User Score
7.2

Mixed or average reviews- based on 386 Ratings

User score distribution:
  1. Negative: 97 out of 386
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Jun 21, 2023
    10
    This game awesome and feedback audio control ps5 and story amazing and graphic amazing and lot action game and good day
  2. Apr 2, 2023
    2
    Utter garbage. Nearly impossible to beat summon bosses ruin this game. Grindy as hell just to get through the story mode. Spend hours and hours just to get railed by unfair bosses that one shot the player. Waste of time, and waste of money. As someone that has beaten every FF game but XI, this is worst Final Fantasy game ever made. Hell I've beaten every souls game and these are the mostUtter garbage. Nearly impossible to beat summon bosses ruin this game. Grindy as hell just to get through the story mode. Spend hours and hours just to get railed by unfair bosses that one shot the player. Waste of time, and waste of money. As someone that has beaten every FF game but XI, this is worst Final Fantasy game ever made. Hell I've beaten every souls game and these are the most unfair and broken bosses in any game I've played.
    Don't buy this, don't download the free version its not worth anybody's time. Square and Team Ninja should have to bare the shame they have brought on by making this piece of crap. I hate this garbage and I hate square enix for making it.
    Expand
  3. Feb 28, 2023
    10
    Eu jogo esse jogo desde de o lançamento 2018, a fila ranqueada no brasil não funciona pela falta de jogadores, mas existem salas privadas que você consegue jogar com as comunidades no discord sem lag e tudo mais.

    Tenho mais de 2000hrs no game e ainda continuo aprender coisas, ele nao possui o sistema de grind e level dos FFs antigos, mas para quem curte a pegada treino, e-sports, pvp,
    Eu jogo esse jogo desde de o lançamento 2018, a fila ranqueada no brasil não funciona pela falta de jogadores, mas existem salas privadas que você consegue jogar com as comunidades no discord sem lag e tudo mais.

    Tenho mais de 2000hrs no game e ainda continuo aprender coisas, ele nao possui o sistema de grind e level dos FFs antigos, mas para quem curte a pegada treino, e-sports, pvp, combos em equipes, sinergias é um prato cheio!

    O game não está morto! O que foi desligado é os servidores do ARCADE e não o NT que roda na PSN, ele não possui servidor no play então a conexão é diretamente com os jogadores, o jogo não roda bem com wifi e internets fracas e com pessoas que moram muito longe vai aumentar o lag.

    Recomendo esta comunidade para quem esta no brasil: https://www.youtube.com/@dissidiabr/about
    Expand
  4. Feb 19, 2023
    10
    A proposta do jogo envolve equipe, no caso, trios. Existe a possibilidade de 2v2 ou 1v1, mas a melhor experiência é com trios. Demanda um processo de aprendizado longo, mas, uma vez aprendido, conseguimos perceber todo o potencial. Cada partida é uma experiência única e isso faz com que o jogo não se torne cansativo. É um ótimo desafio.
  5. Feb 19, 2023
    10
    Um dos poucos jogos que eu conseguiria passar o resto da vida jogando, e a cada vez me divertindo mais!! Excelente game!
  6. Jan 30, 2023
    0
    One match is too long.
    No 1vs1 mode.
    Attacks are monotonous and unexhilarating.
    CPU is too strong in the storyline.
  7. Jan 27, 2023
    10
    Jogo muito bem pensado e organizado.
    Personagens marcantes e cheios de vida.
    Se jogado de forma correta, trás muita diversão
  8. Jan 14, 2023
    10
    worth it and glad to play this game again. so much memories and nostalgia within this spin off game in the series.
  9. Oct 12, 2022
    4
    um, what happened here, SE? We have two story-driven cross-over games in Dissidia 1 and duodecim and outta nowhere you change it into a tag-team Super Smash Bros? for what purpose? That's a rhetorical question as we all know it's only purpose was to latch onto a well established classic. The first two Dissidia's were highly revered and for good reason. They did what classical FF games didum, what happened here, SE? We have two story-driven cross-over games in Dissidia 1 and duodecim and outta nowhere you change it into a tag-team Super Smash Bros? for what purpose? That's a rhetorical question as we all know it's only purpose was to latch onto a well established classic. The first two Dissidia's were highly revered and for good reason. They did what classical FF games did well and are known for; narrative driven games with loads of mythological ties sprinkled everywhere and threw in a very fun action RPG battle system.
    this game...this game is not that. It's a brawler/fighter and a watered down version of it's predecessors. It saddens me, truly.
    If they wanted another FF fighter they could have just called it Ehrgeiz 2...and even that game had a better story mode, the deep dungeon was great (same as the one in FFT) but nuuuooooo...they wanted to latch onto one of their popular IP's. In what world were they thinking that the people who loved the first 2 as story-driven single player titles would want to all of sudden play it as a online 3v3??
    if you want a FF game that brings all the characters together in a neat way and is story driven just pick up FF Record Keeper or Brave Exvius; two FREE mobile games that sadly are gacha's yet still better than this game.

