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8.4

Generally favorable reviews- based on 2864 Ratings

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  1. May 15, 2016
    6
    As an old fart who is becoming wary of reboots, I went into this with very low expectations. Despite that, having now finished the game on Ultra-Violent, I still summarize the game as simply average.

    With all these reviews about the "frenetic gameplay", I'm wondering if they played the same game as I. There are *periods* of frenetic firefights, bursts of rapid run-and-gun killing, but
    As an old fart who is becoming wary of reboots, I went into this with very low expectations. Despite that, having now finished the game on Ultra-Violent, I still summarize the game as simply average.

    With all these reviews about the "frenetic gameplay", I'm wondering if they played the same game as I. There are *periods* of frenetic firefights, bursts of rapid run-and-gun killing, but then there's also long stretches of boring hallway walking with only a handful of enemies around. Exploration is a snoozefest and, outside of the BFG, most of the weapons are simply unremarkable. You WILL get tired of Glory Kills before you're done with the first chapter and yet, when playing on Ultra-Violent, constantly performing them is a necessity (for health and the like), thus devolving into a constant shoot-stun-glory kill routine over and over for the duration of the game. The campaign is painfully short; with finding about 70% of the collectibles, beating the game took only 10 hours, and far too much of that was spent looking at loading screens. Campaign is also lacking in spirit - looking back I can't really identify as single "holy s**t, did you see that?!" moments. Graphically the game is neither good nor bad. It, too, is average. I guess the best compliment I can give it is that it runs smooth most of the time with only the very rare frame drop during hectic sequences.

    With little reason to replay the campaign, I turned to multiplayer. What I found there is a tacked on mess of a game that won't appeal to many over the long term. There's nothing in multiplayer to distinguish Doom from the myriad of other sci-fi shooters in the genre. It will likely keep some players for a week or so but they'll go back to their FPS's of choice very soon.

    The shining gem of this reboot is Snapmap - the gory version of Super Mario Maker for Doomheads, if you will. This is what will ultimately give Doom any sort of longevity but the problem is waiting for a decent variety and amount of levels to become available through the community. Right now, being new, Snapmap is only good for those people who want to dabble around with level design.

    The game is a solid rental but not worth the $60 price of ownership UNLESS you're hardcore into building levels through Snapmap. The best (and worst) of the campaign can be seen through a two day Redbox rental and multiplayer is best left to other games. I'd recommend waiting to buy it until it's cheaper and the community has had time to learn the Snapmap functions and create a decent amount of user based levels.
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  2. Jan 28, 2019
    6
    There's fun to be had with DOOM, but it grows repetitive about halfway through. There's also small frustrations here and there like bugs, and the map not always being a reliable reference. I just got to the point where I stopped having fun and didn't care to explore the levels.

    The core gameplay feels great, though. Running, jumping, and shooting. The levels have a nice verticality to
    There's fun to be had with DOOM, but it grows repetitive about halfway through. There's also small frustrations here and there like bugs, and the map not always being a reliable reference. I just got to the point where I stopped having fun and didn't care to explore the levels.

    The core gameplay feels great, though. Running, jumping, and shooting. The levels have a nice verticality to them too. And of course there are plenty of secrets and collectibles.

    It's worth checking out.
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  3. Jan 4, 2020
    7
    Doom (2016) is an achievement in quality that is limited by the old school experience. I loved the character models, animations, flow of combat, the different weapons, and detailed environments. Except for a few audio bugs, the game worked wonderfully. The game also hits that early 90’s nostalgia. Wolfenstein 3D and Doom were the first first person shooters, and I will never forget theDoom (2016) is an achievement in quality that is limited by the old school experience. I loved the character models, animations, flow of combat, the different weapons, and detailed environments. Except for a few audio bugs, the game worked wonderfully. The game also hits that early 90’s nostalgia. Wolfenstein 3D and Doom were the first first person shooters, and I will never forget the great times I had with them.

    However, after a few decades of shooters, the shooting for the sake of shooting isn’t enough anymore. Doom (2016) does little more than drop enemies into the area, require the player to kill all of them, and then open a path to rinse and repeat. Some games have a relentless momentum like Halo: CE to Reach. In this games, you and decide strategically how to deal with enemies or blast past them if you want to. Even in a grindfest like Destiny, you can find the fastest path. Not so in Doom. You have to run and gun in small arenas until all the enemies are dead. Only then can you proceed.

    Storywise, the game has little. I did appreciate the story being told from the 1st person perspective like Half-Life. I just want more story. Maybe I want more personality. There are no sense of stakes and no one to care about. Everything takes place on Mars or in Hell. So what if Mars becomes a gateway to Hell? The demons don’t have spaceships. Can’t the humans just nuke them?

    All in all, Doom (2016) is a polished game that offers some fun, old school gameplay. I would have liked to have seen more from it, but I appreciate the effort that Bethesda put into what they offered. The game is on the high side of 7.
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  4. Apr 29, 2019
    6
    Intense for sure, but I'm not a fan of the lack of epic story moments. Mostly the game just does its thing and goes on and on with few stand-out moments. Games like Uncharted present much more cinematic and epic campaigns.
  5. Mar 23, 2020
    7
    Good reboot of the doom games. Captures the combat intensity of the classic games but brings the series up to speed with modern mechanics and technology. Upgrading equipment is a lot of fun. Combat can get a bit tedious since there isn't much to break up the shooting aspect of the game. I also wish there were more narrow spaces and hallways like the original games had.
  6. Jan 7, 2019
    7
    Doom is a tale of two very different shooters (and one quirky creation tool). The single-player campaign's reverent worship of the series' roots results in an old-school run-and-gun shooter which feels like imitation Doom, a cover of an old hit which nails all the right power chords but isn't exactly transformative. The multiplayer's attempts to borrow from the new to reinvigorate the oldDoom is a tale of two very different shooters (and one quirky creation tool). The single-player campaign's reverent worship of the series' roots results in an old-school run-and-gun shooter which feels like imitation Doom, a cover of an old hit which nails all the right power chords but isn't exactly transformative. The multiplayer's attempts to borrow from the new to reinvigorate the old results in an experience which won't satisfy either school of thought. SnapMap, meanwhile, is a blend of weird and simple and endearing. Expand
  7. Feb 5, 2019
    7
    Pretty good graphics, pretty good ambiance, pretty good soundtrack, fun gameplay.

    The game can get a little bit repetitive towards the middle but it won't really hurt the experience. What does hurt the game pretty significantly are its generic plot and its underwhelming ending. Doom is a fun First Person Shooter but, in my opinion, it's good enough to get a 7/10, but not good enough
    Pretty good graphics, pretty good ambiance, pretty good soundtrack, fun gameplay.

    The game can get a little bit repetitive towards the middle but it won't really hurt the experience. What does hurt the game pretty significantly are its generic plot and its underwhelming ending.

    Doom is a fun First Person Shooter but, in my opinion, it's good enough to get a 7/10, but not good enough to leave an impression.
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  8. Aug 18, 2019
    7
    Doom's single-player recalls great FPS action from a simpler time, but its multiplayer misses more than it hits.
  9. Dec 27, 2019
    6
    It's a fun game full of Gore and violence, just how I like them.
    I'd recommend picking it up on ps now for free since it's just a big prequel to "Doom eternal" with an extremely unsatisfactory ending, much like Wolfenstein....
    I personally wouldn't waste any money on it, but of you can get it for free, it's a must play.
  10. Mar 27, 2020
    7
    a great reboot of the franchise that peaks early but plays a bit too safe in the 2nd half. Good game for non doom fans to experience the franchise. Plus one of the few AAA 60 fps shooters on the ps4 which is a great acheivement
  11. Jul 1, 2018
    5
    I'll start off by saying that I'm not exactly the target audience for this game. While I loved Wolfenstein 3d, Doom, and Quake when I was younger, that was mainly because they were cutting-edge and offered never before seen experiences. These days, I look for good or unique storytelling in games and I find the typical grinds and gameplay loops boring.

