User Score
1.5

Overwhelming dislike- based on 582 Ratings

User score distribution:
  1. Positive: 42 out of 582

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  1. Dec 7, 2017
    4
    Without taking into the new raid into consideration, Curse of Osiris does next to nothing to advance Destiny 2. Furthermore, it fumbles what would have been an incredible opportunity to explore and expand upon one of Destiny's more important characters from its own lore. The new sharable space is small, the campaign is very brief (MAYBE 2 hours in length for most gamers) and just fallsWithout taking into the new raid into consideration, Curse of Osiris does next to nothing to advance Destiny 2. Furthermore, it fumbles what would have been an incredible opportunity to explore and expand upon one of Destiny's more important characters from its own lore. The new sharable space is small, the campaign is very brief (MAYBE 2 hours in length for most gamers) and just falls flat altogether. The raid can remedy some of the negativity felt after playing this piece of DLC but there will be a significant population of Destiny 2 players that either will never step into the raid or never fully push through it before the online population fades like it did weeks after Destiny 2's launch. It seems that, despite offering a well-tuned shooter experience, Destiny 2 is in the hands of a studio that just cannot land anything well in the MMO space nor does it take Destiny far enough into the RPG space to make its character development feel significant. Weapons have very little variation in effectiveness and, while loot drops are somewhat slower and the climb to 335 will take quite a bit of time, players will likely give up on this Curse of Osiris long before they complete all it has to offer. Bungie is seriously damaging its franchise and following in Destiny 1's footsteps with poor DLC. Had it not been for The Taken King, Destiny would have the worst DLC track record for a AAA game I've ever played. I really hope there's more effort coming from Bungie. I'm close to abandoning this game entirely, especially with promising titles on the horizon, such as Anthem. Expand
  2. Dec 8, 2017
    4
    Very little content...not sure it is worth the money for as little as you get....................................................................................................................
  3. Dec 12, 2017
    4
    I want to be fair, because Bungie puts effort into its worlds, but sadly they are blind and deaf if it comes to them clinging to bad decisions. PvP and PvE are still not seperated and it ended with a fiasco this time with the name "Promethean Lens". A weapon that is really nice in PvE and completely breaks the crucible and Trials of the Nine. lmao Instead of deactivating it, something theyI want to be fair, because Bungie puts effort into its worlds, but sadly they are blind and deaf if it comes to them clinging to bad decisions. PvP and PvE are still not seperated and it ended with a fiasco this time with the name "Promethean Lens". A weapon that is really nice in PvE and completely breaks the crucible and Trials of the Nine. lmao Instead of deactivating it, something they obviously can't do (data model without an active flag?) they gave it to everybody using Xur, which is supposedly completely random with his weekly exotics. Another lie exposed.
    I can forgive Bungie many things, even Everworse, but not the retarded characters and dialog in the "cinematic" scenes. It's always cringe worthy stuff from start to end. Brother Vance is now intoduced as a fanboi of Osiris and his cult one of blind followers, not people who follow a different path than the Vanguard. Our Guardian is still "The Guardian (TM)" but not allowed to speak a single word and there are awful pauses when he is supposed to say something. Even the Ghost turns to him and mentions once he should say something. That's not funny. It's idiotic. Luke Smith and all who find that story is good in any way are imbeciles or just disrespect the community. Obviously they catter to the idiots who eat Pop Tarts and think bickering is dialoge. smh
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  4. Dec 6, 2017
    4
    This review contains spoilers, click expand to view. 2 hours of story that doesn't even make much sense. The whole marketing behind the DLC was talking about how you finally get to meet Osiris. Well you do...in the final cutscene. You see Osiris in one other cutscene at the beginning, but you've seen most of it through trailers. Then when you beat the campaign, and you meet Osiris, he disappears again. So much for bringing Osiris into the game.

    The gameplay is still Destiny. Nothing changes there. The biggest gripe I have is the story. $20 for a 2 hour story, and minimal additions. This DLC feels smaller than Dark Below from Destiny 1, and yet it costs the same.

