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8.4

Generally favorable reviews- based on 2864 Ratings

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  1. May 15, 2016
    6
    As an old fart who is becoming wary of reboots, I went into this with very low expectations. Despite that, having now finished the game on Ultra-Violent, I still summarize the game as simply average.

    With all these reviews about the "frenetic gameplay", I'm wondering if they played the same game as I. There are *periods* of frenetic firefights, bursts of rapid run-and-gun killing, but
    As an old fart who is becoming wary of reboots, I went into this with very low expectations. Despite that, having now finished the game on Ultra-Violent, I still summarize the game as simply average.

    With all these reviews about the "frenetic gameplay", I'm wondering if they played the same game as I. There are *periods* of frenetic firefights, bursts of rapid run-and-gun killing, but then there's also long stretches of boring hallway walking with only a handful of enemies around. Exploration is a snoozefest and, outside of the BFG, most of the weapons are simply unremarkable. You WILL get tired of Glory Kills before you're done with the first chapter and yet, when playing on Ultra-Violent, constantly performing them is a necessity (for health and the like), thus devolving into a constant shoot-stun-glory kill routine over and over for the duration of the game. The campaign is painfully short; with finding about 70% of the collectibles, beating the game took only 10 hours, and far too much of that was spent looking at loading screens. Campaign is also lacking in spirit - looking back I can't really identify as single "holy s**t, did you see that?!" moments. Graphically the game is neither good nor bad. It, too, is average. I guess the best compliment I can give it is that it runs smooth most of the time with only the very rare frame drop during hectic sequences.

    With little reason to replay the campaign, I turned to multiplayer. What I found there is a tacked on mess of a game that won't appeal to many over the long term. There's nothing in multiplayer to distinguish Doom from the myriad of other sci-fi shooters in the genre. It will likely keep some players for a week or so but they'll go back to their FPS's of choice very soon.

    The shining gem of this reboot is Snapmap - the gory version of Super Mario Maker for Doomheads, if you will. This is what will ultimately give Doom any sort of longevity but the problem is waiting for a decent variety and amount of levels to become available through the community. Right now, being new, Snapmap is only good for those people who want to dabble around with level design.

    The game is a solid rental but not worth the $60 price of ownership UNLESS you're hardcore into building levels through Snapmap. The best (and worst) of the campaign can be seen through a two day Redbox rental and multiplayer is best left to other games. I'd recommend waiting to buy it until it's cheaper and the community has had time to learn the Snapmap functions and create a decent amount of user based levels.
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  2. Jan 28, 2019
    6
    There's fun to be had with DOOM, but it grows repetitive about halfway through. There's also small frustrations here and there like bugs, and the map not always being a reliable reference. I just got to the point where I stopped having fun and didn't care to explore the levels.

    The core gameplay feels great, though. Running, jumping, and shooting. The levels have a nice verticality to
    There's fun to be had with DOOM, but it grows repetitive about halfway through. There's also small frustrations here and there like bugs, and the map not always being a reliable reference. I just got to the point where I stopped having fun and didn't care to explore the levels.

    The core gameplay feels great, though. Running, jumping, and shooting. The levels have a nice verticality to them too. And of course there are plenty of secrets and collectibles.

    It's worth checking out.
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  3. Jan 4, 2020
    7
    Doom (2016) is an achievement in quality that is limited by the old school experience. I loved the character models, animations, flow of combat, the different weapons, and detailed environments. Except for a few audio bugs, the game worked wonderfully. The game also hits that early 90’s nostalgia. Wolfenstein 3D and Doom were the first first person shooters, and I will never forget theDoom (2016) is an achievement in quality that is limited by the old school experience. I loved the character models, animations, flow of combat, the different weapons, and detailed environments. Except for a few audio bugs, the game worked wonderfully. The game also hits that early 90’s nostalgia. Wolfenstein 3D and Doom were the first first person shooters, and I will never forget the great times I had with them.

    However, after a few decades of shooters, the shooting for the sake of shooting isn’t enough anymore. Doom (2016) does little more than drop enemies into the area, require the player to kill all of them, and then open a path to rinse and repeat. Some games have a relentless momentum like Halo: CE to Reach. In this games, you and decide strategically how to deal with enemies or blast past them if you want to. Even in a grindfest like Destiny, you can find the fastest path. Not so in Doom. You have to run and gun in small arenas until all the enemies are dead. Only then can you proceed.

