User Score
7.2

Mixed or average reviews- based on 386 Ratings

User score distribution:
  1. Negative: 97 out of 386
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  1. Feb 1, 2018
    7
    The only thing you need to know is that if you are not a Final Fantasy Fan, this game is not for you. Dissidia Final Fantasy NT is a call to FF fans who want to meet up again with their favorite heroes/villains and see them clash in fierce battles in HD. I haven't played the other Dissidia games. I just enjoy picking up my favorite character, fight in battles and listen to the fantasticThe only thing you need to know is that if you are not a Final Fantasy Fan, this game is not for you. Dissidia Final Fantasy NT is a call to FF fans who want to meet up again with their favorite heroes/villains and see them clash in fierce battles in HD. I haven't played the other Dissidia games. I just enjoy picking up my favorite character, fight in battles and listen to the fantastic music. The fighting mechanics aren't complicated as other fighting games, so it's easy to learn. I would really like 1v1 and local multiplayer. Dissidia Final Fantasy NT is a decent game for FF fans. Expand
  2. Jan 30, 2018
    7
    The game's controls feel like they flow really well in combat and the music is just as nostalgic as the characters and battlefields. While I understand the game is focused on 3v3 I kind of wish there was a 1v1 mode since 3v3 has so much going on on screen that somtimes I don't know where I am or who is attacking me. The story mode requires tokens called memoria to progress and to getThe game's controls feel like they flow really well in combat and the music is just as nostalgic as the characters and battlefields. While I understand the game is focused on 3v3 I kind of wish there was a 1v1 mode since 3v3 has so much going on on screen that somtimes I don't know where I am or who is attacking me. The story mode requires tokens called memoria to progress and to get memoria you have to play other modes (online or offline). I kind of hate this mechanic since it requires me to leave the mode I want to play to go play modes I have no interest in. Also loot boxes have been added to give characters cosmetics such as quotes or costumes and you can level up each character to learn new EX skills they can use in combat to help get an edge in battle.

    The game is fun but a little tedious since I have to play other modes to advance the story only a little bit at a time.
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  3. Jan 30, 2018
    5
    This game came as a huge disappointment after playing with it for 10 hours. It looks pretty, and the music is fantastic. But it’s a pretty face with no personality or depth. The game honestly feels like it’s for a niche market of E-sport players. First and foremost you ‘must’ have an online subscription to get any length of life out of the game. The only offline features are 3 very slim AIThis game came as a huge disappointment after playing with it for 10 hours. It looks pretty, and the music is fantastic. But it’s a pretty face with no personality or depth. The game honestly feels like it’s for a niche market of E-sport players. First and foremost you ‘must’ have an online subscription to get any length of life out of the game. The only offline features are 3 very slim AI modes, which last you about 30 minutes of repetitive play. The game is almost always set to 3vs3, which is OK - if it wasn’t the ONLY way this game was designed to be played. I understand they would have to re-balance every character for different modes - as some would SUCK at 1v1, or 2v2. But limiting your player base to ONLY 3v3 is lame for a variety of reasons.
    For me personally the largest offense (if you're playing offline) is you can’t control your AI teammates - who if they die can lead you to an easy defeat in your run, regardless of your own individual skill. (especially if your playing on a moderate or higher difficulty).
    The story mode is nonexistante - as you have to grind currency by just ‘playing random battles’ online or offline to unlock and watch a 1 minute cinematic chapter. This is a huge waste of potential towards getting new people into the game I feel. The tutorial is kinda crappy, and I found myself having to play the same one over a few times just to make sure I was actually understanding what was happening/what I did. A story mode would have been a great way to slowly introduce new mechanics, invest players in the characters, and force you to play as new/unusual ones, and teach you their pro’s and con’s in a planned, gradual increase in difficulty.
    Unfortunately none of that was done, and you just have to choose characters, and learn the hard way how they play and if you like that, and what works well against others. Summons were also limited to only 1 choice in the beginning, which no directions or guidance as to what might be an appropriate one to choose for your playstyle.
    I could go on - but ultimately I was super excited for this game, and after 1 day and pretty much ready to call it quits. I’m just going to watch the Cinematic “story” movie on Youtube, and save myself 40 hours of grinding random battles.
    To those who enjoy the E-sport realm, this game is probably fun, and you can get some life out of it for your money. But if you're somewhat casual, or wanted a story, or want spice/ variety in different modes, then this pretty-looking game will most likely leave you feeling disappointed. Can't recommend.
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  4. Feb 1, 2018
    3
    This Game fails to deliver in anything but stunning visuals and music. The games new 3v3 is messy and gets rid of the depth and customization unlike the previous 2. Online is somewhat enjoyable when it actually chooses to work and not desync, which happens way too often. The game forces you to do arcade and story mode exclusively with AI partners which leads to you having to grind up theThis Game fails to deliver in anything but stunning visuals and music. The games new 3v3 is messy and gets rid of the depth and customization unlike the previous 2. Online is somewhat enjoyable when it actually chooses to work and not desync, which happens way too often. The game forces you to do arcade and story mode exclusively with AI partners which leads to you having to grind up the character AI just to get them to actually attack which you will feel heavily in boss fights. The game does not feel tight at all which will lead to a lot of inputs getting eaten unlike the previous 2.
    If you got this game because of you enjoyed the previous two do NOT get this game, however if you like Gundam vs you may find this game a little bit more enjoyable.
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  5. Feb 2, 2018
    6
    As an avid fan of the final fantasy games, i am always excited to try the spin-off titles, i played the previous Dissidia game and became engrossed in the title for months, when i saw the trailer for NT i was excited and pre-ordered it immediately, however, when it arrived, i was somewhat disappointed, the game does not contain the heavy story element, the dungeons and generally misses outAs an avid fan of the final fantasy games, i am always excited to try the spin-off titles, i played the previous Dissidia game and became engrossed in the title for months, when i saw the trailer for NT i was excited and pre-ordered it immediately, however, when it arrived, i was somewhat disappointed, the game does not contain the heavy story element, the dungeons and generally misses out on the single player elements that i was looking forward to.
    Since it has become focused on the online element, i find it more difficult to enjoy, i'm not used to the 3 v 3 combat and i never played the game online, i loved the array of characters in the original and felt that i could use any of them, however, because it is now online, i feel like i have no choice but to use a strong character so that i can have a chance of winning the game, this makes Dissidia feel restrictive and playing the 'meta' in games is rarely fun, i feel that players should be encouraged to play the character they want, because of this, i don't feel that this game is as enjoyable as the original games, however, one of the Dissidia's redeeming qualities is the combat system itself, it is a complex, high mobility, fighting game where the range of characters have abilities based on the game they're from, such as Zidane, the dexterous thief from Final Fantasy IX, is an assassin class in NT and Ultimecia, the wicked sorceress, proficient in magic, is the marksman class. The way that most online fighting games work is that once a certain character is seen to be to powerful they are 'nerfed' which essentially makes them less powerful and the characters who are rarely used because they are either weak or situational are 'buffed' so they are suited to the game, the problem this creates is that once the strong character is 'nerfed', they are often seen as not viable and doesn't help the 'meta' problem i was describing earlier.
    If you loved the previous games, then prepare to be disappointed and if you are not a fan of the final fantasy series, then you probably won't be able to enjoy this game as much as the fans of the series, however this does not mean that you shouldn't give the game a chance, i have a background with games similar to the way Dissidia NT is and i did enjoy them, so when i found out i didn't instantly remove it from my PlayStation and write a god awful review, i spent a large number of hours playing it to come to this conclusion; Dissidia Final Fantasy NT is an enjoyable game, it lacks the single player experience that most players were looking for, the combat is significantly different than the original games because of the teamwork now required to play the game, the arrangements of the soundtracks from the individual games and the unlockable cosmetics, icons, etc., are a reason to continue playing the game, because of these reasons, the game deserves a 6/10.
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  6. Jan 31, 2018
    7
    O jogo é bom, porém deixa a desejar em muitos aspectos, principalmente se compararmos com seus antecessores. É como se NT fosse uma versão básica do 012. Ainda sim, o jogo é atrativo até o ponto em que você descobre que as batalhas "oficiais" ocorrem somente 3x3, o que deixa o jogo extremamente limitado e frustante, já que você sempre irá depender das habilidades de seus parceiros ou NPCsO jogo é bom, porém deixa a desejar em muitos aspectos, principalmente se compararmos com seus antecessores. É como se NT fosse uma versão básica do 012. Ainda sim, o jogo é atrativo até o ponto em que você descobre que as batalhas "oficiais" ocorrem somente 3x3, o que deixa o jogo extremamente limitado e frustante, já que você sempre irá depender das habilidades de seus parceiros ou NPCs pra conseguir alguma coisa. Seria ótimo se houvesse um ranqueamento também para batalhas solos. Expand
  7. Jan 30, 2018
    4
    I loved the first two games so much I purchased this game blindly not knowing what to expect. The graphics looked amazing and the game play videos also looked amazing. Despite great looks the game feels really hollow in comparison to it's prequels.

    Combat System The first thing to point out is the forced 3v3. Now some parts of the game do have 1v1 but it's limited to training and
    I loved the first two games so much I purchased this game blindly not knowing what to expect. The graphics looked amazing and the game play videos also looked amazing. Despite great looks the game feels really hollow in comparison to it's prequels.

    Combat System
    The first thing to point out is the forced 3v3. Now some parts of the game do have 1v1 but it's limited to training and custom online matches. The 3v3 feels a bit overwhelming and clunky the dashes are slow giving the feeling of constant floating. When fighting against AI players it feels like you're playing a game of slow float tag. Although the dashing feels slow the fighting feels very refined in comparison with the PSP versions. A simple fix would be to make the dash faster. It's also worth noting that HP attacks are limited to one and are no longer able to be customized.

    Graphics
    The game is visually stunning. In my personal opinion the game models are flawless.

    Customization
    This section is for people who are expecting the customization's that were previously in other FF Dissidia. FF Dissidia NT doesn't have much in the way of customization like the other two Dissidias leveling doesn't enhance your stats only unlocks skills and magics. Accessories, weapons and armor no longer provide any customization's for your fave characters stats. Instead Armor and Weapons are just cosmetics.

    Story
    Story is pretty bland and can be completed in roughly 15/20 hours in gauntlet/online matches leaving you with only fighting and unlocking outfits + weapons.

    Music
    Amazing. The tracks in all 3 Dissidias are amazing.

    Conclusion
    If you're trying to get the same experience as the PSP versions of FF Dissidia than this game is not for you. The RPG element has been changed where things such as levels doesn't matter in the overall strength of your characters. The combat system is fun and engaging although dashing could use an upgrade. If you were a fan of the customization found in prior games it is worth noting that the customization's are mostly cosmetic which will leave dedicated players learning for more. I give this game a 4/10 because although the combat system is improved it feels like a step down from the PSP versions.
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  8. Feb 7, 2018
    1
    This is possibly the worst full price game I've played on ps4. I understand it's a fighting game but locking story mode behind in game tokens that you earn through grinding is stupid. The arena aspect doesn't work for 3v3 especially since you only have 3 abilities at a time. Also when you can't control the other 2 members of your team because of the arena aspect. So if you're playingThis is possibly the worst full price game I've played on ps4. I understand it's a fighting game but locking story mode behind in game tokens that you earn through grinding is stupid. The arena aspect doesn't work for 3v3 especially since you only have 3 abilities at a time. Also when you can't control the other 2 members of your team because of the arena aspect. So if you're playing offline your team is bots. This system does not work well. It's fine for 2d fighters where you can tag out but not for arena fighters. The single player is so bare bones that it should not be a full priced game. With only 3 attacks you would think it would feel satisfying using them but no it's floaty and airy. It feels like a cheap DBZ xenoverse knock off but those games are bad too so its even worse. The only 2 saving graces to this game are the graphics and the fact that it has final fantasy characters. Expand
  9. Feb 4, 2018
    1
    This game erased every single feature that made the predecessors great. There's no more leveling system/character developement, no more stats-changing equipments (only "skins" from preordering or loot boxes), no more worldmap, no more quest creation, no more ... nothing. Most of the OST is simply copied from the predecessors and the story mode is simply ... not necessary. It's not good,This game erased every single feature that made the predecessors great. There's no more leveling system/character developement, no more stats-changing equipments (only "skins" from preordering or loot boxes), no more worldmap, no more quest creation, no more ... nothing. Most of the OST is simply copied from the predecessors and the story mode is simply ... not necessary. It's not good, that's it (spoiler-free version). Plus, you are not even able to play the story mode in one go as you can only open new chapters with a currency, you achieve by finishing online/offline-events. This is a feature very similair to typical stamina-like mobile game features like in Kingdom Hearts Unchained and Final Fantasy Record Keeper. The battle system is a chaotic mess (3on3) with a very flatten version of the original's features. Then, 6 characters from the predecessor were removed in exchange for 4 new ones, after promising a much bigger ruster and every previous character included.
    Dissidia went from a great content packed offline-experience with an additional online-mode to an online-focused game that lacks content and is not worth playing offline at all. After so many years of waiting for a new Dissidia and the hopes for one on home consoles, this full-prize monster shattered many people's dreams, me included.
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  10. Feb 2, 2018
    0
    For gamers who loved the PSP games this one has as its namesake, don't bother. This game is sorely lacking in content and gameplay variety that it does not deserve to be called a Dissidia.

