User Score
8.6

Generally favorable reviews- based on 700 Ratings

User score distribution:
  1. Negative: 34 out of 700
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Sep 25, 2020
    9
    Pretty much perfect sequel. Combat is better, story got more time, and Cinematic moments is now very cool. Only thing is not that great like in first game is atmosphere , ishimura is much more scarry.
  2. Jan 11, 2020
    9
    Great and immersive story, it's really addictive.
    A must play and a amazing horror game.
  3. Jun 9, 2022
    9
    Wie im Nachfolger zu Ridley Scotts Alien, schlüpft man auch in Dead Space 2 ein weiteres Mal in die Rolle des Isaac Clarke um sich, drei Jahre nach den Ereignissen auf der Ishimura, nochmals der furchterregende Parasiten Plage zu stellen. Letztlich macht Visceral im Nachfolger zu ihrem Survival Horror Shooter nicht wirklich viel neu. Wieder erforschen wir Abschnitt für Abschnitt eineWie im Nachfolger zu Ridley Scotts Alien, schlüpft man auch in Dead Space 2 ein weiteres Mal in die Rolle des Isaac Clarke um sich, drei Jahre nach den Ereignissen auf der Ishimura, nochmals der furchterregende Parasiten Plage zu stellen. Letztlich macht Visceral im Nachfolger zu ihrem Survival Horror Shooter nicht wirklich viel neu. Wieder erforschen wir Abschnitt für Abschnitt eine Raumstation, kriegen Herzstillstände bei jedem Feindkontakt und haben sonst vor allem eines, nämlich ordentlich Schiss in der Bux. Dead Space 2 ist durchaus etwas actionreicher ausgefallen als der Vorgänger, auch die Umgebungsrätsel wurden etwas erweitert. Dennoch kippt das Spiel nicht hin zur reinen Ballerorgie und auch die freieren Areale sind eher eine gelungene Abwechslung, tun der generell beklemmenden Atmosphäre des Titels aber kaum Abbruch.

    Sicherlich, wir haben teils deutlich mehr Feindkontakte als im Erstlingswerk, und es gibt Räume und Abschnitte, wo sich auch einmal bis zu einem Dutzend der gruseligen Monster tummeln können - Visceral schafft es aber trotzdem die Spannung aufrecht zu erhalten. So können wir in extrem verseuchten Abschnitten meist nämlich überhaupt nicht alle Viecher töten, sondern müssen schauen, wie wir da irgendwie lebend durchkommen, ohne uns auf ein offenen Gefecht einzulassen. Hier und da kommt daher auch wieder die Fluchtmechanik zum Tragen, die uns bereits im ersten Teil begegnet ist, wo wir, vor allem zu Beginn des Spiels, den Necros noch ziemlich wehrlos ausgeliefert waren und erst einmal nur sehen mussten, dass wir da weg kommen.

    Letztlich steht es dem Titel also gut, dass Visceral nicht krampfhaft versucht neue Innovationen in das Franchise zu pumpen, sondern die Mechaniken des ersten Teils lediglich optimiert und stellenweise, beispielsweise mit den Schwerelosigkeitsaufgaben, expandiert. Natürlich fehlt der Fortsetzung etwas der Kick des Neuen, den das erste Dead Space noch hatte. Durch neue Locations, die Schwerelosigkeitsmechanik und ein deutlich komplexeres Storytelling, das sich vor allem durch die Verwirrtheitszustände und Halluzinationen unseres Protagonisten auch nochmals beklemmender anfühlt, ist Dead Space 2 letztlich eine hervorragende Fortsetzung des Horror Franchises geworden, die den Vorgänger, hinsichtlich Gameplay und Spannung, in vielem gar zu überflügeln weiß.
    Expand
  4. Nov 10, 2022
    9
    Seguía la estela del primero y ofrecía una experiencia de terror única e indescriptible.
  5. Dec 21, 2021
    9
    Dead Space 2 is a science fiction survival horror video game, developed by Visceral Games and published by Electronic Arts.
  6. Feb 25, 2023
    9
    A LOVELY SPACEWALK AMONG NECROMORPHS

    BEFORE WE BEGIN: The game has been completed multiple times and in all difficulty levels present, as well, the platinum trophy has been achieved. It has also been tested at both 30 fps and 60 fps. EXTRACTION: Unlike its predecessor, Dead Space 2 throws the player immediately into the middle of the action. In the first few minutes of the game,
    A LOVELY SPACEWALK AMONG NECROMORPHS

    BEFORE WE BEGIN:
    The game has been completed multiple times and in all difficulty levels present, as well, the platinum trophy has been achieved. It has also been tested at both 30 fps and 60 fps.

