User Score
7.2

Mixed or average reviews- based on 386 Ratings

User score distribution:
  1. Negative: 97 out of 386
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  1. Feb 1, 2018
    7
    The only thing you need to know is that if you are not a Final Fantasy Fan, this game is not for you. Dissidia Final Fantasy NT is a call to FF fans who want to meet up again with their favorite heroes/villains and see them clash in fierce battles in HD. I haven't played the other Dissidia games. I just enjoy picking up my favorite character, fight in battles and listen to the fantasticThe only thing you need to know is that if you are not a Final Fantasy Fan, this game is not for you. Dissidia Final Fantasy NT is a call to FF fans who want to meet up again with their favorite heroes/villains and see them clash in fierce battles in HD. I haven't played the other Dissidia games. I just enjoy picking up my favorite character, fight in battles and listen to the fantastic music. The fighting mechanics aren't complicated as other fighting games, so it's easy to learn. I would really like 1v1 and local multiplayer. Dissidia Final Fantasy NT is a decent game for FF fans. Expand
  2. Jan 30, 2018
    7
    The game's controls feel like they flow really well in combat and the music is just as nostalgic as the characters and battlefields. While I understand the game is focused on 3v3 I kind of wish there was a 1v1 mode since 3v3 has so much going on on screen that somtimes I don't know where I am or who is attacking me. The story mode requires tokens called memoria to progress and to getThe game's controls feel like they flow really well in combat and the music is just as nostalgic as the characters and battlefields. While I understand the game is focused on 3v3 I kind of wish there was a 1v1 mode since 3v3 has so much going on on screen that somtimes I don't know where I am or who is attacking me. The story mode requires tokens called memoria to progress and to get memoria you have to play other modes (online or offline). I kind of hate this mechanic since it requires me to leave the mode I want to play to go play modes I have no interest in. Also loot boxes have been added to give characters cosmetics such as quotes or costumes and you can level up each character to learn new EX skills they can use in combat to help get an edge in battle.

