DOOM Image
Metascore
85

Generally favorable reviews - based on 61 Critic Reviews

User Score
8.4

Generally favorable reviews- based on 2864 Ratings

Summary: There is no taking cover or stopping to regenerate health in campaign mode as you beat back Hell’s raging demon hordes. Combine your arsenal of futuristic and iconic guns, upgrades, movement and an advanced melee system to knock-down, slash, stomp, crush, and blow apart demons in creative and violent ways. In multiplayer, dominate your opponents in DOOM’s signature, fast-paced arena-style combat. In both classic and all-new game modes, annihilate your enemies utilizing your personal blend of skill, powerful weapons, vertical movement, and unique power-ups that allow you to play as a demon. DOOM SnapMap is an easy-to-use game and level editor that allows for limitless gameplay experiences on every platform. Anyone can snap together and customize maps, add pre-defined or custom gameplay, and edit game logic to create new modes. Instantly play your creation or make it available to players around the world. [ID/Bethesda]
Buy Now
Buy on
Rating: M
Developer: id Software
Genre(s): Sci-Fi, Third-Person, Action, Shooter, First-Person, Arcade
Number of Online Players:Up to 12 Players
Cast Credit
Kevin Cloud DOOM SnapMap Lead Producer
Patrick Hook Senior Mission Designer
Stephen Ash Senior Game Programmers
Andy Chang Senior 3d Modeler
Greg Barr Mission Designers
Jason O'Connell Principal Mission Designer
Jerry Keehan Mission Design Director
Daniel Young Senior AI Programmers
Marty Stratton Game Director
Robert A. Duffy Chief Technical Officer
Chad Mossholder Principal Audio Designer
Paul Belmore Senior Animators
Thao Le Senior Environment Artists
Shinichiro Hara Animation Director
Michael Kopietz Senior Engine & Graphics Programmers
Darin McNeil Lead Tools Programmer
Dan Moditch Producers
Danny Keys Media Artist
Jake Hernandez 3d Modelers
Billy Ethan Khan Lead Programmer
Dmitriy Buluchevskiy Senior AI Programmers
Roger Berrones Senior Animators
Brian Kowalczyk Senior Animators
Gregor Kopka Lead Weapon Modeler
John Dean DOOM SnapMap Lead Programmer
Garrett Young General Manager
Austin Cline Senior Environment Artists
Johnmichael Quinlan Senior Tools Programmers
Christopher Peacock 3d Modelers
Kurt Loudy AI Gameplay Designer
Evan Eubanks Multiplayer Lead Programmer
John Roberts Senior Engine & Graphics Programmers
Timothy Bell Principal Producer
Michael Aubuchon Multiplayer Designer
Jason Martin Lead Character Artist
Efgeni Bischoff Senior Character Artists
Jean Geffroy Senior Engine & Graphics Programmers
Bogdan Coroi Senior Engine & Graphics Programmers
Ivo Zoltan Frey Lead Animation Programmer
Axel Gneiting Senior Engine & Graphics Programmers
Tiago Sousa Lead Rendering Programmer
Jeremy Thurman Environment Art
Michael Bosley Senior Engine & Graphics Programmers
Hugo Martin Creative Director
Sean Bean Campaign Lead Producer
Michael Maynard Senior Game Programmers
Patrick Duffy Lead UI Artist
Chris Hite Audio Director
Brad Bramlett Multiplayer Lead Producer
Principal Engine Programmers Principal Engine Programmers
Geoffroy Aubey Senior Engine & Graphics Programmers
Jacob D. Bringas Senior Game Programmers
Jeff Farrand Senior Game Programmers
Kevin Malinak Game Programmers
Mark Diaz Game Programmers
Jake Campbell Principal AI Programmer
Kerry Allen Senior UI Programmer
Timothy Scalzo UI Programmer
Evgeny Andreeshchev Senior Tools Programmers
Joshua Bramer Tools Programmers
Gregory Hodges Tools Programmers
Johnny Casey Multiplayer Programmers
Eric Tjader Multiplayer Programmers
Richard Langridge Multiplayer Programmers
Dustin Land Multiplayer Programmers
Alex Owens Multiplayer Programmers
Travis Bradshaw Lead Dev Services Programmer
Christopher Hays Development Services Programmers
Matthew Michler Development Services Programmers
Gregory Naughton Development Services Programmers
Jesse Printz Development Services Programmers
Steven Serafin Technical Producer
Shale Williams Technical Specialist
Kirsten Dearnley Technical Writer
Benjamin Miles Build Analyst
Jonathan Lane Lead Concept Artist
Bryan Flynn Concept Artists
Alejandro Palma Concept Artists
Colin Geller Concept Artists
Emerson Tung Concept Artists
Denzil O'Neill Senior Character Artists
Bryan Wynia Senior Character Artists
Emanuel Palalic Character Artist
Lear Darocy Lead Environment Artist
Robert Hodri Senior Environment Artists
Felix Leyendecker Senior Environment Artists
Daniel Scanio Senior Environment Artists
Pontus W Senior Environment Artists
Marc Edwards Environment Art
Ryan Watkins Environment Art
Phillip Bailey Environment Art
Nicolas Dunbeck Environment Art
Nick Slay Environment Art
Cameron Kerby Environment Art
Luis Perez Environment Art
M Lead 3d Modeler
Gregg Stangl 3d Modelers
Sup Choi 3d Modelers
Timothee Yeramian 3d Modelers
Brian Ellebracht Lighting Artists
Tony Garza Lighting Artists
Wirginia Romanowska Lead Visual FX Artist
Derek Best Visual FX Artist
Daniel Gagn UI Artist
Hammed Al-Tamimi Technical Artist
Brett Paton Principal Animator
Joon Hyung Kim Senior Animators
Alan Rogers Senior Animators
Jeff Senita Animator
Peter Sokal Gameplay Systems Designer
David Vargo Mission Designers
James Selen Mission Designers
Morgan Wilson Mission Designers
Brandon Souders Mission Designers
Timothy Locke Mission Designers
Adam Bideau Additional Mission Design
Ben F. Carney Audio Designers
Sean A. Duffy Audio Designers
Matthew Nelson Producers
Thomas Eubanks Producers
Roberto Garcia-Lago Producers
Chad Eanes Producers
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be credited, please read our FAQ.