Everything was moving forward nicely.......

    As a brief aside, not sure why the PC guys get a crosshairs, and I get to fly by the seat of my pants when it comes to aiming.....

    My #2 issue is the war of attrition that every run inevitably becomes. For instance, my last run was going great- I had flawlessly beaten the first 2 bosses and was rolling towards floor three with 5 full hearts and 2 armor pieces. going well right? well, until uber-cheap wave spawns shredded me down to 2 hearts by the boss room AND the shop was locked (no keys). Which brings me to issue #1:

    The item drops are TOO rare, and in no run is this never NOT an issue. The game punishes you for playing well. Dodge Roll games could've taken a page from BOI and racheted up the item drops just enough to help players NOT feel consistently ripped off when in the midst of a strong run. This will probably ultimately be the thing that makes me stop playing.

    Dodgerolling is a neat mechanic, until the character leaps off in the opposite direction one too many times, leading to a catastrophe that eats your ass for 2 full hearts because the wave spawn instantly backed you into a tight corner. This isn't an issue with the gameplay, as the random spawns / generations make it impossible to not take cheap damage from time to time. The real issue is enduring this 2 or 3 times over the course of a floor that has made it impossible for you to acquire resources (HENCE MY MAIN ISSUE WITH THE RARITY OF ITEM DROPS) that will counteract this phenomenon.

    DISCLAIMER: I do still get the feeling that I just suck, as I have made it to the Dragun 3 times, but I'm not in any kind of shape to study it's patterns because of the previously mentioned war of attrition. Perhaps I'm not working towards unlocking the right things that will ease my future runs slightly.....

    Again, due to the inherent cheapness coupled with the stingy item drops I can't rate this over 6 at this time. It's not a badly programmed game and can be fun in moderation, but if dodge roll were smart they'd up made item drops more common. I doubt I'm the only player who's temper typically reaches critical mass after a few runs.
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  12. Oct 14, 2016
    5
    This game is truly beautiful looking, it is really too bad it is frustrating as all hell. I've played and beaten many rouge like games and never have sunken in so much time and made little to no progress. The drops and chest spawns are too random, the boss will act differently some times, sometimes youll get nothing in a round, and finding and fixing the elevators, despite being a mainThis game is truly beautiful looking, it is really too bad it is frustrating as all hell. I've played and beaten many rouge like games and never have sunken in so much time and made little to no progress. The drops and chest spawns are too random, the boss will act differently some times, sometimes youll get nothing in a round, and finding and fixing the elevators, despite being a main portion of the game, is a hindrance and not even beneficial. Add to the that the lack of any unlockables really and your essentially doing the same thing for 10 hours. 10/10 for graphics, 5/10 for gameplay. Played many better rouge games. Expand
  13. Jan 19, 2017
    7
    Great Game, but unfortunately very hard and even more unfortunate: VERY unbalanced procedural settings. I felt quite often, the game punishes me!? In the need of hearts, I got tons of keys for chests. Played perfectly, no damage at all, now I got hearts and couldn't even use one of them. Some rooms are so crazy filled with enemies, that avoiding getting hit is impossible, while others areGreat Game, but unfortunately very hard and even more unfortunate: VERY unbalanced procedural settings. I felt quite often, the game punishes me!? In the need of hearts, I got tons of keys for chests. Played perfectly, no damage at all, now I got hearts and couldn't even use one of them. Some rooms are so crazy filled with enemies, that avoiding getting hit is impossible, while others are just a joke in terms of challenge. The effort and frustration of repeating levels from the scratch, just to get deeper is tremendous, even so the unlocking of shortcuts! I found this unbalanced as well, all to hard and unfair sometimes in my opinion.