    I'll start with the gameplay. It's
    I'll start off by saying that I'm not exactly the target audience for this game. While I loved Wolfenstein 3d, Doom, and Quake when I was younger, that was mainly because they were cutting-edge and offered never before seen experiences. These days, I look for good or unique storytelling in games and I find the typical grinds and gameplay loops boring.

    I'll start with the gameplay. It's everything you'd expect a modern version of Doom to be. The only minor issues with it is that rockets don't seem to be nearly as fun as they used to be (maybe that's more of a Quake thing), and feedback upon receiving damage is kind of light. It's a great change of pace from the hordes of military shooters we've had for the past 15+ years. Although if you've primarily played military shooters, then Doom will take some getting used to.

    Controlling the game via the PS4 controller works well enough, though isn't as good as a keyboard/mouse setup.

    I must praise the graphics. Playing this on a standard PS4 is amazing. Everything is fluid and looks great. This is one of the best-looking PS4 games I've played, though I primarily play RPGs. I wish more developers would license id's engine for their PS4 games.

    The story is the main reason I got this. Just hearing about Doom Guy and his disrespect for authority got me interested. The first level is amazing and there's some good characterization going on here, but after that, it's toned down a lot. Doom Guy doesn't start angrily breaking stuff again until one level in the middle of the game. And there's many sections throughout where he just stands there and watches. I really would have liked to see him do more. I was especially disappointed when meeting the final boss: he just stood there. Though I suppose his finishing move somewhat made up for it.

    The story is light. I remember there being more story and background in Doom 3 (2004). You only interact with three other characters through the whole game, and they're not all that interesting. They really just serve to give you a reason to go from one level to the next. There's a relatively small (compared to other games I play) number of data logs that contain information about the locations, weapons, monsters, and characters. But again, they're not too interesting.

    There's a surprising number of extras too, which I don't remember ever being in a previous Doom game. User-created levels, specific secret item/areas, and even original doom levels. This is always nice to see when most games these days repackage their extras as DLC.

    So yeah, I had an average time with this game. It was a bit fun to kill hordes of demons, but it got a bit monotonous for me with not a lot pushing me forward, storywise. It's staying in my collection regardless. As an old-school Doom fan, I wouldn't do anything else.
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  12. Oct 4, 2016
    7
    Doom (2016) Review
    Alex the Kidd, Gamers of the Round Table
    Bethesda and ID’s visceral collaboration, Doom throws players into a fast-paced, metal-fueled first-person shooter. With monsters and mayhem in abundance, does Doom offer anything new to the over saturated FPS market, or are fans left with another generic shooter? The Good The fast paced action of Doom sets it apart from
    Doom (2016) Review
    Alex the Kidd, Gamers of the Round Table

    Bethesda and ID’s visceral collaboration, Doom throws players into a fast-paced, metal-fueled first-person shooter. With monsters and mayhem in abundance, does Doom offer anything new to the over saturated FPS market, or are fans left with another generic shooter?

    The Good
    The fast paced action of Doom sets it apart from other games in the FPS genre. There is no time to take cover, and if you don’t move, you are guaranteed to die while enemies are around. There is a feeling of urgency and an element of unpredictability with the enemies that is absent from most games of the genre. The game encourages players to utilize its “gore kill” system by having enemies drop health pick-ups from being killed in this manner; this was a feature that could have felt tacked-on, but ultimately becomes a core combat element that can be necessary for those running low on health. The brutality of the weapons and the creativity behind their upgrade/attachments provide players with a level of strategy to handle demonic encounters; players must act quickly when fighting demons as the weapon wheel only slows the action, but does not stop it. Players are challenged with adjusting to any demonic encounter on the fly and this level of non-stop action makes for an enjoyable experience.
    The snapmap game mode deserves high praise not only for its entertainment value, but also its practical applications in teaching coding. Snapmap allows players to create their own playable maps and upload them for others to play themselves. The remarkable aspect behind this game mode is the detail, size, and environmental reactions a player can create within their own map; the level of detail and control that players can put into their own creation makes this game mode a how-to for coding. Were it not for the games Mature rating (17+), Doom would be a highly recommended teaching tool for those students interested in coding.

    The Bad
    While there is a story present within Doom’s campaign mode, it’s less than compelling; portal to hell has been opened, close it. While the story unfolds through collectable dossiers and natural progression, there is little depth or surprises here. It’s not terrible, but it’s not great either. The online multiplayer is more of the same, in that there is little difference between it and every other multiplayer FPS mode on the market. You won’t see anything here that you haven’t seen before.
    The major offender in Doom is repetition; there isn’t much more to this game other than move from one area to the next to clear out enemies. While players are encouraged to explore the surprisingly large maps, the repetitive nature of clearing out hives of demons begins to take its toll, and eventually the gameplay becomes stagnant. The level and creature designs are extremely detailed, but the gameplay never really evolves, despite having more difficult enemies thrown at you as the story progresses. Doom plays all of its cards in the first half; everything from that point on is more of the same.

    Rating
    7.5 – Doom brings freshness to the FPS genre that has been absent for far too long. The old-style health and armor pick-ups create a difficulty many gamers either forgot existed, or had never experienced. Fans of the series will rejoice with the fast-paced blood-bath that is Doom. While the core game becomes repetitive, the inclusion of the snapmap is an innovative game mode that is ripe with potential, and the multiplayer mode at the very least serves its purpose, despite not bringing anything new to the table. Overall, Doom is a non-stop ride through hell and back, and many gamers will be pleased by the series return to form.
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  13. Sep 29, 2016
    7
    When I first time got this game, I really like its style, blood, straight way. But I feel boring when I continue played to the end. The story is poor and boring. A good way to get off the pressure.
  14. May 25, 2016
    7
    OLD SCHOOL, is the perfect way to describe this new entry in the Doom franchise. All in all, the new Doom is a good game, but with some faults.

    See, not everything old school should be something we long for. Some of the design choices for the campaign are primitive at best. Mainly, the need to kill every single enemy in a room in order to go to the next. And despite all the adrenaline
    OLD SCHOOL, is the perfect way to describe this new entry in the Doom franchise. All in all, the new Doom is a good game, but with some faults.

    See, not everything old school should be something we long for. Some of the design choices for the campaign are primitive at best. Mainly, the need to kill every single enemy in a room in order to go to the next. And despite all the adrenaline you get from killing demons, eventually you ask yourself: is there anything else to this game? The answer is no. Killing demons is fun, but the game eventually throws so many of them at you that you will begin to feel fatigue.

    Diversity is a good thing, and an essential part of having a modern day video game. Multiple mechanics working in conjunction to provide an experience only modern games allow. Having a dozen of well made weapons is not having multiple mechanics. In fact, Doom has only one mechanic: "shoot and kill".

    The multiplayer feels like a modern remake of Quake (pick one, they are all essentially the same). Which is not a bad thing, but it honestly lacks the necessary depth to keep you invested in the long term. Again, is fun but not a substantial addition to your free time.

    Finally, the Doom modding system is great. If you have the patience and ability to dedicate enough time to create content. Yet, is too early to tell if anything truly mesmerizing can come out of it. I am sure that if great user content begins to appear, then this feature is the most essential one to Doom.

    In conclusion, Doom is a good game for 60 bucks. Is a GREAT game for 40, and a fantastic one for less than 30 bucks. So it's really up to you if you are willing to wait it out for the cheaper prices.
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  15. Jun 4, 2018
    5
    Very Underwhelming.

    My biggest problem with this game is the sort of "finishing move" concept, new to this iteration of Doom. It works like this: after you attack an enemy to the point of them having little health left, they are highlighted and this gives you the chance to run up and tear them apart mostly with your bare hands, leaving them a bloody mess, and spawning health/other
    Very Underwhelming.

    My biggest problem with this game is the sort of "finishing move" concept, new to this iteration of Doom. It works like this: after you attack an enemy to the point of them having little health left, they are highlighted and this gives you the chance to run up and tear them apart mostly with your bare hands, leaving them a bloody mess, and spawning health/other pickups while doing so.

