User Score
1.5

Overwhelming dislike- based on 582 Ratings

User score distribution:
  1. Positive: 42 out of 582

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  1. Dec 7, 2017
    10
    It's a best DLC EVER! holy gosh! It's like osiris, and some vex, old vex and dis girl gost... 10/10! rly! enjoy to pay money for dis! and most important, now i can waste my time just for get light! get dis 330-335 light and enjoy it!
  2. Dec 5, 2017
    10
    Curse of Osiris is a beautiful piece to an already great base game. The story is a nice addition to the lore I've been wanting to dig into, the art direction is outstanding, season 2 provides awesome unlocks and Osiris provides cool exotics. I don't like that it was $20, but there is good content to be found.
  3. Dec 7, 2017
    10
    The raid lair hasn't been released yet, so I can't fully rate this, but my friends and I had a really great time playing through the campaign. There were some bosses with more interesting mechanics than previous bullet sponges, and the story was solid. Mostly, I enjoyed it because I know how to do this really great thing called managing my expectations. I don't expect a full COD gameThe raid lair hasn't been released yet, so I can't fully rate this, but my friends and I had a really great time playing through the campaign. There were some bosses with more interesting mechanics than previous bullet sponges, and the story was solid. Mostly, I enjoyed it because I know how to do this really great thing called managing my expectations. I don't expect a full COD game length story campaign for 15 bucks. And i'm looking forward to the new post campaign grind where they have finally added powerful gear for doing heroic story missions daily and 3 strikes per week. And just like Mario which has a 97 on here despite literally the same story they've been doing for 30 years, it's the crispy and solid gameplay with good friends that always puts destiny at the top of what i want to play. Expand
  4. Jan 8, 2018
    10
    The Raid Lair was a great improvement for a quicker completion. Story is lame but the prophecy weapons were great. The Dawning event & the continuation of crucible maps were wonderful.

    The story continuation and the introduction of Saint 14 is a beuatifully polished cliffhanger. I understand many have an intolerable dislike for bungies bugs and humorous mishaps. While I am enjoying
    The Raid Lair was a great improvement for a quicker completion. Story is lame but the prophecy weapons were great. The Dawning event & the continuation of crucible maps were wonderful.

    The story continuation and the introduction of Saint 14 is a beuatifully polished cliffhanger.

    I understand many have an intolerable dislike for bungies bugs and humorous mishaps. While I am enjoying the mishaps as great events of gameplay.

    No other game I know of where I can manuever dodge duck with 2 side arms and sleep on a sniper for long range.
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  5. Dec 7, 2017
    9
    I am really enjoying it. It's a little short on content, but does a lot to add to the lore and over all feel of the game. This DLC essentially adds an additional planet, a 3 hour campaign, a couple new playlists, 4 new adventures, a couple new PVP maps, about 15 new exotics, and a "raid lair". There's some work to be done yet to bring D2 up to D1's volume of content, but I'm very happyI am really enjoying it. It's a little short on content, but does a lot to add to the lore and over all feel of the game. This DLC essentially adds an additional planet, a 3 hour campaign, a couple new playlists, 4 new adventures, a couple new PVP maps, about 15 new exotics, and a "raid lair". There's some work to be done yet to bring D2 up to D1's volume of content, but I'm very happy with the game so far. Thank you so much for releasing this on the PC! Expand
  6. Dec 7, 2017
    8
    Campaign is not long as all other pre-year 2 expansion (crota and house of wolves had both small campaigns). But that look of mercury before the vex it´s just unbelievable beautiful. Destiny 2 have a lot of things to be fixed, but in the overall it´s stil a good game. Strange thing is people complained that it was the same game as D1, and now they complain that things should be like D1.
  7. Dec 13, 2017
    8
    This doesn't deserve the bad rating it has gotten. I agree with a lot of the complaints, but it was only $20 and it had a "raid lair" which although shorter than a normal raid, was absolutely beautiful and really fun, one of my favorite raid boss fights in all of Destiny's history.

    The graphics and art are superb throughout. The addition of Masterworks weapons added some much needed
    This doesn't deserve the bad rating it has gotten. I agree with a lot of the complaints, but it was only $20 and it had a "raid lair" which although shorter than a normal raid, was absolutely beautiful and really fun, one of my favorite raid boss fights in all of Destiny's history.