    EXTRACTION:
    Unlike its predecessor, Dead Space 2 throws the player immediately into the middle of the action. In the first few minutes of the game, the story of the original is briefly hinted at with a nice cutscene following that brings up the beautiful necromorphs that clearly begin to slaughter anyone breathing inside the facility. Clearly, as is the first chapter, a chasing sequence will begin from which the player must escape unharmed, or nearly so, and then learn the game's first basic mechanics useful for mere survival. These are brilliantly placed in rapid sequence, making their learning and combined use, much more intuitive.

    FLYING THROUGH THE SPACE:
    The gameplay of the game, as an excellent sequel to an already established still excellent game should do, brings back all those mechanics already present in the original, adding, as one would expect, new weapons, enemies and puzzles. The fluidity of movement has been greatly improved, making both dodging enemies, and catching them, from enemies, faster and smoother (Small note to Xbox Game Pass and PC, which make with 60 fps gameplay borderline to modern gaming). One of the big differences is the improvement of the Zero-G system, now adjusted for smoother and less restricted free movement, and consequently the addition of combat sequences and puzzles appropriate to the new mechanics.
    The presence of new weapons of course is not to be ruled out, including the Javelin, a powerful spear-shooter capable of piercing enemies and then detonating them; the Seeker rifle, a high-caliber sniper rifle; the force gun, useful for throwing enemies against walls and keeping them well away and the Detonator, a simple grenade launcher. The game then has several difficulty levels as in its predecessor, including the infamous Hardcore Mode, which, however, will now be tied to a maximum of 3 possible saves for the player, making it a great challenge for any player. The reward for this feat will be the world-famous Pew Pew gun, also known as Devil's Horns or Hand Cannon, a baseball cheer mitt capable of one-shotting virtually any creature in the Dead Space world. The new enemies are many, and they go to highlight everything that might have been missing on Dead Space.

    THE SUN NEVER SHINES:
    Visually Dead Space 2 also comes across as more arrogant than the original. By not being tied to a single spaceship design, the designers had much more field in which to express their talents, creating huge space cities, moon bases, deep space flight sections, and even a few goodies for those who played the original. The graphics turn out great for the year of release, and because of that it has managed not to age. Let alone the wonderful designs of the new weapons, characters, and enemies, which always look impeccable.

    SUFFOCATING SILENCE:
    Everything that is already present in Dead Space 1 applies here. To make a long story short, the audio is always perfectly dedicated to what it's supposed to achieve, whether it's the suffocating silence of space, or the swarming noises of necromorphs in the ducts, or the heartbreaking screams of dying commoners, Dead Space 2 always gets it right, setting the atmosphere that every horror game should have.

    BUT WHY 9?

    PROS:
    Dead Space 2 is the sequel in every way to its predecessor. Valueting the original an 8, cannot help but getting the sequel a 9, improving on or maintaining virtually all of the merits and eliminating most of the flaws. The gameplay is still fun even after multiple runs, even just dismembering necromorph bodies is highly addictive. The story is a continuation of the first, and it is much more extensive, explaining facts unknown in the first and giving the basis for the third. Objectively Dead Space 2 is a great game in the Horror genre and an expansion of the already established first Dead Space.

    CONS:
    The path toward Action. This is what you feel when playing Dead Space 2, that middle ground between a true horror and a third-person action shooter. Obviously for those who have played the third chapter it will be clear why, it bridges the two genres. This is obviously a flaw that , however extreme, led to the downfall of the third chapter, and the subsequent closure of the development team, Visceral Games. Also, a second flaw, the game turns out, because of its size and setting, to be much more alive. This might be a pro for some, but in a horror game where the loneliness of the space is the focal point it goes to take away that side of eeriness that the first one had.

