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8.9

Generally favorable reviews- based on 3893 Ratings

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  1. Mar 31, 2020
    7
    When I played DOOM 2016 I was in a constant rush. Shoot whatever the hell you see! Rip and tear! One of my favorite games of all time. With DOOM Eternal I do not have this feeling at all.

    Firstly, the sound just feels off. Weapons do not have a good punch and the music doesn't mix well. The sound feels muffled and unsatisfying as if something is really going wrong there. For some reason
    When I played DOOM 2016 I was in a constant rush. Shoot whatever the hell you see! Rip and tear! One of my favorite games of all time. With DOOM Eternal I do not have this feeling at all.

    Firstly, the sound just feels off. Weapons do not have a good punch and the music doesn't mix well. The sound feels muffled and unsatisfying as if something is really going wrong there. For some reason the music doesn't elevate the experience either and tracks are boring quickly unlike in DOOM 2016.
    The animations of glory kills can sometimes be funny and creative but 70% of them feel familiar and they are far more fluid in their animation than the one's in DOOM 2016. Just not a very satisfying feeling.
    Next, the game looks and feels very arcade-like, and I just can't take this world seriously. The environments are a visual overload of bizarness and although levels differ from each other in visuality, within a level the visuals feel very same-y and corridor like. I feel very restricted in where I can go and am constantly running into walls wondering:"where do i need to go?" until I find that one path I can go past.
    First I was not interested in finding secrets as well. The platforming just makes traversing in levels an unenjoyable experience and I am not interested i doing more of that. I have done a playthrough where I collected all the secrets and you do this by pausing the game every area and you can see on the map where the secrets are. Badly designed in my opinion.
    I do feel they advanced the complexity of the combat a lot and you really need to juggle constantly between weapons and other gadgets to survive. They teach you all this by pausing the game and jarringly telling you what you need to do in text. Still I needed to replay the game after a few hours as you need to learn so much at the start. If you feel you are failing in juggling these things at the start I advice you to do the same. The complexity doesn't make the game more fun btw, because the shooting itself is still unsatisfying.
    More importantly, juggling the combat on a ps4 controller rough. I'd advice replacing the dash to R3 so you keep your finger on the right stick for aiming. Still throwing and switching grenades and using the flame belch requires you to get your finger off of the analog sticks which makes using these tools harder. Switching to a specific weapon can not be done quickly by design as you need to hold it for a bit for the weapon wheel to show up. Using the quickswitch R1 between shotgun and sentinel works wonders though.
    Now the graphics on ps4 are actually a downgrade from DOOM 2016. I think the complexity of the far backgrounds takes a lot out of the computing power, because the lighting is worse now. I believe people if they say it is an upgrade on pc, but not on ps4. I did not notice any frame rate dips though, so that's great.
    The last aspect are the new cinematics. The opening cutscene is nice, but the rest is just okay. They are nor boring nor very enjoyable, but they do take your time of from the shooting, so I'll skip them next time. Honestly, they shouldn't have bothered on most of them as the story is also explained badly and I have no idea what everybody is talking about 80% of the time. If you read the lore it will likely make total sense, but I bought a game, not a book. I want to be able to get the gist of it without having to read anything, as DOOM 2016 did so well.
    To conclude, I think this game just misses a lot of focus on making a campaign that is concise and enjoyable to go through multiple times without annoying platforming. The feel of the combat is now worse in terms of giving you a brutal feel in terms of animations and sound, which makes it hard for the more advanced mechanics to shine. I am surprised how this game turned out to be.
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  2. Mar 28, 2020
    6
    If I were to describe this game in one sentence, it would be that it feels like a boiled down arcade mode of the 2016 version.

    - I was always skeptical of the glory kills in the original, as I was afraid they would be a forced and repetitive mechanic that would constantly take you out of the action. This turned out not to be the case in 2016, but it absolutely is in eternal. - Enemies
    If I were to describe this game in one sentence, it would be that it feels like a boiled down arcade mode of the 2016 version.

    - I was always skeptical of the glory kills in the original, as I was afraid they would be a forced and repetitive mechanic that would constantly take you out of the action. This turned out not to be the case in 2016, but it absolutely is in eternal.
    - Enemies now have weaknesses that needs to be exploited as ammo is very sparse. This quickly becomes repetitive as best illustrated with the caca demon (The flying ball with a mouth and an eye), where you have to throw a grenade into its mouth and perform a glory kill. Every time.
    - Graphics are much improved but the overall setting feels much more cartoony with the way pickups stand out in the landscape.
    - There are now monkey bars and wall climbing.
    - Combat is constantly interrupted by cut-scenes. E.g. when you kill a set of enemies you would see a cutscene of a door unlock. I was surprised on how much this actually breaks the flow of the game.
    - It feels far less polished than the prior entry.

    By all means it's a decent game, but if you came here expecting a followup to Doom 2016, you will be disappointed. I would recommend picking this up once it goes on sale.
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  3. Mar 21, 2020
    7
    Combat that prioritizes movement on levels designed in a way that hinders your movement. A terrible combination. This game may just have the worst level design of any DOOM game. Which is funny because DOOM II used to have that title, and DE is meant to be a love letter to that game. There aren't the narrow corridors you love. Instead, wide open multi-layered arenas. The customization,Combat that prioritizes movement on levels designed in a way that hinders your movement. A terrible combination. This game may just have the worst level design of any DOOM game. Which is funny because DOOM II used to have that title, and DE is meant to be a love letter to that game. There aren't the narrow corridors you love. Instead, wide open multi-layered arenas. The customization, enemies, and mechanics? All amazing aspects holding up this game due to the weight of it's terrible mapping. Expand
  4. Mar 23, 2020
    5
    Gaming is entertainment. I just don't feel like playing more than a level at a time and just want it to end than go on. Not interesting. Basically bought the download, wish I bought the CD, b/c I'd return it. I half like it. Some parts are cool, other parts are just stuck for a bit or same ol' same ol' w/o much seeming plot. IDK, I was ushered into gaming with the Original Doom andGaming is entertainment. I just don't feel like playing more than a level at a time and just want it to end than go on. Not interesting. Basically bought the download, wish I bought the CD, b/c I'd return it. I half like it. Some parts are cool, other parts are just stuck for a bit or same ol' same ol' w/o much seeming plot. IDK, I was ushered into gaming with the Original Doom and this, even on the easiest level, is hard to get through compared to the original (ie doesn't play like the original's level). It's more for hard core first person shooters I guess than the once-in-a-while casual player or the "revisit Doom" player. This just doesn't float my boat for $64. I certainly won't be streaming through SONY anymore. Hardcore CD or bust. So I learned something for the money. For 8k, too, it could have had better vista's. A lot of CPU power sucked up into what seems like 3 colors: Red, Black, Yellow. Booooring visuals. Gore is the same cut scenes. zzzzzz. This style of play is not new, feels like a 2005 game to me. Expand
  5. Mar 22, 2020
    7
    Я не хочу разбираться в 500 перках я хочу убивать монстров. Я не хочу 6 выстрелов из двустволки я хочу всю игру пройти с двустволкой. Игра неплохая, но свернули они явно не туда.
  6. Jun 4, 2020
    5
    I really like previous Doom. But this game is not Doom. It is Super Mario. All what is good here is spoiled by jumping sequences which don't bring anything good to gameplay. This is the biggest disappointment in years.
  7. Mar 22, 2020
    5
    Making a great game is like cooking a small fish. Poke at it too much and you'll ruin it.