    Sounds cool, right? I thought so too...at first.

    Then I realized that since the game is mostly stingy with health pickups, you're forced to keep performing these sort of finishing moves whenever possible to stay alive, especially in later levels. It's a gimmick that completely breaks up the flow of the game. You end up shooting enemies a couple times then you rip them apart like cardboard, rinse and repeat. It totally undermines the intimidation factor of the enemies.

    Imagine how fun the original Doom would have been if you had had the powers of the berserk powerup 100% of the time AND had to use it constantly. It would have sucked. The player SHOULD feel nearly helpless when left with nothing but their fists to fight hordes of demons--it's a great incentive to be prudent with ammo consumption. But in this game if you have low ammo, it's like "so what, i'll just shoot them a couple times each and tear into them faster than Oprah into a box of jelly donuts"

    Also regardless of all the hype about this being an "old school FPS" (mostly referring to the health system actually based on health replenishment rather than CoD-style 'wait in a corner to heal' tactics) there ARE dialog screens you have to wait through, and they try to make "the story" be a part of the game too.

    ...uhm, this game IS called Doom, right?

    The video game equivalent of a modern reboot/remake movie that captures little of the spirit of it's namesake.
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  16. Nov 13, 2017
    7
    An intense, hard-hitting and non stop gore fest is Doom's remaster packed to the brim with fun. I found myself getting lost in the world and repeating "One more area, okay just one more" as I traversed the depths of hell, sniping, shotgunning and of course, chainsawing. Dooms remaster is a prime example of how a FPS in 2016/17 should be. Fantastic graphics and a smooth 60FPS, makes for aAn intense, hard-hitting and non stop gore fest is Doom's remaster packed to the brim with fun. I found myself getting lost in the world and repeating "One more area, okay just one more" as I traversed the depths of hell, sniping, shotgunning and of course, chainsawing. Dooms remaster is a prime example of how a FPS in 2016/17 should be. Fantastic graphics and a smooth 60FPS, makes for a satisfying experience.

    Dooms multiplayer is great, modern... but repetitive. It limits itself in that the maps all feel the same, and there isn't that much variation in game modes, and therefore the experience was the same every time. Most of the time in fact it just felt like the campaign but with other players shooting at you as well. Speaking of repetition after a while of gaining equipment and (baring in mind I was playing the hardest difficulty) and killing the same demons in waves to clear areas over and over it does repeat itself slightly, and at times just felt boring.

    With all this being said I found the story of it alright, however for a FPS for this it isn't really that important as it's definitely more focused on acing the shooter aspect of it. It launches you right in with one objective: shoot and kill. Moreover I feel the boss fights of this game were fantastic, grueling and bloody all throughout with interesting mechanics, hard amounts of health and brilliant design they were always new and a joy to play through.

    Overall DOOM was a fun game to play, I wouldn't however go back to it as there are other less repetitive experiences to be had in other games like this, however this does not take away from what an experience doom was. It's reasonably lengthy 12 hour campaign and entertaining multiplayer probably more fit for some than others, you get well worth the price of a now £15 game or lower. A fantastic example of how a FPS should play, nostalgia trip and memorable experience.
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  17. Jan 3, 2018
    7
    Essentially a remake of the original 90’s version Doom is an unashamedly old school shooter that forgoes all the modern gameplay mechanics, such as cover based shooting and regenerating health, that the likes of Halo and Gears of War have helped popularise over the last decade. Other than the recent Wolfenstein games there is nothing that really offers this sort of thing on currentEssentially a remake of the original 90’s version Doom is an unashamedly old school shooter that forgoes all the modern gameplay mechanics, such as cover based shooting and regenerating health, that the likes of Halo and Gears of War have helped popularise over the last decade. Other than the recent Wolfenstein games there is nothing that really offers this sort of thing on current consoles and it makes a refreshing change to play a linear FPS that is simply about using big guns to shoot lots of monsters, especially when the gameplay is so solidly put together.

    The only things that lets it down is that the gameplay doesn’t evolve at all from start to finish (other than adding new monsters and weapons) and, as a result, things became really repetitive well before the end of the 12+ hour campaign and I personally would have been much happier had the game come to an end a few hours sooner.
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  18. May 16, 2016
    7
    This a copy of my review for the PC version. I actually play the PS4 version, so I'm reposting here with one minor edit:

    I'm writing a quick review based on my first few hours of gameplay in campaign mode only. If you're thinking about buying this game, maybe this information will help you decide. First, let's cut the crap. This game is not a 9 or 10, nor is it a 1 or 2. I'm giving
    This a copy of my review for the PC version. I actually play the PS4 version, so I'm reposting here with one minor edit:

    I'm writing a quick review based on my first few hours of gameplay in campaign mode only. If you're thinking about buying this game, maybe this information will help you decide.

    First, let's cut the crap. This game is not a 9 or 10, nor is it a 1 or 2. I'm giving it a 7 for the reasons listed below.

    This is a reboot of the original DooM, nothing more and nothing less. If you were expecting something that plays like DooM 3, please adjust your expectations. This game is fast paced, the enemies are numerous, and you must sustain yourself by picking up the ammo and life items the enemies drop when you kill them. Again, just like the original DooM of yore. You also pick up key cards and look for hidden caches. Nothing new here for veterans of DooM.

    If I were to compare this to other games, it is a mix of original DooM, DooM 3 (in the graphics, atmosphere, and sound department) and Space Marine. The combat gives you plenty of choices, but the funnest option is to set up your "Glory kills" with your guns. That is, you stun the enemy with a gun shot, then finish them with your R3 button at closer range. Combat is fluid and it works, in my opinion.

    Here is what the game does not have:
    Aiming down the sights
    Cut scenes
    Very much dialogue

    All of which is a plus for me, not a minus. If you like "cinematic" games like The Last of Us, this game is probably not for you. If you like games like DooM 1 and 2, Half Life, and Metroid, this game is probably for you. I've always considered long dialogues and cut scenes in video games to be a waste of my time. I like the story to be told by exploring the game world and playing the game.

    Whether or not you want to wait for a price drop (or skip this altogether) depends on how much you loved (or did not love) the run and gun style of older shooters.

    Again, I have not dipped my toes into multi player yet. That could alter my review and if it does I'll update this review
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  19. May 18, 2016
    6
    After watching the Doom unveil at E3 I instantly pre ordered but after completing Doom's campaign I felt somewhat disappointed. Doom runs and looks great but the campaign is paper thin. While trying to be faithful to the originals Id created a game that holds your hand from start to finish and rarely challenges you to do more than point and shoot. Many people enjoy this aspect of Doom butAfter watching the Doom unveil at E3 I instantly pre ordered but after completing Doom's campaign I felt somewhat disappointed. Doom runs and looks great but the campaign is paper thin. While trying to be faithful to the originals Id created a game that holds your hand from start to finish and rarely challenges you to do more than point and shoot. Many people enjoy this aspect of Doom but it completely misses an or the original's maze structure aside from a few secret areas which still are not all that hard to find. Doom relies heavily on combat but it just gets too repetitive. Walk through a hall kill a demons, pry open a door, destroy a gore thingy that causes many demons to attack, clear them out, rinse and repeat. Other than a few boss fights near the end that's basically the entire campaign. Expand
  20. May 23, 2016
    7
    It starts out good enough, and is a really good looking game, but damn does it get repetitive as hell really really fast....It doesn't take long before the game degenerates into a constant enter room destroy pod/survive ambush for 10 minutes the further you get OR the other option walk into room constant lock-down because of demonic presence survive ambush for 10 minutes....Its notIt starts out good enough, and is a really good looking game, but damn does it get repetitive as hell really really fast....It doesn't take long before the game degenerates into a constant enter room destroy pod/survive ambush for 10 minutes the further you get OR the other option walk into room constant lock-down because of demonic presence survive ambush for 10 minutes....Its not terrible but its not the 2nd coming like some would have you believe....Anyone who tries to disagree that its not beyond super repetitive either hasn't played it far enough, or clearly doesn't mind the same mind numbing scenario over and over and over again. Expand
  21. May 19, 2016
    7
    en mi opinión este juego pudo ofrecer más jugabilidad, a que me refiero con esto, la verdad se me hizo muy repetitivo, los demonios eran casi siempre los mismos, los jefes no presentaban un reto, etc. DOOM es un juego prácticamente para pasar el rato, con oleadas de demonios, y lugares secretos. los glory kills son casi siempre los mismo no ofrece una gran variedad de ataques, el onlineen mi opinión este juego pudo ofrecer más jugabilidad, a que me refiero con esto, la verdad se me hizo muy repetitivo, los demonios eran casi siempre los mismos, los jefes no presentaban un reto, etc. DOOM es un juego prácticamente para pasar el rato, con oleadas de demonios, y lugares secretos. los glory kills son casi siempre los mismo no ofrece una gran variedad de ataques, el online esta bien, no es innovador pero es divertido que es lo que importa, igual su servicio online esta algo podrido, debe de resolver esto Bethesda. Expand
  22. Jun 18, 2016
    7
    I sorta feel like I should weigh how much I paid for a game into the review score. Some people might view this as unfair, but some people like pineapple on pizza. I can't be bothered with either.