    The game is fun but a little tedious since I have to play other modes to advance the story only a little bit at a time.
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  3. Jan 30, 2018
    5
    This game came as a huge disappointment after playing with it for 10 hours. It looks pretty, and the music is fantastic. But it’s a pretty face with no personality or depth. The game honestly feels like it’s for a niche market of E-sport players. First and foremost you ‘must’ have an online subscription to get any length of life out of the game. The only offline features are 3 very slim AIThis game came as a huge disappointment after playing with it for 10 hours. It looks pretty, and the music is fantastic. But it’s a pretty face with no personality or depth. The game honestly feels like it’s for a niche market of E-sport players. First and foremost you ‘must’ have an online subscription to get any length of life out of the game. The only offline features are 3 very slim AI modes, which last you about 30 minutes of repetitive play. The game is almost always set to 3vs3, which is OK - if it wasn’t the ONLY way this game was designed to be played. I understand they would have to re-balance every character for different modes - as some would SUCK at 1v1, or 2v2. But limiting your player base to ONLY 3v3 is lame for a variety of reasons.
    For me personally the largest offense (if you're playing offline) is you can’t control your AI teammates - who if they die can lead you to an easy defeat in your run, regardless of your own individual skill. (especially if your playing on a moderate or higher difficulty).
    The story mode is nonexistante - as you have to grind currency by just ‘playing random battles’ online or offline to unlock and watch a 1 minute cinematic chapter. This is a huge waste of potential towards getting new people into the game I feel. The tutorial is kinda crappy, and I found myself having to play the same one over a few times just to make sure I was actually understanding what was happening/what I did. A story mode would have been a great way to slowly introduce new mechanics, invest players in the characters, and force you to play as new/unusual ones, and teach you their pro’s and con’s in a planned, gradual increase in difficulty.
    Unfortunately none of that was done, and you just have to choose characters, and learn the hard way how they play and if you like that, and what works well against others. Summons were also limited to only 1 choice in the beginning, which no directions or guidance as to what might be an appropriate one to choose for your playstyle.
    I could go on - but ultimately I was super excited for this game, and after 1 day and pretty much ready to call it quits. I’m just going to watch the Cinematic “story” movie on Youtube, and save myself 40 hours of grinding random battles.
    To those who enjoy the E-sport realm, this game is probably fun, and you can get some life out of it for your money. But if you're somewhat casual, or wanted a story, or want spice/ variety in different modes, then this pretty-looking game will most likely leave you feeling disappointed. Can't recommend.
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  4. Feb 1, 2018
    3
    This Game fails to deliver in anything but stunning visuals and music. The games new 3v3 is messy and gets rid of the depth and customization unlike the previous 2. Online is somewhat enjoyable when it actually chooses to work and not desync, which happens way too often. The game forces you to do arcade and story mode exclusively with AI partners which leads to you having to grind up theThis Game fails to deliver in anything but stunning visuals and music. The games new 3v3 is messy and gets rid of the depth and customization unlike the previous 2. Online is somewhat enjoyable when it actually chooses to work and not desync, which happens way too often. The game forces you to do arcade and story mode exclusively with AI partners which leads to you having to grind up the character AI just to get them to actually attack which you will feel heavily in boss fights. The game does not feel tight at all which will lead to a lot of inputs getting eaten unlike the previous 2.
    If you got this game because of you enjoyed the previous two do NOT get this game, however if you like Gundam vs you may find this game a little bit more enjoyable.
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  5. Feb 2, 2018
    6
    As an avid fan of the final fantasy games, i am always excited to try the spin-off titles, i played the previous Dissidia game and became engrossed in the title for months, when i saw the trailer for NT i was excited and pre-ordered it immediately, however, when it arrived, i was somewhat disappointed, the game does not contain the heavy story element, the dungeons and generally misses outAs an avid fan of the final fantasy games, i am always excited to try the spin-off titles, i played the previous Dissidia game and became engrossed in the title for months, when i saw the trailer for NT i was excited and pre-ordered it immediately, however, when it arrived, i was somewhat disappointed, the game does not contain the heavy story element, the dungeons and generally misses out on the single player elements that i was looking forward to.
    Since it has become focused on the online element, i find it more difficult to enjoy, i'm not used to the 3 v 3 combat and i never played the game online, i loved the array of characters in the original and felt that i could use any of them, however, because it is now online, i feel like i have no choice but to use a strong character so that i can have a chance of winning the game, this makes Dissidia feel restrictive and playing the 'meta' in games is rarely fun, i feel that players should be encouraged to play the character they want, because of this, i don't feel that this game is as enjoyable as the original games, however, one of the Dissidia's redeeming qualities is the combat system itself, it is a complex, high mobility, fighting game where the range of characters have abilities based on the game they're from, such as Zidane, the dexterous thief from Final Fantasy IX, is an assassin class in NT and Ultimecia, the wicked sorceress, proficient in magic, is the marksman class. The way that most online fighting games work is that once a certain character is seen to be to powerful they are 'nerfed' which essentially makes them less powerful and the characters who are rarely used because they are either weak or situational are 'buffed' so they are suited to the game, the problem this creates is that once the strong character is 'nerfed', they are often seen as not viable and doesn't help the 'meta' problem i was describing earlier.
    If you loved the previous games, then prepare to be disappointed and if you are not a fan of the final fantasy series, then you probably won't be able to enjoy this game as much as the fans of the series, however this does not mean that you shouldn't give the game a chance, i have a background with games similar to the way Dissidia NT is and i did enjoy them, so when i found out i didn't instantly remove it from my PlayStation and write a god awful review, i spent a large number of hours playing it to come to this conclusion; Dissidia Final Fantasy NT is an enjoyable game, it lacks the single player experience that most players were looking for, the combat is significantly different than the original games because of the teamwork now required to play the game, the arrangements of the soundtracks from the individual games and the unlockable cosmetics, icons, etc., are a reason to continue playing the game, because of these reasons, the game deserves a 6/10.
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  6. Jan 31, 2018
    7
    O jogo é bom, porém deixa a desejar em muitos aspectos, principalmente se compararmos com seus antecessores. É como se NT fosse uma versão básica do 012. Ainda sim, o jogo é atrativo até o ponto em que você descobre que as batalhas "oficiais" ocorrem somente 3x3, o que deixa o jogo extremamente limitado e frustante, já que você sempre irá depender das habilidades de seus parceiros ou NPCsO jogo é bom, porém deixa a desejar em muitos aspectos, principalmente se compararmos com seus antecessores. É como se NT fosse uma versão básica do 012. Ainda sim, o jogo é atrativo até o ponto em que você descobre que as batalhas "oficiais" ocorrem somente 3x3, o que deixa o jogo extremamente limitado e frustante, já que você sempre irá depender das habilidades de seus parceiros ou NPCs pra conseguir alguma coisa. Seria ótimo se houvesse um ranqueamento também para batalhas solos. Expand
  7. Jan 30, 2018
    4
    I loved the first two games so much I purchased this game blindly not knowing what to expect. The graphics looked amazing and the game play videos also looked amazing. Despite great looks the game feels really hollow in comparison to it's prequels.

    Combat System The first thing to point out is the forced 3v3. Now some parts of the game do have 1v1 but it's limited to training and
    I loved the first two games so much I purchased this game blindly not knowing what to expect. The graphics looked amazing and the game play videos also looked amazing. Despite great looks the game feels really hollow in comparison to it's prequels.

