TL;DR version: An original game brought down a peg by petty niggles.
I make a habit of picking up as many new NIS IP's as I can, as I have enjoyed many Atlus/NIS games in the past. If you have ever played an NIS game, you will immediately recognize many elements, including storyline tropes, static cut scenes, and a difficulty curve that can be called byzantine at best. That being said,TL;DR version: An original game brought down a peg by petty niggles.
I make a habit of picking up as many new NIS IP's as I can, as I have enjoyed many Atlus/NIS games in the past. If you have ever played an NIS game, you will immediately recognize many elements, including storyline tropes, static cut scenes, and a difficulty curve that can be called byzantine at best. That being said, The Guided Fate Paradox is a very original game that should be explored on its own merits.
The game is, put simply, a modified rouge-like. The turn-by-turn walking, the energy attrition, and the "lose everything if you die, so for the love of God (HA!) don't die" features of gameplay are all familiar. The partner system, however, is a nice change. Each partner has fairly varied abilities and uses. I found myself only really using one or two, however, because it became a pain to keep them all well equipped. The abilities system is also really cool. Every piece of equipment you pick up not only boosts your stats, but it also gives you a new special ability to use while it is equipped. The level up system, once you get a hang of it, is great. You reset to level 1 every time you enter a new dungeon, but as you level up in the dungeon you gain "total levels." These, along with the level-ups from your items, turn into stat boosting tiles that can be sued on a large checkerboard. I can't possibly do the system justice, it being very complicated, but it becomes very intuitive and rewarding later on.
My biggest complaint with this game is how long it takes to actually make any progress. You can attempt a dungeon six times and get to the same floor every time before the enemies just get too hard to deal with. This isn't a big deal when working with the extra dungeons, but it frequently causes the story to come to a complete halt for five hours while you go grind more. It can be a major distraction. The story can also be a little shallow at times, or just underwhelming. Some voice actors are incredible, but others feel very budget. The discrepancy is really distracting, and it can pull you out of the game pretty hard.
I have plenty of complaints with the game, yes, but I still think it deserves a high score, if for nothing else than for its originality. In a time when most big developers have Madden syndrome and re-release the same game once a year, it's really refreshing to see something new and exciting, especially something that refuses to coddle players.… Expand