    Bungie has taken a task that is too big for them. The problem with Destiny 1 was not enough man power to do 2 small DLCs + one Large expansion a year. They resorted to Microtransactions and "free" Live Updates. You'd think they'd remember past mistakes, Activision or no Activision Contractual Obligations.
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  5. Dec 11, 2017
    4
    It was a fun play through, but terribly short. I do feel conned for spending the extra money for something that should have been included in the vanilla game.
  6. Dec 6, 2017
    4
    For three years we've been hearing about Osiris in Destiny lore. Now we finally have an "expansion" that appears to focus on him in a central role. I say "expansion" because the content in this DLC is terribly lacking. And I say that Osiris is "seemingly central" to the story, but we pretty much don't see anything of him until the very end of the content, where he appears in a smallFor three years we've been hearing about Osiris in Destiny lore. Now we finally have an "expansion" that appears to focus on him in a central role. I say "expansion" because the content in this DLC is terribly lacking. And I say that Osiris is "seemingly central" to the story, but we pretty much don't see anything of him until the very end of the content, where he appears in a small 2-minute cutscene, and that's it.

    The story missions focus on our attempt to rescue Osiris from the Infinite Forest, a vex-constructed series of endless simulations within a crystalline labyrinth. It would have been pretty cool if the name lived up to itself. But almost every mission involves running through the same areas with slightly different enemies and the occasional mish-mash of jumping platforms. You don't even need to kill the enemies most of the time. You can simply run past them and through the several "locked" doors (that you can open at the push of a button) to get to the end of the mission. Of course, sometimes you do come across an actual locked door that can't be opened until you kill the orange-bar Daemon, but that takes all of ten seconds. One of the missions is even a complete reskin of the Pyramidion strike from the vanilla game. All I kept thinking as I went through repetitive mission after repetitive mission was "please hurry up and let me get this over with already". It just isn't fun. It's a chore.

    Also frustrating is the inclusion of what we were told were new strikes. These strikes are not separate from the story missions, but are actual story missions themselves. It feels very cheap when you put yourself into one of the new Heroic Strike playlists and think you're going to get a new strike, but are then subjected to a story mission you've already done with slightly different dialogue.

    All up it took me about three and half hours on my own to complete everything. Nothing like this shallow cash grab should be worth what it costs. The worst thing of all is that only after three months of the vanilla game being released, Bungie has locked prestige content behind the DLC paywall, meaning that if you don't purchase the DLC, you can no longer run prestige/heroic Nightfall or Raid activites. It's disgusting and Bungie should be ashamed of themselves.
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  7. Dec 6, 2017
    4
    Man we got Conned... Again..

    The game is Beautifully set, the Mercury map is absolutely stunning. However the campaign is terribly short (1hour 45minutes), poor final boss fight with really no challenge, Story explains basically nothing about Osiris or why we should really give a damn because they don't develop his character enough in this story, Bungie said they would focus on the Vex
    Man we got Conned... Again..