    Combat System
    The first thing to point out is the forced 3v3. Now some parts of the game do have 1v1 but it's limited to training and custom online matches. The 3v3 feels a bit overwhelming and clunky the dashes are slow giving the feeling of constant floating. When fighting against AI players it feels like you're playing a game of slow float tag. Although the dashing feels slow the fighting feels very refined in comparison with the PSP versions. A simple fix would be to make the dash faster. It's also worth noting that HP attacks are limited to one and are no longer able to be customized.

    Graphics
    The game is visually stunning. In my personal opinion the game models are flawless.

    Customization
    This section is for people who are expecting the customization's that were previously in other FF Dissidia. FF Dissidia NT doesn't have much in the way of customization like the other two Dissidias leveling doesn't enhance your stats only unlocks skills and magics. Accessories, weapons and armor no longer provide any customization's for your fave characters stats. Instead Armor and Weapons are just cosmetics.

    Story
    Story is pretty bland and can be completed in roughly 15/20 hours in gauntlet/online matches leaving you with only fighting and unlocking outfits + weapons.

    Music
    Amazing. The tracks in all 3 Dissidias are amazing.

    Conclusion
    If you're trying to get the same experience as the PSP versions of FF Dissidia than this game is not for you. The RPG element has been changed where things such as levels doesn't matter in the overall strength of your characters. The combat system is fun and engaging although dashing could use an upgrade. If you were a fan of the customization found in prior games it is worth noting that the customization's are mostly cosmetic which will leave dedicated players learning for more. I give this game a 4/10 because although the combat system is improved it feels like a step down from the PSP versions.
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  8. Feb 7, 2018
    1
    This is possibly the worst full price game I've played on ps4. I understand it's a fighting game but locking story mode behind in game tokens that you earn through grinding is stupid. The arena aspect doesn't work for 3v3 especially since you only have 3 abilities at a time. Also when you can't control the other 2 members of your team because of the arena aspect. So if you're playingThis is possibly the worst full price game I've played on ps4. I understand it's a fighting game but locking story mode behind in game tokens that you earn through grinding is stupid. The arena aspect doesn't work for 3v3 especially since you only have 3 abilities at a time. Also when you can't control the other 2 members of your team because of the arena aspect. So if you're playing offline your team is bots. This system does not work well. It's fine for 2d fighters where you can tag out but not for arena fighters. The single player is so bare bones that it should not be a full priced game. With only 3 attacks you would think it would feel satisfying using them but no it's floaty and airy. It feels like a cheap DBZ xenoverse knock off but those games are bad too so its even worse. The only 2 saving graces to this game are the graphics and the fact that it has final fantasy characters. Expand
  9. Feb 4, 2018
    1
    This game erased every single feature that made the predecessors great. There's no more leveling system/character developement, no more stats-changing equipments (only "skins" from preordering or loot boxes), no more worldmap, no more quest creation, no more ... nothing. Most of the OST is simply copied from the predecessors and the story mode is simply ... not necessary. It's not good,This game erased every single feature that made the predecessors great. There's no more leveling system/character developement, no more stats-changing equipments (only "skins" from preordering or loot boxes), no more worldmap, no more quest creation, no more ... nothing. Most of the OST is simply copied from the predecessors and the story mode is simply ... not necessary. It's not good, that's it (spoiler-free version). Plus, you are not even able to play the story mode in one go as you can only open new chapters with a currency, you achieve by finishing online/offline-events. This is a feature very similair to typical stamina-like mobile game features like in Kingdom Hearts Unchained and Final Fantasy Record Keeper. The battle system is a chaotic mess (3on3) with a very flatten version of the original's features. Then, 6 characters from the predecessor were removed in exchange for 4 new ones, after promising a much bigger ruster and every previous character included.
    Dissidia went from a great content packed offline-experience with an additional online-mode to an online-focused game that lacks content and is not worth playing offline at all. After so many years of waiting for a new Dissidia and the hopes for one on home consoles, this full-prize monster shattered many people's dreams, me included.
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  10. Feb 2, 2018
    0
    For gamers who loved the PSP games this one has as its namesake, don't bother. This game is sorely lacking in content and gameplay variety that it does not deserve to be called a Dissidia.

    The visuals and the soundtrack are all that it's going for. Other than that, it has a story "mode" which you have to grind to incrementally unlock and you have an online mode which gets stale and
    For gamers who loved the PSP games this one has as its namesake, don't bother. This game is sorely lacking in content and gameplay variety that it does not deserve to be called a Dissidia.

