User Score
8.9

Generally favorable reviews- based on 3893 Ratings

User score distribution:
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  1. Mar 31, 2020
    9
    Great game,worth a buy. Enjoyed this game alot. Its a must buy. RIP AND TEAR
  2. 405
    Mar 31, 2020
    0
    What an absolute joke. This is 20 seconds of doom following by a game chase the imp so you have something to shoot. Terrible. 0/10
  3. Mar 31, 2020
    9
    Doom Eternal is stunning from start to finish but there are some things that annoy me. first the things I like.The Combat IS AMAZING it is super super fast and more aggressive than doom 2016 and I like that a lot. also I really like that the chainsaw has purpus other than just being there for no reason like in doom 2016. The Different Environments that you go to in the levels areDoom Eternal is stunning from start to finish but there are some things that annoy me. first the things I like.The Combat IS AMAZING it is super super fast and more aggressive than doom 2016 and I like that a lot. also I really like that the chainsaw has purpus other than just being there for no reason like in doom 2016. The Different Environments that you go to in the levels are breathtaking especially the second the last level that is stunning. I might get flack for this but I prefer the boss fights in doom 2016 I found them a lot more entertaing other than the Marauder it was always a joy to fight him.
    It annoys me how the bosses don't drop heath and ammo anymore like they did in doom 2016 and I also found some of the platforming to be a nightmare but most of it I loved.
    I hated that they tried to give a back story to doom guy that annoyed me quite a bit because doom guy rips and tears he dose not need a backstory. anyway that's just what I think. all in all doom eternal is a extremely good game but I still prefer doom 2016. thanks for reading my revew
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  4. Mar 31, 2020
    7
    When I played DOOM 2016 I was in a constant rush. Shoot whatever the hell you see! Rip and tear! One of my favorite games of all time. With DOOM Eternal I do not have this feeling at all.

    Firstly, the sound just feels off. Weapons do not have a good punch and the music doesn't mix well. The sound feels muffled and unsatisfying as if something is really going wrong there. For some reason
    When I played DOOM 2016 I was in a constant rush. Shoot whatever the hell you see! Rip and tear! One of my favorite games of all time. With DOOM Eternal I do not have this feeling at all.