    The graphics and art are superb throughout. The addition of Masterworks weapons added some much needed grind to the sequel of this series. And the use of armor ornaments to save on vault space was a brilliant idea.

    Yes, the campaign is short. That's a valid point. And yes they reuse story missions as strikes, but that in itself is not a bad thing, that actually make more sense than how Destiny 1 just had totally unrelated strikes that weren't part of the story... the only problem with reusing story missions as strikes is that there wasn't much of either.

    And yes, Eververse is over-stepping it's bounds by putting most loot in a looter/shooter behind a pay wall, and having the best cosmetic exotics only available for those who purchase.

    It's not perfect, so I don't give it a perfect score, but it's not nearly as bad as other people are saying. Especially if you've ever liked any raid in Destiny's history, or if you like co-op PvE shooters. The raid lair is a superb encounter and it was time gated and not available to play on launch day of the DLC, which is normal. But I think a lot of the negativity is coming from people already upset about the Destiny sequel, and people who play Destiny but don't raid (ikr, why?) and people who haven't done the new raid lair which was the main content of the DLC.
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  8. Dec 9, 2017
    8
    If you've been enjoying the base game then the DLC gives you more of what you've been enjoying. Ignore the negative review bandwagon and consider if you've been enjoying the base game. If your answer is yes and you want more, then the DLC is worth it. New events and activities, weapons and armour, it's all there. It doesn't take you very long to complete the new story line, this is true,If you've been enjoying the base game then the DLC gives you more of what you've been enjoying. Ignore the negative review bandwagon and consider if you've been enjoying the base game. If your answer is yes and you want more, then the DLC is worth it. New events and activities, weapons and armour, it's all there. It doesn't take you very long to complete the new story line, this is true, and it doesn't take you long to hit the new 25 level cap. Hitting the new cap of 335 probably won't take you too long either. Enemies have scaled to the new levels, as have the events (strikes, raids, etc).
    Honestly, I feel that many of the negative reviews are from people who already were not happy with the base game or didn't have the game at all.
    Bottom line: if you've enjoyed the base game, the DLC will feel worth it to you. More of the same game play with new weapons, armour and activities (as mentioned above).
    Stay safe, guardians!
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  9. Dec 7, 2017
    8
    Just looking at the DLC alone and not what base game has to offer, The CoO is a great DLC to have come. Osiris and Vex have been mysteries in Destiny universe for a long time and DLC answers many of those and closes some timelines.

    The DLC has nothing to do with Red Legion which is a bummer as there is yet no continuity but on it's own the story is great. Visuals, World Design, Sound
    Just looking at the DLC alone and not what base game has to offer, The CoO is a great DLC to have come. Osiris and Vex have been mysteries in Destiny universe for a long time and DLC answers many of those and closes some timelines.

    The DLC has nothing to do with Red Legion which is a bummer as there is yet no continuity but on it's own the story is great. Visuals, World Design, Sound are all spot on as always.

    We get 17 Exotics (armors and weapons included) and some of them are the very best D1 exotics which is so exciting.

    Heroic Adventures are great, the adventures are beautiful and one of them (Bug in the system) is so well designed. Haven't played Strikes yet - so no comments there. Heroic Strikes made a comeback and are good.

    Also note, DLC isnt ending here- there are QOL changes coming next week and more events and improvements planned in Jan.
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  10. Dec 7, 2017
    7
    D2: Curse of Osiris is good. The story won’t blow your mind and the level design leaves a lot to be desired. The story campaign is short, which is actually a good thing because if you’re playing any permutation of Destiny 1 or 2 because you like the story then you just don’t like stories. You hate them. Great story telling is not what Bungie is about in the Destiny Franchise. ComplainingD2: Curse of Osiris is good. The story won’t blow your mind and the level design leaves a lot to be desired. The story campaign is short, which is actually a good thing because if you’re playing any permutation of Destiny 1 or 2 because you like the story then you just don’t like stories. You hate them. Great story telling is not what Bungie is about in the Destiny Franchise. Complaining about the narrative length or quality is a bit like whining that the Saw movies are crappy rom coms. I know we all wanted it to be Halo set in another universe but I’m sorry, dear reader, Bungie went in another direction. Destiny is far more akin to Borderlands than Halo, and I’m okay with that because I loved me some Borderlands.