    graphics and music are still top notch and the battle is fairly smooth so have to give them some points for those.
    Expand
  10. Mar 3, 2022
    2
    After two satisfactory portable entries, Dissidia makes its grand debut on console... only to fall flat on its face. Upping the amount of players from 1v1 to 3v3 makes this game a chaotic mess, and despite this being the supposed "bigger" console version, the highlight of its two portable predecessors -- the rather robust story mode -- has been greatly scaled back.

    And then, to top it
    After two satisfactory portable entries, Dissidia makes its grand debut on console... only to fall flat on its face. Upping the amount of players from 1v1 to 3v3 makes this game a chaotic mess, and despite this being the supposed "bigger" console version, the highlight of its two portable predecessors -- the rather robust story mode -- has been greatly scaled back.

    And then, to top it all off, there's microtransactions. If this was Square's attempt to break into the eSports scene, they were completely misguided.
    Expand
  11. Jun 26, 2021
    1
    I really liked this game but the complete state of abandonment and absence of dedicated server are unforgivable and made all the players escape making the game unplayable.
  12. Feb 10, 2021
    0
    Square Enix's fanservice at its finest. Graphics are real bad, gameplay is real bad, music is for the first time in a ff game real bad. It doesn't feel like a fighting game, it doesn't feel like a rpg. What the heck is this??

    Then again, I shouldn't have bought this in the first place as I really HATE all these crossover games which shares really little charm.
  13. Dec 16, 2020
    0
    I knew perfectly about that e-sport desires of this Dissildia series entry. However having picked up Final Fantasy TCG and seeing wonderful art as well as being in love with two first Dissilidias I thought "it cannot be that bad, can it?".
    Oh boy I was wrong. This game, its philosopy wrecks what was good in the series. This is now only a beat-them-up game, not an action-jrpg-BEU game.
    I knew perfectly about that e-sport desires of this Dissildia series entry. However having picked up Final Fantasy TCG and seeing wonderful art as well as being in love with two first Dissilidias I thought "it cannot be that bad, can it?".
    Oh boy I was wrong. This game, its philosopy wrecks what was good in the series. This is now only a beat-them-up game, not an action-jrpg-BEU game. Problem is the game is much more chaotic and simply less rewarding than PSP entries. I even watched some gameplay from PSP and even now that old games look more enjoyable. For instance they removed "chase" and EX-Burst Mechanic (in the form of limit). Those exciting and epic mechanics are simply gone.
    Shame.... The bigger it looks so damn gorgeous.
    Expand
  14. Sep 9, 2020
    1
    Very simple, and so much caos on the screen, it's very dificult have a momento good in this game.
  15. Jul 20, 2020
    5
    The good:
    Fights 3 vs 3 of Final Fantasy characters. It pulls nostalgia for PSP games and that forgotten arcade in the west. Models such as White Knight or Cecil White Knight have many details.
    The bad: Now all the characters fly making having to attack from a distance and hitting a feat or a ridiculous act since many arrows and magic bend their trajectory to hit as if they were
    The good:
    Fights 3 vs 3 of Final Fantasy characters. It pulls nostalgia for PSP games and that forgotten arcade in the west. Models such as White Knight or Cecil White Knight have many details.