    The visuals and the soundtrack are all that it's going for. Other than that, it has a story "mode" which you have to grind to incrementally unlock and you have an online mode which gets stale and
    For gamers who loved the PSP games this one has as its namesake, don't bother. This game is sorely lacking in content and gameplay variety that it does not deserve to be called a Dissidia.

    The visuals and the soundtrack are all that it's going for. Other than that, it has a story "mode" which you have to grind to incrementally unlock and you have an online mode which gets stale and repetitive after a few hours. It's an incomplete game, sadly.
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  11. Jan 30, 2018
    1
    Having played both Dissidia and 012 on the PSP I feel this game is a huge let down. Either I shell out even more money for Playstation Plus after purchasing a 60 dollar game or I play offline with stupid AI. At least I think they are stupid because it took me over an hour to beat the mock core battle in the tutorial mode. Not feeling the hype of grinding gauntlet mode(offline mode) afterHaving played both Dissidia and 012 on the PSP I feel this game is a huge let down. Either I shell out even more money for Playstation Plus after purchasing a 60 dollar game or I play offline with stupid AI. At least I think they are stupid because it took me over an hour to beat the mock core battle in the tutorial mode. Not feeling the hype of grinding gauntlet mode(offline mode) after that. The first two games were fun out of the box. what happened with this one. Refund please. Expand
  12. Jan 31, 2018
    0
    The lack of single player is only made more apparent with the repetitive gameplay, and very few modes to change anything up. The roster, while great, is just the same characters we've seen with the addition (and subtraction) of a few characters. The 50+ characters that was going to be an eventual selling point needed to be one now. There is STILL massive server lag as seen in both betas,The lack of single player is only made more apparent with the repetitive gameplay, and very few modes to change anything up. The roster, while great, is just the same characters we've seen with the addition (and subtraction) of a few characters. The 50+ characters that was going to be an eventual selling point needed to be one now. There is STILL massive server lag as seen in both betas, and STILL it takes forever to find a match even though there is more players since the beta. This wouldn't be an issue if the matches didn't only last 1-3 minutes. There is no deep customization like the previous 2 titles, which goes against what the series has stood for, and overall the game feels like it has the basis of a good game, but the overshadowing of "this is an esports game" really ruins it for me. I was so excited for this game, and I am so sad to be deservingly giving it this low of a score. Expand
  13. Jan 30, 2018
    2
    I was a huge fan of the original games on PSP, and a huge fan of Final Fantasy in general. To be frank, this is the first time I have ever purchased a Final Fantasy game and felt true regret about my purchase.

    The Good: The character list and the combat are high points. There are plenty of characters to choose from from all across Final Fantasy history, and the combat, while not
    I was a huge fan of the original games on PSP, and a huge fan of Final Fantasy in general. To be frank, this is the first time I have ever purchased a Final Fantasy game and felt true regret about my purchase.

    The Good:
    The character list and the combat are high points. There are plenty of characters to choose from from all across Final Fantasy history, and the combat, while not perfect, feels pretty fluid on most characters and requires thought and knowledge of your own, and your opponents abilities.

    The Bad:
    Pretty much everything else.
    Story mode was shoehorned in seemingly just to be able to say they still have a story, and to even experience the little story there is, you are FORCED to play either a repetitive boring offline Gauntlet mode, or play online.
    Offline modes are practically non-existent, you have Gauntlet, which runs you through a series of battles against increasingly difficult AI for Player/character exp, treasure (AKA Lootboxes), and items that unlock story mode cutscenes. You also have Sparring mode, which is essentially a watered down VS mode, minus the ability for local play, it may as well be called Training.

    Honestly, this is probably my most regretted purchase of a "AAA Title". It is worth maybe $20 AT MOST given the content provided. It has soured my view on the Dissidia series, and I feel greatly betrayed by what I was given for what I paid.
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  14. Jan 30, 2018
    1
    What the **** is this? The ONLY game modes are online matches or bot matches. No story more except for a series of cutscenes you unlock by playing online matches (and ONLY online matches). They completely took out the board story mode from the previous two. Your characters don’t level up, you can’t customize their move sets, you can only to 3v3 which I hate. The 1v1 worked so much better.What the **** is this? The ONLY game modes are online matches or bot matches. No story more except for a series of cutscenes you unlock by playing online matches (and ONLY online matches). They completely took out the board story mode from the previous two. Your characters don’t level up, you can’t customize their move sets, you can only to 3v3 which I hate. The 1v1 worked so much better. The originals started with like 5 different game modes and you could unlock even more. Why are there only bot and online matches??? Complete rip off. Expand
  15. Jan 30, 2018
    0
    Dissidia only in its name. This have nothing that the original Dissidia games had. It just uses the well established name and throw in a 3v3 moba fighter game. There are no RPG elements, no story, no dungeon, no sense of progress, no single player content at all. This game is not meant for single player. A complete disappointment for original Dissidia fans.
  16. Jan 30, 2018
    1
    A VERY weak fighter that has none of the nuances or complexity of the original Dissidia games. Controls are simply off, combos are individualized rather than chain-able, has zero customization the originals had, and doesn't even have a proper story mode - rather you have to endlessly grind battles online to PURCHASE cutscenes.

    Its only saving grace are the gorgeous visuals, but with
    A VERY weak fighter that has none of the nuances or complexity of the original Dissidia games. Controls are simply off, combos are individualized rather than chain-able, has zero customization the originals had, and doesn't even have a proper story mode - rather you have to endlessly grind battles online to PURCHASE cutscenes.

    Its only saving grace are the gorgeous visuals, but with such a hectic and flashy 3v3 system, you can't even appreciate them either! At least not in battle.
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  17. Feb 3, 2018
    2
    Its bad just how lacking this game is compared to the first two games things id like to remind you before you buy this incomplete game. What this game is missing in its combat mechs

    key note everything the past two dissdia games did was right 100% the only thing they didint have was 3v3. this game is offers is 3v3 and HD graphics everything else is a downgrade story,game modes,combat
    Its bad just how lacking this game is compared to the first two games things id like to remind you before you buy this incomplete game. What this game is missing in its combat mechs

    key note everything the past two dissdia games did was right 100% the only thing they didint have was 3v3. this game is offers is 3v3 and HD graphics everything else is a downgrade
    story,game modes,combat mechs.

    all the new players who are playing dissdia dont have a clue about the PSP Dissdia if they did they would be able to point out whats been taken away from the engine.

    WHATS MISSING in the COMBAT
    (We should be be allowed to do more bravery attacks and hp attacks during play since its the 3rd game in the series.
    so we can mix things up and keep opponents guessing than spamming one move at them.
    (Clouds meteor rain and Cross slash + Braver having these at the same time )
    allow Bravery attacks to be linked with HP attacks
    allow us to combo string with a follow up attack (x) after we send opponents flying
    allow sent of flying opponents to dodge by tapping button at correct time and counter
    (like the psp games)
    allow us to crumple opponents
    change the guard state to be changed into parry that you tap to neglect moves and reward the player for doing a successful parry.
    cuz the guard state is predictable keep bashing until the guard turns red and breaks then
    for the defender all he can do is sit there like a duck and block and be pushed to a far away distance for the attacker when his combos end the opponent is pushed away into the distance only to run after him repeat the same x combo again and a again. )

    the engine was built from the grounds up but i get the idea that they did it so they could take things away from the games fighting engine as to why they needed to build it from scratch by leaving out what the PSP games accomplished. This like the J star victory a generic 3v3 game that u pick up and put down the next 5 hours of playing when you realise how shallow its story mode and combat mechs is.
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  18. Jan 31, 2018
    10
    Old fans rage about the changes but refuse to look at the reasons they did it. This is NOT a single player focused game so they had to do much balancing here and there. The original games on PSP would not work online.

    While they did a remarkable job at balancing, its kind of sad that the netcode is the only true flaw I see in this game. If one player has lags, all will have lags and
    Old fans rage about the changes but refuse to look at the reasons they did it. This is NOT a single player focused game so they had to do much balancing here and there. The original games on PSP would not work online.

    While they did a remarkable job at balancing, its kind of sad that the netcode is the only true flaw I see in this game. If one player has lags, all will have lags and thats nowadays not the best way to implement an online system.

    The gameplay is great though and you can jump in and and play a few matches and stop. Also the lootbox system is extremely cool since it can only be purchased with ingame gil. No real money required.

    Something that has improved greatly from the original games is that every character has a unique twist and mechanics that makes the gameplay refreshing. Bratz for instance has to master his moves during battle, which gives him buffs and stronger attacks, tidus is based on dash attacks, firion is a very strong ground fighter that can combine his combos as he likes but in the air he is very weak, Y'shtola puts out traps and debuffs enemies, zidane steals power from enemies, noctis is designed around his warp attacks, Warrior of Light is a more tanky style character with shields and super armor, Squal can trigger his gunblade during combos to greatly increase damage output and he can pull pretty strong combos by default, Sephiroth can dash cancel after a combo to quickly follow up, lightning can switch paradigms to fit the situation and onion knight can switch between ninja and priest in order to have long range or close range attacks to name a few.

    They respected the original games the characters come from and have put together a pretty decent fighting game with a pretty unique system that make this game one of its kind on the market.
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  19. Jan 30, 2018
    9
    Dissidia has a weird way of doing things, but how is it not like the original? Big landscapes, slow moves that are satisfying to pull off , a huge cast of characters coupled with fantastic graphics and soundtrack. I think the fanboys that are saying "this isn't dissidia" are the same fanboys that just want another RPG right now so they are using this game as a platform to complain.
  20. Feb 9, 2018
    6
    As a big fan of the original Dissidia games for PSP this is a huge letdown.

    The single player mode is terrible, both in terms of story and how you progress (need to grind offline battles to earn points to progress). The 8 boss fights in the game range from good design, to ridiculously broken without using specific characters (you'll have to learn to play ranged if you want to be able to
    As a big fan of the original Dissidia games for PSP this is a huge letdown.

    The single player mode is terrible, both in terms of story and how you progress (need to grind offline battles to earn points to progress). The 8 boss fights in the game range from good design, to ridiculously broken without using specific characters (you'll have to learn to play ranged if you want to be able to survive on a few of them).