    The visuals and the soundtrack are all that it's going for. Other than that, it has a story "mode" which you have to grind to incrementally unlock and you have an online mode which gets stale and repetitive after a few hours. It's an incomplete game, sadly.
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  11. Jan 30, 2018
    1
    Having played both Dissidia and 012 on the PSP I feel this game is a huge let down. Either I shell out even more money for Playstation Plus after purchasing a 60 dollar game or I play offline with stupid AI. At least I think they are stupid because it took me over an hour to beat the mock core battle in the tutorial mode. Not feeling the hype of grinding gauntlet mode(offline mode) afterHaving played both Dissidia and 012 on the PSP I feel this game is a huge let down. Either I shell out even more money for Playstation Plus after purchasing a 60 dollar game or I play offline with stupid AI. At least I think they are stupid because it took me over an hour to beat the mock core battle in the tutorial mode. Not feeling the hype of grinding gauntlet mode(offline mode) after that. The first two games were fun out of the box. what happened with this one. Refund please. Expand
  12. Jan 31, 2018
    0
    The lack of single player is only made more apparent with the repetitive gameplay, and very few modes to change anything up. The roster, while great, is just the same characters we've seen with the addition (and subtraction) of a few characters. The 50+ characters that was going to be an eventual selling point needed to be one now. There is STILL massive server lag as seen in both betas,The lack of single player is only made more apparent with the repetitive gameplay, and very few modes to change anything up. The roster, while great, is just the same characters we've seen with the addition (and subtraction) of a few characters. The 50+ characters that was going to be an eventual selling point needed to be one now. There is STILL massive server lag as seen in both betas, and STILL it takes forever to find a match even though there is more players since the beta. This wouldn't be an issue if the matches didn't only last 1-3 minutes. There is no deep customization like the previous 2 titles, which goes against what the series has stood for, and overall the game feels like it has the basis of a good game, but the overshadowing of "this is an esports game" really ruins it for me. I was so excited for this game, and I am so sad to be deservingly giving it this low of a score. Expand
  13. Jan 30, 2018
    2
    I was a huge fan of the original games on PSP, and a huge fan of Final Fantasy in general. To be frank, this is the first time I have ever purchased a Final Fantasy game and felt true regret about my purchase.

    The Good: The character list and the combat are high points. There are plenty of characters to choose from from all across Final Fantasy history, and the combat, while not
    I was a huge fan of the original games on PSP, and a huge fan of Final Fantasy in general. To be frank, this is the first time I have ever purchased a Final Fantasy game and felt true regret about my purchase.

    The Good:
    The character list and the combat are high points. There are plenty of characters to choose from from all across Final Fantasy history, and the combat, while not perfect, feels pretty fluid on most characters and requires thought and knowledge of your own, and your opponents abilities.

    The Bad:
    Pretty much everything else.
    Story mode was shoehorned in seemingly just to be able to say they still have a story, and to even experience the little story there is, you are FORCED to play either a repetitive boring offline Gauntlet mode, or play online.
    Offline modes are practically non-existent, you have Gauntlet, which runs you through a series of battles against increasingly difficult AI for Player/character exp, treasure (AKA Lootboxes), and items that unlock story mode cutscenes. You also have Sparring mode, which is essentially a watered down VS mode, minus the ability for local play, it may as well be called Training.

    Honestly, this is probably my most regretted purchase of a "AAA Title". It is worth maybe $20 AT MOST given the content provided. It has soured my view on the Dissidia series, and I feel greatly betrayed by what I was given for what I paid.
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  14. Jan 30, 2018
    1
    What the **** is this? The ONLY game modes are online matches or bot matches. No story more except for a series of cutscenes you unlock by playing online matches (and ONLY online matches). They completely took out the board story mode from the previous two. Your characters don’t level up, you can’t customize their move sets, you can only to 3v3 which I hate. The 1v1 worked so much better.What the **** is this? The ONLY game modes are online matches or bot matches. No story more except for a series of cutscenes you unlock by playing online matches (and ONLY online matches). They completely took out the board story mode from the previous two. Your characters don’t level up, you can’t customize their move sets, you can only to 3v3 which I hate. The 1v1 worked so much better. The originals started with like 5 different game modes and you could unlock even more. Why are there only bot and online matches??? Complete rip off. Expand
  15. Jan 30, 2018
    0
    Dissidia only in its name. This have nothing that the original Dissidia games had. It just uses the well established name and throw in a 3v3 moba fighter game. There are no RPG elements, no story, no dungeon, no sense of progress, no single player content at all. This game is not meant for single player. A complete disappointment for original Dissidia fans.
  16. Jan 30, 2018
    1
    A VERY weak fighter that has none of the nuances or complexity of the original Dissidia games. Controls are simply off, combos are individualized rather than chain-able, has zero customization the originals had, and doesn't even have a proper story mode - rather you have to endlessly grind battles online to PURCHASE cutscenes.