    So, yeah, gave this a 7, but let's be clear: this game is fun. This is a good time. And had I found it for $20-$30 on Half.com or in Gamestop, I'd give it a high 8 or a 9. But, I paid full
    I sorta feel like I should weigh how much I paid for a game into the review score. Some people might view this as unfair, but some people like pineapple on pizza. I can't be bothered with either.

    So, yeah, gave this a 7, but let's be clear: this game is fun. This is a good time. And had I found it for $20-$30 on Half.com or in Gamestop, I'd give it a high 8 or a 9. But, I paid full price and it was a short (but wild) ride.

    Like your mom. HEH, RIGHT?

    Ok. Anyway.

    What I loved: BLAM BLAM BLAM BLAM BLAM. Satisfying combat. Simplistic upgrade system. Interesting sprinklings of codecs to feed you hints about the background and story. The 'your balls-outyness will be rewarded, my child' pace. Seeing all my favorite demons from my 20s in all of their nexgen upgraded glory. The BFG.

    What I didn't: In staying true to it's Doominess, it's repetitive and shallow. Sometimes it's a grind. But that's Doom, kids. You play Doom because it's Doom. You don't listen to Justin Timberlake hoping for deep-assed Tom Waits-style insights and lyrics, you listen because it's familiar and you know what to expect and it makes you feel good even if you're a little mad because no human being should have a life that good. Seriously, eff Justin Timberlake. But that's Doom, man. It's not The Last Of Us. It's not Silent Hill 2. Hell, when it comes to story, it ain't even L.A. Noire.

    Man, THAT hurt to type.

    But it's a good time. It's just not "worth the full price of admission" good time.

    And a passing mention of the multiplayer: Eh. It's aight. Played 9-10 matches, had a reasonably decent time, didn't feel the urge to go back. Think of a fast-paced-but-sloppy Halo 4.

    So if you can borrow it or get it cheap, seriously, go for it. Oh unless you get queasy easily, like this one friend of mine. Like, if you can't manage the gore in an average episode of Walking Dead, maybe stay away. You poor bastard.
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  23. Jul 19, 2016
    7
    This game plays like a deathmatch in any other FPS. You got these wide open levels with enemies spawning everywhere so you got to be constantly running and shoot whoever you run into. The game encourages constant movement not only in the level design but in the fact that managing health and ammo requires you to get up close in personal either with a glory kill or a chainsaw kill. There isThis game plays like a deathmatch in any other FPS. You got these wide open levels with enemies spawning everywhere so you got to be constantly running and shoot whoever you run into. The game encourages constant movement not only in the level design but in the fact that managing health and ammo requires you to get up close in personal either with a glory kill or a chainsaw kill. There is no variation in gameplay. It's a constant arcady shoot em up and that's what makes it good but is what also holds it back from being great. Expand
  24. Oct 26, 2016
    7
    PROs: Graphics, Frame Pacing, controls, music, gameplay

    CONs: Gameplay, music long story short: I enjoyed the beginning few hours of this game on medium difficulty with the map and collectibles, fun gameplay and music but the further into the game progression opening up the map every 30 seconds to search for close secrets hinged on the overall gameplay experience. I enjoyed the
    PROs: Graphics, Frame Pacing, controls, music, gameplay

    CONs: Gameplay, music

    long story short: I enjoyed the beginning few hours of this game on medium difficulty with the map and collectibles, fun gameplay and music but the further into the game progression opening up the map every 30 seconds to search for close secrets hinged on the overall gameplay experience.

    I enjoyed the metal music during the arena fights but once in a while the music blared to overpowering levels into my ear during a small skirmish of crap easy enemies and it would not stop blaring until quitting the actual game.

    I experienced a number of glitches, falling through floor, getting stuck into handrails, etc. These glitches grew more and more frustration with the slog of a game this actually is.

    Overall 7/10 for single player content. No desire to retread a second time.

    Multiplayer, NEVER touched and never will.
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  25. May 18, 2016
    7
    The single player campaign is fun since the AI is excellent. If this game had co-op in the campaign it might be among the most fun shooters on PS4 of all time. I can't stress this enough -- the lack of coop play takes away basically all replay value in this game. Developers did a good job, but feature-wise feels behind the times for a 2016 FPS. SnapMap has a lot of potential but I'veThe single player campaign is fun since the AI is excellent. If this game had co-op in the campaign it might be among the most fun shooters on PS4 of all time. I can't stress this enough -- the lack of coop play takes away basically all replay value in this game. Developers did a good job, but feature-wise feels behind the times for a 2016 FPS. SnapMap has a lot of potential but I've yet to play a user-created level that's actually fun. Expand
  26. Aug 13, 2016
    6
    Great graphics, Great gameplay, blood, guns, demons, no story. It is a Doom game. If you are looking for anything else you will be disappointed. Everything is updated for modern times but the original formula is there. Have not tried multiplayer yet, but if it is any good it will be icing on the cake. If you are playing s game for multiplayer try call of duty.
  27. Oct 6, 2016
    6
    Great graphics, Great gameplay, blood, guns, demons, no story. It is a Doom game. If you are looking for anything else you will be disappointed. Everything is updated for modern times but the original formula is there. Have not tried multiplayer yet, but if it is any good it will be icing on the cake. If you are playing s game for multiplayer try call of duty.
  28. Mar 28, 2017
    5
    Gonna be honest, I HATED this version of DOOM. I was a fan of the originals and the xbox/pc version in the 2000s. What bothered me was the pacing in the game. Sure, it felt like originals, but I just get into the design of game overall. I wanted to like it, but it just didn't grab my attention.

    At this point, Doom needed a little bit of story. I guess fans would rather it be a
    Gonna be honest, I HATED this version of DOOM. I was a fan of the originals and the xbox/pc version in the 2000s. What bothered me was the pacing in the game. Sure, it felt like originals, but I just get into the design of game overall. I wanted to like it, but it just didn't grab my attention.

    At this point, Doom needed a little bit of story. I guess fans would rather it be a straight forward blood bath, which I can relate to. ID and Bethesda ARE heading in the right direction with keeping Doom and Wolfenstein closer to their roots. But this time it just didn't feel like a satisfying rampage game like the originals. I didn't keep this long and ended up returning it. Others might like it, I was disappointed.
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  29. May 15, 2016
    7
    Plays too much like RAGE. In that the levels are in sections with many gimmicks like closing a portal, fight a wave of demons, rinse and repeat. Find a key, open door etc. Go through airlocks again and again. Got very tiresome after a while. Controls are a bit off. They feel very fluid but a little floaty with no sprint button. Can you believe that? It's tough to navigate around some ofPlays too much like RAGE. In that the levels are in sections with many gimmicks like closing a portal, fight a wave of demons, rinse and repeat. Find a key, open door etc. Go through airlocks again and again. Got very tiresome after a while. Controls are a bit off. They feel very fluid but a little floaty with no sprint button. Can you believe that? It's tough to navigate around some of the faster moving demons and the stupid small sections they throw you in to fight them. They should have added sprint and some open area levels to make full use of the weapons because most enemies just rush you all the time.