    They poked Doom too much.
  8. Mar 29, 2020
    6
    This review contains spoilers, click expand to view. Yep, I knew they would mess it up.
    Doom Eternal is a game that struggles between genres. The simple concept of "point cross-hair at enemy and press the button" had to be altered until it became malformed. Why the hell do developers always stray away from the original design? Why do they always have to add more unnecessary stuff? In short, levels have become more linear, and riddled with platform sections, but weapons and enemies are now more varied, to the point that you cannot simply just blow **** up. you must either wait for them to attack, blow their shield down with a specific weapon, punch their armor, etc. And thanks to all the wonderful gamers out there, Doom now has a story. Who in their right mind would want story and lore in Doom? All in all, this game just doesn't feel fun. It's a modern day AAA game with all the trappings of its dumb competitors, masquerading as an "old school back to the roots" FPS. There would be more i would want to talk about, like on the higher difficulty where all the enemies gang rape you, cause you always dash in walls and get stuck in some weird geometry, or how most enemies have a special attack that if you get close to them they bash your head instantly making armor collecting from them almost impossible during harder fights. Or the repetitive level design (narrow corridor that leads to a crappy arena then jumping on platforms then back to narrow corridors), in which the only themes are "apocalyptic city" and "ancient castle", and a few laboratory areas like in Doom 2016. That's it. No variety whatsoever. In short, ONLY buy this game on a sale.
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  9. Mar 21, 2020
    6
    Great atmosphere, art design, sounds and music, and idiotic platforming gameplay...
    Weapons are useless because of low ammo, and always glory killing is boring to me...
    This game is not DOOM, just a simple "angry 18+ Super Mario, or Prince of Persia" clone... XD
  10. May 27, 2020
    7
    Overall it's a fun game but I feel like it's a step down from Doom 2016. Obviously the biggest change is all the platforming. At first I wanted to give up and move on that's how frustrating it was but I got better at it over time. Should it be there? Maybe but not this much. It's basically you climb and jump until you activate an encounter, then you're locked in there and kill everythingOverall it's a fun game but I feel like it's a step down from Doom 2016. Obviously the biggest change is all the platforming. At first I wanted to give up and move on that's how frustrating it was but I got better at it over time. Should it be there? Maybe but not this much. It's basically you climb and jump until you activate an encounter, then you're locked in there and kill everything then move onto the next platforming section, rinse and repeat. I also don't feel like the gun sounds are as satisfying in the sequel and the music isn't as immersive. I also wish more of the story and lore was explained rather than being hidden in collectibles.
    But once you get into the groove of the game it is the fast paced action only doom can deliver. The thing that sticks out the most for me are the boss encounters and slayer gates. All challenging but extremely fun. By far the best parts of the game.
    Pick it up for $25
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  11. Jun 29, 2020
    6
    Nice visuals. Didnt like the platforming. For a game with such constant action i stopped playing out of boredom too many times. Combat was repetative and required no thought or stategy.
  12. Mar 20, 2020
    7
    This game has an awesome campaign. The gunplay is fun and satisfying. The story and the graphics are fine. The level design and environments are well-designed. The gore in this game is insane. Just like its predecessor, this game is very fast-paced. The platforming sections are good and paces the game well. The soundtrack is good. The physics in this game are trash.

    This game features a
    This game has an awesome campaign. The gunplay is fun and satisfying. The story and the graphics are fine. The level design and environments are well-designed. The gore in this game is insane. Just like its predecessor, this game is very fast-paced. The platforming sections are good and paces the game well. The soundtrack is good. The physics in this game are trash.

    This game features a 2v1 multiplayer battle mode where you play as one of the two demons or doom slayer. It is a very fun and well-balanced game mode. However, I am disappointed by the lack of multiplayer modes this game has compared to Doom 2016. There is no Team Deathmatch, Clan Arena, Freeze Tag, Domination anywhere to be found. I'll get bored of 2v1 eventually and I need more game modes to change things up. Hopefully the developers include new game modes in future updates. I recommend you get this game until it's $40.
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  13. Mar 26, 2020
    6
    An ok arena-shooter with amazing graphics, lots of upgrades and fast paced shooting.

    I thought the previous doom game was pretty good, but at this point Im pretty done with it. Doom eternal tries to keep it fresh by introducing mechanics for refilling your ammo, armor and health by doing various different types of kills. To me, that mostly hurts the game. I dont know how many times I
    An ok arena-shooter with amazing graphics, lots of upgrades and fast paced shooting.

    I thought the previous doom game was pretty good, but at this point Im pretty done with it. Doom eternal tries to keep it fresh by introducing mechanics for refilling your ammo, armor and health by doing various different types of kills. To me, that mostly hurts the game. I dont know how many times I ran up to a monster to try to chainsaw him just to be out of chainsaw fuel. Or to punch an enemy that stopped blinking the second I got there. It hurts the flow of the game.

    The game also heavily relies on platforming, its not some small optional thing. You will need to platform all the time. Platforming works very poorly in first person games, which is why it is usually very rare and only used as a spice in some games successfully. Here, it is everywhere.

    The game also very quickly gets repetitive, which would be fine if the game mechanics were excellent but the constant confusion of juggling different styles of killing an enemy to get what you need is just annoying. It ends up feeling like a chore instead of awesome.

    I miss the times of games like Doom 3, which was more horror-oriented and used pacing to tell a story mixed with some great shoot outs. I sure wish the ID team could go back to making one like that instead. This is just not that great, in my opinion.
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  14. Mar 25, 2020
    6
    I can imagine this being a great game if you are a big fan of almost constant combat in games. I really tried to enjoy playing this game and played the first 4 levels to 100 percent completion which felt really satisfying to complete. I'm a fan of the classic original games of Doom 1, 2, and Doom 64. I completed Doom 2016. I really wanted to like this game and was hyped for it. TheyI can imagine this being a great game if you are a big fan of almost constant combat in games. I really tried to enjoy playing this game and played the first 4 levels to 100 percent completion which felt really satisfying to complete. I'm a fan of the classic original games of Doom 1, 2, and Doom 64. I completed Doom 2016. I really wanted to like this game and was hyped for it. They improved the production values, increased the scope of the game, inserted more of a plot/characters, and kept the same intense gameplay. For me, I enjoyed the puzzley platforming and finding the secrets; they were challenging. What I just cant stand though is the relentless combat which to me is a chore to play through since you are constantly fighting the same enemies over and over again. This is especially tiring given that the levels this time around are humongous and take around 2 hrs to beat sometimes. Its just too much repetitive fighting for me that ultimately killed the enjoyment of this game for me. I got to level 6 before I just could not take it anymore. I enjoyed the original Doom games because the levels weren't that long and there was a better balance of exploration, enviromental puzzle solving/platforming, and combat in those games. The combat wasn't the main focus. So, if you love combat in games and are a fan of God of War or Halo, you'll probably love this game since it seems like an infusion of both. Wasn't for me though since I'm more into the less frequent combat, exploration, environmental puzzles, and secrets of the classic games. Expand
  15. Mar 22, 2020
    6
    *Negatives*
    Bad cutscenes
    Uninteresting story developments Lazy clutter of useless collectibles most right in your face Endless horde modes at locked doors with no variation Bullet sponge the game Extremely limited enemy types to an embarrassing amount if you played Doom 2016 Tedious simplistic platforming sections galore Most of the game is below par level design Overly detailed
    *Negatives*
    Bad cutscenes
    Uninteresting story developments
    Lazy clutter of useless collectibles most right in your face
    Endless horde modes at locked doors with no variation
    Bullet sponge the game
    Extremely limited enemy types to an embarrassing amount if you played Doom 2016
    Tedious simplistic platforming sections galore
    Most of the game is below par level design
    Overly detailed map destroys all feeling of exploration
    Extremely basic shooting and never stop running gameplay that has 0 variation
    Glory kill qtes every 5 seconds for 14+ hours straight
    Music feels like it has a complete lack of variety
    Far more dangerous then the demons is the 00 on your ammo counter

    *Positives*
    Extremely technically accomplished discounting the PC HDR map bug
    High smooth framerates
    Great graphics
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  16. Aug 9, 2020
    6
    sound design and soundtrack was really good, also really liked the upgrades for your weapons
  17. Apr 23, 2020
    5
    "OUT OF AMMO" This image across the center of your screen will be burned into your eyes before this game is over. Don't even think about having fun cutting up the bigger demons with the chainsaw, you will be burning up that one slither of fuel of fodder demons for ammo. Also, who ever though that the platforming in this game was a good idea for DOOM needs to be fired. Wasted hellish"OUT OF AMMO" This image across the center of your screen will be burned into your eyes before this game is over. Don't even think about having fun cutting up the bigger demons with the chainsaw, you will be burning up that one slither of fuel of fodder demons for ammo. Also, who ever though that the platforming in this game was a good idea for DOOM needs to be fired. Wasted hellish amounts of armor/health falling down trying to cross all the launch areas. I'm the DOOM Slayer, not George of the f***ing Jungle. It absolutely kills the immersion and pace of the game.

