- Publisher: Bethesda Softworks , Bethesda Game Studios
- Release Date: Dec 1, 2017
- Also On: PC
User Score
Generally favorable reviews- based on 136 Ratings
User score distribution:
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Positive: 90 out of 136
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Mixed: 21 out of 136
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Negative: 25 out of 136
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Dec 3, 2017
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Dec 24, 2017Graphics are not bad, but control over character is a pain, often game lose "orientation", this completely destroy gameplay experience...
Felt like playing beta game and wasted money. -
Feb 28, 2018What a let-down. I was looking forward to this game but it's horrible mainly because the way you move in the game, so clunky and I feel disoriented so fast. Garbage.
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Sep 1, 2020
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May 19, 2018
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Nov 27, 2019UI is on the side of the screen making it impossible to read, the gameplay is clunky and is mostly about running around which is not so pleasant in vr
Awards & Rankings
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Jan 2, 2019While DOOM: VFR can be a fun game to play, the lack of ultra-violence and short playtime overshadow the fun that DOOM: VFR provides, especially at it's current price.
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Feb 27, 2018Doom VFR won't look as badass as the last main installment's version looked on regular televisions and gaming monitors, but such is the burden of enjoying it all in VR. Sure, you'll have to forfeit the complete run-and-gun tactic that was almost required, and you'll need to take more of a strategic approach until you're well versed in one of the three control schemes. It's easiest with the DualShock 4 controllers, miserable with motion controllers, and downright fun with the Aim controller, so the play style is up to you. It's not a masterpiece, but it's a pretty good start. It feels great that the game wasn't a quick money grab priced at the full $60, and it gets a pass due to the lack of VR titles, but any sequel that comes next will have to really step up to the plate. The motion controller difficulties can't persist, or it'll be a major downfall for the Doom franchise in the VR marketplace.
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Playstation Official Magazine UKFeb 22, 2018A great example of how to adapt something on VR to create an experience that's familiar, and true to the game that spawned it but something all its own at the same time. [Feb 2018, p.92]