    The game is Beautifully set, the Mercury map is absolutely stunning. However the campaign is terribly short (1hour 45minutes), poor final boss fight with really no challenge, Story explains basically nothing about Osiris or why we should really give a damn because they don't develop his character enough in this story, Bungie said they would focus on the Vex and Ikora more. They partially did. However I learned nothing I didn't already know about the Vex in the campaign, and Ikora isn't any more likable than before, they tried to make her funny but it didn't work she's still very dry. This was called the Warlock expansion.. We didn't get to learn anything about where warlocks got their powers... and where are the giant Black Triangle ships we saw at the end of Destiny 2's campaign? Is that gonna be the next DLC? I sure hope so cause that certainly sounds better. If you don't wanna waste $20, save yourself the money and wait for the next DLC cause you've really missed nothing. Think you'll get your moneys worth watching someone on Youtube Play the campaign. It'll only take as long as an average Movie, and with the $20 you saved you could actually got to a Cinema and enjoy yourself. 4/10 (Great Setting, that Bungie once again did nothing with)
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  8. Dec 11, 2017
    4
    This DLC is a good example of a lazy effort. Once again Bungie have demonstrated that they do not have a clue about writing a good story with interesting characters. As always the art direction, music , game mechanics is first class. But that does not hide the fact this game is a re-skin of Destiny 1. To add further insult, Bungie now expect players to buy content that was free in DestinyThis DLC is a good example of a lazy effort. Once again Bungie have demonstrated that they do not have a clue about writing a good story with interesting characters. As always the art direction, music , game mechanics is first class. But that does not hide the fact this game is a re-skin of Destiny 1. To add further insult, Bungie now expect players to buy content that was free in Destiny 1. For example heroic strikes. Expand
  9. Dec 6, 2017
    4
    Beautiful setpieces and art design as to be expected but offers nothing to the core gameplay of Destiny 2 or the story. It doesn't fix any of the glaring issues of the game and is just more Destiny. More recycled content, reused areas, the strikes are literally a part of the story and the majority of new content is in microtransactions. Don't buy this if you haven't already.
  10. Aug 21, 2018
    4
    What a good game developer would do in a situation like this would assess extensively the criticism and backlash the vanilla received and postpone DLC plans indefinitely until the game came to a state acceptable to the playerbase. We're talking about Bungo and Activision here though. This DLC dropped just months after D2s release, still suffering from all the same issues plaguing the game,What a good game developer would do in a situation like this would assess extensively the criticism and backlash the vanilla received and postpone DLC plans indefinitely until the game came to a state acceptable to the playerbase. We're talking about Bungo and Activision here though. This DLC dropped just months after D2s release, still suffering from all the same issues plaguing the game, in addition to a lackluster campaign, no significant content or end game added. Not acceptable, but they already had everyone's expansion pass purchases so no loss to them. That's why you don't pre-order people Expand
  11. Jan 16, 2018
    4
    Curse of Osiris is beautiful with a amazing art design and a different kind of story. However where all that success. All else fails. The new crucible maps are boring. Then new guns are bad. The patrol area is one big circle. Bother Vance is a joke. The new adventures are boring and half of them is the same just on hard difficulty and the new strike is just a repeat story mission. Get itCurse of Osiris is beautiful with a amazing art design and a different kind of story. However where all that success. All else fails. The new crucible maps are boring. Then new guns are bad. The patrol area is one big circle. Bother Vance is a joke. The new adventures are boring and half of them is the same just on hard difficulty and the new strike is just a repeat story mission. Get it for the story. Nothing else. Expand
  12. Dec 7, 2017
    3
    Curse of Osiris is, quite possibly, the laziest excuse for content from Bungie in the modern DLC era of gaming. Didn't get a chance to start playing it until 7pm my time on release Tuesday and by 11pm I was done with all of the major events on Mercury except for the 11 Forge weapons. Level 25 done, story done, adventures done, first heroic adventure done. This was all done solo, I imagineCurse of Osiris is, quite possibly, the laziest excuse for content from Bungie in the modern DLC era of gaming. Didn't get a chance to start playing it until 7pm my time on release Tuesday and by 11pm I was done with all of the major events on Mercury except for the 11 Forge weapons. Level 25 done, story done, adventures done, first heroic adventure done. This was all done solo, I imagine in a group I could have been done in half the time. I certainly wasn't blowing through it just to be done, I was taking my time and exploring the Forest while playing each level. I open up my Verse 1 weapon package upon completing the heroic adventure and see the instructions telling me to go farm the same tired public events we've been farming for months. The same public events Bungie is leaning on heavily as "end game"? Ugh.

    I have no reason to care about visiting Mercury. The daily heroic adventure just isn't a big enough draw. The forge weapons, since they're mostly known now, aren't all that impressive either. Osiris as a character was a complete letdown, Ikora's disintegration from Destiny 1's uber-Warlock to Destiny 2's emo-Warlock is pushed further, both Ghost's and Brother Vance's dialog sounds like 8th grader fan fiction. The playable area of Mercury is 75% the size of the playable area of Titan, previously the smallest playable area in Destiny 2. Since power level scaling remains ridiculously strict, I'm already finding myself burned out on the power level grind. When I know that I'm doing the same damage currently at 319 that I'll be doing at 335, who cares?

    Four hours into this new DLC and I'm already back to the "log in Tuesday, do milestones, log out until next week" routine (with exception to logging in maybe once on the weekend to pick up clan engrams). Tonight I played The Division for the first time in a few months and had infinitely more fun with their 1.8 update than I did with Bungie's Finite Forest.