    Its only saving grace are the gorgeous visuals, but with
    A VERY weak fighter that has none of the nuances or complexity of the original Dissidia games. Controls are simply off, combos are individualized rather than chain-able, has zero customization the originals had, and doesn't even have a proper story mode - rather you have to endlessly grind battles online to PURCHASE cutscenes.

    Its only saving grace are the gorgeous visuals, but with such a hectic and flashy 3v3 system, you can't even appreciate them either! At least not in battle.
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  17. Feb 3, 2018
    2
    Its bad just how lacking this game is compared to the first two games things id like to remind you before you buy this incomplete game. What this game is missing in its combat mechs

    key note everything the past two dissdia games did was right 100% the only thing they didint have was 3v3. this game is offers is 3v3 and HD graphics everything else is a downgrade story,game modes,combat
    Its bad just how lacking this game is compared to the first two games things id like to remind you before you buy this incomplete game. What this game is missing in its combat mechs

    key note everything the past two dissdia games did was right 100% the only thing they didint have was 3v3. this game is offers is 3v3 and HD graphics everything else is a downgrade
    story,game modes,combat mechs.

    all the new players who are playing dissdia dont have a clue about the PSP Dissdia if they did they would be able to point out whats been taken away from the engine.

    WHATS MISSING in the COMBAT
    (We should be be allowed to do more bravery attacks and hp attacks during play since its the 3rd game in the series.
    so we can mix things up and keep opponents guessing than spamming one move at them.
    (Clouds meteor rain and Cross slash + Braver having these at the same time )
    allow Bravery attacks to be linked with HP attacks
    allow us to combo string with a follow up attack (x) after we send opponents flying
    allow sent of flying opponents to dodge by tapping button at correct time and counter
    (like the psp games)
    allow us to crumple opponents
    change the guard state to be changed into parry that you tap to neglect moves and reward the player for doing a successful parry.
    cuz the guard state is predictable keep bashing until the guard turns red and breaks then
    for the defender all he can do is sit there like a duck and block and be pushed to a far away distance for the attacker when his combos end the opponent is pushed away into the distance only to run after him repeat the same x combo again and a again. )

    the engine was built from the grounds up but i get the idea that they did it so they could take things away from the games fighting engine as to why they needed to build it from scratch by leaving out what the PSP games accomplished. This like the J star victory a generic 3v3 game that u pick up and put down the next 5 hours of playing when you realise how shallow its story mode and combat mechs is.
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  18. Jan 31, 2018
    10
    Old fans rage about the changes but refuse to look at the reasons they did it. This is NOT a single player focused game so they had to do much balancing here and there. The original games on PSP would not work online.

    While they did a remarkable job at balancing, its kind of sad that the netcode is the only true flaw I see in this game. If one player has lags, all will have lags and
    Old fans rage about the changes but refuse to look at the reasons they did it. This is NOT a single player focused game so they had to do much balancing here and there. The original games on PSP would not work online.

    While they did a remarkable job at balancing, its kind of sad that the netcode is the only true flaw I see in this game. If one player has lags, all will have lags and thats nowadays not the best way to implement an online system.

    The gameplay is great though and you can jump in and and play a few matches and stop. Also the lootbox system is extremely cool since it can only be purchased with ingame gil. No real money required.

    Something that has improved greatly from the original games is that every character has a unique twist and mechanics that makes the gameplay refreshing. Bratz for instance has to master his moves during battle, which gives him buffs and stronger attacks, tidus is based on dash attacks, firion is a very strong ground fighter that can combine his combos as he likes but in the air he is very weak, Y'shtola puts out traps and debuffs enemies, zidane steals power from enemies, noctis is designed around his warp attacks, Warrior of Light is a more tanky style character with shields and super armor, Squal can trigger his gunblade during combos to greatly increase damage output and he can pull pretty strong combos by default, Sephiroth can dash cancel after a combo to quickly follow up, lightning can switch paradigms to fit the situation and onion knight can switch between ninja and priest in order to have long range or close range attacks to name a few.

    They respected the original games the characters come from and have put together a pretty decent fighting game with a pretty unique system that make this game one of its kind on the market.
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  19. Jan 30, 2018
    9
    Dissidia has a weird way of doing things, but how is it not like the original? Big landscapes, slow moves that are satisfying to pull off , a huge cast of characters coupled with fantastic graphics and soundtrack. I think the fanboys that are saying "this isn't dissidia" are the same fanboys that just want another RPG right now so they are using this game as a platform to complain.
  20. Feb 9, 2018
    6
    As a big fan of the original Dissidia games for PSP this is a huge letdown.

