• Publisher: Ubisoft
  • Release Date: Nov 8, 2016
  • Also On: PC
User Score
6.8

Mixed or average reviews- based on 51 Ratings

User score distribution:
  1. Positive: 29 out of 51
  2. Negative: 9 out of 51
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  1. Jan 5, 2017
    4
    I may be in the minority here, as I've got a tough stomach and HATE fov narrowing, but it just utterly ruins the experience here for me. My biggest want for VR going forward is greatly INCREASED field of view, so it's maddening when devs intentionally narrow your vision to the size of a pinhole. Okay, that's exaggerating, but every time you turn your head, the field of view greatlyI may be in the minority here, as I've got a tough stomach and HATE fov narrowing, but it just utterly ruins the experience here for me. My biggest want for VR going forward is greatly INCREASED field of view, so it's maddening when devs intentionally narrow your vision to the size of a pinhole. Okay, that's exaggerating, but every time you turn your head, the field of view greatly reduces, perhaps by 40 or 50%. For me, this really takes me out of the experience and reinforces the already mildly present "horse-blinder effect" on psvr. It absolutely destroys all realism for me.

    Now I completely understand why Ubisoft had to add this - vr makes a lot of people sick, and this is one solution to it for fast moving games (though this game isn't all THAT fast). So it should ABSOLUTELY be included, and even be on by default, so the people who get sick don't stir up bad press. What's not excusable is not including turning it off as an option. Rigs did this right - they included the fov narrowing, but gave you an option in the menus to turn it off.

    Honestly it's so bad I can't get past the first chapter of the game. I keep trying and trying and it just breaks my heart. Worst experience on psvr so far.
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Metascore
73

Mixed or average reviews - based on 36 Critic Reviews

Critic score distribution:
  1. Positive: 19 out of 36
  2. Negative: 0 out of 36
  1. Feb 1, 2017
    80
    Despite the generic design of Eagle Flight’s story missions and the inability to reliably play online, it’s still a thrilling thing to experience in VR. It would be easier to write off were it a tradition, VR-free PlayStation game, but the immersion the headset offers makes it all the more fun and a good way to destress from the day.
  2. games(TM)
    Jan 27, 2017
    70
    Simplistic in scope, but oh so satisfying to play. [Issue#182, p.83]
  3. Games Master UK
    Jan 26, 2017
    82
    Some conservative design can't spoil a thrilling experience that's close to a must for early VR adopters. [Jan 2016, p.64]