    And how about Bungie shipping out a new exotic weapon that has presently turned Crucible into the Ballroom scene from the original Ghostbusters? Look up Prometheus Lens on Youtube and see for yourself. Don't cross those streams, y'all. Bungie Community Manager DeeJ announced that the gun shipped with a bug but if we believe that excuse it shows they didn't even test basic elements before pushing the content live...
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  13. Dec 10, 2017
    3
    Note: HDR on PS4 Pro is STILL missing/broken as of this writing. This is inexcusable. As a career software manager I know that simple end-to-end QA testing would have surfaced this “bug” immediately; it looks suspiciously like an intentional omission to meet a launch deadline (and a broken promise).

    I love Destiny 2 and would rate it a solid 9. I have 3 level 20+ characters and 100
    Note: HDR on PS4 Pro is STILL missing/broken as of this writing. This is inexcusable. As a career software manager I know that simple end-to-end QA testing would have surfaced this “bug” immediately; it looks suspiciously like an intentional omission to meet a launch deadline (and a broken promise).

    I love Destiny 2 and would rate it a solid 9. I have 3 level 20+ characters and 100 hours in the game, but this expansion is an embarrassment as a paid add-on. The publisher is to blame here more-so than the developers for pushing out paid content way too soon in order to make the end of year financials more impressive.

    Pro’s:
    -Gorgeous graphics and ambiance
    -The adaptive 4K on PS4 Pro really does make a difference
    -Some additional campaign content
    -The ONE public event is pretty cool

    Con’s
    -NO HDR on PS4 Pro
    -Campaign is about 3 hours if you’re slow like me
    -Story is lazily written, under developed and completely uninteresting (not to mention utterly confusing)
    -New planet is absurdly small with only 1 public event and 1 Lost Sector and sparrows are disabled
    -The expansion literally breaks the base game by introducing a totally OP weapon as well as locking base players out of content they previous had access to
    -I’m now getting random disconnects I never had before (regression)

    I had zero hate for Destiny 2 before. Actually, I loved it and promoted it intensely in my circles. This paid content has severely tarnished the reputation of the brand. Activision: make this right or you risk jeopardizing your most valuable franchise. This was a very rushed cash-grab and you’re being called out by your customers. Maybe this add-on would be viewed in a moderately less harsh light if the game wasn’t already monetizing loot boxes and nerfing XP, but as it stands, Destiny 2 is quickly starting to be mentioned in the same sentences as “Battlefront 2”. That’s a real shame and definitely not the type of product you want to be associated with.
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  14. Dec 7, 2017
    3
    This dlc is a **** joke ,after seeing their playerbase leaving they just spit us in the face and make this garbage
    positve
    + cool new guns ( like weapon forge) + mercury is beautiful negative - only 2 hours long campaign with a dull story - osiris could have been cool, but he is dull aswell - mercury is **** small ( a planet that is smaller then a dreadnought ship) - 1 strike that
    This dlc is a **** joke ,after seeing their playerbase leaving they just spit us in the face and make this garbage
    positve
    + cool new guns ( like weapon forge)
    + mercury is beautiful
    negative
    - only 2 hours long campaign with a dull story
    - osiris could have been cool, but he is dull aswell
    - mercury is **** small ( a planet that is smaller then a dreadnought ship)
    - 1 strike that is ok but not amazing
    - reskins
    - ooooo wooooow such a cool ghosts and exotic ornaments ,i really want to have that!!!
    no you won't unless you pay with real money
    - nothing really new
    conclusion:
    The raid isn't out yet but this will not change the fact that bungie made another cash grab dlc .
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  15. Dec 6, 2017
    3
    Curse of Osiris is very pretty with great music. Unfortunately that is where the praise ends.

    The story was short and very bland. There is no explanation as to why the DLC is even called the "Curse" of Osiris and it adds nothing meaningful to the game's lore. The new area is laughably small. Many players have taken to the theory that it was once an 8v8 PvP map. It is so small that
    Curse of Osiris is very pretty with great music. Unfortunately that is where the praise ends.

    The story was short and very bland. There is no explanation as to why the DLC is even called the "Curse" of Osiris and it adds nothing meaningful to the game's lore.

    The new area is laughably small. Many players have taken to the theory that it was once an 8v8 PvP map. It is so small that the game prohibits you from using your vehicle to traverse it too quickly.