    The single player mode is terrible, both in terms of story and how you progress (need to grind offline battles to earn points to progress). The 8 boss fights in the game range from good design, to ridiculously broken without using specific characters (you'll have to learn to play ranged if you want to be able to
    As a big fan of the original Dissidia games for PSP this is a huge letdown.

    The single player mode is terrible, both in terms of story and how you progress (need to grind offline battles to earn points to progress). The 8 boss fights in the game range from good design, to ridiculously broken without using specific characters (you'll have to learn to play ranged if you want to be able to survive on a few of them).

    Overall the game feels like a blander version of previous entries- with a lot of content and features being forgotten in the copy paste job that took place. This game is only worth playing because it keeps the great and unique core gameplay from the original dissidias and brings it to a home console. However it is dumbed down and only scratches the surface in comparison to those titles; it could have been so much more.
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  21. Mar 4, 2018
    4
    The multiplayer is terrible! Lag is disgusting, it relies in pier 2 pier connections. Gamerkiller if there ever was one.
  22. Jun 2, 2018
    1
    Dissidia is a game targeted heavily towards its existing fan base. The idea of being able to play as and against familiar characters from the Final Fantasy series in epic, fast-paced 3v3 battles with flashy effects and pretty graphics in an arena setting is its main draw, and in that sense it does deliver. Unfortunately, with online play being the intended focus of the game, all of theDissidia is a game targeted heavily towards its existing fan base. The idea of being able to play as and against familiar characters from the Final Fantasy series in epic, fast-paced 3v3 battles with flashy effects and pretty graphics in an arena setting is its main draw, and in that sense it does deliver. Unfortunately, with online play being the intended focus of the game, all of the negatives that come with it bring down the enjoyment significantly to make the player feel like game is in more control than the player. Lag is often present, and when it is, it turns into a game of luck. Controls become unresponsive and arbitrarily drop button input, player positions teleport, hits that register visually will not actually process, etc. Both the ranking and matchmaking systems do their jobs poorly, and in turn compound their effects together resulting in an alarming amount of unbalanced matches that are not competitive. Players are either overly penalized or generously rewarded in unfair setups that put one side at a clear advantage due to some combination of team composition, inclusion of bots, map selection, and "actual" player ability. Until these issues are improved, it's difficult to see this game stand next to other AAA titles meant for competitive play. Expand
  23. Oko
    Jul 19, 2018
    4
    The graphics are quite beautiful, but that's about it. Gameplay is oversimplified, taking of all the complexity of its predecessor (less attacks options, invocations doing your work, big maps less interestings) and the ally ai are big hindrances to your combats in storymode. And the storymode... I ain't gonna say the previous one was that much interesting but at least I didn't want to slapThe graphics are quite beautiful, but that's about it. Gameplay is oversimplified, taking of all the complexity of its predecessor (less attacks options, invocations doing your work, big maps less interestings) and the ally ai are big hindrances to your combats in storymode. And the storymode... I ain't gonna say the previous one was that much interesting but at least I didn't want to slap cosmos across the face. Materia on the contrary.. And some characters completely switched personality (remember shy Terra? well she ded i guess).
    I am really sad.
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  24. Aug 15, 2019
    0
    Going into this as some who has fighting games as their favorite genre of game, but at the same time, is not a big fan of Final Fantasy, I thought there might be some enjoyment to be had from this, even if I didn't appreciate the characters or the source material, but holy smokes was I wrong. It gets worse every time you try to turn it on and give it another shot.

    First, there is no
    Going into this as some who has fighting games as their favorite genre of game, but at the same time, is not a big fan of Final Fantasy, I thought there might be some enjoyment to be had from this, even if I didn't appreciate the characters or the source material, but holy smokes was I wrong. It gets worse every time you try to turn it on and give it another shot.

    First, there is no depth to the combat at all, none. There is nothing resembling a fighting game that is worth salvaging in this, it feels like Naruto more than it does something like Virtua Fighter or Dead or Alive. The game play, while it does make sense on paper after reading the tutorials, does not have any intuitive factors to it. it's reinventing the wheel by slashing the tires on the car. Nothing this game does is done right. It feels like a mess for people who are Final Fantasy fanboys who couldn't get the grasp of a traditional 3D fighter, but what modern Final Fantasy game isn't a mess?
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  25. Feb 19, 2023
    10
    Um dos poucos jogos que eu conseguiria passar o resto da vida jogando, e a cada vez me divertindo mais!! Excelente game!
  26. Feb 2, 2018
    7
    As someone that never got to play the original Dissidia's on the PSP, I had no idea what to expect and nothing to really compare this game to. I knew it was essentially a port of the arcade game from Japan, with a story mode tacked, but not much else. After 10-ish hours, I have to say that there's plenty in this game to enjoy, and plenty to dislike.