    The bad:
    Now all the characters fly making having to attack from a distance and hitting a feat or a ridiculous act since many arrows and magic bend their trajectory to hit as if they were homing. Adding more characters via DLC. The absence of 1 vs 1 mode. The balance of the characters is poorly implemented, the most recognized characters have better attributes and animations.

    The Meh:
    There are characters that nobody uses. Remember the PSP games but without a justifiable story arc, they are only there to beat you up. It is denounced how Square Enix uses animations of the powers of this game to announce its Final Fantasy “little game” on cell phones such as Record Keeper, All The Braves or Breve and Exilus they do not look like this even remotely
    Expand
  16. Apr 28, 2020
    8
    This game is so fun! Combos and fun battle gameplay make it great. The few complaints I have is that it has too much dlc! Why couldn’t they put them in the base game! Other than that it’s fun to play and has a wide range of the FF battle ost. I recommend for fans of the whole series.
  17. Apr 28, 2020
    5
    to be honest this game have 5 or 6 problems from the story mode and other things but its ok to buy it in discount to 10 $ or take it from your friends or someone you know
  18. Apr 7, 2020
    4
    Horrible online game, 3 by 3 battle and confused. Does not compare with PSP dissidia
  19. Nov 1, 2019
    10
    it's nice video game, when I saw dissidia in the store, and the negative review on metacritic, I said what trash I'm buying, but no, on twenty hours tI'm still having fun playing with, other game I get bored at six, eight hours. however, it is not without flaws, it has many defects, example among many, the multiplayer is slow, some pesronaggios are too fast in the movements like earth,it's nice video game, when I saw dissidia in the store, and the negative review on metacritic, I said what trash I'm buying, but no, on twenty hours tI'm still having fun playing with, other game I get bored at six, eight hours. however, it is not without flaws, it has many defects, example among many, the multiplayer is slow, some pesronaggios are too fast in the movements like earth, tidus, making them impossible to hit for those who have the sword, many characters have very few combat moves like jecht, maps too big for too fast charater, short history, but fights with summon boss are fun. this game also has many positive sides, I love the summon, the way of fighting is really fluid like in nier automata, the camera is excellent and the graphics are pleasant, the music is amazing. if square enix had cared a little more about this video game, without always respecting the traditions of final fantasy, at least adding more combo to the characters, the possibility of immediately reaching the enemy so as not to have to chase it for half an hour with 90% of attacks failed because of dodges and escapes, a true masterpiece would have come out Expand
  20. Sep 14, 2019
    3
    With Final Fantasy X being the last good Final Fantasy in my opinion and the series becoming increasingly more action based and dumbed down since then, Dissidia NT really wasn't aimed at me. But, I'll give anything a shot.

    The best part about the game is seeing some of the old FF characters with high-quality models, and voice acting (Japanese voice acting is available). Though that's
    With Final Fantasy X being the last good Final Fantasy in my opinion and the series becoming increasingly more action based and dumbed down since then, Dissidia NT really wasn't aimed at me. But, I'll give anything a shot.

    The best part about the game is seeing some of the old FF characters with high-quality models, and voice acting (Japanese voice acting is available). Though that's really where the positives end.

    The story is the standard Koei Tecmo series mashup where some random world is dying, so an entity summons in heroes from other worlds to save it. I was able to unlock about half of the story sections before I got tired of the combat. While the acting and situations the characters were in weren't bad, it was all predictable given that I'd played these types of stories before. And of course, the characters don't act quite right given their relationships in their actual games are different and many of them are supposed to be dead.