    Stand still and you will die. You must always keep moving. That's about all this game has to offer that is "DOOM." Once far enough into the game you have enough unlocks the combat can be fun, but again the constant inventory management is so distracting from a DOOM game. Music is great but the same track is often used over and over and over again. While it has it's fun moments in some of the kill arenas the game overall is a frustrating experience. Massive step in wrong direction after DOOM 2016. Very disappointed.
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  18. Apr 1, 2020
    7
    I'm primarily a campaign runner on Doom so take my rating based 98% on the campaign.
    Pros:
    -More high speed combat that we love. -The combat is even more 3D than it used to be, you will be (double) jumping, dropping, teleporting and dashing everywhere. -Extra abilities and fun new toys. -Better multiplayer. -New lore and details on where Doomguy came from. I personally preferred the
    I'm primarily a campaign runner on Doom so take my rating based 98% on the campaign.
    Pros:
    -More high speed combat that we love.
    -The combat is even more 3D than it used to be, you will be (double) jumping, dropping, teleporting and dashing everywhere.
    -Extra abilities and fun new toys.
    -Better multiplayer.
    -New lore and details on where Doomguy came from. I personally preferred the mystery and didn't need this though.

    Cons:
    -You will be jumping, dashing everywhere. The entire game is a laborious jump puzzle. The previous game had touches of it here and there but oh boy, get ready for Prince of Persia, Sands of Hell.
    -The story only makes sense if you read everything you pick up. I had no idea where I was or why half the time until... Ohhh that's why I was here. Very little voice acting prompting you with the story too.
    -The demons have a rock/paper/scissors mechanic to them, one gun kills one of them good now but, oh now you've found another one, need a different gun for him. This might work well on the PC but it ruins the high speed immersion on the PS4 bringing up the weapon wheel every time you turn a corner.
    -Your basic punching does nothing.
    -You will permanently be out of ammo at the beginning of the game.
    -On normal difficulty they Hurt! I destroyed unreal tournament when I was younger so I'm no noob when it comes to high speed games but I'm really glad I didn't put this on hard to begin with.
    -You MUST make/sign into a Bethesda.net account. I have no interest in a Bethesda account, I just came here to shoot things in the face. Why you do this. Was the price I paid for it at the store not enough?

    Despite alllll of these cons, the gunplay and level design (in combat) makes up for all of these things and I would recommend it for fans to buy. I remember finishing my first little intense challenge arena and shouting, Yes! That is what I came here for!
    It's still a great fun game but don't come here expecting more of the same as Doom 2016 because you'll be disappointed like I was. Unless you like jumping over lots of lava of course. Me, when I play Doom, it's to shoot things. Call me a simple man but when I play Assassins Creed it's to sneak around and assassinate people, when I play Mario it's to jump around and boop things. When I play Doom it's to run around and shoot demons in the face with a shotgun. That's it.
    I would rate this lower but a 6 is too low... but a 7 is just a tiny bit too high. 6.8 / 6.9
    Fyi, Doom 2016 was my game of the year that year so I love the reboot.
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  19. Mar 25, 2020
    6
    Honestly, this game is not as good as Doom 2016: a statement which is surprising to myself as well!
    There is something wrong with the sound! The story is just boring! And the gameplay is not as fast pace as that of Doom 2016.
  20. Mar 22, 2020
    5
    People wanting "more of Doom 2016" are going to be disappointed.

    It's still Doom, but is more campy than the previous game. In a weird way, it's more like classic Doom in this regard. However, so far, for every step forward, it takes a step back, but the steps back are smaller. For starters, it's far more colorful and saturated. The environments are extremely detailed and
    People wanting "more of Doom 2016" are going to be disappointed.

    It's still Doom, but is more campy than the previous game.

    In a weird way, it's more like classic Doom in this regard.

    However, so far, for every step forward, it takes a step back, but the steps back are smaller.

    For starters, it's far more colorful and saturated. The environments are extremely detailed and interesting. There are some very cool visuals.

    There are also a lot more invisible walls. In an area that looked like a destroyed shopping center, I couldn't jump behind a counter because of an invisible wall. I also fell a few times looking for secrets by trying to jump to a ledge where it looked like I could land, only to hit an invisible wall and fall.

    Falling into pits doesn't kill you instantly anymore. You just spawn back on the ground minus some health.

    The soundtrack isn't as good this time so far. It's not bad though. It's industrial metal again, but I'm finding it less interesting. It just doesn't have the same kick to it as the last game and seems more subdued.

    It's also a lot more cartoonish than Doom 2016. Enemies look less "real". They seem to have a little of that "rubbery" effect animation has sometimes.

    The environments are really nice, but also seem less grounded somehow.

    The enemies animate really well, the kills are inventive so far, and it's definitely entertaining.

    Ammo, armor, health, and powerups pickups are also a lot more cartoonish. They glow neon colors, more so than in Doom 2016. They are larger and look a bit out of place to be honest. They are easy to see though, which isn't a bad thing.

    There are also secrets, but rather than being objects placed in the world like the little Funpop Doom guys from Doom 2016, they are large question marks.

    The first keycard I found was just floating in the air in an empty room. The same goes for weapons when you find them. In Doom 2016 you found them on bodies and they were naturally placed in the environment. They seem to care less about that this time.

    There's also a 1-up powerup that kicks in when you die. It resurrects you and slows down time for a brief period. It's a large green Doom Guy helmet that says 1-up.

    Gameplay is fast, and you're dropped right into things. I have no idea what is going on aside from "Hell on Earth". It does not pick up where Doom 2016 left off, unless there's some backtracking in the story later.

    I'm thinking there may be some explanation for it, but I'm not sure if it's going to be in codex entries or be a plot point in the actual game. The story so far is dumb and convoluted. There's more than there needs to be by a lot.

    Honestly, the most irritating thing about the game is the story. Half the fun of Doom 2016 was that Doom Guy couldn't give less of a **** about anything but killing demons and wrecking anything related to Hell.

    He didn't care who caused it, he was just there to clean up the mess and break enough to ensure it didn't happen again.

    It seems like they're trying to turn it into some grand sci-fi space opera with deep lore with interdimensional politics, and that goes against what Doom really is. A story like the one they seem to be trying to tell just gets in the way.

    The game seems harder than Doom 2016.

    You have a lot less ammo, need to be more accurate, and can't just glory kill unarmed zombies anymore. They aren't just walking health and armor packs anymore. They take a lot more damage and need to be shot first.

    You need to be accurate with your shots, at least in the first area. I'm thinking the game will allow you to upgrade your ammo at some point, but you start out with only 16 shotgun shells. They seem to want you to use the chainsaw a lot more, but there are a lot of ammo pickups as well.

    I've encountered fairly large groups of enemies in the first area, a lot more than in Doom 2016's early areas, but not as many as in some of the later areas.

    You'll encounter some fairly bullet spongey enemies early on as well.

    Traversal seems to be a bigger focus this time, with bars that swing you around, and I've encountered a fair number of jump pads. Stuff seems less naturally placed though. It's still a blast to play, but may not be what people are expecting it to be. A lot of people are going to hate this game, but I've enjoyed it so far. I'm unsure if I'll come out of it thinking it is as good as Doom 2016 though. I'll definitely be finishing it at least. It's fun and new Doom. Though, again, it seems to be more of a throwback to classic Doom in some ways, and not always in ways that improve on Doom 2016.
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  21. Mar 20, 2020
    7
    Juego correcto, sin más. Ni TOP 3 de mis DOOM favoritos...
    Casualizado a más no poder (ya el menú no auguraba nada bueno): zonas de saltitos por todos lados, ridículo límite de munición hasta bastante avanzado el juego, dobles saltos, impulsos, hachas, espadas... En fin, se llama DOOM como se podría llamar de cualquier otra forma.
    La historia: vale más no tener nada antes que tener esto.
    Juego correcto, sin más. Ni TOP 3 de mis DOOM favoritos...
    Casualizado a más no poder (ya el menú no auguraba nada bueno): zonas de saltitos por todos lados, ridículo límite de munición hasta bastante avanzado el juego, dobles saltos, impulsos, hachas, espadas... En fin, se llama DOOM como se podría llamar de cualquier otra forma.
    La historia: vale más no tener nada antes que tener esto. Como reinterpretación del DOOM 2 no llega ni a la suela de este.
    Otra franquicia más prostituida al servicio de casuals y forniteros.
    En fin, siempre nos quedarán los clásicos y el Brutal DOOM.
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  22. Mar 24, 2020
    5
    I got about $5 of value from Doom Eternal.
    I loved Doom so I bought DE opening day. 2 hours of disappointment and bored gameplay with $58B worth of hope that things will improve lasted until the end of the first level. This game is the equivalent of a fidget spinner. Repetitive and geared toward
  23. Mar 26, 2020
    5
    Guide how to ruin a perfect game.