    RATING
    Gameplay: 10
    Music:8
    Story: 9
    Horror: 8.5
    _
    Expand
  7. Apr 8, 2011
    8
    I'm not usually a fan of video games that are very linear, but Dead Space 2 is the exception. If anyone were to get the full experience from this game they would need to play at night with very little lighting (apart from the television) and no company. The asthetics aren't the best, but they suit the game very well. Like most video games it doesn't have a very deep or expansive story,I'm not usually a fan of video games that are very linear, but Dead Space 2 is the exception. If anyone were to get the full experience from this game they would need to play at night with very little lighting (apart from the television) and no company. The asthetics aren't the best, but they suit the game very well. Like most video games it doesn't have a very deep or expansive story, however it is definitely enough to keep you playing. This game will keep you engaged, adrenaline-pumping and on the edge of your seat. If you were ever considering playing it, do yourself a favour and buy it. Expand
  8. Jan 26, 2011
    8
    Made it a through to Chapter 7 and the environments have improved, through the "church" areas especially, but then got a little repetitive with the "dorm" hallways. But getting disappointed that there still seems to be no sense of mission or purpose for progressing... ok I can accept Isaac whacking Necro's just for vengeance to a degree. But, where is Isaac going? What does he need toMade it a through to Chapter 7 and the environments have improved, through the "church" areas especially, but then got a little repetitive with the "dorm" hallways. But getting disappointed that there still seems to be no sense of mission or purpose for progressing... ok I can accept Isaac whacking Necro's just for vengeance to a degree. But, where is Isaac going? What does he need to do? and most importantly, why? All of which were very evident in the DS1. Dianna, who is she? She was there, then suddenly.... (spoiler)... so what was that all about? Discovered cool extension for the locator that identifies direction to bench, store, and save nodes. Expand
  9. Feb 1, 2011
    8
    While the campaign was well polished, challenging, and still fun; it's still just an elaboration on Dead Space 1. Really nothing new and creative from a game play standpoint here, so if you played the first one to death, you might find the campaign a bit been there done that. If you still enjoy the first one though, the new Necromorphs, weapons, and environments add some new flavors toWhile the campaign was well polished, challenging, and still fun; it's still just an elaboration on Dead Space 1. Really nothing new and creative from a game play standpoint here, so if you played the first one to death, you might find the campaign a bit been there done that. If you still enjoy the first one though, the new Necromorphs, weapons, and environments add some new flavors to the mix.