    Storywise, the game has little. I did appreciate the story being told from the 1st person perspective like Half-Life. I just want more story. Maybe I want more personality. There are no sense of stakes and no one to care about. Everything takes place on Mars or in Hell. So what if Mars becomes a gateway to Hell? The demons don’t have spaceships. Can’t the humans just nuke them?

    All in all, Doom (2016) is a polished game that offers some fun, old school gameplay. I would have liked to have seen more from it, but I appreciate the effort that Bethesda put into what they offered. The game is on the high side of 7.
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  4. Apr 29, 2019
    6
    Intense for sure, but I'm not a fan of the lack of epic story moments. Mostly the game just does its thing and goes on and on with few stand-out moments. Games like Uncharted present much more cinematic and epic campaigns.
  5. Mar 23, 2020
    7
    Good reboot of the doom games. Captures the combat intensity of the classic games but brings the series up to speed with modern mechanics and technology. Upgrading equipment is a lot of fun. Combat can get a bit tedious since there isn't much to break up the shooting aspect of the game. I also wish there were more narrow spaces and hallways like the original games had.
  6. Jan 7, 2019
    7
    Doom is a tale of two very different shooters (and one quirky creation tool). The single-player campaign's reverent worship of the series' roots results in an old-school run-and-gun shooter which feels like imitation Doom, a cover of an old hit which nails all the right power chords but isn't exactly transformative. The multiplayer's attempts to borrow from the new to reinvigorate the oldDoom is a tale of two very different shooters (and one quirky creation tool). The single-player campaign's reverent worship of the series' roots results in an old-school run-and-gun shooter which feels like imitation Doom, a cover of an old hit which nails all the right power chords but isn't exactly transformative. The multiplayer's attempts to borrow from the new to reinvigorate the old results in an experience which won't satisfy either school of thought. SnapMap, meanwhile, is a blend of weird and simple and endearing. Expand
  7. Feb 5, 2019
    7
    Pretty good graphics, pretty good ambiance, pretty good soundtrack, fun gameplay.

    The game can get a little bit repetitive towards the middle but it won't really hurt the experience. What does hurt the game pretty significantly are its generic plot and its underwhelming ending. Doom is a fun First Person Shooter but, in my opinion, it's good enough to get a 7/10, but not good enough
    Pretty good graphics, pretty good ambiance, pretty good soundtrack, fun gameplay.

    The game can get a little bit repetitive towards the middle but it won't really hurt the experience. What does hurt the game pretty significantly are its generic plot and its underwhelming ending.

    Doom is a fun First Person Shooter but, in my opinion, it's good enough to get a 7/10, but not good enough to leave an impression.
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  8. Aug 18, 2019
    7
    Doom's single-player recalls great FPS action from a simpler time, but its multiplayer misses more than it hits.
  9. Dec 27, 2019
    6
    It's a fun game full of Gore and violence, just how I like them.
    I'd recommend picking it up on ps now for free since it's just a big prequel to "Doom eternal" with an extremely unsatisfactory ending, much like Wolfenstein....
    I personally wouldn't waste any money on it, but of you can get it for free, it's a must play.
  10. Mar 27, 2020
    7
    a great reboot of the franchise that peaks early but plays a bit too safe in the 2nd half. Good game for non doom fans to experience the franchise. Plus one of the few AAA 60 fps shooters on the ps4 which is a great acheivement
  11. Jul 1, 2018
    5
    I'll start off by saying that I'm not exactly the target audience for this game. While I loved Wolfenstein 3d, Doom, and Quake when I was younger, that was mainly because they were cutting-edge and offered never before seen experiences. These days, I look for good or unique storytelling in games and I find the typical grinds and gameplay loops boring.

    I'll start with the gameplay. It's
    I'll start off by saying that I'm not exactly the target audience for this game. While I loved Wolfenstein 3d, Doom, and Quake when I was younger, that was mainly because they were cutting-edge and offered never before seen experiences. These days, I look for good or unique storytelling in games and I find the typical grinds and gameplay loops boring.

    I'll start with the gameplay. It's everything you'd expect a modern version of Doom to be. The only minor issues with it is that rockets don't seem to be nearly as fun as they used to be (maybe that's more of a Quake thing), and feedback upon receiving damage is kind of light. It's a great change of pace from the hordes of military shooters we've had for the past 15+ years. Although if you've primarily played military shooters, then Doom will take some getting used to.