    So, is Curse of Osiris is worth playing? Yes. Why? Because it does more of what Destiny does well: Skin soldiers in weird robo-samuri costumes and toss them into a world where lasers, rockets, flaming hammers, lightening grenades, swords (with ammo!) and shield tosses a la Captain America all coexist beautifully for a single noble purpose: Make stuff explode... to save the universe. Or something. Curse of Osiris gives me more shiny skins and expody tools with all the amazing sounds and animations to go with them. Mercury is pretty. You should go there. Vex trampolines are the best. Like Moana’s dad says, “It’s all you need.”

    Do I wish it had a better story? Sure. Do I think Bungie could be more creative with their settings? You bet. I really, truly, deeply believe that Bungie has twice now blown the opportunity to really make planets unique by introducing differing gravity effects. Maybe the atmosphere amplifies or nerfs specific weapon types. How about weather variations? Or parts of the planet are only accessible during specific times of day due to hazardous solar flairs or raining sulfur or carnivorous plants or it’s closed for a Vex renovation. Whatever. I just feel like all the planets were built by KB Homes but had different interior decorators.

    Despite it’s apparent failings, D2 and by extension Curse of Osiris is still worth playing and will likely hoard hours of your life that could have been spent with your children, which makes it a good game but bad parenting. As for story, in a world with Nuclear Korean dictators, tweeting presidents, lechorous Hollywood sex hounds, hurricaines, fires, and MSG I’ll gladly plop down $20 to make the universe a safer place by making stuff explode.
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  11. Aug 11, 2020
    7
    Apesar de conter uma história muito boa, a jogatina é fraca e muito vazia. Curse of Osiris não trouxe praticamente nada de novidades para o jogo, a campanha é pequena e os novos cenários são minúsculos, me decepcionei um pouco.
  12. Dec 6, 2017
    6
    Firstly there are numbers between 0 and 10 don’t be afraid to use them.

    So for me this expansion maybe needed to wait another couple of months until they had worked the bugs out of the main game, it’s feels light much in the same way a couple of the original games expansions did and I would go as far as saying it’s the smallest expansion to do date. As usual the mechanics are great
    Firstly there are numbers between 0 and 10 don’t be afraid to use them.

    So for me this expansion maybe needed to wait another couple of months until they had worked the bugs out of the main game, it’s feels light much in the same way a couple of the original games expansions did and I would go as far as saying it’s the smallest expansion to do date.

    As usual the mechanics are great and environments are stunning but there is a shallowness to it all, recycled enemies, weapons and nothing really new to the way the game is played there is so much potential in this game that hasn’t been realised, give us a reason, a real reason to keep playing.

    Worth playing but just don’t expect a lot in the long term at this stage.
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  13. Jun 16, 2018
    6
    Curse of Osiris was a curse to the game and I'm not being theoretical, it's short and shallow content seemed to extend the lifeline of Destiny 2 more than expand it. Now I like no I love Destiny 2 and Destiny 1 and the whole lore and franchise however this was embarrassing.

    I'll start good, it had nice visuals, it had a sense of connectivity with the Vex and Osiris and all things
    Curse of Osiris was a curse to the game and I'm not being theoretical, it's short and shallow content seemed to extend the lifeline of Destiny 2 more than expand it. Now I like no I love Destiny 2 and Destiny 1 and the whole lore and franchise however this was embarrassing.

    I'll start good, it had nice visuals, it had a sense of connectivity with the Vex and Osiris and all things confusing and futuristic, and that's where the good points end. What this expansion failed to achieve was any sense of direction, any reason to play it, I'm sure if this had never been released no one would have missed it.

    The idea of knowing Osiris seemed like a awesome concept an idea we needed but what we got was not what we needed. The story bounced into mixed confusion not really knowing what was going on and the ultimate boss fight feeling like a minor enemy to overcome, I mean for God sake we were aided in defeating it's not exactly a challenge.

    The Vex, they were ok but again seemed minor, less important the more you went into the story and the premise of the game.