    - Unlimited spawn of weak enemies
    - Overloaded with RPG elements
    - Not lined wolkthroug and weak story presentation
    - Too much colors and platforms, it should be called "Doom: Arcade" instead of Eternal.
    - Gamedesign of mobile games

    + Doom
  24. Apr 2, 2020
    5
    Doom in name only. Tooltips and tutorials everywhere, VERY short action sequences (which are decent enough, but not enough of them). The whole game is overcomplicated for zero reason at all, and the platforming sequences feel more like they're there to lengthen the game rather than add anything to it. Overall, it's a boring game. I got it for free, thankfully... Because I wouldn't pay forDoom in name only. Tooltips and tutorials everywhere, VERY short action sequences (which are decent enough, but not enough of them). The whole game is overcomplicated for zero reason at all, and the platforming sequences feel more like they're there to lengthen the game rather than add anything to it. Overall, it's a boring game. I got it for free, thankfully... Because I wouldn't pay for this junk. Expand
  25. Mar 21, 2020
    7
    For a game whose entire premise is basically tearing demons apart, it is unforgivable that the act of tearing them apart carries such little visceral impact as this game produces.

    There is obviously a ton of action going on in this game constantly, from start to finish. But action isn't the same as visceral impact on the player resulting from that constant activity.... Doom 2016 had
    For a game whose entire premise is basically tearing demons apart, it is unforgivable that the act of tearing them apart carries such little visceral impact as this game produces.

    There is obviously a ton of action going on in this game constantly, from start to finish. But action isn't the same as visceral impact on the player resulting from that constant activity....

    Doom 2016 had the same issue for me.....Even as you jump around snapping necks or cutting demon's in half it just doesn't feel like that's really what you're doing. The entire experience is just too simplified.

    Bioshock is the best example I can think of of a shooter which achieved that kind of visceral impact I was hoping a Doom reboot would deliver. When you fired a gun in Bioshock, it felt real. There was massive kickback. You could see the shrapnel bouncing off of the environment. The sound from firing a gun was shocking to the senses. The target absorbed the impact like a real person (at least more than other games).

    That is what a Doom remake should've been too. That kind of brutality is what Doom is supposed to be all about. I'm very disappointed that it has not turned out that way. I hoped they would fix this massive problem from the 2016 reboot in this version, but unfortunately they clearly didn't. It is a fatal error.

    And the platforming is just obnoxious, not fun. Nobody asked for a Doom platformer.
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  26. Mar 29, 2020
    6
    Dark souls meets halo blablabla.

    Playing on normal mode you will die so many times because they use cheap tactics to make you stop run n gunning even tho doom is a run n gun game. Game just didn’t hAve that wow factor 2016 had. It’s like they just took 2016’s game and beefed it up , it doesn’t feel like a part two. Then they add all the events to try to keep players playing after the
    Dark souls meets halo blablabla.

    Playing on normal mode you will die so many times because they use cheap tactics to make you stop run n gunning even tho doom is a run n gun game. Game just didn’t hAve that wow factor 2016 had. It’s like they just took 2016’s game and beefed it up , it doesn’t feel like a part two. Then they add all the events to try to keep players playing after the story, give it 2 weeks this game will (already ) be old news . Next!
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  27. Mar 25, 2020
    6
    I like doom(2016) better because in that game we were focusing killing demons. I completed first doom normal difficulty and I just died just few times. But for this game, normal difficulty's unnecessarily hard. After few chapters you begin to die constantly because you are out of ammo, out of gas. They should've add a pistol just like as doom. Also there is too much puzzle to resolve.I like doom(2016) better because in that game we were focusing killing demons. I completed first doom normal difficulty and I just died just few times. But for this game, normal difficulty's unnecessarily hard. After few chapters you begin to die constantly because you are out of ammo, out of gas. They should've add a pistol just like as doom. Also there is too much puzzle to resolve. They're not optional and sometimes they're boring. It's good to some break after the fights but if they're fun. In that case, they're not.
    However music, atmosphere, fight, guns, graphic, cutscenes are fun. 6/10
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  28. Apr 3, 2020
    5
    I tend to side with story games a lot with immersion and attachment to the characters, but doom eternal is a fun game. It’s game mechanics create fast movement and quick reaction times which resemble an arcade shooter. These mechanics distinguish what a good game and a fun game is. A good game for sure, but one of the funnest games you’ll play today.
  29. May 10, 2020
    5
    Way worse than Doom 2016. Too many anoying platform sections, new enemies are bad designed. Maruder - guy is taken from Dark Souls series. Instant connection to Bethesda servers. Flaky multiplayer. Player is forced to use specific weapon. Game loses its tempo sometimes
  30. Mar 5, 2022
    6
    This could have been a good game if it wasn't for the fact that it has 90% of the crap western devs put on modern games nowadays:
    >Let's put "secrets" on the game, then reveal all secrets in the map, so player don't has to think, cause player are idiots...
    >Oh, a new enemy appears! then let's put a fking ad that spoil the weakness of that enemy, so player don't need to find out playing
    This could have been a good game if it wasn't for the fact that it has 90% of the crap western devs put on modern games nowadays:
    >Let's put "secrets" on the game, then reveal all secrets in the map, so player don't has to think, cause player are idiots...
    >Oh, a new enemy appears! then let's put a fking ad that spoil the weakness of that enemy, so player don't need to find out playing the game, cause player are idiots...
    >Let's put beacon all the time to the place you must go, so players don't need to explore, cause player are idiots...
    >Oh, you died, I'm so sorry, take this overpowered armor the make you invincible, so you don't have to learn the boss, cause, you know, player are idiots...

    Also, there is a big problem on core gameplay in this game, they somehow manage to ruin what feels so good on Doom 2016. The pace is awful, it's like they want you to be technical, making every demon require specific weapon-mod-weakpoint combination, but also throws at you a horde of 20 demons on a close space with infinite respawn... And that doesn't combine well with the ammo mechanic of this game. Doom 2016 manage these a lot simpler, better IMO.

    Music is good, but not as good as Doom 2016.

    It has some good things tho:
    >The dash is a good addition
    >The last maps, Nekravol and Urdak looks really good.
    >The way they try to present the Slayer as a complete badass is appreciated in these days where most characters are more like pathetic or lame.
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  31. Mar 27, 2020
    7
    Unfortunately this version of the game looks like a downgrade of the good versions the framerates drops all the time, that's all bad things, that's why I give to this game a 7 amazing game but this version really needs a patch.
  32. Jun 23, 2020
    6
    I did not find the gameplay as entertaining as Doom 2016. This was an OK sequel, but I expected more from the hype.

    The story is not important and not that existing. The pure action and fun levels are fun, but the game becomes repetitive and a long play.. The fact that a Bretheda account and online access is required to play both single player and multiplayer is ridiculous. Imaging having
    I did not find the gameplay as entertaining as Doom 2016. This was an OK sequel, but I expected more from the hype.

    The story is not important and not that existing. The pure action and fun levels are fun, but the game becomes repetitive and a long play.. The fact that a Bretheda account and online access is required to play both single player and multiplayer is ridiculous. Imaging having an account with every single game producer.
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  33. May 13, 2020
    7
    This review contains spoilers, click expand to view. "Exultia - Missing Slayer Key" - minus 1.
    "Cultist Base - Demonic Corruption Bug/Glitch" - minus 1.
    "Cultist Base - game crashes while playing for Revenant. I was trying to pass that WEIRD first bug with Demonic Corruption, but the game crashed. So I've played Cultist Base three times... " - minus 2.