    The multi-player, on the other hand, is new (for Dead Space) and very addictive.
    Expand
  10. Feb 3, 2011
    8
    This was a fun sequel. It definitely made me jump out of my seat a few times from certain surprises. An improvement in graphics, character development, and smoother user interface was a very good move. I really like the new creature "Stalkers". They have a very nifty way of attacking. I enjoy blasting windows out on the station and have space suck the necromorphs out. I love usingThis was a fun sequel. It definitely made me jump out of my seat a few times from certain surprises. An improvement in graphics, character development, and smoother user interface was a very good move. I really like the new creature "Stalkers". They have a very nifty way of attacking. I enjoy blasting windows out on the station and have space suck the necromorphs out. I love using impalement physic object.s I'm not to fond of multi-player (but then again I'm more of solo player). I don't know why the majority of surviving humans in the Dead Space are from the United Kingdom. Tiedemann(DS2) sounded just like Hammond(DS1) and Daina(DS2) sounded just like Daniels (DS1). Original Soundtrack was spectacular. This game was worth buying in my opinion for it's replay value. Expand
  11. Feb 22, 2011
    8
    I am really sad that this wasn't a better experience for me. I loved the first Dead Space and this new one is story- and audio-wise excellent, a very good game BUT as I reached the last half of the game, bad things started happening. I don't consider this a spoiler as it mostly concerns gameplay, because there are points in the game where the player is not given a way to acquire new ammoI am really sad that this wasn't a better experience for me. I loved the first Dead Space and this new one is story- and audio-wise excellent, a very good game BUT as I reached the last half of the game, bad things started happening. I don't consider this a spoiler as it mostly concerns gameplay, because there are points in the game where the player is not given a way to acquire new ammo for the next room, which in the end of the game will pack huge numbers of necromorphs. I encountered numerous episodes where I had to retry the same room more than 20 times because I had no ammo and no way to get more of it (same goes for health). I had to make strategies for how to hit the single enemy and use its limbs to kill the others and they attack from all around you so that you have no chance of adapting to the situation, it is simply pure stress and not in the scary way of the first game, you just get angry and want to throw something at the Tv! I haven't seen a lot of other people complain about the level design the way I'm doing here, but I really hope that I'm not the only one, because I've been playing on Survivalist (medium-hard) and in the end of the game I had to go down to Normal mode in order to defeat the final encounter. I have been using stasis, kinesis and conserved my ammo (and bought lots of it at the store) and still I did not have a chance most of the time. So the first part of the game was really great but I think Visceral Games should consider patching the game with some additions to the levels the way studios do with MMORPG's because I can't see how I would ever be able to complete the game on Hardcore if this happens again. I like the game and the way it is designed most of the time, but from chapter 10 and to the end it simply feels like they skipped polishing it and sent out the alpha-code of the game. I will still say that it is a good game that deserves to be played but unless I'm just extremely unlucky when no ammo drops and I get attacked simultaneously by 15 zombies with razor-sharp arms, exploding bodies and gooey stuff in the mouths, I would advice people to play on Normal the first time, just to resist getting too angry. I'm going to start a New game+ and see if it gets easier for me this time around with all the weapons and suits upgraded from the beginning. Expand
  12. Feb 23, 2011
    8
    Atmospheric is the word I use to describe this game.A worthy sequel really.The audio is particulary excellent,as well as the graphics.The gameplay and story are pretty average,but the world draws you in so you won't care at all.Buy it,be scared for a week,then trade it.
  13. Apr 22, 2011
    8
    Please do not shout at me for not giving it a perfect score. I don't throw 10s at games just because I like it. Did I enjoy play dead space 2? Definitely! I never get scared when watching a horror movie, but horror games always scare the **** out of me. (weird huh?) Needless to say, this game made me jump up from the chair at least 5 times! It is both scary and addicting. The graphics arePlease do not shout at me for not giving it a perfect score. I don't throw 10s at games just because I like it. Did I enjoy play dead space 2? Definitely! I never get scared when watching a horror movie, but horror games always scare the **** out of me. (weird huh?) Needless to say, this game made me jump up from the chair at least 5 times! It is both scary and addicting. The graphics are decent enough to make you believe and the story is standard-but-interesting, it serves well to create that dread atmosphere. Music/Sound is the most important aspect of a horror movie/game to me, and DS2 did not disappoint here. If you liked the first DS, you will like this one :) ** I feel like the 2nd one is more action oriented than the 1st one, just my personal feeling* Expand
  14. Oct 15, 2011
    8
    A highly worthy successor to Dead Space, but (this should go without saying) if you did not enjoy the original, the sequel probably won't win you over. Movement is much smoother, scene transition is more fluid, and the overall story arc progresses at a consistent pace. The only aspect that remains irritatingly clunky is performing a 180-degree turn, which unwittingly enhances frustrationA highly worthy successor to Dead Space, but (this should go without saying) if you did not enjoy the original, the sequel probably won't win you over. Movement is much smoother, scene transition is more fluid, and the overall story arc progresses at a consistent pace. The only aspect that remains irritatingly clunky is performing a 180-degree turn, which unwittingly enhances frustration at the same pace it tries to increase panic. I'd have liked to see more new monsters, but as the overall antagonist of the game is largely the same force, I don't hold too much of a grudge. Minor complaints aside, every single thing about the original has been improved (aside from the Marker's monster repertoire, which has inexplicably decreased) and I had a great time playing it. If you enjoyed Dead Space, this installment is a must have. Expand
  15. Feb 27, 2018
    8
    A good game and if not one of the better horror games of last gen. Every element in this game is good but nothing really blows you away. Primarily because theres not much different from the original. Even the story has the same theme of trying to figure out what the heck is going on. Reccomend if youre looking for a horror game or enjoy dead space
  16. Jul 31, 2012
    8
    Dead Space 2 doesn't bring with it the same sense of experiencing something utterly new and innovative that its predecessor did. But it's nonetheless a terrific game, with a campaign that simultaneously leaves you satisfied and eager for more. This is survival horror game but this is not so scary. There are only few good scares and few places with scary and dark atmosphere. But this isDead Space 2 doesn't bring with it the same sense of experiencing something utterly new and innovative that its predecessor did. But it's nonetheless a terrific game, with a campaign that simultaneously leaves you satisfied and eager for more. This is survival horror game but this is not so scary. There are only few good scares and few places with scary and dark atmosphere. But this is still a very good game. Expand
  17. Dec 17, 2012
    8
    love horror games and Dead Space is a legend of a game, plenty of things to make you jump and keeps you on your toes, some gruesome deaths as well :p Brilliant game! :)
  18. Jun 8, 2015
    8
    Dead Space 2 is great and is another successful installment in the Dead Space franchise. Copying the formula already established in the original, Dead Space 2 improves on everything Dead Space already established, and while that's all I hoped for, I can't help but feel it falls a little behind due to all the new features and tweaks added.

    Dead Space 2 picks up 3 years after the
    Dead Space 2 is great and is another successful installment in the Dead Space franchise. Copying the formula already established in the original, Dead Space 2 improves on everything Dead Space already established, and while that's all I hoped for, I can't help but feel it falls a little behind due to all the new features and tweaks added.

    Dead Space 2 picks up 3 years after the original. After his successful escape from the Ishimura and the Necromorphs that haunted it, Isaac Clarke has been kidnapped and forced into experimentation in an attempt to study the after effects of coming into contact with the marker. Unfortunately, Isaac still suffers from the Marker's effects and has to deal with the hallucinations of his dead girlfriend. To strengthen the story, Isaac has been given a voice and Isaac works well as a main character with a personality, and his struggle with madness makes up the better parts of Dead Space 2's journey. The other aspects of the story hold up well, with interesting side characters and an interesting setting, with the only real weakness centering around the weak antagonist, Teidman. Overall, the story is excellent.