    This expansion was awful it failed the expectation, having more lore, more challenge, unique items hell even a Vex God would have given this a fresh experience something I would have enjoyed playing. I know soon as I finished the story and the little side quests I haven't been back to Mercury and its a shame because it has something about it that was never used and was bogged down into something we will all soon forget.
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  14. Dec 7, 2017
    5
    Curse of Osiris is so good that on the second day after it's release, I spent all night playing Civilization V instead. This is the kind of release that reminds why I usually skip DLC. Destiny is of course a little different. The DLC is pseudo subscription plan, and if you don't buy it then you will be locked out of end game content. I was fine with this in the days of Destiny 1 because ICurse of Osiris is so good that on the second day after it's release, I spent all night playing Civilization V instead. This is the kind of release that reminds why I usually skip DLC. Destiny is of course a little different. The DLC is pseudo subscription plan, and if you don't buy it then you will be locked out of end game content. I was fine with this in the days of Destiny 1 because I ever night I running raids and Iron Banner with dozens of PlayStation friends. Destiny 2 kind of sort of definitely ruined all of those end game activities. Now the DLC is regrettable money sink. The additional content is so light, so inconsequential, that it lessens the entire Destiny 2 experience. We should have had real fixes to the game's problems. Instead we get more problems.

    My advice is to skip this DLC and perhaps all of Destiny 2 and its DLC until Bungie pulls its figurative head out of its figurative behind.
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  15. Dec 6, 2017
    5
    It's good, but not great. The presentation is fantastic, the story is relatively exciting and Mercury is neat? Yeah, I don't really know what else to say. Campaign-wise your looking at about an hour and 30 minutes with about 40% of the locations recycled. The voice-acting is top notch with Sagira, played by Morena Baccarin and Osiris, played by Oded Fehr, being the standouts. Strikes areIt's good, but not great. The presentation is fantastic, the story is relatively exciting and Mercury is neat? Yeah, I don't really know what else to say. Campaign-wise your looking at about an hour and 30 minutes with about 40% of the locations recycled. The voice-acting is top notch with Sagira, played by Morena Baccarin and Osiris, played by Oded Fehr, being the standouts. Strikes are fine, if not a bit unimaginative. Guns and armour are solid too.
    Look, this isn't bad, and if anyone says that it is then you should call them a bellend, because they are lying to you. This dlc is just, bland.
    Should you pick it up?
    If you're a Destiny fan then I guess you should, but don't expect anything groundbreaking. If you aren't, then why are you even here?
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  16. Dec 30, 2017
    5
    This review contains spoilers, click expand to view. This DLC is an improvement on the mod system of Destiny 2, the Raid Lair (Eater of Worlds) is in my opinion a more enjoyable endgame activity than Leviathan was, new cosmetic version of armors were introduce, some new exotic weapons, the only exotic Ghost Shell reward for gameplay (it something-ish), the campaign boss (Panoptes) were unique in term of design and lore function, actual purchasable items from vendors, and a slightly more usable social space compare to The Farm.

    The story was alright but it could be better, the supposedly protagonist is still a mute (don't know how or why and Bungie isn't responding to any questions on this topic) and during some cutscenes deliver some of the most awkward silent moment in gaming history (probably just me though), and the weapons forged by the game only still functional foundry is meh (useable and look cool but there are better options).

    Microtransaction, more desirable loots were place inside Destiny 2 microtransaction store than the game itself plus this DLC. Destiny 2 since launch seem to be suffering from an endgame activity/loot problem and this DLC doesn't seem to be able to alleviate this problem very effectively on the contrary this DLC put more potential to be endgame loots inside the microtransaction store (Eververse) and RNG lootboxes. The only way to obtain the loots from this microtransaction endgame is to deal (in some way) with the microtransaction store and hope that you're feeling lucky at the time.

    Personal recommendation, go on Youtube and watch gameplay footages of this DLC before deciding whether or not to buy it (don't watch review as such videos may be subjected to bias).

    This is just my opinion on this DLC which is subject to change depend on how Bungie handle it and I'll finalise once the next DLC launch.
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  17. Dec 6, 2017
    5
    Uninspired and short, DESTINY 2: Curse of Osiris serves as a brief, yet visually beautiful, expansion that is sure to disappoint longtime fans of the franchise. The campaign is underwhelming with the bulk of your time spent wondering when the good stuff is supposed to show up. The Infinite Forest is a poorly executed distraction which only serves as an annoying hurdle while traveling fromUninspired and short, DESTINY 2: Curse of Osiris serves as a brief, yet visually beautiful, expansion that is sure to disappoint longtime fans of the franchise. The campaign is underwhelming with the bulk of your time spent wondering when the good stuff is supposed to show up. The Infinite Forest is a poorly executed distraction which only serves as an annoying hurdle while traveling from point A to point B. The bulk of which can be rushed through without so much as firing a single shot. It's only when you get to a locked gate that you are forced to interact with an enemy or three to proceed. The whole idea of the Infinite Forest sounds good on paper, but in practice it's a mess of poor game design. It seems, however, that the world designers and artists had a field day with this one. Being thrown into the past and getting to see a long lost version of a certain planet (no spoilers here) is breathtaking and beautifully realized, at least for the brief time you spend there. Don't expect any real character engagement here, as the titular Osiris only rears his head in a stunning cut scene at the start and a bit towards the end. I still don't know much about Osiris after having played through this roughly two hour experience. He remains a frustrating mystery. Overall, the game itself isn't offensive as far as how well it does at being a video game, but it certainly isn't exciting.