    There's a lot of DLC for the game, including characters that you'd think are necessary for a Final-Fantasy mashup, such as the most popular heroines: Yuna, Tifa, and Ryona. While you can see them in the game, you can't use them unless you pay extra. That's simply unacceptable. Well, at least we get Terra, which is a treat.

    The combat is very different, and I consider it bad compared to standard fighting games. In short, you mash O until the numbers on your character turn purple, then mash Square to kill your opponent. Pressing different directional keys while mashing O gets you different attacks and there's special moves on cooldown. What's most challenging about this combat system is positioning: if you start an attack, it mostly executes in a pre-determined area. So if you're not in the right position in relation to your opponent, you'll miss. I frequently questioned why when I fired a ranged projectile that it didn't go right toward the thing I was targeting. Well, at least everyone has the same irritating positioning system, so it's even.

    So the combat system ends up being very chaotic. With some work, you could learn its numerous positioning quirks and master it, but that's really only something that the online competitive gamer might be interested in (which I'm not).

    I got to the point in the story where I had to fight summons (such as Ifrit/shiva) and realized that this was going to take a lot of grinding to get my story level up to point where I was powerful enough to beat them (since I hadn't mastered the combat system). At that point, I decided to quit. If I really wanted to see the rest of the story, I'd just watch it on Youtube. But then again, I'm not even interested enough in it to do that.

    To compare some more with other fighting games: there's no model viewer and there's only two costumes per character (with color variations). That's well below standard fighting game standards.

    This is a short review for me, but there's not a lot to this game. It's not fun, not intellectually intriguing in any way, and comes with a generic story. Get only if you're interested in competitive online combat with Final Fantasy characters.
    Expand
  21. Aug 15, 2019
    0
    Going into this as some who has fighting games as their favorite genre of game, but at the same time, is not a big fan of Final Fantasy, I thought there might be some enjoyment to be had from this, even if I didn't appreciate the characters or the source material, but holy smokes was I wrong. It gets worse every time you try to turn it on and give it another shot.

    First, there is no
    Going into this as some who has fighting games as their favorite genre of game, but at the same time, is not a big fan of Final Fantasy, I thought there might be some enjoyment to be had from this, even if I didn't appreciate the characters or the source material, but holy smokes was I wrong. It gets worse every time you try to turn it on and give it another shot.