    The majority of new additions are locked behind Microtransactions. While you can earn many of these items for free through leveling up the sheer amount of them makes that a daunting task for anyone who isn't willing to drop more money on something they haven't already paid for.

    It's hard to see any single update fixing Destiny 2 for those who are unhappy with it. CoO was in development before the base game even launched so with it came more of the same poor decisions that crippled the base game. While there were a few sandbox/QoL updates bundled with the DLC they did little to improve the state of the game. The next DLC is at least another 3 months away and Bungie doesn't appear to be motivated to deliver anything but minor, seasonal updates between DLCs.

    Worse than not adding anything significant to the game is that CoO actually removes access to content in the base game for those who forego purchasing what is, in my opinion, a lackluster DLC. Players looking to do Trials and/or the Prestige raid will be forced to buy the DLC or lose access to something they already paid for and had access to prior to the release of CoO.

    To sum this up: The art team delivers a beautiful shell for an empty product. CoO is not worth your time or money. If you want to experience the best parts of this DLC you can find screenshots or videos of the environments online. Destiny 2 will remain a mess of a game for the foreseeable future(not even the Vex can change that).
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  16. Dec 6, 2017
    3
    While beautiful on the outside, Curse of Osiris is lacking any real feeling of addition. The new campaign is extremely short, extended only by long cinematics filled with awkward silences from your guardian and a lack of sparrow use ability in the new areas. The entire campaign took less than 2 hours to play. The strikes are repurposed story missions. There is 1 new public event and 1 lostWhile beautiful on the outside, Curse of Osiris is lacking any real feeling of addition. The new campaign is extremely short, extended only by long cinematics filled with awkward silences from your guardian and a lack of sparrow use ability in the new areas. The entire campaign took less than 2 hours to play. The strikes are repurposed story missions. There is 1 new public event and 1 lost sector on Mercury, in an area smaller than one section of Titan.

    This DLC might have been worth $5, but is definitely not worth $20.
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  17. Dec 8, 2017
    3
    20 bucks gets you a hour worth of story missions (that where horrible), PvP map level Mercury to explore and cheap, underhanded methods to get you to buy loot boxes. As a die hard Destiny fan this mad e me question going back when the next expansion is release
  18. Dec 7, 2017
    3
    The main campaign is laughably easy and completed in less than 2 hours. Seriously a toddler could complete this campaign easily. I really wish they atleast implemented some difficulty options to atleast make you have some fun while completing it.

    The story is mediocre and forgettable, I don't even remember what happened cause it was so mindnumbingly boring. 60 % of the time you are just
    The main campaign is laughably easy and completed in less than 2 hours. Seriously a toddler could complete this campaign easily. I really wish they atleast implemented some difficulty options to atleast make you have some fun while completing it.

    The story is mediocre and forgettable, I don't even remember what happened cause it was so mindnumbingly boring. 60 % of the time you are just walking , killing extremely easy mobs. The visuals are beautiful but the gameplay is just terrible for an AAA game. The new ''planet'' is a joke. The size is 1/4 of the size of the smallest planet in destiny 2 vanilla, you fight the same predictable and boring enemies as in the vanilla game.

    As usual most of the ''good'' content is behind a paywall which gives you no incentive to play any of the harder contents. I went into this with very low expectations and still was disapointed. Bungie should be ashamed for what they have done to this game. They're not communicating with their fans AT ALL and are clearly delusional and driven by greed by this point.
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  19. Dec 7, 2017
    3
    Once again Bungie delivers another beautiful looking dumpster fire. Story is pathetic, characters are forgettable, many things are rehashed and they've even locked achievements behind this DLC on console, forcing many people to demand refunds.

    I'd score this DLC even lower if it wasn't so artistically beautiful to look at. Give your 20 bucks to an indie developer who deserves it
    Once again Bungie delivers another beautiful looking dumpster fire. Story is pathetic, characters are forgettable, many things are rehashed and they've even locked achievements behind this DLC on console, forcing many people to demand refunds.