    Overall the game feels like a blander version of previous entries- with a lot of content and features being forgotten in the copy paste job that took place. This game is only worth playing because it keeps the great and unique core gameplay from the original dissidias and brings it to a home console. However it is dumbed down and only scratches the surface in comparison to those titles; it could have been so much more.
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  21. Mar 4, 2018
    4
    The multiplayer is terrible! Lag is disgusting, it relies in pier 2 pier connections. Gamerkiller if there ever was one.
  22. Jun 2, 2018
    1
    Dissidia is a game targeted heavily towards its existing fan base. The idea of being able to play as and against familiar characters from the Final Fantasy series in epic, fast-paced 3v3 battles with flashy effects and pretty graphics in an arena setting is its main draw, and in that sense it does deliver. Unfortunately, with online play being the intended focus of the game, all of theDissidia is a game targeted heavily towards its existing fan base. The idea of being able to play as and against familiar characters from the Final Fantasy series in epic, fast-paced 3v3 battles with flashy effects and pretty graphics in an arena setting is its main draw, and in that sense it does deliver. Unfortunately, with online play being the intended focus of the game, all of the negatives that come with it bring down the enjoyment significantly to make the player feel like game is in more control than the player. Lag is often present, and when it is, it turns into a game of luck. Controls become unresponsive and arbitrarily drop button input, player positions teleport, hits that register visually will not actually process, etc. Both the ranking and matchmaking systems do their jobs poorly, and in turn compound their effects together resulting in an alarming amount of unbalanced matches that are not competitive. Players are either overly penalized or generously rewarded in unfair setups that put one side at a clear advantage due to some combination of team composition, inclusion of bots, map selection, and "actual" player ability. Until these issues are improved, it's difficult to see this game stand next to other AAA titles meant for competitive play. Expand
  23. Oko
    Jul 19, 2018
    4
    The graphics are quite beautiful, but that's about it. Gameplay is oversimplified, taking of all the complexity of its predecessor (less attacks options, invocations doing your work, big maps less interestings) and the ally ai are big hindrances to your combats in storymode. And the storymode... I ain't gonna say the previous one was that much interesting but at least I didn't want to slapThe graphics are quite beautiful, but that's about it. Gameplay is oversimplified, taking of all the complexity of its predecessor (less attacks options, invocations doing your work, big maps less interestings) and the ally ai are big hindrances to your combats in storymode. And the storymode... I ain't gonna say the previous one was that much interesting but at least I didn't want to slap cosmos across the face. Materia on the contrary.. And some characters completely switched personality (remember shy Terra? well she ded i guess).
    I am really sad.
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  24. Aug 15, 2019
    0
    Going into this as some who has fighting games as their favorite genre of game, but at the same time, is not a big fan of Final Fantasy, I thought there might be some enjoyment to be had from this, even if I didn't appreciate the characters or the source material, but holy smokes was I wrong. It gets worse every time you try to turn it on and give it another shot.

    First, there is no
    Going into this as some who has fighting games as their favorite genre of game, but at the same time, is not a big fan of Final Fantasy, I thought there might be some enjoyment to be had from this, even if I didn't appreciate the characters or the source material, but holy smokes was I wrong. It gets worse every time you try to turn it on and give it another shot.

    First, there is no depth to the combat at all, none. There is nothing resembling a fighting game that is worth salvaging in this, it feels like Naruto more than it does something like Virtua Fighter or Dead or Alive. The game play, while it does make sense on paper after reading the tutorials, does not have any intuitive factors to it. it's reinventing the wheel by slashing the tires on the car. Nothing this game does is done right. It feels like a mess for people who are Final Fantasy fanboys who couldn't get the grasp of a traditional 3D fighter, but what modern Final Fantasy game isn't a mess?
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  25. Feb 19, 2023
    10
    Um dos poucos jogos que eu conseguiria passar o resto da vida jogando, e a cada vez me divertindo mais!! Excelente game!
  26. Feb 2, 2018
    7
    As someone that never got to play the original Dissidia's on the PSP, I had no idea what to expect and nothing to really compare this game to. I knew it was essentially a port of the arcade game from Japan, with a story mode tacked, but not much else. After 10-ish hours, I have to say that there's plenty in this game to enjoy, and plenty to dislike.

    First, gameplay-wise, it handles
    As someone that never got to play the original Dissidia's on the PSP, I had no idea what to expect and nothing to really compare this game to. I knew it was essentially a port of the arcade game from Japan, with a story mode tacked, but not much else. After 10-ish hours, I have to say that there's plenty in this game to enjoy, and plenty to dislike.

    First, gameplay-wise, it handles pretty well. Certain characters take some getting used to depending on their class. So far, Marksman takes the most getting used to. There's a definite learning curve to almost all of these characters, and I found myself struggling with a few inputs. The 3v3 combat makes everything rather chaotic, and the screen cluttered with life bars, Bravery meters, and summons, etc, doesn't help at all. Situational awareness is more or less a must for this game.

    There aren't many modes to speak of. Offline, you have Gauntlet mode which is consists of six first-to-three matches, or Core Battle, which involves destroying the opponents core before they can destroy yours, and there's also Story Trials, which are basically repeats of the few combat segments that take place in the story mode- a few 3v3s and some Summon boss fights.

    A lot of people have whined about the "Story Mode" being just a series of 1-5 minute cutscenes, and normally that would annoy me, but I get that it was added for the console release and wasn't even in the Japanese arcade version, so I appreciate the developers for even bothering to include it in the game at all. The only really annoying thing is that these short scenes have to be unlocked via in-game tokens, which are rewarded each time you gain a level both online AND offline(a lot of idiots giving this game 0s seem to think it's online only!). This feature is annoying, and can make the game somewhat repetitive, but since the story is not the focal point of this game and the entirety of it is definitely geared more towards playing online with people, I understand why they did this. It sucks if you're a casual gamer, but if you're willing to put in the effort to learn, it's not that hard. The story itself isn't anything spectacular, but it's always fun to watch these characters from different games interact with one another, like the bromance between Firion and Tidus and the "Who's-more-stoic" game between Lightning and Squall. In total the story runs for about 1 to 1.5 hours, but again, it's not the focal point of this game and is more or less just a bonus feature.

    What little time I spent online was alright, but if one person lagged, the whole match lagged, which makes the whole thing a slog at times. Hopefully the developers fix this, especially since this is meant to be the meat of their whole game. The same modes offline can be found online and playing with actual people is much more enjoyable than playing with A.I.. Whether or not this game will find the crowd necessary to keep the online going remains to be seen.

    There's also plenty to unlock in this game. At the end of every match(that you win) you're rewarded a treasure chest, and some gil. You can visit the shop to purchase, costumes, weapons, avatars, music tracks, chat responses, all of which can also be unlocked through random loot in the treasure chests. NO MICROTRANSACTIONS THANK GOD!

    Overall, Dissidia NT isn't what I expected it to be, but I'm not hating it for that. There's enough here for any Final Fantasy fan to enjoy, but I can see why those who were fond of the previous Dissidia's might find this one disappointing. I still haven't tested out all the characters and there's still a couple of story sequences to unlock, but when I'm playing it, I'm generally having more fun than not. More characters are coming further down the line, and the developers are targeting a final roster of 50 characters so there will be reason to come back in the future, but only time will tell if the casual crowd comes to appreciate this game or the fans of the old are able to get past it's noticeable differences from past installments.
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  27. Feb 3, 2018
    7
    Good game, but admittedly I definitely had to "try" to like it. The game kind of operates like a 3rd person moba of sorts. In that I mean to really succeed in each match, your team needs to coordinate. On top of that, if youve not played Dissidia for the PSP you are in for a learning curve.

    There is no option to 1v1 as far as Im aware which is a major problem. As thats what the series
    Good game, but admittedly I definitely had to "try" to like it. The game kind of operates like a 3rd person moba of sorts. In that I mean to really succeed in each match, your team needs to coordinate. On top of that, if youve not played Dissidia for the PSP you are in for a learning curve.

    There is no option to 1v1 as far as Im aware which is a major problem. As thats what the series used to be based on. Its a simplified version of the previous dissidias. Though that isnt saying much as there was a butt ton to learn.

    I would say pick this game up if you are more open to a MOBA or team based pvp gamer than a fighter. As canceling and special moves etc sort of play a back role of the field rather than WHEN you should execute certain moves and in conjunction to what other characters use.

    Long story short: Beautiful graphics and music. Pretty complex "fighter" game. Again, though. I really dont think Fighter should be used in the description of this game. I think it leans more towards MOBA players.
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  28. Feb 2, 2018
    7
    After playing the other Dissidia titles on the PSP, personally this feels like a bit of downgrade. The game lost it lack of story and depth and what made Dissidia, Dissidia. One of the biggest things that they took away was the established RPG elements and character customization. The original Dissidia had characters leveling and stats, equipment customization and skill customization, thatAfter playing the other Dissidia titles on the PSP, personally this feels like a bit of downgrade. The game lost it lack of story and depth and what made Dissidia, Dissidia. One of the biggest things that they took away was the established RPG elements and character customization. The original Dissidia had characters leveling and stats, equipment customization and skill customization, that could allow your characters to be the best they could. The original also had a much more overarching story, that was the focus of the game, but the focus has been shifted towards playing online games only. While the game DOES have a story, it is only able to be progressed through playing offline matches, or online matches in order to gain memoria to progress the story. On top of the RPG and Story elements that were lost, the entire battle system has virtually changed. While those familiar with the bravery and HP attack system, the bravery attacks are all preset for every character and you are only allowed to choose one HP attack per character(except Vaan, whom of which can hold two), it forces the player to choose just one attack and forced to use just that one attack, limiting the variety a player had available during a match.

    Now the game isn't entirely all bad. This games does in some regards. When it comes to the graphics and music, it is a massive upgrade ( then again it was the on the original PSP and looked pretty great there too). They worked on the summoning system a lot more, which I feel is a lot more useful. They also tried to implement 3v3 battles. But it could have been implemented a lot better. Half of the time during matches, it is hard to keep track of what is happening during a battle. Another problem that springs up from 3v3 battles, it is very possible to get one character being the target of the other team. But I love how they tried to implement it, it just wasn't done right.

    Overall, this game was okay. It doesn't have the Dissidia feeling, that the old ones created. The game is fun, the game is enjoyable, but at times it is tedious.
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  29. Feb 11, 2018
    0
    What a disappointment. Everything I loved about Dissidia is missing and I wasted $60. No story and no reason to play. I didn't buy this expecting or wanting an online-focused experience. If you love the old games, avoid this at all costs.
  30. Feb 4, 2018
    3
    Having been an avid fan of Dissidia since the PSP releases, I was expecting a lot from this game in the hopes of there being a decent current gen console spinoff Final Fantasy game that had all the gratuitous fan service of the original PSP games.

    However, this game at its core is nothing more than a watered-down arcade fighter with single player elements shoe horned in at the very end.
    Having been an avid fan of Dissidia since the PSP releases, I was expecting a lot from this game in the hopes of there being a decent current gen console spinoff Final Fantasy game that had all the gratuitous fan service of the original PSP games.

    However, this game at its core is nothing more than a watered-down arcade fighter with single player elements shoe horned in at the very end. The original was a 1 v 1 fighting game of an unorthodox nature that mostly played on fan service for fans of the series.

    The game just feels empty and unsatisfying because a lot of the variety of the characters has been taken away in favor of overall simplified characters to play with. For most of the characters, you only have one HP slot (with the exception of Vaan) whereas in the original titles you had at least four HP slots with a multitude of Bravery attacks that could be chained into HP combos.

    And speaking of Bravery attacks, you have no control over what they are or how they are assigned to your directional controls, which takes away how to mold the character around your playstyle.

    The story mode, cutscenes, and event battles are all locked away behind Memoria that forces you to play the boring gauntlet mode repeatedly to the point it becomes like grinding, and that is also the only way to level up your characters instead of being able to do single battles against increasingly higher-level opponents to do so.

    That being said, the visuals are stunning, and the music is nice but that’s really all the game has going for it as far as the positives.

    The multiplayer, at this point, is borderline unplayable because of the network desynch issues and the servers dropping you (and your party members) at random times. There are no dedicated servers and it causes a ton of issues because there are six people connecting to each other at any given time.