    I do love the gameplay, the need graphics and style and the entire setting, but couldn't even finishing the game because of the difficulty level and/or issues mentioned above. So, 1 point less for bad random generation, 1 less for extremely high difficulty and another 1 less, because I just couldn't finish the game. And of course last is a bit unfair, but it's my personal opinion, so indulge, because I'm frustrated, getting my ass kicked by a game... ;)
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  14. Jun 19, 2019
    1
    Worst game ever, especially for someone with disabilities in the right hand
  15. Dec 31, 2016
    9
    The roguelike genre is getting pretty crowded in the indie games space. This game rises above as one of the best ever made. Lots of replayability. Runs fine on PS4.
  16. Apr 26, 2021
    10
    One of my all time favorite games. I see that a lot of people have hated on the game for its learning and difficulty curve, but trust me when I tell you how satisfying and fun this game becomes as you learn to survive the bullethell elements. The developers continued to pump so many guns and items into this game to the point of absurdity. The amount of synergies and interactions present isOne of my all time favorite games. I see that a lot of people have hated on the game for its learning and difficulty curve, but trust me when I tell you how satisfying and fun this game becomes as you learn to survive the bullethell elements. The developers continued to pump so many guns and items into this game to the point of absurdity. The amount of synergies and interactions present is jaw dropping and really makes you want to play one more run to see if you can make a game breaking build and demolish every boss and enemy along the way. This game gives you what you put into it and more if you commit to learning the basics of survival. I don't mean to say git gud to anyone, but it is so worth it. Also if you don't like the inconsistency of items, you can always turn on rainbow mode and pick a high tier item every floor. Expand
  17. Nov 25, 2016
    8
    The game is basically a mix of the binding of Isaac, and nuclear throne. You clear rooms of enemies, pick up new guns and items, and keep doing so until you've won. It's a good game, there's a huge amount of guns and items, the art style is great, and the gameplay is fun. However, there's a bit too much emphasis on RNG, runs will often be ruined early on because the game will toss garbageThe game is basically a mix of the binding of Isaac, and nuclear throne. You clear rooms of enemies, pick up new guns and items, and keep doing so until you've won. It's a good game, there's a huge amount of guns and items, the art style is great, and the gameplay is fun. However, there's a bit too much emphasis on RNG, runs will often be ruined early on because the game will toss garbage guns and items at you, this has been corrected a bit in updates, but the problem still persist. I'd give it a 7 pre updates, an 8 currently. Expand
  18. Jul 2, 2017
    8
    Even though being a great roguelike with lots of guns and items and featuring tons of bigs challenges, Enter The Gungeon sometimes lacks of balance, and can become way too difficult at some points. Still great.
  19. Nov 10, 2020
    9
    Este es uno de los mejores indies que he jugado.
    Su estilo Pixel Art es precioso, su jugabilidad y manejo son buenos y precisos, el juego no es para nada injusto como podeis ver en otros comentarios, es exigente, dificil y castiga los errores y sobretodo el exceso de confianza cuando ves que vas bien equipado y llevas rato sin recibir daño.
    Tiene algunas cosas que quizá sean mejorables,
    Este es uno de los mejores indies que he jugado.
    Su estilo Pixel Art es precioso, su jugabilidad y manejo son buenos y precisos, el juego no es para nada injusto como podeis ver en otros comentarios, es exigente, dificil y castiga los errores y sobretodo el exceso de confianza cuando ves que vas bien equipado y llevas rato sin recibir daño.
    Tiene algunas cosas que quizá sean mejorables, como el desbloquear los atajos que igual es demasiado costoso, pero por todo lo demás el juego es brillante.
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  20. Jan 8, 2018
    8
    Very good rogue-like game, but the difficulty is brutal. This game is a lot harder than Risk of Rain or Binding of Isaac. Also, gold is really scarce, don't expect to find it easily. Coop mode is disappointing as the 2nd player can only pick "The mystic" instead of one of the regular characters.