    I'm afraid of more bugs... And I don't want to play it more... I'm tired of playing levels several times.
    And balance... It's awful.
    And yeah... too much platforming :) Sorry... but it is as it is :)
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  34. Jun 29, 2020
    5
    Wasn't as good as the previous DOOM! Game, i sold it a day after completing it just didn't enjoy the gameplay
  35. Sep 22, 2020
    6
    Great controls and good looking game, with an awesome soundtrack. But gets tedious, with levels that are way to long and the final boss is horrible designed. Also the UI is not great, and even has huge traps like "reset mission", which if you push at the FINAL boss battle, it will take you multiple hours back.
  36. Jan 12, 2021
    6
    Waste of time and nerves. Some parkour simulator, but not a shooter. Wouldn't recommend: You'd spend more time jumping, climbing, dashing in-air than actually fighting.
  37. Jan 22, 2023
    6
    I was incredibly surprised and thrilled by how good Doom 2016 turned out to be. After chaos of Doom 3 and Doom 4 and not knowing it's own identity, the Doom franchise was in a strange place, but despite being very apprehensive, Doom 2016 was the absolutely perfect modern Doom game. So I was excited about it's sequel and what might be next.
    Roll on Doom Eternal, recapturing a lot of what
    I was incredibly surprised and thrilled by how good Doom 2016 turned out to be. After chaos of Doom 3 and Doom 4 and not knowing it's own identity, the Doom franchise was in a strange place, but despite being very apprehensive, Doom 2016 was the absolutely perfect modern Doom game. So I was excited about it's sequel and what might be next.
    Roll on Doom Eternal, recapturing a lot of what made Doom 2016 good, expanding on it by adding some new monsters, a lot of unique boss battles, and an actual story.

    There's a lot that Doom Eternal got right, and a fair bit it didn't.
    I for one like the puzzle areas and the exploring to find all the secrets. I know a few people find the puzzles weak, but I made my peace with them, they're not particularly challenging and break up the combat. I also like a lot of the new enemies, however the Marauders are just painfull, you can only attack at one point in time, and only once or twice if you're fast enough. As a boss they'd be challenging enough, but chucked in with dozens of other enemies is just unfair. I like the grappling hook, the vertical climbing, flamethrower, the new and improved plasma rifle.
    Also this iteration of Doom has added inventory management, which to a degree is fine, but even with cycling through all weapons and being resourceful, there are a number of times I ran out of ammo entirely, and was stuck right at the end of massive combat encounters.
    Some of the boss fights are just masochistic, I'm not sure why they're so much harder than the game itself but fortunately they do give you an option to replay with "Sentinel Armor" which buffs you up a lot, but the bosses are still challenging.

    I really hope for the next Doom, they tone down the inventory management, running out of ammo so often in a Doom game seems wrong.
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  38. Apr 23, 2020
    5
    O jogo sofre com a sombra do Doom 2016. A Bethesda tentou demais colocar mais história no Doom, o que na minha opnião não funcionou, as batalhas continuam boas mas sofrem com o ritmo e repetição e as fases estão muiittttooooo longas. É um bom jogo mas não é melhor que o Doom 2016.
  39. Oct 11, 2020
    7
    Fun gun when the player can run and gun. Otherwise, there are way too many boring jumping puzzles. I'm glad I got this game as part of Game Pass Ultimate because I would have been unhappy paying full-price for this gorgeous, but extremely frustrating game.
  40. Oct 1, 2020
    5
    Completely changes focus from the first game instead of just glorified murder and killing now it's a tactical balance of weapon ammunition and just irritating health jumps. The first game was a ballet this game is more like a irritating game of checkers. World by no means is it a bad first-person shooter for me this is a shoes let down I wanted more of the same and got something completelyCompletely changes focus from the first game instead of just glorified murder and killing now it's a tactical balance of weapon ammunition and just irritating health jumps. The first game was a ballet this game is more like a irritating game of checkers. World by no means is it a bad first-person shooter for me this is a shoes let down I wanted more of the same and got something completely different even the art style and the overall look at the world and overall look of the world is disappointing Expand
  41. Apr 19, 2021
    6
    Don't know why a Doom game is trying to be Super Mario Bros. If ID wanted to revive Commander Keen then it can do that, but this is Doom Eternal, not Super Mario Bros. Doom 2016 was better than this game for two reasons: less BS platforming and no Khan Maykr. If it's not due to Khan Maykr and the ridiculously awful platforming, then the game would be a 9 or 10, but unfortunately those twoDon't know why a Doom game is trying to be Super Mario Bros. If ID wanted to revive Commander Keen then it can do that, but this is Doom Eternal, not Super Mario Bros. Doom 2016 was better than this game for two reasons: less BS platforming and no Khan Maykr. If it's not due to Khan Maykr and the ridiculously awful platforming, then the game would be a 9 or 10, but unfortunately those two brought down what is an awesome game down to a mediocre game. Expand
  42. Oct 5, 2020
    7
    Doom Eternal lost the frenzied simplicity of its predecessor. There are new mechanics that are uncesesaary, and even boring. The levels aren't as clever as the original, the exploration is a drag and, God forbid, there's even platforming. After a few sessions, you realize that eternal is inferior to its previous iteration on every aspect. I regret buying it.
  43. Jun 20, 2021
    7
    Context: I played through the whole game on the Playstation 4 version, running on a Playstation 5. This is my first time playing a DOOM game.

    Fast paced dumb fun action. I was playing on easy mode and it still remained consistently chaotic at all times. The gameplay is beautiful crafted to throw varying types of enemies, requiring you to use your whole arsenal of weapons. The gunplay
    Context: I played through the whole game on the Playstation 4 version, running on a Playstation 5. This is my first time playing a DOOM game.

    Fast paced dumb fun action. I was playing on easy mode and it still remained consistently chaotic at all times. The gameplay is beautiful crafted to throw varying types of enemies, requiring you to use your whole arsenal of weapons. The gunplay fused with the level design and wonderful soundtrack create a true shoot-em-up first person experience. 90% of the game is shooting, upgrading, stabbing, rinse and repeat, all of which flow nicely. The other 10% has to do with the annoying jump puzzles. I died a lot because I am trash and it ruined the constant craze of dumb fun I was looking for. I also found there really isnt any reason to return to the game once I finished the campaign. The multiplayer was a decent attempt but it was anything worth investing time into. You do keep your upgrades from previous playthroughs and continue to upgrade them but, the single player gameplay doesnt change so all thats remains is to hunt for collectibles and complete mini challenges. I found the campaign to be short for a franchise that is historical a single player experience. There is no need to understand prior DOOM lore, which makes DOOM Eternal an excellent entry into the franchise.
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  44. Nov 30, 2021
    5
    Only the most amazing graphics, animations and sound could make up for this game and they suck. Everything is dumb, dim witted, done wrong, and half assed. Everything sucks. Everything is dumb. The animations are hard to describe its like a terrible animatronics scene everytime, things in the environment just might wiggle a bit like the most terrible halloween display. It makes me cringeOnly the most amazing graphics, animations and sound could make up for this game and they suck. Everything is dumb, dim witted, done wrong, and half assed. Everything sucks. Everything is dumb. The animations are hard to describe its like a terrible animatronics scene everytime, things in the environment just might wiggle a bit like the most terrible halloween display. It makes me cringe how terrible the effort was that put into the game. The game design hasnt't changed at all. The sound sucks plain and simple. Graphics are nothing special, which they should be, you'd expect a graphics showcase made by epic games. The rtx also sucks. 120hz is a bonus. The shooting mechanics are okay I guess and mildly entertaining. Way over hyped and over rated. Expand
  45. Oct 9, 2020
    7
    This review contains spoilers, click expand to view. Stupidly Difficult jumps , some bad level design and stupid shield enemy like madura that requires timing = annoying game for disabled people epecially the jump in urdak that requires you to jump from coffin to coffin and shoot a target. I paid for a shooter not a platforming game. They should go back to the great design from doom 1. Sure the game is faster , maybe more complex but if jumps etc ruin someone progress and stops them for over 30 -40 minutes it means the level is badly designed. Also the combat sometimes is to much and the new secret encounter garbage is annoying as hell to complete sometimes. Finally what is the point of in game rewards /cheats if you need to beat levels first to use them? ----- Stupid jumps ruined this game. Update changing score from 5 to 7 cause it was still a good game. I just played it the wrong time straight after doom 1. Some of the stuff in doom 2 was good like the giant boss at end too. Expand
  46. Nov 14, 2021
    7
    Good game, but not the direction I wanted DOOM to go. There are blatant arena-shooter setpieces with hoards of enemies and no cover so you are forced to run around, grapple and grab armor and ammo to try to survive the area you are in. Some people may like this, and some may not.
  47. Oct 27, 2020
    7
    Doom Eternal is a fun, challenging FPS that improves on its predecessor in a number of ways.

    Doom is all about the action, and it feels great here. It's fast paced, frantic, but always manageable thanks to the many tools at your disposal. There's some strategy required too, as exploiting the different demons weaknesses gives you an edge in combat. You've also got to manage your health,
    Doom Eternal is a fun, challenging FPS that improves on its predecessor in a number of ways.