    Controlling the game via the PS4 controller works well enough, though isn't as good as a keyboard/mouse setup.

    I must praise the graphics. Playing this on a standard PS4 is amazing. Everything is fluid and looks great. This is one of the best-looking PS4 games I've played, though I primarily play RPGs. I wish more developers would license id's engine for their PS4 games.

    The story is the main reason I got this. Just hearing about Doom Guy and his disrespect for authority got me interested. The first level is amazing and there's some good characterization going on here, but after that, it's toned down a lot. Doom Guy doesn't start angrily breaking stuff again until one level in the middle of the game. And there's many sections throughout where he just stands there and watches. I really would have liked to see him do more. I was especially disappointed when meeting the final boss: he just stood there. Though I suppose his finishing move somewhat made up for it.

    The story is light. I remember there being more story and background in Doom 3 (2004). You only interact with three other characters through the whole game, and they're not all that interesting. They really just serve to give you a reason to go from one level to the next. There's a relatively small (compared to other games I play) number of data logs that contain information about the locations, weapons, monsters, and characters. But again, they're not too interesting.

    There's a surprising number of extras too, which I don't remember ever being in a previous Doom game. User-created levels, specific secret item/areas, and even original doom levels. This is always nice to see when most games these days repackage their extras as DLC.

    So yeah, I had an average time with this game. It was a bit fun to kill hordes of demons, but it got a bit monotonous for me with not a lot pushing me forward, storywise. It's staying in my collection regardless. As an old-school Doom fan, I wouldn't do anything else.
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  12. Oct 4, 2016
    7
    Doom (2016) Review
    Alex the Kidd, Gamers of the Round Table
    Bethesda and ID’s visceral collaboration, Doom throws players into a fast-paced, metal-fueled first-person shooter. With monsters and mayhem in abundance, does Doom offer anything new to the over saturated FPS market, or are fans left with another generic shooter? The Good The fast paced action of Doom sets it apart from
    Doom (2016) Review
    Alex the Kidd, Gamers of the Round Table

    Bethesda and ID’s visceral collaboration, Doom throws players into a fast-paced, metal-fueled first-person shooter. With monsters and mayhem in abundance, does Doom offer anything new to the over saturated FPS market, or are fans left with another generic shooter?

    The Good
    The fast paced action of Doom sets it apart from other games in the FPS genre. There is no time to take cover, and if you don’t move, you are guaranteed to die while enemies are around. There is a feeling of urgency and an element of unpredictability with the enemies that is absent from most games of the genre. The game encourages players to utilize its “gore kill” system by having enemies drop health pick-ups from being killed in this manner; this was a feature that could have felt tacked-on, but ultimately becomes a core combat element that can be necessary for those running low on health. The brutality of the weapons and the creativity behind their upgrade/attachments provide players with a level of strategy to handle demonic encounters; players must act quickly when fighting demons as the weapon wheel only slows the action, but does not stop it. Players are challenged with adjusting to any demonic encounter on the fly and this level of non-stop action makes for an enjoyable experience.
    The snapmap game mode deserves high praise not only for its entertainment value, but also its practical applications in teaching coding. Snapmap allows players to create their own playable maps and upload them for others to play themselves. The remarkable aspect behind this game mode is the detail, size, and environmental reactions a player can create within their own map; the level of detail and control that players can put into their own creation makes this game mode a how-to for coding. Were it not for the games Mature rating (17+), Doom would be a highly recommended teaching tool for those students interested in coding.

    The Bad
    While there is a story present within Doom’s campaign mode, it’s less than compelling; portal to hell has been opened, close it. While the story unfolds through collectable dossiers and natural progression, there is little depth or surprises here. It’s not terrible, but it’s not great either. The online multiplayer is more of the same, in that there is little difference between it and every other multiplayer FPS mode on the market. You won’t see anything here that you haven’t seen before.
    The major offender in Doom is repetition; there isn’t much more to this game other than move from one area to the next to clear out enemies. While players are encouraged to explore the surprisingly large maps, the repetitive nature of clearing out hives of demons begins to take its toll, and eventually the gameplay becomes stagnant. The level and creature designs are extremely detailed, but the gameplay never really evolves, despite having more difficult enemies thrown at you as the story progresses. Doom plays all of its cards in the first half; everything from that point on is more of the same.