    As for the gameplay, it largely remains the same. Necromporphs are fast creatures with blades for arms and the main form of killing them is to severe their limbs. The gameplay requires a cool head and percison, making every kill satisfying and rewarding. Many new improvements have been added to make gameplay smoother as well. The laser sights have been centered to make aiming at long distance easier, but the original aiming is still available. The stasis bar now has visible segments and regenerates to a certain amount, since kenisis is now needed more. You can now use kenisis to impale enemies with weapons and the necromorph blades, and all enemies now drop items and ammo. Power Nodes are more plentiful to make upgrading easier, and the new game plus can now be used to take on higher difficulties with full upgrades in tow.

    Overall, the game is still fun, with one important caviot. The previous Dead Space game was a blend of horror and action. This sequel opts for trade offs between action and horror and as a result, combat has gotten more hectic, with more enemy varieties, numbers, and an increase in enemy projectile based attacks. This more action focused gameplay could've worked if the core gameplay was adjusted to meet the new standards, but it wasn't.

    With the increase in enemies and enemy types, the hectic combat has made it very easy for the necromorphs to sneak up on you from behind. It may be more realistic, but without a counter measure or new mechanic to deal with these rear attacks, combat ultimately becomes cheap. This is something that never happened in the previous Dead Space, so combat was rarely frustrating, but here, it's a normal occurrence. Plus, the influx of enemies create a few scenarios where the fighting lasts too long, and combat can become overwhelming. There's also more enemies equipped with projectile based attacks, but no dodge mechanic to compensate. Lastly, it does't help that some of the little problems in the first game haven't been fixed successfully. Your kenisis based attacks and stasis move will randomly miss, go through enemies or do no damage upon contact. It's not common, but whenever it happens, it can be infuriating, esecially in the heat of battle.

    With the new focus on action gameplay, Dead Space 2's gameplay just wasn't tweaked well enough to meet the new challenge. While still fun, combat is also a very frustrating and unfair endeavor, especially in the last few chapters.

    Strangely enough, this game has also added a multiplayer mode. The premise is a team of humans going up against a team of necromorphs. The humans have to complete an objective within a limited amount of time while the necromorphs have to do their best to stop them. For the humans, controls largely remain the same, and ranking up unlocks more suits, upgrades and weapons to use in battle. The necromorphs are controlled not just by AI, but by players as well. The controls are simple and easy to get the hang of, but I do wish there was a tutorial teaching you to use them. Getting thrown in the deep end from the beginning wasn't easy.

    Even though the multiplayer can be fun, it's not very deep. With only one mode (complete the objective) and a small amount of maps, multiplayer is fun but doesn't have enough meat on it's bones to encourage you to buy Dead Space 2 specifically for it. The campaign is still the strongest aspect of the Dead Space series while the multiplayer is just a fun distraction, but it's not anything that will be missed if ditched completely.

    Ultimately, Dead Space 2 is a worthy successor and sequel to the groundbreaking original. While not quite as good as the first due to all it's new flaws and lackluster multiplayer, Dead Space 2 is still a well made game that fans of the original have to play.
    Expand
  19. Feb 4, 2018
    8
    Dead Space 2 is the repetition of a story already seen: a second chapter that, although distorting the nature of the first, is considered by most reviewers, critics and players, better than the previous one. We saw it with Mass Effect, for example. I don't agree with this logic and here, I will explain why.

    Dead Space 2's plot takes us back where it had left us. Isaac Clarke was
    Dead Space 2 is the repetition of a story already seen: a second chapter that, although distorting the nature of the first, is considered by most reviewers, critics and players, better than the previous one. We saw it with Mass Effect, for example. I don't agree with this logic and here, I will explain why.

