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7.4

Mixed or average reviews- based on 18537 Ratings

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  1. Nov 28, 2019
    8
    Это отличная игра, из которой будет тяжело выбраться через 8-10 часов игры.
    Да, она не для каждого, но если вы не уверены, стрим или геймплей вам не поможет в полной мере оценить глубину игры, поскольку Death Stranding генерирует множество событий, которые исходят именно из вашего личного игрового опыта и личных ощущений.
    Я до последнего не был уверен в игре, но она превзошла все мои
    Это отличная игра, из которой будет тяжело выбраться через 8-10 часов игры.
    Да, она не для каждого, но если вы не уверены, стрим или геймплей вам не поможет в полной мере оценить глубину игры, поскольку Death Stranding генерирует множество событий, которые исходят именно из вашего личного игрового опыта и личных ощущений.
    Я до последнего не был уверен в игре, но она превзошла все мои ожидания. Возможно, это та игра, которая вам и нужна, а возможно и нет. К сожалению, с ней действительно сложно определиться из-за ее внутренних особенностей.
    Я могу аргументированно приводить плюсы и спорить с критиками игры, но могу и соглашаться с ними и критиковать сам, потому что она, безусловно, не без минусов. Не слушайте бессмысленный хейт и аргументированный хейт - перед релизом я наслушался и начитался всего, что только мог, в итоге ВСЕ по-своему ошибались и не могли в полной мере составить в головах своих зрителей правильную картину. Особенности устройства этой игры действительно все делают так, что игру необходимо опробовать лично и не меньше 10 часов из-за одного из ее главных недостатков.
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  2. Nov 28, 2019
    10
    I have found the ‘flame-war’ between those that love Death Stranding and those that don’t pretty illuminating about today’s society, particularly attention spans. Of all the ‘haters’, almost all have done little more than dabble with Kojima’s opus... some haven’t even played it! To be fair, there are some who have played through it and still didn’t enjoy it but that is true in allI have found the ‘flame-war’ between those that love Death Stranding and those that don’t pretty illuminating about today’s society, particularly attention spans. Of all the ‘haters’, almost all have done little more than dabble with Kojima’s opus... some haven’t even played it! To be fair, there are some who have played through it and still didn’t enjoy it but that is true in all entertainment. For instance, my missus hates Breaking Bad... one of the best examples of television entertainment of all time and there are some people out there who have struggled through the debatably slow first season and still don’t enjoy it. Most of Breaking Bad’s detractors don’t get past episode 3 though and I’d imagine that it is a similar scenario with Death Stranding and it’s detractors.

    I’m 50 hours in and am enjoying it immensely. I have struggled to convey ‘why’ it is enjoyable to my friends and colleagues though, as they can not seem to get past the (extremely) basic premise that it’s just a fetch-quest walking simulator. Well Breaking Bad is ‘basically’ just a story about a teacher who gets cancer... but anyone who has watched Breaking Bad will know it is far more than that. And so it goes with Death Stranding.

    If you have played The Last of Us and gotten to the famous Giraffe moment, you’ll know how powerful a moment within gaming can be that doesn’t actually involves any particular gaming technique of the player. You basically just guide your player through a door using the left analogue stick with no inherent danger or drama... but after a notorious slog through dark and infested corridors and rooms you are eventually greeted with an example of beauty. I think about this moment a lot when playing Death Stranding. Kojima has managed to include a fair few moments here that illicit similar emotional punches (all directed beautifully so it ‘feels’ like a moment only you would have stumbled upon). death Stranding then goes one better than the Giraffe-moment of The Last of Us by offering so much versatility in how you tackle the same journey/slog moving forwards. The game teaches you how hard a journey can be the first time you make it and then the next time you need to travel in that direction it presents you with a variety of tools to use to make what was once a 3 hour slog of endurance a 2 minute breeze... and the personal satisfaction you gain from creating your own solution is surprisingly real.

    On top of the above, the game is visually stunning! Up there with, if not succeeding God of War as the best-looking game I have played. The sound track is up there with, if not succeeding Nier: Automata as the best sounding game I have played. The ‘social’ network is more than a novel spin on Dark Souls messaging service... I have lost count of the times another player has helped me in my journey and I like to think I have done the same (my ‘likes’ counter suggests that I have... which is also incredibly gratifying). The story, presentation, acting etc is all top-drawer.