    I'd score this DLC even lower if it wasn't so artistically beautiful to look at. Give your 20 bucks to an indie developer who deserves it instead. Not a publisher and developer hell-bent on nickel and diming and insulting their consumers or fans with this patronizing garbage.
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  20. Dec 7, 2017
    3
    Beautiful work by the art team as usual!
    Everything else though boils down to:
    -A couple of boring story missions with a completely irrelevant antagonist and ending that even recycle strikes and other parts of the main game. -The infinite forest, a tile-based, generated level that ironically manages to feel the same every time you enter it. -Mercury in all its glory...which means 1
    Beautiful work by the art team as usual!
    Everything else though boils down to:
    -A couple of boring story missions with a completely irrelevant antagonist and ending that even recycle strikes and other parts of the main game.
    -The infinite forest, a tile-based, generated level that ironically manages to feel the same every time you enter it.
    -Mercury in all its glory...which means 1 Lost Sector, 1 Public Event. The smallest exploration area to date.
    -A couple of new, as wells as a couple of exotics from D1.

    Mind you, that is 20$ for in total approximately 4 hours of game time.
    To conclude, The expansion is as beautiful as ever and as bland and irrelevant in this quite intriguing, grand universe I would love to explore proper someday as ever.
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  21. Dec 29, 2017
    3
    Its the most underwhelming DLC that I have ever played for a $20 price. Zero story and character development, stupid dialogs that added nothing to the lore but one single new boss that potentially be a raid boss, other than that its the same enemies (with a new skin! WOW!).

    No life improvements, boring grind and no weapons/armor to fight for! Foolish enough I bought the season pass,
    Its the most underwhelming DLC that I have ever played for a $20 price. Zero story and character development, stupid dialogs that added nothing to the lore but one single new boss that potentially be a raid boss, other than that its the same enemies (with a new skin! WOW!).

    No life improvements, boring grind and no weapons/armor to fight for!

    Foolish enough I bought the season pass, and that's how far I will go with this game. Do not buy this game until they have a "The Taken King" revelation and add great life improvements to the game, if not don0t even bother. $100 to the trash.
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  22. Sep 25, 2018
    3
    Extremely underwhelming, curse of osiris offers the bare minimum and at times less than that to keep players interested. With it's lack of meaningful content, poor storytelling and extremely disappointing raid, Bungie has delivered a gut punch to the fan base of what seems to be a dying game.
  23. Dec 7, 2017
    2
    Clearly Bungie didn't take into account very well how the original game would be received when they made the plans for this. While not techincally bad by itself, they did very little to assure the fans that the the same issues that popped up with the original game wouldn't happen here. This is a very story driven DLC that adds another patrol area and some story missions. Now this will beClearly Bungie didn't take into account very well how the original game would be received when they made the plans for this. While not techincally bad by itself, they did very little to assure the fans that the the same issues that popped up with the original game wouldn't happen here. This is a very story driven DLC that adds another patrol area and some story missions. Now this will be said with the knowledge that they are supposed to add things in the coming weeks to fix alot of the problems the game has, but very little was changed with the original patch. As much as I love the gameplay here, I'm already done with the main story mode missions on all 3 of my characters, and that took about 4 or 5 hours total. Some of those missions are super tedious but they are saved with a very good boss fight. I will be changing this review in the next month once all of the changes that Bungie has promised us are put out. At this point however, I still see very little reason to come back and play this on a regular basis. I believe that the backlash over lack of things to do in the end game caught Bungie off guard and they werent' prepared the sh**show that they came with it and are now scrambling. We will see where they go with this here. The only caveat I can give players is that, with the original Destiny, the game truly didn't get good until the second or third expansion. It's a hard pill to swallow but all of the potential is here to be a very good, maybe even a great game, if Bungie can figure out what they want to do with it going forward. They are caught in a very precarious spot atm. If they can figure out what works and what doesn't and are able to apply that going forward, this could be an amazing game. I just don't know if I have the faith in them to do something like that unfortunately. Expand
  24. Dec 7, 2017
    2
    Not impressed. Bungie, if you want to sell loot boxes then please make a game that people actually want to play. A Bright Engram chase is not the right way because it is too disconnected from moment-to-moment gameplay rewards. I did not play Destiny 1 and have enjoyed Destiny 2 but am running out of reasons to log in. This expansion does not help.
  25. Dec 11, 2017
    2
    I regret paying for the season pass. The "story" was short, disconnected from the launch story and literally serves no purpose on it's own. The level cap increase was pointless, power levels are even more pointless, even with the increase; you are never powerful (as of this writing i'm 311 and heroic strikes are "tooled" for 270)

    The new Heroic adventures are way over tooled as are
    I regret paying for the season pass. The "story" was short, disconnected from the launch story and literally serves no purpose on it's own. The level cap increase was pointless, power levels are even more pointless, even with the increase; you are never powerful (as of this writing i'm 311 and heroic strikes are "tooled" for 270)

    The new Heroic adventures are way over tooled as are Heroic Strikes. In the former's case, throwing the ridiculous timer/buff-debuff from night strikes on them makes for terrible design for single player excursions.