    Visually it's superb like some of the UAC facility levels, weapons, few enemy designs (revenant, the undead and cacodemon being the only ones that stood out), and slick menu presentation. Loading times are ridiculous. Audio is hit and miss. Sound effects are good but some of the gun sounds and explosions are weak. Had to crank my volume a little bit. They nailed the music which is constantly there sometimes subtlety or full force.

    A sequel or DLC needs to add more variety (Phobos and Deimos?) because it was overall missing something I can't quite put my finger on? It badly needed something fresh because it all felt too mundane. That's not to say it sucks. It was a blast to play but too arcade-ish for me. Worth a rental or pick it up when it drops to $20.
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  30. May 16, 2016
    7
    36y gamer here with starting on 8bits, than pc486 with first game installed doom1. Doom2016 has some of his moments, there is some joy from running and finishing beasts. This doom is not bad, nor it is very good. For olders, there is some linear action /too fast/ like in first dooms installement and for doom3 fans, there are similar scenarios + news like upgrading, which I find as welcomed36y gamer here with starting on 8bits, than pc486 with first game installed doom1. Doom2016 has some of his moments, there is some joy from running and finishing beasts. This doom is not bad, nor it is very good. For olders, there is some linear action /too fast/ like in first dooms installement and for doom3 fans, there are similar scenarios + news like upgrading, which I find as welcomed one. In total, it is quite ordinary fps shooter, as in general it does not work very well. The story a lot of people does not need, so okay, we nearly does not have it here, I will not take any more points down. It is more like serious sam in doom environment. Mindless shooter. 7/10 is fair score here. Slightly recommended for fans, nothing more. Expand
  31. May 19, 2016
    5
    Don't believe the hype. It's nothing really new or interesting. Matter of fact, it's downright disappointing compared to original DOOM games and the jump-out-of-your-seat horror atmosphere they pioneered. Some enemies look great in full HD textures, but some not so much. Also, graphically, it's not as good as some other games out there, which is a shame considering that John Carmack and idDon't believe the hype. It's nothing really new or interesting. Matter of fact, it's downright disappointing compared to original DOOM games and the jump-out-of-your-seat horror atmosphere they pioneered. Some enemies look great in full HD textures, but some not so much. Also, graphically, it's not as good as some other games out there, which is a shame considering that John Carmack and id practically invented the 3D graphics industry. I was expecting some kind of "oooooh, ahhhh" moments, expecially since i'm running the game at full 4K resolution. But i havent finished the game so there's hope. Expand
  32. May 24, 2016
    5
    Just.. No. Doom brings nothing new to the table. SP is somewhat fun, but it lack a real story. The multiplayer is just a reskin of Halo.

    Allaround average game.
  33. Jun 21, 2016
    6
    (i have not played any Doom before this one)
    A simple and easy FPS, that starts off slow. By mid way you'll start too feel the speed of the game. The story will not surprised. A few missions in and you'll have an idea what might happen next. I feel like this is a one time play type of story. Weapons feel very 'soft', movement is very sharp and butter smooth. When first starting off the
    (i have not played any Doom before this one)
    A simple and easy FPS, that starts off slow. By mid way you'll start too feel the speed of the game. The story will not surprised. A few missions in and you'll have an idea what might happen next. I feel like this is a one time play type of story. Weapons feel very 'soft', movement is very sharp and butter smooth. When first starting off the jump is pretty trash, but soon enough you'll get a double jump.

    The online is very simple almost no depth. Cool customization (visual) but you barely see any of it at all while playing.

    IDK I really was feeling the hype for this game, and I never played a Doom before so I was all in on this and was pretty disappointed. Nothing is wrong but I feel like it's a very vanilla experience.
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  34. May 16, 2016
    6
    Pretty average nothing special, just does not stand out whatsoever among the many first person shooters out there and offers everyhing we've already seen in shooters. especially in multiplayer... but the chainsaw is pretty cool.
  35. Jan 4, 2017
    7
    Nice graphics. Nice gunplay. Boring and nonexistent story. Short duration (around 10 hours).

    It forces you to learn how and when to use each one of the weapons, but you get bored when everything is always the same: more and more bigger enemies in smaller spaces.

    Don't get me wrong, I enjoyed the game, but just that. Far far away from being GOTY or an epic game that I will never forget.
  36. May 22, 2016
    7
    Pretty good single player shooter--but it's nothing like the original DOOM or DOOM 2. Anyone who tells you it is is lying to your face. Painkiller is like DOOM. Serious Sam is like DOOM. This is more like Crysis with demons.
  37. Jul 25, 2016
    7
    I played the original Doom for PC. That being said, I was not that excited for this game as sequels and remakes are usually not good. I feel like the devs did a good job on building off of the original game but it is very hard to not get bored or feel like you've been there/done that when FPSs have practically taken over the gaming industry and the market is oversaturated with shooters inI played the original Doom for PC. That being said, I was not that excited for this game as sequels and remakes are usually not good. I feel like the devs did a good job on building off of the original game but it is very hard to not get bored or feel like you've been there/done that when FPSs have practically taken over the gaming industry and the market is oversaturated with shooters in general. This game isn't more advanced than COD, definitely not more realistic than BF, just does a simple smash-mouth shooter well. And for that effort, that lack of anything special it doesn't deserve more than a 7. The 10 ratings are out of their heads. The controls were a little shaky for me too but I have not delved into the Settings. I also don't really care about multiplayer but the fact that a lot of people are complaining about it not having good multiplayer is a problem. If FPSs do anything well they should have decent multiplayer so I have to ding it for that as well. Expand
  38. May 24, 2016
    7
    Pros: The story doesn't get in the way of the game. The characters are okay and the dialogue is decent. The 'glory kills' are quick and take place in real time -- enemies keep moving and firing at you You can't really just sit back and snipe at enemies like in a lot of modern shooters, mostly because you need to pick up health from dead enemies. The game runs extremely smoothly.

    Cons:
    Pros: The story doesn't get in the way of the game. The characters are okay and the dialogue is decent. The 'glory kills' are quick and take place in real time -- enemies keep moving and firing at you You can't really just sit back and snipe at enemies like in a lot of modern shooters, mostly because you need to pick up health from dead enemies. The game runs extremely smoothly.

    Cons: The weapons all feel pretty much the same and don't feel powerful. The explosions feel very fake. Most of the upgrades to the weapons are trivial and barely help. The upgrades to the suit are boring. The secrets are easy to find, and they don't really give you anything special. The gameplay mostly involves running away from enemies and strafing -- no enemies can catch up to you. The graphics are mediocre at best. There are no physics. The environments feel the same.