    P.S. A little word of warning: Bungie has level locked certain endgame activities. These new level caps cannot be obtained without purchasing Curse of Osiris essentially blocking DESTINY 2 owners who have not picked up this expansion from achieving every trophy/achievement due to not being able to participate in these activities. This fact has contributed to my final score.

    Thanks so much for reading!
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  18. Jun 14, 2018
    5
    The new raid is great, but the expansion barely did anything to make the game more intresting
  19. May 10, 2023
    5
    An expansion for Destiny 2 that is forgotten and didn’t do anything to write home about.
  20. Dec 7, 2017
    4
    Without taking into the new raid into consideration, Curse of Osiris does next to nothing to advance Destiny 2. Furthermore, it fumbles what would have been an incredible opportunity to explore and expand upon one of Destiny's more important characters from its own lore. The new sharable space is small, the campaign is very brief (MAYBE 2 hours in length for most gamers) and just fallsWithout taking into the new raid into consideration, Curse of Osiris does next to nothing to advance Destiny 2. Furthermore, it fumbles what would have been an incredible opportunity to explore and expand upon one of Destiny's more important characters from its own lore. The new sharable space is small, the campaign is very brief (MAYBE 2 hours in length for most gamers) and just falls flat altogether. The raid can remedy some of the negativity felt after playing this piece of DLC but there will be a significant population of Destiny 2 players that either will never step into the raid or never fully push through it before the online population fades like it did weeks after Destiny 2's launch. It seems that, despite offering a well-tuned shooter experience, Destiny 2 is in the hands of a studio that just cannot land anything well in the MMO space nor does it take Destiny far enough into the RPG space to make its character development feel significant. Weapons have very little variation in effectiveness and, while loot drops are somewhat slower and the climb to 335 will take quite a bit of time, players will likely give up on this Curse of Osiris long before they complete all it has to offer. Bungie is seriously damaging its franchise and following in Destiny 1's footsteps with poor DLC. Had it not been for The Taken King, Destiny would have the worst DLC track record for a AAA game I've ever played. I really hope there's more effort coming from Bungie. I'm close to abandoning this game entirely, especially with promising titles on the horizon, such as Anthem. Expand
  21. Dec 8, 2017
    4
    Very little content...not sure it is worth the money for as little as you get....................................................................................................................
  22. Dec 12, 2017
    4
    I want to be fair, because Bungie puts effort into its worlds, but sadly they are blind and deaf if it comes to them clinging to bad decisions. PvP and PvE are still not seperated and it ended with a fiasco this time with the name "Promethean Lens". A weapon that is really nice in PvE and completely breaks the crucible and Trials of the Nine. lmao Instead of deactivating it, something theyI want to be fair, because Bungie puts effort into its worlds, but sadly they are blind and deaf if it comes to them clinging to bad decisions. PvP and PvE are still not seperated and it ended with a fiasco this time with the name "Promethean Lens". A weapon that is really nice in PvE and completely breaks the crucible and Trials of the Nine. lmao Instead of deactivating it, something they obviously can't do (data model without an active flag?) they gave it to everybody using Xur, which is supposedly completely random with his weekly exotics. Another lie exposed.
    I can forgive Bungie many things, even Everworse, but not the retarded characters and dialog in the "cinematic" scenes. It's always cringe worthy stuff from start to end. Brother Vance is now intoduced as a fanboi of Osiris and his cult one of blind followers, not people who follow a different path than the Vanguard. Our Guardian is still "The Guardian (TM)" but not allowed to speak a single word and there are awful pauses when he is supposed to say something. Even the Ghost turns to him and mentions once he should say something. That's not funny. It's idiotic. Luke Smith and all who find that story is good in any way are imbeciles or just disrespect the community. Obviously they catter to the idiots who eat Pop Tarts and think bickering is dialoge. smh
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  23. Dec 6, 2017
    4
    This review contains spoilers, click expand to view. 2 hours of story that doesn't even make much sense. The whole marketing behind the DLC was talking about how you finally get to meet Osiris. Well you do...in the final cutscene. You see Osiris in one other cutscene at the beginning, but you've seen most of it through trailers. Then when you beat the campaign, and you meet Osiris, he disappears again. So much for bringing Osiris into the game.