    I'm supposed to combat the enemies within the adventure no? So when you stick me with the elemental round robin debuff thing on the "Up&Up" adventure making combat drag down to either:

    a)hot swapping a weapon every 30secs to the right ele attunement (ridiculous and tedious)
    b)Deal subpar kinetic damage to basic enemies with giant health bars. (tedious and just silly)
    c)ignore all enemies but just the one you need to kill

    i'm going with (C), which defeats the purpose of PLAYING THE GAME! Then throw a 5 min timer to flash clear the last leg of the adventure when the whole time i've avoided nebulous enemies because the hindrances to the adventure steered me to do just that. But NOPE, MURDER EVERYTHING NOW! Did I mention that two shots kill you and the respawn forces you to lose precious seconds running back to just die right away anyways. Heroic Strikes are on the right track. They are basically night strikes without the timer and silly debuffs....too bad the gear is bunk.

    World content on Mercury is short, boring and monotonous. Raiding in Destiny 2 is pointless and the raid lair is more of the same. As for the rest of the package....there isn't much to look at.

    The adventure from the launch was really good. As it was my first foray into the title I really enjoyed it. Once I hit the top though; it got old, it got old real quick. Curse of Osiris was the equivalent of not having food for about a day and then being given a cracker. You feel a bit better, but man it was just a damn cracker!
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  26. Dec 29, 2017
    2
    Fun story arc, cool new guns not enough bang for the buck. Needs more content and hours.
  27. JJ_
    Dec 9, 2017
    2
    This is just gaming in general now. DLC with a lot of hype and nothing really else to show except more ways to invade your wallet. Here are some of the negatives and positives (which sorta turn negative)

    -Short campaign for a character that they have been teasing for years (6 missions!). The charming part about Osiris is in the trailer. Other than that hes a stale, old man who comes
    This is just gaming in general now. DLC with a lot of hype and nothing really else to show except more ways to invade your wallet. Here are some of the negatives and positives (which sorta turn negative)

    -Short campaign for a character that they have been teasing for years (6 missions!). The charming part about Osiris is in the trailer. Other than that hes a stale, old man who comes off as more of a ego manic than "the greatest Warlock ever"

    -Heroic Strikes are back! BUT... They are hidden behind a paywall for people who bought the game just three months ago.

    -1 new strike and 1 new PvP map... Just... A total fail here. Destiny 2 didn't ship with very many maps to begin with on either side. People who like PvP and strikes just got a big F U from Bungie.

    -A huge broken problem- Prometheus Lens literally a death star in PVP way too strong so Bungie, being the geniuses they are made it available to Xur this Friday so now EVERYONE uses it. PvP didn't just get broken it literally is unplayable now especially to the poor souls who haven't upgraded (downgraded) to Curse of Osiris.

    In short, Destiny 1 was a complete flop up until The Taken King expansion. Bungie has literally learned nothing from this. They just slow feed us things we have had before that were better a few years ago. You can tell now that money is more important to them than the fans or making something of value. WIthin a couple days I'm back to being bored again with less money in my wallet and now I'm just feeling angry and ripped off.

    Remember, it took 3 expansions (small ones, see what I'm saying about Bungie doing the same thing to Destiny 1 to Destiny 2) til The Taken King came out. By then, players spent $60 for vanilla Destiny, $30 for the expansion pass (House of Wolves, Dark Below) and another $40 for The Taken King totaling $130 for a game just to make Destiny 1 not a complete flop. We are being taken for a ride and IT NEEDS TO STOP!!!