    All they had to do was give us more game options for solo play and ranked 1 v 1 matches to add to the severe emptiness of this game. It has been out for less than a week and I already have no desire to play it in favor of games that actually function properly.
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  31. Feb 4, 2018
    6
    this game was hard but it was great i look good it have a lot of replay value
  32. Feb 4, 2018
    0
    The game feels empty, its just mindless 3v3 battles against AI or online players.
    The other mode is destroy the other team cristal.
    That's the entire game.
    There is no story mode, you just watch cutscenes exchanging coins you get playing the other two modes i just mentioned.
    Dont' buy, dont support. They need to give games pasion and a reason to play, this is empty.
  33. Feb 6, 2018
    0
    Dissidia NT is a shallow game with lots if visual noise. I am a fan of the fact that equipment is gone and I never cared about the story but customizing you're characters skills are gone. Each character gets to use one single HP attack for the whole match and you can't change your move list up. Jecht as a character has been gutted and Tera has some kind of awful passive charge by doingDissidia NT is a shallow game with lots if visual noise. I am a fan of the fact that equipment is gone and I never cared about the story but customizing you're characters skills are gone. Each character gets to use one single HP attack for the whole match and you can't change your move list up. Jecht as a character has been gutted and Tera has some kind of awful passive charge by doing nothing meaning you don't really get to pick which version of an attack you use.

    Then theres the 3v3s. Another awful edition because they just ported the camera from the old games and it isn't meant to deal with multiple targets and frequently locks onto something you didn't want it to leading to you getting hit in the back. Then most matches turn into two 2v1s. your teammates tag team on guy while his friends tag team you.

    Then fighting the AI by yourself isn't even fun, it literally just runs away the entire match. Its clear this game was never meant to be anything more than an arcade fighter by why does that mean Sephiroth can't have octislash scintilla and meteor for multiple options of engagement?
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  34. a11
    Feb 3, 2018
    8
    I Enjoyed It. Pretty Good.

    + New Characters
    + Decent Gameplay
    + Nice Fighting System

    - Average Story
    - Lack of Content
    - Plot Holes
  35. Feb 12, 2018
    3
    Very disappointing title. Being an FF fan (And I would like to add not played prvevious dissidia titles) I went into this with a free perspective, and positive mind.

    However, I was sorely disappointed with what was very limiting content for quite an extortionate price. The online mode is not only laggy due to P2P node connections and vary wildly, but are horrible for being teamed up
    Very disappointing title. Being an FF fan (And I would like to add not played prvevious dissidia titles) I went into this with a free perspective, and positive mind.

    However, I was sorely disappointed with what was very limiting content for quite an extortionate price. The online mode is not only laggy due to P2P node connections and vary wildly, but are horrible for being teamed up with other players. This is specifically noticeable if you are teaming up with a friend and waiting for a 3rd. Waiting for nearly 10 minutes for a game is not a fun experience Square Enix!

    In addition, the customization is extremely lacklustre and uninspiring, the modes very limiting, and story locked behind a grind wall. It got very boring, very quickly. Not to mention, in most cases as a bronze player, and having no dissidia experience going up against Bronze E players did not feel balanced, and some of the people you faced clearly were better than Bronze E ranking.

    Finally, the graphics and the soundtrack pulled me into this game, it certainly did all the character creations justice, and it looks like a Final Fantasy game. Ultimately though, I'd give this game a miss, it's feels incomplete, and not up to Par.
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  36. Feb 8, 2018
    7
    Dissidia Final Fantasy NT was developed by Team Ninja and Koei Tecmo, in partnership with Square Enix, and is a 3D fighting game with RPG elements. This game, in addition to following the games Dissidia Final Fantasy and Dissidia 012 Final Fantasy of PSP, also aims to celebrate the 30th anniversary of the Final Fantasy series.

    Dissidia Final Fantasy NT matches are always 3 vs 3 and the
    Dissidia Final Fantasy NT was developed by Team Ninja and Koei Tecmo, in partnership with Square Enix, and is a 3D fighting game with RPG elements. This game, in addition to following the games Dissidia Final Fantasy and Dissidia 012 Final Fantasy of PSP, also aims to celebrate the 30th anniversary of the Final Fantasy series.

    Dissidia Final Fantasy NT matches are always 3 vs 3 and the overall goal of the game is to shoot down the members of our opposing team. And to do this successfully, we have to steal our enemy's bravery points and use them to our advantage with HP attack. We also have another mode beyond Standard Match, which is called Core Battle, in which we have as mission to destroy the crystal of the opposing team and prevent our crystal from being destroyed.

    At first sight, the gameplay here reminded me of J-Stars Victory Vs + but more fluid, chaotic and frantic. However, sometimes targeting is a dumb cockroach, especially in Core battles when I try to target one of the Crystals. During combat, the player can walk and attack freely around the arena, fly temporarily, and use unique abilities, as well as use the most varied EX Skills, from HP Regen to Poisonga and among others. And of course, the user can make summons (which altogether are 7), with different Summoning and Post-Summoning effects from each other and the Summons attacks take away the opponent's bravery points. An example of this is Alexander, who has as Pre-Summoning Providence (increases max HP) and has Post-Summoning the Divine Bulwark (increases max HP and defense). These summons can be obtained in chests for example. And in order to summon these monsters, we need to fill the summon meter and then hold down the command pad. It's always fun to have these monsters in battle as long as they aren't on the opposing side.

    We have 14 arenas and 28 base characters, including well-known faces from the Final Fantasy franchise such as Zidane Tribal, Lighting and Sephiroth. The warriors are divided into four distinct classes: Vanguard, which have powerful bravery attacks that cover a wide area, but are slow and have limited mobility, Assassin, are fast and very mobile but their bravery attacks are weak, Marksman, bad on close combat, but they are good when used for Combat from Far and Specialist, who have unique abilities that differ from other classes.

    In offline mode, we have 3 modes available, namely the Sparring match, Gautlet mode and Story mode. In the case of Gautlet Mode, is some kind of Survival mode (up to 6 battles). And in this same way, the player can choose Basic (you can choose your companions, as well as the type of match, Standard match or Core battle), Story trials or Summon Trial, that in relation to the latter two that can only be unlocked in story mode. Negative point for the Story trials of Gautlet Mode, i can't understand why they are limited to the standard matches.

    Speaking in story mode, this is made up of a kind of tree with several events, cutscenes, normal battles and fights against bosses. And to progress in story mode, we need Memorials, which can be obtained for example in one of the Gautlet modes. The fights against bosses require special attention. It's good to have the right class and have the right EX Skills, and watch out for their attacks, because these opponents do a lot of work, which in my opinion is good. After finishing the story of the game isn't special and could have been much better.

    Of course, we also have Online modes, from Ranked Ranked (Solo or Party) and Custom Match. But again, like the Story Trials of Gautlet mode, Ranked matches are limited to Standard matches. Classification tables? Nowhere. And it might not be a bad idea to put a cooperative online mode against the bosses of the game. And as much as in online or offline, the combats are always 3 vs 3, meaning there is no 2 vs 2 or 1 vs 1, which doesn't make much sense. It is true that the game was thought of 3 vs 3, but there could be an option in normal matches. But not all is bad in the game, Dissidia Final Fantasy NT has a great list of items (Appearances, Weapons, Chat Messages, Avatars and Battle Music Tracks) that can be buyed in the Shop or get them through the treasures.

    Visually, Dissidia Final Fantasy NT is a very appealing title, presented cutscenes and in-game graphics well treated. And the soundtrack of Dissidia Final Fantasy NT deserves to be highlighted as it is undoubtedly excellent. Overall, the work of Team Ninja and Koei Tecmo in this Dissidia Final Fantasy NT was not bad, but they could have done better, especially in story mode and in presenting some more combat options.
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  37. May 29, 2018
    0
    This game is bad and the devs should feel bad. Seriously, I'm done with Square Enix. They took everything I vehemently loved about Dissidia and Duo Decim, and removed /all/ of it. Whatever story this game had was laughably bad (in stark contrast to the interested and complicated narrative of the previous titles), and the decision to completely remove the option for 1 v 1 combat is itsThis game is bad and the devs should feel bad. Seriously, I'm done with Square Enix. They took everything I vehemently loved about Dissidia and Duo Decim, and removed /all/ of it. Whatever story this game had was laughably bad (in stark contrast to the interested and complicated narrative of the previous titles), and the decision to completely remove the option for 1 v 1 combat is its most egregious offense. I am not much for fighting games. I play(ed) Smash brothers, and I play(ed) Dissidia. I am completely unwilling to put enough time into this game to get used to the hectic 3 v 3 gameplay. It's /very/ disappointing to see one of my favorite titles for the PSP shamed so completely by this lackluster clusterf*ck of a sh*tstorm. Expand
  38. Feb 3, 2018
    10
    This is the best Dissidia in terms of battle system and character balance. The teamwork is essential, all characters have unique abilities. If you want a unique and balanced fighting game that is not about skill only but also about using your head in order to win then this game is definetely for you,

    The bravery system finally works as intended, there is also no boring grind. I don't
    This is the best Dissidia in terms of battle system and character balance. The teamwork is essential, all characters have unique abilities. If you want a unique and balanced fighting game that is not about skill only but also about using your head in order to win then this game is definetely for you,

    The bravery system finally works as intended, there is also no boring grind. I don't get why ppl liked wasting their time on boring dungeons and mediocre campaigns so much in previous games.

    The amount of hate this game gets for nothing is ridiculous. It is a different game: it is not about PvE grinding fest where is no one using Bravery Attacks cuz they already have 9000+ bravery thanks to their gear. It is a different concept: it is all about fighting and teamplay, learning your character and using his unique abilities in the right way in order to win.
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  39. Feb 5, 2018
    8
    This game is a blast, I feel that people who have played the original PSP games are giving the game a hard time as they come in expecting the same game from all those years ago. Final Fantasy Dissidia NT is a much more traditional arcade-style fighting game as it is based on the Japanese arcade game.

    Final Fantasy Dissidia NT is a welcome addition to the Dissidia series. It has its
    This game is a blast, I feel that people who have played the original PSP games are giving the game a hard time as they come in expecting the same game from all those years ago. Final Fantasy Dissidia NT is a much more traditional arcade-style fighting game as it is based on the Japanese arcade game.

    Final Fantasy Dissidia NT is a welcome addition to the Dissidia series. It has its flaws as every game, for example, The fact you have to go in and out of game modes to access the story content really can kill the passing of the story mode itself and the base game as it stands for the price may be considered a little steep.

    However the pros far outway the cons. Its got great depth in its gameplay that rewards teamwork and practice, Its got fantastic visuals and the Soundtrack are to die for if you are a Final Fantasy fan or a fan of great music.

    Final Fantasy Dissidia NT is a flawed game. But what we have here is a great foundation that can only improve from here, with the inclusion of more game modes, Characters, maps and story content. If you are a Final Fantasy fan or want a unique and worthwhile fighting game experience, you should definitely pick up Dissidia NT.
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  40. Feb 4, 2018
    10
    Dissidia NT is an amazing game that is filled with Final Fantasy characters that compete in a battle for supremacy. Apart from its predecessors the game trims the fat of unnecessary features that the original games had such as spamming and allowing a my character is better than your character scenario. It also allows itself to be more competitive by allowing 3v3 battles in the field thatDissidia NT is an amazing game that is filled with Final Fantasy characters that compete in a battle for supremacy. Apart from its predecessors the game trims the fat of unnecessary features that the original games had such as spamming and allowing a my character is better than your character scenario. It also allows itself to be more competitive by allowing 3v3 battles in the field that way characters won't have a disadvantage that could be created in a 1v1 scenario

    This game has
    3v3 battles
    Amazing stages
    A variety of music from the original games
    A variety of battle modes even more than the PSP games
    Excellent and fixed mechanics that allow fair battles
    Story that unfolds any way and any mode you want
    Actual boss battles
    No need for button spamming
    Allows strategy in battles
    Profile and appearance customization
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  41. Feb 5, 2018
    2
    These user reviews accurately reflect how I felt after playing the closed beta months ago. Missed. Opportunity.
  42. Feb 21, 2018
    9
    This game deserves no hate, it is incredibly fun and enjoyable. I love it and you should two.
  43. Feb 7, 2018
    10
    A lot of previous fans are downvoting this game because it's different than the previous games. It's like saying WoW Legion sucks because it isn't Vanilla WoW. Keep that in mind if you are new to the game.