    Dead Space 2's plot takes us back where it had left us. Isaac Clarke was "recovered" and 3 years later, found himself placed in an asylum, due to his connection to the Marker's effects. From there on, things will only get worse, with a large-scale of necromorphs outflow. Nice: the story immediately begins with a bang, compared to the slow start of the first chapter. It's an interesting plot and certainly pushes strongly until the end of the story. I liked the Sprawl setting, but I preferred that ship stranded in space, called Ishimura. However, what I didn't appreciate, it's not only the excessive enigmatic halo linked to the events, but also the way in which they take place: in the first Dead Space, each chapter was concluded with a monorail tram system that brought you to the next destination, to the next chapter. You felt satisfied, relieved, and yet you knew that when that tram stopped, you'd have a great deal of work again. Not in Dead Space 2: the plot is a simple straight line, no interleaved pause, each chapter of the game comes and you couldn't even notice it, if it's not for a shy written line down-right the screen. This brings us to the second point. Isaac is an engineer, and it was nice to play his role in the first game: each chapter was a task, an effort – even professional – aimed at solving a situation, increasing the probability of surviving and get home in one piece. In Dead Space 2, a good part of the game is nothing but chasing people, and trying to reunite with certain characters encountered in the events. An almost constant "We will meet there" rigmarole. A few times, Isaac's actions really make the difference and if the difference is there, it's little perceived. It is a plot inferior to the one of the first Dead Space, substantially.

    Gameplay: what a second chapter should really give to be superior to the previous one? What was improved? The movements of Isaac, faster and more fluid, even in the beating with the foot or in the slap, far too slow in the first chapter; other plus points are the possibility to interchange suits, select them at will, the space flight sections with the suit, the freer gravity zero phases and the bypass method of electronic systems. But there's a problem in how Dead Space 2 manages to be a more difficult game than the first, even if it's less survival horror – I played at "Survivalist" mode the first time. In a survival horror game, few resources must be managed to deal with enemies that, in a higher number than yours, will try to kill you. In Dead Space 2, on the contrary, few resources must be managed to face many, too many, enemies in situations that have nothing to do with survival horror. Think about the ridiculous section with Tripods in the elevator (chapter 7), or the section on the mining drill (chapter 12), which is more acceptable but nonetheless out of place. Dead Space 2 mixes two genres, action and survival horror, that have nothing in common. I can't face dozens of enemies with 20-25 of Plasma cutter energy cells, just as I can't be scared if all I do is shoot as if I'm playing Uncharted. This paradoxically makes the game more difficult not for its survival component, but because I have to use few ammo (typical of survival horror games), to face dozens of enemies (typical of action games). Obviously other changes are aimed at simplifying the gameplay: removed the map, one of the things best done in the first game, to leave only the ridiculous "Navigation System", which now provide not only the goal to be reached but also the nearest store, bench and save station! In addition to this the power nodes can be freely reassigned, and their quantity (seemed to me) is quite excessive. My guys: Dead Space 2 has an identity crisis, this is the point, it is difficult in the wrong way. And despite everything it can be fun and even scary, but I can't accept a so messy mix of ideas in a game that is a sequel to one of the best survival horrors of the past decade.

    Graphically the game is undoubtedly better than the first one, and excellent even after more than 7 years. The soundtrack is good but it's in the ambient sounds, in the chilling echoes and screaming moans, that the game gives the best as the first Dead Space.

    There is no doubt that Dead Space 2 is a game that has improved in some things and that is able to make genuinely fear. However, some naive errors in wanting to merge two different genres, action and survival horror, made it a strange jumble. No doubt that many more people appreciated it and sales prove it. However I continue to claim that Dead Space 2 is far from being better than the first, fascinating, Dead Space.
    Expand
  20. VTL
    Jan 5, 2020
    8
    Espectacular segunda entrega. No es la primera pero es igualmente increible. Esto si es un survival horror mezcla con accion. Sinceramente muy buen juego.
  21. Jun 3, 2019
    8
    Dead Space 2 accomplishes one extraordinary feat: it bring much more action to the table than its predecessor while remaining an equal competitor in survival-horror department (or even better). Indeed, weighing psychological soundtrack, Silent Hill 2-like dead girlfriend theme, hallucination scenes and, of course, scary locations full of darkness, unexpected monsters and creepy backgroundDead Space 2 accomplishes one extraordinary feat: it bring much more action to the table than its predecessor while remaining an equal competitor in survival-horror department (or even better). Indeed, weighing psychological soundtrack, Silent Hill 2-like dead girlfriend theme, hallucination scenes and, of course, scary locations full of darkness, unexpected monsters and creepy background lore - what can be a more impactful mix of horror? But more important is an addition of new higher difficulty level - zealot. At last, I finally felt uneasy while journeying through necromorph littered Titan station - two hits are enough to tear Isaac to shreds while ammo reserves barely covers your accuracy expenses. Speaking of journeying - Dead Space 2 is now seamless, without any backtracking, voiced protagonist and lots of breathtaking actions scenes (‘BOOM’ and all all that). These action engravings are weaved flawlessly into survival-horror core, evoking only positive emotions and rapture. Add to this general gameplay improvements here and there (like refined graphics, more convenient controls and interface, removal of questionable gameplay elements like puzzles and minigames, reworked space traversal) and you will get a model example of how a sequel must be done. Classic Dead Space highlights remained absolutely the same (and thus perfect): limb shooting, unconventional weapons and extremely satisfying feel of combat in general. Dead Space 2 does not touch elements that are already in the right place - another property of a successful sequel.