    If you are a fan of gaming as a medium of presenting entertainment (rather than gaming to kill 15 minutes) you will be doing yourself a disservice to listen to the naysayers out there about Death Stranding. It has to be experienced and given time to breath to fully appreciate and if you do so I’d imagine it will be worth most ‘gamers’ time.
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  3. Nov 27, 2019
    7
    My feelings about the game are complex, and this, perhaps, is what has made it worth experiencing. The first night after playing it, I had no choice but rant to a friend for the better part of an hour in trying to understand just how I had actually received it. I'll start with the positives. While the game isn't for everybody, it's not necessarily only for those of any profound "artisticMy feelings about the game are complex, and this, perhaps, is what has made it worth experiencing. The first night after playing it, I had no choice but rant to a friend for the better part of an hour in trying to understand just how I had actually received it. I'll start with the positives. While the game isn't for everybody, it's not necessarily only for those of any profound "artistic sensitivity", to semi-quote a rather tasteless comment Kojima made in denigration to Americans and our supposed lack thereof. It is rather, I believe, more geared towards those who might enjoy a game like Harvest Moon, Stardew Valley, or maybe Truck Simulator. Along those lines. While much of the gameplay is rather mundane, I have actually taken great satisfaction in just navigating the landscape and managing my supplies. The whole "strand" thing has been neat too; it's fun to see others building things around and with you, and it's neat to know others are there, even if only in a kind of ethereal way. The game is generally beautiful, and a lot of the aesthetic is pretty cool, though some does come across as pointless and "artsy" to the point of maybe trying a bit too hard, a la Fragile's umbrella. In any case, there is a lot to appreciate here, but once again, the actual game part of the game seems more niche than would probably be ideal for a blockbuster game. It shouldn't be blamed for that, however. I'm genuinely happy to see something so bold executed at such a high level of production. Even if the game were to be a total failure, it would still be a cultural touchstone, more or less.
    Now for the bad. The script. My God, the script is overwrought, self-indulgent, forced, and has made me cringe to the point I've thought of just hanging up my controller. Don't get me wrong, I generally love weird, obtuse things in general, often strangeness for its own sake, but much of this just feels contrived. The metaphors are almost not even metaphors for want of subtlety, and much of what might be profound in the game is obscured by what I can only describe as "off". It feels like a case of something trying to appear profound by means of obfuscation rather than any real meaning, and this coming from a huge fan of John Ashbery's poetry. I can digest weirdness well enough, but when it is clobbered up with things that are, to me, tastelessly stupid, I have a hard time. Take, for example, the name of one of the NPCs, "Die-Hardman". I can't get over how awkward and try-hard this feels to me. This kind of off-kilter, B-movie stuff might work in Metal Gear games, but this game takes itself far too seriously to pull it off, and it often comes across as just plain bad. This is all subjective, of course, but I am not into it. At all. Throw in some mind-bendingly out of place product placement, and now I'm just confused. It doesn't seem like the vision of an auteur as much as it feels like somebody trying to impress all his arthouse friends with a kind of manufactured esotericism. If it were only a movie, I'd just feel sick for having watched it. Most fortunately, the cutscenes can be skipped. I should say though, that the premise isn't entirely terrible. There are some really neat things that have been done in the game, and some of the concepts are generally pretty interesting. I personally think the intertwining of the worlds of the dead and the living and some of how that ties into the technology is actually pretty awesome. My problem is with the implementation, plain and simple. Altogether, I like the game. It has made me think, and the actual gameplay scratches a particular itch I have as a gamer. However, the game isn't for everybody, and the story framing it is for far, far fewer. Certainly for Kojima himself. It is beautiful, it is strange, it is provocative, but it is not well-written, it is not subtle, and its themes don't go any deeper than any like-minded platitude. There are beautiful moments in the game, moments that might actually border on the profound, if only it didn't get in its own way.
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  4. Nov 28, 2019
    2
    This review contains spoilers, click expand to view. Game is pure garbage! It plays horribly. It’s confusing. It’s like a fedex delivery simulator. Expand
  5. Nov 24, 2019
    8
    Death Stranding is definitely not a game for everyone. However it is still not a 0, as a bunch of people here suggest. I get an impression that people who give out zeroes like candies have never actually seen a 0-worthy game.
    But yes, it's not a 10 either. This game suffered from overhype a little bit too much. It is a finished project with unique takes(!) on gaming experience and
    Death Stranding is definitely not a game for everyone. However it is still not a 0, as a bunch of people here suggest. I get an impression that people who give out zeroes like candies have never actually seen a 0-worthy game.
    But yes, it's not a 10 either. This game suffered from overhype a little bit too much. It is a finished project with unique takes(!) on gaming experience and gameplay. Can't say it is a new genre, but experimentation and the willingness to try something new in the stale mess of the game industry of today is extremely important. And yes, it was super fun.

