Metascore
56

Mixed or average reviews - based on 21 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 21
  2. Negative: 4 out of 21
  1. Jul 22, 2016
    71
    ADR1FT on PS4 confirms its nature of highly spectacular orbital exploration experience, but also remains limited in length, plot and game's mechanics. And the lack of a virtual reality console version will be a pity, in the near launch of PS VR.
  2. Aug 5, 2016
    70
    Three One Zero's game atmosphere invites us to live a gaming experience where ingravity and spacewalks are its main gameplay mechanic, which is weighed down by a feeling of constant repetition that makes the game lose many points. VR is its main allure and it has been put down for now on PS4.
  3. Aug 3, 2016
    70
    Adr1ft has everything that a walking simulator should have and gives us the entire outer space to dive into. This game will reach its true potential when PlayStation VR comes out.
  4. 70
    It's a short game and doesn't get everything perfect, but it's also quite unique and has a strong narrative to it. And I do love a game with a strong female lead. This is also a game that feels that it has been released a little early, and by that I mean Adr1ft badly needs to be a strong VR experience when PlayStation VR lands. Then it will truly will be a game that will stick with me for a long time to come.
  5. Jul 24, 2016
    70
    Adr1ft on PS4 is a unique experience that can captivate your imagination if you’re yearning for space adventures. Too bad for the current lack of a VR solution.
  6. Aug 18, 2016
    69
    Adr1ft mixes simulation, survival and a first person view to give you an immersive experience in outer space. Its repetitive gameplay mechanics and slow pace makes it less attractive to "standard" players, but still is an original title from indie devs Three One Zero.
  7. Jul 22, 2016
    69
    Quotation forthcoming.
  8. Playstation Official Magazine UK
    Sep 6, 2016
    60
    A first-person experience that nails the experience part, but - despite flashes of brilliance - reminds you all too often that an astronaut's job can be...well, a bit dull. [Sept 2016, p.109]
  9. Playstation Official Magazine Australia
    Aug 24, 2016
    60
    Initially exhilarating, but ultimately deflating, its sensational setup is disappointingly squandered. [October 2016, p77]
  10. Aug 16, 2016
    60
    A experience tailored for VR that without it feels shallow in almost every possible way.
  11. Jul 26, 2016
    60
    ADR1FT is a beautiful take on the space disaster genre, but ultimately one that not everyone will get pulled into. It’s subtle, slow, and crawling at times, instead of intense, bold, or peppered with action moments.
  12. Jul 20, 2016
    60
    Adr1ft is by no means a bad game, but it comes with a few key caveats. Its opening hour is fantastic, as you begin to piece together what has happened and perilously search for the next oxygen canister, but it's the back half of the game that severely lets this intergalactic adventure down. And despite the story and its setting being so intriguing, it's not enough to paper over the glaring flaws present.
  13. Aug 1, 2016
    58
    A limited frame rate and the fact that the Playstation VR is still unreleased deprive Adr1ft of its main quality: that of being an artistically sound experiment built around virtual reality. The game is still a sight to behold, but also remains incredibly slow, and the crashes of the Playstation 4 version can be truly irritating. Definitely not an upgrade from the original.
  14. Aug 16, 2016
    55
    Half of Adr1ft is a fantastic experience. The spacewalking segments are like nothing I’ve ever encountered in a game before—freeing yet claustrophobic, beautiful and terrifying. If it was judged solely by how well it captures the mystery of and fascination with the great emptiness beyond the earth, it would be a success. This isn’t just a floating sim, though, and once simply being in zero-G gets old, there isn’t a compelling reason to get through the rest.
  15. 55
    Adr1ft just doesn’t bring enough to the table to make it a great outer space survival experience.
  16. Aug 8, 2016
    50
    ADR1FT is truly a great simulation experience and a frightening look at what can happen when things go wrong in space, but it could have released as a 30 minute playable VR demo and I would have thoroughly enjoyed it. As it stands now, with 5+ hours of aimlessly floating around doing the same tasks over and over, and without the VR aspect to really drive some of the visuals home it is a miss.
  17. Aug 7, 2016
    50
    The work done by Three One Zero is not very convincing: the good technical engine and suggestive setting stand next to a poor ludic experience. We only recommend Adr1ft to players looking for a purely visual experience.
  18. Sep 16, 2016
    40
    Regardless of the setting and the fantastic visuals, Adr1ft feels like an also-ran walking simulator with more rules and less explanation along the way. It’s a good distillation of the limits and how the genre both does and doesn’t work. It may have been a cool idea but it’s unable to deliver on the promise inherent in being trapped in space, resulting in something too slow, too tedious, and too unsatisfying when you reach the end of its too-long running time.
  19. Jul 24, 2016
    40
    Without virtual reality support to increase the novelty this this would-be walking sim proves a disappointingly bland experience.
  20. 35
    ADR1FT may have atmosphere, but it doesn’t have much else.
  21. 30
    ADR1FT is gorgeous, but it just isn't enjoyable to play. It makes its narrative hard to access by making exploration difficult, and offers up repetitive frustration during its several hour campaign.
User Score
5.0