    Rating
    7.5 – Doom brings freshness to the FPS genre that has been absent for far too long. The old-style health and armor pick-ups create a difficulty many gamers either forgot existed, or had never experienced. Fans of the series will rejoice with the fast-paced blood-bath that is Doom. While the core game becomes repetitive, the inclusion of the snapmap is an innovative game mode that is ripe with potential, and the multiplayer mode at the very least serves its purpose, despite not bringing anything new to the table. Overall, Doom is a non-stop ride through hell and back, and many gamers will be pleased by the series return to form.
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  13. Sep 29, 2016
    7
    When I first time got this game, I really like its style, blood, straight way. But I feel boring when I continue played to the end. The story is poor and boring. A good way to get off the pressure.
  14. May 25, 2016
    7
    OLD SCHOOL, is the perfect way to describe this new entry in the Doom franchise. All in all, the new Doom is a good game, but with some faults.

    See, not everything old school should be something we long for. Some of the design choices for the campaign are primitive at best. Mainly, the need to kill every single enemy in a room in order to go to the next. And despite all the adrenaline
    OLD SCHOOL, is the perfect way to describe this new entry in the Doom franchise. All in all, the new Doom is a good game, but with some faults.

    See, not everything old school should be something we long for. Some of the design choices for the campaign are primitive at best. Mainly, the need to kill every single enemy in a room in order to go to the next. And despite all the adrenaline you get from killing demons, eventually you ask yourself: is there anything else to this game? The answer is no. Killing demons is fun, but the game eventually throws so many of them at you that you will begin to feel fatigue.

    Diversity is a good thing, and an essential part of having a modern day video game. Multiple mechanics working in conjunction to provide an experience only modern games allow. Having a dozen of well made weapons is not having multiple mechanics. In fact, Doom has only one mechanic: "shoot and kill".

    The multiplayer feels like a modern remake of Quake (pick one, they are all essentially the same). Which is not a bad thing, but it honestly lacks the necessary depth to keep you invested in the long term. Again, is fun but not a substantial addition to your free time.

    Finally, the Doom modding system is great. If you have the patience and ability to dedicate enough time to create content. Yet, is too early to tell if anything truly mesmerizing can come out of it. I am sure that if great user content begins to appear, then this feature is the most essential one to Doom.

    In conclusion, Doom is a good game for 60 bucks. Is a GREAT game for 40, and a fantastic one for less than 30 bucks. So it's really up to you if you are willing to wait it out for the cheaper prices.
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  15. Jun 4, 2018
    5
    Very Underwhelming.

    My biggest problem with this game is the sort of "finishing move" concept, new to this iteration of Doom. It works like this: after you attack an enemy to the point of them having little health left, they are highlighted and this gives you the chance to run up and tear them apart mostly with your bare hands, leaving them a bloody mess, and spawning health/other
    Very Underwhelming.

    My biggest problem with this game is the sort of "finishing move" concept, new to this iteration of Doom. It works like this: after you attack an enemy to the point of them having little health left, they are highlighted and this gives you the chance to run up and tear them apart mostly with your bare hands, leaving them a bloody mess, and spawning health/other pickups while doing so.

    Sounds cool, right? I thought so too...at first.

    Then I realized that since the game is mostly stingy with health pickups, you're forced to keep performing these sort of finishing moves whenever possible to stay alive, especially in later levels. It's a gimmick that completely breaks up the flow of the game. You end up shooting enemies a couple times then you rip them apart like cardboard, rinse and repeat. It totally undermines the intimidation factor of the enemies.

    Imagine how fun the original Doom would have been if you had had the powers of the berserk powerup 100% of the time AND had to use it constantly. It would have sucked. The player SHOULD feel nearly helpless when left with nothing but their fists to fight hordes of demons--it's a great incentive to be prudent with ammo consumption. But in this game if you have low ammo, it's like "so what, i'll just shoot them a couple times each and tear into them faster than Oprah into a box of jelly donuts"

    Also regardless of all the hype about this being an "old school FPS" (mostly referring to the health system actually based on health replenishment rather than CoD-style 'wait in a corner to heal' tactics) there ARE dialog screens you have to wait through, and they try to make "the story" be a part of the game too.

    ...uhm, this game IS called Doom, right?