    With that said, there are a number of issues with the game: - The online is quite laggy due to terrible p2p networking. It is mostly unplayable, thus further shrinking it's
    A lot of previous fans are downvoting this game because it's different than the previous games. It's like saying WoW Legion sucks because it isn't Vanilla WoW. Keep that in mind if you are new to the game.

    With that said, there are a number of issues with the game:
    - The online is quite laggy due to terrible p2p networking. It is mostly unplayable, thus further shrinking it's playerbase.
    -The queues are long at higher ranked matches and often paired with bots. Online is the main bulk of the game.
    - Lack of story mode content, with all of it having to be unlocked through Gauntlet mode/Online mode.
    - No local multiplayer, so this makes the game hard to be an e-Sport.
    - No sufficient practice mode.

    The only real pros are the aesthetics and gameplay is subjective. I personally like it.
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  44. Feb 14, 2018
    10
    Everyone needs to stop hating on this game just because "it's not like other dissidias" not only is this supposed to be a fighting game but it is also supposed to be a competitive. I keep seeing people complain about the lack of story or offline modes and thats because its supposed to be a "competitive fighter" and because of that its important for them to focus more on gameplay andEveryone needs to stop hating on this game just because "it's not like other dissidias" not only is this supposed to be a fighting game but it is also supposed to be a competitive. I keep seeing people complain about the lack of story or offline modes and thats because its supposed to be a "competitive fighter" and because of that its important for them to focus more on gameplay and character balance. This game actually has a balance where as the past games did not and the gameplay changes and pre set bravery attacks were made because otherwise it would be to difficult to balance like in the last games. This game is great so stop comparing it to past games and look at it for what it is a competitive fighting experience that requires teamwork and strategy, i 100% recommend this game to final fantasy fans and arena fighting game fans Expand
  45. Feb 22, 2018
    10
    The game is amazing. It is not the average fighting game where one can spam ranged moves at all times. Knowing the complex but not challenging controls is what one has to master in order to improve in game plus teamwork is the key for long combos. Square Enix demostrated that it will not forget the game any time soon since they will add a new FFT map soon. Just like FFXV it still has manyThe game is amazing. It is not the average fighting game where one can spam ranged moves at all times. Knowing the complex but not challenging controls is what one has to master in order to improve in game plus teamwork is the key for long combos. Square Enix demostrated that it will not forget the game any time soon since they will add a new FFT map soon. Just like FFXV it still has many new things to be added.

    The only thing that they could've handled better is the Story and how this is played. You are forced to play online or offline battles in order to unlock cutscenes. The AI for the story is sucks at first since you have to play several offline fights in order to improve offline ranks and with this get smarter AI partners. Both of this issues are easily solved by farming offline battles with a Marsksman (such as Y'shtola, Terra or Ace) and play the mode that requieres one to destroy the enemy's crystal.

    The story is short as well, several characters lack screentime and the ones that do get some screentime are the franchise's favorites. Other than that they manage to keep track of the fanservice that such game is supposed to do. You should buy it at a reduced price but do not take long to buy it since it highly depends in online and like other online games it might get empty after some time.
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  46. Feb 14, 2018
    4
    It's beautiful. The character design, the costumes, the effects of the attacks, they're all so beautiful. But that's where good aspects of this simplified Dissidia game end. The story is lacklustre and can't even begin to compare to the original PSP titles. The single player features have been dumbed down and, in most cases, removed completely. The aspects of the original games that madeIt's beautiful. The character design, the costumes, the effects of the attacks, they're all so beautiful. But that's where good aspects of this simplified Dissidia game end. The story is lacklustre and can't even begin to compare to the original PSP titles. The single player features have been dumbed down and, in most cases, removed completely. The aspects of the original games that made Dissidia so engaging are gone and what's left behind is a soulless 3 v 3 brawler in which you spend more time waiting in matchmaking than you do playing the game.

    Pros:
    Battle mechanics are solid
    Graphics are beautiful
    Large roster of characters

    Cons:
    Near to no story
    Some battle mechanics are clunky and don't respond well
    No dedicated servers (which causes HUGE stutter issues)
    Insanely long waiting times for matches
    Requirement to obtain memoria to open story cut scenes (This wouldn't be an issue, however you spend the majority of the game in matchmaking, which makes the process a drawn out bore fest).
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  47. Feb 14, 2018
    1
    Speaking from someone with 130 hours into this game:
    Online is the only thing that has going for this game but it's riddled with problems beyond comprehension.

    You have been warned. DO NOT buy into this garbage.
  48. Feb 23, 2018
    10
    Don't mind me, I'm just here to balance out these false negative reviews from these scumbag Duodecim virgins.
  49. Feb 2, 2018
    10
    Man, the amount of people willing to outright lie about this game just to bash it is staggering. The PSP games had equipment and a longer, more tedious story mode, and that is it. Nobody really liked the forced board game, right? Other than that NT’s actual battle system is outright objectively better than the originals. Not to mention the stuff like battling summons as bosses, theMan, the amount of people willing to outright lie about this game just to bash it is staggering. The PSP games had equipment and a longer, more tedious story mode, and that is it. Nobody really liked the forced board game, right? Other than that NT’s actual battle system is outright objectively better than the originals. Not to mention the stuff like battling summons as bosses, the variable different gauntlet modes, and having the core battle as a different type of gameplay entirely.

    Assists obliterated 012's battle system, and made an already slow, safe, campy, spammy game even more painfully slow. Brave to HP link attacks were objectively better in all regards to other HP attacks, and spamming them and HP attacks were the only way to play at high levels, since unless you outgeared your opponent (which is a really lame way to play) brave attacks were just too weak to matter. The chase system was awful, air dodges were far too strong, and EX mode was basically just given to whoever happened to be closest to the core when it randomly appeared. Running away and endless dodging were common because there was no downside to it. Guard was only a parry, so people would never use attacks that could get stuffed by it. And EX bursts were just long, drawn out free brave and HP damage, and were really just guaranteed finishers if the players were even slightly competent.

    Now, HP attacks aren’t just better than brave attacks, and must be selected based on the player’s preferred playstyle. They are a commitment that dictates how one plays. Brave attacks are far stronger and more varied, while also bring more balanced so there aren’t any that are outright useless compared to others. Summons and the new cores are a bit overwhelming at first, but can be played around, and offer stage control first and foremost, rather than just using the best summon to get free brave like before. The cores must be attacked and defended from enemy attack, and summoning is a team effort that benefits the team. The game is focused around protecting allies, combining attacks with them for that amazingly satisfying feeling of comboing brave attacks to break and then an HP attack to seal the deal with your fellow players. Blocking protects you from brave attacks on all sides and can give you a much needed escape from pressure. The new EX system makes everyone’s skill more unique instead of being a generic super mode, and gives you two attacks/buffs/debuffs that you can decide to take with you to fit how you want to help the team. And the best part of all this teamplay is that the Final Fantasy series has always been based on teamwork since the original game, and we finally see that in a competitive real time game.

    Oh, and fyi, you CAN play 1v1 or 2v2.
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  50. Jan 31, 2018
    8
    Ok, so there is a lot to talk about this game. first of all if you are one of those guys who played any or both of the previous dissidia titles and the things you enjoyed in these games are the rpg elements they had and the 1v1 combat you might be disappointed cause almost every rpg (e.g. weapons armour accesories) are removed and the combat is only 3v3 oriented (even though you can stillOk, so there is a lot to talk about this game. first of all if you are one of those guys who played any or both of the previous dissidia titles and the things you enjoyed in these games are the rpg elements they had and the 1v1 combat you might be disappointed cause almost every rpg (e.g. weapons armour accesories) are removed and the combat is only 3v3 oriented (even though you can still have 1v1 battles). But if you like the idea of a 3v3 arena type game then this game does this job pretty damn well. lets go look over the pros and cons.
    pros:
    1) insanely good visuals and really good fps
    2) the music is awesome
    3) it has many appearence and weapon skins and everything is unlockable through game grinding (no real money required)
    4) the combat is nice, there is a variety of moves and ex skills and offers some good improvements over the previous dissidia's combat mechanics (still some things like the new dash could have ben better)
    5) from what little online play i had the characters seem well balanced
    6) overall the 3v3 experience is really enjoyable after you played the game for a little while (in the beggining the battlefield may seem chaotic as there are so many things to look out for and do)

    cons:
    1) if you dislike the idea of 3v3 battles and you expected a dissidia game like the old ones you may get disappointed
    2) the story mode is worse than the story mode of the previous games and you have to grind in an ofline arcade type mode in order to unlock parts of the story mode
    3) the offline modes generally feel repetitive and can be boring after a while so unless you have PSplus and some friends that also have the game to form a team with and play together online you will not get full value out of this game
    4) its a bit overpriced given that there are many conditions to fully enjoy the game
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  51. Feb 2, 2018
    10
    This game is super fun a fast paced people complain about it not being like the other , yeah they had a way way better story but gameplay wise this is leagues above it. Unlike the psp games this actually has fighting game depth and strategies involved.
  52. Feb 2, 2018
    10
    Great game. Heavily based off of the Dissidia Arcade machines in Japan. Videos and gameplay for that has been out for a LONG time, but people are still complaining and want SQEX to change what's been established as a successful game already? Those who complain and want change for the sake of their "nostalgia" are the reason we don't get more ports.
  53. Feb 1, 2018
    8
    Dissidia NT is Squares newest entry into the Dissidia series, and as an entry it is both good and completely different. This game is not intended to be anything like Dissidia 012, if you want a game with a long story mode and RPG/equipment mechanics then I would suggest looking elsewhere.

    NT allows for 3v3 battles where each player picks a character from the Final Fantasy roster and
    Dissidia NT is Squares newest entry into the Dissidia series, and as an entry it is both good and completely different. This game is not intended to be anything like Dissidia 012, if you want a game with a long story mode and RPG/equipment mechanics then I would suggest looking elsewhere.

    NT allows for 3v3 battles where each player picks a character from the Final Fantasy roster and fights it out. The Bravery/HP system from previous Dissidia's returns and works as you'd imagine, you have attacks that deal bravery damage (Lowering an enemies bravery and increasing your own) and attacks that deal your bravery damage to their HP, resetting your bravery to 0 afterwards. The combat works and is very enjoyable when each player knows what they're doing, but it can be frustrating when a few players hold up the team.

    The gameplay does have its faults but those faults are generally not regarding the gameplay directly. Online modes use Peer 2 Peer connection which can cause some unstable matches. Matchmaking is also questionable and can either take a minute or 10 minutes. Luckily both of these issues have been noted by Square, if they'll improve is another matter.

    Looking at offline this game has a decent if limited selection of offline modes. The story is rather short and honestly very poor. The interactions between characters is as amazing as ever and it makes the story worthwhile. Summon Battles are an offline exclusive mode that while very fun, is over very quick. Gauntlets are the final offline mode which pits you against 6-7 fights of increasing difficulty while you have to manage your own score. This mode is actually a lot more replayable than you might first think, as maximising your score can be very difficult (Unless you employ a cheese tactic).

    All in All Dissida NT should have avoided calling itself Dissidia. The game is an absolutely solid fighter but it does not appeal to the Dissidia crowd. I love the game, I think it is very fun and works. But the game lacks offline modes and the story is a side thought. If you want an online experience then pick up the game, if you want an offline experience then I'd suggest looking elsewhere.
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  54. Feb 3, 2018
    8
    Dissidia is not just a fun and exciting fighting game, it's probably the first Arena Fighter (Let alone 3v3) to ever feel competitive. The balancing is fantastic enough that every character feels viable and the net code, when you get a room with good connections, rivals that of many modern fighting games. Which was a pleasant surprise after the netcode of the beta.

    If you're a highly
    Dissidia is not just a fun and exciting fighting game, it's probably the first Arena Fighter (Let alone 3v3) to ever feel competitive. The balancing is fantastic enough that every character feels viable and the net code, when you get a room with good connections, rivals that of many modern fighting games. Which was a pleasant surprise after the netcode of the beta.

