Metascore
tbd

No score yet - based on 1 Critic Review

Critic score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. 0
    There is no respect from the developer in this game. Not for the genres, nor for the time that the game asks of its players. There is no greater insult that an artist can direct at their audience.
User Score
5.1

Mixed or average reviews- based on 9 Ratings

User score distribution:
  1. Positive: 2 out of 9
  2. Negative: 4 out of 9
  1. Oct 15, 2022
    10
    Un très bon jeu, assez simple et amusant dans son gameplay mais un peu répétitif.
  2. Jul 29, 2022
    5
    It looks ugly, it lacks polish, and it lacks any driving force other than it will only take you just over an hour to complete.

    It feels like
    It looks ugly, it lacks polish, and it lacks any driving force other than it will only take you just over an hour to complete.

    It feels like a tech demo for a company that is pitching the idea to bring the classic days of FPS Dungeon Crawlers back.

    It is hollow and devoid of everything that makes a game competent, but at the same time lays it all out before you.

    It might be a hot take, but it's better than Elder Scrolls: Blades. There is no microtransactions, no dialog that leads you to the same quest and same dungeon. Because, do we really need an explanation of why we are doing the same thing over and over? Only to be told to spend money?

    Unfortunately, like I said above, the game is devoid of anything that makes this a game. The dungeons are all the same, with slight changes to one level (level 2), and just re-textured walls that while randomly generated, are the same walls, halls, and rooms as the levels before.

    Easier difficulties have you picking up more gold than you need. By level 6 I had everything unlocked. The xp is given out quite freely and will have you max your character out by level 6, leaving you to beat up the creatures in each level for absolutely no reason.

    Each level offers a new enemy type, and hopefully, most likely, you will not grow attached to seeing a specific enemy type as they only appear in the levels you are currently on. Even the last level only has you facing off against one enemy type.

    Combat is simple, trigger the enemy animation, move back, move forward and attack. Rinse and repeat and you've got combat down. The addition of a crossbow and bow is almost useless, at least on lower levels. There is absolutely no reason you need to use those, especially after you learn the dance that us combat.

    Graphically this game isn't the worst, but the animations are laughable at best. The animation of the walking with your weapon is janky and stops and starts with a hard cut. It is something I noticed, laughed at, and couldn't stop noticing.

    Like I said earlier, this game felt more like a tech demo of a "hey boss, me and the guys worked on this for a minute, I think we got things down nicely, I think the FPS Dungeon Crawling genre could come back. Look forward to hearing back from you".

    On sale or free it is worth it. I paid $1.50 (CAD) and got exactly what I expected. Just don't expect much and you won't be disappointed.
    Full Review »
  3. Feb 29, 2020
    10
    there’s a cool skelon and epic snak and awesome sword but the spiders scared me :(