    The video game equivalent of a modern reboot/remake movie that captures little of the spirit of it's namesake.
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  16. Nov 13, 2017
    7
    An intense, hard-hitting and non stop gore fest is Doom's remaster packed to the brim with fun. I found myself getting lost in the world and repeating "One more area, okay just one more" as I traversed the depths of hell, sniping, shotgunning and of course, chainsawing. Dooms remaster is a prime example of how a FPS in 2016/17 should be. Fantastic graphics and a smooth 60FPS, makes for aAn intense, hard-hitting and non stop gore fest is Doom's remaster packed to the brim with fun. I found myself getting lost in the world and repeating "One more area, okay just one more" as I traversed the depths of hell, sniping, shotgunning and of course, chainsawing. Dooms remaster is a prime example of how a FPS in 2016/17 should be. Fantastic graphics and a smooth 60FPS, makes for a satisfying experience.

    Dooms multiplayer is great, modern... but repetitive. It limits itself in that the maps all feel the same, and there isn't that much variation in game modes, and therefore the experience was the same every time. Most of the time in fact it just felt like the campaign but with other players shooting at you as well. Speaking of repetition after a while of gaining equipment and (baring in mind I was playing the hardest difficulty) and killing the same demons in waves to clear areas over and over it does repeat itself slightly, and at times just felt boring.

    With all this being said I found the story of it alright, however for a FPS for this it isn't really that important as it's definitely more focused on acing the shooter aspect of it. It launches you right in with one objective: shoot and kill. Moreover I feel the boss fights of this game were fantastic, grueling and bloody all throughout with interesting mechanics, hard amounts of health and brilliant design they were always new and a joy to play through.

    Overall DOOM was a fun game to play, I wouldn't however go back to it as there are other less repetitive experiences to be had in other games like this, however this does not take away from what an experience doom was. It's reasonably lengthy 12 hour campaign and entertaining multiplayer probably more fit for some than others, you get well worth the price of a now £15 game or lower. A fantastic example of how a FPS should play, nostalgia trip and memorable experience.
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  17. Jan 3, 2018
    7
    Essentially a remake of the original 90’s version Doom is an unashamedly old school shooter that forgoes all the modern gameplay mechanics, such as cover based shooting and regenerating health, that the likes of Halo and Gears of War have helped popularise over the last decade. Other than the recent Wolfenstein games there is nothing that really offers this sort of thing on currentEssentially a remake of the original 90’s version Doom is an unashamedly old school shooter that forgoes all the modern gameplay mechanics, such as cover based shooting and regenerating health, that the likes of Halo and Gears of War have helped popularise over the last decade. Other than the recent Wolfenstein games there is nothing that really offers this sort of thing on current consoles and it makes a refreshing change to play a linear FPS that is simply about using big guns to shoot lots of monsters, especially when the gameplay is so solidly put together.

    The only things that lets it down is that the gameplay doesn’t evolve at all from start to finish (other than adding new monsters and weapons) and, as a result, things became really repetitive well before the end of the 12+ hour campaign and I personally would have been much happier had the game come to an end a few hours sooner.
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  18. May 16, 2016
    7
    This a copy of my review for the PC version. I actually play the PS4 version, so I'm reposting here with one minor edit:

    I'm writing a quick review based on my first few hours of gameplay in campaign mode only. If you're thinking about buying this game, maybe this information will help you decide. First, let's cut the crap. This game is not a 9 or 10, nor is it a 1 or 2. I'm giving
    This a copy of my review for the PC version. I actually play the PS4 version, so I'm reposting here with one minor edit:

    I'm writing a quick review based on my first few hours of gameplay in campaign mode only. If you're thinking about buying this game, maybe this information will help you decide.

    First, let's cut the crap. This game is not a 9 or 10, nor is it a 1 or 2. I'm giving it a 7 for the reasons listed below.

    This is a reboot of the original DooM, nothing more and nothing less. If you were expecting something that plays like DooM 3, please adjust your expectations. This game is fast paced, the enemies are numerous, and you must sustain yourself by picking up the ammo and life items the enemies drop when you kill them. Again, just like the original DooM of yore. You also pick up key cards and look for hidden caches. Nothing new here for veterans of DooM.

    If I were to compare this to other games, it is a mix of original DooM, DooM 3 (in the graphics, atmosphere, and sound department) and Space Marine. The combat gives you plenty of choices, but the funnest option is to set up your "Glory kills" with your guns. That is, you stun the enemy with a gun shot, then finish them with your R3 button at closer range. Combat is fluid and it works, in my opinion.