    Doom is all about the action, and it feels great here. It's fast paced, frantic, but always manageable thanks to the many tools at your disposal. There's some strategy required too, as exploiting the different demons weaknesses gives you an edge in combat. You've also got to manage your health, armour and ammo, and you've got ways to replenish all three. For example, if you're low on health, you glory kill a demon, which provides health drops. If you're low on ammo, you use the chainsaw, which provides ammo drops. This all helps to keep the combat engaging throughout the campaign.

    Although it plays quite similarly to Doom 2016, I think I enjoyed this sequel a bit more thanks to a couple of factors. I like the added mobility found in Doom Eternal through the new dash ability and the grapple hook on the super shotgun, both of which serve to make the movement both in combat and in general even more fun. I also felt there was more visual variety in the missions compared to Doom 2016, as you travel to a greater variety of destinations in this campaign which made for more memorable levels.

    Another way Doom Eternal differs is in its platforming sections which I personally enjoyed. They're a nice breather in between combat sections. Eternal also tries to develop the lore of the Doom Slayer but this is one aspect of the game I wasn't amazed by. It feels almost out of place in a game all about the action, and a lot of it is explained through codex entries. This is a Doom game, so stopping every time you find a page just to read some overwritten lore doesn't fit, at least in my opinion. More dedicated fans of the franchise might appreciate this but I wasn't all that interested.

    Although I enjoyed most of the game, some enemy encounters were quite frustrating. Marauders, despite having a very cool design, can be annoying to fight as they require you to slow down and divert all your attention to them, waiting for a cue that tells you you can damage them. You have to fight them a few too many times. It can also be a bit too easy to get stuck sandwiched between enemies and/or terrain in some fights which can lead to some frustrating deaths if you fail to escape.

    That said, I really enjoyed the final boss fight. It was tense, epic and provided just the right amount of challenge.

    Doom Eternal also has an asymmetrical multiplayer mode where one person plays as the
    Slayer fighting two player controlled demons. It's decent fun and its something different. There's not a whole lot of depth to it but it's worth playing a few matches.

    Overall, I really liked this game. It's got excellent combat, a great metal soundtrack, and some cool collectibles. It's not perfect though - some fights can be frustrating, the storyline/lore feels unnecessary, and during my playthrough I encountered a few bugs including a crash. The multiplayer mode isn't as compelling as the single player campaign either. Given all that though, this is still a damn cool shooter that consistently delivers high-octane thrills.
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  48. Apr 17, 2020
    5
    This review contains spoilers, click expand to view. This is a disappointment for me. It just does not feel like Doom, It feels like the devs wanted to make this like a halo game and insert a story. (They even put an AI in your suit) lol. They force you to do melee kills in order to play well and is the only way to survive unrelenting hordes of demons and monsters. The story is also mostly conveyed reading texts, yawn.

    The levels are multilayered, but small so there's not much room to run and gun like the old doom games. And boy does this game throw relentless enemies at you, some of which have cheap hits. It's a very trial and error game IMO.

    There is excessive platforming so much so that the game feels like a jumping flash game.

    The graphics were good, but some of the graphics look a touch cartoony compared to doom 2016. I thought doom 2016 was almost perfect.
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  49. Nov 18, 2021
    6
    Everything is broken. The gameplay the multiplayer the trophies nothing works properly. WTF IS THIS GARBAGE GAME. Not even a fraction of what doom 2016 was. Dont let these bots fool you this game is absolute trash worst shooter in 5 years of playing shooters.
  50. Aug 7, 2020
    7
    Far from as good as the first Doom. This is like some Mario/Uncharted in hell with jumping gaps and swinging from bars, just only in 1st person. Sometimes a bit overwhelming on air-time here.
    From the start you will like to hate this game. You start out so bare-boned. No power-ups of any kind and ridiculous tiny ammo bag. Running out of ammo is almost constant to begin with.
    Luckily you
    Far from as good as the first Doom. This is like some Mario/Uncharted in hell with jumping gaps and swinging from bars, just only in 1st person. Sometimes a bit overwhelming on air-time here.
    From the start you will like to hate this game. You start out so bare-boned. No power-ups of any kind and ridiculous tiny ammo bag. Running out of ammo is almost constant to begin with.
    Luckily you can power up your carrying capacity a few times, and it should be your number one priority. There is tons of other power-ups and upgrades as well.
    .
    This game is punishing you in the start but it really picks up the pace about midway through. Boss fights are far in between but you will fight and encounter some hard foes as you go.

    The music continues in the same vein with Mick Gordon. But i think the soundtrack was better in the previous game. Still fueled for adrenalin and pushes your testosterone.

    The game runs weird on my PS4 pro. When i pause the game the fan almost instantly cuts, and when i resume, it goes full turbo mode and throttles like crazy. It seems poorly optimised.

    But alas...
    A good game if you can live trough the start, it does get better as you progress.
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  51. Oct 19, 2020
    7
    Doom Eternal, which is the Sequel to that Doom game from 2016, is what happens when something that works the way it does, can't decide on what to choose so it jams EVERYTHING it can think of in it until it becomes a confusing mess! If i had to rate Doom (2016), I'd give it an 8/10. It was an excellent game.

    The gameplay is frantic, fast and gives you a small heart attack from time to
    Doom Eternal, which is the Sequel to that Doom game from 2016, is what happens when something that works the way it does, can't decide on what to choose so it jams EVERYTHING it can think of in it until it becomes a confusing mess! If i had to rate Doom (2016), I'd give it an 8/10. It was an excellent game.

    The gameplay is frantic, fast and gives you a small heart attack from time to time. To my frustration, this entry uses much more 'environmental' obstacles. The very annoying tentacle monsters that are causing me to jump up, electrified floors and fire spitting buttholes in walls that damage the Doom marine, but not demons -_- great. Next to that, unless you commit to using a different weapon or ability every 5 seconds, you'll die very easily. Which frustrated me considering it undercuts the doom guy! Isn't this dude supposed to scare the **** out of all the demons? Instead he dies like a little **** way to easy.

    And that's what i don't understand. Doom 2016 gave you freedom to play as you wanted with any of the deadly guns you owned. Doom Eternal forces you to do this strange mixing of weapons, and if you don't want it... Screw you.

    Levels in Doom Eternal are more lineair than in Doom 2016, and i like it! For people who don't care about exploring in a fast paced FPS it is much more straightforward. This is definitely an improvement to me.

    The graphics of Eternal are great. It has a good soundtrack, and the enemy designs look good. However, the ones from the previous game looked much scarier. Eternal's enemies from time to time look more cartoonish. Apparently that is to match the first Doom game, although i don't understand why that is something good.

    The UI is overstuffed and too small in certain places. The Health and Armor gauges are clearly visible, but all the extra prompts for abilities are so small it is hard to see what's on them in the middle of a frantic fight. Id software gave a surprisingly large amount of options to customize the experience, but guess what they didn't add... A way to make the UI bigger!

    At first i considered the secrets you collect fun little ornaments. But once i collected a secret that was basically a Doom LP, i realized it was self-indulgent crap. Even the developers weren't shy about the fact that they are just ripping of a way older game. Is this supposed to subconsciously make me want to buy the Soundtrack?? So dumb.

    Doom Eternal is definitely not a bad game. It functions properly, and there is true entertainment in it once you get the hang of it. But i feel like Doom 2016 worked better with the choice of how you want to play, and with a story that doesn't try to build too much lore. More is not necessarily better! Doom Eternal is like an overstuffed goody back, and Id software forgot what they went to the store for. I give it a 7/10. It is a good game.
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  52. Mar 25, 2020
    5
    Didn't like doom 2016, returned it. Tried doom eternal and it was ok but its a waste of my time. Ill never buy anymore doom games. The original doom on PC back in the day was best
  53. Jun 8, 2020
    7
    Just finished the game and tried multiplayer a couple of times.

    The good: - Plenty of SP gameplay. - Straight up shooter. It's just what it wants to be. - Cool comm speaker announcements and cinematics. - Boss fights. - Difficulties. It is devastating on harder levels. - New mechanics that were brought in to play to change gameplay. Flame belch for armour, chainshaw for ammo +
    Just finished the game and tried multiplayer a couple of times.