    The graphics are amazing,
    The sound design is outstanding,
    What many people find boring other people (me included) find extremely engaging and exciting. But the gameplay still lacks variety, especially when comparing with other greatly anticipated games of the past years.

    Again, I wasn't bored for a single minute in those 60+ hours I have in the game.

    For me, it is a solid 8. Saddens me to see the game being tanked with 0s so much but it's okay. To each their own, especially with a game as different as Death Stranding.
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  6. Nov 28, 2019
    10
    Ok, I understand why so many people hate on this game. Hell, after 10 hours I was getting discouraged and a little disappointed too. And I really didn't know what to make of it. But I kept playing, cause I knew there will be more to it. And today I finished it. And I can tell that you it was fcking worth it. It was. I don't want to give away any spoilers, so this has to be enough: I'mOk, I understand why so many people hate on this game. Hell, after 10 hours I was getting discouraged and a little disappointed too. And I really didn't know what to make of it. But I kept playing, cause I knew there will be more to it. And today I finished it. And I can tell that you it was fcking worth it. It was. I don't want to give away any spoilers, so this has to be enough: I'm giving this game 10. If I could give it more, I would. For me it's up there with Bioshock Infinite which I played like 30 times. I'm going back to DS right away, going to to Platinum :). This game is amazing. Just amazing. Expand
  7. Nov 27, 2019
    10
    when you are tired of shooting and other genre games then comes DS with the most unique experience and makes you sob at the end, didn't want it to finish.
  8. Nov 28, 2019
    9
    This review contains spoilers, click expand to view. Nunca tinha jogado um jogo assim, diferente do comum. E fiquei completamente surpreendido com o jogo. Estava de pé atrás mas o jogo surpreendeu-me muito. O gráfico está excelente, um dos melhores da geração, a história está incrível e de fazer arrepiar, e a jogabilidade está diferente mas muito boa. É verdade que não é um jogo para todos mas quem não jogou tem que experimentar. O Kojima conseguiu superar todas as minhas expectativas. É deveras um jogos muito muito bom Expand
  9. Nov 28, 2019
    0
    After spending 11 hours with the game i feel like i don't want to continue anymore to see if it will get any better. I should have listened to the reviews, i thought this game was getting review bombed but it turns out is every bit as boring and tedious as people are describing it to be. What a disappointment.
  10. Nov 27, 2019
    10
    Disclaimer - I did my best to avoid spoilers but just incase a word of warning that one or two subtle ones might have slipped into this so read on only if you’re cool with that....

    This game is one of the few games in my life that sucks me in in such a way that I cannot get it out of my mind no matter how hard I try. I absolutely loved the story and the gameplay is brilliant once you
    Disclaimer - I did my best to avoid spoilers but just incase a word of warning that one or two subtle ones might have slipped into this so read on only if you’re cool with that....