    Still I often come back to this game because it is fun and well made and I love challenging games.
  21. Dec 23, 2019
    10
    This is one of the most entertaining games I have owned. This is a game worthy of being called a masterpiece. I have owned it from when it first came out and have sunk at the very least 400 hours into it. If you are wondering should you buy this game, it is a pixel art game, randomly generated and you'll probably die 60 times until you actually beat the first floor but then you just kindThis is one of the most entertaining games I have owned. This is a game worthy of being called a masterpiece. I have owned it from when it first came out and have sunk at the very least 400 hours into it. If you are wondering should you buy this game, it is a pixel art game, randomly generated and you'll probably die 60 times until you actually beat the first floor but then you just kind of get a reflex for dodging and shooting and you realize you just got to the last floor. I just can't recommend this game enough! Expand
  22. Jul 22, 2020
    10
    Endless replayability and still feels awesome to have a great run. Free expansions only made it better. Must play.
  23. Aug 3, 2021
    9
    After a ton of hours and finally have beaten the past with one char I wanted to review this incredibly fun pixel art roguelite indie game.
    The enormous amount of different weapons that requires different combat styles combined with the randomness of the "gungeons" plus the bosses and weird hidden characters makes one of the best roguelite games since Binding of isaac.
    It can also be
    After a ton of hours and finally have beaten the past with one char I wanted to review this incredibly fun pixel art roguelite indie game.
    The enormous amount of different weapons that requires different combat styles combined with the randomness of the "gungeons" plus the bosses and weird hidden characters makes one of the best roguelite games since Binding of isaac.
    It can also be played on coop couch potato what adds even more fun to the mix.
    As a negative aspect the item/munition drop rate and it's quality could be really unfair destroying a lot of potentially good runs and dooming your poor char to an unavoidable death.
    It has also an almost endless content, specially the version with all DLCs.
    If you give it an opportunity you will end suffering the "only one last run more" syndrome and visiting the wiki a lot.
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  24. May 2, 2021
    8
    -İt can be hard sometimes
    -No checkpoints (if you die you start from stage 1)
    +A lot of weapons
    +Fun and addictive gameplay
  25. May 19, 2021
    7
    Very fun game and there funny easter egg the gameplay is just awsom and thers alot Different Enemies and boss fight
  26. Jan 7, 2023
    9
    Un juego que igual que el jugo Isaac está bien estructurado y mejora mucha mecánicas de los juegos de calabozos
  27. Dec 17, 2022
    8
    A very fun rougelite dungeon crawler. I love the style of the game from the wacky guns and enemies to the underrated music. Pretty hard but fair ( with the exception of the sixth chamber ) and the combat is good but i wish the characters had more distinct playstyles.
  28. Jan 11, 2023
    8
    The game is fun, challenging and great satisfaction when platinum....it is a rogue like that gives you lots of things to do such as passing it with every character or saving characters that in return will give you additional perks. Overall, a really good game that makes the player invested.
  29. Mar 19, 2023
    7
    O jogo é muito bom porém, a música dele é muito chata depois de um tempo jogando e o jogo acaba enjoando uma hora
  30. Jun 9, 2023
    8
    Fast paced replayable roguelike fun. Dashing around dodging bullets letting loose whatever you can find, trying to increase the catalogue, its all a tone of fun, i definitely recommend for some good casual fun.
  31. Sep 6, 2023
    10
    This game is my personal favorite game of all time. I wasn't even that interested in bullet-hell style of games until I played this game. As soon as I began playing it, I fell in love with it. You can tell how much of a passion project Enter the Gungeon is. There's so many options, so much replayability, subtle story telling, everything just makes you want to constantly do more runs insideThis game is my personal favorite game of all time. I wasn't even that interested in bullet-hell style of games until I played this game. As soon as I began playing it, I fell in love with it. You can tell how much of a passion project Enter the Gungeon is. There's so many options, so much replayability, subtle story telling, everything just makes you want to constantly do more runs inside the Gungeon. My personal favorite part is just how many things there are in the game to increase replayability. Building the bullet to kill the past, specialized runs like rainbow mode runs, boss rush mode, challenge mode, secret chambers on top of the original five chambers, there is just so much potential to play this game for a long time. I love it when games give me a reason to keep playing, and Gungeon is filled with content where you can always have some goal to achieve when you jump into the game.

    I can't sing more praise of this game, as it is my personal favorite. If you love bullet hell style games, please give Enter the Gungeon a try.
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Metascore
82

Generally favorable reviews - based on 33 Critic Reviews

Critic score distribution:
  1. Positive: 27 out of 33
  2. Negative: 0 out of 33
  1. Apr 8, 2019
    90
    With an awesome action rogue like gameplay and a lot of content and secrets to discover, Enter The Gungeon is one of the most successful games published by Devolver Digital.
  2. Games Master UK
    Jul 5, 2016
    84
    A charmingly exuberant blend of punishing roguelike convention and gleeful blasting. [June 2016, p.81]
  3. Playstation Official Magazine UK
    Jun 13, 2016
    70
    Enjoyably challenging. [June 2016, p.86]