    First, there is no depth to the combat at all, none. There is nothing resembling a fighting game that is worth salvaging in this, it feels like Naruto more than it does something like Virtua Fighter or Dead or Alive. The game play, while it does make sense on paper after reading the tutorials, does not have any intuitive factors to it. it's reinventing the wheel by slashing the tires on the car. Nothing this game does is done right. It feels like a mess for people who are Final Fantasy fanboys who couldn't get the grasp of a traditional 3D fighter, but what modern Final Fantasy game isn't a mess?
    Expand
  22. Jun 17, 2019
    2
    When I first played this game I thought I was going to enjoy it but I was very wrong and I spent around $50. Just for game with only two or three modes and the story it's self is mediocre at best. Despite the graphical upgrade from the previous Dissidia games this one ultimate feels more of a Down grade and everything else it's questionable on how they even failed this game when theyWhen I first played this game I thought I was going to enjoy it but I was very wrong and I spent around $50. Just for game with only two or three modes and the story it's self is mediocre at best. Despite the graphical upgrade from the previous Dissidia games this one ultimate feels more of a Down grade and everything else it's questionable on how they even failed this game when they clearly had experience with Dissidia before coverall this is the biggest disappointment from Square Enix Expand
  23. Apr 25, 2019
    10
    the gameplay is revolusioner for fighting game, instead of attacking hp mindlessly you have to build up your brave before finishing enemy hp, much more fun that classing fighting game
  24. Mar 9, 2019
    8
    This is my first Dissidia game fyi.
    I have fun playing Dissidia and enjoy it quite a lot but I wish that when you picked a character and they are about to fight the other team there's more meaning to their lines, like they acknowledge one another which they don't do at all.
    It's just some words that have nothing to do with who they are going up against and that kinda makes it less
    This is my first Dissidia game fyi.
    I have fun playing Dissidia and enjoy it quite a lot but I wish that when you picked a character and they are about to fight the other team there's more meaning to their lines, like they acknowledge one another which they don't do at all.
    It's just some words that have nothing to do with who they are going up against and that kinda makes it less interesting to me so I tend to zone out when it plays and zone back when it's time to fight.
    Though I enjoy the story mode, I just wish I didn't need to get those coin things or whatever they are in order to play it.
    Expand
  25. Oko
    Jul 19, 2018
    4
    The graphics are quite beautiful, but that's about it. Gameplay is oversimplified, taking of all the complexity of its predecessor (less attacks options, invocations doing your work, big maps less interestings) and the ally ai are big hindrances to your combats in storymode. And the storymode... I ain't gonna say the previous one was that much interesting but at least I didn't want to slapThe graphics are quite beautiful, but that's about it. Gameplay is oversimplified, taking of all the complexity of its predecessor (less attacks options, invocations doing your work, big maps less interestings) and the ally ai are big hindrances to your combats in storymode. And the storymode... I ain't gonna say the previous one was that much interesting but at least I didn't want to slap cosmos across the face. Materia on the contrary.. And some characters completely switched personality (remember shy Terra? well she ded i guess).
    I am really sad.
    Expand
  26. Jun 27, 2018
    7
    I feel like Dissidia NT gets unfairly reviewed for not being like the previous Dissidia games.
    Dissidia NT offers something different that no other fighting game really offers right now and that is a focus on 3 vs 3 battles. I know Dragon Ball Xenoverse sort of offers the same thing but it's not really the same as in Dissidia NT because the majority of Dragon Ball Xenoverses PVP is single
    I feel like Dissidia NT gets unfairly reviewed for not being like the previous Dissidia games.
    Dissidia NT offers something different that no other fighting game really offers right now and that is a focus on 3 vs 3 battles. I know Dragon Ball Xenoverse sort of offers the same thing but it's not really the same as in Dissidia NT because the majority of Dragon Ball Xenoverses PVP is single player.
    I think Dissidia NT is a pretty good fighting game but the only thing that keeps me from scoring any higher than a 7 is the boring single player story mode which is basically on giant movie that occasionally has battles. The previous games story modes had a board game that you had to play in order to advance the story which was better in my opinion than what we have now.
    It would also be nice if there was a shop where we could buy equipment to further customize the characters which was also a feature in previous Dissidia games that is absent here.
    Anyways I still think this is a game that had huge potential to take everyone by surprise with how unique and different it is compared to the other fighting games we have today but maybe there was too much pressure to meet a dead line or there wasn't enough passion behind it.
    I really hope they realize how much potential they had here to make a truly great game, maybe if they give it one more shot with the time and care that was given to the other Dissidia games than hopefully the next Dissidia game will be the one that grabs everyones attention.
    Expand
  27. Jun 7, 2018
    4
    (Lengthy Review) This is a review from a longtime player and fan of the Dissidia series. I have played the original Dissidia and also the 012 Duodecim successor. I rate both of those games highly. Dissidia NT however, only holds a small candle to its predecessors.

    The number 1 reason why Dissidia NT is lackluster is because despite adding support for more players in the battlefield as
    (Lengthy Review) This is a review from a longtime player and fan of the Dissidia series. I have played the original Dissidia and also the 012 Duodecim successor. I rate both of those games highly. Dissidia NT however, only holds a small candle to its predecessors.

