Crypt of the Serpent King Image
Metascore
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User Score
4.4

Generally unfavorable reviews- based on 5 Ratings

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  • Summary: Crypt of the Serpent King is a medieval first-person hack'n'slash dungeon crawler with roguelike elements. Explore large, randomly generated dungeons. Fight goblins, orcs, skeletons, giant spiders and all sorts of underworld creatures using melee and ranged weapons. Jump over lava pits andCrypt of the Serpent King is a medieval first-person hack'n'slash dungeon crawler with roguelike elements. Explore large, randomly generated dungeons. Fight goblins, orcs, skeletons, giant spiders and all sorts of underworld creatures using melee and ranged weapons. Jump over lava pits and spike traps. Level up your character's abilities and choose between 3 levels of difficulty, from casual to hardcore. Expand
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Score distribution:
  1. Positive: 1 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 3 out of 4
  1. Jul 30, 2019
    10
    Crypt of the Serpent Thing is a masterpiece. Its extravagant medieval dungeon setting, coupled with its enticing roguelike elements add up toCrypt of the Serpent Thing is a masterpiece. Its extravagant medieval dungeon setting, coupled with its enticing roguelike elements add up to an overall byadiful experience. I would highly recommend you fork over the 3 bucks, light a doobie, plant your ass on the couch, and get down on some Serpent Thing. Often times, our beautiful gaming industry is threatened by incapable "gay-mers" who can't find the jump button, of which they then in turn attack our beloved independent game developers with hateful and distasteful reviews. They clearly have never been in a dungeon, but should surely spend the rest of their days locked away in one. I cannot wait for the squeakuel. Expand
  2. Jun 20, 2019
    1
    A really horrible game. I would play this even on my cell phone. Maybe on some 15 years old Nokia phone... But please, dont create or port orA really horrible game. I would play this even on my cell phone. Maybe on some 15 years old Nokia phone... But please, dont create or port or anything such games to our Nintedo Switches!!! Its a waste of time, waste of money, waste of dignity.
    https://youtu.be/o0zhXIa_AzM
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  3. Sep 22, 2019
    1
    The only enjoyable part of this game was when it was over. Worst game I have ever played. Thank god I got it for free with my Nintendo e-shopThe only enjoyable part of this game was when it was over. Worst game I have ever played. Thank god I got it for free with my Nintendo e-shop points so I didn't have to spend money on this.

    The bosses are incredibly easy to defeat if you have a good weapon. It doesn't feel like a challenge when you reach the final boss. It only took me five hits to defeat it. The game-play is disgustingly stale, all you do is let an enemy attack you, dodge and hit it once to defeat it.
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  4. Jun 3, 2019
    0
    This game is pretty terrible--more of a college 3d gaming project than a finished product. The levels are formulaic and repetitive. EveryThis game is pretty terrible--more of a college 3d gaming project than a finished product. The levels are formulaic and repetitive. Every "key" is on an "altar" surrounded by a pit on all sides that you have to use the pitiful jump function to get across, which often results in falling into the pit to instant doom since you have to be lined up almost perfectly for your poor jumping abilities to work. Not a bad idea for an occasional key, but just an annoying frustration when it's *every* key.

    The levels only have 1 type of enemy (each level gets a new one), and a boss. Enemies can be easily cheesed by using any weapon with a range greater that 3.0--simply take a swing, and they'll stand in place swinging, while you can back off and hit them. Bosses, same thing. Which you pretty much have to do, since there's no blocking/dodging (since the controls are so clunky) beyond backing away from the enemy before they swing. Once you get familiar with the "combat", the only way enemies can hit you is by sneaking up on you (since there's no sound to their footsteps) while you're wandering through the halls or busy with a chest or another enemy.

    The only objects you can interact with are the chests and keys. Chests contain either gold, food (for a pittance of health), or arrows. Sorry, *arrow*. You only get one per quiver you find, even though the graphics depict several. You buy all your weapons, no options to upgrade armor, buy health potions, or anything--just weapons. XP is useless past 2700, since you can only upgrade each of your 3 stats to 10. Not that the stats really seem worth it, save for the strength--I didn't notice any differences in jumping or weapon swing speed from Agility 1 to Agility 10.

    The levels, while randomly generated, are boring. It's either a room with an altar, or a hallway that may or may not have chests. You can't smash pots or barrels, which is just a crime against gaming. The only difference between levels is that they used a different texture map for the walls. Enemies get pre-planted and then they come after you once you step into their line of sight. Enemies make no noise; often you don't realized you're being attacked until the screen goes solid red and makes the "hit" noise.

    You can't go fight the boss until you collect a set number of "keys" per level (basically, go explore the entire level, and then come back to the boss door and open it. Apparently, the bosses are super paranoid and put 9-12 locks on their door.)

    Overall, it's basically a demo. More annoying than fun, because of the aforementioned repetition, pits and poor jumping. Sure it was cheap ($2.99 on the Switch), but still not worth it.
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