    The good:
    - Plenty of SP gameplay.
    - Straight up shooter. It's just what it wants to be.
    - Cool comm speaker announcements and cinematics.
    - Boss fights.
    - Difficulties. It is devastating on harder levels.
    - New mechanics that were brought in to play to change gameplay. Flame belch for armour, chainshaw for ammo + glory kill for health-

    Did not bother THAT much but... why..
    - Platforming is kind of stupid here and there.
    - Soundtrack is lame and takes away the atmosphere of rip and tear. All the good songs are collectibles that you can listen to mid missions in your base.
    - Where are some new weapons...?
    - Graphics update would have been nice.
    - Too little boss fights.
    - Too few glory kill animations and almost all of them by stabbing the demon with the hand blade. It loses its touch after a few hours.

    Bad:
    - Multiplayer is just boring. I mean there is none... Why abandon the doom 2016 deathmatch gameplay and put a 2 demon vs 1 slayer instead? It would have been a ok mod but come on... It can't be the only one.
    - Cycling through Map and finding secrets feels like a chore.
    - Getting the Unmaykr after all the slayer gates was a dissapointment.... what the hell. BFG FTW.
    - Arcade style gameplay feels repetitive. There are multiple arenas in each map that you have to go through. All has the same formula. Demons spawn for about 2-5 minutes from low to high level and then you can proceed. There are some platforming and collectibles between arenas. All that you can see in the map when close.

    All in all I managed the game all the way through and did not want to rip and tear myself to pieces. So it's an ok game? Not as good as the previous Doom but what can you do. Multiplayer is pointless btw.
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  54. Apr 8, 2020
    5
    This game is entertaining but it’s not even close to doom 2016. The mix of quake and doom elements doesn’t work. The stupid jumping and Mario bros fire balls doesn’t really work.. The game playing is not flying - they have added too many monsters and there are too many deaths. Too often you are stuck in a wall etc when the room is filled with demons. The game crashes too often on ps4. TheThis game is entertaining but it’s not even close to doom 2016. The mix of quake and doom elements doesn’t work. The stupid jumping and Mario bros fire balls doesn’t really work.. The game playing is not flying - they have added too many monsters and there are too many deaths. Too often you are stuck in a wall etc when the room is filled with demons. The game crashes too often on ps4. The story is just stupid - very stupid. Give me doom 4 or a new quake - and please rehire the old heroes. What is good: when it does work all the killing is pretty fun. They added a lost souls kind of monster which is difficult to beat at first - and require some planning and practice. The balance between the flame thrower, chain saw and glory kills works. What made lost souls a good game is not just that it was difficult... and please .. this jumping stuff is just annoying- the Mario Safire balls are oxy moron Expand
  55. Jun 23, 2020
    7
    A good shooter, but worse than the first part of 2016. It is sad that when playing a shooter you can’t play enough, a generally dubious solution to the restriction of ammunition. But it's still worth playing.
  56. Aug 2, 2022
    5
    Я как то писал про игру Doom 2016 и поражался как разработчики смогли создать такую увлекательную игру основанную буквально на одном геймплее, в которой практически отсутствовал сюжет. При том это было сделано без Кармака. Тогда я ещё сказал, что бы Doom Eternal стал лучше, разработчикам надо сотворить чудо. И........... На мой взгляд это им не удалось!
    Первую часть я буквально пролетел
    Я как то писал про игру Doom 2016 и поражался как разработчики смогли создать такую увлекательную игру основанную буквально на одном геймплее, в которой практически отсутствовал сюжет. При том это было сделано без Кармака. Тогда я ещё сказал, что бы Doom Eternal стал лучше, разработчикам надо сотворить чудо. И........... На мой взгляд это им не удалось!
    Первую часть я буквально пролетел за пару заходов. А Doom Eternal проходил....6 месяцев. И даже не знаю в чем дело. Наверное в том, что игра на 99% вторична. Играть в неё сейчас просто скучно.
    Но всё по порядку. Начну с того, что игра выглядит, ощущается как оригинал четырехлетней давности. Да добавили пушку на плечо и кошку к супер обрезу, но пушка полное говно (я думал, что будет как у хищника, но нет), стреляет чёрти как, пока сдетонируют гранаты монстры разбегутся, эффективна может быть против тихоходных тварей, есть ещё огонь, но он нужен только для выбивания брони. При том она перезаряжается секунд 60. А крюк-кошка нужна только в определенных местах, подтягиваться к врагам смысла нет так как через 0.1 секунды враг сам прибежит к тебе.
    Ещё разработчики усложнили геймплей. Монстры стали сильней и жирней, и даже на лёгком уровне они более упругие чем в Doom 2016 на среднем.
    Тем более к концу игры авторы практически перестали выдавать боеприпасы на аренах, а взрывные бочки из которых можно их выбить исчезают где то после 8ой миссии. Так что пополнить боезапас можно только бензопилой, а её ещё зарядить надо. Поэтому после той же восьмой миссии иногда просто приходилось самоубиваться об какого нибуть импа, так как остаётся только удар рукой, а он в этой игре бесполезен опять таки если не заряжен.
    Да, появиляется супер меч, но заряды для него тоже очень ограничины и вместо кровавого экстаза на экране получается тоска. Зарядов то нет!
    Может кому-то мазохизм на экране нравится, мне нет. Я хочу веселиться, а меня заставляют страдать. В Doom я чувствовал себя суперменом, а в Doom Eternal Фродо Бэггинсом который должен всю игру бегать от врагов. Может игра рассчитана на кооп? Тогда можно было бы объяснть сложность, но это не так. Авторы просто сделали врагов более жирными и сильными.
    Как по мне чуда из игры не вышло.
    Нам обещали сногсшибающую графику, переработанный геймплей, крепкий сюжет. На PS4 графика точно та же, что и в 2016м, как я говорил геймплей почти не изменился, по мне так стал даже хуже, сюжет.....м даа.
    Поиграв в игру час я просто не хотел в неё возвращаться. И так в течение полугода. Да игру прошел, так как купил цифровую версию иначе продал бы, но это не доставило мне удовольствия. Жаль!
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  57. May 25, 2021
    6
    отличный шутер, который испортило дрочево с мародером
  58. Jan 15, 2021
    7
    Ce doom est absolument excellent surtout au niveau du travail qui a été fait sur le level design, les graphismes, les décors, les ennemis, les animations, les armes, les maps, l'ambiance et la musique. Ce jeu est aussi un bel hommage à toute la saga. C'est un régal.

    Dommage par contre que le portage sur console ne soit pas au top, le jeu est trop lent comparé à la version PC et ça le
    Ce doom est absolument excellent surtout au niveau du travail qui a été fait sur le level design, les graphismes, les décors, les ennemis, les animations, les armes, les maps, l'ambiance et la musique. Ce jeu est aussi un bel hommage à toute la saga. C'est un régal.

    Dommage par contre que le portage sur console ne soit pas au top, le jeu est trop lent comparé à la version PC et ça le rend encore plus dur qu'il n'est. Dommage aussi que le ton du jeu ne soit pas à la hauteur du Doom 2016 qui ne se prenait délicieusement pas au sérieux.

    Le coté plateformer m'a vraiment désarçonné au début mais au final, j'ai adoré ces phases qui permettent de calmer et de rythmer parfaitement le jeu.
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  59. Dec 23, 2020
    7
    Overall, pretty fun! Engaging graphics. The controls and gameplay are simple yet nuanced. Soundtrack is fitting.

    My biggest complaint at the moment (while I'm still slogging my way through the campaign with occasional frustration) is that there are very clearly platforms I should be able to land on to reach hidden areas that the developers just block off with invisible walls. Like... I
    Overall, pretty fun! Engaging graphics. The controls and gameplay are simple yet nuanced. Soundtrack is fitting.

    My biggest complaint at the moment (while I'm still slogging my way through the campaign with occasional frustration) is that there are very clearly platforms I should be able to land on to reach hidden areas that the developers just block off with invisible walls. Like... I get you intended for me to go a different way, but you could've just planned your levels so that it doesn't have so many misleading jumps; I shouldn't be pretty sure I figured something out, only for an invisible wall to reject me into a pit... more than once in a level, I might add. I could stand on a moving platform that I would assume sends me to a secret when I cause it to change direction... Instead I get reloaded on the ground floor. I could try jumping towards some very clear horizontal swing jumps... It counts me as out-of-bounds mid-jump and damages me. For a game that's part platformer, I don't think that aspect really holds up on it's own.