    I scored predecessor with 7 because I felt it to be too templated and careful in realization. Well, Dead Space 2 resolves exactly this problem - it is independent, challenging bravely new heights and masterfully achieving them.

    8/10
    Expand
  22. Jun 3, 2021
    8
    Dead Space 2 is at least as good as its predecessor. Gameplay is even more improved here. The enemies are the same.

    The story is again perfectly set and exciting. Story decisions make sense and the characters are well written. The environment in which the story is set is also excellent. I don't know what to write more about this game. It is a more or less improved first part of this
    Dead Space 2 is at least as good as its predecessor. Gameplay is even more improved here. The enemies are the same.

    The story is again perfectly set and exciting. Story decisions make sense and the characters are well written. The environment in which the story is set is also excellent.

    I don't know what to write more about this game. It is a more or less improved first part of this game series.

    I give a rating of 8/10.
    Expand
  23. Mar 26, 2011
    7
    I actually had some trouble getting into Dead Space 2, but once I got into it I was hooked straight. Areas look nice and story is pretty good. Only real problem I have is during my hardcore play. Which is the absolutely worst time for any of these to happen. I've ran into glitches and bugs where it could potentially ruin your save. I've also fallen through the map a few times as well.I actually had some trouble getting into Dead Space 2, but once I got into it I was hooked straight. Areas look nice and story is pretty good. Only real problem I have is during my hardcore play. Which is the absolutely worst time for any of these to happen. I've ran into glitches and bugs where it could potentially ruin your save. I've also fallen through the map a few times as well. These glitches didn't really happen until I started playing on hardcore. Other then that solid effort by Visceral games once again. Expand
  24. Feb 9, 2011
    7
    I have never been so utterly disappointed in a game that I have felt the compulsion to tell people about it. Its not like its a bad game, but it is a massive let down. it's just not a great game and I seriously disagree with the ludicrously high rating that it has received, I would humbly suggest to anyone thinking about buying this game, to rent or pirate. As I said, not a bad game atI have never been so utterly disappointed in a game that I have felt the compulsion to tell people about it. Its not like its a bad game, but it is a massive let down. it's just not a great game and I seriously disagree with the ludicrously high rating that it has received, I would humbly suggest to anyone thinking about buying this game, to rent or pirate. As I said, not a bad game at all, the graphics are very good, despite a rather unimaginative array of cookie cutter enemies, but there has to be more to a game than that?! I feel as though, after the first game, with its intriguing narrative and voiceless, faceless protagonist, that dead space 2 throws away a massive opportunity to explore what has become a rich gaming world. the story in the second game is just boring, there is no other way of putting it. by about a quarter of the way through the game I completely gave up caring what was happening and ground through to the end hoping to find some redemption. Alas, none came, what could have been a sophisticated and well thought out survival horror game, what we have is gears of war with less homo-eroticism and wall hugging. BLAH! - don't buy Expand
  25. Apr 13, 2011
    7
    Basically same game from the first one with some new features. Graphics are nice like the original. Sounds keep you on edge a bit. Longer you play this one less interesting it gets. No innovating ideas. But still has a cool game play menu. Enemies are unintelligent but I think that's EA's plan. The story is the ultimate downfall for this one because it feels like the same old story andBasically same game from the first one with some new features. Graphics are nice like the original. Sounds keep you on edge a bit. Longer you play this one less interesting it gets. No innovating ideas. But still has a cool game play menu. Enemies are unintelligent but I think that's EA's plan. The story is the ultimate downfall for this one because it feels like the same old story and Clark is getting nowhere fast. Bottom line is Dead Space 2 didn't live up to expectations which were set at a high standard. EA needs to break out something crazy or innovative if they want the 3rd installment to succeed. Just don't go to far like Resident Evil franchise has. Expand
  26. Apr 17, 2011
    7
    Dead Space was one of my favorite games of this generation - horror action/adventure with great atmosphere and fantastic level design. Although there wasn't much of a story, the characters were quite good and I happily played it over and over until I'd platinumed it.

    Dead Space 2 was quite a disappointment. It's a linear shooter - go down the hallway, get to the room, shoot the
    Dead Space was one of my favorite games of this generation - horror action/adventure with great atmosphere and fantastic level design. Although there wasn't much of a story, the characters were quite good and I happily played it over and over until I'd platinumed it.