    Firstly, the sound just feels off. Weapons do not have a good punch and the music doesn't mix well. The sound feels muffled and unsatisfying as if something is really going wrong there. For some reason the music doesn't elevate the experience either and tracks are boring quickly unlike in DOOM 2016.
    The animations of glory kills can sometimes be funny and creative but 70% of them feel familiar and they are far more fluid in their animation than the one's in DOOM 2016. Just not a very satisfying feeling.
    Next, the game looks and feels very arcade-like, and I just can't take this world seriously. The environments are a visual overload of bizarness and although levels differ from each other in visuality, within a level the visuals feel very same-y and corridor like. I feel very restricted in where I can go and am constantly running into walls wondering:"where do i need to go?" until I find that one path I can go past.
    First I was not interested in finding secrets as well. The platforming just makes traversing in levels an unenjoyable experience and I am not interested i doing more of that. I have done a playthrough where I collected all the secrets and you do this by pausing the game every area and you can see on the map where the secrets are. Badly designed in my opinion.
    I do feel they advanced the complexity of the combat a lot and you really need to juggle constantly between weapons and other gadgets to survive. They teach you all this by pausing the game and jarringly telling you what you need to do in text. Still I needed to replay the game after a few hours as you need to learn so much at the start. If you feel you are failing in juggling these things at the start I advice you to do the same. The complexity doesn't make the game more fun btw, because the shooting itself is still unsatisfying.
    More importantly, juggling the combat on a ps4 controller rough. I'd advice replacing the dash to R3 so you keep your finger on the right stick for aiming. Still throwing and switching grenades and using the flame belch requires you to get your finger off of the analog sticks which makes using these tools harder. Switching to a specific weapon can not be done quickly by design as you need to hold it for a bit for the weapon wheel to show up. Using the quickswitch R1 between shotgun and sentinel works wonders though.
    Now the graphics on ps4 are actually a downgrade from DOOM 2016. I think the complexity of the far backgrounds takes a lot out of the computing power, because the lighting is worse now. I believe people if they say it is an upgrade on pc, but not on ps4. I did not notice any frame rate dips though, so that's great.
    The last aspect are the new cinematics. The opening cutscene is nice, but the rest is just okay. They are nor boring nor very enjoyable, but they do take your time of from the shooting, so I'll skip them next time. Honestly, they shouldn't have bothered on most of them as the story is also explained badly and I have no idea what everybody is talking about 80% of the time. If you read the lore it will likely make total sense, but I bought a game, not a book. I want to be able to get the gist of it without having to read anything, as DOOM 2016 did so well.
    To conclude, I think this game just misses a lot of focus on making a campaign that is concise and enjoyable to go through multiple times without annoying platforming. The feel of the combat is now worse in terms of giving you a brutal feel in terms of animations and sound, which makes it hard for the more advanced mechanics to shine. I am surprised how this game turned out to be.
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  5. Mar 31, 2020
    10
    I thaught i was about to **** die in real life after this it was just nuts... worst than Bloodborne i feel like my heart is so muscular now that it will be able to make me run Marathon after a tea break, i went from Ippomma to a huge **** with a good physical condition, it killed the Corona inside of me if you have a preexisting condition stay away from this if you dont but you fat youI thaught i was about to **** die in real life after this it was just nuts... worst than Bloodborne i feel like my heart is so muscular now that it will be able to make me run Marathon after a tea break, i went from Ippomma to a huge **** with a good physical condition, it killed the Corona inside of me if you have a preexisting condition stay away from this if you dont but you fat you will loook like god damn Brad Pitt in fight club after that... did i said enough ? Expand
  6. Mar 31, 2020
    8
    If you liked DOOM 2016's single player and just need more! then this is a winner, don't be in it for the multiplayer though or any of the extra features that DOOM 2016 has now, such as the map maker or classic multiplayer modes. Note: the Dark-Souls style invasion multiplayer IS NOT IN THE GAME YET

    Single player: Lack of features compared to current DOOM 2016, as well as believe it
    If you liked DOOM 2016's single player and just need more! then this is a winner, don't be in it for the multiplayer though or any of the extra features that DOOM 2016 has now, such as the map maker or classic multiplayer modes. Note: the Dark-Souls style invasion multiplayer IS NOT IN THE GAME YET

    Single player:

    Lack of features compared to current DOOM 2016, as well as believe it or not an even more basic story with a shorter campaign, lots of Lore and backstory to read though which is very cool. The arsenal is sick but still just a redesigned DOOM 2016 arsenal with a different swing on each weapons mainly through the returning weapon mods system. Isn't as "Dark" as DOOM 2016's Mars and Hell setting and moves towards a . No map maker mode this time which is a shame for me.

    Multiplayer:

    Classic pvp Multiplayer modes has been replaced with a pretty basic 2 Demons vs Slayer mode, fun as as a gimmick for a few hours with friends but you'll have to really be into either the team based game-play of the Demons with a pal or just love the uphill fight of battling the two coordinating demons
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  7. Mar 31, 2020
    4
    excess parkour
    toxic rainbow colors in a dark shooter
    the need to finish once every 5 seconds
    few rounds
  8. Mar 30, 2020
    10
    Doom 2016 feels like a tech demo after this master piece! I was bit afraid that can they top what came on 2016 and oh boy they did it in every single way!
  9. Mar 30, 2020
    10
    This game is amazing and though i don't think it will recieve goty, i think it at least deserves to be a contender. The games combat sets an impossibly high bar to top, it being smooth, satisfying and metal af! I've heard people complain about the story leaving them lost as some things arent directly explained such as the Hell Priests and the Night Sentinels, this explanation isnt neededThis game is amazing and though i don't think it will recieve goty, i think it at least deserves to be a contender. The games combat sets an impossibly high bar to top, it being smooth, satisfying and metal af! I've heard people complain about the story leaving them lost as some things arent directly explained such as the Hell Priests and the Night Sentinels, this explanation isnt needed if you arent playing for an in depth story all you must know is the overarching goal of the Khan Maykr. But even if you arent there for deep lore, I HIGHLY recommend you read some of the codexes it is very interesting and makes the Doomslayer all the more badass. As for cutscenes, they are amazing, they make you and the Doomslayer feel like an absolute heavy metal god, this definetly brings forth flaws in 2016 in my opinion due to the fact that in these cutscenes you are able to compare your self to the puny humans you meet and you are actually recognised as a strong rage filled warrior. This point lacks in th 2016 game, you feel much more badass with people to interact with and a story to explain why your ruining the devilish day of these demons. My final point will be around platforming, I dont have a problem with the platforming, though at times feels buggy and frustrating, its fine for me as it makes each level less flat (Of which 2016 felt a lot like) and expands the level design to make it more interactive for traversal and combat elements. The only complaint i have with the platforming is that it seems less natural. To conclude, i loved Doom 2016 and thought it was a great game but Doom Eternal exceeded my expectations (which were already extremely high) and is by far the best game of 2020 and could well be the best game for the rest of the year. Expand
  10. Mar 30, 2020
    8
    After finishing Doom 2016 earlier this year, I was excited to see what Doom Eternal would do and I can say I was not disappointed. Doom Eternal improves upon what was in Doom 2016 and then some, the movement has been improved greatly with the new dash ability which made demon killing easier and cooler too. The weapons and the mods have been overhauled giving more variety in my demonAfter finishing Doom 2016 earlier this year, I was excited to see what Doom Eternal would do and I can say I was not disappointed. Doom Eternal improves upon what was in Doom 2016 and then some, the movement has been improved greatly with the new dash ability which made demon killing easier and cooler too. The weapons and the mods have been overhauled giving more variety in my demon killing arsenal, compared to Doom 2016 where I normally stuck to a certain weapon, mainly the super shotgun. But in Eternal, every weapon and mod has its use, the precision bolt having probably be biggest glow up due to effective against certain enemies and enemy parts, and also has a satisfactory pop sound with every headshot.

    the story of Doom eternal is Pretty good, I wouldn't say the story blew me away but it was definitely good, but I didn't really come to Doom Eternal for a story, as John Cormack said himself "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important."
    But one of the main driving factors for my excitement for Doom Eternal was the soundtrack by composer Mick Gordon who once again knocks it out of the park, the soundtrack gets you pumped and gets you ready to rip and tear, the mixture of electronic and heavy metal as well as a heavy metal choir occasionally appearing in certain tracks really gets the adrenaline pumping and makes you feel unstoppable, my personal favourite tracks from the soundtrack are Gladiator or BFG10000.

    The demons of Doom are back and meaner than before, with new demons joining the party too. personal favourites of mine like cacodemon and Barons of hell looking better than ever, though my all time favourite demon the Revenant didn't seem to get that sort of treatment, actually looking better and creepier in Doom 2016 compared to eternal.