    This game is one of the few games in my life that sucks me in in such a way that I cannot get it out of my mind no matter how hard I try. I absolutely loved the story and the gameplay is brilliant once you understand how it all works and why it’s designed the way it is. In the first several hours you’re merely a courier delivering cargo and trying to connect outposts and build a new network of knowledge and data across a post-apocalyptic America. As you progress from east to west and the network’s wealth of knowledge and data grows larger you begin to connect with other porter’s built structures and the story really fills out. I love how the game starts you off with a whole bunch of disadvantages but once you accomplish a new connection you unlock the area’s structures made by other players, which is one of the coolest multiplayer ideas I’ve seen. You’re forced through the grind with no structures, and no guidance for how to get to the destination, and your rewarded with a right of passage and progress in the story, which really ups the sense of accomplishment and makes you feel almost compelled to hold off on progress for a few hours to work on roads and zip line networks to make the travel more convenient for you and for your fellow players to access when they unlock the new connection. The story is 100% Kojima, and I would argue his best story to date, albeit probably his longest as well. It definitely helps to have amazing acting by everyone in the cast and among the best looking visuals you can find today in games, all of it does a great job at really immersing you in the world, and emotionally connecting you to every twist and turn the game throws at you, and there are a BUNCH of out of left field turns that the game takes, which make very little sense at first, but really come together in the end. As is tradition once you finish the final antagonist encounter in the game you’re met with over 3 hours of interactive cut scenes but they help to tie up all the loose ends. I admit that there are some sections in the end that really drag on for a lot longer than they have to - and strangely the main part in mind is an interactive part - but all the same it all draws toward a very fulfilling conclusion..

    Would I recommend this game to everyone? Hell no - but not because it wasn’t amazing, simply because it takes a certain type of patience to allow yourself to grind your way through the initial few hours before things really kick off, and some of the longer subsequent periods where you need to spend time travelling long distances with minimal activity at times, but your experience is dictated by the player. You can choose to avoid (many) encounters whether with BTs, Mules, and even some of the mini-bosses, or you can face them all head on and fill the game with thrilling encounters, and that’s one of the things I really love about it, but is an acquired taste for sure. I played for nearly 80 hours before completing the story but nearly half of that time was staying back and building structures for other players and for myself to have an easier go at the traveling parts, which made side missions more tempting to do and it was easy to get lost in it, but it’s not that essential, it just makes the later parts (especially really close to the end) a whole lot easier and more rewarding. I absolutely loved this game and since there are things to do when the game is over I’ll probably continue to expand the infrastructure and finish off more of the side missions from time to time. If your looking for a game with a compelling story, a combination of peaceful exploration to high Adrenalin battle encounters (some of which that can REALLY surprise you), and if you have the patience to put yourself through a bit of hell to get through it, then it’s an absolute must-play.
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  11. Nov 28, 2019
    9
    YES! this game is NOT perfect. all of the things that the good people of metacritic are saying is true....
    BUT!! in spite the fact that its tedious, bad AI etc... its still a great deal of fun and its realy captivating.
    i got so hooked on this game that i couldnt think of anything else for weeks. if only for the completelyUNIQUE experience this game CANOT get a score of 5 and lower.
    YES! this game is NOT perfect. all of the things that the good people of metacritic are saying is true....
    BUT!! in spite the fact that its tedious, bad AI etc... its still a great deal of fun and its realy captivating.
    i got so hooked on this game that i couldnt think of anything else for weeks.
    if only for the completelyUNIQUE experience this game CANOT get a score of 5 and lower.
    try it, you might like it
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  12. Nov 28, 2019
    1
    After hours of gameplay I couldnt bring myself to keep going, its just so boring to play. Knowing that its can take 50+ hours to finish with more than 9 hours of cut scenes waas enough for me to pull the plug after about 5 painfully long hours. I play games for entertainment, this was a repetitive mess that made me sleppy.
  13. Nov 28, 2019
    9
    Unlike many of these user reviews, I've actually bought, finished and platinum'ed Death Stranding. The fact that several thousand "users" showed up with their 0's and 10's on the same day the game released is a sign Metacritic needs to move over to a verified system. Here's my no spoiler review.

    Graphics (9): One of the best looking games I've seen (rivals RDR2). I played on a Pro and
    Unlike many of these user reviews, I've actually bought, finished and platinum'ed Death Stranding. The fact that several thousand "users" showed up with their 0's and 10's on the same day the game released is a sign Metacritic needs to move over to a verified system. Here's my no spoiler review.

    Graphics (9): One of the best looking games I've seen (rivals RDR2). I played on a Pro and experienced no frame rate issues (locked at 30). There is some pop in but it's very minimal considering the draw distances. Once or twice textures didn't load in right away. I didn't try HDR.