    I wish I really liked this game like other seem to, but I don't. The gameplay design - that forces players to move -- has a lot of potential to resurrect the dead genre of FPS, but this game doesn't quite pull it off. I still haven't played FPS i like since Half life 2 and bioshock.
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  39. May 17, 2017
    7
    Doom. I got to say I have to be careful in my judgement, coming from nostalgia. If you'd somehow forget about the 90:s and the birth of modern 'shooters' with the original Doom, then Doom 2016 would still be a surprisingly good first person shooter. Doom 2016 is all about the campaign, which is excellent, and in this day and age written in a sense that you'll be able to grasp and getDoom. I got to say I have to be careful in my judgement, coming from nostalgia. If you'd somehow forget about the 90:s and the birth of modern 'shooters' with the original Doom, then Doom 2016 would still be a surprisingly good first person shooter. Doom 2016 is all about the campaign, which is excellent, and in this day and age written in a sense that you'll be able to grasp and get involved in. It never obstructs the action, and this is the single most important aspect of any shooter, and for Doom this is the key to success. Because the action in Doom 2016 will take you by surprise. In its best moments, it's absolutely and literally heart-pounding. So coming back to nostalgia again, this is Doom as it was, but on serious amounts of steroids and adrenaline. Doom is hard on the weak, and pleasure for the hard.
    The downside though, is in Doom:s multiplayer PvP which feels dated to say the least. Naturally, I'm a product of evolution who prefer the 'hide and recover' mechanic of modern shooters, and Doom doesn't have that. You'll need to brush off your old strafing-skills from the nineties again. Because this is Doom. And it doesn't care what you think. I'm gonna end it like that, really, "This is Doom". Because it sure as hell is.
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  40. Jun 21, 2017
    6
    Mit dem Reboot Doom bleibt id Software seinen Wurzeln treu: Der brutale Ego-Shooter verzichtet komplett auf Story oder Tiefe und konzentriert sich auf pfeilschnelle, ultraflüssige Daueraction. Zig Waffen plus Mods und Perks motivieren und verleiten zum Experimentieren, während die brachialen Glory-Kills und Kettensägen-Finisher ein makabrer Augenschmaus sind. Dennoch stellt sich schnellMit dem Reboot Doom bleibt id Software seinen Wurzeln treu: Der brutale Ego-Shooter verzichtet komplett auf Story oder Tiefe und konzentriert sich auf pfeilschnelle, ultraflüssige Daueraction. Zig Waffen plus Mods und Perks motivieren und verleiten zum Experimentieren, während die brachialen Glory-Kills und Kettensägen-Finisher ein makabrer Augenschmaus sind. Dennoch stellt sich schnell Ernüchterung ein – denn anderes als die obligatorische Schlüsselsuche und die ein oder andere Herausforderung bietet die etwas monoton gestaltete Mars-Station nicht. Überraschende Situationen wie im ebenfalls oldschooligen Wolfenstein – The New Order fehlen gänzlich, hier wird konsequent vernichtet – und das 10 Stunden lang. Dafür trumpft Doom in den späteren Höllenlevels wieder etwas auf: Hier erreicht das ungewöhnliche Gegnerdesign seine Höchstform, während statt dem ewigen Metal-Techno auch mal schaurig-schöne Choräle aus den Boxen klingen. Die Solo-Kampagne ist also eher unspektakulär – im zugänglichen Multiplayer-Modus jedoch sorgt die nahezu perfekte Spielbarkeit für spannende wie spaßige Matches. Expand
  41. May 24, 2016
    6
    Doom is a horror first-person shooter video game developed by id Software and published by Bethesda.

    + Fun
    + Boss Battles
    - Repetitive Arenas
    - Boring Multiplayer
  42. May 13, 2016
    7
    Doom of L.....O.....A.....D.....I.....N....G

    I like this game for what it is, a shooter with oldschool gameplay which is fun. The story is "okeyish" but better than none. It's survival, not horror. But what really bugs me is that everytime you die or activate runes or load into a new area (the last part is actually normal, even though not the time it takes) the game has to LOAD. I don't
    Doom of L.....O.....A.....D.....I.....N....G

    I like this game for what it is, a shooter with oldschool gameplay which is fun. The story is "okeyish" but better than none. It's survival, not horror. But what really bugs me is that everytime you die or activate runes or load into a new area (the last part is actually normal, even though not the time it takes) the game has to LOAD. I don't know what there is to load when I just was in that same area one second ago but this game just does this a lot of times. First it didn't bother me but now it's just annoying and takes away from the otherwise entertaining game.
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  43. Jul 19, 2017
    7
    DOOM is a reboot of the series, with less survival horror elements and more of a focus on the original games. With this change of pace from Doom 3, there is typical action-focused gameplay. The story exists only as a vehicle for the player to move from point A to point B, eliminating various demons and acquiring an objective which allows access to another area. Regarding this, it's a veryDOOM is a reboot of the series, with less survival horror elements and more of a focus on the original games. With this change of pace from Doom 3, there is typical action-focused gameplay. The story exists only as a vehicle for the player to move from point A to point B, eliminating various demons and acquiring an objective which allows access to another area. Regarding this, it's a very predictable story.

    This aspect is the most frustrating of the game, because it is painfully obvious there is wasted potential. For most players, it's not a problem because they simply want to kill more enemies with more guns. And that's most enjoyable about DOOM, it's what will keep players coming back and enjoying the game and will most likely lead to a sequel.

    The multiplayer is the worst part about DOOM. I would have preferred the developers forego multiplayer to focus more on a more diverse campaign. Snapmap is a welcome addition, because the community is fantastic with their originality. Snapmap is a lot more enjoyable than the multiplayer.
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  44. May 13, 2016
    7
    DOOM has a slight struggle to find it's own identity. The story delivers exactly what you would expect from an arcade experience. On the other side, DOOM lacks a lot of well beloved features from it's predecessors and has some quickly appearing wear marks of it's own. However, the technical aspect performs well on PC and Consoles and the Multiplayer is fun, but requires some balancing updates.
  45. Jun 25, 2016
    7
    The game is alright, but I jus did not find it absorbing enough. It gave me no reason to keep going. The "gore" was cartoonish and lazy also. I ended up trading it for Uncharted 4.
    Thhe series fans may enjoy it more I guess.
  46. Jul 22, 2016
    6
    I don't know what I was expecting because it is EXACTLY what it says on the box. It is your dad's DOOM, period. Well, minus the co-op. They slapped a very nice coat of paint on it, sure; music's pretty good, too. But you can't expect me to keel over presentation nowadays, and honestly? This genre is dead for a reason. Room after room, arena after arena, with identical enemies or slightI don't know what I was expecting because it is EXACTLY what it says on the box. It is your dad's DOOM, period. Well, minus the co-op. They slapped a very nice coat of paint on it, sure; music's pretty good, too. But you can't expect me to keel over presentation nowadays, and honestly? This genre is dead for a reason. Room after room, arena after arena, with identical enemies or slight variation thereof. Weapons lack overall impact, and the higher the difficulty the worse it gets. I guess I got it because the reviews were raving, I guess I got it because of the brand and nostalgia, but without a single set-piece, any sort of atmosphere or coherent story-telling, it's a dark-red and brown corridor shoot dude-bro space-marine game with a very short-lived sort of charm. If you're tight on cash, just watch the trailer on repeat for 8 or so hours to get the whole single-player campaign for completely free! Expand
  47. May 13, 2016
    5
    it's an okay game. I thought it would be a dynamic arcade style shooter with enemies spawning in different locations with lots of replayability at different levels. the story is lame, meaningless and unskippable. controls suck no aswd old school run and gun, I keep getting stuck clinging to walls. I also had to change the controller scheme to 'knuckles'. some of the weapons areit's an okay game. I thought it would be a dynamic arcade style shooter with enemies spawning in different locations with lots of replayability at different levels. the story is lame, meaningless and unskippable. controls suck no aswd old school run and gun, I keep getting stuck clinging to walls. I also had to change the controller scheme to 'knuckles'. some of the weapons are underwhelming. the graphics are good. the sound and music are not very well done. Expand
  48. May 28, 2016
    5
    Terribly simplistic shooter, not much going for it.. Sorry

    one hundred and fifty characters.. is more then this games review really deserves.. so there
  49. May 13, 2016
    7
    What a boring pos. No wonder they held back review copies. Save your money if you really must play it. It is already 45 dollars at Newegg and will be in the 20 dollar bargain bin in a months time.
  50. Dec 1, 2016
    7
    Deutsche Review - Kritik

    Der folgende Test ist in 5 Kategorien zusammengefasst. Diese 5 Kartegorien ergeben die Gesamtpunktzahl von 0 - 100 Punkten. Um einen passenden Userscore zu geben wird auf oder abgerundet. Bei 84 Punkten ergibt das einen User Score von 8. Bei 86 einen von Userscore von 9. Falls eine 85 kommt entscheide ich ob ich es eher positiv oder negativ nehme. Regeln
    Deutsche Review - Kritik

    Der folgende Test ist in 5 Kategorien zusammengefasst. Diese 5 Kartegorien ergeben die Gesamtpunktzahl von 0 - 100 Punkten. Um einen passenden Userscore zu geben wird auf oder abgerundet. Bei 84 Punkten ergibt das einen User Score von 8. Bei 86 einen von Userscore von 9. Falls eine 85 kommt entscheide ich ob ich es eher positiv oder negativ nehme. Regeln verstanden?
    Dann sind hier meine Punkte.