    The gameplay is still Destiny. Nothing changes there. The biggest gripe I have is the story. $20 for a 2 hour story, and minimal additions. This DLC feels smaller than Dark Below from Destiny 1, and yet it costs the same.

    Bungie has taken a task that is too big for them. The problem with Destiny 1 was not enough man power to do 2 small DLCs + one Large expansion a year. They resorted to Microtransactions and "free" Live Updates. You'd think they'd remember past mistakes, Activision or no Activision Contractual Obligations.
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  24. Dec 11, 2017
    4
    It was a fun play through, but terribly short. I do feel conned for spending the extra money for something that should have been included in the vanilla game.
  25. Dec 6, 2017
    4
    For three years we've been hearing about Osiris in Destiny lore. Now we finally have an "expansion" that appears to focus on him in a central role. I say "expansion" because the content in this DLC is terribly lacking. And I say that Osiris is "seemingly central" to the story, but we pretty much don't see anything of him until the very end of the content, where he appears in a smallFor three years we've been hearing about Osiris in Destiny lore. Now we finally have an "expansion" that appears to focus on him in a central role. I say "expansion" because the content in this DLC is terribly lacking. And I say that Osiris is "seemingly central" to the story, but we pretty much don't see anything of him until the very end of the content, where he appears in a small 2-minute cutscene, and that's it.

    The story missions focus on our attempt to rescue Osiris from the Infinite Forest, a vex-constructed series of endless simulations within a crystalline labyrinth. It would have been pretty cool if the name lived up to itself. But almost every mission involves running through the same areas with slightly different enemies and the occasional mish-mash of jumping platforms. You don't even need to kill the enemies most of the time. You can simply run past them and through the several "locked" doors (that you can open at the push of a button) to get to the end of the mission. Of course, sometimes you do come across an actual locked door that can't be opened until you kill the orange-bar Daemon, but that takes all of ten seconds. One of the missions is even a complete reskin of the Pyramidion strike from the vanilla game. All I kept thinking as I went through repetitive mission after repetitive mission was "please hurry up and let me get this over with already". It just isn't fun. It's a chore.

    Also frustrating is the inclusion of what we were told were new strikes. These strikes are not separate from the story missions, but are actual story missions themselves. It feels very cheap when you put yourself into one of the new Heroic Strike playlists and think you're going to get a new strike, but are then subjected to a story mission you've already done with slightly different dialogue.

    All up it took me about three and half hours on my own to complete everything. Nothing like this shallow cash grab should be worth what it costs. The worst thing of all is that only after three months of the vanilla game being released, Bungie has locked prestige content behind the DLC paywall, meaning that if you don't purchase the DLC, you can no longer run prestige/heroic Nightfall or Raid activites. It's disgusting and Bungie should be ashamed of themselves.
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  26. Dec 6, 2017
    4
    Man we got Conned... Again..

    The game is Beautifully set, the Mercury map is absolutely stunning. However the campaign is terribly short (1hour 45minutes), poor final boss fight with really no challenge, Story explains basically nothing about Osiris or why we should really give a damn because they don't develop his character enough in this story, Bungie said they would focus on the Vex
    Man we got Conned... Again..