    Though this game is really good, there are a few things I wasn't a fan of unfortunately. I wasn't a fan of the marauder enemies, now I can imagine there will be those who say that I should just "git gud" and you’re probably right, they just frustrated me a bit too much sometimes but I might have to possibly try another method I haven't thought of to easily dispatch them. The other complaint that I would have would be having certain aspects of the levels that slow or limit the slayers movement speed, I just feel it's weird to have the game basically telling you to do things fast and punishing you for being slow to then slow you down for certain parts which just sit well with me for some reason. these are little complaints I have but besides that there isn't much wrong I can say about it, the gameplay and mechanics are basically perfect I can't fault them.

    the multiplayer is an interesting idea which I hope id software keep building upon and don't forget about it, I don't think theres much of bias on who's more likely to win, slayer or demon. though it does feel great playing the demons with their unique abilities. from all the Battlemode games I've played, I've had about equal demon and slayer game time and had similar win rates as I kinda felt it was hard to lose really, I don't know if the people I was getting paired against were just trying it out for the first time but I have lost a match yet. But despite that I still like the game mode and is a much better multiplayer mode than the multiplayer in Doom 2016 and I'm glad the tried something new.

    Overall, Doom Eternal is probably my favourite fps game of this console generation, its weapon mechanics and gunplay are faultless, the music gets you pumped the slay demons, the demons are challenging and fun to fight against, and the multiplayer is a nice change of pace compared to other multiplayer modes.
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  11. Mar 30, 2020
    0
    Doom Eternal is the most disappointing game I have ever played. The platforming is a disaster, the UI is garish and counter-intuitive, the cutscenes exist, melee probably should have been removed if they were gonna make it this weak. The dash, while good in theory makes normal movement feel slow which is exactly the opposite of how Doom should feel. And finally, the ammo management.Doom Eternal is the most disappointing game I have ever played. The platforming is a disaster, the UI is garish and counter-intuitive, the cutscenes exist, melee probably should have been removed if they were gonna make it this weak. The dash, while good in theory makes normal movement feel slow which is exactly the opposite of how Doom should feel. And finally, the ammo management. The max ammo you can hold has been cut by more than half since Doom 2016. Insecure fanboys will shout (and I mean SHOUT) all kinds of justifications about this at you, but the fundamental issue is this: Doom eternal wants you play the game a very specific way. For all the talk about how it's "strategic" it forces you to adopt one very specific strategy--use all the ammo in all your guns then hunt down trash demon and chainsaw it for more ammo. There's two problems with this. First, I don't want to be forced into a specific way of playing the game. Second, the game does a TERRIBLE job telling you that that's the intended way to play and even worse job encouraging it. If you're going to make killing imps/possessed the name of the game, you should make it so they don't stop spawning until the big baddies are dead. And should make sure that they aren't on the other side of the arena than the mini-boss enemies. Having to turn around and sprint away from a mancubus so I can chainsaw an imp in some odd corner of the arena isn't just a limiting design decision; it's an objectively bad one and on that runs counter to the supposed "keep pushing forward nature of Doom."