    Here is what the game does not have:
    Aiming down the sights
    Cut scenes
    Very much dialogue

    All of which is a plus for me, not a minus. If you like "cinematic" games like The Last of Us, this game is probably not for you. If you like games like DooM 1 and 2, Half Life, and Metroid, this game is probably for you. I've always considered long dialogues and cut scenes in video games to be a waste of my time. I like the story to be told by exploring the game world and playing the game.

    Whether or not you want to wait for a price drop (or skip this altogether) depends on how much you loved (or did not love) the run and gun style of older shooters.

    Again, I have not dipped my toes into multi player yet. That could alter my review and if it does I'll update this review
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  19. May 18, 2016
    6
    After watching the Doom unveil at E3 I instantly pre ordered but after completing Doom's campaign I felt somewhat disappointed. Doom runs and looks great but the campaign is paper thin. While trying to be faithful to the originals Id created a game that holds your hand from start to finish and rarely challenges you to do more than point and shoot. Many people enjoy this aspect of Doom butAfter watching the Doom unveil at E3 I instantly pre ordered but after completing Doom's campaign I felt somewhat disappointed. Doom runs and looks great but the campaign is paper thin. While trying to be faithful to the originals Id created a game that holds your hand from start to finish and rarely challenges you to do more than point and shoot. Many people enjoy this aspect of Doom but it completely misses an or the original's maze structure aside from a few secret areas which still are not all that hard to find. Doom relies heavily on combat but it just gets too repetitive. Walk through a hall kill a demons, pry open a door, destroy a gore thingy that causes many demons to attack, clear them out, rinse and repeat. Other than a few boss fights near the end that's basically the entire campaign. Expand
  20. May 23, 2016
    7
    It starts out good enough, and is a really good looking game, but damn does it get repetitive as hell really really fast....It doesn't take long before the game degenerates into a constant enter room destroy pod/survive ambush for 10 minutes the further you get OR the other option walk into room constant lock-down because of demonic presence survive ambush for 10 minutes....Its notIt starts out good enough, and is a really good looking game, but damn does it get repetitive as hell really really fast....It doesn't take long before the game degenerates into a constant enter room destroy pod/survive ambush for 10 minutes the further you get OR the other option walk into room constant lock-down because of demonic presence survive ambush for 10 minutes....Its not terrible but its not the 2nd coming like some would have you believe....Anyone who tries to disagree that its not beyond super repetitive either hasn't played it far enough, or clearly doesn't mind the same mind numbing scenario over and over and over again. Expand
  21. May 19, 2016
    7
    en mi opinión este juego pudo ofrecer más jugabilidad, a que me refiero con esto, la verdad se me hizo muy repetitivo, los demonios eran casi siempre los mismos, los jefes no presentaban un reto, etc. DOOM es un juego prácticamente para pasar el rato, con oleadas de demonios, y lugares secretos. los glory kills son casi siempre los mismo no ofrece una gran variedad de ataques, el onlineen mi opinión este juego pudo ofrecer más jugabilidad, a que me refiero con esto, la verdad se me hizo muy repetitivo, los demonios eran casi siempre los mismos, los jefes no presentaban un reto, etc. DOOM es un juego prácticamente para pasar el rato, con oleadas de demonios, y lugares secretos. los glory kills son casi siempre los mismo no ofrece una gran variedad de ataques, el online esta bien, no es innovador pero es divertido que es lo que importa, igual su servicio online esta algo podrido, debe de resolver esto Bethesda. Expand
  22. Jun 18, 2016
    7
    I sorta feel like I should weigh how much I paid for a game into the review score. Some people might view this as unfair, but some people like pineapple on pizza. I can't be bothered with either.

    So, yeah, gave this a 7, but let's be clear: this game is fun. This is a good time. And had I found it for $20-$30 on Half.com or in Gamestop, I'd give it a high 8 or a 9. But, I paid full
    I sorta feel like I should weigh how much I paid for a game into the review score. Some people might view this as unfair, but some people like pineapple on pizza. I can't be bothered with either.

    So, yeah, gave this a 7, but let's be clear: this game is fun. This is a good time. And had I found it for $20-$30 on Half.com or in Gamestop, I'd give it a high 8 or a 9. But, I paid full price and it was a short (but wild) ride.

    Like your mom. HEH, RIGHT?

    Ok. Anyway.