    Dead Space 2 was quite a disappointment. It's a linear shooter - go down the hallway, get to the room, shoot the necromorphs, repeat a couple hundred times. The level design couldn't hold a candle to the first game, and the story was nothing but back-story which was slowly revealed to you over the course of the game. None of it had any effect whatsoever on the actual gameplay. It seems that they abandoned the whole action/adventure genre in favor of trying to copy Call of Duty's shooting gallery gameplay. I found it uninteresting, uninvolved, and a very disappointing follow up to one of my favorite games of all time.
    Expand
  27. Apr 24, 2011
    7
    I love good scripts. I am the kind of person that loves a well written story, however Dead Space 2 does not qualify as one. The game makes up for its strong action and sudden often expected scares, and a mediocre online feature that feels the same every time. The game is great, yes it is! (Trust me) I am a Dead Space fan and the game is amazing and most definitely has its "wow " moments,I love good scripts. I am the kind of person that loves a well written story, however Dead Space 2 does not qualify as one. The game makes up for its strong action and sudden often expected scares, and a mediocre online feature that feels the same every time. The game is great, yes it is! (Trust me) I am a Dead Space fan and the game is amazing and most definitely has its "wow " moments, (especially in HD). The story is what killed it for me a bit, but otherwise it is a good refreshing game, that literally makes you run if you don't have bullets or any health regens. I give the game a solid 7, although I want to give that 8, but it just isn't there yet. Something was missed. The game features a great soundtrack, mediocre story (falls short, I clocked 8 hours - Zealot), good action and scares make up for it. Nevertheless, don't miss out on it as it is a good entry on the franchise and challenges players with an array of intricate trophies. Expand
  28. Jan 19, 2014
    7
    First game was really awesome. After playing 2nd part I have even more respect on 1st part. Developers did a good game but lost compass with this part. Seems that they wanted to make harder game than 1st part but did it bad and on wrong places, so some situations in game are more funny than scary as it should be.
  29. Mar 6, 2013
    7
    Dead Space 2 stays true to it’s roots in this sequel, building on some solid foundations and adding a few nice touches. However the awe and wonder which it’s predecessor struck in the heart of the player has gone. Whereby you knew your ship inside out and how it was all interconnected in “Dead Space”, powering on the Engines, restoring oxygen in Hydroponics, powering back on theDead Space 2 stays true to it’s roots in this sequel, building on some solid foundations and adding a few nice touches. However the awe and wonder which it’s predecessor struck in the heart of the player has gone. Whereby you knew your ship inside out and how it was all interconnected in “Dead Space”, powering on the Engines, restoring oxygen in Hydroponics, powering back on the communications array… You now traverse from room to room on The Sprawl and feel like the developer is trying to show you cool and interesting things rather than them existing naturally. You go from an amazingly built Church of Unitology to a kindergarden to a life support generator which makes you wonder… “Who would build these next to eachother?”

    Because of this seemingly poor level design structure you get off the Sprawl without any sense of real achievement. You didn’t really power back on anything, the developer did. Going from epic scene to bossfight is great if you can also believe the world you are in. Ultimately, “Dead Space 2″ is overshadowed by it’s predacessor and has lost the immersion that it once had. The best part of “Dead Space 2″ wasn’t flying through space or shooting 100 monster-children in the Church, it was when you returned briefly for 1 of the 15 chapters to the location of the first game and you remembered how amazing it was to be once onboard the famous USG Ishimura.

    Trophy Difficulty:
    Hard.

    Story: 7/10
    Gameplay: 7/10
    Graphics: 7/10
    Sound: 8/10
    Lasting Appeal: 5/10

    Read my full review at: http://playstationgamereview.wordpress.com/2012/07/05/dead-space-2-review/
    Expand
Metascore
89

Generally favorable reviews - based on 78 Critic Reviews

Critic score distribution:
  1. Positive: 75 out of 78
  2. Negative: 0 out of 78
  1. Mar 22, 2012
    60
    Perhaps the lack of anything new limits the impact of this sequel. The storyline isn't riveting, far from it in fact, but for players who reached the end in the original; you'll want to see what else is going on in the Dead Space universe.
  2. May 24, 2011
    88
    The transition between CGI and gameplay delivers a great horror atmosphere. Isaac Clarke's got personality and we are only missing some bigger bossfights.
  3. Mar 24, 2011
    88
    With this sequel, Visceral Games has masterfully expanded on the first Dead Space. They've revved up the series with tougher guns, a bigger setting, and online multiplayer, but kept the spirit and, most importantly, the scares of the original in tact.