    The devs did a great job ensuring that each weapon has it's uses, you can't ignore any of them. In fact, the ammo limit hurts here, because often you're forced to use less-than-ideal weapons simply because they're the only ones with ammo.
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  12. Mar 30, 2020
    10
    If you’re on the fence, get this game. It’s an adrenaline rush. Essentially encapsulates all of the good parts of 2016 but improves upon every aspect of it.
  13. Mar 30, 2020
    0
    2 out of 10: They amped up the difficulty to unreasonable levels, turning this into an unfunny slaughter-fest. You can't survive attacks because you're in the middle of an unblockable crossfire every time combat starts, and they've hosed the player by not providing nearly enough health, armor, and ammo considering how many monsters they pour at you through a firehose. I played this game2 out of 10: They amped up the difficulty to unreasonable levels, turning this into an unfunny slaughter-fest. You can't survive attacks because you're in the middle of an unblockable crossfire every time combat starts, and they've hosed the player by not providing nearly enough health, armor, and ammo considering how many monsters they pour at you through a firehose. I played this game for five hours and quit, realizing there's no curve for improvement -- only frustration. You need to be a 13-year-old Ritalin freak to excel at this boondoggle. Bethesda ruined a fun game, for no discernible reason. I'm the fool who paid for it before deleting it, so I guess they win in the end. Expand
  14. Mar 30, 2020
    10
    хорошо оптемезирована, не скучная, динамичная, хочется проходить снова и снова, очень нравиться, я прям влюблен в эту игру, спасибо разрабам, держать в том же духе
  15. Mar 30, 2020
    10
    Everything exept the swimming was so mutch fun. The shooting the jumping and the collectables. It should have an even higher score.
  16. Mar 30, 2020
    8
    Love the game, but there is one thing that gets me. Where DOOM 2016 was all about rampaging through hordes of demons this game has a lot more platforming and story based cut-scenes. That was not what I expected from the game, but it isn't a bad thing at all. DOOM Eternal is bigger, badder and different. It still throws you for the wolves (or rather, mortally challenged) and the madness isLove the game, but there is one thing that gets me. Where DOOM 2016 was all about rampaging through hordes of demons this game has a lot more platforming and story based cut-scenes. That was not what I expected from the game, but it isn't a bad thing at all. DOOM Eternal is bigger, badder and different. It still throws you for the wolves (or rather, mortally challenged) and the madness is still the same as the previous installment. Platforming takes some time getting used to, but that is no problem at all! RIP AND TEAR! Expand
  17. Mar 30, 2020
    9
    This game kicks ass. Definitely happy with this purchase and the fact the pre-order came with Doom 64 is the bloody skull on top
  18. Mar 30, 2020
    10
    10/10 This game is Doom 2016 on steroids.. unique, over the top, insane action !!
  19. Mar 29, 2020
    10
    Game is incredible. Graphics are great. I like the level design, enemies, and weapons way better than Doom 2016. The game really takes you to some incredible locations. The gameplay is the best in any game I’ve ever played. You will see in other reviews that the dash,double jump, and poles ruin the game. This is not true in the slightest. They make the game better and enhance gameplay. TheGame is incredible. Graphics are great. I like the level design, enemies, and weapons way better than Doom 2016. The game really takes you to some incredible locations. The gameplay is the best in any game I’ve ever played. You will see in other reviews that the dash,double jump, and poles ruin the game. This is not true in the slightest. They make the game better and enhance gameplay. The Archvile and Pain Elementals make a return along with some new enemies like the Whiplash. It is unlike any game I have ever played. It is a call back to the old games in every way. The super shotgun is just too good!!! The Easter Eggs in this game are really cool. The story is pretty good too. If your not into story then you can skip the cut scenes and just slaughter demons. If story is super important to you, then great. Also why are so many reviewers complaining about jumping. It is not rocket science. THIS game is better than Doom 2016 in every way. It is my favorite game of all time. The Doom Slayer is possibly the most bad ass protagonist in video game history. Honestly the game is all about gameplay, exterminating demons, and looking cool while doing it. This is a must buy. Expand
  20. Mar 29, 2020
    10
    This review contains spoilers, click expand to view. I know a lot of people hate this game for platforming, it EZ just git gud. The low ammo count isn't a problem, just chainsaw. if its to hard for you play on a easier difficulty this is a hard game and it may seem unfair it really isn't all of your problems are solvable, I AM 13 and finished this game on ultra-violence 100% Expand
  21. Mar 29, 2020
    10
    The best FPS you ever play in your life , genre destroyer , Make you feel like a Badass . Dont miss out on this experience at time where people fear COV19. It gives you hope for better future . Buy it and play it Cheeki Breeki.
  22. Mar 29, 2020
    10
    10/10 gameplay and Music story was incredible can’t wait for prequel or Sequel in the future.
  23. Mar 29, 2020
    2
    I hate Eternal's design decision, which I will fully qualify as authoritarian, gamey and wooden. It feels like cheap design. There's no flow and by the time you get to the end of the game, you are cycling through the same stuff all the time anyway because there's no choice other than max out your dps and get armor in the process.