    I cannot support Bungie and ripping off their fans anymore. Either they wake up and make this right or I will happily lead the charge to their failure.
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  28. Jan 23, 2018
    2
    Bungie should've taken their cue from how the Taken King was done and just stuck with making expansions like that and waited a year to release it. This (and probably the next) expansion is hurting the brand of what was a step up for a vanilla game in Destiny 2 compared to the vanilla game of the original Destiny. Sure, they can tweak the game during the first year but not call it anBungie should've taken their cue from how the Taken King was done and just stuck with making expansions like that and waited a year to release it. This (and probably the next) expansion is hurting the brand of what was a step up for a vanilla game in Destiny 2 compared to the vanilla game of the original Destiny. Sure, they can tweak the game during the first year but not call it an expansion and Bungie would be making a better name for itself since they had a good start with this game. I'm not expecting much from Expansion II, but they should take note of how lackluster this release and reception was and put that into consideration before releasing it. Expand
  29. Dec 7, 2017
    2
    !!! DO NOT BUY !!! Bungie has locked majority of the content behind pay walls here with "bright engrams" being the only way to secure new looking loot. The new areas are rehashed variants of vex platforms very very cheaply put together.
    You get the feeling this "expansion" is merely an afterthought that was finished at lunch but held back and chopped up to sell and generate revenue.
  30. Dec 7, 2017
    2
    Ok I will admit I have not finished the Osiris Story Campaign yet, but what I have played is just so underwelming. I am about to go back to Io Pyramidian, so I have played more than half of it. Number of negatives I can list for people to read here:

    - Why are there no new enemies, just reskinned Vex? - The new planet just looks like Nessus, with the blue shade turned to orange. -
    Ok I will admit I have not finished the Osiris Story Campaign yet, but what I have played is just so underwelming. I am about to go back to Io Pyramidian, so I have played more than half of it. Number of negatives I can list for people to read here:

    - Why are there no new enemies, just reskinned Vex?
    - The new planet just looks like Nessus, with the blue shade turned to orange.
    - Still ridiculous dialogue that tries to be funny, mostly from NolanBot, who is just badly written.
    - Its freaking 2 hours long!
    - The first 'boss' was just one of the bigger robots with more health than usual.
    - No good npcs or social space.
    - Graphics are distinctly average when compared to games like Assassins Creed Origins, which has a huge, gorgeous world with no load times
    - The villain is another generic robot guy who is going to take over the world if he isnt stopped. From what I have seen of him so far he does not talking and just looms about awkwardly.
    - I hate the mute guardian. Why not give him a voice?
    - Why can't I play as Osiris, play alongside Osiris, or just generally see him a bit more?
    - The infinite forest should be renamed 'Infinite Mediocrity'.

    So im not completely cruel I will give it a 2/10. Graphics are ok, sound design is fantastic, and I do like a higher level cap as im a sucker for numbers.

    But this is NOT worth the money that I spent on it! Compare this to Witcher 3 Blood and Wine which is the same price and you will see what I mean by that. This will be the last time I buy an expansion in advance. Slam your balls in a car door for a better experience.
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Metascore
57

Mixed or average reviews - based on 28 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 28
  2. Negative: 1 out of 28
  1. Playstation Official Magazine UK
    Feb 22, 2018
    60
    Lacking content and doubling down on what's wrong with the vanilla game, Curse of Osiris is a lightweight grind and a missed opportunity to fix Destiny 2's faults. [Feb 2018, p.97]
  2. Edge Magazine
    Jan 9, 2018
    60
    It still has much to do. But for the first time in a while, Destiny 2 players have finally been given something to be positive about. [Issue#315, p.116]
  3. Jan 8, 2018
    49
    Unless you’ve already bought this as part of a season pass, don’t waste your money on Curse of Osiris until Bungie actually changes direction, and I’m not talking about executing their proposed changes which painfully miss the mark yet again. The base game of Destiny 2 is a great shooter for 50-60 hours of solid content on your first play through of a redemptive story. But there is no endgame to keep going beyond that and there isn’t anything packaged into this DLC than enhances that initial experience. At this point, if you’re desperate for a looter/shooter then either fire up Destiny 1 again, watch Anthem videos on YouTube and hope for a brighter Q4 2018, or else maybe go give the Division a chance. It had a dumpster fire launch but can be had on the cheap now and I hear it’s become a very good game in its current state.