    The number 1 reason why Dissidia NT is lackluster is because despite adding support for more players in the battlefield as well as a visually appealing and deeper summoning system... the game is underdeveloped in the fundamentals that actually -matter- in a Dissidia title.

    Let's breakdown what these fundamentals are:

    *Character Customization. You would think that with all the support for chat dialogue, skins, weapon skins, profile appearance and all the other cosmetic options that this topic would cut it. But it doesn't. A real Dissidia player cares about aesthetics -last-. Aesthetics matter -after- mechanical customization has been decided. Watch a youtube video on Dissidia 012 for customizing a character's loadout. The first thing that any player asserts when customizing is the choice of -abilities- aka bravery and HP attacks. In Dissidia NT, not only is there no choice for customization of bravery attacks or what control bindings they are (stick tilted up / stick tilted down), but the player is also limited in what HP attacks they can bring. The player is limited to 1 selection of hp attack.

    Let me explain just how stripped the skill customization is compared to past titles. In past Dissidia, you could select different bravery attacks based on analog stick orientation (aka L3 or R3), and on the grounded-airborne status in battle. If you were airborne and off the ground, you would have up to 3 choices of bravery attack. And if you were grounded on the ground you would have another 3 different selections! THIS ALSO APPLIED to HP attacks.

    What this expanded arsenal of up 6 bravery attacks and 6 HP attacks did wasn't to convolute the dynamics... in fact it was fluent and seamless! It required the player's skill to coordinate and execute their attacks. The skill ceiling was high, but the learning curve was not in the slightest any steeper for it! Why development decided to abandon such a rudimentary component is... disheartening.

    I would describe the mechanics of the gameplay as "dumbed down" and "clunky".

    *Gameplay controls and mechanics. Don't get it twisted; I am very impressed with the ex mode system and especially the summoning system. It surpasses the predecessors in this area. Seeing an actual instance of Ifrit or Bahamut in 3d on the battlefield blows my mind with its nuance. It also adds a very enjoyable dynamic of pressing the urgency of being in control of the summon cores that spawn in -because- the summons and their passive bonuses are so influential to the outcome. However, like I said about the abilities/skills customization being dumbed down, this also tragically applies to even the most basic of controls. I'll explain each point in a sub-list:

    **Pacing. It's no lie that the "action" for lack of a better word is happening much more leisurely. What used to be what I describe as rapid pace, superhuman, is now eerily human and realistic. It is slower and lethargic. The slow pace doesn't make Dissidia NT any more methodical. I find it makes it less so. Bravery attacking an opponent, sending them flying, then proceeding to dash towards them could happen all within 5 seconds in past Dissidias. In NT, this same sequence would take nearly double the time. This may be owed to changes in the dash system itself, but the game is far less enjoyable when the pace is slowed.

    **Dashing and interactions. Continuing of the last point, the movement system (including the dash system in which it is a component) has both improved and devolved. It improved because the types of dashes are no longer restricted to the AP (ability points) customization and are now accessible from a simple one button control. The movement system has become cumbersome. Irritating, even. Ignoring the fact that the default control scheme binds Circle to jump and X to bravery attack, maneuvering yourself vertically is immensely more difficult with limited jumping height and dashing. Scaling walls is also unintuitive with the need to be at the base of the wall and requiring 2 buttons. There are no more Triangle interactions.

    **Shielding and dodging. The shield is actually now a detriment because of the long execution time. Shielding used to be a responsive click that led to a quick thrusting of an arm that blocked bravery attacks effectively. Now it is delayed to start, and the animation lasts far too long afterwards to be useful. There is no window after blocking in which you can parry your opponent. They would have already attacked again or escaped. Parrying was possible in past Dissidias. Dodging is fine, but speed-distance quotient is less.