    As someone highly invested in level design, it seems kind of lazy to keep blocking off areas I should otherwise be able to reach if the platforms were just rendered to match their physical appearance. There is such a thing as a natural flow to a level, and the developers seem to rely way too heavily on just putting up walls and boundaries in places to keep forcing level designs to work. The Doom game from 2016 had impressive maps where I really had to think out my route in order to come across secrets; Applying that level of care to this game often makes me feel like I'm overthinking and wasting time. It kind of feels like they're just putting me in a playground with a coat of hellish paint over it. I mean, it works to an extent; It's just not the most immersive Doom game I've played.

    While the level design isn't awful as a whole, it can be a bit disappointing that a lot of the most visually pleasing aspects of levels are areas you probably won't ever reach or interact with, whereas the maps consist of a lot of deathmatch-type areas connected by platforming that comes off as somewhat rigid due to the detection of the environment. Overall, this contrast of gameplay dynamics seems a bit less fluent than in the last game, with the closed off rooms getting repetitive kind of early.

    Overall, Doom (2016) was slightly better. This is still worth getting if you played that game and want another, though. Not particularly disappointing, but not really groundbreaking, either. Kind of just more of the same, but at least they didn't mess up a working formula.
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  60. Apr 10, 2020
    7
    Was great, but felt way too short. There was a deeper sense of exploration in the first one that was great. I don't know, maybe the pacing was off. Something didn't feel as good as the first. Maybe in my old age I'm getting tired of games trying to enchant by throwing everything at you. It just gets boring after awhile, but you do end up wanting to come back.
  61. May 7, 2020
    7
    One thing that Doom 2016 absolutely nailed was that you are Doom Guy, you’re there to kill, and nothing else matters. All other details, including atmosphere, lighting and music, came together in harmony to truly bring Doom back, and establish it as a modern day masterpiece.

    Unfortunately for Doom Eternal, nearly every aspect of this has been scaled back in quality. Immediately we are
    One thing that Doom 2016 absolutely nailed was that you are Doom Guy, you’re there to kill, and nothing else matters. All other details, including atmosphere, lighting and music, came together in harmony to truly bring Doom back, and establish it as a modern day masterpiece.

    Unfortunately for Doom Eternal, nearly every aspect of this has been scaled back in quality. Immediately we are immersed into a story driven narrative that nobody asked for or wanted. Weapons have been balanced dramatically altering their effectiveness, and ammo is now much more scarce in an effort to make the game feel more strategic. Pacing is out the window, as most of your abilities and upgrades are provided immediately. The music is a huge letdown, due to the failed attempts of Mick Gordon to execute his deadlines on time. The whole game is now very platform based and arcade like.

    While still a respectable shooter with lots of good things going for it, this is not the Doom series that re-emerged this generation.
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  62. Oct 31, 2021
    5
    Eso no es DOOM. Es otra cosa. Metieron una historia sin sentido. En un juego donde la dificulta es que te acorralen injustamente solo para aumentar la dificúltales. Lo pase porque realmente lo compre. Porque sino lo dejo abandonado.
  63. Jun 21, 2020
    5
    Doom eternal is an 'ok' game if you want something braindead to waste time. If you are looking for an interesting, thought consuming, game then do not play this game. The gameplay is repetitive and tedious at best.
  64. Jun 25, 2021
    7
    really fun game enjoyed more than the first tho not as much as I expected. To me Doom 2016 and eternal none of them are as amazing as to everybody else but they are a lot of fun to play through and would be one of those few games that I return to later on
  65. Dec 21, 2020
    7
    very good game, but very fast gameplay and it's a mess sometimes , i enjoyed it but not that much with normal story.
  66. Jan 5, 2021
    6
    very intense gameplay, the battle system is better than doom(2016) in some way.
  67. Jul 14, 2021
    7
    This was something new! This doom was very short and I don’t like the story why the HELL IS ON EARTH? Whatever I loved more the 2016 DOOM that was original retro game for the fans this eternal is some promo mainstream game.
  68. Feb 3, 2023
    7
    Good game. I did have to drag the game out a bit due to uni, which made it a bit less enjoyable. Overall it might be just as fun as 2016!
  69. Nov 25, 2020
    5
    Great graphics, intense game, awesome mechanics and great story this games is amazing
  70. Jan 30, 2021
    6
    Es un buen juego,pero a mí me aburrió muy rápido.
    Si eres Muy de acción Directa te lo recomiendo al 100% y de su música mejor ni hablar es una pasada total jajaj
  71. Jun 29, 2021
    5
    I really wanted to like this game, I love games that are pretty difficult. The thing with difficult games however, is that you should really like the game's aesthetic since you will be spending a lot of time in it and repeat certain sections a lot of times.

    I sadly despise this game's approach to art direction and music. I know this is just really something that comes down to personal
    I really wanted to like this game, I love games that are pretty difficult. The thing with difficult games however, is that you should really like the game's aesthetic since you will be spending a lot of time in it and repeat certain sections a lot of times.

    I sadly despise this game's approach to art direction and music. I know this is just really something that comes down to personal preference but this game just has this really edgelord/listening to dad rock/ iron maiden cover vibe. It just really irritates me and feels like you are moving around in a world of heavy metal kitsch. Since the story is non-existent that is also not really a reason to move forward.
    The shooting mechanics are good but there is a over reliance on switching weapons for a specific enemy that just feels really clunky. There is nothing fun about just looking at the weapon weel and deciding what you should do next when you are already so disinterested. The game's difficulty is relying on the fact that some enemies are weaker to certain ammo types and whenever you switch your weapon the momentum of the action just stops.

    Whoever thought it was a good idea to have platforming sections in a first person shooter should seek medical attention by the way.

    I know that those reasons for me to dislike it are the same reasons why a lot of people love it. All I can say is watch a trailer and listen to some of the soundtrack and see if it clicks for you. I am now playing Returnal and that game is basically the game I wanted this to be.

    My gut told me to not buy this game but it is hold in such high regard I gave it a chance. Sadly I did not really enjoy this at all. It's gunplay still feels solid though and movement feels pretty fluent (although I really think that a game that is so reliant on movement should be third person, definitely not first person)
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  72. Jan 1, 2022
    7
    I tried to get into this, and there's some intense action and decent backdrops and graphics... I personally couldn't get into the platforming portions, as the actual design of the levels seemed excessively rigid; Every time I considered I might be able to do something clever to reach an unlockable, it turned out I was overthinking. There're more times than I could keep track of where II tried to get into this, and there's some intense action and decent backdrops and graphics... I personally couldn't get into the platforming portions, as the actual design of the levels seemed excessively rigid; Every time I considered I might be able to do something clever to reach an unlockable, it turned out I was overthinking. There're more times than I could keep track of where I should've been able to reach something, but the game just decided I was out-of-bounds despite clearly being within reach. This game is not really about thinking as much as reacting. Just get your adrenaline pumping and get ready for shooty gory goodness.

    Personally, I preferred the other modern Doom title over this one, as the flaws I perceive here weren't flaws in the other game. The closed off gauntlet-style portions are both good and bad; Being locked into an area that randomly feels like a deathmatch map sectioned off can make the intensity more personal, but it also makes the level lay-outs seem either formulaic or simplistic. Kind of comes off like being in a hellish playground. If that's what you want, then this game is absolutely for you.
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  73. Feb 21, 2022
    7
    A good shooter, but it ends quickly and is forgotten.

    Cool graphics, cool gameplay, in general, everything is good in the game, but I would like a few more beautiful levels.
  74. Jul 8, 2022
    6
    This feels like a childs game in comparison to Doom 2016.
    It feels rushed, arcadey, and buggy. its missing the dark tone of the previous game
    In favor of dude bro culture. it stinks, and the devs cannot smell it.

    Great gunplay, controls, and combat. but terrible parkour and multiplayer
    The snap map from 2016 was more interesting.
Metascore
87

Generally favorable reviews - based on 48 Critic Reviews

Critic score distribution:
  1. Positive: 47 out of 48
  2. Negative: 0 out of 48
  1. Edge Magazine
    May 21, 2020
    90
    There aren't playstyles in modern Doom so much as players who use absolutely everything, and players who die. [Issue#346, p.84]
  2. Playstation Official Magazine UK
    Apr 21, 2020
    80
    A love letter to the classic series written in blood, Doom Eternal is a fast-paced and utterly thrilling way to paint the town (and Mars, and ethereal realms) red. [Issue#174, p.89]
  3. Apr 14, 2020
    90
    I enjoyed the ending, but it was so long. I had to wipe the sweat off my forehead. But it felt so good to be done.