User Score
5.0

Mixed or average reviews- based on 39 Ratings

User score distribution:
  1. Positive: 7 out of 39
  2. Negative: 17 out of 39

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  1. Aug 30, 2016
    6
    When I first laid my eyes on this game, I knew I had to have it. The thought of drifting around space in such a beautifully-realized world instantly had me. I disregarded the negative reviews and purchased anyway only to find... the reviews were right. This game is hard to recommend, even if you're a scifi/space nut like me.

    Ultimately the game boils down to one thing: boost your way
    When I first laid my eyes on this game, I knew I had to have it. The thought of drifting around space in such a beautifully-realized world instantly had me. I disregarded the negative reviews and purchased anyway only to find... the reviews were right. This game is hard to recommend, even if you're a scifi/space nut like me.

    Ultimately the game boils down to one thing: boost your way between air-recharge-stations before you suffocate. A trail of recharge stations will lead you to a button you have to press, before you sending you on another trail of recharge stations to another button you have to press. Eventually, once you've pressed all the buttons, the game ends. It's simply mindless. There are no puzzles, there's no problem solving, you just blindly follow the waypoint marker until you get to the next switch.

    Tragically, the game can't even do that well. For one, you move at a snail's pace for most of the game too, which made it a chore to play. Bumping a wall or sparked wire can also spin you out of control, which became enraging by the end. Worse, the game's compass can be very difficult to read and there's a lack of variety throughout the station, with reused rooms, switches, etc. Add to that the inherent disorientation of 3D movement and it becomes extremely easy to get lost. Like I said, you'll ultimately give up, zone out, and mindlessly follow the waypoint marker. Tragically, I encountered a few bugs that worsened my confusion. A waypoint marker early on in the game didn't disappear when it was supposed to, so for the entire rest of the game, I had a second waypoint marker, urging me to go in the wrong direction (trust me, I didn't miss anything, it was a bug). I also encountered a weird situation where a door was closed when it was supposed to be open. I died outside the door, but then respawned inside it and the door was open. WHAT?!?

    The game tries to spice up the experience with some flourishes but they also fall flat. There's a cryptic story going on throughout the station, that's told through audio logs and diaries. Unfortunately, it never hooked me and it definitely did not make up for the mediocre gameplay. Also, you gain a few powerups over the course of the game but every single one of them boils down to allowing you to go longer distances between recharge stations. These jumps become longer and longer, making it harder and harder to stay engaged with the game. Your final jump at the end of the game is FIVE MINUTES LONG and actually requires that you don't move in order to conserve air. Adding insult to injury, my game crashed right after this jump and I had to redo it. The second time, I boosted my character toward my destination, put the controller down, and went and made a cocktail. When I came back from my kitchen, I still hadn't made it to my destination. This ridiculous jump isn't fun, it isn't immersive, and it perfectly epitomizes how tedious this game becomes.

    I wanted to love this game so much. It delivers so well on its promise of drifting through the beautiful but empty void of space. However, this game thoroughly proves that looks aren't everything, as its gameplay fails to deliver at almost every turn. It's Metroid, minus the varied powerups and excellent level design. It's Alien Isolation, minus the Alien. Ultimately, I feel like this game's developers don't understand the difference between isolation and boredom.
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  2. Aug 15, 2016
    6
    For a game during which you do so little, its quite a good one. Your player has no dialogue, and is self-rescuing herself from a wrecked space station. As you progress through the game, the story of "how" the station got wrecked unfolds through little pickups (optional, of course), and the game develops into giving thriller-drama sensations akin to the films "Moon" (Sam Rockwell) orFor a game during which you do so little, its quite a good one. Your player has no dialogue, and is self-rescuing herself from a wrecked space station. As you progress through the game, the story of "how" the station got wrecked unfolds through little pickups (optional, of course), and the game develops into giving thriller-drama sensations akin to the films "Moon" (Sam Rockwell) or "Sunshine" (Cillian Murphy, Chris Evans).
    The gameplay is super simple, yet challenging. There are even stretches of the game during which you're floating between sections of the station, and simply have to get your aim on point, because you don't have spare resources to manoeuvre and adjust your course.

    Flying wreckage, wild electrical currents, debris and a dwindling supply of oxygen keep you on the edge of the seat, but a soothing classical soundtrack keeps reminding you to take in the stunning views that the game has to offer.

    The gameplay is great, visuals are beautiful, and the soundtrack perfect - but its drawbacks fall mostly to its $30 price tag, and limited replay value.
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  3. Jul 18, 2016
    6
    Overall I enjoyed this game because it gave me the space walk experience like no other in any game. The controls, the views, and feeling of the space suit is there. But, objective progression wise I found it repetitive as you literally do the same thing in the game over and over again in order to progress. I do not want to spoil it so will not get into much detail but if you are thinkingOverall I enjoyed this game because it gave me the space walk experience like no other in any game. The controls, the views, and feeling of the space suit is there. But, objective progression wise I found it repetitive as you literally do the same thing in the game over and over again in order to progress. I do not want to spoil it so will not get into much detail but if you are thinking to buy this game, buy it just for the fun of being in space. Do not expect too much. To developers I would say that definitely a great try for FPX genre but could be more polished and detailed when it comes to story progression. Cheers. Expand
  4. Mar 6, 2023
    5
    Could have been great but tedious and confusing gameplay progression mar an atmospheric exploration game.
Metascore
56

Mixed or average reviews - based on 21 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 21
  2. Negative: 4 out of 21
  1. Sep 16, 2016
    40
    Regardless of the setting and the fantastic visuals, Adr1ft feels like an also-ran walking simulator with more rules and less explanation along the way. It’s a good distillation of the limits and how the genre both does and doesn’t work. It may have been a cool idea but it’s unable to deliver on the promise inherent in being trapped in space, resulting in something too slow, too tedious, and too unsatisfying when you reach the end of its too-long running time.
  2. Playstation Official Magazine UK
    Sep 6, 2016
    60
    A first-person experience that nails the experience part, but - despite flashes of brilliance - reminds you all too often that an astronaut's job can be...well, a bit dull. [Sept 2016, p.109]
  3. Playstation Official Magazine Australia
    Aug 24, 2016
    60
    Initially exhilarating, but ultimately deflating, its sensational setup is disappointingly squandered. [October 2016, p77]