Mixed or average reviews- based on 39 Ratings

User score distribution:
  1. Positive: 7 out of 39
  2. Negative: 17 out of 39
  1. Aug 30, 2016
    6
    When I first laid my eyes on this game, I knew I had to have it. The thought of drifting around space in such a beautifully-realized worldWhen I first laid my eyes on this game, I knew I had to have it. The thought of drifting around space in such a beautifully-realized world instantly had me. I disregarded the negative reviews and purchased anyway only to find... the reviews were right. This game is hard to recommend, even if you're a scifi/space nut like me.

    Ultimately the game boils down to one thing: boost your way between air-recharge-stations before you suffocate. A trail of recharge stations will lead you to a button you have to press, before you sending you on another trail of recharge stations to another button you have to press. Eventually, once you've pressed all the buttons, the game ends. It's simply mindless. There are no puzzles, there's no problem solving, you just blindly follow the waypoint marker until you get to the next switch.

    Tragically, the game can't even do that well. For one, you move at a snail's pace for most of the game too, which made it a chore to play. Bumping a wall or sparked wire can also spin you out of control, which became enraging by the end. Worse, the game's compass can be very difficult to read and there's a lack of variety throughout the station, with reused rooms, switches, etc. Add to that the inherent disorientation of 3D movement and it becomes extremely easy to get lost. Like I said, you'll ultimately give up, zone out, and mindlessly follow the waypoint marker. Tragically, I encountered a few bugs that worsened my confusion. A waypoint marker early on in the game didn't disappear when it was supposed to, so for the entire rest of the game, I had a second waypoint marker, urging me to go in the wrong direction (trust me, I didn't miss anything, it was a bug). I also encountered a weird situation where a door was closed when it was supposed to be open. I died outside the door, but then respawned inside it and the door was open. WHAT?!?

    The game tries to spice up the experience with some flourishes but they also fall flat. There's a cryptic story going on throughout the station, that's told through audio logs and diaries. Unfortunately, it never hooked me and it definitely did not make up for the mediocre gameplay. Also, you gain a few powerups over the course of the game but every single one of them boils down to allowing you to go longer distances between recharge stations. These jumps become longer and longer, making it harder and harder to stay engaged with the game. Your final jump at the end of the game is FIVE MINUTES LONG and actually requires that you don't move in order to conserve air. Adding insult to injury, my game crashed right after this jump and I had to redo it. The second time, I boosted my character toward my destination, put the controller down, and went and made a cocktail. When I came back from my kitchen, I still hadn't made it to my destination. This ridiculous jump isn't fun, it isn't immersive, and it perfectly epitomizes how tedious this game becomes.

    I wanted to love this game so much. It delivers so well on its promise of drifting through the beautiful but empty void of space. However, this game thoroughly proves that looks aren't everything, as its gameplay fails to deliver at almost every turn. It's Metroid, minus the varied powerups and excellent level design. It's Alien Isolation, minus the Alien. Ultimately, I feel like this game's developers don't understand the difference between isolation and boredom.
    Full Review »
  2. Jul 18, 2016
    6
    Overall I enjoyed this game because it gave me the space walk experience like no other in any game. The controls, the views, and feeling ofOverall I enjoyed this game because it gave me the space walk experience like no other in any game. The controls, the views, and feeling of the space suit is there. But, objective progression wise I found it repetitive as you literally do the same thing in the game over and over again in order to progress. I do not want to spoil it so will not get into much detail but if you are thinking to buy this game, buy it just for the fun of being in space. Do not expect too much. To developers I would say that definitely a great try for FPX genre but could be more polished and detailed when it comes to story progression. Cheers. Full Review »
  3. Jul 16, 2016
    0
    I bought it yesterday for 20 bucks because I thought it will get PSVR support like it was announced last year. Now i heard that they will notI bought it yesterday for 20 bucks because I thought it will get PSVR support like it was announced last year. Now i heard that they will not bring ADR1FT to PSVR. What the hell is going on? Now it's just a **** walking simulator with a horrible story and repetitive gameplay. The controls are spongy and I get stuck on doors and get stuck every few meters! Full Review »