    What I loved: BLAM BLAM BLAM BLAM BLAM. Satisfying combat. Simplistic upgrade system. Interesting sprinklings of codecs to feed you hints about the background and story. The 'your balls-outyness will be rewarded, my child' pace. Seeing all my favorite demons from my 20s in all of their nexgen upgraded glory. The BFG.

    What I didn't: In staying true to it's Doominess, it's repetitive and shallow. Sometimes it's a grind. But that's Doom, kids. You play Doom because it's Doom. You don't listen to Justin Timberlake hoping for deep-assed Tom Waits-style insights and lyrics, you listen because it's familiar and you know what to expect and it makes you feel good even if you're a little mad because no human being should have a life that good. Seriously, eff Justin Timberlake. But that's Doom, man. It's not The Last Of Us. It's not Silent Hill 2. Hell, when it comes to story, it ain't even L.A. Noire.

    Man, THAT hurt to type.

    But it's a good time. It's just not "worth the full price of admission" good time.

    And a passing mention of the multiplayer: Eh. It's aight. Played 9-10 matches, had a reasonably decent time, didn't feel the urge to go back. Think of a fast-paced-but-sloppy Halo 4.

    So if you can borrow it or get it cheap, seriously, go for it. Oh unless you get queasy easily, like this one friend of mine. Like, if you can't manage the gore in an average episode of Walking Dead, maybe stay away. You poor bastard.
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  23. Jul 19, 2016
    7
    This game plays like a deathmatch in any other FPS. You got these wide open levels with enemies spawning everywhere so you got to be constantly running and shoot whoever you run into. The game encourages constant movement not only in the level design but in the fact that managing health and ammo requires you to get up close in personal either with a glory kill or a chainsaw kill. There isThis game plays like a deathmatch in any other FPS. You got these wide open levels with enemies spawning everywhere so you got to be constantly running and shoot whoever you run into. The game encourages constant movement not only in the level design but in the fact that managing health and ammo requires you to get up close in personal either with a glory kill or a chainsaw kill. There is no variation in gameplay. It's a constant arcady shoot em up and that's what makes it good but is what also holds it back from being great. Expand
  24. Oct 26, 2016
    7
    PROs: Graphics, Frame Pacing, controls, music, gameplay

    CONs: Gameplay, music long story short: I enjoyed the beginning few hours of this game on medium difficulty with the map and collectibles, fun gameplay and music but the further into the game progression opening up the map every 30 seconds to search for close secrets hinged on the overall gameplay experience. I enjoyed the
    PROs: Graphics, Frame Pacing, controls, music, gameplay

    CONs: Gameplay, music

    long story short: I enjoyed the beginning few hours of this game on medium difficulty with the map and collectibles, fun gameplay and music but the further into the game progression opening up the map every 30 seconds to search for close secrets hinged on the overall gameplay experience.

    I enjoyed the metal music during the arena fights but once in a while the music blared to overpowering levels into my ear during a small skirmish of crap easy enemies and it would not stop blaring until quitting the actual game.

    I experienced a number of glitches, falling through floor, getting stuck into handrails, etc. These glitches grew more and more frustration with the slog of a game this actually is.

    Overall 7/10 for single player content. No desire to retread a second time.

    Multiplayer, NEVER touched and never will.
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  25. May 18, 2016
    7
    The single player campaign is fun since the AI is excellent. If this game had co-op in the campaign it might be among the most fun shooters on PS4 of all time. I can't stress this enough -- the lack of coop play takes away basically all replay value in this game. Developers did a good job, but feature-wise feels behind the times for a 2016 FPS. SnapMap has a lot of potential but I'veThe single player campaign is fun since the AI is excellent. If this game had co-op in the campaign it might be among the most fun shooters on PS4 of all time. I can't stress this enough -- the lack of coop play takes away basically all replay value in this game. Developers did a good job, but feature-wise feels behind the times for a 2016 FPS. SnapMap has a lot of potential but I've yet to play a user-created level that's actually fun. Expand
  26. Aug 13, 2016
    6
    Great graphics, Great gameplay, blood, guns, demons, no story. It is a Doom game. If you are looking for anything else you will be disappointed. Everything is updated for modern times but the original formula is there. Have not tried multiplayer yet, but if it is any good it will be icing on the cake. If you are playing s game for multiplayer try call of duty.
  27. Oct 6, 2016
    6
    Great graphics, Great gameplay, blood, guns, demons, no story. It is a Doom game. If you are looking for anything else you will be disappointed. Everything is updated for modern times but the original formula is there. Have not tried multiplayer yet, but if it is any good it will be icing on the cake. If you are playing s game for multiplayer try call of duty.
  28. Mar 28, 2017
    5
    Gonna be honest, I HATED this version of DOOM. I was a fan of the originals and the xbox/pc version in the 2000s. What bothered me was the pacing in the game. Sure, it felt like originals, but I just get into the design of game overall. I wanted to like it, but it just didn't grab my attention.