    Controls (8): The game has fantastic controls through the menus and traversal. The button mapping is intuitive. It controls similar to RDR2 with a weighty feel but with more contextual traversal animations that can't be canceled (i.e. stumbling). The combat controls are a little too sluggish.

    Sound/Music (10): Some of the best music I've heard in a game. Most songs are original scores. The songs are often dropped in at perfect moments to elevate the moment. The overall sound and sound effects are very well done and thorough.

    Story (9): When the game sticks to the more grounded material it is truly a work of art, but some of the more metaphysical elements are needlessly obtuse and long. But the build up and pacing is masterfully done. There are several significant plot twists. The cinematics are some of the best I've seen in a game. The main characters are very well written and voice acted with the one exception of the main villain, who is poorly developed and lacks believable motivations. A few side characters had cringe voice performances but most were good.

    Gameplay (9): This generally consists of embarking on numerous mini journeys (America's east to west coast). These journeys consist of: gather info>preparation>navigation>traversal>destination. This is a much more methodical and slower gameplay loop with only occasional action sequences. The challenge derives from proper planning and traversing treacherous terrain. The reward (fun factor) is much more psychological, where the stimulation of a "journey loop" will register with some personalities and not with others.
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  14. Nov 28, 2019
    4
    I just about lost it when they forced me to ship a person on my back that was capable of walking. This game is pretentious and tedious. Dont listen to the Kojima fan boys, it sucks.
  15. Nov 28, 2019
    0
    Uma bosta total!! Kojima estava muito noiado quando desenvolveu esse jogo, mais parado que água de poço. Esse nem de graça vale!!!!
  16. Nov 28, 2019
    0
    This review contains spoilers, click expand to view. Jogo lixo, se resume a ser carteiro, indo de um ponto A a um ponto B. Nunca vi um jogo tão ruim, me senti um escravo ao carregar as caixas de um lado pro outro. Expand
  17. Nov 27, 2019
    0
    Симулятор курьера, с наградами в виде катсцен

    Начнём с того, что по началу, когда я только запустил игру, её главное меню показалось мне бедным, и это так и есть: огромная надпись "Death Stranding" и внизу текст с пунктами с синей волной. Всё. Думал: "Ну минимализм, что в этом плохого, Коджимба же гений, ему виднее" Первые несколько часов было интересно, ведь игра наполнена
    Симулятор курьера, с наградами в виде катсцен

    Начнём с того, что по началу, когда я только запустил игру, её главное меню показалось мне бедным, и это так и есть: огромная надпись "Death Stranding" и внизу текст с пунктами с синей волной. Всё. Думал: "Ну минимализм, что в этом плохого, Коджимба же гений, ему виднее"

    Первые несколько часов было интересно, ведь игра наполнена катсценами, а ходить нужно на небольшие дистанции, но иногда становилось скучно, но познавать какие-то элементы управления было всё таки интересно, но их тут не так много, чтобы всё прохождение постоянно было что-то новое.

    Постепенно, я стал больше замечать, что игра мне скучна, ходишь из точки А и до точки Б, а в награду дают катсцену. Круто же! В итоге, нам ничего толком не объясняют, и мы вынужденны сами до чего-то догадываться, строить теории и так далее, кроме того, многие сюжетные повороты легко предугадываются, ну и вишенка на торте - сюжет наполнен некоторыми тупыми и необъяснимыми моментами.

    Я надеялся на эту игру, а получился "Симулятор курьера, с наградами в виде катсцен". Видно было сразу, что Кодзима спустил все деньги на голливудский каст, подарочки для блогеров и музыкальные композиции от популярных исполнителей.

    Кстати, поподробнее о подарочках для блогеров: Кодзима отправил четырём летстплеерам специальные АЛЮМИНИЕВЫЕ кейсы, в которых была PS4 pro, оформленная в стиле игры, кьюпид (кулон, который стоит 325$ в оф. магазине Кодзимы и который является самым дорогим сувениром там), контроллер в том же стиле и беспроводные наушники.

    А теперь рассмотрим коллекционку Death Stranding, которая стоит в районе 12 тысяч рублей. В её набор входит: ПЛАСТИКОВЫЙ кейс, изолента (15$), брелок космонавта (17$) и пластмассовая капсула с BB, которая слегка светится. Всё.