    Mein persönlicher Score = 68/100
    Mein User Score = 7/10

    Lohnenswert? = Aufjedenfall für Oldschool-Shooter-Fans
    Fortsetzung erwünscht? = Gerne.
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  51. Aug 16, 2016
    7
    Doom is a horror first-person shooter video game developed by id Software and published by Bethesda.

    + Fun
    + Boss Battles
    - Repetitive Arenas
    - Boring Multiplayer
  52. Mar 18, 2018
    7
    Doom's single-player recalls great FPS action from a simpler time, but its multiplayer misses more than it hits.
  53. Oct 6, 2020
    7
    Probably one of the most overrated games ever for me, as for doom fans I’m sure this is a great reboot, but as for just as actual great games goes this is definitely not great, there’s hardly any story here even though I know there’s not meant to be any, the customisation to the weapons is okay which can be further modified through completing challenges with each mod of the weapon (Probably one of the most overrated games ever for me, as for doom fans I’m sure this is a great reboot, but as for just as actual great games goes this is definitely not great, there’s hardly any story here even though I know there’s not meant to be any, the customisation to the weapons is okay which can be further modified through completing challenges with each mod of the weapon ( there’s 2 mods to each gun) and the rune trial effects and upgrades are interesting, but the suit upgrades of what I remember are pretty dull and besides that you just upgrade your health, armour and ammo capacity. And then besides that you just go from boring open space to boring open space blasting the same demons that just constantly do the same **** there’s no set prices by the way or cut scenes, just demon set ups. I thought this would be better if they were more closed spaces like at the beginning. The best thing about the game was the boss fights, to which there’s only 3 and the last one I thought was boring compared to the cyber demon and the 2nd one which were pretty good and the funnest parts of the game by far. The visuals are nice but there just isn’t much variety to them, everything about the game is just so repetitive. So as for rebooting an old legendary franchise I suppose it’s a very good thing but it’s just that really, mostly just a big dumb run, jump and gun blow up demons romp. As for the multiplayer I’ve only played 2 matches which was just today and it was very slow and lackluster, especially the mode “warpath” (I think it’s called) but I was only playing on the beginner section, I didn’t get to play a demon also, but all of the new guns and equipment and playable demons you can eventually use look exciting, but besides this I’m sure I’ve heard very good things about the multiplayer. And besides all that I don’t know anything about snapmap and that’s all really. Expand
  54. Mar 31, 2021
    5
    Jogo mediano pra baixo, historia fraca, personagem sem carisma, gameplay mediano. O melhor desse jogos são os graficos. jogo muito repetitivo ao extremo sem variedade de combate
  55. May 10, 2020
    6
    This game encourages exploration by giving you exploration-specific upgrades for your suite as an upgrade path, and then precedes to lock you out of backtracking, reward you with annoying rune trials, and then not rumble when you are near secrets like the upgrade said it would.

    This is just super frustrating. Punching also will teleport you past enemies. You won't know what
    This game encourages exploration by giving you exploration-specific upgrades for your suite as an upgrade path, and then precedes to lock you out of backtracking, reward you with annoying rune trials, and then not rumble when you are near secrets like the upgrade said it would.

    This is just super frustrating.

    Punching also will teleport you past enemies. You won't know what happened so you'll back up, but you won't be able to and you'll think the game is glitching out, and now that enemy you teleported past is hitting you in the back. Enemies can also hit you mid air and cancel your jump, making you fall to your death to start the whole battle over again.

    There is alot of platforming and platforming death in this game.

    The pace is further ruined by the most annoying part of old Doom that they leaned into heavily, stopping you over and over to find a keycard. Where you having fun? Sorry, you have to find the Blue Keycard. Why this was put in the game is beyond me.

    4. hitting teleports you past enemies, then you try to back up, you can’t, you’re hit
    6. being able to be hit mid air to make you fall ****
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  56. Jun 6, 2020
    7
    Dooms gunplay is fantastic and so is it's music. But it ends up feeling very samey since most places look very similar with the same color pallet and its lack of boss fights until the very end. You basically just go into room after room shooting monsters the entire time. Thankfully the gunplay is so good it makes up for i somewhat. Thankfully Doom Eternal fixes these issues.
  57. Jan 11, 2021
    6
    Doom was promoted as a return to the series’ roots which means, as Doom was the original first person shooter, you would think that you’d be doing a lot of FPS. But man would you be wrong! Because Doom 2016 is more about platforming, corridor-running (without an enemy in sight) and what every game 2016 on needs, collectibles!!! These collectibles are not what you think they are, most areDoom was promoted as a return to the series’ roots which means, as Doom was the original first person shooter, you would think that you’d be doing a lot of FPS. But man would you be wrong! Because Doom 2016 is more about platforming, corridor-running (without an enemy in sight) and what every game 2016 on needs, collectibles!!! These collectibles are not what you think they are, most are absolutely necessary on higher difficulties because rather than an XP-system to get upgrades, the upgrades for armor and weapons come through these collectibles. As for the platforming, at most points it feels like you’re playing Mario or Mirror’s Edge as you will spend more time platforming than actually shooting; of which the shooting takes place in arena-like areas in levels, where 99% of the shooting takes places in your first-person ‘shooter’. As others have said, if I wanted platforming, I’d go play Mario.

    As for the weapons, which are your most used assets in an FPS, by mid-game the weapons start meshing together as you just start switching weapons based on which gun has ammo. Even the weapon mods don’t add much to weapon variety. During the shooting sections, most of the time you’re actually meleeing because the glory kills system you get from staggering enemies are required to get health drops to survive in combat so there is no real strategy besides charge, melee, charge, melee. Get ready to use that shotgun. There is no strategy to be found in Doom 2016. Also, the chainsaw has been turned into a Borderlands-esque ammo making machine, which requires fuel to operate and when used on higher ranking enemies, they will drop ammo like candy from a piñata at a party.

    Story-wise for all the hype that was put behind this story for redefining story in the single-player genre and how deep it was, the story is very much a throwaway that hardly exists in the background. The majority comes through codex pick-ups that you have to find and read and are not conveyed through characters or events. The main bad character has NO reasoning or explanation for why they did what they did throughout the campaign. The storyline is mainly stolen from Doom 3 and extremely watered down with no character development, no reason for these events or why the demons are invading. As for the times you go to Hell are ridiculous in comparison to the previous titles, it’s like you’re a welcome guest in the demons’ home, even though you’re supposed to be the most feared demon killer in history.

    Once you hit the halfway point the game turns into a slog as you just want the game to end. The boss battles, while they vary in gameplay and are sort of interesting in relation to everything else, they are quite boring when you look back after the fight is done as even the Cyber Demon (one of the main bosses in Doom original) is a pretty easy fight. You don’t feel like you went into a fight against a huge demon, more like you got into a tussle with a kitten. The end game is the worst part of all this as the whole game ‘wraps up’ without you even getting any answers or even having satisfying gameplay as the last boss battle is the easiest boss battle in the game, where the Hell Guardians and Cyber Demon at least had some sort of challenge. I guess it’s not surprising in a game where they turned Hell Knights, which were essentially mini-bosses in Doom 1, 2, and 3, are now killed in the hundreds with very little effort.