    For these reasons and more if I had the space, I conclude with rating Dissidia NT below par. At a low 4/10
    Expand
  28. Jun 2, 2018
    1
    Dissidia is a game targeted heavily towards its existing fan base. The idea of being able to play as and against familiar characters from the Final Fantasy series in epic, fast-paced 3v3 battles with flashy effects and pretty graphics in an arena setting is its main draw, and in that sense it does deliver. Unfortunately, with online play being the intended focus of the game, all of theDissidia is a game targeted heavily towards its existing fan base. The idea of being able to play as and against familiar characters from the Final Fantasy series in epic, fast-paced 3v3 battles with flashy effects and pretty graphics in an arena setting is its main draw, and in that sense it does deliver. Unfortunately, with online play being the intended focus of the game, all of the negatives that come with it bring down the enjoyment significantly to make the player feel like game is in more control than the player. Lag is often present, and when it is, it turns into a game of luck. Controls become unresponsive and arbitrarily drop button input, player positions teleport, hits that register visually will not actually process, etc. Both the ranking and matchmaking systems do their jobs poorly, and in turn compound their effects together resulting in an alarming amount of unbalanced matches that are not competitive. Players are either overly penalized or generously rewarded in unfair setups that put one side at a clear advantage due to some combination of team composition, inclusion of bots, map selection, and "actual" player ability. Until these issues are improved, it's difficult to see this game stand next to other AAA titles meant for competitive play. Expand
  29. May 29, 2018
    0
    This game is bad and the devs should feel bad. Seriously, I'm done with Square Enix. They took everything I vehemently loved about Dissidia and Duo Decim, and removed /all/ of it. Whatever story this game had was laughably bad (in stark contrast to the interested and complicated narrative of the previous titles), and the decision to completely remove the option for 1 v 1 combat is itsThis game is bad and the devs should feel bad. Seriously, I'm done with Square Enix. They took everything I vehemently loved about Dissidia and Duo Decim, and removed /all/ of it. Whatever story this game had was laughably bad (in stark contrast to the interested and complicated narrative of the previous titles), and the decision to completely remove the option for 1 v 1 combat is its most egregious offense. I am not much for fighting games. I play(ed) Smash brothers, and I play(ed) Dissidia. I am completely unwilling to put enough time into this game to get used to the hectic 3 v 3 gameplay. It's /very/ disappointing to see one of my favorite titles for the PSP shamed so completely by this lackluster clusterf*ck of a sh*tstorm. Expand
  30. Mar 8, 2018
    6
    Could have have easily been a 10 but this games lacks badly. First there is few outfits per characters mostly just different colors with no detailed customization. Second there is no way to have one on ones. Third no offline splitscreen multiplayer. Some characters have great combos other are lacking. Lightning is fun to play, you can switch between Rav or Com. But some are a bit lackingCould have have easily been a 10 but this games lacks badly. First there is few outfits per characters mostly just different colors with no detailed customization. Second there is no way to have one on ones. Third no offline splitscreen multiplayer. Some characters have great combos other are lacking. Lightning is fun to play, you can switch between Rav or Com. But some are a bit lacking in moves. The biggest complaint are no options to fix The HUD that still ruins the good graphics this game has to offer. Its too much. I couidn't buy this one. This game is fun but the flaws needs a big fat update. Big ups and bigger disappointments Expand
Metascore
67

Mixed or average reviews - based on 66 Critic Reviews

Critic score distribution:
  1. Positive: 20 out of 66
  2. Negative: 0 out of 66
  1. Apr 30, 2018
    60
    A chaotic, pretty much useless crossover of Final Fantasy worlds. I’m surprised that this game was made by Team Ninja.
  2. Playstation Official Magazine UK
    Apr 4, 2018
    60
    A cumbersome and confusing fighter that's hard to penetrate, Dissidia NT can be rewarding for Final Fantasy fans once you get your head around the mechanics. [Apr 2018, p.94]
  3. games(TM)
    Mar 22, 2018
    60
    Thrilling and fun, but deeply online-focused. [Issue#198, p.76]