This is a really dumb game, the developers themselves have stated in interviews released before the game's release that they attempted to make this game a playground for the players to do stupid things, I'm paraphrasing as to what they specifically said, but I clearly remember them saying something among those lines explicitly in one of the interviews for the game's promotion.
TheThis is a really dumb game, the developers themselves have stated in interviews released before the game's release that they attempted to make this game a playground for the players to do stupid things, I'm paraphrasing as to what they specifically said, but I clearly remember them saying something among those lines explicitly in one of the interviews for the game's promotion.
The problem with this comes from the way this approach affects the story, stupidity isn't immediately a formula for success, independently on whether most people might enjoy a game with such approach given that it's easier to play a "dumb" game, than a more "complex" one that actually requires you to think, analyze, and incorporate the themes of the game in an "intelligent" way.
However, as terrible as this idea of making a dumb game is for the actual narrative of the game, this approach perhaps unsurpinsingly, makes the gameplay of this game enjoyable for the most part.
As it's common in this franchise you can use multiple objects as weapons, combo weapons also make a return, but this time around they're not only extremely common and easy to craft but they are also abundant, you can sometimes just find a combo weapon lying around in secret safe houses that you can spot in specific areas in the game with your camera.
As it happened in the original Dead Rising, Frank West, the main protagonist of the first entry in the series as well as in this title, gets to use his camera (being the photo journalist he is) to take pictures of his enviroment, foes, and even himself (in the form of a "selfie") this pictures like the original game are graded.
This mechanic can be ignored for the most part while playing the game unless you reach to certain areas that require you to use your camera to analize specific objects in your enviroment in order to progress further through the story of the game.
it is an unpleseant game to listen to and to pay attention to when it comes to its story, so much so that I ended up skipping most of the cutscenes in the game after not being able to "stomach" the first one.
But when it comes to the gameplay the game is a mixed bag.
There were times where I had a lot of fun,..
Runnig around in a Santa Claus costume while shooting zombies with a shotgun and watching them tumbling around one after the other, only to then switch to a lightsaber to cut multiple zombies in half with a single thrust it's quite enjoyable.
But after a while I started noticing a pattern in the game.
A terrible one at that.
Most of this game is functional on a superficial level.
Which is to say.
This is a game filled with side missions, side content, multiple costumes to unlock, multiple skills to get, multiple weapons to use, thousands of them, several different combinations of combo weapons that you can create, and a lot of replayability with different game modes such as a new game plus mode...
But for the most part none of this has been polished in any way.
Often times combo weapons repeat the same animations as regular objects and, or, weapons.
Guns don't feel any different for the most part, even when using combo weapons a lot of them share extreme similarities.
The camera serves as an imposed gadget to use in the name of keeping an iconic item in the franchise intact in this "reboot" of the original game.
The game just doesn't have the depth nor the same purpose from the original title, and for the most part whatever interesting aspects you could've found in the past entries to this franchise, has been banalized and devoided of reason, profoundess, and meaning.
So why am I scoring it a 7?
Because despite all of these negative aspects the game still remains a fun title to kill time and play as long as you see it for what it is and not as a new entry in the Dead Rising franchise.
This is a game you should approach with the idea of getting nothing other from it other than an extremely easy dumb time killing zombies whilst repeating the same activities over and over again.
Ironically enough what I wanted from Dead Rising when I first bought the game back in 2006 is a lot of what I got from this title.
I remember I hated the first Dead Rising when it first came out because the trailers made it seem like it was a game where for the most part you killed zombies in fun ways, and whilst it had some of that, the focus was in the rescuing of survivors and in time management, choosing which cases/missions to solve first or last.
This game throws a lot of that out the window, but for what it has I enjoy it because they're the aspects I like the most in this franchise, I just wish they have kept some others, like an actual compelling story, or actual psychopaths, bosses that were staples in the franchise have now been reduced to aggresive npcs.
Despite all of that though, it is still an enjoyable game to play and one that I recommend.… Expand