    This game is a rental if you want to try it, the campaign lasts maybe a max 10-12 hours, depending on difficulty, where most is you wandering the corridors for collectibles. For actual game and shooting, it’s about 4 hours. You won’t want to pick this game up ever again for the campaign, maybe only the arcade-mode. Play the original three Dooms if you want to have fun.
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  58. Aug 26, 2020
    7
    Doom is a tale of two very different shooters (and one quirky creation tool). The single-player campaign's reverent worship of the series' roots results in an old-school run-and-gun shooter which feels like imitation Doom, a cover of an old hit which nails all the right power chords but isn't exactly transformative. The multiplayer's attempts to borrow from the new to reinvigorate the oldDoom is a tale of two very different shooters (and one quirky creation tool). The single-player campaign's reverent worship of the series' roots results in an old-school run-and-gun shooter which feels like imitation Doom, a cover of an old hit which nails all the right power chords but isn't exactly transformative. The multiplayer's attempts to borrow from the new to reinvigorate the old results in an experience which won't satisfy either school of thought. SnapMap, meanwhile, is a blend of weird and simple and endearing. Expand
  59. Jun 21, 2020
    5
    Doom is okay and at some points amazing.
    The game is so repetitive that it becomes unsatisfying. The games strength is its boss battles, and if you play PS4, you should definitely try it.
  60. Mar 31, 2021
    7
    Story: 6
    Graphics: 8
    Sound: 6
    Gameplay: 8
    Game Time: 13 Hours (Main Story)
  61. Jul 14, 2020
    7
    забавная хрень, но немножко утомляет повторениями. такж смутило отсуствие катсцен
  62. Mar 30, 2021
    7
    Doom is a lot of fun and I enjoyed it the further I got into the game, but I dont nearly enjoy the game as much as other people seem to. But I can see why people do love Doom. The multiplayer is great and could have brought it up a point for me but now theirs almost no one playing and the lobbies are barely half filled. If I was their day 1 then the multiplayer could made the game better for me
  63. May 16, 2023
    7
    Good game, the gameplay feels good. Everything it does, it does very well but something is missing to make it truly a special game.
  64. Jan 8, 2021
    7
    i've cleared Doom 2016 twice. its actions are so good and music is pretty nice but the story is not that exciting or interesting after all. i haven't got more stress with playing doom(2016) than doom eternal so i'd give a point more.
  65. Sep 9, 2020
    5
    It is fun at first but then just gets boring a 30 mintues of killing the same type of monster. It's gaming at his most basic and if you like that kind of thing you don't want cutscene or sense of why and how things are the way are then the game is fine but I want so much more from a PS4 game
  66. Jan 14, 2023
    5
    After playing Eternal first, this one is a snooze fest. Wandering around lost with a map that tells you very little that I constantly had to open and close to find certain things (not sure why I can have a compass but not a minimap). Guns feel like they do nothing. If I get within two feet of the shield enemies I die instantly somehow. Absolutely abhorrent checkpoint system that somehowAfter playing Eternal first, this one is a snooze fest. Wandering around lost with a map that tells you very little that I constantly had to open and close to find certain things (not sure why I can have a compass but not a minimap). Guns feel like they do nothing. If I get within two feet of the shield enemies I die instantly somehow. Absolutely abhorrent checkpoint system that somehow also allowed me to exploit a challenge to get two upgrade points for doing something, dying, then being reloaded to before I completed it, allowing me to complete it again.

    Nowhere near the interesting run-and-gun style that you'd expect from Doom. GOTY my ass. Eternal was so fun and fast, this one feels like little more than a tourist holding a pea shooter simulator.
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  67. Sep 9, 2023
    7
    Doom 2016 really has a great gameplay loop, but there's a lot of fluff that dilutes what could've been a great game into just a good one.
    The obvious stuff is **** like being able to upgrade the doomslayer armor (which doesn't really affect gameplay that much, so it creates a situation where it isn't really impactful, but you still have to do it), the rune challenges, and the biggest
    Doom 2016 really has a great gameplay loop, but there's a lot of fluff that dilutes what could've been a great game into just a good one.
    The obvious stuff is **** like being able to upgrade the doomslayer armor (which doesn't really affect gameplay that much, so it creates a situation where it isn't really impactful, but you still have to do it), the rune challenges, and the biggest problem of them all, the fact the game is long (for doom) yet it gets repetetive towards the end
    Almost great, but falls shot towards the end 7.5/10
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  68. Feb 9, 2021
    7
    I play this game after seeing it was preised by everyone. I'm not an old fan. I didn't play the 90s ones yet I found it quite boring. Guess I was expecting some history behind instead of shooting and killing. Still a good game to pass the time and not having to think too much.
  69. Jan 15, 2022
    7
    Doom is one of the best shooters ever created. Each weapon is different, each weapon mod is different
    and each demon is different. It is unbelievably fun just blasting heads and guts out of demon with these massive badass weapons.. That being said, there are a few weapons like the gauss cannon and the super shotgun, that are so powerful, they break the balance of the game, forcing players
    Doom is one of the best shooters ever created. Each weapon is different, each weapon mod is different
    and each demon is different. It is unbelievably fun just blasting heads and guts out of demon with these massive badass weapons.. That being said, there are a few weapons like the gauss cannon and the super shotgun, that are so powerful, they break the balance of the game, forcing players like me to not use them, so the demons have at least a chance of killing me. The fighting arenas are well designed and a joy to bounce around on. The music will probably go down in history as one of the best pieces of music ever created in a videogame. The best aspect of Doom is the feeling of a badass, the feeling of being a Demon slayer, and the music compliments this feeling well. The story is really nothing special, dialogue is fine, platforming sections are sometimes very annoying, and some boss fights just feel like big weapon sponges that do the same thing over and over and over.
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  70. Jun 10, 2021
    7
    Looking back on Doom 2016 I have good memories of it! It was one of the first games I bought for my PS4 (didn’t get one until 2017) & I was a relative virgin to FPS games at the time. But much like the generation that grew up as Doom & Wolfenstein popularized the genre, both series were here for me in the modern age to ease me into FPS mechanics that I always found disorienting before.Looking back on Doom 2016 I have good memories of it! It was one of the first games I bought for my PS4 (didn’t get one until 2017) & I was a relative virgin to FPS games at the time. But much like the generation that grew up as Doom & Wolfenstein popularized the genre, both series were here for me in the modern age to ease me into FPS mechanics that I always found disorienting before. Although in comparison to Doom Eternal.. it’s definitely been outshone as of now. Just in the moment to moment gameplay I think Eternal is a far better game (minus the platforming) although I liked the mysterious atmosphere of Doom 16 more. Oh, and Mick Gordon. Nuff said. Expand
  71. Mar 22, 2023
    6
    No está mal, pero si lo juegas despues de Doom eternal, es muy diferente es como si vieras un juego muy antiguo y tosco… aunque si lo comparas con los juegos predecesores es un buen juego
  72. Aug 16, 2022
    6
    Good game overall. Very short thought and with not much to do outside the main levels. Never played the originals. Its a very solid FPS and it has non stop action, but i cant stop feeling that this is like a PS2 game with great graphics.
  73. Feb 28, 2023
    7
    The gunplay, the enemies and the scenarios are great. Is really enjoyable to annihilate demons and make armor and weapons improvements. BUT this is only the 20-40% of the game. Most of time the game makes you go walking to get collectibles and to get yellow, red or blue cards to advance in the story. 20-40% of the game is great and 60-80% of the game is a walking simulator in hell.
Metascore
85

Generally favorable reviews - based on 61 Critic Reviews

Critic score distribution:
  1. Positive: 57 out of 61
  2. Negative: 0 out of 61
  1. Dec 1, 2016
    80
    Doom honors its legacy while setting the stage for a new era for the long dormant franchise. Intimately gory encounters and a surprising emphasis on story more than make up for the bland multiplayer.
  2. Aug 10, 2016
    90
    Exactly the right amount of old and new, DOOM is an adrenaline rush that borders on overwhelming in the best possible way.
  3. Edge Magazine
    Jul 24, 2016
    90
    Doom's shimmering, bombastic combat is as absorbing as it is revelatory. [Aug 2016, p.100]