    First, gameplay-wise, it handles
    As someone that never got to play the original Dissidia's on the PSP, I had no idea what to expect and nothing to really compare this game to. I knew it was essentially a port of the arcade game from Japan, with a story mode tacked, but not much else. After 10-ish hours, I have to say that there's plenty in this game to enjoy, and plenty to dislike.

    First, gameplay-wise, it handles pretty well. Certain characters take some getting used to depending on their class. So far, Marksman takes the most getting used to. There's a definite learning curve to almost all of these characters, and I found myself struggling with a few inputs. The 3v3 combat makes everything rather chaotic, and the screen cluttered with life bars, Bravery meters, and summons, etc, doesn't help at all. Situational awareness is more or less a must for this game.

    There aren't many modes to speak of. Offline, you have Gauntlet mode which is consists of six first-to-three matches, or Core Battle, which involves destroying the opponents core before they can destroy yours, and there's also Story Trials, which are basically repeats of the few combat segments that take place in the story mode- a few 3v3s and some Summon boss fights.

    A lot of people have whined about the "Story Mode" being just a series of 1-5 minute cutscenes, and normally that would annoy me, but I get that it was added for the console release and wasn't even in the Japanese arcade version, so I appreciate the developers for even bothering to include it in the game at all. The only really annoying thing is that these short scenes have to be unlocked via in-game tokens, which are rewarded each time you gain a level both online AND offline(a lot of idiots giving this game 0s seem to think it's online only!). This feature is annoying, and can make the game somewhat repetitive, but since the story is not the focal point of this game and the entirety of it is definitely geared more towards playing online with people, I understand why they did this. It sucks if you're a casual gamer, but if you're willing to put in the effort to learn, it's not that hard. The story itself isn't anything spectacular, but it's always fun to watch these characters from different games interact with one another, like the bromance between Firion and Tidus and the "Who's-more-stoic" game between Lightning and Squall. In total the story runs for about 1 to 1.5 hours, but again, it's not the focal point of this game and is more or less just a bonus feature.

    What little time I spent online was alright, but if one person lagged, the whole match lagged, which makes the whole thing a slog at times. Hopefully the developers fix this, especially since this is meant to be the meat of their whole game. The same modes offline can be found online and playing with actual people is much more enjoyable than playing with A.I.. Whether or not this game will find the crowd necessary to keep the online going remains to be seen.

    There's also plenty to unlock in this game. At the end of every match(that you win) you're rewarded a treasure chest, and some gil. You can visit the shop to purchase, costumes, weapons, avatars, music tracks, chat responses, all of which can also be unlocked through random loot in the treasure chests. NO MICROTRANSACTIONS THANK GOD!

    Overall, Dissidia NT isn't what I expected it to be, but I'm not hating it for that. There's enough here for any Final Fantasy fan to enjoy, but I can see why those who were fond of the previous Dissidia's might find this one disappointing. I still haven't tested out all the characters and there's still a couple of story sequences to unlock, but when I'm playing it, I'm generally having more fun than not. More characters are coming further down the line, and the developers are targeting a final roster of 50 characters so there will be reason to come back in the future, but only time will tell if the casual crowd comes to appreciate this game or the fans of the old are able to get past it's noticeable differences from past installments.
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  27. Feb 3, 2018
    7
    Good game, but admittedly I definitely had to "try" to like it. The game kind of operates like a 3rd person moba of sorts. In that I mean to really succeed in each match, your team needs to coordinate. On top of that, if youve not played Dissidia for the PSP you are in for a learning curve.

    There is no option to 1v1 as far as Im aware which is a major problem. As thats what the series
    Good game, but admittedly I definitely had to "try" to like it. The game kind of operates like a 3rd person moba of sorts. In that I mean to really succeed in each match, your team needs to coordinate. On top of that, if youve not played Dissidia for the PSP you are in for a learning curve.

    There is no option to 1v1 as far as Im aware which is a major problem. As thats what the series used to be based on. Its a simplified version of the previous dissidias. Though that isnt saying much as there was a butt ton to learn.

    I would say pick this game up if you are more open to a MOBA or team based pvp gamer than a fighter. As canceling and special moves etc sort of play a back role of the field rather than WHEN you should execute certain moves and in conjunction to what other characters use.