    I loved 2016 and having finished Eternal, the gameplay
    I hate Eternal's design decision, which I will fully qualify as authoritarian, gamey and wooden. It feels like cheap design. There's no flow and by the time you get to the end of the game, you are cycling through the same stuff all the time anyway because there's no choice other than max out your dps and get armor in the process.

    I loved 2016 and having finished Eternal, the gameplay isn't the only issue I have with it :

    Invisible walls everywhere. The levels read horribly in that regard and the level design is as limiting as the gameplay.
    2016 got flanderized in Eternal. The story is a joke. The tone is one big fourth-wall break. 2016's story was far, far more powerful and its tone very successfully skirting the line between meta-commentary and subtle. VEGA being saved, the tension with Hayden, the absolute, rorschach-level slaughter of demons, all of it was amazing. Eternal feels like that cook that doesn't get that seasoning is all about restraint and having just the right amount and instead emptying jugfuls of salt and pepper onto it because "people liked it last time". They took the fun quip about "mortally challenged" and hammered it over and over, as if the writer was going "Hey, that was funny last time, right? Right?"
    Two third of the levels don't sell anything about the world, they make you feel nothing. The only ones that did anything were the ones in that elder-maykr-sentinel ancient thing-setting that only managed to be beautiful. Levels exist to be traversed in Eternal whereas in 2016 they elicited both story and a sense of place despite the comparatively much-more limiting Mars UAC setting.

    And of course, the gameplay. I want to run and shot at stuff, and I balk at the defense of the new mechanics as "skill". Quake 3 didn't require a chainsaw to reload.
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  24. Mar 29, 2020
    6
    Dark souls meets halo blablabla.

    Playing on normal mode you will die so many times because they use cheap tactics to make you stop run n gunning even tho doom is a run n gun game. Game just didn’t hAve that wow factor 2016 had. It’s like they just took 2016’s game and beefed it up , it doesn’t feel like a part two. Then they add all the events to try to keep players playing after the
    Dark souls meets halo blablabla.

