This review contains spoilers, click expand to view.
As an old-school player, I can tell you I don't like Street Fighter III at all, but even I think the "reviews" I'm seeing here are absurd. Someone needs to remove them.
Contrary to what some of these people think, SFIII does have fans. Not as many as SFII and IV, but enough to keep the game a prominent feature at major tournaments for the last ten years. This online release, with the GGPO netcode it's offering, has been in demand for quite some time. This is simply another clear-cut example of supply-and-demand, not milking. And given the year it came out, it's beyond naive to think they're gonna release ANOTHER full update to SFIII six months later with a bunch of new character sprites, all hand-drawn and animated from scratch, just to screw people. How do people get off making these asinine comments?
Oh, yeah. They're salty about Mega Man Legends 3 getting canceled and they're so infuriated at Capcom about it that they'll boycott anything they put out these days. Especially if it's a fighting game. How mature. And it's no surprise that those expressing disapproval of fighting game updates or re-releases not only do NOT understand the genre, but are completely ignorant of why the hardcore community values them so much. They know even less about how much Capcom's actually been involved with the fans supporting these releases. From a business standpoint, it's just common sense that you don't release games like Ultimate Marvel vs. Capcom 3, and SFIII: 3rd Strike- Online Edition without sufficient demand and a long line of requests. Those who are in denial and want to make baseless complaints, ESPECIALLY the ones trolling in lieu of the state of a different franchise like Mega Man, are not worth a minute of your attention. Now I could give a detailed explanation for why the game itself is overrated and generally less fun to play than other numeric titles in the franchise, but out of fairness, I'll just focus my review on the package as a whole. It does a masterful job at providing new players with the essentials. The gameplay is arcade perfect. There are a lot of in-depth parry and combo trials and training options for you to explore, and plenty of content for you to unlock as incentive for stepping up your game. And the challenges add another layer of replayability to the single-player experience. The delivery on that front does not disappoint.
But it's definitely not perfect. Sometimes the combos you input in the trials won't register, forcing you to repeat them multiple times until the "Success" message shows. Graphically, the game looks as good as it always had, but despite all the work that went into the various filters, they only make it look worse than the original arcade resolution. The matchmaking system also suffers from the same issue as Marvel vs. Capcom 3's. Rather than taking Street Fighter IV's approach in allowing you to choose your online opponents based on their connection settings, you have to wait for minutes until either a match finally starts, or the system just gives up looking for one. And even once you do get to play, there's always a chance that your opponent's connection will cause lag. This defeats the purpose of having an online release with a trusted netcode to begin with.
Combined with a clunky menu and a horribly remixed soundtrack, and you have, at best, just another solid port of a popular tournament game. The original arcade hardware is limited in both life span and numbers, so fans should no doubt be happy that the ROM for 3rd Strike is being preserved digitally. That more than helps the longevity of the game. But all the features that make Online Edition what it is could have been handled so much better. I hope for the fans' sake that a free DLC update will be released to fix all these issues, because for all the hype surrounding this release, they deserve no less. For now, I'm giving Online Edition a 7/10. (Reviewers note: You see this people? THIS is how you write a review. Stop trolling).… Expand