    The game is Beautifully set, the Mercury map is absolutely stunning. However the campaign is terribly short (1hour 45minutes), poor final boss fight with really no challenge, Story explains basically nothing about Osiris or why we should really give a damn because they don't develop his character enough in this story, Bungie said they would focus on the Vex and Ikora more. They partially did. However I learned nothing I didn't already know about the Vex in the campaign, and Ikora isn't any more likable than before, they tried to make her funny but it didn't work she's still very dry. This was called the Warlock expansion.. We didn't get to learn anything about where warlocks got their powers... and where are the giant Black Triangle ships we saw at the end of Destiny 2's campaign? Is that gonna be the next DLC? I sure hope so cause that certainly sounds better. If you don't wanna waste $20, save yourself the money and wait for the next DLC cause you've really missed nothing. Think you'll get your moneys worth watching someone on Youtube Play the campaign. It'll only take as long as an average Movie, and with the $20 you saved you could actually got to a Cinema and enjoy yourself. 4/10 (Great Setting, that Bungie once again did nothing with)
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  27. Dec 11, 2017
    4
    This DLC is a good example of a lazy effort. Once again Bungie have demonstrated that they do not have a clue about writing a good story with interesting characters. As always the art direction, music , game mechanics is first class. But that does not hide the fact this game is a re-skin of Destiny 1. To add further insult, Bungie now expect players to buy content that was free in DestinyThis DLC is a good example of a lazy effort. Once again Bungie have demonstrated that they do not have a clue about writing a good story with interesting characters. As always the art direction, music , game mechanics is first class. But that does not hide the fact this game is a re-skin of Destiny 1. To add further insult, Bungie now expect players to buy content that was free in Destiny 1. For example heroic strikes. Expand
  28. Dec 6, 2017
    4
    Beautiful setpieces and art design as to be expected but offers nothing to the core gameplay of Destiny 2 or the story. It doesn't fix any of the glaring issues of the game and is just more Destiny. More recycled content, reused areas, the strikes are literally a part of the story and the majority of new content is in microtransactions. Don't buy this if you haven't already.
  29. Aug 21, 2018
    4
    What a good game developer would do in a situation like this would assess extensively the criticism and backlash the vanilla received and postpone DLC plans indefinitely until the game came to a state acceptable to the playerbase. We're talking about Bungo and Activision here though. This DLC dropped just months after D2s release, still suffering from all the same issues plaguing the game,What a good game developer would do in a situation like this would assess extensively the criticism and backlash the vanilla received and postpone DLC plans indefinitely until the game came to a state acceptable to the playerbase. We're talking about Bungo and Activision here though. This DLC dropped just months after D2s release, still suffering from all the same issues plaguing the game, in addition to a lackluster campaign, no significant content or end game added. Not acceptable, but they already had everyone's expansion pass purchases so no loss to them. That's why you don't pre-order people Expand
  30. Jan 16, 2018
    4
    Curse of Osiris is beautiful with a amazing art design and a different kind of story. However where all that success. All else fails. The new crucible maps are boring. Then new guns are bad. The patrol area is one big circle. Bother Vance is a joke. The new adventures are boring and half of them is the same just on hard difficulty and the new strike is just a repeat story mission. Get itCurse of Osiris is beautiful with a amazing art design and a different kind of story. However where all that success. All else fails. The new crucible maps are boring. Then new guns are bad. The patrol area is one big circle. Bother Vance is a joke. The new adventures are boring and half of them is the same just on hard difficulty and the new strike is just a repeat story mission. Get it for the story. Nothing else. Expand
Metascore
57

Mixed or average reviews - based on 28 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 28
  2. Negative: 1 out of 28
  1. Playstation Official Magazine UK
    Feb 22, 2018
    60
    Lacking content and doubling down on what's wrong with the vanilla game, Curse of Osiris is a lightweight grind and a missed opportunity to fix Destiny 2's faults. [Feb 2018, p.97]
  2. Edge Magazine
    Jan 9, 2018
    60
    It still has much to do. But for the first time in a while, Destiny 2 players have finally been given something to be positive about. [Issue#315, p.116]
  3. Jan 8, 2018
    49
    Unless you’ve already bought this as part of a season pass, don’t waste your money on Curse of Osiris until Bungie actually changes direction, and I’m not talking about executing their proposed changes which painfully miss the mark yet again. The base game of Destiny 2 is a great shooter for 50-60 hours of solid content on your first play through of a redemptive story. But there is no endgame to keep going beyond that and there isn’t anything packaged into this DLC than enhances that initial experience. At this point, if you’re desperate for a looter/shooter then either fire up Destiny 1 again, watch Anthem videos on YouTube and hope for a brighter Q4 2018, or else maybe go give the Division a chance. It had a dumpster fire launch but can be had on the cheap now and I hear it’s become a very good game in its current state.