    Playing on normal mode you will die so many times because they use cheap tactics to make you stop run n gunning even tho doom is a run n gun game. Game just didn’t hAve that wow factor 2016 had. It’s like they just took 2016’s game and beefed it up , it doesn’t feel like a part two. Then they add all the events to try to keep players playing after the story, give it 2 weeks this game will (already ) be old news . Next!
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  25. Mar 29, 2020
    9
    After being disappointed with Wolfenstein 2 and the less said about Youngblood the better I was concerned id would fall into the trap of a sequel that fails to capture the highs of the first one with Doom. I am excited to say as a life long fan of the series for me they RIP AND TEAR my expectations in the best way. The combat is fast and frantic but even more punishing then Doom 2016 whichAfter being disappointed with Wolfenstein 2 and the less said about Youngblood the better I was concerned id would fall into the trap of a sequel that fails to capture the highs of the first one with Doom. I am excited to say as a life long fan of the series for me they RIP AND TEAR my expectations in the best way. The combat is fast and frantic but even more punishing then Doom 2016 which might be a turn off for some people you really have to use every weapon and use them smartly this time around. Another thing is the platforming now their is a bit but I wouldn't call it a Mario game as some people were saying or that hard at least for me. For the story their are cutscenes but their skippable and theirs not that many of them so don't listen to anyone telling you otherwise. The story itself is confusing if you're just looking at the cutscenes however all of the full story is inside the codex entries which is going to effect your enjoyment if you like reading through lore thankfully I do but for other people that is to keep in mind. The only real negatives I have is that the MP gets boring after a few matches for me and for people looking for a classic deathmatch experience sadly is not hear but other then that Doom Eternal is the best FPS game I played this year for me. Expand
  26. Mar 29, 2020
    10
    Doom was never my type off game play untill this **** slid on in with fun platforming arcade online high mobile movement pair the the agreasive game play with non stop movement and i'm in
  27. Mar 29, 2020
    0
    Simply the worst game too linear as crapp old gaming style gets bored after 3 hours into the game dont buy itttt
  28. Mar 29, 2020
    10
    Doom eternal is a great game. It is one of the best FPS I played and I finished it in like 2 days.screw off anyone who says the jumping and dashing are not fun and they are certainly not puzzles they take 5 minutes tops on the hard levels.the only person who would think that is hard is a 5 year old. People also say that the game is trying to be retro and it is because that is what doom isDoom eternal is a great game. It is one of the best FPS I played and I finished it in like 2 days.screw off anyone who says the jumping and dashing are not fun and they are certainly not puzzles they take 5 minutes tops on the hard levels.the only person who would think that is hard is a 5 year old. People also say that the game is trying to be retro and it is because that is what doom is about guns and violence now they added some need for skill in the game. For anyone who is thinking to buy this game it takes skill to play you can’t just go in guns blazing and except to survive there are different techniques you have to use and you get good after a while but long story short it a great game I recommend playing it to any gamer and SCREW OFF HATERS Expand
  29. Mar 29, 2020
    10
    Honesty paying 96.48 dollars for this game was completely worth it because
    -The level design is amazing I mean if you just take a look around and see how much detail is put into everything it all feels just so well crafted
    -The guns they all feel like they can kick ass based on there look and the mods all feel very useful for all sorts of difficult situations (especially the auto shotgun
    Honesty paying 96.48 dollars for this game was completely worth it because
    -The level design is amazing I mean if you just take a look around and see how much detail is put into everything it all feels just so well crafted
    -The guns they all feel like they can kick ass based on there look and the mods all feel very useful for all sorts of difficult situations (especially the auto shotgun mod over the burst mod from 2016 Doom
    There a lot more to this game but I feel like you should experience it for yourself to fully feel it
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  30. Mar 29, 2020
    6
    This review contains spoilers, click expand to view. Yep, I knew they would mess it up.
    Doom Eternal is a game that struggles between genres. The simple concept of "point cross-hair at enemy and press the button" had to be altered until it became malformed. Why the hell do developers always stray away from the original design? Why do they always have to add more unnecessary stuff? In short, levels have become more linear, and riddled with platform sections, but weapons and enemies are now more varied, to the point that you cannot simply just blow **** up. you must either wait for them to attack, blow their shield down with a specific weapon, punch their armor, etc. And thanks to all the wonderful gamers out there, Doom now has a story. Who in their right mind would want story and lore in Doom? All in all, this game just doesn't feel fun. It's a modern day AAA game with all the trappings of its dumb competitors, masquerading as an "old school back to the roots" FPS. There would be more i would want to talk about, like on the higher difficulty where all the enemies gang rape you, cause you always dash in walls and get stuck in some weird geometry, or how most enemies have a special attack that if you get close to them they bash your head instantly making armor collecting from them almost impossible during harder fights. Or the repetitive level design (narrow corridor that leads to a crappy arena then jumping on platforms then back to narrow corridors), in which the only themes are "apocalyptic city" and "ancient castle", and a few laboratory areas like in Doom 2016. That's it. No variety whatsoever. In short, ONLY buy this game on a sale.
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Metascore
87

Generally favorable reviews - based on 48 Critic Reviews

Critic score distribution:
  1. Positive: 47 out of 48
  2. Negative: 0 out of 48
  1. Edge Magazine
    May 21, 2020
    90
    There aren't playstyles in modern Doom so much as players who use absolutely everything, and players who die. [Issue#346, p.84]
  2. Playstation Official Magazine UK
    Apr 21, 2020
    80
    A love letter to the classic series written in blood, Doom Eternal is a fast-paced and utterly thrilling way to paint the town (and Mars, and ethereal realms) red. [Issue#174, p.89]
  3. Apr 14, 2020
    90
    I enjoyed the ending, but it was so long. I had to wipe the sweat off my forehead. But it felt so good to be done.