    At this point, Doom needed a little bit of story. I guess fans would rather it be a
    Gonna be honest, I HATED this version of DOOM. I was a fan of the originals and the xbox/pc version in the 2000s. What bothered me was the pacing in the game. Sure, it felt like originals, but I just get into the design of game overall. I wanted to like it, but it just didn't grab my attention.

    At this point, Doom needed a little bit of story. I guess fans would rather it be a straight forward blood bath, which I can relate to. ID and Bethesda ARE heading in the right direction with keeping Doom and Wolfenstein closer to their roots. But this time it just didn't feel like a satisfying rampage game like the originals. I didn't keep this long and ended up returning it. Others might like it, I was disappointed.
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  29. May 15, 2016
    7
    Plays too much like RAGE. In that the levels are in sections with many gimmicks like closing a portal, fight a wave of demons, rinse and repeat. Find a key, open door etc. Go through airlocks again and again. Got very tiresome after a while. Controls are a bit off. They feel very fluid but a little floaty with no sprint button. Can you believe that? It's tough to navigate around some ofPlays too much like RAGE. In that the levels are in sections with many gimmicks like closing a portal, fight a wave of demons, rinse and repeat. Find a key, open door etc. Go through airlocks again and again. Got very tiresome after a while. Controls are a bit off. They feel very fluid but a little floaty with no sprint button. Can you believe that? It's tough to navigate around some of the faster moving demons and the stupid small sections they throw you in to fight them. They should have added sprint and some open area levels to make full use of the weapons because most enemies just rush you all the time.

    Visually it's superb like some of the UAC facility levels, weapons, few enemy designs (revenant, the undead and cacodemon being the only ones that stood out), and slick menu presentation. Loading times are ridiculous. Audio is hit and miss. Sound effects are good but some of the gun sounds and explosions are weak. Had to crank my volume a little bit. They nailed the music which is constantly there sometimes subtlety or full force.

    A sequel or DLC needs to add more variety (Phobos and Deimos?) because it was overall missing something I can't quite put my finger on? It badly needed something fresh because it all felt too mundane. That's not to say it sucks. It was a blast to play but too arcade-ish for me. Worth a rental or pick it up when it drops to $20.
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  30. May 16, 2016
    7
    36y gamer here with starting on 8bits, than pc486 with first game installed doom1. Doom2016 has some of his moments, there is some joy from running and finishing beasts. This doom is not bad, nor it is very good. For olders, there is some linear action /too fast/ like in first dooms installement and for doom3 fans, there are similar scenarios + news like upgrading, which I find as welcomed36y gamer here with starting on 8bits, than pc486 with first game installed doom1. Doom2016 has some of his moments, there is some joy from running and finishing beasts. This doom is not bad, nor it is very good. For olders, there is some linear action /too fast/ like in first dooms installement and for doom3 fans, there are similar scenarios + news like upgrading, which I find as welcomed one. In total, it is quite ordinary fps shooter, as in general it does not work very well. The story a lot of people does not need, so okay, we nearly does not have it here, I will not take any more points down. It is more like serious sam in doom environment. Mindless shooter. 7/10 is fair score here. Slightly recommended for fans, nothing more. Expand
Metascore
85

Generally favorable reviews - based on 61 Critic Reviews

Critic score distribution:
  1. Positive: 57 out of 61
  2. Negative: 0 out of 61
  1. Dec 1, 2016
    80
    Doom honors its legacy while setting the stage for a new era for the long dormant franchise. Intimately gory encounters and a surprising emphasis on story more than make up for the bland multiplayer.
  2. Aug 10, 2016
    90
    Exactly the right amount of old and new, DOOM is an adrenaline rush that borders on overwhelming in the best possible way.
  3. Edge Magazine
    Jul 24, 2016
    90
    Doom's shimmering, bombastic combat is as absorbing as it is revelatory. [Aug 2016, p.100]