    If you're a highly technical fighter like me you may want to pick up Squall(My main) or Sephiroth as both have low frame timings that make them high tier such as Squall's link combos called triggers based on his game, and Sephiroth's dash cancelling after combos. If you're more of a zoner, you might want to pick up Terra or Emperor who can control the field by laying protective traps and then flooding the field with orbs or Kefka who can change up his timings to keep you from predicting patterns.

    All of this makes a fantastic fighting game, but unfortunately I think for the target audience of Square not that great of an RPG. There is a story mode, kind of. You unlock cutscenes by playing the game and there are only a handful of story fights. Some of which, like Odin, i think will frustrate casual players who wont take the time to learn the game's more complex mechanics.

    I didn't lower my score to an 8 though due to it's lack of casual appeal, infact I enjoy games that are unafraid to focus on devoted and highly skilled players. Rather there is one major flaw in the game worthy of the two point drop to me: Summons. You'll see two unskippable summons a match and you'll get sick of them faster than any super spam in any fighting game. They're long, intrusive, and over 15 minutes of play you'll probably have seen Shiva 7 or 8 times because in high MMR matches she's the only one anyone picks unless they're running a premade team and know how to use the others. If this game had a summons off mode it would be an easy 10/10 and maybe an early competitor for game of the year, but as it is now? Still buy it new, it's a lot of fun and very competitive.
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  55. Feb 1, 2018
    10
    Dissidia NT offers Innovative gameplay in a landscape jampacked with 1v1 sidescrolling fighting games. While it may have less customization than previous entries, its probably mostly for the sake of balance. Lets not forget this is a port of an arcade game that noone ever complained about for a reason, it was great as it was, not more no less.
  56. Feb 2, 2018
    10
    El juego esta brutal, los combtates son adictivos, no tiene casi nada de offline, pero ¿QUIEN QUIERE OFFLINE en un juego como este que practicamente? Quien se compra un FIFA por el OFFLINE? En serio este juego tienes HORAS y HORAS de diversion, cada personaje tiene su propio nivel que debes subir para desbloquear sus ataques especiales... ¿Que mas quieren? Un saludo
  57. Feb 2, 2018
    10
    Awesome game, its true, its focused on the online game, but just need a time, square enix is follow the same example of street fighter V, enjoy the game and stop this hate
  58. Jan 31, 2018
    10
    Great game besides having that nostalgia to control all the characters of final fantasy 8
  59. Feb 3, 2018
    3
    O jogo perdeu sua essência, os elementos de rpg foram substituídos por elementos baseados no pvp, quase um moba... você pode comprar armas, porém são apenas um adereço cosmético.. o nivel do personagem não altera em nada seus stats apenas abrem umas poucas skills. A luta 3x3 deixou o jogo extremamente lento e confuso, o story mode é um fracasso. Resumidamente não é um jogo para jogadoresO jogo perdeu sua essência, os elementos de rpg foram substituídos por elementos baseados no pvp, quase um moba... você pode comprar armas, porém são apenas um adereço cosmético.. o nivel do personagem não altera em nada seus stats apenas abrem umas poucas skills. A luta 3x3 deixou o jogo extremamente lento e confuso, o story mode é um fracasso. Resumidamente não é um jogo para jogadores casuais ou para single player (INFELIZMENTE).... ele tem um foco quase total no pvp... Triste Expand
  60. Feb 18, 2018
    10
    Dissidia NT is much better than it's predecessors, especially for e-Sports.
  61. Feb 10, 2018
    10
    Every character's skills and special abilities can be viewed here: http://www.jp.square-enix.com/dffnt/event_command/english/

    To start with, I think it's necessary to point out that a substantial amount of the exclusively negative user reviews for this game suggest that the reviewer didn't actually give the game a chance. I do wish there'd been more single player content and a proper,
    Every character's skills and special abilities can be viewed here: http://www.jp.square-enix.com/dffnt/event_command/english/

    To start with, I think it's necessary to point out that a substantial amount of the exclusively negative user reviews for this game suggest that the reviewer didn't actually give the game a chance. I do wish there'd been more single player content and a proper, more streamlined story mode that didn't involve grinding through 3v3 battles for tokens., that in turn unlock videos and battles in story mode, which in turn unlock additional game modes outside of story mode.

    It's an odd design, and I've noticed that many of these 0 score reviewers didn't even play through this part of the game. I think this site would've been far more credible if one actually had to play a game for a set period of time before being allowed to review it. That would likely result in more accurate user scores.

    Anyways, the gameplay itself is unique and I personally find it very enjoyable, although it didn't appeal to me initially. The battle system may seem simple at first, but it has a steep learning curve, and it won't appeal to everyone. My main gripe with this game would be that I wish it had offered more variety in game modes. It does have a few different features, but the core gameplay doesn't have a lot of diversity beyond It's deceptively deep combat system, that offers a high skill roof and a wide roster of different characters to master. If you don't like the combat and you're not willing to learn how it works, then chances are slim that you'll find any enjoyment in the rest of the game. It's hit or miss, in that respect.

    Personally, I'm not a fan of the boss battles in story mode, which basically have you dodging projectiles and AoE attacks while sequentially attacking a meat tank "summon". I can see how some people would enjoy these battles, but the lack of intelligence in the AI bots made this particular part of the game slightly frustrating for me, as they would ignore the fragile lightning nodes that empowered a certain boss, and at times they would simply be useless as team mates. Then again, I suppose the purpose of that challenge would've been lost if the bots would've actually helped get rid of them. Both friendly and enemy bots can be quite frustrating with their irrational actions sometimes, but if you enjoy the combat in this game, chances are you'll probably spend most of your time testing your ability against other players online.

    I imagine the gap between skilled players and the not so skilled players will fend off interest from more casual players, as players get more accustomed to the battle system. If you put in the time and effort to get good with some of the more complex characters in Dissidia NT, you'll hardly face any resistance from the vast majority of players online. It just doesn't have that Call of Duty, FIFA-esque casual appeal and it won't hold your hand if you're unable to improve. The combinations of skills in the game are fairly simple and easy to remember, but when to use them and the general timing of your actions is key to winning. Like I mentioned before, the combat system is deceptively deep and even if you master a character's move set, you'll struggle against more experienced players if you don't know how and when to use specific abilities.

    I refuse to believe that anyone who's bashing the combat system actually took the time and effort to figure out how it works. I was originally going to rate Dissidia NT with an 8, which I think is a fair score despite it's flaws. However, I'm giving it a 10 to offset the army of people who think the game is awful because it simply isn't similar enough to it's PSP counterparts. If you cannot rate a game objectively, don't rate it at all. If you still insist on rating it, at least play the game long enough to warrant a fair review.
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  62. Jan 30, 2018
    10
    Ótimo jogo além de ter aquela nostalgia de controlar todos os personagens de final fantasy 7
  63. Feb 1, 2018
    10
    The biggest strength of Dissidia is its explosive, breathtaking battles in the sky and on land. Each character has their own unique set of moves and mastering each of them gives the game replay value. Purchasing accessories, weapons and items adds depth and gives you something to work towards. The games' weaknesses stem from an uninteresting plot and painful dialogue that is filled withThe biggest strength of Dissidia is its explosive, breathtaking battles in the sky and on land. Each character has their own unique set of moves and mastering each of them gives the game replay value. Purchasing accessories, weapons and items adds depth and gives you something to work towards. The games' weaknesses stem from an uninteresting plot and painful dialogue that is filled with empty angst and the recycled use of the words dreams, friends and hope. This game will obviously appeal more to FF fans but I think anyone can appreciate the most innovative fight mechanics on the PS4. Expand
  64. Feb 6, 2018
    8
    Firstly, let me address the longtime fans of the older Dissidia games hoping that the latest entry will be similar with an HD coat of paint: This is an arcade game ported over that is designed for a multiplayer experience rather than the endlessly customizable content found in the original or 012. While I think it is a good game, it just isn't what Dissidia used to be and going into itFirstly, let me address the longtime fans of the older Dissidia games hoping that the latest entry will be similar with an HD coat of paint: This is an arcade game ported over that is designed for a multiplayer experience rather than the endlessly customizable content found in the original or 012. While I think it is a good game, it just isn't what Dissidia used to be and going into it hoping for more of the same will only lead to disappointment.

    On the other end of the spectrum, however, people that have never played the previous titles or aren't fans of the Final Fantasy series won't know what they're getting into. And without a demo to practice on, one would need to rent or borrow a copy to know if they can get along with the battle system, but unfortunately there is no such demo to be found making the $60 dollar price tag for the base game a hard pill to swallow unless you fit the middle chunk of fans of the old that are fine with a streamlined version of the game.

    To make matters worse, there isn't a whole lot of content for the money, not at first anyway. Starting out you get An online mode and an offline mode. There are more options but they don't become relevant until you've played a few hours. The story mode is locked behind profile progression, unlocking short cutscenes and NPC battles everytime you level up. And other game modes in single player are unlocked via progressing in story mode.

    Which is unfortunate as the same unique gameplay that could alienate newcomers is also a wonderfully chaotic experience. Matches are quick, great for killing a few minutes each and have enough variety to not get stale after hours of matches. What will get old, quick, is the wait between matches.

    It can sometimes take upward of five minutes to get a group together if you go into online alone. With no way to keep the team you're own, that means a lot of waiting for not a lot of gameplay. To make matters worse, the robust cast of nostalgic characters and the handful of customization options make trying new characters a bit tedious if you need a few matches to get a feel for them. At least there are the offline modes to try, but that's a poor consolation for an online-focused game.

    The problems don't end there. Sometimes, not too often, the game starts to chugs on online matches. The entire match turns into a slideshow of characters jumping around as you mash buttons to try and make some sort of progress. While better than having people jump around from lag or getting frozen to take a beating, it is a frustrating way to end a decent streak.

    Most people seem to consider this a fighting game, but I just don't see it. Sure, there's fighting in it but the manic map crossing and the 3v3 games lean it to feeling more like Overwatch only with a deathmatch win state rather than a point capturing one. You're constantly switching targets to either avoid fighters you're getting pummeled by or to do some pummeling yourself leading to lots of chaotic fun. The name of the game here is teamwork, and while you can win some matches with everyone pairing off with one opponent, the real fun is when everyone is clustered together, constantly switching up who they're attacking and being attacked by.

    The comparisons don't stop there, both being online focused experiences locked behind a $60 price tag. Dissidia even has loot boxes, but they are fortunately all earned in-game only with no microtransactions. Should the server and matchmaking issues ever be resolved, then I think this can become a multiplayer powerhouse. But as stands, it's hard to recommend for the price unless you're already familiar with the previous titles.

    However.

    While I can't say for certain if it's worth you're money, I can absolutely say it's worth your time. With so many characters and playstyles to tinker with and a unique 3v3 fighting system. It might be a little overwhelming for newcomers, but if you can rent or borrow the game, do it.

    PS. I've you've read this far then thank you! I hope this review as helpful. I'm bumping up the score a little bit to try and counter a few of the unfairly negative reviews. Thank you for your time and I hope you understand the lie.

    PPS. If you're still on the fence, and who can blame you with the spectrum of reviews here, try out the free mobile game. It's turn based instead of action, but it is a fun time and gives an idea of how the bravery system works.
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  65. Feb 8, 2018
    10
    It's way better than it's predecessors. Duodecim nerds don't understand the difference between an RPG and a Fighting game.
  66. Feb 14, 2018
    4
    I am a long time Final Fantasy fan. Absolutely love the franchise. And, of course, I had to give this Dissidia NT a try. Played the beta, seemed OK, I guess. Decided to check the final product - got the game on day one.

    What's the deal with this game, really? It's 2018 and we get a game for 60 bucks that offers either Online Matches or Offline Matches/tutorial? Because that story mode
    I am a long time Final Fantasy fan. Absolutely love the franchise. And, of course, I had to give this Dissidia NT a try. Played the beta, seemed OK, I guess. Decided to check the final product - got the game on day one.

    What's the deal with this game, really? It's 2018 and we get a game for 60 bucks that offers either Online Matches or Offline Matches/tutorial? Because that story mode is ridiculous.

