User Score
7.5

Generally favorable reviews- based on 136 Ratings

User score distribution:
  1. Positive: 90 out of 136
  2. Negative: 25 out of 136
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  1. Dec 1, 2017
    7
    Beat game in 2 hrs. Has 8 levels during main campaign that feel like DLC remixes from Doom 2016. Has bonus Doom 1 stages that you can unlock to extend replay value. Played game mostly with aim controller. Had to tweak a few settings so it felt less casual. Turned on left stick movement with smoothing cam rotation. I don’t suffer from motion sickness so avoided any nonsense that tried toBeat game in 2 hrs. Has 8 levels during main campaign that feel like DLC remixes from Doom 2016. Has bonus Doom 1 stages that you can unlock to extend replay value. Played game mostly with aim controller. Had to tweak a few settings so it felt less casual. Turned on left stick movement with smoothing cam rotation. I don’t suffer from motion sickness so avoided any nonsense that tried to aid me. Jumping is completely gone which makes no sense because this game can make people sick by teleporting and bouncing on launch pads. My biggest complaint is the grenade shooter. Want to desperately focus on my normal gun, but the grenade hand is always in my sights. I tried playing with move, but that set up has no way to turn off motion sickness restrictions. Can’t even rotate cam so it’s completly impossible to play that way to begin with. Normal ds4 controls are doable, but again has grenade hand always in plane view while normal gun is moving. If that grenade hand ever gets an option to be disabled then it would be a much better game. Doom never had duel weapons. Who thought it would be a good idea for an unneeded weapon to always block the player’s view? Also even more bad news. No BFG or chainsaw. I guess the broken teleporting feature sacrificed the additional buttons needed for extra weapons. Btw, teleporting is worse than playing Kinect in the dark. God help us if VR relies on teleporting in future games. If so, VR would truly be doomed. Expand
  2. May 11, 2018
    5
    +Great visuals
    +Excellent sound
    +'That' Doom gameplay -Grenade launcher always in the way -Teleport gameplay madness I have been playing with the aim controller with smooth turning for maybe couple hours now and I felt very impressed by the visuals. Soon after playing though the game very rapidly flips from roaming around solving simple puzzles to suddenly ramped up to 11 hardcore
    +Great visuals
    +Excellent sound
    +'That' Doom gameplay
    -Grenade launcher always in the way
    -Teleport gameplay madness

    I have been playing with the aim controller with smooth turning for maybe couple hours now and I felt very impressed by the visuals. Soon after playing though the game very rapidly flips from roaming around solving simple puzzles to suddenly ramped up to 11 hardcore shooting demon gameplay (a little jarring to hop from one to the other so quickly in VR). Feels enjoyable to play but once THAT GRENADE LAUNCHER got stuck in my players view at all times my heart sank a little. Ultimately DOOM VFR is a less focused 'VR experience' than most, but the core doom gameplay loop saves it from feeling disappointing.
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  3. Dec 9, 2017
    7
    Ok, so I feel kind of obligated to change my review after finishing the game.

    For the price, you can´t really ask for much more. This game offers a lot of content and honestly one of the best VR experiences for VR on PSVR. Despite having serious control issues when playing it with Move controllers (check my original review), it is totally playable if you do it standing up. I will
    Ok, so I feel kind of obligated to change my review after finishing the game.

    For the price, you can´t really ask for much more. This game offers a lot of content and honestly one of the best VR experiences for VR on PSVR.

    Despite having serious control issues when playing it with Move controllers (check my original review), it is totally playable if you do it standing up.

    I will certainly replay it and enjoy it much more if they update the game allowing the player to remap the buttons of the left Move controller with rotation.

    -----------------------------------------------------
    Original Review (Score: 4)
    -----------------------------------------------------

    Doom VFR is simply a disappointment compared with Skyrim VR, it is almost like Id team have been in a cave for a year and don´t know how the preferred/standardized locomotion systems are on VR.

    People who prefer teleportation and X degree snapped rotation won't find that in the game. People who prefer free movement using move controllers and smooth rotation won't find that either. The game should be a perfect fit for playing with Move controllers, but it isn´t. Instead, you´ll find 4 useless buttons (strangely mapped) that translate the player view forward/backward and left/right and it can´t be remapped. One of the successes of Skyrim is that it allows the player to customize the controls, I still hope they update the game adding some new options for that.

    Graphically the game is stunning, Id engine works really well on the platform and I hope to see more games from them on VFR.

    GUI interaction is, unfortunately, surprisingly wrong too, with inconsistencies in how you interact with UI buttons and panels, sometimes you can click things in a laser pointer pen fashion and sometimes you simply can´t, like when you get a confirm dialog.