    Long story short: Beautiful graphics and music. Pretty complex "fighter" game. Again, though. I really dont think Fighter should be used in the description of this game. I think it leans more towards MOBA players.
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  28. Feb 2, 2018
    7
    After playing the other Dissidia titles on the PSP, personally this feels like a bit of downgrade. The game lost it lack of story and depth and what made Dissidia, Dissidia. One of the biggest things that they took away was the established RPG elements and character customization. The original Dissidia had characters leveling and stats, equipment customization and skill customization, thatAfter playing the other Dissidia titles on the PSP, personally this feels like a bit of downgrade. The game lost it lack of story and depth and what made Dissidia, Dissidia. One of the biggest things that they took away was the established RPG elements and character customization. The original Dissidia had characters leveling and stats, equipment customization and skill customization, that could allow your characters to be the best they could. The original also had a much more overarching story, that was the focus of the game, but the focus has been shifted towards playing online games only. While the game DOES have a story, it is only able to be progressed through playing offline matches, or online matches in order to gain memoria to progress the story. On top of the RPG and Story elements that were lost, the entire battle system has virtually changed. While those familiar with the bravery and HP attack system, the bravery attacks are all preset for every character and you are only allowed to choose one HP attack per character(except Vaan, whom of which can hold two), it forces the player to choose just one attack and forced to use just that one attack, limiting the variety a player had available during a match.

    Now the game isn't entirely all bad. This games does in some regards. When it comes to the graphics and music, it is a massive upgrade ( then again it was the on the original PSP and looked pretty great there too). They worked on the summoning system a lot more, which I feel is a lot more useful. They also tried to implement 3v3 battles. But it could have been implemented a lot better. Half of the time during matches, it is hard to keep track of what is happening during a battle. Another problem that springs up from 3v3 battles, it is very possible to get one character being the target of the other team. But I love how they tried to implement it, it just wasn't done right.

    Overall, this game was okay. It doesn't have the Dissidia feeling, that the old ones created. The game is fun, the game is enjoyable, but at times it is tedious.
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  29. Feb 11, 2018
    0
    What a disappointment. Everything I loved about Dissidia is missing and I wasted $60. No story and no reason to play. I didn't buy this expecting or wanting an online-focused experience. If you love the old games, avoid this at all costs.
  30. Feb 4, 2018
    3
    Having been an avid fan of Dissidia since the PSP releases, I was expecting a lot from this game in the hopes of there being a decent current gen console spinoff Final Fantasy game that had all the gratuitous fan service of the original PSP games.

    However, this game at its core is nothing more than a watered-down arcade fighter with single player elements shoe horned in at the very end.
    Having been an avid fan of Dissidia since the PSP releases, I was expecting a lot from this game in the hopes of there being a decent current gen console spinoff Final Fantasy game that had all the gratuitous fan service of the original PSP games.

    However, this game at its core is nothing more than a watered-down arcade fighter with single player elements shoe horned in at the very end. The original was a 1 v 1 fighting game of an unorthodox nature that mostly played on fan service for fans of the series.

    The game just feels empty and unsatisfying because a lot of the variety of the characters has been taken away in favor of overall simplified characters to play with. For most of the characters, you only have one HP slot (with the exception of Vaan) whereas in the original titles you had at least four HP slots with a multitude of Bravery attacks that could be chained into HP combos.

    And speaking of Bravery attacks, you have no control over what they are or how they are assigned to your directional controls, which takes away how to mold the character around your playstyle.

    The story mode, cutscenes, and event battles are all locked away behind Memoria that forces you to play the boring gauntlet mode repeatedly to the point it becomes like grinding, and that is also the only way to level up your characters instead of being able to do single battles against increasingly higher-level opponents to do so.

    That being said, the visuals are stunning, and the music is nice but that’s really all the game has going for it as far as the positives.

    The multiplayer, at this point, is borderline unplayable because of the network desynch issues and the servers dropping you (and your party members) at random times. There are no dedicated servers and it causes a ton of issues because there are six people connecting to each other at any given time.

    All they had to do was give us more game options for solo play and ranked 1 v 1 matches to add to the severe emptiness of this game. It has been out for less than a week and I already have no desire to play it in favor of games that actually function properly.
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Metascore
67

Mixed or average reviews - based on 66 Critic Reviews

Critic score distribution:
  1. Positive: 20 out of 66
  2. Negative: 0 out of 66
  1. Apr 30, 2018
    60
    A chaotic, pretty much useless crossover of Final Fantasy worlds. I’m surprised that this game was made by Team Ninja.
  2. Playstation Official Magazine UK
    Apr 4, 2018
    60
    A cumbersome and confusing fighter that's hard to penetrate, Dissidia NT can be rewarding for Final Fantasy fans once you get your head around the mechanics. [Apr 2018, p.94]
  3. games(TM)
    Mar 22, 2018
    60
    Thrilling and fun, but deeply online-focused. [Issue#198, p.76]