    Кодзиме просто плевать на фанатов, потому что ему важнее его Эго, которое он тешит своей игрой, блогеры, которые называют его гением, а на обычных игроков ему насрать.

    И как сказал Кодзима: "Американцы — большие поклонники шутеров от первого лица, а Death Stranding сделана в другом жанре, она выше этого.", так что ребята, мы просто "американцы" которые не на его интеллектуальном уровне. Куда нам, до гения!
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  18. Nov 27, 2019
    10
    I would simply give it 10, because the creator went too far and made a game like no other game.

    I felt very isolated during playing it. It is fascinating for the people who appreciate good quality game with new and interesting ideas.
  19. Nov 10, 2019
    0
    Worst game ever made this generation all mission's are the same delivery over delivery. Kojima is really overrated developer and i feel extremely disappointed
  20. Nov 9, 2019
    10
    It's finally in our hands! The mystery that surrounded this game for years was enough to warrant a full $60 price tag! Kojima went above and beyond with this game! WE NEED MORE DIRECTORS LIKE HIM! It's a slow burn, but definitely worth sticking through to the end!
  21. Nov 27, 2019
    0
    El juego convierte una trabajo aburrido en un juego mas aburrido aun , si te pone el masoquismo y el desquiciamiento este es tu videojuego tambien mencionar que me molesta mucho los aires de grandeza de hideo y los fanboys detras suya
  22. Nov 27, 2019
    10
    A game that goes against the grain of the common and over-saturated gaming market with it's originality and beauty by design. Gaming in general has lost so much in terms of experimentation due to formulaic structures being developed overtime. There is no game like Death Stranding and I applaud Kojima Productions for attempting to give us something that is unique and original withoutA game that goes against the grain of the common and over-saturated gaming market with it's originality and beauty by design. Gaming in general has lost so much in terms of experimentation due to formulaic structures being developed overtime. There is no game like Death Stranding and I applaud Kojima Productions for attempting to give us something that is unique and original without conforming to the regular gaming standards of today's expectations. Delivery simulator? Every game is a simulator. A war simulator, driving simulator, footballer simulator, farming simulator, etc. That argument is certainly quite invalid. Expand
  23. Nov 27, 2019
    0
    Me cansé de estar yendo de un punto a otro sin mayor sentido. Las entregas no aportan nada a la trama principal. Mundo abierto pero con interés nulo. Juego más que sobrevalorado.
  24. Nov 16, 2019
    10
    Outstanding, a great experience! One of the best games i ever played in decades.
  25. Nov 27, 2019
    0
    This game is HOT GARBAGE. A huge waste of time. Pretentious and long winded. There is nothing fun or engaging about the game. All the mechanics are frustrating. The story doesnt make sense. And why the hell did Kojima make a 40 hour fetch quest game? Im not joking I now understand why Kojima got fired from Konami
  26. Nov 27, 2019
    9
    Death Stranding attempts an extremely risky gameplay loop in order to convey its' poignant message. It uses a complex physics system to make traversal fun and engaging. Momentum, center of balance, and weight all affect how your character interacts with the world. The reason why traversal is so interesting in this game is because a delivery is rarely just a matter of walking from point ADeath Stranding attempts an extremely risky gameplay loop in order to convey its' poignant message. It uses a complex physics system to make traversal fun and engaging. Momentum, center of balance, and weight all affect how your character interacts with the world. The reason why traversal is so interesting in this game is because a delivery is rarely just a matter of walking from point A to point B; instead, you will be forced to balance and navigate a large myriad of systems and obstacles in order to complete your missions. Small rocks can trip you, rivers can sweep you away, and ledges can prove fatal. Keeping Sam upright as you traverse this deadly world is engaging exactly because of these obstacles and the difficulty involved with navigating them successfully. In addition to this core gameplay, you will be able to construct structures, ladders, and ropes which adds an extra layer of fun to the game. The building mechanic allows you to creatively solve challenges like ascending a large mountain or crossing a deep, rapid river. Each mission is more or less the same; however, each mission presents different challenges that you must over come with the tools available to you. You could descend a mountain by creating a series of ziplines with other players, you