User Score
7.8

Generally favorable reviews- based on 64 Ratings

User score distribution:
  1. Positive: 38 out of 64
  2. Negative: 6 out of 64
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  1. Dec 18, 2013
    6
    I was seriously excited when I read about the Guided Fate Paradox, as I'm a huge fan of both the Disgaea series and various roguelikes (Nethack, FTL, Rogue Legacy to name a few). Expectations were high, but as I played, I couldn't help but feel increasingly disappointed. Yes, it has very little in common with the Disgaea series apart from the sense of humor. That's fine. But the roguelikeI was seriously excited when I read about the Guided Fate Paradox, as I'm a huge fan of both the Disgaea series and various roguelikes (Nethack, FTL, Rogue Legacy to name a few). Expectations were high, but as I played, I couldn't help but feel increasingly disappointed. Yes, it has very little in common with the Disgaea series apart from the sense of humor. That's fine. But the roguelike elements also failed to really click with me, the whole experience felt like a rather shallow attempt at mixing different genres (and failing, for the most part).

    The game starts out as being way too easy, with little challenge until the boss of the second chapter (called a "lesson".) The single levels that make up the "dungeon" for each lesson are tiny, some can be completed in a couple of minutes, and while the different lessons do a good job at representing different themes with varying looks and room layouts, they're pretty much copy paste of each other within the same theme world. Just like the levels, there is very little variation in monsters within the same 8-level dungeon. You'll Encounter the ecactly same 4 or so monsters over and over again, with the same skills, and same strength. The difficulty increases a lot, eventually, BUT: see below.

    There is little variety in loot drops, as well. For instance, every single zombie hat is exactly the same as every other zombie hat that will drop, and you'll see a lot of them drop, because the items are as copy paste as the levels and the monsters. All of them only give you skills, and those skills are as similar to each other as everything else. You don't hit Monsters with the sword you equipped, it only allows you to do damage to a mob on any tile up to 3 tiles in front of you, for instance. Or maybe it's a T, or every adjacent square, and the damage type varies, but that's it. You still basically hit with your fist despite Holding a sword. Every single equipment slot does the same things. Yes, pants generally give you damage skills too. There's the occasional heal or mini-teleport but overall, there is very little variation. And the worst part of it is that if you use those items too much, their burst gauge fills up and when it's full, the item's skill is only half as effective until you go upgrade it. It is considered a valid "strategy" to rush past Monsters Level by Level all the way to the boss, and only start using your items there. Not my idea of fun.

    The Guided Fate Paradox is too simplified to really "click" as a challenging roguelike. There are no secret levels or bonus rooms to discover (I found ONE shop room in a dungeon in some 12 hours of playing, and it only sold the same cookie cutter items I already had too many of). Yes, it gets "hard" after the first few lessons, but it's not a kind of challenge that requires you to think and plan your strategy carefully. Monsters respawn, you can grind for as long as food lasts, and then use an exit item to head back to the base, sell, bank, and go back in. You can even use exit items anytime and anywhere if you're about to die. I suppose they intended for this to ease the difficulty and frustration, but it really just turns the "challenge" into a repetitive grind. And as described before, the dungeons are too simplistic to make x repetitions of them fun.

    You could argue that Rogue Legacy is grindy, to a degree. That's true, but it works because its overall "character progression" (expanding the starter castle) is much more varied than the Guided Fate Paradox' character development system. Rogue Legacy allows you to gradually unlock bonuses like new starting classes with different skills, resistances, critical hit chance and so on. The Guided Fate Paradox, in comparison, only lets you permanently improve 4 basic stats. You don't get new skills, as those are tied to equipment only. There's holy artifacts, as well, but you can only power 3 of them at most, and their effects aren't that interesting.

    What was truly enjoyable, to me, is the story. NIS did another great job at delivering an absolutely hilarious plot full of self-irony ('sup? I'm god.") The story Progresses in small episodes after most dungeon Levels, but only on the first playthrough. Overall, it wasn't enough to keep me motivated through the repetitive gameplay drag for longer than the first few chapters. If you're looking for a challenging roguelike without grind, look elsewhere.
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  2. Nov 11, 2013
    5
    Picked this up after seeing is described as a rogue like take on Disgaea. Extremely disappointed. The customization you come to expect from NIS games just doesn't seem to be there. The levels you play are tiny, and there just isn't the strategy found in something like Disgaea. I've played this for about 5 hours. I highly doubt I'll put in 5 more. Its just extremely bland.
  3. Mar 5, 2014
    5
    The game systems seem to work pretty well. The gameplay is pretty good, the soundtrack is pretty good. The writing is just awful, and the storyline ranges from silly to stupid depending on who is talking at the moment. There's too many flagrant moments where the game brushes aside questions of what is going on with "you'll find out later", and the main character just accepts that. There'sThe game systems seem to work pretty well. The gameplay is pretty good, the soundtrack is pretty good. The writing is just awful, and the storyline ranges from silly to stupid depending on who is talking at the moment. There's too many flagrant moments where the game brushes aside questions of what is going on with "you'll find out later", and the main character just accepts that. There's better games out there to spend your money on. Expand
  4. Dec 20, 2013
    7
    I'm a huge fan of Disgaea and was extremely excited about this for months. NIS seems to be going through a rough patch with it's other releases. The Last Rebellion and Time and Eternity were both huge disappointments and this was supposed to be a comeback of sorts. Unfortunately a extremely gimmicky leveling system undermines a otherwise solid game. You start each dungeon at level one andI'm a huge fan of Disgaea and was extremely excited about this for months. NIS seems to be going through a rough patch with it's other releases. The Last Rebellion and Time and Eternity were both huge disappointments and this was supposed to be a comeback of sorts. Unfortunately a extremely gimmicky leveling system undermines a otherwise solid game. You start each dungeon at level one and lose all of your items in the event of your death. This would not be a huge problem if not for the fact the game is insanely inconsistent. A level might be a cakewalk or impossible given your luck. I have started a level surrounded by 5 monsters and instantly was either decimated or forced to escape. You also never seem to get the satisfaction of becoming stronger that you usually associate with JRPG's. The story is equally stale which is a shame given the promising premise. While much better then some recent NIS offerings this is still a long ways from Disgaea quality. Expand
Metascore
74

Mixed or average reviews - based on 27 Critic Reviews

Critic score distribution:
  1. Positive: 17 out of 27
  2. Negative: 0 out of 27
  1. 80
    Lots of depth and replayability, but a few unexpected surprises like unusually poor voice acting dull the shine.
  2. CD-Action
    Feb 10, 2014
    60
    Nippon Ichi tried to develop a game that would appeal to a wider audience but made it too complicated and therefore wearisome. [02/2014, p.70]
  3. Feb 6, 2014
    85
    Wearing its weirdness and humour like a badge of honor, Guided Fate Paradox is a fresh take on the Roguelike genre with a quirky tale and dialed-back difficulty that ensures it's accessible to all audiences.