    I really hope they update they update the game listening to player´s feedback, so they game can convert the game into something somehow enjoyable, so far, at least for me, it isn´t.
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  4. Jun 4, 2018
    7
    Not a bad experience at all, but definitely feels like a half finished product.
  5. Jun 19, 2023
    7
    One of the best VR titles for sure in the look department and for movement wise. The fast paced combat in the small darker rooms helped the general low rez pixellated look of PS/VR. This game looses point for being a standalone VR title and not part of the base game like some other VR titles. The most off putting thing about this game is the players VA vs what they do and have to face. HeOne of the best VR titles for sure in the look department and for movement wise. The fast paced combat in the small darker rooms helped the general low rez pixellated look of PS/VR. This game looses point for being a standalone VR title and not part of the base game like some other VR titles. The most off putting thing about this game is the players VA vs what they do and have to face. He sounds like a well adjusted flower salesman on the calmest of days.

    After trying several different VR games the motion sickness has finally gone. Still with all that plastic and rubber on the head? Head overheat happens pretty quicky. Yeah even when using a massive floor fan to try and counter it. Maybe I need to use PS/VR in the winter or something?
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  6. XV_
    Aug 3, 2018
    6
    Is not by any means a great game but is entertaining to say the least, this is my first approach to VR and i kinda have a motion sickness problem after 40 minutes of gameplay. Putting the VR thing aside is a very basic and linear FPS but for what is worth is OK.
  7. Jun 4, 2018
    6
    DOOM in VR is actually amazing - except when it is not.
    The graphics are actually very nice, the gameplay is fast and frantic and is a lot of fun.
    Where they simply messed up are the controls. It would be a perfect match for the AIM, which they have added last minute support for. But NO left handed support? Are you joking? This is just nuts. You can kind of ignore the gun out of your
    DOOM in VR is actually amazing - except when it is not.
    The graphics are actually very nice, the gameplay is fast and frantic and is a lot of fun.

    Where they simply messed up are the controls. It would be a perfect match for the AIM, which they have added last minute support for. But NO left handed support? Are you joking? This is just nuts.
    You can kind of ignore the gun out of your shoulder - but that is not ideal as well.

    When using the move's, it's very different, which I like, but the movement options are just **** there too. No proper rotation, no movement. That can be done better as many games have shown so far.

    If they would fix the controller issues, it would be an 8 or 9 easily. I am just sad, that it seems they have abandon the game. Smaller, indie devs have patched their games afterwards. But they do not seem to care.

    It is just sad to see such a great game being hindered by something silly like those controls - which is absolutely not necessary as we have been demonstrated by other devs.
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  8. Feb 5, 2019
    7
    Pretty cool like for VR. Feels cheap compared to flat version, but still delivers decent amount of content like for vr game, especially counting unlockable retro levels. Graphics are nice but rather blury. I found it difficult to play with sticks, but nice and easy playing with dual shock. DS4 combined with teleporting makes this game rather easy even on highest difficulty level.Pretty cool like for VR. Feels cheap compared to flat version, but still delivers decent amount of content like for vr game, especially counting unlockable retro levels. Graphics are nice but rather blury. I found it difficult to play with sticks, but nice and easy playing with dual shock. DS4 combined with teleporting makes this game rather easy even on highest difficulty level.

    Rather enjoyable experience. Very fast action like for VR game. In VR all those demons look huge and majestic. teleporting around and shooting enemies in face in slow motion is a lot of fun.
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  9. Sep 20, 2019
    6
    Abandonware... Tragic move control... There is a simple way to fix it but publisher doesn't care.
Metascore
71

Mixed or average reviews - based on 48 Critic Reviews

Critic score distribution:
  1. Positive: 23 out of 48
  2. Negative: 1 out of 48
  1. Jan 2, 2019
    45
    While DOOM: VFR can be a fun game to play, the lack of ultra-violence and short playtime overshadow the fun that DOOM: VFR provides, especially at it's current price.
  2. Feb 27, 2018
    70
    Doom VFR won't look as badass as the last main installment's version looked on regular televisions and gaming monitors, but such is the burden of enjoying it all in VR. Sure, you'll have to forfeit the complete run-and-gun tactic that was almost required, and you'll need to take more of a strategic approach until you're well versed in one of the three control schemes. It's easiest with the DualShock 4 controllers, miserable with motion controllers, and downright fun with the Aim controller, so the play style is up to you. It's not a masterpiece, but it's a pretty good start. It feels great that the game wasn't a quick money grab priced at the full $60, and it gets a pass due to the lack of VR titles, but any sequel that comes next will have to really step up to the plate. The motion controller difficulties can't persist, or it'll be a major downfall for the Doom franchise in the VR marketplace.
  3. Playstation Official Magazine UK
    Feb 22, 2018
    80
    A great example of how to adapt something on VR to create an experience that's familiar, and true to the game that spawned it but something all its own at the same time. [Feb 2018, p.92]