could simply use a system of ropes and ladders, or you could let a stream sweep you all the way down which is fast but dangerous. On top of the core mechanics related to traversal, you will also have to use stealth and combat to overcome an interesting variety of enemies including MULES(humans) and BTs(ghosts). Both of these enemy types will offer you the chance to test out a large variety of tools, guns, and gadgets. In addition to all of this, there are 8 unique boss fights that will blow you away with their presentation, design, and the original gameplay associated with some of them. On top of the core game, there is a fascinating world and story that will keep you interested from beginning to end despite some clunky dialogue and exposition. Ultimately, Death Stranding is clearly not a game for everyone but don't let critics convince you that it isn't supposed to be fun. For half of those who play the game, it will be addicting and immersive; for the other half, it will be tedious and bewildering. You should rent the game to see which one of those camps you fall into. Regardless, Death Stranding serves as proof of why Sony has won this console generation. They will put in the time and money to let creators create the games that they would like to play, even if those games might not always be financially successful. Like a great movie studio, they use their resources and platform to let artist flourish with almost complete freedom and the result is an astonishing collection of unique exclusives. Uncharted 4, God of War, Last Guardian, Bloodborne, SpiderMan, and Death Stranding are all examples of exciting, emotional, and wholly distinctive pieces of their creators that only exist because SONY understands that curating true art is the best pathway to establishing a successful console. Expand
  27. Nov 27, 2019
    1
    I just enjoy the cinematics and sometimes i didnt understad It. But the game inself its too much repetitive and just walking and delivering... It has no sense to me
  28. Nov 27, 2019
    10
    Unique game and an experience of a new level. It really isn't for everyone, but it is certainly one of Kojima's best
  29. Nov 27, 2019
    10
    O jogo e magnífico, achei orgânico o desenrolar da trama, ótima jogabilidade, o jogo conta com uma abordagem nova na jogabilidade onde vc não precisa ficar matando inimigos o tempo todo, mas nem por isso o jogo e sem ação, muito pelo contrário a momentos de perder o fôlego.
    Sim esse e mais uma obra prima do Kojima.
  30. Nov 27, 2019
    10
    After 15 minutes of playing this game, it was easily a winner for me. The music is engaging, the story is immersive to say the least. I feel like I live in this world when I'm walking it as Sam. There's nothing to say about why this game is amazing , other than Kojima is a master. He guides the user through the experience step by step, yet it doesn't feel on rails at all... I have neverAfter 15 minutes of playing this game, it was easily a winner for me. The music is engaging, the story is immersive to say the least. I feel like I live in this world when I'm walking it as Sam. There's nothing to say about why this game is amazing , other than Kojima is a master. He guides the user through the experience step by step, yet it doesn't feel on rails at all... I have never felt more guided in an open world or more comforted than ever seemed possible while alone. Don't let the haters deprive you... the longer this game goes on the more of the experience ypull miaa out on. Expand
Metascore
82

Generally favorable reviews - based on 111 Critic Reviews

Critic score distribution:
  1. Positive: 86 out of 111
  2. Negative: 3 out of 111
  1. LEVEL (Czech Republic)
    Mar 18, 2020
    100
    Death Stranding is creating a new game genre and therefore paves its own path towards more interactive experiences. It is a brave work thanks to its novelty, which fortunately is not a bragging right for its creators, as it may have seemed, but an exceptional title that will reward the brave who play it. [Issue#299]
  2. 80
    This game does manage to be fun, even if it is one of the heaviest experiences of 2019. Everything from story to gameplay is begging to be dissected, filled with imagery and symbolism -- just like so many Kojima games before this one. Entering Death Stranding, it’s likely that we all thought Kojima’s calling card was lengthy cutscenes and stealth and action gameplay.
  3. Jan 29, 2020
    100
    Death Stranding stands as a powerful author’s game which drives a strong message of how our over-connected society is evolving, and how we can help other players. Unlike many AAA games, it shines on a truly spiritual level. Well written, engaging and visually magnificent, it offers, despite some pacing flaws, an astonishing solo game with elegant multiplayer elements. A unique representation of Hideo Kojima’s talent.