    I love the roster, the idea that all those great heroes and villains are fighting each other with their unique skills and spells, but this gets old really fast. After playing the tutorials, a few offline matches and a few online matches I was kinda bored, to be honest. And don't even get me started on the LAG issues for online play... I can't describe. You have to see it with your own eyes... it's no joke.

    I wish this game was more engaging, and got me hooked into the idea of grinding and leveling the characters. But... in the end, it pains me to admit that - at least for me - Dissidia NT is not that much fun...
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  67. Feb 12, 2018
    4
    A great idea that falls flat right out of the gate. It's very hard to pick up and play, infuriating to play alone, and the 3v3 focus means that the team with the weakest member is going to lose no matter what happens.

    The online latency is horrific (peer to peer causes disconnects, and tonnes of lag). The story mode lasts under a few hours and is all cutscenes, with a smattering of
    A great idea that falls flat right out of the gate. It's very hard to pick up and play, infuriating to play alone, and the 3v3 focus means that the team with the weakest member is going to lose no matter what happens.

    The online latency is horrific (peer to peer causes disconnects, and tonnes of lag).

    The story mode lasts under a few hours and is all cutscenes, with a smattering of fun battles that don't really go anywhere. The story itself is complete nonsense though.

    Very poor effort from Square. Don't listen to the high praise reviews, they are paid reviews or the people from the dead Dissidia reddit who cannot bare to see how bad the game is, based on their beloved franchise.
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  68. Apr 25, 2019
    10
    the gameplay is revolusioner for fighting game, instead of attacking hp mindlessly you have to build up your brave before finishing enemy hp, much more fun that classing fighting game
  69. Jan 30, 2023
    0
    One match is too long.
    No 1vs1 mode.
    Attacks are monotonous and unexhilarating.
    CPU is too strong in the storyline.
  70. Oct 12, 2022
    4
    um, what happened here, SE? We have two story-driven cross-over games in Dissidia 1 and duodecim and outta nowhere you change it into a tag-team Super Smash Bros? for what purpose? That's a rhetorical question as we all know it's only purpose was to latch onto a well established classic. The first two Dissidia's were highly revered and for good reason. They did what classical FF games didum, what happened here, SE? We have two story-driven cross-over games in Dissidia 1 and duodecim and outta nowhere you change it into a tag-team Super Smash Bros? for what purpose? That's a rhetorical question as we all know it's only purpose was to latch onto a well established classic. The first two Dissidia's were highly revered and for good reason. They did what classical FF games did well and are known for; narrative driven games with loads of mythological ties sprinkled everywhere and threw in a very fun action RPG battle system.
    this game...this game is not that. It's a brawler/fighter and a watered down version of it's predecessors. It saddens me, truly.
    If they wanted another FF fighter they could have just called it Ehrgeiz 2...and even that game had a better story mode, the deep dungeon was great (same as the one in FFT) but nuuuooooo...they wanted to latch onto one of their popular IP's. In what world were they thinking that the people who loved the first 2 as story-driven single player titles would want to all of sudden play it as a online 3v3??
    if you want a FF game that brings all the characters together in a neat way and is story driven just pick up FF Record Keeper or Brave Exvius; two FREE mobile games that sadly are gacha's yet still better than this game.

    graphics and music are still top notch and the battle is fairly smooth so have to give them some points for those.
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  71. Feb 28, 2023
    10
    Eu jogo esse jogo desde de o lançamento 2018, a fila ranqueada no brasil não funciona pela falta de jogadores, mas existem salas privadas que você consegue jogar com as comunidades no discord sem lag e tudo mais.

    Tenho mais de 2000hrs no game e ainda continuo aprender coisas, ele nao possui o sistema de grind e level dos FFs antigos, mas para quem curte a pegada treino, e-sports, pvp,
    Eu jogo esse jogo desde de o lançamento 2018, a fila ranqueada no brasil não funciona pela falta de jogadores, mas existem salas privadas que você consegue jogar com as comunidades no discord sem lag e tudo mais.

    Tenho mais de 2000hrs no game e ainda continuo aprender coisas, ele nao possui o sistema de grind e level dos FFs antigos, mas para quem curte a pegada treino, e-sports, pvp, combos em equipes, sinergias é um prato cheio!

    O game não está morto! O que foi desligado é os servidores do ARCADE e não o NT que roda na PSN, ele não possui servidor no play então a conexão é diretamente com os jogadores, o jogo não roda bem com wifi e internets fracas e com pessoas que moram muito longe vai aumentar o lag.

    Recomendo esta comunidade para quem esta no brasil: https://www.youtube.com/@dissidiabr/about
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  72. Sep 14, 2019
    3
    With Final Fantasy X being the last good Final Fantasy in my opinion and the series becoming increasingly more action based and dumbed down since then, Dissidia NT really wasn't aimed at me. But, I'll give anything a shot.

    The best part about the game is seeing some of the old FF characters with high-quality models, and voice acting (Japanese voice acting is available). Though that's
    With Final Fantasy X being the last good Final Fantasy in my opinion and the series becoming increasingly more action based and dumbed down since then, Dissidia NT really wasn't aimed at me. But, I'll give anything a shot.

    The best part about the game is seeing some of the old FF characters with high-quality models, and voice acting (Japanese voice acting is available). Though that's really where the positives end.

    The story is the standard Koei Tecmo series mashup where some random world is dying, so an entity summons in heroes from other worlds to save it. I was able to unlock about half of the story sections before I got tired of the combat. While the acting and situations the characters were in weren't bad, it was all predictable given that I'd played these types of stories before. And of course, the characters don't act quite right given their relationships in their actual games are different and many of them are supposed to be dead.

    There's a lot of DLC for the game, including characters that you'd think are necessary for a Final-Fantasy mashup, such as the most popular heroines: Yuna, Tifa, and Ryona. While you can see them in the game, you can't use them unless you pay extra. That's simply unacceptable. Well, at least we get Terra, which is a treat.

    The combat is very different, and I consider it bad compared to standard fighting games. In short, you mash O until the numbers on your character turn purple, then mash Square to kill your opponent. Pressing different directional keys while mashing O gets you different attacks and there's special moves on cooldown. What's most challenging about this combat system is positioning: if you start an attack, it mostly executes in a pre-determined area. So if you're not in the right position in relation to your opponent, you'll miss. I frequently questioned why when I fired a ranged projectile that it didn't go right toward the thing I was targeting. Well, at least everyone has the same irritating positioning system, so it's even.

    So the combat system ends up being very chaotic. With some work, you could learn its numerous positioning quirks and master it, but that's really only something that the online competitive gamer might be interested in (which I'm not).

    I got to the point in the story where I had to fight summons (such as Ifrit/shiva) and realized that this was going to take a lot of grinding to get my story level up to point where I was powerful enough to beat them (since I hadn't mastered the combat system). At that point, I decided to quit. If I really wanted to see the rest of the story, I'd just watch it on Youtube. But then again, I'm not even interested enough in it to do that.

    To compare some more with other fighting games: there's no model viewer and there's only two costumes per character (with color variations). That's well below standard fighting game standards.

    This is a short review for me, but there's not a lot to this game. It's not fun, not intellectually intriguing in any way, and comes with a generic story. Get only if you're interested in competitive online combat with Final Fantasy characters.
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  73. Feb 14, 2018
    6
    While Dissidia NT has a diverse roster of characters, the gameplay itself is severely lacking. Replacing 1v1 battles with 3v3 leads to very chaotic gameplay. I find it extremely difficult to get to grips with.

    Locking the story mode behind memoria makes it tedious to progress through. I'm roughly 5 hours in and am getting board of just playing gauntlet over and over again to gain more
    While Dissidia NT has a diverse roster of characters, the gameplay itself is severely lacking. Replacing 1v1 battles with 3v3 leads to very chaotic gameplay. I find it extremely difficult to get to grips with.

    Locking the story mode behind memoria makes it tedious to progress through. I'm roughly 5 hours in and am getting board of just playing gauntlet over and over again to gain more memoria to progress.
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  74. Mar 8, 2018
    6
    Could have have easily been a 10 but this games lacks badly. First there is few outfits per characters mostly just different colors with no detailed customization. Second there is no way to have one on ones. Third no offline splitscreen multiplayer. Some characters have great combos other are lacking. Lightning is fun to play, you can switch between Rav or Com. But some are a bit lackingCould have have easily been a 10 but this games lacks badly. First there is few outfits per characters mostly just different colors with no detailed customization. Second there is no way to have one on ones. Third no offline splitscreen multiplayer. Some characters have great combos other are lacking. Lightning is fun to play, you can switch between Rav or Com. But some are a bit lacking in moves. The biggest complaint are no options to fix The HUD that still ruins the good graphics this game has to offer. Its too much. I couidn't buy this one. This game is fun but the flaws needs a big fat update. Big ups and bigger disappointments Expand
  75. Jun 7, 2018
    4
    (Lengthy Review) This is a review from a longtime player and fan of the Dissidia series. I have played the original Dissidia and also the 012 Duodecim successor. I rate both of those games highly. Dissidia NT however, only holds a small candle to its predecessors.

    The number 1 reason why Dissidia NT is lackluster is because despite adding support for more players in the battlefield as
    (Lengthy Review) This is a review from a longtime player and fan of the Dissidia series. I have played the original Dissidia and also the 012 Duodecim successor. I rate both of those games highly. Dissidia NT however, only holds a small candle to its predecessors.

    The number 1 reason why Dissidia NT is lackluster is because despite adding support for more players in the battlefield as well as a visually appealing and deeper summoning system... the game is underdeveloped in the fundamentals that actually -matter- in a Dissidia title.

    Let's breakdown what these fundamentals are:

    *Character Customization. You would think that with all the support for chat dialogue, skins, weapon skins, profile appearance and all the other cosmetic options that this topic would cut it. But it doesn't. A real Dissidia player cares about aesthetics -last-. Aesthetics matter -after- mechanical customization has been decided. Watch a youtube video on Dissidia 012 for customizing a character's loadout. The first thing that any player asserts when customizing is the choice of -abilities- aka bravery and HP attacks. In Dissidia NT, not only is there no choice for customization of bravery attacks or what control bindings they are (stick tilted up / stick tilted down), but the player is also limited in what HP attacks they can bring. The player is limited to 1 selection of hp attack.

    Let me explain just how stripped the skill customization is compared to past titles. In past Dissidia, you could select different bravery attacks based on analog stick orientation (aka L3 or R3), and on the grounded-airborne status in battle. If you were airborne and off the ground, you would have up to 3 choices of bravery attack. And if you were grounded on the ground you would have another 3 different selections! THIS ALSO APPLIED to HP attacks.

    What this expanded arsenal of up 6 bravery attacks and 6 HP attacks did wasn't to convolute the dynamics... in fact it was fluent and seamless! It required the player's skill to coordinate and execute their attacks. The skill ceiling was high, but the learning curve was not in the slightest any steeper for it! Why development decided to abandon such a rudimentary component is... disheartening.

    I would describe the mechanics of the gameplay as "dumbed down" and "clunky".

    *Gameplay controls and mechanics. Don't get it twisted; I am very impressed with the ex mode system and especially the summoning system. It surpasses the predecessors in this area. Seeing an actual instance of Ifrit or Bahamut in 3d on the battlefield blows my mind with its nuance. It also adds a very enjoyable dynamic of pressing the urgency of being in control of the summon cores that spawn in -because- the summons and their passive bonuses are so influential to the outcome. However, like I said about the abilities/skills customization being dumbed down, this also tragically applies to even the most basic of controls. I'll explain each point in a sub-list:

    **Pacing. It's no lie that the "action" for lack of a better word is happening much more leisurely. What used to be what I describe as rapid pace, superhuman, is now eerily human and realistic. It is slower and lethargic. The slow pace doesn't make Dissidia NT any more methodical. I find it makes it less so. Bravery attacking an opponent, sending them flying, then proceeding to dash towards them could happen all within 5 seconds in past Dissidias. In NT, this same sequence would take nearly double the time. This may be owed to changes in the dash system itself, but the game is far less enjoyable when the pace is slowed.

    **Dashing and interactions. Continuing of the last point, the movement system (including the dash system in which it is a component) has both improved and devolved. It improved because the types of dashes are no longer restricted to the AP (ability points) customization and are now accessible from a simple one button control. The movement system has become cumbersome. Irritating, even. Ignoring the fact that the default control scheme binds Circle to jump and X to bravery attack, maneuvering yourself vertically is immensely more difficult with limited jumping height and dashing. Scaling walls is also unintuitive with the need to be at the base of the wall and requiring 2 buttons. There are no more Triangle interactions.

    **Shielding and dodging. The shield is actually now a detriment because of the long execution time. Shielding used to be a responsive click that led to a quick thrusting of an arm that blocked bravery attacks effectively. Now it is delayed to start, and the animation lasts far too long afterwards to be useful. There is no window after blocking in which you can parry your opponent. They would have already attacked again or escaped. Parrying was possible in past Dissidias. Dodging is fine, but speed-distance quotient is less.

    For these reasons and more if I had the space, I conclude with rating Dissidia NT below par. At a low 4/10
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  76. Jun 27, 2018
    7
    I feel like Dissidia NT gets unfairly reviewed for not being like the previous Dissidia games.
    Dissidia NT offers something different that no other fighting game really offers right now and that is a focus on 3 vs 3 battles. I know Dragon Ball Xenoverse sort of offers the same thing but it's not really the same as in Dissidia NT because the majority of Dragon Ball Xenoverses PVP is single
    I feel like Dissidia NT gets unfairly reviewed for not being like the previous Dissidia games.
    Dissidia NT offers something different that no other fighting game really offers right now and that is a focus on 3 vs 3 battles. I know Dragon Ball Xenoverse sort of offers the same thing but it's not really the same as in Dissidia NT because the majority of Dragon Ball Xenoverses PVP is single player.
    I think Dissidia NT is a pretty good fighting game but the only thing that keeps me from scoring any higher than a 7 is the boring single player story mode which is basically on giant movie that occasionally has battles. The previous games story modes had a board game that you had to play in order to advance the story which was better in my opinion than what we have now.
    It would also be nice if there was a shop where we could buy equipment to further customize the characters which was also a feature in previous Dissidia games that is absent here.
    Anyways I still think this is a game that had huge potential to take everyone by surprise with how unique and different it is compared to the other fighting games we have today but maybe there was too much pressure to meet a dead line or there wasn't enough passion behind it.
    I really hope they realize how much potential they had here to make a truly great game, maybe if they give it one more shot with the time and care that was given to the other Dissidia games than hopefully the next Dissidia game will be the one that grabs everyones attention.
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  77. Jul 20, 2020
    5
    The good:
    Fights 3 vs 3 of Final Fantasy characters. It pulls nostalgia for PSP games and that forgotten arcade in the west. Models such as White Knight or Cecil White Knight have many details.
    The bad: Now all the characters fly making having to attack from a distance and hitting a feat or a ridiculous act since many arrows and magic bend their trajectory to hit as if they were
    The good:
    Fights 3 vs 3 of Final Fantasy characters. It pulls nostalgia for PSP games and that forgotten arcade in the west. Models such as White Knight or Cecil White Knight have many details.

    The bad:
    Now all the characters fly making having to attack from a distance and hitting a feat or a ridiculous act since many arrows and magic bend their trajectory to hit as if they were homing. Adding more characters via DLC. The absence of 1 vs 1 mode. The balance of the characters is poorly implemented, the most recognized characters have better attributes and animations.

    The Meh:
    There are characters that nobody uses. Remember the PSP games but without a justifiable story arc, they are only there to beat you up. It is denounced how Square Enix uses animations of the powers of this game to announce its Final Fantasy “little game” on cell phones such as Record Keeper, All The Braves or Breve and Exilus they do not look like this even remotely
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  78. Mar 9, 2019
    8
    This is my first Dissidia game fyi.
    I have fun playing Dissidia and enjoy it quite a lot but I wish that when you picked a character and they are about to fight the other team there's more meaning to their lines, like they acknowledge one another which they don't do at all.
    It's just some words that have nothing to do with who they are going up against and that kinda makes it less
    This is my first Dissidia game fyi.
    I have fun playing Dissidia and enjoy it quite a lot but I wish that when you picked a character and they are about to fight the other team there's more meaning to their lines, like they acknowledge one another which they don't do at all.
    It's just some words that have nothing to do with who they are going up against and that kinda makes it less interesting to me so I tend to zone out when it plays and zone back when it's time to fight.
    Though I enjoy the story mode, I just wish I didn't need to get those coin things or whatever they are in order to play it.
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  79. Jun 17, 2019
    2
    When I first played this game I thought I was going to enjoy it but I was very wrong and I spent around $50. Just for game with only two or three modes and the story it's self is mediocre at best. Despite the graphical upgrade from the previous Dissidia games this one ultimate feels more of a Down grade and everything else it's questionable on how they even failed this game when theyWhen I first played this game I thought I was going to enjoy it but I was very wrong and I spent around $50. Just for game with only two or three modes and the story it's self is mediocre at best. Despite the graphical upgrade from the previous Dissidia games this one ultimate feels more of a Down grade and everything else it's questionable on how they even failed this game when they clearly had experience with Dissidia before coverall this is the biggest disappointment from Square Enix Expand
  80. Feb 10, 2021
    0
    Square Enix's fanservice at its finest. Graphics are real bad, gameplay is real bad, music is for the first time in a ff game real bad. It doesn't feel like a fighting game, it doesn't feel like a rpg. What the heck is this??

    Then again, I shouldn't have bought this in the first place as I really HATE all these crossover games which shares really little charm.
  81. Apr 7, 2020
    4
    Horrible online game, 3 by 3 battle and confused. Does not compare with PSP dissidia
  82. Nov 1, 2019
    10
    it's nice video game, when I saw dissidia in the store, and the negative review on metacritic, I said what trash I'm buying, but no, on twenty hours tI'm still having fun playing with, other game I get bored at six, eight hours. however, it is not without flaws, it has many defects, example among many, the multiplayer is slow, some pesronaggios are too fast in the movements like earth,it's nice video game, when I saw dissidia in the store, and the negative review on metacritic, I said what trash I'm buying, but no, on twenty hours tI'm still having fun playing with, other game I get bored at six, eight hours. however, it is not without flaws, it has many defects, example among many, the multiplayer is slow, some pesronaggios are too fast in the movements like earth, tidus, making them impossible to hit for those who have the sword, many characters have very few combat moves like jecht, maps too big for too fast charater, short history, but fights with summon boss are fun. this game also has many positive sides, I love the summon, the way of fighting is really fluid like in nier automata, the camera is excellent and the graphics are pleasant, the music is amazing. if square enix had cared a little more about this video game, without always respecting the traditions of final fantasy, at least adding more combo to the characters, the possibility of immediately reaching the enemy so as not to have to chase it for half an hour with 90% of attacks failed because of dodges and escapes, a true masterpiece would have come out Expand
  83. Apr 28, 2020
    8
    This game is so fun! Combos and fun battle gameplay make it great. The few complaints I have is that it has too much dlc! Why couldn’t they put them in the base game! Other than that it’s fun to play and has a wide range of the FF battle ost. I recommend for fans of the whole series.
  84. Apr 28, 2020
    5
    to be honest this game have 5 or 6 problems from the story mode and other things but its ok to buy it in discount to 10 $ or take it from your friends or someone you know
  85. Sep 9, 2020
    1
    Very simple, and so much caos on the screen, it's very dificult have a momento good in this game.
  86. Dec 16, 2020
    0
    I knew perfectly about that e-sport desires of this Dissildia series entry. However having picked up Final Fantasy TCG and seeing wonderful art as well as being in love with two first Dissilidias I thought "it cannot be that bad, can it?".
    Oh boy I was wrong. This game, its philosopy wrecks what was good in the series. This is now only a beat-them-up game, not an action-jrpg-BEU game.
    I knew perfectly about that e-sport desires of this Dissildia series entry. However having picked up Final Fantasy TCG and seeing wonderful art as well as being in love with two first Dissilidias I thought "it cannot be that bad, can it?".
    Oh boy I was wrong. This game, its philosopy wrecks what was good in the series. This is now only a beat-them-up game, not an action-jrpg-BEU game. Problem is the game is much more chaotic and simply less rewarding than PSP entries. I even watched some gameplay from PSP and even now that old games look more enjoyable. For instance they removed "chase" and EX-Burst Mechanic (in the form of limit). Those exciting and epic mechanics are simply gone.
    Shame.... The bigger it looks so damn gorgeous.
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  87. Jun 26, 2021
    1
    I really liked this game but the complete state of abandonment and absence of dedicated server are unforgivable and made all the players escape making the game unplayable.
  88. Apr 2, 2023
    2
    Utter garbage. Nearly impossible to beat summon bosses ruin this game. Grindy as hell just to get through the story mode. Spend hours and hours just to get railed by unfair bosses that one shot the player. Waste of time, and waste of money. As someone that has beaten every FF game but XI, this is worst Final Fantasy game ever made. Hell I've beaten every souls game and these are the mostUtter garbage. Nearly impossible to beat summon bosses ruin this game. Grindy as hell just to get through the story mode. Spend hours and hours just to get railed by unfair bosses that one shot the player. Waste of time, and waste of money. As someone that has beaten every FF game but XI, this is worst Final Fantasy game ever made. Hell I've beaten every souls game and these are the most unfair and broken bosses in any game I've played.
    Don't buy this, don't download the free version its not worth anybody's time. Square and Team Ninja should have to bare the shame they have brought on by making this piece of crap. I hate this garbage and I hate square enix for making it.
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  89. Mar 3, 2022
    2
    After two satisfactory portable entries, Dissidia makes its grand debut on console... only to fall flat on its face. Upping the amount of players from 1v1 to 3v3 makes this game a chaotic mess, and despite this being the supposed "bigger" console version, the highlight of its two portable predecessors -- the rather robust story mode -- has been greatly scaled back.

    And then, to top it
    After two satisfactory portable entries, Dissidia makes its grand debut on console... only to fall flat on its face. Upping the amount of players from 1v1 to 3v3 makes this game a chaotic mess, and despite this being the supposed "bigger" console version, the highlight of its two portable predecessors -- the rather robust story mode -- has been greatly scaled back.

    And then, to top it all off, there's microtransactions. If this was Square's attempt to break into the eSports scene, they were completely misguided.
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  90. Jun 21, 2023
    10
    This game awesome and feedback audio control ps5 and story amazing and graphic amazing and lot action game and good day
  91. Jan 14, 2023
    10
    worth it and glad to play this game again. so much memories and nostalgia within this spin off game in the series.
  92. Jan 27, 2023
    10
    Jogo muito bem pensado e organizado.
    Personagens marcantes e cheios de vida.
    Se jogado de forma correta, trás muita diversão
  93. Feb 19, 2023
    10
    A proposta do jogo envolve equipe, no caso, trios. Existe a possibilidade de 2v2 ou 1v1, mas a melhor experiência é com trios. Demanda um processo de aprendizado longo, mas, uma vez aprendido, conseguimos perceber todo o potencial. Cada partida é uma experiência única e isso faz com que o jogo não se torne cansativo. É um ótimo desafio.
Metascore
67

Mixed or average reviews - based on 66 Critic Reviews

Critic score distribution:
  1. Positive: 20 out of 66
  2. Negative: 0 out of 66
  1. Apr 30, 2018
    60
    A chaotic, pretty much useless crossover of Final Fantasy worlds. I’m surprised that this game was made by Team Ninja.
  2. Playstation Official Magazine UK
    Apr 4, 2018
    60
    A cumbersome and confusing fighter that's hard to penetrate, Dissidia NT can be rewarding for Final Fantasy fans once you get your head around the mechanics. [Apr 2018, p.94]
  3. games(TM)
    Mar 22, 2018
    60
    Thrilling and fun, but deeply online-focused. [Issue#198, p.76]